Break Your Crayons
Break Your Crayons
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Houdini KARMA - Cloud Rendering pt3
The final part to this series is all about outputting render layers and AOV's for us to composite our final images. I'll take you through the Karma render ROP, How to setup different AOV's and render them all into 1 file.
After that I take you through my basic compositing workflow in Nuke when rendering clouds.
Check out the collaboration I did with Action VFX and grab yourself some high quality cloud vdb assets for your next project!
*Action VFX Cloud Assets:*
www.actionvfx.com/3d/cumulus-clouds-3d-assets?ref=zgq2zjq
*Learn Cloud Simulation in Houdini:*
www.breakyourcrayons.com/houdini-cloud-simulation-course
*HDRI Download:*
polyhaven.com/a/table_mountain_1_puresky
*Sam Krug VFX Channel*
th-cam.com/channels/6iLJVlTjs6WX7-MtDX9lBQ.htmlvideos
www.breakyourcrayons.com/
00:00 Intro
00:40 Scene Adjustments
04:09 Render Settings
05:40 AOV's
08:49 Per Light AOV's
10:18 Compositing
12:50 USD Camera Export
15:04 Render Layers
20:57 Denoise
25:02 Lens Effects
30:03 Atmospheric Haze
มุมมอง: 1 092

วีดีโอ

Houdini KARMA - Cloud Rendering pt2
มุมมอง 1.3Kหลายเดือนก่อน
Following on from Part 1 this video goes into more depth on how the Karma Pyro Shader works and how to use it on the USD stage to render beautiful cloud vdb's. Check out the collaboration I did with Action VFX and grab yourself some high quality cloud vdb assets for your next project! *Action VFX Cloud Assets:* www.actionvfx.com/3d/cumulus-clouds-3d-assets?ref=zgq2zjq *Learn Cloud Simulation in...
Houdini KARMA - Cloud Rendering pt1
มุมมอง 3.2Kหลายเดือนก่อน
In this tutorial I'll be taking you through the basic setup for rendering cloud VDB's inside of Houdini 20 using Karma and the USD stage. Part 1 is just a quick overview using the default Karma Cloud Shader. Part 2 will dive into more detail and go over the shading process in more depth. *Action VFX Cloud Assets:* www.actionvfx.com/3d/cumulus-clouds-3d-assets?ref=zgq2zjq *Learn Cloud Simulation...
BEAUTIFUL CLOUDS with CYCLES in BLENDER
มุมมอง 14K8 หลายเดือนก่อน
In this video I have combined 2 lessons from my Houdini Cloud Simulation Course which covers the topics of cloud rendering and shading inside of Blender using the Cycles renderer. 00:00 Intro 00:43 Blender Setup 09:07 Shader Setup Cloud VDB Asset Pack: breakyourcrayons.gumroad.com/l/cloudpack1/BYCSPECIAL Houdini Cloud Simulation Course: www.breakyourcrayons.com/houdini-cloud-simulation-course S...
BEAUTIFUL CLOUDS with REDSHIFT in Houdini (Beginner)
มุมมอง 8Kปีที่แล้ว
In this tutorial we’ll be rendering some beautiful clouds with Redshift in Houdini. This is a short walk through of the things I do when rendering these small singular cloud scenes. CLOUD VDB : Download:www.breakyourcrayons.com/tutorials SOCIALS: byccollective breakyourcrayons byccollective DENOISER: www.neatvideo.com/
Houdini: Quixel Megascans Displacement using Redshift
มุมมอง 10K3 ปีที่แล้ว
I finally figured out how to get displacement working correctly in Houdini using Redshift Renderer. I have tried many other methods of remapping values but this one seems to be the simplest and yields great results. link to original article: www.byccollective.com/blog-posts/houdini-quixel-megascans-displacement-wredshift
Houdini: 'Fixing' Megascans Displacement Issue w/Redshift
มุมมอง 5K4 ปีที่แล้ว
In this video I will show you how to 'fix' the displacement issue we have been facing when rendering Megascan assets inside of Houdini. This method is still a work in progress but we will achieve results much closer to what we see in Quixel Bridge. I am rendering in Redshift for speed, but the concepts should apply to Mantra/Solaris too. We will: - create a better resolution LOD0 mesh - bake ou...
Houdini: Quixel Megascans workflow rendered with Redshift
มุมมอง 13K4 ปีที่แล้ว
In this video we will take a look at the workflow I used to create a night time desert scene in Houdini. Using Megascans assets and some simple techniques, we will scatter and mask out areas of our scene to better art direct the final image. disclaimer : I created this tutorial without much thought. Instead of doing a paint-by-numbers approach I just wanted to show you the technique I used to c...
Keep It Minimal - 01 - Cast Iron
มุมมอง 1.3K4 ปีที่แล้ว
This series is about simplicity. Its also about materials. In this video we make a Cast Iron material using Houdini. Then we save it out as an asset to use in other scenes. www.byccollective.com/keep-it-minimal-1
Houdini Everyday - Part 4 - Procedural Shading
มุมมอง 3.5K4 ปีที่แล้ว
Part 4 of the Houdini Everyday Tutorial Series - Procedural Shading Concepts - Attribute Vops - Noise & Rest Position - Color control - Displacement View the full series on our website: www.byccollective.com
Houdini Everyday - Part 2 - Lighting Setup
มุมมอง 4.2K4 ปีที่แล้ว
Part 2 of the Houdini Everyday Tutorial Series - Quick Light Setup - Quick Render Overview - HDRI - Area Lights View the full series on our website: www.byccollective.com
Houdini Everyday - Part 1 - Scene Setup
มุมมอง 5K4 ปีที่แล้ว
Part 1 of the Houdini Everyday Tutorial Series - Project Setup / Overview - Build a backdrop - Transform / Merging Objects - Define Hotkeys - Different Objects - Curves View the full series on our website: www.byccollective.com
Houdini Everyday - Part 3 - Scene Adjustments
มุมมอง 1.2K4 ปีที่แล้ว
Part 3 of the Houdini Everyday Tutorial Series - Simple Modelling Ideas - Different modelling techniques View the full series on our website: www.byccollective.com
Houdini Everyday - Part 5 - Material Building
มุมมอง 7K4 ปีที่แล้ว
Part 5 of the Houdini Everyday Tutorial Series - Procedural Material Building - Material Network - Noise & Rest Position - Color control - Displacement View the full series on our website: www.byccollective.com
Houdini Everyday - Part 5.2 - UV Textures
มุมมอง 1.7K4 ปีที่แล้ว
Part 5.2 of the Houdini Everyday Tutorial Series - Just a quick snippet showing how to distort UV textures using noise
Houdini Everyday - Part 6 - Rendering
มุมมอง 2.1K4 ปีที่แล้ว
Houdini Everyday - Part 6 - Rendering

ความคิดเห็น

  • @diegox7767
    @diegox7767 3 วันที่ผ่านมา

    The first extended Houdini tutorial series that I followed and recreated alll the steps. Most of the things Ive learned so far was from this series, but I had to find some hacks to make it all work in Solaris, so this 4h series took me about 4 day to complete, to sort evertything out in LOPs, using a USD semi-correct workflow, using Karma XPU and materialX. Thanks a lot!

    • @breakyourcrayons
      @breakyourcrayons 2 วันที่ผ่านมา

      Great to hear! Very cool to know you were able to recreate it in Solaris 🙌🏻 it’s so great to have Karma now which is much faster but similar to Mantra :) thanks so much for sharing!

  • @polynightingale3969
    @polynightingale3969 10 วันที่ผ่านมา

    Hi this is really good demonstration!! Can you give me hint or explain on how about making making a whitewater render in karma xpu? I am using pyro shader in material library in stage context but unable to get the reflection for the whitewater? please help

  • @diegox7767
    @diegox7767 10 วันที่ผ่านมา

    Houdini MVP! Congrats on the material, awesome! Glad you're here!

  • @diegox7767
    @diegox7767 10 วันที่ผ่านมา

    One of the best begginner Houdini tutorials out there, paid level stuff, congratulations!

  • @lewistaylorFX
    @lewistaylorFX 28 วันที่ผ่านมา

    Just to clarify the extinction-falloff, it's not modulating the density by ray depth. It is adjusting the extinction coefficient, biasing the falloff of energy, in a dance with the bounce limit + the start level. In plain terms, it is biasing the energy falloff that should occur inside the medium, and producing brighter values where you'd normally need 50-100 volume bounces to achieve. It is a non-physical hack.

  • @lewistaylorFX
    @lewistaylorFX 28 วันที่ผ่านมา

    Breaking the volume bounce limit expression breaks the weighting for the extinction, I am not sure that's a great idea. Also, setting the volume bounces globally means every volume you render in that render pass will inherit it regardless of extinction weighting or if you wanted for example no bounces on a specific volume.

  • @philippwelsing9108
    @philippwelsing9108 29 วันที่ผ่านมา

    SO good. Thank you. Looking forward to more Solaris and Karma. Appreciate your work!

  • @_Approximated_
    @_Approximated_ หลายเดือนก่อน

    Great video mate! Would love to see some more compositing specific stuff in the future though!

  • @bazuka0000
    @bazuka0000 หลายเดือนก่อน

    great tut mate, but if u ask me rendering volume/clouds is still way to slow even with the latest hardware...

  • @dennisbranson7816
    @dennisbranson7816 หลายเดือนก่อน

    Great work! Can I ask how are you able to preserve big shapes while also keeping small details. Is it no turbulence and just disturbance based on density? Or maybe vel? Mine just turn into disorganized mess. But then again, I tried with axiom cause my pc dies with pyrosolver

    • @breakyourcrayons
      @breakyourcrayons หลายเดือนก่อน

      Hey Dennis! Yes, fine details are created by a lot of disturbance. Disturbance is confined to small surface areas and turbulence forces affect the entire sim as a whole. Turbulence change the entire shape over time and Disturbance just affects the area where you want it. A cover it a bit better in my course but it’s all Pyro. I haven’t used Axiom all that much but I would crank up the disturbance if there is that control 👌🏻

  • @wewantmoreparty
    @wewantmoreparty หลายเดือนก่อน

    Nice like you do 3D to compositing videos

  • @mzigaib
    @mzigaib หลายเดือนก่อน

    Awesome video man, thanks! I will be looking forward for more of those 😃

  • @NFSDieHard
    @NFSDieHard หลายเดือนก่อน

    is this Ai Voice ☺😮

    • @breakyourcrayons
      @breakyourcrayons หลายเดือนก่อน

      lol, I had to use an ai filter to fix the audio from my mic. I bought a new mic already so next videos won’t need that 😅

  • @Cyrture
    @Cyrture หลายเดือนก่อน

    Hi, why can render volume in realtime and even on a website ??? Or that's bake texture to a mesh ?

    • @breakyourcrayons
      @breakyourcrayons หลายเดือนก่อน

      Hey hey, if you are referring to the ActionVFX website, it’s just a turntable. Still images with a camera rotating around 😅 rendering real-time on a website would be crazy lol

  • @VFX4DESIGN
    @VFX4DESIGN หลายเดือนก่อน

    Thanks for sharing some great tips here.

  • @spectrewashere
    @spectrewashere หลายเดือนก่อน

    Masterclass! Thanks for this.

  • @kiyansahandi6630
    @kiyansahandi6630 หลายเดือนก่อน

    Awesome video!

  • @maksimfilipovich
    @maksimfilipovich หลายเดือนก่อน

    love it

  • @cg-school
    @cg-school หลายเดือนก่อน

    Something Interesting! Thnks!

  • @rano12321
    @rano12321 หลายเดือนก่อน

    not using blender anymore?

    • @breakyourcrayons
      @breakyourcrayons หลายเดือนก่อน

      Still using Blender :) but currently doing a project completely in Houdini to see the difference. I still think Blender looks better but Houdini can do something’s that Blender can’t. There is a nice update in Blender 4.1 that will fix some issues as well. Blender is amazing, I really enjoy using it 🙌🏻

    • @rano12321
      @rano12321 หลายเดือนก่อน

      ​@@breakyourcrayons awesome.

  • @Zerefthedark
    @Zerefthedark หลายเดือนก่อน

    Thank you soo much for this !!!,I have a small doubt tho, is there a way to render multiple render nodes in karam like we can do it with mantra where we can chain all of them and click on last one and it will render all the render nodes together ????

    • @breakyourcrayons
      @breakyourcrayons หลายเดือนก่อน

      I’m pretty sure this is possible but you have to set it up in TOPs I believe. I know we did this in production. I’ll have to chat to a friend of mine and see how he did it 👍🏻

    • @Zerefthedark
      @Zerefthedark หลายเดือนก่อน

      Ohhh ok thank you soo much for this info, tbh I kinda really used to that feature 😅,​@@breakyourcrayons

  • @peterxbuilt
    @peterxbuilt หลายเดือนก่อน

    YESSSSSSS !!!!

    • @breakyourcrayons
      @breakyourcrayons หลายเดือนก่อน

      lol, thanks bud! I posted part 2 as well which goes into all the details :)

  • @jessepinkmeng1556
    @jessepinkmeng1556 หลายเดือนก่อน

    ahh i was just messing with the min and max values per asset, didnt know there was a formula to it, thanks!

  • @DarioRadusin
    @DarioRadusin 2 หลายเดือนก่อน

    @breakyourcrayons are these VDB asset clouds animated or static?

    • @breakyourcrayons
      @breakyourcrayons 2 หลายเดือนก่อน

      The assets on my Gumroad are static. The animated caches are too big to upload there unfortunately but the course on my website shows you the full simulation process if you are needing animated versions 👌🏻

  • @poll.r4153
    @poll.r4153 2 หลายเดือนก่อน

    Hey! thank you so much. I've come from using htoa(arnold) and it did work. If there's anyone here coming for the same but for htoa, try to go even beyond from -0.25 on the offset. On my case I had to lower it until -0.9 to make it work. Thanks dude, much appreciated.

  • @nicolasalexander408
    @nicolasalexander408 3 หลายเดือนก่อน

    'Break Your Crayons' is such a cool name, I thought of calling my channel, 'Throw Your Life Out of the Pram™'! xD

  • @Magma-uw7yo
    @Magma-uw7yo 4 หลายเดือนก่อน

    Looks like the Samuel Krug node setup

  • @maverickpictures6895
    @maverickpictures6895 4 หลายเดือนก่อน

    i'm in blender 3.4 and all looks great in viewport render, but then the actual render looks like the density has been crunched right up and its got those voxel blockyness --- desperately need help lol - I DMd you on insta also

  • @Onyro
    @Onyro 6 หลายเดือนก่อน

    Awesome mate!!!’ Thaaank you for this!!

  • @corvette724
    @corvette724 6 หลายเดือนก่อน

    great, i got through the whole tutorial

  • @davidmcsween
    @davidmcsween 6 หลายเดือนก่อน

    Thanks for explaining the power function for me.

  • @valtabohm
    @valtabohm 7 หลายเดือนก่อน

    Awesome process man. Question, is this optimized for animations? or would take years to render?

  • @WeAllWitnessed
    @WeAllWitnessed 7 หลายเดือนก่อน

    For some reason this isn't working for me in 4.0

  • @EttorePolegati
    @EttorePolegati 8 หลายเดือนก่อน

    OMFG

  • @enjon9873
    @enjon9873 8 หลายเดือนก่อน

    So glad i came across your channel

  • @QuantayPeoples
    @QuantayPeoples 8 หลายเดือนก่อน

    I want my money back. It says failed to load volume in Blender 4.0

    • @breakyourcrayons
      @breakyourcrayons 8 หลายเดือนก่อน

      Hey, sorry to hear it's giving you issues. Seems like it's a blender issue as open vdb files are universal, have you submitted a ticket to them? I'm using Blender 3.6 here have you tried that version?

    • @breakyourcrayons
      @breakyourcrayons 8 หลายเดือนก่อน

      Hey bud, I just installed Blender 4.0.1 and everything is working fine on my end. I’m happy to try troubleshoot things with you. Is the error happening on import? Or at render time?

    • @QuantayPeoples
      @QuantayPeoples 8 หลายเดือนก่อน

      @@breakyourcrayons I messaged you on twitter

    • @breakyourcrayons
      @breakyourcrayons 8 หลายเดือนก่อน

      I didn’t get a message. My Twitter handle is @byccollective I tried to message you but you dm’s are closed

    • @QuantayPeoples
      @QuantayPeoples 8 หลายเดือนก่อน

      @@breakyourcrayonssorry it’s not a direct message. It’s in your @ mentions.

  • @cemberendsen4297
    @cemberendsen4297 8 หลายเดือนก่อน

    Can anyone tell me if it is possible to do this workflow with houdini apprentice without a wordmark?

    • @noveltycross1
      @noveltycross1 8 หลายเดือนก่อน

      Yah it involves buying a license

    • @PrometheusPhamarus
      @PrometheusPhamarus 7 หลายเดือนก่อน

      Hmm..I thought I have answered this already, but seem to have vanished. Anyway..sure it is, but don´t render with houdini, export VDB and render in blender..that´s the only way, if you persist to render with houdini apprentice, then there´s no other way around it than getting a license, indie license will probably do for many cases.

  • @betafreal
    @betafreal 8 หลายเดือนก่อน

    Thank you so much been looking for some like this, consider me a forever subscriber

  • @xanzuls
    @xanzuls 8 หลายเดือนก่อน

    This looks really good, thanks for sharing. You should turn on node wrangler addon that comes with Blender, it makes working with nodes in Blender really fast and intuitive. Things like adding texture coordinate and mapping can done with just ctrl + t.

    • @sander-wit
      @sander-wit 8 หลายเดือนก่อน

      My thoughts exactly. Also, I don't think you need that many bounces. It will slow down your render and probably not show any difference.

    • @xanzuls
      @xanzuls 8 หลายเดือนก่อน

      @@sander-wit I think the bounces are necessary for the light scattering inside the cloud but with a high number, you'll see the diminishing return soon.

    • @breakyourcrayons
      @breakyourcrayons 8 หลายเดือนก่อน

      Thanks so much for this!! 🙌🏻🔥

    • @breakyourcrayons
      @breakyourcrayons 8 หลายเดือนก่อน

      @@sander-wit it all depends on your scene and what you can get away with. Clouds need a lot of bounces for accuracy BUT you might not need all of them depending on what your lighting looks like 👍🏻

    • @PrometheusPhamarus
      @PrometheusPhamarus 8 หลายเดือนก่อน

      I wish the texture coordinat and mapping was built in to every fractal texture, you can skip bother about node wrangler and ctrl-t and mess with that. In Lightwave 3D, all fractal textures has that built in, projection, coordinate positition and scale etc, and when you increase a value in the scaling, it actually scales it up, not the other way around as with blender, that is awkward.

  • @PrometheusPhamarus
    @PrometheusPhamarus 8 หลายเดือนก่อน

    Looking awesome, especially the simulation. And yep, Samuel Kruger have done some extensive testing on shading it within Cycles, it looks good here as well, to. I usually try and stick with the principle shader though, and instead of the density channel, feed light paths to the absorption channels and adjust that, sometimes I feel that looks just as good.

  • @dennisweyel3624
    @dennisweyel3624 8 หลายเดือนก่อน

    These clouds just look great! 🤩

  • @bram_gunst
    @bram_gunst 8 หลายเดือนก่อน

    NICE

  • @guillaumeriofournigault1571
    @guillaumeriofournigault1571 10 หลายเดือนก่อน

    Straight to the point yet quite complete. I didn't know a thing about rendering clouds in Houdini, now I do. Thank you!

  • @dukevera4216
    @dukevera4216 10 หลายเดือนก่อน

    Subbed! Love these you're really good at tutorials, please keep them coming!

  • @ZodiacII
    @ZodiacII 11 หลายเดือนก่อน

    Do you think Blender renders clouds better or Redshift better at the moment

    • @breakyourcrayons
      @breakyourcrayons 11 หลายเดือนก่อน

      I’m my experience, blender cycles renders the best clouds. It has the most control and the speeds are quite good. I believe redshift has updates in progress to give us more control but at the moment I’ve been very impressed with Cycles.

  • @agnedanieliute7276
    @agnedanieliute7276 11 หลายเดือนก่อน

    This was recorded three years ago, so probably no one's gonna see it, but if someone could explain me how to add texture from Quixel to a whole ground plane that would be awesome:))) Right now I'm just getting one muddy colour perhaps I need to scale something but nothing helped when I tweaked displacement, normal, albedo gamma or scale inside the RSMaterialBuilder, nor ticking Tessellation/Displacement at the Reshift OBJ tab on Geometry itself:((

    • @breakyourcrayons
      @breakyourcrayons 11 หลายเดือนก่อน

      Hello :) silly question but does your ground plane have UV’s? Add a uv texture node (I use uv project node) under your geo and make sure you are viewing it. I think this might be the issue

    • @agnedanieliute7276
      @agnedanieliute7276 10 หลายเดือนก่อน

      Oh nooo, in my case not silly at all! Yaaayy, it worked! I'm so happy! :D I'm still a bit new here, so I really appreciate any help:)) Thaaanks! @@breakyourcrayons

  • @joostboelhouwer
    @joostboelhouwer 11 หลายเดือนก่อน

    Woow thanks, looks so nice with just a few tweaks. Looking forward to the Blender version as well

  • @3n19m
    @3n19m 11 หลายเดือนก่อน

    thanks for this, do you have a discord?

    • @breakyourcrayons
      @breakyourcrayons 11 หลายเดือนก่อน

      Hey hey! Not at the moment but might be spinning up something soon