If anyone is looking at this in 2024 - This tutorial is great! I had to tweak some Numbers in the anisotropic parameters to prevent it from going darker coloured on the outside. Also! Don't forget to turn off Simplify.
My cloud turns transparent as soon as I delete the Principled Volume. I did exactly your node setup and the cloud is still invisible when I go rendered view. Do you know why is this happening and how can I fix it, please?
I had totally black clouds and what fixed it for me was turning the light paths max bounces total, transmission and volume to 32. Render -> Light paths -> Max Bounces
Dude could you make a tutorial on one of those scenes you showed at the beginning of the video? Those look incredible and how you got them to blend it with the scene and also creating the clouds to look great for ground clouds is amazing.
Wait so this is the same tutorial but mega concise?! Feels hard to believe haha. I am super lazy I would probably pay a £1 for your shader lol. Thank you so much though!
I think you have made the shading approach more simpler than what you previously have shown, that´s good, the powder effects is also much pronounced I think, looking better. As for VDB creation for those others who wonders, yeah..houdini simulation will do fine, I suspect you did it with simulation and not just noise fractals here, it looks that way anyway. Houdini apprentice, for free is able to export VDBs for blender, so you can pretty much do this for your personal work for free. I do have embergen though, so I prefer using that for simulating clouds, since it´s so much faster than Houdini, this means a little extra cost though for creating VDB´s Thanks for sharing Samuel. 32 samples is a decent level of volume bounces.
have you faced the following issues in using vdb inside blender? 1. overlapping vdb's cause artifacts in render 2. shadows from vdb renders with artifacts artifacts are like blocky patches
i try not to overlap them but use the camera pos to stack by view, arrange in depth. but yes they have caused this prob for me. wonder if render sets pumped up solves. idk
Amazing toturial, can you make a toturial on how to make the cloud shape? It would be nice to be able to make custom clouds, rather than using your premate shapes. (although, they're very well made) Thanks a ton bro
I absolutely love your clouds. They are so beautiful! Is there a way to make them dark like storm clouds? I’ve been tweaking them, but no matter what, when I render the scene, they are still quite white.
@@samk9632 No offence, but I replicated your tutorial in Houdini and I get a noise free render in 10 seconds, while I still get noticeable noise in Cycles after 10 minutes... Also, at least IMHO, it looks a hell of a lot better in Houdini XPU! But maybe I am doing something wrong in Blender, so here are both files if you care to have a look, you only need to add the HDRI and VDB in the proper folders. drive.google.com/file/d/1VE-CyCbHsfmBF5VGjvQEyfN7qDo2WwUf/view?usp=drive_link
@@WilsonBatista1 I got it! it´s important to type density on the Attribute node all in lower case, my error was to type Density and not density. i hope it´s your case!
beautiful clouds and cool shading tricks, thank you for sharing both! I am curious, what process/programs did you use to create such good looking clouds?
Its make cloud invisible, i dont get why
i too
i am using Blender 4.0 and I can't see the cloud in viewport shading using the volume scatter
same
@@calfunter Did you find how to solve this ?
For the attribute name, use "density", don't change the name (capital D or something) and look and behold the cloud renders.
@@thorstenwestheiderphotogra7722 that worked, what a funny issue
If anyone is looking at this in 2024 - This tutorial is great! I had to tweak some Numbers in the anisotropic parameters to prevent it from going darker coloured on the outside. Also! Don't forget to turn off Simplify.
Mine is straight black, dunno what to do
@@Robb1n11 Could be Scale issues? I'd keep playing with the parameters till it works. Maybe larger numbers.
@@PolygonPapi didnt do the light bounde thingy, all resolved. ty fren
My cloud turns transparent as soon as I delete the Principled Volume. I did exactly your node setup and the cloud is still invisible when I go rendered view. Do you know why is this happening and how can I fix it, please?
same!
did you type "density" correctly, that was the error I made
@@krios9625 Thank you. If I hadnt seen your comment I would have never known. I thought density was just a name not a reference.
@@krios9625 its still invisible for me
@@krios9625 nnnooooooooooooooo wwwaaaaaaaaaaaaayyy!!!!!!!! Dudeeeeeeee, you are life saver))))))))))) it really worked
I had totally black clouds and what fixed it for me was turning the light paths max bounces total, transmission and volume to 32.
Render -> Light paths -> Max Bounces
This feels like magic! It improves the the default volume scatter shader by 100%
Cool stuff, very concise shader but considerably better than a regular volume node!
I'm not seeing my cloud in render view? Would you know why that is?? Thanks in advance!!
same, cant see tha cloud :(( only with Principled Volume shader. I'm using Blender 3.6.0
got it, typed "density" wrong. Make sure you type it lower case
@@GermanFragEditing Thanks!
even typing that i can't see the cloud :(@@GermanFragEditing
@@blacksmoketv2024 just add an exponent node after ray depth and make the power node from 0.8 to -0.5
my cloud is black I don't know why.. could you please help???
same
Same
Dude could you make a tutorial on one of those scenes you showed at the beginning of the video? Those look incredible and how you got them to blend it with the scene and also creating the clouds to look great for ground clouds is amazing.
A magnificent cloud tutorial many thanks
How to control density?
i have exact same values and settings. (watched the video 11 times)
But my cloud looks foggy and thin.
Wait so this is the same tutorial but mega concise?! Feels hard to believe haha. I am super lazy I would probably pay a £1 for your shader lol. Thank you so much though!
when I render it in cycles the cloud isn't working up at all? its just blank? I follow step by step
Thank you for the great tutorial and very much appreciate the cloud files.
Really awesome! Thanks for sharing 😊
I think you have made the shading approach more simpler than what you previously have shown, that´s good, the powder effects is also much pronounced I think, looking better.
As for VDB creation for those others who wonders, yeah..houdini simulation will do fine, I suspect you did it with simulation and not just noise fractals here, it looks that way anyway.
Houdini apprentice, for free is able to export VDBs for blender, so you can pretty much do this for your personal work for free.
I do have embergen though, so I prefer using that for simulating clouds, since it´s so much faster than Houdini, this means a little extra cost though for creating VDB´s
Thanks for sharing Samuel.
32 samples is a decent level of volume bounces.
Thanks for sharing these!
Nice! I'm excited to play with this today. I'm thinking of adding a shade to rgb node with a color ramp to make it a stylized but realistic cloud
Awesome tutorial! How can you animate the cloud?
have you faced the following issues in using vdb inside blender?
1. overlapping vdb's cause artifacts in render
2. shadows from vdb renders with artifacts
artifacts are like blocky patches
i try not to overlap them but use the camera pos to stack by view, arrange in depth. but yes they have caused this prob for me. wonder if render sets pumped up solves. idk
Very awesome shader! Thank you!
this is so great thank you for sharing
Thank you so much for this.
Thank you very much for the VDB files!!!
Amazing toturial, can you make a toturial on how to make the cloud shape?
It would be nice to be able to make custom clouds, rather than using your premate shapes. (although, they're very well made)
Thanks a ton bro
fx forge how to make realistic clouds in blender in 20 minutes
Loved the shader tricks. Thank you!
Eyyyy Cbailey what's up man
Your videos are always a treat, great work as always! Mind if i ask, how much different is this cloud shader from the one you posted 3 months ago?
Not very different, just simpler and has slightly better results
can i use those in commercials videos !
great work
I assume the VDB is made in Houdini. the density attribute is attached in vertex group?
How can I adding a texture?
Why are the cloud files so heavy? like 400 MB?
Your stuff is always awesome dawg. Glad you and your discord are part of the cg + Blender community
I absolutely love your clouds. They are so beautiful!
Is there a way to make them dark like storm clouds? I’ve been tweaking them, but no matter what, when I render the scene, they are still quite white.
I think I figured it out, my world was just too bright! Darker world = darker clouds
when i plug the anisotropy in everything disapeares
try to mess with bass in the power that its connected with
how do I addd in a texture node
preciate you bro you had the easiest and best cloud tut but it takes a lot to render :(
Awesome tut! :)
Thank you
Hey, i cannot drag and drop the vdb files into blender 4.0. Any clue on why and how to fix this? Thank you :D
I just verified that drag&drop does still work in my instance of blender 4.0. I can't say why you're having issues with it
Great tutorial, short and sweet, I only wished Cycles was faster at rendering volumes, especially compared to Houdini Karma XPU!
Believe it or not, cycles is significantly faster in many cases, including a lot of volumetric rendering.
@@samk9632 No offence, but I replicated your tutorial in Houdini and I get a noise free render in 10 seconds, while I still get noticeable noise in Cycles after 10 minutes...
Also, at least IMHO, it looks a hell of a lot better in Houdini XPU!
But maybe I am doing something wrong in Blender, so here are both files if you care to have a look, you only need to add the HDRI and VDB in the proper folders.
drive.google.com/file/d/1VE-CyCbHsfmBF5VGjvQEyfN7qDo2WwUf/view?usp=drive_link
@@samk9632 The rendered images with settings and render times!
drive.google.com/file/d/1nkt8yPKmDaTeOVeTIRAZrD5t7vcQ4EkV/view?usp=sharing
much thanks for nice tuto.
is there any way to import those cloud into unity project ?
VDB from c4d to blender is pathetic. not able to figure out how to get it work , voxels and sizes are not matching any suggestions please
i got a blocky shadow from the vdb cloud, pls help
This is great. Thank you so much :)
Gold right here!!!!
hey! id be interested in how you create those vdbs, are they sculpted after reference?
houdini, apparently
If you do not see the cloud or it is too dark : CRANK UP light path max bounces on volumes
where do we upload the video/pic ?
Where/how do you figure the math needed to achieve your results?
Lots of experimentation
@@samk9632 Is it free for commercial use 😅
The cloud disappear when volume scatter is connected
same thing happened to me, i´m trying to figure out what i´m missing, if i find out i will tell you
@@juancarlosuribe Thx
2 days trying
I'll sleep on it
@@WilsonBatista1 I got it! it´s important to type density on the Attribute node all in lower case, my error was to type Density and not density. i hope it´s your case!
@@juancarlosuribe It was lower case
Still don't work
Weird
where were these vdb's created?
houdini
Okay.... This is awesome... But... If I may... Is the spaceship model ready and out? At least the free version that's not textured?
Haven't finished it just yet
Thank you ❤❤
beautiful clouds and cool shading tricks, thank you for sharing both! I am curious, what process/programs did you use to create such good looking clouds?
Funfact: if you change the first math node on the vector to add, you get minecraft clouds
Mine looks 1000% different to yours. It's like a mutlicoloured blob.
Oh man!!!
Let's goooo
Bro please start recording in 16:9, I can barely see nodes even with 1440p monitor
Whats wrong with ur eyes, its extremely clear lol
JFC, first world tantrums lol
only 43 comments. really????
this is so stupid
new to blender, didnt quite understand why those nodes were connected that way
It takes forever to render the cloud in 256 samples even 😂
when he said forever, he meant 'FOREVER'
actually impossible to render
Help! the cloud when dark when i plug in the anisotropy
Go to Render properties, In the Light path change Total, volume and transmission to 32. Solves it
@@jacobsmith7877 thanks man it works!