BEAUTIFUL CLOUDS with CYCLES in BLENDER
ฝัง
- เผยแพร่เมื่อ 22 ก.ค. 2024
- In this video I have combined 2 lessons from my Houdini Cloud Simulation Course which covers the topics of cloud rendering and shading inside of Blender using the Cycles renderer.
00:00 Intro
00:43 Blender Setup
09:07 Shader Setup
Cloud VDB Asset Pack:
breakyourcrayons.gumroad.com/...
Houdini Cloud Simulation Course:
www.breakyourcrayons.com/houd...
Samuel Krug Channel:
/ @samk9632
Socials:
X: / byccollective
Instagram: / breakyourcrayons
Facebook: / byccollective
Website: www.breakyourcrayons.com/ - ภาพยนตร์และแอนิเมชัน
These clouds just look great! 🤩
Looking awesome, especially the simulation.
And yep, Samuel Kruger have done some extensive testing on shading it within Cycles, it looks good here as well, to.
I usually try and stick with the principle shader though, and instead of the density channel, feed light paths to the absorption channels and adjust that, sometimes I feel that looks just as good.
Thanks for explaining the power function for me.
NICE
Looks like the Samuel Krug node setup
Thank you so much been looking for some like this, consider me a forever subscriber
great, i got through the whole tutorial
For some reason this isn't working for me in 4.0
OMFG
This looks really good, thanks for sharing. You should turn on node wrangler addon that comes with Blender, it makes working with nodes in Blender really fast and intuitive. Things like adding texture coordinate and mapping can done with just ctrl + t.
My thoughts exactly. Also, I don't think you need that many bounces. It will slow down your render and probably not show any difference.
@@sander-wit I think the bounces are necessary for the light scattering inside the cloud but with a high number, you'll see the diminishing return soon.
Thanks so much for this!! 🙌🏻🔥
@@sander-wit it all depends on your scene and what you can get away with. Clouds need a lot of bounces for accuracy BUT you might not need all of them depending on what your lighting looks like 👍🏻
I wish the texture coordinat and mapping was built in to every fractal texture, you can skip bother about node wrangler and ctrl-t and mess with that.
In Lightwave 3D, all fractal textures has that built in, projection, coordinate positition and scale etc, and when you increase a value in the scaling, it actually scales it up, not the other way around as with blender, that is awkward.
Awesome process man. Question, is this optimized for animations? or would take years to render?
@breakyourcrayons are these VDB asset clouds animated or static?
The assets on my Gumroad are static. The animated caches are too big to upload there unfortunately but the course on my website shows you the full simulation process if you are needing animated versions 👌🏻
Can anyone tell me if it is possible to do this workflow with houdini apprentice without a wordmark?
Yah it involves buying a license
Hmm..I thought I have answered this already, but seem to have vanished.
Anyway..sure it is, but don´t render with houdini, export VDB and render in blender..that´s the only way, if you persist to render with houdini apprentice, then there´s no other way around it than getting a license, indie license will probably do for many cases.
I want my money back. It says failed to load volume in Blender 4.0
Hey, sorry to hear it's giving you issues. Seems like it's a blender issue as open vdb files are universal, have you submitted a ticket to them? I'm using Blender 3.6 here have you tried that version?
Hey bud, I just installed Blender 4.0.1 and everything is working fine on my end. I’m happy to try troubleshoot things with you. Is the error happening on import? Or at render time?
@@breakyourcrayons I messaged you on twitter
I didn’t get a message. My Twitter handle is @byccollective I tried to message you but you dm’s are closed
@@breakyourcrayonssorry it’s not a direct message. It’s in your @ mentions.