Bad Idea: 4:44 For someone who complained about no lock on feature in DMC he's sure not a big fan of using them. Good Idea: • Metal Gear Rising - SE... Bad Idea: / dspgaming
I'm beginning to think DSP wants a game where as soon as the enemies are off camera, they suddenly become polite gentlemen that wait for him to stop freaking flailing about like a pansy and actually fight them.
That was KINDA the thing that happened in Ninja Gaiden (reboot on Xbox). A lot of humanoid enemies wouldn't do anything when off camera, but that goes away after you go into the crypt and never returns
Actually, there are games in which A) enemies don't engage you when you're engaged in combat with another B) enemies attack less frequent when off screen C) enemies lose precision and or frequency when in groups
Even if DSP got nanomachines of his own, he wouldn't be able to tell shit from clay if you labelled them for him. Although, who else was cheering for Armstrong?
-discontinued- It's fine. I have no shame in calling Senator Armstrong my favorite final boss of 2013. Then again, being a decent game by any standard in 2013 couldn't be have been too difficult. *cough, cough* COLONIAL MARINES* cough* And Phil is the perfect exhibition that Armstrong will absolutely destroy if you're bad at the game, if Monsoon hadn't made that clear enough.
Aidan Keogh I had no trouble with Monsoon but the Senator stomped me on my first few attempts, I was able to beat him no problem after learning his attacks though. Metal Gear REX on the other hand, I have still yet to overcome that obstacle.
That sinking feeling when the "good idea" is 5 minutes and you look down only to see 37 minutes remaining. He really made it through the whole game without camera locking /or/ dodging once? I know it's out of utter self-imposed ignorance, but in a bizarre kind of short-bus way, it /is/ impressive.
See, its not even so much that he's bad at the game. I was about this bad when I first fought this guy (granted I hadn't played in a month since my controller broke but all that really meant was that I forgot that there was a lock on button and even then you only really *need* lock on in certain situations). The problem is that he blames the game for him sucking. Sometimes it is the game's fault. The camera bugs out or a hitbox is really unclear, but 99% of the things that DSP complains about are clearly his fault and if he would just own up to it I'm sure he would have a lot less hate... but also a lot less attention... so that will probably never happen. Sad times.
Exactly. I'll be honest, I died on the exact same spot as him on RE2 at the begining because I was trying to save ammo. I just changed my tactic and it worked wonders. Phil doesn't know how to do that.
I'll admit, it took me HOURS to beat Armstrong my first time. But at least I got angry at myself when I lost, and I changed my tactics when I got my ass kicked. If Phil is going to suck so bad, he needs to learn how to be a good loser. Also I did it on Xbox, so "It was obviously designed for PlayStation" just makes me ill.
Yeah took me 6 tries. But you know I never got angry because I didn't feel like the game cheated me those deaths. I could only blame myself. I only get angry at the games when they do something really cheap or the controls just suck. This fight was pretty great because the camera never got wonky during it and I could execute my parries easily. :)
I'll admit. I didn't know Defense-Offense was the dodge of this game until I read about it online. So used to Bayonetta and DMC putting it on a face button. Still didn't fail nearly as badly as DSP.
"Why isnt there any health items!?" *once he has health* "I have health now I dont care if he hits me. I'll just heal through it.".....this would be the reason...
GSSAGE7 I'm gonna guess something above normal, which is what I beat Armstrong on. He seems to attack faster, but I can't gauge how much damage he does since the guy doesn't get hit. Either way, the section leading up to Armstrong should leave you with a lot of healing items. The main issue with saying that Armstrong's a hard fight is that most of Armstrong's more painful attacks don't come out at weird angles (Monsoon), have rapid multihits (Monsoon) or lack a windup period/telltale sign (Monson). Everything else is not too difficult to dodge or parry since it's really easy to tell where it comes from, unlike Monsoon's smoke stage or Mistral siccing 5 dwarf gekkos on you at a time and the joining in.
I lost at this boss battle like 4 times (I play rts games, so I'm not use to these), but even then I knew it was my fault I was failing, not the game's or the Xbox's fault. DSP is a prime example of why gamers get a bad reputation.
"I had to know ahead of time that was a precise slash I had to do." The whole purpose of slow-motion mechanics is that you can take your time moves that are normally impossible to react to. If you just mash buttons whenever the game prompts you to do something without thinking, of course you're gonna get your ass kicked.
Leave it to Dave to play one of the most exciting , enjoyable , interesting and blood pumping game ever made and figure out a way to fucking hate every second of it , honestly if dude hates games that bad he should quit but then he would have to get a "9 to 5 job like a sucker"
DSP is the textbook definition of scrubs. What is he doing with his BP? Because "why won't you let me see?"... Thunder Strike, son! Defensive Offense, son!
At the final boss and he's not even locking on. I played through this without my lock on button because my RB was busted but he's doing it because he doesn't even know you have one. WOW.
"I can't see that fly on the wall from 20 yards away...these glasses are bugged! What a poorly programmed piece of plastic!!!" Or, even better... "Can't SEE!!" Lol.
*watches Phil's 1st attempt and sees him parrying and dodging* OK Phil, good start. *watches him die and then complain* *sigh*, nevermind. *Watches the rest of the video* Please... Someone just end my suffering...
I'll admit: -I didn't know about the Lock-On feature until my third run-through of the game -I was shit at parrying -Took me forever to beat Armstrong, even on easy -Barely understood Blade Mode mechanics -I'd rage sometimes But at least I didn't blame the game itself. I just had to practice and get better. Now I consider myself to be at least an intermediate when it comes to Rising. It's easily one of my favorite games now ^-^
+SakuraPrincess I played this game on easy and even on that difficulty i had problems with this boss,but i admit i was never familiar with this kind,however i somehow managed to win.
Yuri V And if there's a dumb way to find a way to fail in a game, he will also find it too. I mean, how the f*ck do you fail the shopping mission in GTA V, where it outright tells him to buy a shotgun with a flashlight? It's as if Phil was actually brain dead!
Seb Bro It's not that he's braindead, it's more the fact that he doesn't give a single fuck about any game he plays. After all, playing games for him is a job, not a hobby.
17:19 My fears were well founded. I had assumed after watching "This is How You Don't Play" all the MGS games he maybe would have learned something. I was mistaken. D: It's a shame. I remember falling in love with the original game the first time I played the demo; I was 9 (or 10?) at the time. The good old days. :D
How does one fail so much on Mike Haggar? It's hard sure, but most of the difficulty comes from how well you can parry, dodge et cetera AKA how well you know the mechanics of the game. Actually I'm not surprised Phil is in Maximum Autism mode, his true form, for the final boss.
0:08-4:44 The fact that it's Prologue Raiden killing Armstrong suggests that he killed Jetstream Sam and took his sword back in Africa, then killed Sundowner and tracked down Armstrong to Pakistan, without having to switch to the black-armored body because he never lost the battle in Africa.
To be fair, it took me a while to figure out that I had to blade mode the green shit on his back, but atleast I tried different things when other attacks didn't work. Watching him do the exact same move over and over at that part makes me think of that general from The Men who Stare at Goats who just stares at the wall and tries to walk through it over and over again.
There was nothing he could do folks. The game didn't hold his hand and tell him exactly what he needed to do at the exact right time so obviously it's bad programming and nothing to do with DSP being terrible at every game ever made..... Ever.
Lining up the slash and letting go with the right thumb stick works just fine. Phil just loves to blame everything but himself for his mistakes. HOW DOES HE EVER BEAT ANY GAME LIKE THIS
Judging from Raiden's in-game actions, he's just releasing it too slowly. That's how you cancel a cut in blade mode. I think it might be something to do with his modified controller. Even then, you can cut by just moving the thumb stick in the direction of the slash...not sure how he didn't figure that out.
Slashing with the control stick genuinely doesn't work that well on my controller either but how did he get this far without knowing there's a button substitute? Don't answer that.
I could buy the controller argument if he didn't describe it wrong. He seems to think you just move the thumstick in a direction and then release it. Maybe I'm the one doing it wrong, but I've been playing it under the assumption that I move the right thumstick in the direction that I want the slash to go. I move it left to right, I slash left to right.
i haven't played this game but don't you need to do those slo-mo slash things a lot? it's like literally one of the biggest selling points. in all of the commercials it's like "check out this cool shit where you slash stuff up isn't it sweet?"
There are quite a few moments, mostly the slashing comes to certain fights where the throws are near unavoidable otherwise, or when defeating a tough robotic enemy. As cool as it is its like ice cream for every meal, after so long it just starts to feel repetitive and you would kill for a kebab.
I literally beat Armstrong in under 20 minutes after dying twice.. He's not impossible.. He isn't even locked on, so its no wonder the camera angles are "shit".. I also love how he blamed the 360 but that's what I was playing on..
+Sparky Scraggy I've beaten Armstrong on Very Hard Difficulty after dying a couple times in which I used the White Cyborg Suit which increases Repair-Paste capacity to 10, also used the FOX Blade during the first part against EXCELSUS.
Casual gamer at its finest, probably the worlds worst gamer and he thinks he's the best, he just complains about the game. L2P Noob, there is something called... AND INSTRUCTION MANUAL! READ IT! Not the help guide, THE INSTRUCTION MANUAL!
cruxbucket Here's the deal... Parry is the most basic ability in the game.... there is not only a tutoral for parry, but it also tells you how to parry in the manual. So yeah...
Im not saying the manual is bad for basics. lol i was just saying they can tell you about higher lvl moves. also dsp will never get the basics. like ever. honestly most games are the same overall. play with the buttons for a bit and you get it. i really think this guy is a troll.
Chath Suaco He stated few times that it was on hard. And if you have played the game, you could easily tell it was on hard difficoulty. Wanna know the difference between Hard and Very Hard? On Very Hard the enemies attack freely, without ever waiting for turns, and even gain new moves. So you can probably imagine how difficoult it will get when three enemies are attacking you, one glowing yellow, and one is off screen shooting at you and all of this is happening at once.
How can anyone enjoy this? His "playthroughs", I mean. Most (if not all) of his videos are just him complaining from part 1 to part 100 or maybe more, not to mention the bad quality and y'know, the basic stuff like EDITING and cutting parts out... Again, I just don't understand how people can watch this. I know people like to see non-professional stuff, but man, this is way too much.
Metal Sonic I can only assume people watch him to see just how much worse can he do at video games. Surely, no one actually, unironically enjoys this garbage, right?
This boss did take me a while to beat. Then I learned how to actually perform successful parries and now I can do it without any issue. I'm not perfect no damage good, but it is manageable. Though that's on Normal mode, maybe I should try hard now. (I just got the game recently)
He never learnt a single combo. He just spammed light attacks the whole game. He never learnt how to parry or to dodge either, he playe it the most casual way possible.
22:19 gonna play pigroach's advocate on this one. This games camera is a complete piece of janky dogshit and locking on causes as many problems as it solves when you are fighting multiple enemies which is when you need it the most.
As funny as watching DSP "trying" to play good games is, I am somewhat ashamed of my skills after watching that perfect performance known as the "Good idea".
I'm surprised he didn't say his usual catchphrases, like "I couldn't block", "Omg! He was such a scrub", "The game is too laggy, dude", "I'm pressing buttons!", "Whhhaaaaaatttt?!" etc.
I think the singer is getting tired of singing the same lyrics over and over again at that moment lol.Like they just said fuck it and just told there manager to just replay the tape whenever he gets to that part lol
True, true. And while one mark of anyone interested in self-identifying as a "gamer" would be the base-level curiosity needed to experiment, at least a bit, to feel out the game, I agree, the game does a horrid job of even bringing these concepts up, let alone helping to break you into. Though it could be argued that that's the point. Many of the intermediate, let alone advanced, strategies and tactics for fighting games are either only obliquely mentioned, or never explicitly brought up at all. Frame Advantage, for example. You could intuitively grasp that, sure, but formal recognition goes a long way to improving your game.
As annoying as it is to actually watch him play, it fells nice to watch him bask in the victory of something that he had "trouble" with (As long as it's not, "UGH finally, that was fucking bullshit)
Even if there was a block button in this game, he would have figured it out half way through the game. And then later ignoring it or using it wrong/not at the right time. Besides parrying in the game is a bit broken in a way anyways..
His ship sailed to doom the minute he won that fucked up PS1 Super Turbo tourney and immediately thought he was an amazing player at not only street fighter but everything else.
i agree with everyone saying that this guy is horrible at games, but hes actually very smart for making money, heres the deal; he exploits the YT system by uploading 1 gameplay into 40+ parts, by being horrible naturally or on purpouse he extends the lenght of his videos, making people go into the subsequent videos, give him plenty of views per person, thus making easy money he indeed is the worts gamer on YT, but he do shows that how easy is to make money on YT
It would've been hilarious if Armstrong managed to beat Phil with that 0.1% health he had.
Not gonna lie, I'm nowhere near as good as the guy in the Good Idea.
But I'm nowhere NEAR as bad as Phil in Bad Idea.
I've never seen anyone as good as this guy.
He is even better than Geroge Salonikh who put like 700 hours into the game.
I'm beginning to think DSP wants a game where as soon as the enemies are off camera, they suddenly become polite gentlemen that wait for him to stop freaking flailing about like a pansy and actually fight them.
That was KINDA the thing that happened in Ninja Gaiden (reboot on Xbox). A lot of humanoid enemies wouldn't do anything when off camera, but that goes away after you go into the crypt and never returns
Assasins creed combat?
Knowing Phil he'd still find a way to fail
Dmc5 literally does this
Actually, there are games in which
A) enemies don't engage you when you're engaged in combat with another
B) enemies attack less frequent when off screen
C) enemies lose precision and or frequency when in groups
good idea: no damage S rank badassery
bad idea: DSP whiny suckery
they are all the more contrasted thanks to the kick ass first part.
the best part is, good idea is on revengeance mode and bad idea is on easy mode. dsp fucking sucks at this game, wow
First guy did skip blade mode, though
+we just dont know Actually it was on normal.
@@Spartanhero613 based
Even if DSP got nanomachines of his own, he wouldn't be able to tell shit from clay if you labelled them for him.
Although, who else was cheering for Armstrong?
Armstrong's face makes me want to gouge my eyes out, but it's not as bad as DSP's lol.
-discontinued- I love Armstrong's SINGLE mole.
It's the little things that count.
Aidan Keogh Don't get me wrong, the boss fight is SICK. It's just his 5 head and shit-eating smirk that make me cringe lol.
-discontinued- It's fine. I have no shame in calling Senator Armstrong my favorite final boss of 2013. Then again, being a decent game by any standard in 2013 couldn't be have been too difficult.
*cough, cough* COLONIAL MARINES* cough*
And Phil is the perfect exhibition that Armstrong will absolutely destroy if you're bad at the game, if Monsoon hadn't made that clear enough.
Aidan Keogh I had no trouble with Monsoon but the Senator stomped me on my first few attempts, I was able to beat him no problem after learning his attacks though. Metal Gear REX on the other hand, I have still yet to overcome that obstacle.
That sinking feeling when the "good idea" is 5 minutes and you look down only to see 37 minutes remaining.
He really made it through the whole game without camera locking /or/ dodging once? I know it's out of utter self-imposed ignorance, but in a bizarre kind of short-bus way, it /is/ impressive.
See, its not even so much that he's bad at the game. I was about this bad when I first fought this guy (granted I hadn't played in a month since my controller broke but all that really meant was that I forgot that there was a lock on button and even then you only really *need* lock on in certain situations). The problem is that he blames the game for him sucking.
Sometimes it is the game's fault. The camera bugs out or a hitbox is really unclear, but 99% of the things that DSP complains about are clearly his fault and if he would just own up to it I'm sure he would have a lot less hate... but also a lot less attention... so that will probably never happen. Sad times.
Exactly. I'll be honest, I died on the exact same spot as him on RE2 at the begining because I was trying to save ammo. I just changed my tactic and it worked wonders. Phil doesn't know how to do that.
I did 3 playthroughs , learned about lock on in this video lol its not necessary although it helps with awkward camera controls
I doubt he has any real life friends.
+AlphawolvesGamer He has.Two of them,actually:His left hand and his you-know-what.
"Oh da camera's ahn.Da camera's been ahn dis whole tiem,huh ? I didn't even know.Helloooooo !"
and now his last two friends have ditched him and made an hour long video talking about what a terrible person he is
I could imagine Phil playing the new Mario 3D land and using the white tanooki suit every level, and still losing.
I feel personally insulted that he managed to beat Armstrong.
I had literally never before seen Armstrong's two-fingered blade catch at 29:50. So thanks, DSP, your incompetence actually showed off a cool moment.
Chris W. Carlson Fear not, it was Armstrong on easy mode. If it was his true, badass self on Revengeance, I doubt he would have done shit
@@klikssiikubra314 he actually played on normal or did he switch mid way through
6:30 So,Armstrong's never been in an actual fight before ?
I'll admit, it took me HOURS to beat Armstrong my first time. But at least I got angry at myself when I lost, and I changed my tactics when I got my ass kicked. If Phil is going to suck so bad, he needs to learn how to be a good loser.
Also I did it on Xbox, so "It was obviously designed for PlayStation" just makes me ill.
Yeah took me 6 tries. But you know I never got angry because I didn't feel like the game cheated me those deaths. I could only blame myself. I only get angry at the games when they do something really cheap or the controls just suck.
This fight was pretty great because the camera never got wonky during it and I could execute my parries easily. :)
Oh please, like none of us retried the fight over and over... with the only difference we don't blame the game.
It took me nearly two hours to beat him on revengeance and I loved it. By the end of it I was dancing around him.
I'll admit. I didn't know Defense-Offense was the dodge of this game until I read about it online. So used to Bayonetta and DMC putting it on a face button. Still didn't fail nearly as badly as DSP.
I'm not surprised that he spent all his nanopaste before reaching this fight.
this video consist of:
10% pure badassery until
90% a mixture of ineptitude, saltiness and toxicity seasoned with complain and excuses by pigroach
The best part about Phill's videos is the comment section.
And considering this is on Normal, I did it on Very Hard and decided to leave my glasses off, still could see his attacks :D
"Why isnt there any health items!?" *once he has health* "I have health now I dont care if he hits me. I'll just heal through it.".....this would be the reason...
Don't be surprised that Phil went into maximum autism mode while fighting Mike Haggar
Jump = Dodge when you suck apparently
Or super mario.
The game doesn't have a dedicated dodge button, it's more of a simple combo
+Spartanhero613 exept it does
Tacticisacting It doesn't no face button is made specifically for dodging.
Spartanhero613 z is dodge.Don't have a playstation or xbox so I don't know about them.
I would love to see Phil attempt Shinobi on Ps2, that game would make him depressed as fuck.
Maybe it'd make him better.
Jesse Pinkman
he would just ragequit it, my guess.
Okay, this one just isn't fair. Good Idea guy is actually awesome at this fight. He beats the entire final boss without a scratch.
Armstrong isn't even that bad on easy if you can dodge worth a shit. Or know how to parry and use blademode.
DominatusRex What difficulty is Good Idea guy playing on?
GSSAGE7 I'm gonna guess something above normal, which is what I beat Armstrong on. He seems to attack faster, but I can't gauge how much damage he does since the guy doesn't get hit. Either way, the section leading up to Armstrong should leave you with a lot of healing items.
The main issue with saying that Armstrong's a hard fight is that most of Armstrong's more painful attacks don't come out at weird angles (Monsoon), have rapid multihits (Monsoon) or lack a windup period/telltale sign (Monson). Everything else is not too difficult to dodge or parry since it's really easy to tell where it comes from, unlike Monsoon's smoke stage or Mistral siccing 5 dwarf gekkos on you at a time and the joining in.
me : why won't you die ?
DSP : bullshit machines son ! they harden in response to physical butthurtness
Were that the case, the strongest material known to mankind would be classified as DSP's body.
I lost at this boss battle like 4 times (I play rts games, so I'm not use to these), but even then I knew it was my fault I was failing, not the game's or the Xbox's fault. DSP is a prime example of why gamers get a bad reputation.
"I had to know ahead of time that was a precise slash I had to do." The whole purpose of slow-motion mechanics is that you can take your time moves that are normally impossible to react to. If you just mash buttons whenever the game prompts you to do something without thinking, of course you're gonna get your ass kicked.
Lining up four dots is a puzzle for Phil.
You'd think he'd get better at vidya considering he makes like 6 fucking videos a day.
It feels weird seeing DSP go through the exact learning process that I did with Armstrong. I'm guilty of cursing at the game a few times too.
Leave it to Dave to play one of the most exciting , enjoyable , interesting and blood pumping game ever made and figure out a way to fucking hate every second of it , honestly if dude hates games that bad he should quit but then he would have to get a "9 to 5 job like a sucker"
DSP is the textbook definition of scrubs. What is he doing with his BP?
Because "why won't you let me see?"...
Thunder Strike, son!
Defensive Offense, son!
prolly flexing
10:14 "How can I block when it's all f***** slow-mo bull**** and I can't see it"
Ummm... Contradiction much?
By the way, Two Best Friends also made fun of Darksydephil while playing Metal Gear Rising Revengeance.
What'd they say, dude?
>I like how Raiden just stands still
WHY WONT GAME DO EVERYTHING FOR ME DUDE
5:25 I don't remember Armstrong throwing out that move so early
Must have known who he was really facing.
Armstrong was getting tired of DSP's bullshit, that he wanted to end it early.
At the final boss and he's not even locking on. I played through this without my lock on button because my RB was busted but he's doing it because he doesn't even know you have one. WOW.
I'm surprised Dave liked the music , he usually finds a way to be bothered by every aspect of a game like its his super power
33:54 - goddamn, can he go ONE FUCKING PLAY-THROUGH without belching?! Apparently not.
6:25; "After 4 minuets here, just skip to part 44"
No, "Let's dance" was actually Sam's catchphrase.
"I couldn't see it!" I swear, Phil needs glasses... and I am VERY hesitant to refer him to the optical shop my mother works at.
"I can't see that fly on the wall from 20 yards away...these glasses are bugged! What a poorly programmed piece of plastic!!!"
Or, even better... "Can't SEE!!" Lol.
*watches Phil's 1st attempt and sees him parrying and dodging*
OK Phil, good start.
*watches him die and then complain*
*sigh*, nevermind.
*Watches the rest of the video*
Please... Someone just end my suffering...
I'll admit:
-I didn't know about the Lock-On feature until my third run-through of the game
-I was shit at parrying
-Took me forever to beat Armstrong, even on easy
-Barely understood Blade Mode mechanics
-I'd rage sometimes
But at least I didn't blame the game itself. I just had to practice and get better. Now I consider myself to be at least an intermediate when it comes to Rising. It's easily one of my favorite games now ^-^
+SakuraPrincess I played this game on easy and even on that difficulty i had problems with this boss,but i admit i was never familiar with this kind,however i somehow managed to win.
samehere
19:16 DSP is honestly complaining about logic in a game where it should be ABUNDANTLY clear by the final boss that logic is not a priority.
Magical Hermit Crab If something exists in the Universe, Phil WILL find a way to complain about it somehow.
Yuri V Amen to that, friend.
Yuri V And if there's a dumb way to find a way to fail in a game, he will also find it too. I mean, how the f*ck do you fail the shopping mission in GTA V, where it outright tells him to buy a shotgun with a flashlight? It's as if Phil was actually brain dead!
Seb Bro It's not that he's braindead, it's more the fact that he doesn't give a single fuck about any game he plays. After all, playing games for him is a job, not a hobby.
Yuri V Yes, but how do you fail in stuff like SHOPPING in a video game?
17:19 My fears were well founded. I had assumed after watching "This is How You Don't Play" all the MGS games he maybe would have learned something. I was mistaken. D:
It's a shame. I remember falling in love with the original game the first time I played the demo; I was 9 (or 10?) at the time. The good old days. :D
How does one fail so much on Mike Haggar? It's hard sure, but most of the difficulty comes from how well you can parry, dodge et cetera AKA how well you know the mechanics of the game.
Actually I'm not surprised Phil is in Maximum Autism mode, his true form, for the final boss.
*claps* Toriyama needs to reveal Satan can do that.
0:08-4:44
The fact that it's Prologue Raiden killing Armstrong suggests that he killed Jetstream Sam and took his sword back in Africa, then killed Sundowner and tracked down Armstrong to Pakistan, without having to switch to the black-armored body because he never lost the battle in Africa.
The video is 37 minutes long. The Good Idea section is less than 5 minutes of it. Let that sink in.
i'd love to see him fight on Revengeance difficulty
He'd never pass either Mistral, Monsoon or Sundowner.
What would happen if this noob had a fight with armstrong playing as jetstream sam???!!?!?!!!?
Metal Gear Rising Jetstream Play through Pt 50 (Too hard! Fuck This DLC!)
To be fair, it took me a while to figure out that I had to blade mode the green shit on his back, but atleast I tried different things when other attacks didn't work. Watching him do the exact same move over and over at that part makes me think of that general from The Men who Stare at Goats who just stares at the wall and tries to walk through it over and over again.
There was nothing he could do folks. The game didn't hold his hand and tell him exactly what he needed to do at the exact right time so obviously it's bad programming and nothing to do with DSP being terrible at every game ever made..... Ever.
Lining up the slash and letting go with the right thumb stick works just fine. Phil just loves to blame everything but himself for his mistakes. HOW DOES HE EVER BEAT ANY GAME LIKE THIS
Judging from Raiden's in-game actions, he's just releasing it too slowly. That's how you cancel a cut in blade mode. I think it might be something to do with his modified controller. Even then, you can cut by just moving the thumb stick in the direction of the slash...not sure how he didn't figure that out.
Slashing with the control stick genuinely doesn't work that well on my controller either but how did he get this far without knowing there's a button substitute?
Don't answer that.
I could buy the controller argument if he didn't describe it wrong. He seems to think you just move the thumstick in a direction and then release it. Maybe I'm the one doing it wrong, but I've been playing it under the assumption that I move the right thumstick in the direction that I want the slash to go. I move it left to right, I slash left to right.
Phil's biggest mistake was n of using defensive offense and going into the boss right with only 150.0 hp
*not using
"can't see can't see can't see can't see can't see can't see "
For a second I though "That was roughly how I looked in my first attempt, better but not by much"
The the whining starts
i haven't played this game but don't you need to do those slo-mo slash things a lot? it's like literally one of the biggest selling points. in all of the commercials it's like "check out this cool shit where you slash stuff up isn't it sweet?"
There are quite a few moments, mostly the slashing comes to certain fights where the throws are near unavoidable otherwise, or when defeating a tough robotic enemy. As cool as it is its like ice cream for every meal, after so long it just starts to feel repetitive and you would kill for a kebab.
Dan c But the thing is: It's USEFUL, right? A characteristic Phill can't spot and use to his advantage.
I literally beat Armstrong in under 20 minutes after dying twice.. He's not impossible.. He isn't even locked on, so its no wonder the camera angles are "shit".. I also love how he blamed the 360 but that's what I was playing on..
***** what are you talking about??
Oh, I didn't use the white suit. I don't know what it is, either ^^;
I defeated Armstrong in 2 minutes.
+Sparky Scraggy I've beaten Armstrong on Very Hard Difficulty after dying a couple times in which I used the White Cyborg Suit which increases Repair-Paste capacity to 10, also used the FOX Blade during the first part against EXCELSUS.
Casual gamer at its finest, probably the worlds worst gamer and he thinks he's the best, he just complains about the game. L2P Noob, there is something called... AND INSTRUCTION MANUAL! READ IT! Not the help guide, THE INSTRUCTION MANUAL!
if you use a game faq they generally print instructions and stuff that not even the manual tells you.
cruxbucket Here's the deal... Parry is the most basic ability in the game.... there is not only a tutoral for parry, but it also tells you how to parry in the manual. So yeah...
Im not saying the manual is bad for basics. lol i was just saying they can tell you about higher lvl moves. also dsp will never get the basics. like ever. honestly most games are the same overall. play with the buttons for a bit and you get it. i really think this guy is a troll.
Just proves that Dark Souls isn't hard. He finished it. All it takes is patience.
Instruction manuals are just for decoration you plebian.
Are you sure the title shouldn't be "DSP Experiences Bugged Everything Mechanics"?
Video description: ''Bad Idea: 4:44''
*Looks at video time line*
Joker: Here. We. Go!
ChipCheezum did a very good play of this as well. He's probably the Metal Gear god anyways.
Is there any game that this guy is decent at?
Solitaire ;}
+Thomas Gladstone Solitaire takes some intelligence dough, something DSP lacks
he's somewhat decent at his favorite game ever, fucking Heavy Rain (look it up DSP actually said that was one of his favorite games ever).
Damn, that beginning... And I thought ChipCheezum mastered the game O_o
Well, he has. Remember that he had to show everything off. On top of that, I think that is in Reverence mode, so the player just couldn't get hit.
Chath Suaco
He stated few times that it was on hard. And if you have played the game, you could easily tell it was on hard difficoulty.
Wanna know the difference between Hard and Very Hard? On Very Hard the enemies attack freely, without ever waiting for turns, and even gain new moves. So you can probably imagine how difficoult it will get when three enemies are attacking you, one glowing yellow, and one is off screen shooting at you and all of this is happening at once.
The Reverence mode statement was talking about the guy in the video we just watched, not Chip.
I loved that ending
How can anyone enjoy this? His "playthroughs", I mean. Most (if not all) of his videos are just him complaining from part 1 to part 100 or maybe more, not to mention the bad quality and y'know, the basic stuff like EDITING and cutting parts out...
Again, I just don't understand how people can watch this. I know people like to see non-professional stuff, but man, this is way too much.
Metal Sonic I can only assume people watch him to see just how much worse can he do at video games. Surely, no one actually, unironically enjoys this garbage, right?
Most people don't look directly at it (a good idea BTW) they just wait for the inevitable TIHYDP.
the freaking King Ramses clip actually scared the shit outta me XD
"he never seems to give up despite how many hours it may take him"
Because he gets money for it.
Also Dark Souls.
This boss did take me a while to beat. Then I learned how to actually perform successful parries and now I can do it without any issue. I'm not perfect no damage good, but it is manageable.
Though that's on Normal mode, maybe I should try hard now. (I just got the game recently)
To be fair, i kinda sucked in this final boss too.I finally figured out by watching a video at TH-cam.
He never learnt a single combo. He just spammed light attacks the whole game.
He never learnt how to parry or to dodge either, he playe it the most casual way possible.
I Just Remember MGs4 Raiden
22:19 gonna play pigroach's advocate on this one. This games camera is a complete piece of janky dogshit and locking on causes as many problems as it solves when you are fighting multiple enemies which is when you need it the most.
Want to know if somone is a bad gamer? Do they jump out of panic? Then yes
As funny as watching DSP "trying" to play good games is, I am somewhat ashamed of my skills after watching that perfect performance known as the "Good idea".
Jeeze, I haven't even played this game, and even I can tell when Armstrong's telegraphing an attack that you shouldn't stand right in front of.
I'm surprised he didn't say his usual catchphrases, like "I couldn't block", "Omg! He was such a scrub", "The game is too laggy, dude", "I'm pressing buttons!", "Whhhaaaaaatttt?!" etc.
At least he said "Nothing I could do!"
I'm still waiting for that "this is how you don't play mgs4/mgr" videos.
4:43 loved the Dead rising theme used there.
I actualy loved no lock button on at DmC. Was one of the best things about the game for me. :)
Never liked the lock-on button system that much.
I think the singer is getting tired of singing the same lyrics over and over again at that moment lol.Like they just said fuck it and just told there manager to just replay the tape whenever he gets to that part lol
this game did a piss poor job at introducing the blocking mechanics and I had no idea there was even a parrying or dodge mechanic mechanic
True, true.
And while one mark of anyone interested in self-identifying as a "gamer" would be the base-level curiosity needed to experiment, at least a bit, to feel out the game, I agree, the game does a horrid job of even bringing these concepts up, let alone helping to break you into.
Though it could be argued that that's the point. Many of the intermediate, let alone advanced, strategies and tactics for fighting games are either only obliquely mentioned, or never explicitly brought up at all. Frame Advantage, for example. You could intuitively grasp that, sure, but formal recognition goes a long way to improving your game.
Goodness, I never knew what it looked like to fail the final part of this fight. DSP is educational.
"I'm probably one of the best overall gamer in the country !" - DSP
... I'm speechless... I bet this guy believe that too... that's really sad !
More like DSP experiences bugged Senator mechanics
DSP experiences bugged NANOMACHINES SON
When he finally lands a hit, I was like: "I didn't do that !!!" ^^
As annoying as it is to actually watch him play, it fells nice to watch him bask in the victory of something that he had "trouble" with (As long as it's not, "UGH finally, that was fucking bullshit)
WTF is he doing at 34:50?!
😂
Not sure if I can sit through all this. I really wish I could meet Phil. I'd try my best to start a fight with him.
You wouldn't have to try xDD
Levi Skardsen But is it really a fight when you can double perfect him without even trying?
I don't even think he knows there's a bar for blade mode, when he runs out he thinks it "just doesn't let him."
'Came here because I knew Armstrong would eat DSP alive, and I wanted to see that travesty for myself.
Even if there was a block button in this game, he would have figured it out half way through the game. And then later ignoring it or using it wrong/not at the right time. Besides parrying in the game is a bit broken in a way anyways..
To be fair I just beat the game and didn't know there was a lock on but I also didn't have any where near the trouble on hard that fill had on easy...
His ship sailed to doom the minute he won that fucked up PS1 Super Turbo tourney and immediately thought he was an amazing player at not only street fighter but everything else.
Hey, I think something's wrong with this video. I "can't see" anything after the 4:55 mark.
this was before Phil used direct capture and instead pointed a camcorder at a screen
This game is great, and we all know that we played it for the bosses, but it seems too easy and revengance difficulty will just give me nightmares.
The boss fights in this game are better than sex
Phail only thought there were no health items because Sen. Armstrong didn't stop and hand them to Raiden in the middle of the fight.
i agree with everyone saying that this guy is horrible at games, but hes actually very smart for making money, heres the deal; he exploits the YT system by uploading 1 gameplay into 40+ parts, by being horrible naturally or on purpouse he extends the lenght of his videos, making people go into the subsequent videos, give him plenty of views per person, thus making easy money
he indeed is the worts gamer on YT, but he do shows that how easy is to make money on YT
and with that, im gonna go for a run on Revengeance difficulty
I wish he didn't win at the end
It's so BS because in the Sundowner fight he blamed the slashing. Here he blames his controllers... He'd so full of crap.
How is this on easy.? How do you fuck up parrying on a difficulty that parries for you?
Lmao
DSP in a nutshell
*bad idea starts*
*looks at timer*
Woo boy, this is gonna be LOOOONG.