Get The Fastest Renders in Blender Cycles

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 42

  • @DECODEDVFX
    @DECODEDVFX  28 วันที่ผ่านมา

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  • @ZDepth_VFX
    @ZDepth_VFX หลายเดือนก่อน +10

    Note: OptiX takes more GPU memory so if you get 'Out of GPU memory' use CUDA instead

    • @karlpelzer9485
      @karlpelzer9485 หลายเดือนก่อน +3

      You can also run out of GPU memory if you have enabled rendering in the viewport at the same time while rendering the final image. When you have this combination AND you render an animation, in addition performance will drop significantly.

    • @ZDepth_VFX
      @ZDepth_VFX หลายเดือนก่อน +3

      @@karlpelzer9485 Yes, and make sure to select 'Lock Interface' in the Render menu

  • @onhel1679
    @onhel1679 หลายเดือนก่อน +12

    Nice flex with that 4090 lol

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน +3

      It's a great GPU.

    • @hardwire666too
      @hardwire666too หลายเดือนก่อน +2

      @@DECODEDVFX It really is. I hate myself for giving Nvidia money, but my ability to get things done is effing amazing. I just wish it had more VRAM I bump the limit all the time. WHich is where tiles comes into play.

  • @javadahmadi
    @javadahmadi หลายเดือนก่อน +1

    Wow, I helped me reduce render time from 7 seconds to 4 seconds on Mac. Thanks

  • @PrivacyPleaze
    @PrivacyPleaze หลายเดือนก่อน +1

    According to my experience tiling is also important on big size renders. Let's say you are taking an 8K render with bunch of geometry and textures in the scene, in this case if you dont use tiling the whole frame rendered at once is much slower than multi tile rendering and it might result in crash or not responding status. Leaving it at 2048 with tiling enabled usually works good for me.

  • @johanavril1691
    @johanavril1691 หลายเดือนก่อน +4

    in my experience light tree improves render time more often than not ethen when there is not that many lights in the scene

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน +2

      Mixed results for me. I use it sometimes, but I always leave it off in the viewport and it can make things very sluggish.

  • @arch.blender1178
    @arch.blender1178 หลายเดือนก่อน

    very timely video, my render settings were bad and i was thinking I needed to buy a new graphics card :) thank you

  • @hoyteternal
    @hoyteternal หลายเดือนก่อน

    regarding tiles, gpu is faster with big tiles, cpu is faster with small tiles. if you do a lot of rendering, like a mult animation, maybe it is a good reason to test performance with different tile sizes

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน +1

      That used to be true, but it isn't really the case since cycles X was released.
      Before I made this video I tested various tile sizes on CPU. It was always faster to use the default tile size of 2048 when rendering at 1080p.
      A tile size of 250 was a few seconds slower. A tile size of 50 added an additional minute to the render time per frame.

    • @hoyteternal
      @hoyteternal หลายเดือนก่อน

      @@DECODEDVFX good to know, thanks.

  • @sadhappy8860
    @sadhappy8860 หลายเดือนก่อน +1

    Hey man, really enjoyed your coke Christmas ad reaction. Madness!
    Is that Time Limit option in cycles a new feature or did I miss it?

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน

      @@sadhappy8860 it's quite old now.

  • @Benn25
    @Benn25 หลายเดือนก่อน +2

    Thanks for the breakdown. You skipped very fast on the film section, but I realize that you changed the default "blackmann-Harris" to Gaussian, is there a reason for this? BH should work pretty much like Gaussian, but with a little bit more respect for high frequency noise and patterns, in other words, at least as far as I understand, BH should be better (true or not??). also, the Width of the filter is quite important. You let the default 1.5px, it works well, but personally I decrease this a bit to 1.25 or even 1px when I have very fine details to keep them alive, then I add a soften filter in compositor anyway after if needed. this setting is here to prevent aliasing, and it is worth messing up with it sometimes. the guys making pixel art decrease it all the way down and use the box type to keep line completely aliased and pixelly (I never tried though).
    other point to be aware :
    the noise threshold should be avoided as much as possible in animation. I extensively tested this, and even with crazy low values, I always end up with area with very noticeable temporal noise. for still, it is very good though.
    For what I have tested, Fast GI approx will result in about 10% render time boost with 3 steps, and another 10% boost with 2. Pretty good, and almost no change, and interresting bonus : better AO for using in compositor if needed (at least for what I found).
    Using volumetric will at least almost double your render time, even if you use an emissive shader as volume.
    probably heavily graphic card dependant, but for me, deactivating rendering tiles is always faster that having it ON. You may need a lot of graphic card memory if you render big though (I have 16GB, never had any memory problem)

  • @myztazynizta
    @myztazynizta หลายเดือนก่อน +1

    if you have environment fog, turn on light tree

  • @dougalias
    @dougalias หลายเดือนก่อน +1

    Have to disagree with choosing only GPU. On pretty much all of my renders there's a noticeable speed increase when both GPU and CPU are selected.

  • @darrendecoursey740
    @darrendecoursey740 หลายเดือนก่อน +1

    Command line still faster?

  • @ROVideos
    @ROVideos หลายเดือนก่อน

    Hmmm. Lower shutter speed "decreases motion blur"?
    I mean. I don't know a lot about blender or rendering. But in photography lower shutter speed would increase motion blur, not reduce it, higher shutter speed would decrease motion blur but some how in Blender's render settings it's the opposite? That seems weird to me.

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน +1

      I misspoke.

    • @ROVideos
      @ROVideos หลายเดือนก่อน

      @DECODEDVFX I see no worries. Like I said I am just starting to learn about blender and rendering. Just wanted to make sure that it wasn't like a "counter" slider like put it low to counter the low shutter or something.

  • @monk333
    @monk333 หลายเดือนก่อน +1

    this may be a silly question, but does any of this apply to apple silicon users?

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน +1

      @@monk333 yes.

  • @Tomy_Yon
    @Tomy_Yon 19 วันที่ผ่านมา

    I was not enough informed and I bought a laptop in February, it has 8gb VRAM... 😬
    I can render 10 seconds of animation and it crashes... Buy 16gb VRAM or more if you want to create larger animations.

  • @P9_STUDIO
    @P9_STUDIO หลายเดือนก่อน

    ❤ GOLD ❤

  • @karibaevulan
    @karibaevulan หลายเดือนก่อน

    Tiny tiles produces less noise probably. it is not fact but who knows please give me a feedback.

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน +1

      Tile size shouldn't affect render quality.

  • @richardt-w5969
    @richardt-w5969 หลายเดือนก่อน +3

    Where is the L in the alphabet above the blackboard?

    • @glowshedfilms
      @glowshedfilms หลายเดือนก่อน +1

      im now questioning the universe!

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน

      No idea. I didn't make this scene. It's a blender demo file.

  • @Salmonce
    @Salmonce หลายเดือนก่อน

    4090.....

  • @xtiooplus
    @xtiooplus หลายเดือนก่อน

    Old soup boiled up anew

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน +1

      Half this stuff is fairly new. At least since I last made a video on this topic four years ago. But okay.

  • @ShoryYTP
    @ShoryYTP หลายเดือนก่อน

    yet another copy paste video with the same exact, surface level shallow afs """""""tricks"""""" to render faster (basic knowledge). The blender youtube scene is cooked. Everything seems to be made only for newcomers. There are almost no advanced tutorials or videos on actually interesting topics.

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน +1

      Where was the advertised as an advanced tutorial?

    • @ShoryYTP
      @ShoryYTP หลายเดือนก่อน

      @@DECODEDVFX ​ nowhere. just sick of getting recommended beginner blender videos, because that's literally all there is.
      Also, my main complaint is that there is basically no reason to make a "how to render faster in cycles" if you're just gonna make a compilation of basic tips.
      I could recite the whole video by memory at the first watch, beacuse this same video has been made over and over again over the years by every blender youtuber. This video adds no value.
      Would be interesting to see maybe a "definitive guide to faster rendering, scene optimization and desnoising, both inside and outside blender" video. Showing stuff like:
      - baking lights to textures for rough static objects/materials
      - using render layers, holdouts etc. with different sample values for different parts of the scene
      - temporal denoising techniques (even using Davinci Resolve's Temporal NR on top of denoised renders to reduce artifacts
      - compositing EEVEE volumetrics on top of cycles renders, or faking volumetrics in the compositor
      - using the best AI upscalers and frame interpolation to render (potentially) in a quarter of the time
      - analyzing scene complexity, baking procedural materials to textures, using the correct shaders etc
      And these are only a few thing i can come up with on the spot right now. That would be actually useful to intermediates and beginners alike, and actually be original and valuable information

    • @DECODEDVFX
      @DECODEDVFX  หลายเดือนก่อน

      @@ShoryYTP I made one of the oldest comprehensive guides to speeding up cycles almost five years ago. I made this update video after receiving several comments complaining that it was out of date.
      Damned if you do, damned if you don't.

    • @rudih3
      @rudih3 29 วันที่ผ่านมา

      @@ShoryYTP do it yourself then lmao. The fuck is this rant