Upgrading to 1.19(.1) and Hunting for Ruins! Vintage Story Guide S2 (1.19) Ep 75

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @RoseRitonya
    @RoseRitonya 5 หลายเดือนก่อน +2

    I gotta know the story behind the save marked 'Bear Testing Facility'. That sounds like a lot of potential for misadventure.

    • @Kurazarrh
      @Kurazarrh  5 หลายเดือนก่อน +1

      Haha, that was just a creative superflat world I used for testing combat and game performance. I wanted to see the minimum gear you should have if you're going to confront bears directly and without nerdpole cheese. It's also where I discovered that bears' hitboxes are NOT where they should be (bears will happily stand IN you and beat you to death, while you swing your weapon and hit nothing but air). I also used it for testing locusts and other enemies, too! :)

  • @paaph8747
    @paaph8747 9 หลายเดือนก่อน +11

    I love the changes to the map, prospecting, and terra preta personally. It feels more natural and in line with the spirit of the game.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +7

      For sure, having high-fidelity, real-time satellite imagery of the land isn't realistic... but it's a feature the game has had for a VERY long time, and people have gotten used to it. Getting un-used to it is going to take some time, I think.

  • @Solstin
    @Solstin 9 หลายเดือนก่อน +7

    I've heard of grave robbers before, but stealing the whole gravesite is something else!

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +3

      Like I always say about graves... Reduce, Reuse, Recycle! XD

    • @Solstin
      @Solstin 9 หลายเดือนก่อน +1

      @@Kurazarrh Nothing if not eco-friendly! I hope you get some good cobblestone out of that sarcophagus :P

  • @parrotw3367
    @parrotw3367 9 หลายเดือนก่อน +5

    as someone who started playing when 1.19 came out it's funny seeing someone excited for all the 'new' stuff that has always been part of the game for me lol. It'll be exciting to experience new content for the first time when 1.20 comes out at some point!

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      Yeah, as a content creator, running a long-standing world on highly unstable builds just creates headaches. With good backup strategy, most of the pitfalls can be mitigated, but that costs a lot more time than I have to spend fiddling with administrative tasks, so I always wait until a stable version is released!

  • @TheOddApe
    @TheOddApe 9 หลายเดือนก่อน +9

    Glad that you could update your world with almost no issue. I also like very much the new textures especially the new bucket. Didn't see the new throughs yet because I don't have one ahah.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +2

      Yeah, aside from a few mods that I had to disable, the update went pretty smoothly! It might be worth resetting some chunks at some point, but I'm not too fussed about it at this point.

  • @justafossil
    @justafossil 9 หลายเดือนก่อน +15

    Goats spawning as babies is actually ideal for getting them back to your base from long distances! :D You can catch them in the new reed chest traps and as long as you get them back within 24 game hours you'll have a new animal quite easily in exchange for just a bit of patience waiting for them to get in the trap.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +5

      I'll have to give that a whirl! Do the reed chest traps actually have some kind of bait in them that attracts the babies or anything?

    • @jenya2006
      @jenya2006 9 หลายเดือนก่อน +2

      ​​​​@@Kurazarrh вроде как туда можно положить морковку или зерно

    • @MrPathaan7
      @MrPathaan7 9 หลายเดือนก่อน +1

      How about catching and selling baby wolves

    • @MirrorscapeDC
      @MirrorscapeDC 9 หลายเดือนก่อน +2

      @@Kurazarrh yes. it depends on the animals. the wiki has a list, but my guess is that fruit or grain might work

    • @someonerandom704
      @someonerandom704 9 หลายเดือนก่อน +1

      @@Kurazarrh general rule of thumb is to use grain for anything important

  • @jutamae7936
    @jutamae7936 9 หลายเดือนก่อน +6

    35:50 missed such an opportunity to say that you "dig" the new shovel animation

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +1

      I would never make such a Dad Joke! Not me! Never, ever! :P

  • @Rythillian
    @Rythillian 9 หลายเดือนก่อน +2

    The gambeson armor and leather armor currently share the current sfx, perhaps the should be softer.. noted

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +1

      Oh hey! Glad you found this and noticed the feedback! :)

  • @Rakoona
    @Rakoona 9 หลายเดือนก่อน +7

    Yeah, just managed to update my mods yesterday and run my save file in 1.19! Really looking forward to seeing what's new!

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      Nice, man! Keep an eye out for the new ruins, especially the underground ones. They're full of fun goodies now!

  • @gmc9987
    @gmc9987 9 หลายเดือนก่อน +3

    Oh man, the new ruins are probably my favorite thing about 1.19. Villages are so common, as are underground basements, and the loot from them has been seriously upgraded. I think I had 3 aged torch holders before I even put up my temporary starter hut, I'm actually excited finding surface ruins again.

    • @Bromon655
      @Bromon655 9 หลายเดือนก่อน

      Loot has maybe been upgraded too much… created a new world, walked around 10 mins or so, found a ruin with a copper pickaxe. I was in the copper age before I even had a base

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      I'm a little conflicted... I'm so used to not having any source of permanent light, except maybe ONE torch holder if you get extremely lucky early-game, so to me, it feels like the early game is "easy" now... But I've also been playing the game for so long that I don't have a ton of perspective about how easy or difficult it is for new players anymore. I still remember my first time playing and how much of a struggle it was, but I enjoyed that struggle.
      Overall, though, I do like the new ruins. I think they're actually worth hunting for now, too!

    • @Dark__Thoughts
      @Dark__Thoughts 9 หลายเดือนก่อน

      @@Bromon655 That's just RNG. You could've had a tool vessel drop that pre 1.19 already.

    • @Dark__Thoughts
      @Dark__Thoughts 9 หลายเดือนก่อน

      @@Kurazarrh It's just less micro management of cycling torches, which was a cheesy method anyway. I love it because the aged torch holders are my favorite light source. They give me that medieval fortress vibe. But honestly, they're not THAT common anyway, it's still very RNG dependent. And if you want to limit your early game exploration you can use the Fotsa mods or whatever, which makes wildlife way more dangerous.

  • @ScorpiusZA.
    @ScorpiusZA. 7 หลายเดือนก่อน +1

    One change that was discussed on the discord server I'm on before updating to 1.19 was pruning the map, so areas barely visited or visited once get deleted so they can regenerate.

    • @Kurazarrh
      @Kurazarrh  7 หลายเดือนก่อน

      Yeah, if I was planning on running the series for a much longer duration, I might consider that, mostly to cut down on the backup size!

  • @alexanderff6272
    @alexanderff6272 9 หลายเดือนก่อน +2

    glad to see updates r commin pretty soon. i supposed it will take a while to fill the world with new stuff, but nop, seems here we are at most. last time i tried beta my test gameplay was ruined by lack of ruins ;)
    also u can switch map in prewious mode or choose style when create a new world.

  • @playerx240
    @playerx240 9 หลายเดือนก่อน +3

    +1 for using firefox for sure. I appreciate the walk through updating the game with mods and everything.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      Firefox 4eva! ;) Hope you found it useful for your own update!

  • @Ashantin3
    @Ashantin3 9 หลายเดือนก่อน +2

    Very nice video. I was glad to see the new prospecting feature. I like that a lot.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +1

      Thanks, Ashantin! Yeah the new prospecting layer is a nice touch. I think personally, I prefer the appearance of Prospector Info / Prospect Together, mostly because the colored-dots approach in 1.19 makes the prospecting points blend in too much with normal waypoints.

    • @Sven-W
      @Sven-W 9 หลายเดือนก่อน +1

      @@Kurazarrh not sure if i missed it in the video, but Prospect Together works under 1.19 and can import the Prospector Info Files!

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +1

      @@Sven-W I didn't include it in the video because I didn't find out until later, but you're right that you can import PI data to PT and keep using it in 1.19. It's probably worth mentioning in a video soon, but I also wanted to give the new system a go with the new map! :)

  • @spindlywebs
    @spindlywebs 9 หลายเดือนก่อน +2

    I find it funny because you record in advance you've probably done almost all the suggestions people have left by now 😹😹😹

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      You got it in one! ;) There's definitely an aspect of "how much can I do in an episode?" that goes on. Sometimes I plan for too much, not realizing what I'm getting into, and things get pushed to later episodes.

  • @wizardsworld1152
    @wizardsworld1152 9 หลายเดือนก่อน +3

    I started a new season that will be on My channel soon. I found a ruined castle [from the new Better Ruins mod] that Ill be reconstructing and turning into a town. Im psyched to start a new world in 1.19.

    • @Sarafimm2
      @Sarafimm2 9 หลายเดือนก่อน

      Okay, gotta see you do it! Subscribed! So now you HAVE TO!

    • @wizardsworld1152
      @wizardsworld1152 9 หลายเดือนก่อน

      @@Sarafimm2 I should be posting the first episode tomorrow. Found a perfect spawn.

  • @rcandy972
    @rcandy972 9 หลายเดือนก่อน +1

    You answered 2 questions I had so thank you very much.

  • @obvie6036
    @obvie6036 9 หลายเดือนก่อน +1

    Can't wait for you to get into the new stability system when mining. I forgot about it and died quite a few times. Almost broke my pickaxe digging myself out the last time... Scary stuff!

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +1

      As I recall, the stability system is not turned on by default in the standard survival settings, which is the mode I play for the series. So I get to mine around with complete impunity!! ;)
      That being said, from what I have seen, I don't think I'm a big fan of the system. Finding and mining ores is already a pretty monumental task, and adding this extra layer of complexity to it almost feels like punishment, especially given how expensive support beams are. If we got substantially more beams per log (like 6 or 12), I think I'd have less of an issue with it (also if support beams were a bit less... well, buggy). I don't like the dirt instability option for the same reason (also because the game will happily generate caves that start their lives unstable, meaning doing ANYTHING in them can cause a collapse... not great!).

    • @obvie6036
      @obvie6036 9 หลายเดือนก่อน

      Didn't realize it was optional, for some reason it was just automatically on, on my survival server after the update. For now I'm going to leave it on. Really makes things tense. Honestly more scary than the drifters after a few seeds and a couple hundred hours of gameplay.

  • @Sarafimm2
    @Sarafimm2 9 หลายเดือนก่อน +2

    Please show us trapping animals using the basket technique! Personally, I'll probably restart my own world (using my current world seed and Customization adjustments) after most of my favorite mods have been ported over with little or no difficulty. I was in a great area with Andesite, Limestone and Peridotite. Funny thing, I restarted the seed with the same adjustments (this was 1.18.6) a few times and the exact same Better Ruins spawned every time! Wondering if it does the same again. If not, I might create a few worlds and find out what spawns in (1.19.x) and choose my favorite because IMO getting a great spawn leads to a great playthrough.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      I do want to try out the new animal trapping techniques! :)

  • @tsguejay9928
    @tsguejay9928 9 หลายเดือนก่อน +1

    Found a creepy surface ruin. Had open stairs leading down into a room. A couple of human skeletons, 3 ruined children's toys (doll and something looking like a weird sledgehammer), and... chains and manacles.
    Wonder if it was the kids or the parents that were chained up.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      Yikes! That's a spooky find, indeed!

    • @Dark__Thoughts
      @Dark__Thoughts 9 หลายเดือนก่อน

      @@Kurazarrh Unlike your altar with the human sacrifice on top.

  • @MaddinPi
    @MaddinPi 9 หลายเดือนก่อน +2

    My original comment was addressed later in the video, so I edit this to say that I love your videos and keep up the great work.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      Hey, awesome! Thank you! I didn't see what your original comment said, but I'm glad it was addressed!

  • @Daxtarr1
    @Daxtarr1 9 หลายเดือนก่อน +1

    It's not just the armor. If you are munching on berries and you turn left or right, it sounds like somebody is eating behind you. Scared the crap out of me first time it happened.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      That might be due to the new sound setting. It was turned off for me but that might have been due to installing it over my existing installation.

  • @kelvarius
    @kelvarius 9 หลายเดือนก่อน +3

    So, K... Did ya notice that in the patch notes for 1.19.2 & .3 re: drifters being able to spawn on loose stones? Bet you're looking forward to THAT bit o' fun... Eh, pretty sure that slabs have the ability to prevent their spawns, so at least there's that...

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +2

      Lol yeah... This episode (and the next one) were recorded prior to .2/.3 coming out, but we'll be looking at those changes soon enough!

  • @tehNashty
    @tehNashty 9 หลายเดือนก่อน +2

    If you wanted to see the new meat, you could create a creative world and make a small zoo...
    I would watch that!

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +1

      It might be fun to capture a few different kinds of animals!

  • @playerx240
    @playerx240 9 หลายเดือนก่อน +2

    #20Kuwestions
    Does Vintage Story have villages?

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +1

      Thanks for your question submission! It's been added to the list!

  • @thor2520
    @thor2520 9 หลายเดือนก่อน +2

    Best Way to catch goats is to trap the babys with the reed traps! Takes some time but ist quit fun ;)

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      I'll have to give that a shot soon!

  • @madjik1979
    @madjik1979 9 หลายเดือนก่อน +1

    I know most people are luke warm to the map change, but I'm personally quite fond of it. In addition to markers being more visible, I feel like the washed out colors contributes to the need to explore and put markers down in the first place.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +1

      Yeah, since I record ahead, I've had more of a chance to play with it on. I do like that it's less cheaty, since it's much harder to spot traders and ruins that are "over that hill" and so on. The thing I don't like as much is that it's much harder to keep track of which stone types are where. I wish there was a bit of a color-shaded overlay that could be turned on and off that would just show the surface stone type in the area. Maybe even in a smaller radius than the map normally reveals.

  • @sweatyspaghetti500
    @sweatyspaghetti500 9 หลายเดือนก่อน +7

    100% Drop rate clutter is now a required mod :p

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +3

      Just about! There are so many cool objects that would be fun to scatter around!

    • @Dark__Thoughts
      @Dark__Thoughts 9 หลายเดือนก่อน

      @@Kurazarrh I knew a lot of them already because I think they came with the resonance archive and Better Ruins as well as the Dungeon mod both used them in their structures.

    • @SnyperMK2000JclL
      @SnyperMK2000JclL 8 หลายเดือนก่อน

      There's a mod that lets you "glue"(with pine tar) clutter increasing the chances that it drops instead of breaks

  • @Lake_Filter
    @Lake_Filter 9 หลายเดือนก่อน +1

    Finally got the hands update, I see. The improvements are really nice and you sure made quite a remarkable overview on the new features. I do wonder if you're planning on temporally refresh some of the pre explored chunks to the latest version and have some of the new stuff in old places. I also wonder if it is possible to now chisel in some dirt into blocks and turn it into a working planter.
    So many interesting things to see.

    • @Kurazarrh
      @Kurazarrh  8 หลายเดือนก่อน +1

      Thank you! I'm not planning on refreshing any chunks; I'm a little nervous about discovering that one corner of the house is in a chunk that's juuuuuuust under the threshold for culling and ends up deleted. I figure there's plenty of unexplored land to go and discover!
      As for chiseling dirt, it is possible as long as you turn on chiseling ALL blocks (the default is just stone and wood), but I don't think it works super well for planters, since you'd want a bit of a lip, which would prevent you from planting anything on top of it; or you'd have to do a multiblock chiseling design... at which point, just use a regular planter! lol

    • @Lake_Filter
      @Lake_Filter 8 หลายเดือนก่อน

      If that's the case, then is it possible to hide water blocks under chiseled dirt slabs and have seamless farms?

  • @amber_amber62
    @amber_amber62 9 หลายเดือนก่อน +2

    I want to upgrade to 1.19, but I also don't want to lose my prospecting map.

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      If you want to keep your old prospecting data, it looks like you may be able to switch to the Prospect Together mod. That mod will actually import all ProspectorInfo data.

  • @LuthienNightwolf
    @LuthienNightwolf 8 หลายเดือนก่อน +1

    I wish I had your luck with finding good ruins. So far all the ones I've managed to find have mostly nothing, maybe a block or two of bony soil. I nearly drowned myself yesterday trying to dig through one of the ones that's waterlogged. Still didn't get anything good from it.

    • @Kurazarrh
      @Kurazarrh  8 หลายเดือนก่อน +1

      The really good ruins are general found underground, so you'll need some decent armor to go find them. The surface ruins are a bit of a crapshoot. Sometimes they have a couple cool things, sometimes not.

  • @GirishManjunathMusic
    @GirishManjunathMusic 9 หลายเดือนก่อน +4

    Can you go back to the 1.18 assets, pull the old gambeson footstep sound file, and replace the new one with it?

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +3

      Not sure... maybe? I'd probably need to turn it into a mod, because otherwise my changes would get overwritten every time I updated the game, though.

    • @tehNashty
      @tehNashty 9 หลายเดือนก่อน

      There are instructions on how to do that on the wiki.

  • @BrennonBaxter
    @BrennonBaxter 9 หลายเดือนก่อน +3

    Hey there are commands to change the map color back and i believe the chunk box overlays for prospecting. Im not sure if the overlay related to my prospecttogether mod or 1.19

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      Yeah, IIRC I showed the command on-screen while discussing the map.
      The prospecting grid you're seeing is probably from using Prospect Together.

  • @brnddi
    @brnddi 9 หลายเดือนก่อน +2

    All these new updates with worldgen changes are making me feel all sorts of conflicted...

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      I think it was a bit inevitable, and I'm pretty sure we're going to see some more worldgen changes in the future, but we ARE playing a game that is still very much in active development, so literally everything is subject to change.

    • @brnddi
      @brnddi 9 หลายเดือนก่อน +1

      @@Kurazarrh True, and in this case I suppose it is just some new ruins, so it's not that big of a deal to carry on with an old world.

  • @tuxino
    @tuxino 9 หลายเดือนก่อน +2

    How much of a recording/editing buffer do you typically have? (And more generally, what is your recording workflow?)
    I've heard some youtubers describe how they would have an entire series recorded before uploading the first video, and others who don't even start recording a new video until the previous one is up. I'm assuming you're somewhere between those 2 extremes. (Of course with your upload schedule, the second might be feasible.)
    #20Kuestions!

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      Hey, thanks for your question submission! However, since I've answered this before (and talk about the buffer from time to time anyway), I'll repeat my previous response here: I try to keep ahead by about 4 episodes, so about 2 weeks' worth of recordings. :)

  • @nexusnero
    @nexusnero 9 หลายเดือนก่อน +3

    I stopped playing because I just have a really, really hard time trying to find the ores to make bronze...

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน +3

      They can be a challenge for sure, especially if you get an unlucky world spawn that doesn't have much in the way of ores nearby. But usually once you find and repair a translocator or two, or get your hiking boots on, you can really expand your search area to find what you need!

    • @elise3517
      @elise3517 9 หลายเดือนก่อน +1

      If you really want to, while making a new world, you can make surface tin deposits common.

    • @Sarafimm2
      @Sarafimm2 9 หลายเดือนก่อน +3

      Yeah, when I wasn't very well versed in using the Prospecting Pick, I just made copper and tin more common and that solved my issues. The World Customization screen is a great friend if you're new to the game, want a slightly easier than vanilla, or just a relaxing game experience. It can also make it more difficult if you find vanilla less challenging. And mods can just be useful, make the game easier, more difficult or just add "more" to the vanilla experience like the Better Ruins and Primitive Survival mods. And the game is pretty much tied into the Mods right off the main VS screen making it so easy to add them.

    • @Dark__Thoughts
      @Dark__Thoughts 9 หลายเดือนก่อน

      Unfortunately very RNG heavy. In my current test world I have pretty much only Zinc and I already went through two prospecting picks, having used up almost all surface copper vein ore while also running low on flint. lol

  • @RoughGalaxyYT
    @RoughGalaxyYT 9 หลายเดือนก่อน +1

    How is this only 11 days ago? did I discover the game at just the right time for a big update?

    • @Kurazarrh
      @Kurazarrh  9 หลายเดือนก่อน

      Actually the update was even longer ago, since I record several episodes in advance! ;)

  • @SnyperMK2000JclL
    @SnyperMK2000JclL 8 หลายเดือนก่อน +1

    Ooff... the map defaulting to the mono tan is such a horrible thing... unfortunately you gotta change that setting before world gen... idk if there is a command to change the map to true colors again.

    • @Kurazarrh
      @Kurazarrh  8 หลายเดือนก่อน

      No, you can change it with a command, so it's not such a huge burden. I'm a bit mixed on it. On the one hand, it makes it harder to identify stone layers, so finding The Perfect Building Material(tm) can be harder. On the other hand, it also makes it less cheesy--you don't have access to a 1-meter-per pixel resolution satellite camera that ignores orbital mechanics and follows your position perfectly.

  • @marksmemos1065
    @marksmemos1065 9 หลายเดือนก่อน

    Please revert back to the colored map.

    • @tehNashty
      @tehNashty 9 หลายเดือนก่อน

      You can revert your own map by typing:
      /worldconfig colorAccurateWorldmap true
      You will have to reload your game to see the changes.
      If you are asking Kurazarrh to do this... /shrug

    • @Sarafimm2
      @Sarafimm2 9 หลายเดือนก่อน +1

      I feel it's his choice as it's his Playthrough first and we're just along for the ride by watching. But you can choose the colored map in the World Customization screen before you create your own world.