Rigging and animating tails, whip and chains in blender the easy way

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 169

  • @davidcripps3011
    @davidcripps3011 4 ปีที่แล้ว +170

    I started using Blender last year and thought I'd learnt a lot in that period. Then I watch this and realise I haven't even taken baby steps yet, lol. Wonderful work :-)

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว +21

      Hey don't worry, we've all have a long road to take and.... this feeling will never leave you, believe me. It gets worth in time 😂

    • @davidcripps3011
      @davidcripps3011 4 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN Appreciated :-)

    • @TheDJkarsy
      @TheDJkarsy 3 ปีที่แล้ว +2

      This is literally me right now... :'(

    • @Damian_DH
      @Damian_DH 2 ปีที่แล้ว +1

      the more u known the bigger the ladder gets. Now i understand why socrates said "i only know that i know nothing".

    • @dazobiwan1
      @dazobiwan1 ปีที่แล้ว

      Pareil. T'es bien trop fort frérot, c'est insane :)

  • @dimitridehouck9506
    @dimitridehouck9506 2 ปีที่แล้ว +16

    Ok, now,... that was waaaaay above my head. Back to rigging 101 tutorials for me.

    • @urban_video5949
      @urban_video5949 2 ปีที่แล้ว +3

      nah its not this guy just over complicates it

  • @TECHNOBOG
    @TECHNOBOG 3 ปีที่แล้ว +11

    I've been using a simple set-up with one master bone that just distributes the rotation along the chain. It's much better than doing it manually, but your method just completely destroys it. Just tried it out and you get so much detail for free. Subtle movements now prompt a multitude of small realistic follow-through movements down the hierarchy. Amazing. You're the best.
    I will go re-do all of my tail animations now.

  • @Great.Milenko
    @Great.Milenko 4 ปีที่แล้ว +11

    Every video you make is gold

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว +4

      Thank you very much. I put a lot of energy into it so it’s very much appreciated.

  • @learning3d742
    @learning3d742 3 ปีที่แล้ว +10

    THis is way over my skill level, but I learned how to model and rig a tail. That's enough for now. I will come back later to this tutorial. Great job!

  • @rayacreates
    @rayacreates 4 ปีที่แล้ว +60

    I know it doesn't say it's for beginners, I find your videos useful but you're going super fast and you don't mention shortcuts, just a heads up from a beginner whom is struggling to follow your speed.

    • @mangledsav
      @mangledsav 3 ปีที่แล้ว +3

      yeah i just had to slow down the video all the way and followed along haha

    • @BrianLife
      @BrianLife ปีที่แล้ว

      ture

  • @slamm600
    @slamm600 4 ปีที่แล้ว +28

    Your animations are amazing. Can you spend a little more time explaining why you set some things up? Why you need 3 sets of bones and using empties rather than just animating the deformation bone?b

  • @mondmadlin
    @mondmadlin 3 ปีที่แล้ว +57

    I... I have no clue what happened when you started getting this side menu out and duplicating all bones, the "easy way" absolutely confused me

    • @eliyips
      @eliyips 3 ปีที่แล้ว +15

      I got completely lost there as well.

    • @biggusmunkusthegreat
      @biggusmunkusthegreat 3 ปีที่แล้ว +12

      Same here. I have absolutely no idea what's going on with the copy transform constraints et al. Completely lost me.

    • @SofiaClocker
      @SofiaClocker 3 ปีที่แล้ว +2

      Hi, I think he is using an addon called bone layer manager. Hope this helps

    • @jameswilby6279
      @jameswilby6279 2 ปีที่แล้ว

      @@SofiaClocker Does a little, stuck on the parenting chain control stuff now haha

  • @florian367
    @florian367 2 หลายเดือนก่อน

    Et voila je me suis fait toutes les vidéos de ta part. Merci boss ! T'es vraiment le goat !

  • @srgwarcock
    @srgwarcock 10 หลายเดือนก่อน

    I'm so lost, glad this solution works for you.

  • @sottozen
    @sottozen 3 ปีที่แล้ว +5

    Always so much to learn from you!

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว +43

    Time stamps :
    Start rigging : 02:56
    Improved rig : 05:20
    Animating with rotation : 06:29
    Going further with full tranform : 10:12

    • @borahcn
      @borahcn 4 ปีที่แล้ว

      hey man, great video!
      Are you french, your accent seems like you are french.

    • @MrEmilable
      @MrEmilable 3 ปีที่แล้ว

      Awesome video,
      Say would this be working on something with a long neck?
      Also planning to do a video on rigging wings?

  • @ArtChepe
    @ArtChepe 4 ปีที่แล้ว +13

    Try to make a snake rig tutorial, I think no ones do it good

  • @dudu8879
    @dudu8879 3 ปีที่แล้ว

    This video so difficulty but very high quality! I bought your course, but it's still difficult. I'm trying it slowly. I'm not used to English, so I'm playing slow. But I am satisfied with your course. Always thanks.😊

  • @Ludifant
    @Ludifant 2 ปีที่แล้ว +2

    This was exactly what I was looking for, thank you!

  • @xwolf9410
    @xwolf9410 3 ปีที่แล้ว +2

    Is it possible to do this with a joined model, one with many smaller pieces that were once separate? I made a centipede Kagune that I wold like to rig, but after trying to Parent the bones to the model, I was unable to successfully parent it and pose it(by this I mean that moving the bones did nothing).

  • @marcapouli7805
    @marcapouli7805 ปีที่แล้ว

    I would have loved you explained the correct weights you painted. Are vertices bound to 2 or more bones?

  • @Index3D
    @Index3D 4 ปีที่แล้ว +1

    09:33 this is amazing 👏👏👏

  • @murrowboy
    @murrowboy 3 ปีที่แล้ว

    Do you think this "whipping" works on characters? For example if you want to make an animated punch that is exaggerated a little bit, would that look good? Or maybe the guy getting punched in the face should have this "snapping" motion on his skin.

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 ปีที่แล้ว

    that BC rich behind is sick!! \m/

  • @HammerdownProtocol
    @HammerdownProtocol 2 ปีที่แล้ว

    This was very helpful. Thank you, from northern England.

  • @angryteapod1765
    @angryteapod1765 3 ปีที่แล้ว

    thanks for frying my brains with all of this new information all i wanted is to rig a tail

  • @alexvelger704
    @alexvelger704 3 ปีที่แล้ว +3

    There is not enough display of hot keys, it is not always clear what you press.

    • @ChernobylComedyAndWings
      @ChernobylComedyAndWings 2 ปีที่แล้ว +1

      don't dare notice anything with this guy's videos and PAID tutorials. the rabbit hole of dumb sh-- never ends.

  • @yt_Ajay_
    @yt_Ajay_ 4 ปีที่แล้ว +3

    Batch rename is CTRL+F2 if anybody's curious

  • @strobbbi
    @strobbbi 4 ปีที่แล้ว +2

    Hi Pierrick,
    Plz tell me the status from the space switcher addon ? Is there a beta release avaiable ? Thx for the great work !!!

    • @michaelhoffman7354
      @michaelhoffman7354 4 ปีที่แล้ว

      I was wondering the same thing. Fin doesn't seem to have it on gumroad. Hope to see it release this year

  • @nakamaz8837
    @nakamaz8837 2 หลายเดือนก่อน

    ctrl+shift+C is the shortcut to add the constraints

  • @PlanetXtreme
    @PlanetXtreme 11 หลายเดือนก่อน

    Hey thank you for this free tutorial. I really appreciate it.

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 2 ปีที่แล้ว

    Amazing stuff, complicated, but the endresult looks great.

  • @marmar6496
    @marmar6496 วันที่ผ่านมา

    what if I want to modify the rigify arms to create this same type of rigging and have noodle like arms?

  • @alinerdelav
    @alinerdelav 4 ปีที่แล้ว +4

    2:09 what is that batch rename thing, I can't find it, I can't even change the name in the viewport with double clic like you. what is that? Also, the layer management, can't seem to find it... let alone edit it.
    Is this just a preview of a larger course? because im totally lost

  • @tails_the_god
    @tails_the_god 4 ปีที่แล้ว +2

    hey can i have this example in a blend file so i can study closely please?

  • @tunisianleague2457
    @tunisianleague2457 4 ปีที่แล้ว +2

    Such an incredible technique I've learned from you, merci beaucoup :)

  • @ДизайнерССК
    @ДизайнерССК 11 หลายเดือนก่อน

    You explain it very quickly... I don't have time. And the worst part is that you didn't turn on the hotkeys. What should newbies do?

  • @jef8977
    @jef8977 ปีที่แล้ว

    THANK YOU SO MUCH FOR ADDING SUBTITLES IN BRAZILIAN PORTUGUESE !!!!!

  • @F4BON3
    @F4BON3 3 ปีที่แล้ว

    your videos surprise me every single time....Thank you :)

  • @Ahsmic
    @Ahsmic หลายเดือนก่อน

    Does the bones have gravity and be ported to unity?

  • @knkcreationofficial
    @knkcreationofficial 3 ปีที่แล้ว

    Tq

  • @happybird2642
    @happybird2642 5 หลายเดือนก่อน

    always the best still helps alot

  • @albertcallejoamat7837
    @albertcallejoamat7837 ปีที่แล้ว

    Hi, is there an addon to move offsetting the frames just applying the offset amount? that will be great, so I'm having a tail with 40 bones!!!

  • @rhomis
    @rhomis 2 ปีที่แล้ว

    I have a nice tail rig now. How do I connect it to another existing bone rig?

  • @BasedMando
    @BasedMando 7 หลายเดือนก่อน

    Why not just reduce the damped track influence throughout the chain?
    Say 0.5 influence between tracked bones for extremely floppy tail, or 0.8 for a more rigid floppy tail.

  • @baern3405
    @baern3405 4 ปีที่แล้ว +1

    How would one rig a skirt with bones and use constraints to make it look like the skirt collides with the legs?

  • @blackswan6386
    @blackswan6386 ปีที่แล้ว

    hello sir is it possible to animate the Bones(tail) with displacment and drive with empty ? looking for a cape to animate without wind, thanks

  • @Dhieen
    @Dhieen 2 ปีที่แล้ว

    Id like to know how the rigify tail is working since they dont seem to use empty

  • @samuelcatley8728
    @samuelcatley8728 หลายเดือนก่อน

    Hey, I know this is an old video, so I don't expect anyone to reply... but on the off chance!
    I was following this video perfectly at 0.25 speed, and managed to get up to 4:33, when my mesh did the same as yours, by grabbing the CTRL02 bone, it didn't move/deform the mesh, but then the video cuts and returns after when it is working, but I'm not sure how you got it to work so when you grab CTRL02 and move it around, it deforms the mesh. I'm so confused! (Will be looking at more rigging videos after this, but any help is appreciated :-D )

  • @KismetBP
    @KismetBP 2 ปีที่แล้ว

    Brilliant overview. Thank you for this video. :)

  • @RealNotallGaming
    @RealNotallGaming 2 ปีที่แล้ว

    FANTASTIC 0.0 (clap clap clap)
    needed this video for real skeleton and loop pose of a "genshin impact" character ^^
    having a real skeleton i needed a visual way to figure out how to group bones and limit theyre movements like in a real body ^^
    thank you again o/

  • @vmartme
    @vmartme 2 ปีที่แล้ว

    Thank you mate a very much!

  • @randomwtfaaaa
    @randomwtfaaaa 4 ปีที่แล้ว

    glad i found your channel, this video is wonderful

  • @markuschakera8324
    @markuschakera8324 4 ปีที่แล้ว +1

    Aye, nice. I've actually had some small problems when i played around with the trail offset stuff. I've actually been using damped track on the bones to have this kind of offset motion. This is an awesome video

  • @PhilipDenys
    @PhilipDenys 2 ปีที่แล้ว

    damn this is a heavy tutorial :p

  • @chutas
    @chutas 4 ปีที่แล้ว +1

    Wait,and what about the chains?is it possible to rig chain parts to make them move,like..nunchacks?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว

      Yes, why not ☺️

    • @chutas
      @chutas 4 ปีที่แล้ว

      ok,but how?.I think this tutorial is more for tails.

  • @janski5444
    @janski5444 3 ปีที่แล้ว

    Is there any reason why in pose mode selecting multiple bones is inverted than in any other mode? What I mean is for example in object mode if you select a cube and then a sphere, press ctrl + L and link materials, then the material from sphere goes onto a cube. In edit mode with bones the passive selected bone is parented to the active bone. But in pose mode if you select two bones and press shift+ctrl+c and add copy rotation then the active bone copies rotation from passive bone. Why is that? For me it seems counterintuitive. I'd be grateful for an explanation (if there's any). Love your stuff Pierrick!

    • @Bloodsong13T
      @Bloodsong13T 3 ปีที่แล้ว

      the constraint goes on the Active bone. (if you don't have anything selected, you have to manually add it to the constraint.) so you select the bone you want the constraint to go on last.

  • @jo_ellee
    @jo_ellee 3 ปีที่แล้ว

    Really helpful thanks

  • @decav_
    @decav_ 4 ปีที่แล้ว

    This video is amazing dude!
    I really needed this, thanks!

  • @joubiejoba8189
    @joubiejoba8189 4 ปีที่แล้ว

    Encore une vidéo super claire merci !! Hâte de pouvoir essayer ce tool de Space Switching ! :D

  • @michaelmuller6029
    @michaelmuller6029 2 ปีที่แล้ว

    I wish there was a way to time delay constraints like in after effects so you wouldn't have to bake them. That would be so cool.

  • @LloydEmpty
    @LloydEmpty 3 ปีที่แล้ว

    French? Thanks for this tutorial.

  • @ashhenegeo
    @ashhenegeo 4 ปีที่แล้ว

    Very Good Thanks for the tutorial

  • @DarkerCry
    @DarkerCry 4 ปีที่แล้ว +1

    Have you found any draw backs to using a curve IK system with a tail? I feel like having less points to animate would help save time.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว +1

      It’s very nice in most case but I like to be able to shape the movement at will, especially if there ‘s gonna be contact. But spline Ik are a good alternative. Just think that there are always different solution for a same problem and then it’s a matter of personnal taste

    • @DarkerCry
      @DarkerCry 4 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN yes, I was thinking of making a switch for this kind of a rig and a curve. I wasn't sure how well an FK system would work so this video was useful. I like the idea of using empty's as well.

  • @jokybones
    @jokybones 4 หลายเดือนก่อน

    Is the addon still not out?

  • @何任-l3x
    @何任-l3x 3 ปีที่แล้ว

    Thank for you tutorial

  • @macronchampion
    @macronchampion 4 ปีที่แล้ว

    Thanks !

  • @JacobAthias
    @JacobAthias 4 ปีที่แล้ว

    Such a fascinating tutorial, could show how to rig a snake spiraling up a character's leg?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว +2

      Currently working on this kind of rig but it's very complicated so far so I believel I still havn't figured a proper way to do it.

    • @JacobAthias
      @JacobAthias 4 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN thanks for the reply, yeah , I’ve tried myself , wasn’t fun kkk love your tutorials man keep up the good work

  • @SrujanRaghavendra-y9h
    @SrujanRaghavendra-y9h 4 ปีที่แล้ว +6

    i am bit surprised that you didn't use bendy bones
    .

  • @TheBruzka
    @TheBruzka 2 ปีที่แล้ว

    Hello, please help me, when I parent the CRTL with the TGT the CRTL moves up to the tip of the TGT, why?

    • @TheBruzka
      @TheBruzka 2 ปีที่แล้ว

      Sorry, the TGT moves to the tip of the CTRL.

  • @poppyseed9553
    @poppyseed9553 4 ปีที่แล้ว

    Would it be possible to make an add-on to add the copy transform constraint between the DEF and TGT bones automatically?

  • @marcardouin8066
    @marcardouin8066 ปีที่แล้ว

    Bonjour,
    Certes, je puis mettre la traduction automatique… en français.
    Merci, je vais fouiller pour me mettre à niveau, ça promet :).

  • @omarnaser8291
    @omarnaser8291 2 ปีที่แล้ว

    think you so much

  • @mattsponholz8350
    @mattsponholz8350 2 ปีที่แล้ว

    I'm way too much of a blender noob to get past your 3 minute intro of modeling and rigging this tail 😅
    Anyone have video suggestions to cover the basics seen in this intro?

  • @CherylynnLima
    @CherylynnLima 4 ปีที่แล้ว

    when i add copy rotation to the bones from the empty, it just goes haywire :(

  • @TheBruzka
    @TheBruzka 2 ปีที่แล้ว

    Hello, is the Layer Management Menu an Add-on?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 ปีที่แล้ว

      Yes, it's in the description : Fin addons : gumroad.com/fin

    • @TheBruzka
      @TheBruzka 2 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN thank you

  • @yadalieun
    @yadalieun 3 ปีที่แล้ว +1

    i appreciate any and all tutorials and the sharing of blender knowledge, but how is this the "Easy way" seems highly advanced ;p

    • @mangledsav
      @mangledsav 3 ปีที่แล้ว

      all i can think is that its the easy advanced way XD

  • @mladennikolic996
    @mladennikolic996 4 ปีที่แล้ว

    thank you!

  • @АлександрМаслюков-ц9с
    @АлександрМаслюков-ц9с 4 ปีที่แล้ว +1

    thx u o/
    wonderful tutorial

  • @elbonnieto8929
    @elbonnieto8929 2 ปีที่แล้ว

    flexible bones enjoyer

  • @Im_Ninooo
    @Im_Ninooo 3 ปีที่แล้ว

    pardon my ignorance, but why not just use the Wiggle Bones add-on?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 ปีที่แล้ว +1

      Because you have no control with wiggle bones. It’s awesome for secoundary motion though 🙂

    • @Im_Ninooo
      @Im_Ninooo 3 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN gotcha

  • @ayrthonvandeklippe4168
    @ayrthonvandeklippe4168 3 ปีที่แล้ว

    I can't select any bones does anybody have any idea why?, i literly can't weight paint i tried looking up everytutorial out there but nobody seems to have this problem. Everytime I want to click on a bone it goes out of weight paint mode to pose mode and then when i go back to weight paint mode it unselected the bone and either has no bones or all the bones
    somebody pls help (i dont have vertices or faces on)

  • @DeftlyJ
    @DeftlyJ 2 ปีที่แล้ว

    When I copy the bones, Deparent and individual reparent, the bones do not follow. Is anyone having this issue?

  • @darcksnow59
    @darcksnow59 4 ปีที่แล้ว

    Exellent !

  • @cyanstar4023
    @cyanstar4023 3 ปีที่แล้ว +2

    You totally lost me at Ctr+P at 2:25. As far as I can tell you select a whole bunch of stuff and then suddenly the tail is curled and you are in weight paint mode?

  • @benjigeezer
    @benjigeezer 3 ปีที่แล้ว +2

    you complicated something simple

  • @chriiah4225
    @chriiah4225 11 หลายเดือนก่อน +1

    but how did u make the tail in the first place, i dont know why u just sped through that

  • @ravanin
    @ravanin 4 ปีที่แล้ว

    In your importing to unity, yo mention that these methods dont work with unity's humanoid animation, so is there a way to do animati retargetting with these??

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว

      You can retarget an animation if your characters are using the "same" rig. Meaning that you have the same bone naming.
      But if you want to use Unity humanoid collection or something comparable in UE, it won't work.
      There are work around to make the rig able to do both, but I need to dug this a little more and it's a pretty complex topic and method. So It will take me time to make it a good tutorial for sure.

    • @DarkerCry
      @DarkerCry 4 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN You figured out how to re-target animation in unity using a non-humanoid rig or you figured out how make a non-human rig work with the humanoid system in unity?

  • @soirema
    @soirema 3 ปีที่แล้ว

    Hey man, I bought your course because of this tutorial, and i would gladly do it again. Thanks a lot !

  • @Ecne3D
    @Ecne3D 3 ปีที่แล้ว +5

    that feels overcomplicated, i would rather use animation nodes for tail animations, non destrcutive, child bones calculated in real time

  • @nv7287
    @nv7287 4 ปีที่แล้ว

    This was such a great example to find since it fits with the workflow from your "art of rigging effectively" and I was wondering how to add a rigged tail to my character. I'm still working on your series there is so much great info and tips
    Its so exciting to see it all come to life :D
    Thanks so much for creating these! very exciting!

  • @sky_tails
    @sky_tails 4 ปีที่แล้ว

    Why just Rotation In Each Origin and Upside each Single Bone Forward 1 or 2 keyframe

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว +1

      Have you tried this hout? Won't it break the hierarchy and goes crazy?

  • @bzikarius
    @bzikarius 4 ปีที่แล้ว

    Curve guide with hooks. That`s all. Or 1 bendy bone with 2 controllers. Easier to control, easier to set up.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว

      How do you export it to a game engine then ?
      1 bendy bone won’t give you more control, or will simply curving on one axis, but the animation range will be super limitated.

    • @thibsert1
      @thibsert1 4 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN I agree, curve guide & hooks are way easier to setup and use imho. They export well if you "bake animation" on fbx export (or before export with the "sample keyframes" function).

  • @kadirmertklc9198
    @kadirmertklc9198 4 ปีที่แล้ว

    Can you share the tail rig?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว

      I havn't kept the file but it would take a few minutes to reproduce it following the video I believe.

  • @jeffbb22
    @jeffbb22 2 ปีที่แล้ว

    This is amazing but too advance for me :)

  • @catcat7910
    @catcat7910 3 ปีที่แล้ว

    I will make a dog now :)

  • @burningflag3679
    @burningflag3679 3 ปีที่แล้ว

    Hello,
    Ivy is a character in Soul Calibur fighting games. She uses a short sword that extends into a whip. I'm trying to learn how to make something similar. This video is a great start. I'm wondering if you might have any additional pointers on how to make & animate a sword that becomes a whip?

  • @neatpolygons8500
    @neatpolygons8500 ปีที่แล้ว

    LMAO... those empties

  • @exoticphoenix8041
    @exoticphoenix8041 3 ปีที่แล้ว +1

    Maybe explain how to actully make the tail first bru

  • @ryancervantes835
    @ryancervantes835 4 ปีที่แล้ว

    It would seem English is not your first language, so I just wanted to say that your English is great. 😁👍

  • @bereng3784
    @bereng3784 4 ปีที่แล้ว

    Nice transition in your video ;)

  • @TheOfficiaITristam
    @TheOfficiaITristam 3 ปีที่แล้ว +1

    I feel like this tutorial has been overcomplicated a lot. Just my opinion.

  • @rlndnr
    @rlndnr 4 ปีที่แล้ว

    I would not call this “the easy way” though 😉
    Especially compared to how (truly) easy this would work in Cinema 4D, this is what sometimes puts me off of Blender…
    …if it wasn't for that great Add-on system and the community (including yourself) 😃
    So, what do you think about the free “Wiggle bones” add-on over at blenderartists.org?
    Takes a fraction of time to set up but gives similar results,
    obviously with the downside of a certain lack of control as it's purely physics based.
    Love your work and tutorials though, great stuff!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 ปีที่แล้ว +2

      AS you said, it's awesome. But you lack of control upon it.
      I would use it in production for sure. the idea, in most of my tutorial is to keep the control as much as possible and show "it is possible", but then, you choose the right solution based on time versus result versus budget.
      Thanks for your kind words

  • @NowisX
    @NowisX 3 ปีที่แล้ว

    OMG!! This is the Easy Way??? 😰😰😰