PrBoom+'s Compatibility Levels Explained

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  • เผยแพร่เมื่อ 25 ก.ย. 2021
  • Things only turbo nerds care about.
    Link to PrBoom+ v2.6.1um:
    github.com/coelckers/prboom-p...
    Patreon:
    / decino
  • เกม

ความคิดเห็น • 982

  • @Dwars
    @Dwars 2 ปีที่แล้ว +1210

    Some fun facts:
    In addition to all the other named complevels, you can use -complevel vanilla which will automatically detect which IWAD you've loaded.
    Another source port, Woof!, can use a lot of these parameters as well, especially for all the important complevels (including -complevel vanilla) as well as full support for the new MBF21 complevel.

    • @ikagura
      @ikagura 2 ปีที่แล้ว +14

      Nice to know

    • @AlexeiVoronin
      @AlexeiVoronin 2 ปีที่แล้ว +34

      Wow, what a nerd :P

    • @sunfl0wer_988
      @sunfl0wer_988 2 ปีที่แล้ว +24

      Woof, what a nerd AND a furry.

    • @majamystic256
      @majamystic256 2 ปีที่แล้ว +11

      i think Woof and DSDA Doom are the only 2 ports that support MBF21 right now

    • @plazmasyt
      @plazmasyt 2 ปีที่แล้ว +6

      @@majamystic256 There are a couple more that I know of, FDWL and Pooch.

  • @hus80sam
    @hus80sam 2 ปีที่แล้ว +1350

    "Use GZDoom like a normal human being " - Decino =-2021

    • @lordvermintide4441
      @lordvermintide4441 2 ปีที่แล้ว +274

      Doomworld is probably having a meltdown about this.

    • @vatsalmamgain5069
      @vatsalmamgain5069 2 ปีที่แล้ว +202

      *angry Purist noises*

    • @emekoo1027
      @emekoo1027 2 ปีที่แล้ว +180

      I always heard "cheesydoom" instead GZdoom! 😂

    • @blarno
      @blarno 2 ปีที่แล้ว +93

      Is right. GZDoom 4 life.

    • @CaveyMoth
      @CaveyMoth 2 ปีที่แล้ว +40

      I really prefer regular ZDoom, for some reason. XP

  • @Baryshnikov4804
    @Baryshnikov4804 2 ปีที่แล้ว +584

    16:48 "and special thanks to agonizing rectal pain" gets me every time

    • @iguana9173
      @iguana9173 2 ปีที่แล้ว +24

      That makes me laugh too.

    • @evilotis01
      @evilotis01 2 ปีที่แล้ว +89

      also: "hnnnnnnggggghhh!!!"

    • @matt.604
      @matt.604 2 ปีที่แล้ว +48

      @@evilotis01 That's what agonizing rectal pain sounded like.

    • @MateDrinker33
      @MateDrinker33 2 ปีที่แล้ว +15

      @@iguana9173 I think he might be the same person as "Vladimir Jerkov" (appears in virtually all patron credit rolls to analysis videos published prior to "Why Can Mancubus Fireballs Go Through Walls?").

    • @AB0BA_69
      @AB0BA_69 2 ปีที่แล้ว +43

      @@evilotis01 CappaBitch is my favorite.
      I'm just glad Decino is a good sport about these joke/troll/meme names and says them out loud. Cheers, bud!

  • @dinitroacetylen
    @dinitroacetylen 2 ปีที่แล้ว +418

    A Team TNT engine that breaks a Team TNT classic map. Well, that makes lots of sense.

    • @MrTomas7777
      @MrTomas7777 2 ปีที่แล้ว +26

      "Bug is a feature" situation

    • @dinitroacetylen
      @dinitroacetylen 2 ปีที่แล้ว +18

      @@MrTomas7777 the other way around, though.

    • @MrTomas7777
      @MrTomas7777 2 ปีที่แล้ว +27

      ​@@dinitroacetylen It's both, I suppose. The stairs bug was like a feature. "Fixing" it introduces a bug.

  • @Lemon_Inspector
    @Lemon_Inspector 2 ปีที่แล้ว +286

    I like the idea that the existence of demos essentially forces the Doom community to keep bugs forever. It would be interesting to take the source code of the PrBoom engine and color-code it according to the compatibility level it handles, to see all the clutter.

    • @KopperNeoman
      @KopperNeoman 2 ปีที่แล้ว +21

      It's just like Worms Armageddon (and Halo games with replays) - older versions are supported. Best seen in Halo 4; old replays won't have the X when your teammates are dead.

  • @realprion
    @realprion 2 ปีที่แล้ว +202

    10:38 I enjoyed this bug quite a bit because I could use it to give the impression of a jammed door. In a megawad I made the player blows up a facility, so rather than just putting a plain old texture there I made it feel like the door was actually stuck and unable to open.

    • @clonefighter1996
      @clonefighter1996 2 ปีที่แล้ว +11

      -So Boom breaks that. Sorry to hear it...-

    • @LabyrinthDoomer
      @LabyrinthDoomer 2 ปีที่แล้ว +5

      What was the name of your megawad, I'd be interested in playing it

    • @realprion
      @realprion 2 ปีที่แล้ว +17

      @@LabyrinthDoomer I had named it "The Pointless and Harrowing Journey of Marvin". It was a comedic piece that filled with inside jokes for my friends. (A slaughter map named "Element of Pain" being a great one). My laptop eventually shit itself and died and the problem is that my only backup was a hard drive that's been lost for a couple years now. Though I could ask to see if the lass I still have contact with has it. Not sure though, even if she doesn't I plan on working on my next project anyhow. Already have plans for another BTSX style chapter going through levels 1-8 but I'm not sure where I'll go from there. Probably going to some Wolfenstein type nonsense and finally make the Meat Cathedral a thing.

    • @SuperShadow
      @SuperShadow 2 ปีที่แล้ว +3

      I have played a few maps that use jammed door but I cannot remember the name.

    • @T3sl4
      @T3sl4 ปีที่แล้ว +12

      @@SuperShadow The same effect is made by putting a low ceiling sector behind the door. In fact, make it a crusher and you can confuse and frustrate the player with erratically openable doors!

  • @JoeyJoJoJoestarJuniorShabadoo
    @JoeyJoJoJoestarJuniorShabadoo 2 ปีที่แล้ว +428

    I remember lost souls spawning out of bounds was a fairly common thing way back when playing on my old 486. I was wondering why it never seems to happen in doomtuber videos, now I know it's been fixed in source ports.

    • @horst_gott
      @horst_gott 2 ปีที่แล้ว +24

      I am still hearing those monster growls through the walls after all those years. And I still occasionally avoid killing pain elementals near walls

    • @kinetic03
      @kinetic03 2 ปีที่แล้ว +12

      used to always happen to me on playstation doom. Kinda spooky with playstation doom's atmospheric and haunting music

    • @expendableround6186
      @expendableround6186 2 ปีที่แล้ว +7

      @@kinetic03
      Didn't it also cause PSX DOOM to shit itself if the lost soul wandered around outside the level long enough?

    • @ayjanu
      @ayjanu 2 ปีที่แล้ว

      @@expendableround6186 Yep, it did. th-cam.com/video/1KW9SjUBWOk/w-d-xo.html

    • @mr.pavone9719
      @mr.pavone9719 ปีที่แล้ว

      It's odd that they don't just re-enter the map given that the textured side is facing the "inside". I'm guessing the one-sided tag is keeping them out.

  • @painfulsnare
    @painfulsnare 2 ปีที่แล้ว +20

    5:38
    “Door Stuck!” said the first imp.

  • @dunndunn3850
    @dunndunn3850 2 ปีที่แล้ว +149

    The broken stairs in MAP30 puzzled me for a long time. Glad to learn about all this! It'll greatly help for future maps, and paying more attention to exploits.

  • @Over9000BPM
    @Over9000BPM 2 ปีที่แล้ว +73

    This explains all of the deeply weird things I encountered trying to make a door that one time I attempted to make a map.

  • @NerfPlayeR135
    @NerfPlayeR135 2 ปีที่แล้ว +143

    I was _not_ expecting to hear "HNNNNNNNNNGGGGGGGGGGHHHHHHH" come out of decino's mouth at 17:04, but now that it has, I can't stop laughing about it.

    • @CaveyMoth
      @CaveyMoth 2 ปีที่แล้ว +23

      Agonizing Rectal Pain, as well

    • @egorence2149
      @egorence2149 2 ปีที่แล้ว +9

      beaks make me coom, even.

  • @Moleoflands
    @Moleoflands 2 ปีที่แล้ว +65

    "It will only attack you against protects of less than 1000 damage"

  • @rolandkatsuragi
    @rolandkatsuragi 2 ปีที่แล้ว +25

    Finally a worthy competitor to the Street Fighter II sub-series for all the inane and version specific differences between updates.

  • @sanketower
    @sanketower 2 ปีที่แล้ว +130

    Decino was sick of playing broken viewers' submissions, so he decided to do a comprehensive compatibility levels video.
    Moral of the story, don't just test it on GZDoom and call it a day.
    Nice video, I may switch to PrBoom+ some day, depending of if my Scythe 2 playthrough ends up being a power point on GZDoom.

    • @expendableround6186
      @expendableround6186 2 ปีที่แล้ว +7

      Last time I played Scythe 2, I had a gore mod, and it ran just fine.

    • @ravagerslb
      @ravagerslb 2 ปีที่แล้ว +6

      You need to use prboom if you want to tackle sunlust with pistol start.
      GZDoom will make the last level unbeatable in UV, because the beginning uses a trick that won't work and will make things wayyyy too hard

    • @sanketower
      @sanketower 2 ปีที่แล้ว +13

      @@ravagerslb What trick? I've already beaten God Machine on GZDoom

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +8

      @@ravagerslb
      What trick? Be more specific please.

    • @vatsalmamgain5069
      @vatsalmamgain5069 2 ปีที่แล้ว

      @@DinnerForkTongue I think he is talking about the thing that revived the dead enemies. That Archie-DeHacked thing.
      Edit: Or that candle telefragging Cyberdemon on that Secret.
      I can be wrong though ¯\_(ツ)_/¯

  • @TheMrrandomxbox
    @TheMrrandomxbox 2 ปีที่แล้ว +43

    This will never be relevant to me as a casual Doom player, but I love watching your videos on oddities of Doom’s code and how small changes can have massive effects. Good stuff!

  • @PeterLawrenceYT
    @PeterLawrenceYT 2 ปีที่แล้ว +280

    I so wish compatibility mode was defined in the pwad's filename as a true standard for limit removing map packs to make it glaringly obvious which one is recommended.
    So like the filename to always be "NAME_doom2.wad", "NAME_boom.wad", "NAME_mbf.wad" etc.
    Also I wish the game set the right compat mode for me, taking it from the filename as I explained above.
    Conflictions shouldn't apply as I don't think anyone every loads two map packs at once, especially ones using different compat modes.
    My main point being, why this gotta be so complicated!!!

    • @Calinou
      @Calinou 2 ปีที่แล้ว +23

      I wish source ports could also detect which IWAD to use automatically, so I don't have to try out both doom.wad and doom2.wad when I don't remember :(
      I understand this is difficult to do without any metadata within the PWAD though. Probably not impossible, but it will require a lot of thinking to not break anything (even more so if you want non-Doom game PWADs to be recognized automatically).

    • @TheGuyWhoIsSitting
      @TheGuyWhoIsSitting 2 ปีที่แล้ว +1

      I can’t say I remember everything about wads, but maybe there could be an extra line or two in one of the files that contains text.

    • @chrism1518
      @chrism1518 2 ปีที่แล้ว +14

      @@Calinou
      Usually it’s safe to assume a WAD is for Doom 2. But I do agree it would be a nice feature to have.

    • @KopperNeoman
      @KopperNeoman 2 ปีที่แล้ว +4

      Even if they do conflict, can't you automatically switch compats based on what PWAD the current map is in?
      Excellent for mixed compat multiplayer on maintenance-free dedicated servers.

    • @Shepardus
      @Shepardus 2 ปีที่แล้ว +10

      dsda-doom has support for a "COMPLVL" lump in the wad to identify the complevel to use, but I haven't seen wads using it yet.

  • @koolandblue
    @koolandblue 2 ปีที่แล้ว +76

    Everytime one of these analysis videos comes out, I’m always amazed at how intricately programmed Doom was and how dedicated the commnuity is to improving the game and keeping it alive.

  • @clownpiece5992
    @clownpiece5992 2 ปีที่แล้ว +41

    You should make a video about all the various Doom engine bugs and limitations, such as tooti-frooti and visplane overflow.

    • @iguana9173
      @iguana9173 2 ปีที่แล้ว +3

      Yes he should definitely.

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +10

      Tooti-frooti, VPO, VSO, blockmap (by referencing Coincident), infinite height (maybe mentioning Borogk), hall of mirrors... bugs exist aplenty after we've pushed the engine so far beyond what it was made for!

    • @cakeman7555
      @cakeman7555 2 ปีที่แล้ว

      @BrutalGoober Zedek

  • @Dinjoralo.
    @Dinjoralo. 2 ปีที่แล้ว +60

    I do appreciate mentioning using GZDoom like a normal human being. Genuinely.

  • @T-West
    @T-West 2 ปีที่แล้ว +86

    So great to see this explained! I've never been a fan of demons falling off of ledges in complevel 9. But then again everything that's different from the version 1.666 I played from floppy disks in the 90's still feels off to me.

    • @JKRevanBR
      @JKRevanBR 2 ปีที่แล้ว +5

      Where's the rest of the pacifist campaigns? There are Empires waging war for ages wiating on your teachings!

    • @sdwvit
      @sdwvit 2 ปีที่แล้ว +1

      yo t-west watches decino, why am i not surprized

    • @Cucuska2
      @Cucuska2 2 ปีที่แล้ว +1

      Is this a crossover episode or what?

  • @chrismingay6005
    @chrismingay6005 2 ปีที่แล้ว +8

    Not once had I ever considered that the "blazing doors" double sound effect was a bug!

  • @Maldito011316
    @Maldito011316 2 ปีที่แล้ว +19

    The only complevel setting I used to change were Monsters are infinitely tall, and Explosions have vertical push, both mostly for Cacodemons

  • @SlimBarista
    @SlimBarista 2 ปีที่แล้ว +33

    WOW Thanks Mr. decino. Tweaking comp levels has always been confusing to me.
    This is a much anticipated video.

  • @Jobby_James
    @Jobby_James 2 ปีที่แล้ว +48

    It is nice that you are analysing source ports like PrBoom+ is great detail, I think this will help those get a better understanding of the significance of -complevel parameters and the differences between source ports and versions. I am curious to know what font you use for these videos, as I like it due to its legibility and typeface. I am referring to the text that is usually white with a black border and isn't text in DOOM.

    • @decino
      @decino  2 ปีที่แล้ว +22

      Font is Consolas Bold.

    • @doomerrasa8475
      @doomerrasa8475 2 ปีที่แล้ว +16

      @@decino yellow background video on doom fonts confirmed?

  • @SentyPurr
    @SentyPurr 2 ปีที่แล้ว +12

    Doom will always have so much quirks and tiny jank that you still discover things to this day. Also, nice choice of music. This one's from Akeldama, I believe.

    • @decino
      @decino  2 ปีที่แล้ว +5

      Yep, brilliant MIDIs: ad-79.bandcamp.com/album/akeldama

  • @n00f
    @n00f 2 ปีที่แล้ว +19

    9:52 was hoping the floor motion behavior would be touched upon. A recent viewer map had me confuzzled. Thanks, magic man

  • @ardag1439
    @ardag1439 2 ปีที่แล้ว +18

    Thanks, decino! I was actually emotionally hurt a few times due to this whole -complevel business.

    • @iguana9173
      @iguana9173 2 ปีที่แล้ว +1

      Yup and me too.

  • @inverse_of_zero
    @inverse_of_zero 2 ปีที่แล้ว +18

    18 minutes of decino DooM analysis = 18 minutes of bliss 😍

  • @WSADKO
    @WSADKO 2 ปีที่แล้ว +26

    This video needs to be seen by any aspiring doom player

    • @zatozatoichi7920
      @zatozatoichi7920 ปีที่แล้ว

      Most of the aspiring ones already know about this tho.

  • @UnkleKlumsy1353
    @UnkleKlumsy1353 2 ปีที่แล้ว +13

    The fact that there's still interesting stuff about classic Doom for you to make videos about speaks to just what a great game Doom/2 is

  • @jacderida
    @jacderida 2 ปีที่แล้ว +13

    Great video! Another little interesting fact btw: complevel 11 forces the use of -shorttics when recording demos.

    • @decino
      @decino  2 ปีที่แล้ว +6

      Isn't shorttics the default for all demos?

    • @jacderida
      @jacderida 2 ปีที่แล้ว +7

      @@decino Yeah, but you can override it with -longtics, but doing that has no effect if you're using complevel 11.

    • @decino
      @decino  2 ปีที่แล้ว +6

      Understood!

    • @Shepardus
      @Shepardus 2 ปีที่แล้ว +4

      Same with complevel 9. -longtics is a thing thanks to a version of the Doom II executable hacked to record with longtics, which never existed for Boom and MBF. Worth noting that MFB21 _does_ support -longtics, thankfully.

    • @juanchol21
      @juanchol21 2 ปีที่แล้ว

      @@decino i think is forced in boom Mode but not in MBF 🤔

  • @conzmoleman
    @conzmoleman 2 ปีที่แล้ว +16

    i’ve always been confused/surprised as to why the boom ledge fall off physics were generally used as standard by most erstwhile purists, since it seems like a pretty significant difference from the original id engine behavior.

  • @rafaelemerencio1000
    @rafaelemerencio1000 2 ปีที่แล้ว +9

    Oh boy, I recently started making levels, and I have so much to learn. This video will help me a lot, and I will probably rewatch it several times in the future lol. Thanks decino, you're amazing :D

  • @Leahi84
    @Leahi84 2 ปีที่แล้ว +4

    Thank you so much for explaining this. I had been really confused as to what the (-complevel 9) in your videos had meant. This was great to learn about.

  • @peterhawes9680
    @peterhawes9680 2 ปีที่แล้ว +1

    Thanks for more great eDoomcation, Decino. I recently had problems recording a demo for Map 14 of Valiant because I had tinkered with the compatibility settings a long time ago but it didn't cause problems until doing an MBF map.

  • @shaunpaulcroft
    @shaunpaulcroft 2 ปีที่แล้ว +3

    Another great analysis vid mate. When I eventually get a PC, I will consult these vids on mapping tips whilst making my own maps. I'll call my WAD Sunlost, since I'll be aiming for Sunlust but, sadly, ending up miles away from my intended destination.

  • @not_creative_with_username3834
    @not_creative_with_username3834 2 ปีที่แล้ว +8

    This is awesome, well written and very clear and undestandable even for a casual player like myself.. thanks!

  • @thestabbybrit4798
    @thestabbybrit4798 2 ปีที่แล้ว +32

    The most intimidating thing about classic Doom is figuring out how to launch it.

    • @mrscruffles801
      @mrscruffles801 2 ปีที่แล้ว +6

      Through Doom Eternal

    • @zatozatoichi7920
      @zatozatoichi7920 ปีที่แล้ว

      In the age of Google, it really shouldn't be.

  • @theineffableword1072
    @theineffableword1072 2 ปีที่แล้ว

    These videos always bring me a cozy comfortable feeling. Thanks Decino :)

  • @lukepardini2307
    @lukepardini2307 2 ปีที่แล้ว

    Really enjoy these in depth videos where you explain the inner working of Doom and the source ports. Keep them coming 👍🏻

  • @AjStormheart
    @AjStormheart 2 ปีที่แล้ว +8

    I had no idea that doom had this many levels to how it ran, also I agree with the double door close sound, having just play once did not sit right with me and felt off considering I grew up with the game, its just a little charm.

  • @markh.876
    @markh.876 2 ปีที่แล้ว +43

    "PrBoom+'s Compatibility Levels Explained"? That's the worst misspelling of "Going Down Level 09" I've ever seen in my life! :)

    • @emmecuh
      @emmecuh 2 ปีที่แล้ว +4

      Or maybe "Stardate 20X7 Map 3"

    • @Erik-bt3om
      @Erik-bt3om 2 ปีที่แล้ว +4

      I think GD map09 is going to be the end of Decino's blind run victory streak.

    • @lhfirex
      @lhfirex 2 ปีที่แล้ว +7

      Maybe it's "going down compatibility level 9" instead!

  • @LeeAndergen
    @LeeAndergen 2 ปีที่แล้ว +1

    Not only informational, also *really* useful! Thank you for making this video

  • @patmurphy7603
    @patmurphy7603 2 ปีที่แล้ว

    Damn I actually really needed this video lol. Recently got a new laptop and I've been wanting to play some wads but really have no idea what to use for various ones. I know some stuff but definitely not NEARLY as much as I'd like to. So any future videos on this stuff like u mentioned will be most welcome lol

  • @greenguykanoe2912
    @greenguykanoe2912 2 ปีที่แล้ว +3

    Love me some ducino's educational videos. The editing is top notch

  • @user-kw4qx4qu8c
    @user-kw4qx4qu8c 2 ปีที่แล้ว +3

    At the beginning of all things... Decino mutated. This gave him a superpower of explaination. Which is cool. Because I always like to know more about doom, and compatibility is one of that things that concerns me the most.
    P.S. All these fragments of gameplay footages gives me what we russians call "Vietnamese flashbacks". Even though I didn't played most of these wads yet.

  • @Rozay403
    @Rozay403 2 ปีที่แล้ว +2

    I was so perplexed by the stairs thing when I was doing my TNT pistol start run! This explained it though, holy heck.
    Blessed af that I got my decino fix. Love always!

  • @Dollar_Store_Cacodemon
    @Dollar_Store_Cacodemon 2 ปีที่แล้ว

    Been reading and watching a lot of tutorials/guides on PB+ lately as have only been using it for about 4 months. This was useful and interesting too, thanks dc 👍

  • @ihatetrollingGaming
    @ihatetrollingGaming 2 ปีที่แล้ว +4

    this video convinced me to give prboom a try, and while I've kinda been spoiled by gzdoom's general smoothness, prboom is honestly a pretty good engine, speaking as a non-purist player
    doesn't change the fact that the chainsaw is a fucking hideous stuttering eyesore in prboom

  • @Spectere
    @Spectere 2 ปีที่แล้ว +6

    I literally hit the thumbs up button the instant I saw the title. Thanks for tackling this!

  • @THEpaulyBOY44
    @THEpaulyBOY44 2 ปีที่แล้ว +1

    I have always had the bell on for your channel bro and I don’t know why but I haven’t had a notification for months from you I just came across this vid and realised not just I have missed so many vids I have to catch up on but damn my guy you have gained some subs I’m glad you so deserve it this channel is so underrated for old skool DooM 👍🏻👍🏻👍🏻👍🏻🇬🇧🇬🇧🇬🇧🇬🇧

  • @thewaver8
    @thewaver8 2 ปีที่แล้ว

    Fantastic as always!
    Waiting for a port comparison video one of these months... :D

  • @plazmasyt
    @plazmasyt 2 ปีที่แล้ว +5

    I counted the Souls in the thumbnail. Only 19, there's still room for three more before the limit is broken, so maybe that Meatball shouldn't be looking so smug. How can he be sure the limit is removed? c:

  • @QuotePilgrim
    @QuotePilgrim 2 ปีที่แล้ว +5

    "you can just use GZDoom like a normal human being" cracked me up 😆
    I don't like using GZDoom for anything that doesn't require it, but I also am not super concerned about 100% accuracy. If a wad runs in PrBoom+ then I'll just use PrBoom+ without specifying a complevel, if it requires GZDoom, I'll use GZDoom.
    I can only see myself using a specific complevel if the map I'm playing really only works with that complevel and breaks otherwise.

  • @thiccyosh
    @thiccyosh 2 ปีที่แล้ว +2

    I was just researching about complevels out of curiosity, and then you uploaded this video.
    Very convenient.

  • @ezgoodnight
    @ezgoodnight 2 หลายเดือนก่อน +1

    My RetroRGB article on Source Ports was released today, and I cited this video in it. I'd post the link but TH-cam would probably assume I'm doing a spam.
    Love your channel, you're the reason I'm like this now, decino.

    • @decino
      @decino  2 หลายเดือนก่อน +2

      Just checked it out, very nicely written! Thanks for the mention.

  • @biggiestos2361
    @biggiestos2361 2 ปีที่แล้ว +3

    DOOR STUCK

  • @Carnage7162
    @Carnage7162 2 ปีที่แล้ว +3

    These settings were always confusing for me and it was one of the reasons I uninstalled all versions of Doom and stopped trying to speedrun it. My career ended before it begun :(

  • @the_fatshark
    @the_fatshark 2 ปีที่แล้ว

    Thanks and great analysis video once again. So much more clear now all those comp level terms.

  • @Cataflexia
    @Cataflexia 2 ปีที่แล้ว

    your videos makes me teleport to my childhood when i've my 486 dx2. and of course, great information! it clarify me many question that i have. thanks a lot!

  • @dromendus
    @dromendus 2 ปีที่แล้ว +5

    hey decino am I allowed to piss in the comments or do I have to go somewhere else

    • @decino
      @decino  2 ปีที่แล้ว +9

      Whatever helps the algorithm.

  • @adammclaughlin845
    @adammclaughlin845 2 ปีที่แล้ว +4

    Using Gzdoom is like playing games on console: as simple and streamlined as possible.
    Using PrBoom is like gaming on PC: extra layers of complication that people insist are needed, when they aren't.

    • @mrscruffles801
      @mrscruffles801 2 ปีที่แล้ว +3

      Yeah, simple and streamlined until you look at the options menu.

  • @wilburthemango
    @wilburthemango 2 ปีที่แล้ว +1

    awesome video as always decino!

  • @alexbaxthedarkside
    @alexbaxthedarkside 2 ปีที่แล้ว

    Thanks for this vid Decino it is Super useful, only bug I can recall which didn't occur to me as a bug was being telefragged by a monster spawn even with iddqd invulnerability enabled on icon of sin on vanilla Doom 2, so yeah this is super useful, was not aware of alot of these, very interesting and informative!!! :)

  • @DasPanoptikum
    @DasPanoptikum 2 ปีที่แล้ว +3

    This video made me realize, that I will just stay with GZDoom.
    Looks like I'm just a normal human being

    • @expendableround6186
      @expendableround6186 2 ปีที่แล้ว

      I know sone will get irritated with me due to my remarks, but akin to a pair of a _wired_ headphones, one can plug in GZDoom to nearly anything and it will work almost all the time.
      Do yourself a favor and get an extensive set of source ports, though. You're only twisting your own legs if you only use one.

  • @Gleanerizer
    @Gleanerizer 2 ปีที่แล้ว

    I figured this video was coming sooner or later. A great overview of the topic, thanks for this! 👍

  • @humanbeing_
    @humanbeing_ 2 ปีที่แล้ว +1

    NICE! Great idea for this video to explain all of these things. As always, GREAT VIDEO! 👍

  • @GameplayandTalk
    @GameplayandTalk ปีที่แล้ว

    Great video, I've always found the complevels confusing. This cleared up a lot of questions I had.

  • @technoman9000
    @technoman9000 2 ปีที่แล้ว

    Awesome thanks for going through all those settings, my eyes glazed over when I opened the PrBoom+ options...

  • @csikocska
    @csikocska 2 ปีที่แล้ว

    I didn't know about compatibility levels inside source ports. It's good to know that the known issues are fixed in PrBoom + and GzDoom in default settings.
    Thanks for this informative video content. :)

  • @erickbirkin3622
    @erickbirkin3622 2 ปีที่แล้ว

    Maybe the most useful video so far, at least for me. I always have a mess in my compatibilities settings. Thanks bro.

  • @carl.wunsche
    @carl.wunsche 2 ปีที่แล้ว

    I've been waiting for this one! Thank you decino

  • @emekoo1027
    @emekoo1027 2 ปีที่แล้ว

    Fantastic video as allways! Im interested to make my own maps!
    So this video is so useful for all those tricks and tips!

  • @JiggyA
    @JiggyA 2 ปีที่แล้ว +1

    Thanks for this. Your Doom content is the best and I always get pumped up and more motivated to play after watching your videos.

  • @rayft1422
    @rayft1422 ปีที่แล้ว

    Awesome Video Thanks.. Sorted out out a slight non-infighting problem by using the correct Comp Level.. Who would have thought 😅

  • @jinxie1080
    @jinxie1080 2 ปีที่แล้ว +2

    Thanks a lot for the video decino! I've been wondering, would it ever be possible for you to either make a vid about or drop your settings in a pastebin somewhere for your PrBoom+ build (or did you switch to dsda? I forgot)? It feels like my visuals are never truly as good as yours, and since your subscribers probably hold your set-up as the gold standard, I was curious if you could help us have the same config as you. Many thanks again for all the content you give us ❤️
    (PS: yes The Thing That Should Not Be is great, but think of Leper Messiah!!)

    • @decino
      @decino  2 ปีที่แล้ว +4

      decino.nl/doom/prboom-plus.cfg

  • @INFERNOPL999
    @INFERNOPL999 2 ปีที่แล้ว

    Thank you, this is great! Exactly what I needed, you're the best!

  • @liPillON
    @liPillON 2 ปีที่แล้ว

    these videos are a goldmine! would you make one about z-clipping, infinitely tall monsters, blocking/nonblocking hanging corpses? maybe detailing how they relate to compatibility levels too? pretty pls

  • @SkyFly19853
    @SkyFly19853 2 ปีที่แล้ว

    I was waiting for such an informative video!

  • @viti95
    @viti95 ปีที่แล้ว

    Thanks for this video, I've been able to understand much better complevels and add correct support to FastDoom thanks to it!!

  • @MrDopeKeen
    @MrDopeKeen 2 ปีที่แล้ว

    The video I asked for a few videos ago! Very handy info!

  • @osmo_9577
    @osmo_9577 2 ปีที่แล้ว

    Awesome in-depth -guide again! This will help me muchos with my amateur mapping project. And that Spoopy Boi in ~8:30 is doing some... Very spoopy stuff😂

  • @JunayedMahin
    @JunayedMahin 2 ปีที่แล้ว

    ahh peace of mind about a week ago i commented about making a video like this and its here already . thanks mr .Decino

  • @NeilForshaw
    @NeilForshaw 2 ปีที่แล้ว

    Very helpful. Certainly going to help next time I make a map.

  • @batsuuri.gantulga
    @batsuuri.gantulga 2 ปีที่แล้ว

    I never knew there were this many compatibility options for wad files. I have learned something today. Thanks, decino!

  • @Filip.777
    @Filip.777 2 ปีที่แล้ว

    13:44 that blue key is very aesthetically pleasing, love it

    • @decino
      @decino  2 ปีที่แล้ว

      Obscure little feature where keys reset the yellow bonus screen blend.

    • @Filip.777
      @Filip.777 2 ปีที่แล้ว

      @@decino very interesting, I tought it was just good timing haha glad that I noticed it though

  • @cubesolver2564
    @cubesolver2564 2 ปีที่แล้ว

    0:22 I love the homage to ITG/Simply Love with those arrow graphics.

  • @crimsonsmoke
    @crimsonsmoke 2 ปีที่แล้ว

    This is so useful, mate. Thanks so much for this :)

  • @DoomKid
    @DoomKid 2 ปีที่แล้ว +1

    Someone has probably told you this by now, but if you have 2 shells left in the SSG, vanilla doom and doom 2 will not play the reload animation (which makes sense) but -complevel 9 will. Great vid as usual man.

    • @decino
      @decino  2 ปีที่แล้ว +2

      I briefly mentioned it in the weapons overview video.

  • @MRDoom12
    @MRDoom12 2 ปีที่แล้ว

    I love the outtakes at the end!
    You are taking the Marvel movie making training I see!

  • @miklosaron
    @miklosaron 2 ปีที่แล้ว

    Thanks to bless us with this awesome content! :)

  • @FioFiorello
    @FioFiorello 2 ปีที่แล้ว +1

    I work really long hours and have to take the train home for about an hour and a half at 3am. I get home a few hours before i have to be at work again. It sucks every time, but when Decino uploads an analysis? Well, on those nights, I feel alright!

  • @funnyguy8498
    @funnyguy8498 2 ปีที่แล้ว +2

    OH YEAH BABY NEW DECINO VID

  • @namcojr
    @namcojr 2 ปีที่แล้ว +1

    Thanks, really helpful as always ;)

  • @tobin2.0
    @tobin2.0 2 ปีที่แล้ว +1

    Thank you Decino
    Very cool

  • @Roy-hn4ek
    @Roy-hn4ek 2 ปีที่แล้ว +1

    decino being the greatest DooM buddy ever. Thank you for this video, made a lot of things clearer for me. :)

  • @evenfallabeksylt9271
    @evenfallabeksylt9271 2 ปีที่แล้ว +2

    Possibly the first video I've seen where the author thanks some AGONIZING RECTAL PAIN.
    Also, good for another analysis video, it'll help drive the subscribers count up and ultimately draw near the next Sunder adventure!

    • @MateDrinker33
      @MateDrinker33 2 ปีที่แล้ว +1

      My memory isn't good, but I think he MIGHT have appeared in "Why Can Mancubus Fireballs Go Through Walls?".

    • @evenfallabeksylt9271
      @evenfallabeksylt9271 2 ปีที่แล้ว

      I really don't know. Everything is possible at this point.

  • @shukterhousejive
    @shukterhousejive 2 ปีที่แล้ว

    11:53 Thank you for the subtle edit

  • @maxiusdark7244
    @maxiusdark7244 ปีที่แล้ว

    Song at the beginning of the video is called Chasing Suns from one of the best Doom WADs"SunLust" by Ribbiks. Its a midi version of Journal from the old game "Flashback".
    our welcome lol

  • @danielelubiana7082
    @danielelubiana7082 2 ปีที่แล้ว

    The pain elemental smiling at the end is sooo cuuuteee