You very often perfectly upload to me being done with work and having had a big meal. I get to digest, fall asleep to your explainations, wake up 40 minutes later and go back to watch what I missed, giving you extra watchtime 👍🏻
I too enjoy the smooth ramblings of a mad man! j/k, it was a sentence born of a sleep deprived lunatic... Since this video came out after I was up for the day, I couldn't serial snooze to it. Your watch count may represent that fact. However, after watching this and having a restless night, I may remedy both of those issues!
Very glad that Vintage Story hasn't implemented slugs and snails - our (RL) pumpkins were safe from rabbits this year but were very quickly decimated by the local gastropod population.
A recently released mod for composting was released recently called better compost. It reduces the composting time from 20 days to 16, increases the usual 16 compost to 24 and makes high fertility soil recipe require 4 compost instead of 8
I can almost never find terra preta in my single player worlds on my own so I use a mod that floats up smoke-like particles when you come close to terra preta. You can still miss it if you run around too fast or if you're not close enough to trigger the particles, but in a flat area or going through a forest where you're more worried about the predators than looking at the terrain it's a great help--especially for those who want a more relaxing rather than challenging game.
The Rule of Real World Design is this, "Function first, form later." Ergonomics is the function of form, but very much falls into the category of function.
for pumpkins ...i like to place the water under a slab so there is never any way to disrupt the growing... it will still allow vines/pumpkins to grow on top of it... also it wont matter if its on a diagonal... lol when i 1st built my 1st patch i had forgotten water work on diagonal so i slabbed it and it worked
This is a really nice episode. While the core mainly revolves around planting pumpkins, which could actually be wrapped up in 5 mins or less, you added enough relevant elements as well as a bit of general maintenance and 20kuestions segment to fill up the duration nicely without making it feel draggy. It feels compact, informative, fun, and wanting to watch more episodes. I love watching a niche, high quality content like yours and I hope you thrive as much as the care given to each and every episode you produce. And thanks for the inspiration and the drive to improve my craft.
:) Thank you! Yeah, pumpkins don't need a lot of explanation, but since we got a whole bunch of other, interesting crops to go with it and some other odds and ends to complete... I think it just worked itself out! :)
Thought that perhaps the video name & the misplaced piece o' glass were a hint that you had someone else on the server as a surprise... dang! Oh well...
Really happy, that finally I managed to catch up with the series. You had me enamoured with the game, and I have been playing Vintage story on and off ever since I stumbled upon your channel. I think when I saw chiseling as a feature, that was I... I was hooked.
I very much understand the sentiment of a simple house. While I think big windows are a must I much prefer a small, remote one story house over a pompous home that drains time and resources unnecessarily
Totally agree. We have nearly the same type of house in Arizona that we had in Central Coast California, but the temperatures are totally off. CA temps got to nearly freezing up to maybe a few days of 100F weather a year tops with an average of 68F annual and a fairly high humidity being so close to the sea. In AZ we do go to nearly freezing, but we suffer heats in excess of 100F for almost two months of the year (usually peaks at 125F for about a week or so) and no humidity. Only difference in the home? A high ceiling in the living room/kitchen area that is 3 feet taller than a normal home along the wall and a roof peaking up to 2 feet higher (5 feet higher than a normal ceiling in CA). Here in AZ have 3 sliding glass doors and lots of windows that let out a lot of heat and let in a lot of cold during the winter. In our old CA house, which was 1 bed, 1 bath smaller, we had 2 sliding glass doors and lots of windows. Truthfully, we should only have small windows except for along the south facing side of the house and super thick walls, but NO we have the same house that is built across the USA.
Don't get me wrong, I do like creative house designs, but I prioritize efficiency and layout over actual appearance. I mean, I say that, but here I am living in a 1970s split-level house... >.>
Terra preta should really be the endgame soil you can make, and high fertility should be the one you find in the wild. I suppose it links to the lost civilization aspect finding it in the wild but from a gameplay loop perspective it would make more sense that the best soil is something you have to work towards, especially as that's how most other systems work in VS.
I agree. And there should be rules for dirt under animals in a barn gaining nutrients similar/opposite to how crops in a greenhouse remove nutrients. Size of animal per square footage over period of time or something. And the dirt could be a special mix of dirt, straw, and peat. The opposite of how crops take nutrients out, the animals put the nutrients in.
In real life, terra preta cones mainly from tropical areas with ancient human civilization. As far as I can tell, we don't know exactly what conditions make terra preta, but it involves the ash and charcoal left over from cooking and other fires. Still, we haven't been able to recreate it. So I think terra preta should generally be found in and around ruined villagers and other ruins!
I actually find Amaranth to be kinda useful. It allows you to chow bread for grain nutrition without having to dip into valuable grains that can make tradeable breads.
I go the opposite way--any crop fields that are growing amaranth aren't growing ones I could sell. And usually I have enough seeds to grow enough sellable grains and have plenty left over for my own needs.
I think the bunny pit never worked because you had the fence. they didn't see it as a valid pathway...what I would suggest for a future series, or something, is no fence, instead, use trapdoors folded down. in that other blockgame, they are viewed by mobs as a full block, and will path across them. in my last game, I had a 2x2 plot of unfenced crops, in a large ring pit, and used trapdoors and in one, that was apparently very close to rabbit spawns I would routinely see a good dozen bunnies in there! [I didn't harvest them much, since I was playing malfactor, and one of my buddies was hunter...so made sense to have him do it...but in time, he was never on, and BY that time, I had pigs to harvest for tons of meat but that doesn't change that it worked VERY well at catching rabbits. TOO WELL. they would jump on each other's heads in their scurry, and would LEAP out of the trap! I even raised the walls to 3 blocks and they coudl still clear it! that's a bug no doubt, jumping off a rabbit's head to launch it's self up to like 5 blocks high!
While animals can't pathfind over fences, they'll still be attracted to crops on the other side. I come out of the front door every morning to find rabbits moonwalking into the cabbage patch fence. I think the bigger issue was that the crop fields were right next to the house, and I was in the house, and my presence kept the rabbits away!
Yep it'll grow over grass no problem. If you're paranoid about it, there's no harm in scything the grass, but name sure you do it before you plant your pumpkin: I've accidentally cut down my baby pumpkin plants with the scythe before!
In reference to your statement that “…I am a man of simple tastes, and yes, that drives my wife crazy sometimes.”-#20 Kuestions-Have you and your wife ever done a remodel of any part of your home, and was it stressful before the project was finally completed? 🙀
I know there is no game play reason to do so, but updating your storm bunker may be a fun mini project so it looks good and not like a large dirt castle :) 20:04 EDIT. Oh lol. You mentioned it too later in the episode ... haha
Yeah compost is still not that good. It takes too long to gather the rot needed, and then you're stuck waiting for a barrel to churn it into compost. It's far better than it used to only be that you would shove rot into a barrel and get the "we have terra preta at home" block out of it. But you nailed it on the head what the problem is, by the time you have gathered enough materials and advanced through the tech progression to get to compost, you've probably already found enough Terra Preta for a farm, making it not that useful for anything other than %N fertilizer.
Yep, composting is one of the features in the game that I feel really needs some work, along with distilling. Utterly pointless, both of them, at least in the current version of the game.
You very often perfectly upload to me being done with work and having had a big meal. I get to digest, fall asleep to your explainations, wake up 40 minutes later and go back to watch what I missed, giving you extra watchtime 👍🏻
Haha that's great!
I too enjoy the smooth ramblings of a mad man! j/k, it was a sentence born of a sleep deprived lunatic...
Since this video came out after I was up for the day, I couldn't serial snooze to it. Your watch count may represent that fact.
However, after watching this and having a restless night, I may remedy both of those issues!
Very glad that Vintage Story hasn't implemented slugs and snails - our (RL) pumpkins were safe from rabbits this year but were very quickly decimated by the local gastropod population.
Oof, yeah I'm hoping small bugs and other pests aren't introduced into the game!
and if they implement squash bugs I'm never growing pumpkins.
We had a really wet year this year so they were plentiful all year long.
A recently released mod for composting was released recently called better compost. It reduces the composting time from 20 days to 16, increases the usual 16 compost to 24 and makes high fertility soil recipe require 4 compost instead of 8
Ah there we go! That would make composting actually worthwhile!
I can almost never find terra preta in my single player worlds on my own so I use a mod that floats up smoke-like particles when you come close to terra preta. You can still miss it if you run around too fast or if you're not close enough to trigger the particles, but in a flat area or going through a forest where you're more worried about the predators than looking at the terrain it's a great help--especially for those who want a more relaxing rather than challenging game.
The Rule of Real World Design is this, "Function first, form later."
Ergonomics is the function of form, but very much falls into the category of function.
for pumpkins ...i like to place the water under a slab so there is never any way to disrupt the growing... it will still allow vines/pumpkins to grow on top of it... also it wont matter if its on a diagonal... lol when i 1st built my 1st patch i had forgotten water work on diagonal so i slabbed it and it worked
Ah, true! I should slab those water sources right away!!!
This is a really nice episode. While the core mainly revolves around planting pumpkins, which could actually be wrapped up in 5 mins or less, you added enough relevant elements as well as a bit of general maintenance and 20kuestions segment to fill up the duration nicely without making it feel draggy. It feels compact, informative, fun, and wanting to watch more episodes.
I love watching a niche, high quality content like yours and I hope you thrive as much as the care given to each and every episode you produce. And thanks for the inspiration and the drive to improve my craft.
:) Thank you! Yeah, pumpkins don't need a lot of explanation, but since we got a whole bunch of other, interesting crops to go with it and some other odds and ends to complete... I think it just worked itself out! :)
Thought that perhaps the video name & the misplaced piece o' glass were a hint that you had someone else on the server as a surprise... dang! Oh well...
Haha no, I removed the ceiling last year so I wouldn't overheat the cabbages I had in there at the time!
Really happy, that finally I managed to catch up with the series. You had me enamoured with the game, and I have been playing Vintage story on and off ever since I stumbled upon your channel. I think when I saw chiseling as a feature, that was I... I was hooked.
Hey that's great to hear! Glad to know you're enjoying the game (and the series)!
Completely forgot I had an unanswered Kuestion. Time to add another one to the queue.
I very much understand the sentiment of a simple house. While I think big windows are a must I much prefer a small, remote one story house over a pompous home that drains time and resources unnecessarily
Totally agree. We have nearly the same type of house in Arizona that we had in Central Coast California, but the temperatures are totally off. CA temps got to nearly freezing up to maybe a few days of 100F weather a year tops with an average of 68F annual and a fairly high humidity being so close to the sea. In AZ we do go to nearly freezing, but we suffer heats in excess of 100F for almost two months of the year (usually peaks at 125F for about a week or so) and no humidity. Only difference in the home? A high ceiling in the living room/kitchen area that is 3 feet taller than a normal home along the wall and a roof peaking up to 2 feet higher (5 feet higher than a normal ceiling in CA). Here in AZ have 3 sliding glass doors and lots of windows that let out a lot of heat and let in a lot of cold during the winter. In our old CA house, which was 1 bed, 1 bath smaller, we had 2 sliding glass doors and lots of windows. Truthfully, we should only have small windows except for along the south facing side of the house and super thick walls, but NO we have the same house that is built across the USA.
Don't get me wrong, I do like creative house designs, but I prioritize efficiency and layout over actual appearance. I mean, I say that, but here I am living in a 1970s split-level house... >.>
FIRST! WOO!!! YEAH!!!
LOL, sorry, had to do that after a previous comment I made on another vid...
Terra preta should really be the endgame soil you can make, and high fertility should be the one you find in the wild. I suppose it links to the lost civilization aspect finding it in the wild but from a gameplay loop perspective it would make more sense that the best soil is something you have to work towards, especially as that's how most other systems work in VS.
I agree. And there should be rules for dirt under animals in a barn gaining nutrients similar/opposite to how crops in a greenhouse remove nutrients. Size of animal per square footage over period of time or something. And the dirt could be a special mix of dirt, straw, and peat. The opposite of how crops take nutrients out, the animals put the nutrients in.
In real life, terra preta cones mainly from tropical areas with ancient human civilization. As far as I can tell, we don't know exactly what conditions make terra preta, but it involves the ash and charcoal left over from cooking and other fires. Still, we haven't been able to recreate it. So I think terra preta should generally be found in and around ruined villagers and other ruins!
@@Kurazarrh The Amish swear the best fertilizer is from their outside pit latrines (outhouses). Wonder if that's where terra preta comes from. 🤔
Your wish was granted in 1.19
#20questions what anime are you watching at the moment and what are your all time fav?
Thanks for your question submission! It's been added to the list!
I actually find Amaranth to be kinda useful. It allows you to chow bread for grain nutrition without having to dip into valuable grains that can make tradeable breads.
I go the opposite way--any crop fields that are growing amaranth aren't growing ones I could sell. And usually I have enough seeds to grow enough sellable grains and have plenty left over for my own needs.
I think the bunny pit never worked because you had the fence. they didn't see it as a valid pathway...what I would suggest for a future series, or something, is no fence, instead, use trapdoors folded down. in that other blockgame, they are viewed by mobs as a full block, and will path across them. in my last game, I had a 2x2 plot of unfenced crops, in a large ring pit, and used trapdoors and in one, that was apparently very close to rabbit spawns I would routinely see a good dozen bunnies in there! [I didn't harvest them much, since I was playing malfactor, and one of my buddies was hunter...so made sense to have him do it...but in time, he was never on, and BY that time, I had pigs to harvest for tons of meat but that doesn't change that it worked VERY well at catching rabbits. TOO WELL. they would jump on each other's heads in their scurry, and would LEAP out of the trap! I even raised the walls to 3 blocks and they coudl still clear it! that's a bug no doubt, jumping off a rabbit's head to launch it's self up to like 5 blocks high!
While animals can't pathfind over fences, they'll still be attracted to crops on the other side. I come out of the front door every morning to find rabbits moonwalking into the cabbage patch fence. I think the bigger issue was that the crop fields were right next to the house, and I was in the house, and my presence kept the rabbits away!
@@Kurazarrh huh. that's wierd. but....okay.
I love your builds a lot. Have you ever seen any of Hypnotique AKA Hypi s
builds she does a ton of chiseling in her work. Keep up the great work.
Thank you! And yep, I watch Hypi's videos! :)
I Always wondered does the pumkin plant grow over tall Gras?
Yep it'll grow over grass no problem. If you're paranoid about it, there's no harm in scything the grass, but name sure you do it before you plant your pumpkin: I've accidentally cut down my baby pumpkin plants with the scythe before!
In reference to your statement that “…I am a man of simple tastes, and yes, that drives my wife crazy sometimes.”-#20 Kuestions-Have you and your wife ever done a remodel of any part of your home, and was it stressful before the project was finally completed? 🙀
Thanks for your question submission! It's been added to the list!
I know there is no game play reason to do so, but updating your storm bunker may be a fun mini project so it looks good and not like a large dirt castle :)
20:04 EDIT. Oh lol. You mentioned it too later in the episode ... haha
XD you were taking my future thoughts in the video!
oh shit, we early
Yeah compost is still not that good. It takes too long to gather the rot needed, and then you're stuck waiting for a barrel to churn it into compost. It's far better than it used to only be that you would shove rot into a barrel and get the "we have terra preta at home" block out of it. But you nailed it on the head what the problem is, by the time you have gathered enough materials and advanced through the tech progression to get to compost, you've probably already found enough Terra Preta for a farm, making it not that useful for anything other than %N fertilizer.
Yep, composting is one of the features in the game that I feel really needs some work, along with distilling. Utterly pointless, both of them, at least in the current version of the game.
Can the pumpkin vines grow over each other?
I don't think so, which is why you want to plant them singly in each patch!
#20kuestion : what's your time played in this world
Thanks for your question submission! It's been added to the list!
🥹 its happening!