Blender Tutorial: Face Rig with Rigify for Beginners

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • In this tutorial you'll learn how to rig a face under 10 minutes! Easy Blender beginner friendly tutorial!
    Make sure to enable Rigify under Edit/Preferences

ความคิดเห็น • 68

  • @nikomozz8147
    @nikomozz8147 ปีที่แล้ว +9

    Fantastic Tutorial!
    I the last months I started using ARKit shapekeys (blendshapes) and my works got a boost
    In particular I'm using the ReveRig add on to create the Rig and refine the animation, while the core of the facial animation is done with Mocap.
    Trust me, if you have an iPhone: Mocap + ReveRig is the way 🚀

  • @nyu3801
    @nyu3801 ปีที่แล้ว +7

    You saved me!! the other tutorial i was looking at really needed this step and i was panicking that i couldnt get the bone to stick with their method.... thank you!

    • @blendera
      @blendera  ปีที่แล้ว +1

      Glad I could help!

  • @rafan.studio
    @rafan.studio หลายเดือนก่อน

    I just discovered your channel and this video is fantastic! Your honesty about the challenges in creating 3D art is refreshing and motivating. As a graphic designer who has worked with static designs for years, I recently started updating my skills in motion design and have been posting my studies on my channel. Good luck to us both!

  • @dorothymorris6536
    @dorothymorris6536 ปีที่แล้ว +12

    absolutely amazing tutorial, thanks immensely!! the hotkey addon helped so much, thanks for enabling it

    • @blendera
      @blendera  ปีที่แล้ว +2

      Glad it helped! Thank you for your comment

  • @RC-abv
    @RC-abv 6 หลายเดือนก่อน +3

    Thanks!!
    I was stuck on eye rig, then i saw your video and i got it

  • @DubstepGodOfficial
    @DubstepGodOfficial ปีที่แล้ว +8

    Thanks, among all the videos out there, this was the only one that solved my problem.

  • @Pixelanimation
    @Pixelanimation หลายเดือนก่อน +1

    Thank you so much for the eye solution ❤❤❤❤

  • @annuusolankii5942
    @annuusolankii5942 ปีที่แล้ว +4

    great and easy to understand tutorial

  • @danielnorton9803
    @danielnorton9803 ปีที่แล้ว +7

    7:12- face rig qaurter
    7:15- face rig from the front
    7:26- face rig from side (wireframe)

  • @7309TEO
    @7309TEO 2 หลายเดือนก่อน +2

    Before you generate rig dont forget APPLY ALL TRANSFORM.

  • @Emptrix
    @Emptrix 12 วันที่ผ่านมา +1

    How do you do this without affecting the rest of the body? I've managed to get it done on the face, but the body moves along with the jaw.

  • @KrissieFox
    @KrissieFox ปีที่แล้ว +11

    Around 8:26 when I go to "generate rig", the button is grayed out. Does anyone know why this might be happening? I am trying to add a face rig to a full-bodied model that already has a rig for everything but the face, I am wondering if that is part of my problem....
    Update, figured it out in case anyone else has an issue with this: You need to set the existing head bones rigify type to spines.super_head type. Then select all the face rig bones along with the head bone and you should be able to generate the rig.
    Also, if your object changes size when you parent the rig to the face, make you've applied scale/rotation to the object and both its rigs/armatures first.

    • @subscriptionsmail3940
      @subscriptionsmail3940 11 หลายเดือนก่อน +2

      Thank you for taking the time out to come back and update your query!

    • @xvi.2654
      @xvi.2654 2 หลายเดือนก่อน

      hey, how do i change the type of the existing head bones, I can't figure this out

    • @KrissieFox
      @KrissieFox 2 หลายเดือนก่อน

      @@xvi.2654 I'm not sure, I haven't used rigify in a long time now, as I eventually figured out ways to manually rig my characters eyes and mouth. But later I can do some research on it for you.

    • @xvi.2654
      @xvi.2654 2 หลายเดือนก่อน +1

      @@KrissieFox i figured another way out😅, thanks for replying tho

    • @KrissieFox
      @KrissieFox 2 หลายเดือนก่อน

      @@xvi.2654 Glad to hear :) Good luck with your model!

  • @marioCazares
    @marioCazares 10 หลายเดือนก่อน +1

    Thank you!

  • @markcardinal5552
    @markcardinal5552 4 วันที่ผ่านมา

    Thanksss muchh!!

  • @gitaecookiemonster2892
    @gitaecookiemonster2892 ปีที่แล้ว +1

    Your video is amazing! I'd like to see animating part too

  • @xyz-bn4qz
    @xyz-bn4qz 8 หลายเดือนก่อน +1

    nice one, thanks

  • @emirtimur1068
    @emirtimur1068 ปีที่แล้ว +1

    Thank you so much

  • @leonavarro2945
    @leonavarro2945 18 วันที่ผ่านมา

    excellent video. but look, the "skeleton" part doesn't appear and when I generate the rig, I can't move the bones. is there any solution for this?

  • @Perobueno-v8i
    @Perobueno-v8i 10 หลายเดือนก่อน +3

    Hey! I need some help with this. At 8:23 I click on generate rig but it errors with "RIGIFY ERROR: Bone 'spine.004': Cannot connect to non-chain parent rig. Incorrect armature for type 'chain_rigs'
    What should I do?
    THANKS!

    • @nicola-xk5cp
      @nicola-xk5cp 10 หลายเดือนก่อน

      Looks like it has to do with the parent that you have assigned to the bone004

    • @Korean_Million_Youtuber
      @Korean_Million_Youtuber 10 หลายเดือนก่อน +2

      That happened to me as well. How did you fix it?

    • @Izdonnie
      @Izdonnie 9 หลายเดือนก่อน

      same problem here, need a fix

  • @cg_lexus
    @cg_lexus 5 หลายเดือนก่อน +1

    I love you!

  • @heavenstarcraft
    @heavenstarcraft ปีที่แล้ว +1

    similiar to how you added parents at the end of eyes, do i need to do this for teeth? my jaw isnt controlling my characters teeth
    also how do i attach the rigify head to a skeleton? i only did the head in the meta rig

  • @clevertonlara3044
    @clevertonlara3044 2 หลายเดือนก่อน

    Fantastic, tks!

  • @apachon
    @apachon ปีที่แล้ว +1

    Nice !

  • @444cyx
    @444cyx หลายเดือนก่อน

    Hey, mine is not properly rigging and it creates like a small meta rig whilst not changing any face proportion.

  • @yogeshgaikwad3546
    @yogeshgaikwad3546 3 หลายเดือนก่อน

    Thank you

  • @metinozkantar8789
    @metinozkantar8789 ปีที่แล้ว +14

    ı did all the steps right but ı cant pose my character why is that happening

    • @blendera
      @blendera  ปีที่แล้ว +6

      Could be a lot of things, did you parent it correctly, are you in a pose mode, did you generate your rig without any bone problems?

    • @metinozkantar8789
      @metinozkantar8789 ปีที่แล้ว +15

      @@blendera ı solved the problem by scaling 10 times larger (problem was bone heat weighting failed)

    • @blendera
      @blendera  ปีที่แล้ว +8

      Glad you solved it!

  • @Nykey97
    @Nykey97 หลายเดือนก่อน

    I'm rigging a highly customized character. Is there a way I can create my own controls from scratch? Rigify won't do it for me

  • @leonpijudo6875
    @leonpijudo6875 7 หลายเดือนก่อน

    the forehead bones are disconnected by default. How do i connect them with the eyebrows?

  • @zoso3103
    @zoso3103 ปีที่แล้ว

    hello, I have a character face, and I'm doing what you re doing, I press generate rigg but its copying the face bones, its not generating the conrollers why ?

    • @raegatan2110
      @raegatan2110 7 หลายเดือนก่อน

      you deleted some bones so it cant generate the rig

  • @RobertoECC
    @RobertoECC 6 หลายเดือนก่อน

    Excellent!
    What about tongue and teeth?

  • @truenopai2409
    @truenopai2409 ปีที่แล้ว

    Gracias.

  • @bme4285
    @bme4285 ปีที่แล้ว

    Nice. But if I already have a rig for the body and not decide to add the face rig, what do I do? Do I just parent the model with the face again or is there a way to merge the two rigs as one? Not sure if I’m making any sense

    • @kunemann
      @kunemann ปีที่แล้ว

      I believe you can just join them with J...

  • @Japleen_Couture
    @Japleen_Couture ปีที่แล้ว

    I tried but the face is not deforming only he body is please suggest fix

  • @Mrm3sh
    @Mrm3sh 4 หลายเดือนก่อน

    Can you provide sample link ❤❤❤❤ the 3d sample link

  • @KavindyaSewwandi996
    @KavindyaSewwandi996 3 หลายเดือนก่อน

    from where u got that eyes?

  • @alpha-centaury
    @alpha-centaury ปีที่แล้ว +2

    That beautiful Slavic accent...💌💖💝💘
    Ukrainian probably. 🥰😘

    • @blendera
      @blendera  ปีที่แล้ว +2

      You're good, it is Slavic. Thank you

  • @inxendere
    @inxendere ปีที่แล้ว

    i love you.

  • @jofresilva
    @jofresilva ปีที่แล้ว

    Muito bom

  • @tee-hee9553
    @tee-hee9553 7 หลายเดือนก่อน

    it looks so scary to do rig. weight paint not enough

  • @aak409
    @aak409 ปีที่แล้ว

    Thanks Sweetheart

  • @traumgamer2
    @traumgamer2 ปีที่แล้ว

    It's Not working

  • @user-qm8ml6lu4r
    @user-qm8ml6lu4r 9 หลายเดือนก่อน

    自分用のメモ 8:38

  • @choy-f9g
    @choy-f9g ปีที่แล้ว

    your voice makes me feel certain sensations in my body, whats wrong with me

  • @motivationtiktokvideo8667
    @motivationtiktokvideo8667 ปีที่แล้ว

    NYC video

  • @masasuzuki1762
    @masasuzuki1762 ปีที่แล้ว

    But my rig doesn't follow the model, when the head move the rig stay still in the air

    • @roni501
      @roni501 ปีที่แล้ว

      Parent the rig to the model or vice versa using the hierarchy

    • @masasuzuki1762
      @masasuzuki1762 ปีที่แล้ว +1

      @@roni501
      Can't parent the rig to model: loop parent error
      Parent model to rig: the position is wrong when it moving
      The context is that I have different rig for the body already, when I pose the body and the head move, the newly added head rig don't follow properly even when parented. I think the correct way is combine 2 rig but I haven't found a way to do that.

    • @kunemann
      @kunemann ปีที่แล้ว +1

      @@masasuzuki1762 Select the Rig for the Face, then Shift-Select the Body-Rig in Object Mode. Press J on your Keyboard. Now you are left with a single Rig for the Body and Face. You may need to attach the Face-Bone to the Neck manually

    • @masasuzuki1762
      @masasuzuki1762 ปีที่แล้ว

      @@kunemann ah yes I figured it out this way as well!

    • @Emptrix
      @Emptrix 12 วันที่ผ่านมา

      @@kunemann Sorry to hijack this, but i followed this video with a full body mesh that has a body rig. When my separate face rig as seen in this video has completed, it moves fine but moving the jaw causes the entire body to move along with it, the body mesh even moves out of the body rig as if it weren't rigged.