BEAUTIFUL CLOUDS with CYCLES in BLENDER

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  • เผยแพร่เมื่อ 22 ก.ค. 2024
  • In this video I have combined 2 lessons from my Houdini Cloud Simulation Course which covers the topics of cloud rendering and shading inside of Blender using the Cycles renderer.
    00:00 Intro
    00:43 Blender Setup
    09:07 Shader Setup
    Cloud VDB Asset Pack:
    breakyourcrayons.gumroad.com/...
    Houdini Cloud Simulation Course:
    www.breakyourcrayons.com/houd...
    Samuel Krug Channel:
    / @samk9632
    Socials:
    X: / byccollective
    Instagram: / breakyourcrayons
    Facebook: / byccollective
    Website: www.breakyourcrayons.com/
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ความคิดเห็น • 34

  • @dennisweyel3624
    @dennisweyel3624 8 หลายเดือนก่อน +4

    These clouds just look great! 🤩

  • @PrometheusPhamarus
    @PrometheusPhamarus 8 หลายเดือนก่อน +7

    Looking awesome, especially the simulation.
    And yep, Samuel Kruger have done some extensive testing on shading it within Cycles, it looks good here as well, to.
    I usually try and stick with the principle shader though, and instead of the density channel, feed light paths to the absorption channels and adjust that, sometimes I feel that looks just as good.

  • @davidmcsween
    @davidmcsween 6 หลายเดือนก่อน +1

    Thanks for explaining the power function for me.

  • @bram_gunst
    @bram_gunst 8 หลายเดือนก่อน +2

    NICE

  • @Magma-uw7yo
    @Magma-uw7yo 3 หลายเดือนก่อน +2

    Looks like the Samuel Krug node setup

  • @betafreal
    @betafreal 7 หลายเดือนก่อน +1

    Thank you so much been looking for some like this, consider me a forever subscriber

  • @corvette724
    @corvette724 5 หลายเดือนก่อน

    great, i got through the whole tutorial

  • @WeAllWitnessed
    @WeAllWitnessed 7 หลายเดือนก่อน +2

    For some reason this isn't working for me in 4.0

  • @EttorePolegati
    @EttorePolegati 7 หลายเดือนก่อน

    OMFG

  • @xanzuls
    @xanzuls 8 หลายเดือนก่อน +4

    This looks really good, thanks for sharing. You should turn on node wrangler addon that comes with Blender, it makes working with nodes in Blender really fast and intuitive. Things like adding texture coordinate and mapping can done with just ctrl + t.

    • @sander-wit
      @sander-wit 7 หลายเดือนก่อน +1

      My thoughts exactly. Also, I don't think you need that many bounces. It will slow down your render and probably not show any difference.

    • @xanzuls
      @xanzuls 7 หลายเดือนก่อน +1

      @@sander-wit I think the bounces are necessary for the light scattering inside the cloud but with a high number, you'll see the diminishing return soon.

    • @breakyourcrayons
      @breakyourcrayons  7 หลายเดือนก่อน +1

      Thanks so much for this!! 🙌🏻🔥

    • @breakyourcrayons
      @breakyourcrayons  7 หลายเดือนก่อน +1

      @@sander-wit it all depends on your scene and what you can get away with. Clouds need a lot of bounces for accuracy BUT you might not need all of them depending on what your lighting looks like 👍🏻

    • @PrometheusPhamarus
      @PrometheusPhamarus 7 หลายเดือนก่อน

      I wish the texture coordinat and mapping was built in to every fractal texture, you can skip bother about node wrangler and ctrl-t and mess with that.
      In Lightwave 3D, all fractal textures has that built in, projection, coordinate positition and scale etc, and when you increase a value in the scaling, it actually scales it up, not the other way around as with blender, that is awkward.

  • @valtabohm
    @valtabohm 6 หลายเดือนก่อน

    Awesome process man. Question, is this optimized for animations? or would take years to render?

  • @DarioRadusin
    @DarioRadusin หลายเดือนก่อน

    @breakyourcrayons are these VDB asset clouds animated or static?

    • @breakyourcrayons
      @breakyourcrayons  หลายเดือนก่อน

      The assets on my Gumroad are static. The animated caches are too big to upload there unfortunately but the course on my website shows you the full simulation process if you are needing animated versions 👌🏻

  • @cemberendsen4297
    @cemberendsen4297 7 หลายเดือนก่อน

    Can anyone tell me if it is possible to do this workflow with houdini apprentice without a wordmark?

    • @noveltycross1
      @noveltycross1 7 หลายเดือนก่อน +2

      Yah it involves buying a license

    • @PrometheusPhamarus
      @PrometheusPhamarus 7 หลายเดือนก่อน

      Hmm..I thought I have answered this already, but seem to have vanished.
      Anyway..sure it is, but don´t render with houdini, export VDB and render in blender..that´s the only way, if you persist to render with houdini apprentice, then there´s no other way around it than getting a license, indie license will probably do for many cases.

  • @QuantayPeoples
    @QuantayPeoples 7 หลายเดือนก่อน

    I want my money back. It says failed to load volume in Blender 4.0

    • @breakyourcrayons
      @breakyourcrayons  7 หลายเดือนก่อน

      Hey, sorry to hear it's giving you issues. Seems like it's a blender issue as open vdb files are universal, have you submitted a ticket to them? I'm using Blender 3.6 here have you tried that version?

    • @breakyourcrayons
      @breakyourcrayons  7 หลายเดือนก่อน

      Hey bud, I just installed Blender 4.0.1 and everything is working fine on my end. I’m happy to try troubleshoot things with you. Is the error happening on import? Or at render time?

    • @QuantayPeoples
      @QuantayPeoples 7 หลายเดือนก่อน

      @@breakyourcrayons I messaged you on twitter

    • @breakyourcrayons
      @breakyourcrayons  7 หลายเดือนก่อน

      I didn’t get a message. My Twitter handle is @byccollective I tried to message you but you dm’s are closed

    • @QuantayPeoples
      @QuantayPeoples 7 หลายเดือนก่อน

      @@breakyourcrayonssorry it’s not a direct message. It’s in your @ mentions.