CS2 will be colourful themed ( Official Poster consistent with the map which is Highly saturated and bright ). Csgo is Dark, Greyish and Depressed themed ( EVERY Official Posters released so far are always Dark themed which are consistent to the In game theme ) I think every map in CS2 will be Happy and Colorful looking compared to CSGO. I am not saying my preference but my observations so far. I don't understand the Toxic replies below
@@Vinicantstopcrying Counter-Strike: Source had better suited graphics for its gameplay than whatever the hell CSGO was smoking. I suspect someone at Valve's CSGO Art team got infected with Gears Of War disease and they didn't bothered to purge the Grey Filth before it was too late. At least Valve finally fixed their worst aspect of the game, 10 years later.
The water treatment plant investigation should be the standard for map comparisons from now on. Looking forward to footage from aztec ruins and italian countryside.
@@heberb Same thing for original dust2 - there was a lot of humanitarian aid supplies that the Ts were trying to destroy. Could be something like that.
I am so glad they brightened up the dark areas of this map, but then again the orignal map has its own charm too, like the new maps dont feel like they are abandoned places.
I honestly prefer that the maps don't feel abandoned anymore, Love little details like the dog on Inferno and the music club in overpass. They need to make more maps this way so the scenarios actually feel like a terrorist vs CT confrontation
I'm actually not so sure it's meant to be sewage water, actually. Considering they're doing construction in the area, it seems silly and dangerous to have the whole area be full of raw sewage, especially the kind that can create foam. I think it's more meant to represent old rainwater that has gathered after the whole sewage system has been shut down. You see that remarkably often in construction sites, too. While it would be more accurate to have debris gathering on top of it, this doesn't look too far off from reality to begin with.
I'll be brief. You are the best. Serious content always presented with incredible humor. It would be great if there were more people like you in everyday life, which would also make the day more interesting. THAAAANK YOU!!!!!!
My favorite videos of yours is when you go around the maps and get in every corner and show all the weird stuff. I’m so happy I get to get it all again
lol thank you for this video Philip it really made my day, the combination of going into things almost at a excruciating level of detail most would not, as well as being really funny and goofy with it made for a very entertaining and informative video, thank you for taking the time to create it would love to see more of these as valve shows off the new reworked maps :)
A note to where Overpass is located: While the map includes something very similar to the Berlin TV tower and shows German language at various occassions, funnily enough, the background of the map shows the classic panorama of the city Prague. Just a curious tidbit that seems to have gone unnoticed.
I think i played a short match on overpass agaist you a couple of weekends ago, it was very cool playing against you since I have been watching your videos since 2015-ish, and your videos are probably the reason why Ive played cs for years. I lost terribly of course, but it was still cool.
Overpass for me stays one of the best maps in CS. It Is also the first map where I (and my team) learned almost every single grenade line-ups/prefire positions. Seeing, how they re-made it and made it so atmospheric gives me euphoria, especially LONG. Huge thanks to Valve for finally making it look like an actual park.
What I liked about Overpass when it was firstly released is that it had similar vibes to cs_compound (CS Source map) since that map and Overpass are strongly based on the Water Hazard chapter from Half-Life 2.
That semi-transparent foliage is probably a bunch of tree models being partially culled from view. Props are meant to disappear once they reach a certain distance from the player, cleanly fading away with a dither pattern as they get close to the limit so you don't see them just pop out of existence. I imagine whoever's placed them hasn't set the cull distance high enough and they're just hovering at the limit.
that's what i thought too, i was on mirage the other day and discovered that right at the bottom of A ramp, you can see the palm trees fade in and out of the texture scaling phases
@@AkillesOfSweden Not if they're never actually meant to be distance culled at all and their default model is already low poly geometry you're never meant to see close up. It's likely just an oversight that the dithering is applied at all.
I think the maps that were already remade or made 2016 onwards by Valve like Dust 2, Nuke and ancient were already made in source 2 and were backported to Source 1. Which probably explains their lack of changes between them now. I think what shows it more obviously is that Source 2 maps generally use alot of models for detail compared to the original source maps especially when you consider half life: alyx's maps were mostly decorated by models.
Devs specifically said those maps werent made in source 2. Production of Nuke especially required them to add a bunch of new features to source just to get it working.
I haven't been playing CSGO for a long time, used to be nothing but a silver player. I love what they are doing and how they're keeping the game alive even now!
We've been able to see shader listing already by forcing cs2 stuff to show up in Dota2/Alyx tools, this includes water specifically you were curious about. And it in fact does support SSR, among other things that are particulaly interesting. It's actually quite customizable and there's enough inputs to make something nice looking and unique.
I really like the way the new connector looks. Great balance between improved visibility and a realistic look, as opposed to the somewhat cartoony parts of dust2.
why i ask. why are you able to post a video about so little and make it so much and so interesting. youre a true hardy boy in action! you had so many raging clues.
Csgo one of the best examples to use screen space reflections considering player should be aiming at head level and the main area you would look down (and break SSR) would be heaven when looking directly down or scoped in with the awp.
I love how the concrete pillar at B site has the bomb side blown away after years of constant explosions. Or maybe its supposed to be some environmental storytelling about how thats the spot the Ts need to place the bomb to bring down the bridge? Love all the new little details in the overhauled maps
To be fair, the white foam stuff on the water at the treatment plant is because it has been aerated with an impeller, it doesn't happen in regular sewage like that
What surprises me is Phillips not noticing the trashcan in the party area, LMAO that's a very big change since people used to 3x boost to see on Long A, but now a simple boost will seem to suffice. Also, the map that is most in need for a graphical overhaul is definitely Mirage
You mention the Tree from L4D2 being re-used in both versions, but one thing Overpass does that very few other maps do is re-use junk props that are *so old* they are literally Half-Life 2 assets. Currently, only Italy, Assault, and Overpass seem to re-use these junk props. The most notable ones are the "606" junk spray bottle and the "long" orange (drink?) bottle, which are easily seen throughout HL2.
The best part of CS2 Overpass is the visibility, you can finally see people in connector
CS2 will be colourful themed ( Official Poster consistent with the map which is Highly saturated and bright ).
Csgo is Dark, Greyish and Depressed themed ( EVERY Official Posters released so far are always Dark themed which are consistent to the In game theme )
I think every map in CS2 will be Happy and Colorful looking compared to CSGO.
I am not saying my preference but my observations so far. I don't understand the Toxic replies below
@@Vinicantstopcrying valorante child
@@Vinicantstopcrying Counter-Strike: Source had better suited graphics for its gameplay than whatever the hell CSGO was smoking.
I suspect someone at Valve's CSGO Art team got infected with Gears Of War disease and they didn't bothered to purge the Grey Filth before it was too late.
At least Valve finally fixed their worst aspect of the game, 10 years later.
@@LazyBuddyBan It's probably because the game back then was made from military references.
The dark and gritty themed will be missed but the whole visibility issue is sort over the top when it comes to the new CS2 overhaul maps.
I don’t play counter strike but it’s always interesting hearing Philip describe which inanimate objects he considers to be “bangable”
Take the crown
kinda weird considering his channel and all of his videos are based off counter strike
Best comment!
Probably ever
@@bane8305 his about section says ‘my 3kliksphilip channel does counter strike for people who don’t play counterstrike’, not that odd
THE FUNNIEST COMMENT SO FAR I LOVE YOU
i remember when my mum said "the overpasses are always bigger on the other side of the clip brush". wise words.
i dont get it
I assume it is a paraphrasing of "The grass is always greener on the other side".
About the original, was that a Episode I quote?
@@ScientiaFilms it's an idiom
i thought valve did an update today, now i’m gonna cry
Sober? Like how are you now, bud?
June 18, 2023
Same 😭
I'm not expecting any sort of comms on cs2 until the GO major ends
Yeah, me too. This one hurt
The water treatment plant investigation should be the standard for map comparisons from now on. Looking forward to footage from aztec ruins and italian countryside.
what about the US nuclear power plant? 3kliks is gonna have a lot of fun exploring all the locations.
so this is what the vacation he mentioned will be about
@@m00tes isn't Nuke based on Germany
@@kipchickensout original version was. The reworked one is in USA.
@@m00tes We have Tom Scott for that.
De_Salination is such a goodbad pun, I really want to see a water treatment defuse map now
@3kliksphilip please make it happen
it's funny to think why the t's would want to blow up a water treatment facility. demoralize the enemy? lmao
@@heberb Same thing for original dust2 - there was a lot of humanitarian aid supplies that the Ts were trying to destroy. Could be something like that.
Could be Israeli
@@heberb I assure you that putting a whole city literally in shit is a good plan to terrorize the population
5:30 "I'll need to know what's on the other side to know how bangable it is" I spat out my water
14 years for a tree is nothing!
that's quiet poetic when you put it like that, I wonder if the game devs feel the same about that model
Make this The Wilhelm Scream of video gaming industry, or at least for valve game lol.
CSGO used a lot of assets off Left 4 Dead. So... It makes to keep reusing the same stuff over and over again.
Did the tree say this to you ?
In the first map of HL:Alyx, there are props from HL2 and CS:S, like an awning and some junction boxes.
I am so glad they brightened up the dark areas of this map, but then again the orignal map has its own charm too, like the new maps dont feel like they are abandoned places.
Yeah it’s a shame the ambient occlusion is more brighter it really moves away from the dirty look
Now that you’re saying it I feel the same. Not the typical uncanny feeling of source maps.
Overwatchification
maps are all fullbright lmao
I honestly prefer that the maps don't feel abandoned anymore, Love little details like the dog on Inferno and the music club in overpass. They need to make more maps this way so the scenarios actually feel like a terrorist vs CT confrontation
That change 5:40 between versions of the map is so lovely
the editing in this video is insane!
now that you mention it, it was of a really high quality for this channel
you never fail to dissapoint even going outside to see this stuff
@@3kliksphilip Truly, when it comes to never disappointing you never disappoint 😂
Yo obviously that was a typo but now I'm forgetting what the actual saying is. You never disappoint? Or your never fail to amaze?
@@Matt-es1wn Both of those for that malaphor.
I'm actually not so sure it's meant to be sewage water, actually. Considering they're doing construction in the area, it seems silly and dangerous to have the whole area be full of raw sewage, especially the kind that can create foam. I think it's more meant to represent old rainwater that has gathered after the whole sewage system has been shut down. You see that remarkably often in construction sites, too. While it would be more accurate to have debris gathering on top of it, this doesn't look too far off from reality to begin with.
Look It's the guy , what's poppin man
i love you german peter
yes!
overpass is looking a lot more bangable 10/10 video philip
I am so absolutely devastated that they removed the swings
I'm devastated because they changed the tower 🙈
dropping an HE GRENADE there to make it do a full 360° spin will be in the past forever :c
as a spring rider fan I am absolutely non-devastated
Philip, you are always delightfully insightful, knowledgeable, and really really strange
"where they make the sewage before pumping it into our rivers" hahaha, great video as always Philip
6:05 damn, Germany in CS is so good they made it in real life
Overpass is a cool map
I wish Germany exists in real life aswell
Teams like BIG claim to be from there too. Such an influential place of fiction.
Inferno is such a cool map I wish Italians were real.
@@friendofp.24 Cache is such a nice map
I wish Chernobyl was real
@@mr.fister4738 I have some news for you...
"Fully rebuilt from the ground up, leveraging all of the source 2 tools and rendering features" made me lose my shit
overpass for me was ''the new map''. when did it become one of the older unchanged ones?
Realizing I’ve been watching you for so long. You and Jack frags
Jackfrags lol haven't watched that guy for a while now
I'll be brief. You are the best. Serious content always presented with incredible humor.
It would be great if there were more people like you in everyday life, which would also make the day more interesting. THAAAANK YOU!!!!!!
My favorite videos of yours is when you go around the maps and get in every corner and show all the weird stuff. I’m so happy I get to get it all again
lol thank you for this video Philip it really made my day,
the combination of going into things almost at a excruciating level of detail most would not, as well as being really funny and goofy with it made for a very entertaining and informative video, thank you for taking the time to create it would love to see more of these as valve shows off the new reworked maps :)
this guys constantly putting out better and better content. so very well done!
A note to where Overpass is located: While the map includes something very similar to the Berlin TV tower and shows German language at various occassions, funnily enough, the background of the map shows the classic panorama of the city Prague.
Just a curious tidbit that seems to have gone unnoticed.
I knew that those card textures looked familiar!
I mean it was german owned at one point
Your business trip at the end was phenomenal, thank you for this hard-hitting journalism 😂
I think i played a short match on overpass agaist you a couple of weekends ago, it was very cool playing against you since I have been watching your videos since 2015-ish, and your videos are probably the reason why Ive played cs for years. I lost terribly of course, but it was still cool.
is he good at the game :p
@@kras7537 i was master guardian 1 (or gn4) at the time and he seemed about equal to me and my friends
That blending/carry-over of the 'F' at 2:41 was gorgeous.
The best parts of these videos are always the business trips
Overpass for me stays one of the best maps in CS. It Is also the first map where I (and my team) learned almost every single grenade line-ups/prefire positions. Seeing, how they re-made it and made it so atmospheric gives me euphoria, especially LONG. Huge thanks to Valve for finally making it look like an actual park.
love the level of dedication
What I liked about Overpass when it was firstly released is that it had similar vibes to cs_compound (CS Source map) since that map and Overpass are strongly based on the Water Hazard chapter from Half-Life 2.
That semi-transparent foliage is probably a bunch of tree models being partially culled from view. Props are meant to disappear once they reach a certain distance from the player, cleanly fading away with a dither pattern as they get close to the limit so you don't see them just pop out of existence. I imagine whoever's placed them hasn't set the cull distance high enough and they're just hovering at the limit.
Shouldn’t the trees be using LODs instead?
that's what i thought too, i was on mirage the other day and discovered that right at the bottom of A ramp, you can see the palm trees fade in and out of the texture scaling phases
@@AkillesOfSweden Not if they're never actually meant to be distance culled at all and their default model is already low poly geometry you're never meant to see close up. It's likely just an oversight that the dithering is applied at all.
@@Interference22 that makes sense
@@AkillesOfSweden does cs2 even utilize lods?
I think the maps that were already remade or made 2016 onwards by Valve like Dust 2, Nuke and ancient were already made in source 2 and were backported to Source 1. Which probably explains their lack of changes between them now. I think what shows it more obviously is that Source 2 maps generally use alot of models for detail compared to the original source maps especially when you consider half life: alyx's maps were mostly decorated by models.
Devs specifically said those maps werent made in source 2. Production of Nuke especially required them to add a bunch of new features to source just to get it working.
I love you so much Philip, always making me laugh and making fun videos… well done
such an informative detailed video but I can't help but laugh trough most of it
Kliksphilip (all iterations) is somehow the comedic duo of "Funny guy and serious guy" merged into one entity. Or three entities, to be precise
the water will never look realistic until you can smell the sewage with your valve index 2 nose extension
very impressive how accurately you got the camera lined up
Alternate title suggestion: CS2 Overpass Over-Analysed. Maybe one for the future when we start breaking down the differences upon full release.
the transition between you talking into the overhaul trailer was perfect
I just found your channel today and I can't wait to watch some more tmrw.
Thank you for the Video Philip; they always brighten up my day.
Love your videos, and your brother 2kilksphilip's videos as well. Cheers
Another excellent video from Phillip, great work fam. Plymouth's finest
3:25 Sauce 1 looks pretty amazing ngl
The transition tho 2:40 🔥 👍🏼
The only guy to do a sewage treatment plant investigation based on a CS GO update
I haven't been playing CSGO for a long time, used to be nothing but a silver player. I love what they are doing and how they're keeping the game alive even now!
We've been able to see shader listing already by forcing cs2 stuff to show up in Dota2/Alyx tools, this includes water specifically you were curious about. And it in fact does support SSR, among other things that are particulaly interesting. It's actually quite customizable and there's enough inputs to make something nice looking and unique.
I really like the way the new connector looks. Great balance between improved visibility and a realistic look, as opposed to the somewhat cartoony parts of dust2.
Transition at 6:01 was a 10/10 good work Philip.
The fact that you actually went to a sewage facility to talk about video game water is what makes me love your channel
Lets make this channel boom again. Nobody talks about Counterstrike shit as detailed and graphic as this man!
Love how many banger jokes are packed in your latest videos :)
I like that there's a restaurant named "Wurst Hölle" (sausage hell) right above the toilets were people put hellish sausages
"The sewage factory, where they generate the stuff before pumping it into England's rivers" LMAO
phillip you should look at the already made fan maps / mods for cs2, like the maps and zombie escape
I love how he zoomed in when he replayed the audio clip about "the game being rebuilt from the ground up"
Watching your videos makes my life better.
This videos feels like it's fully rebuild from the ground up, leveraging all the youtube tools and video editing rendering features.
Finally there's the technology for grass, yay!
I love you put the Spitter sound at the tree part.
9:09 yo clever music transation here, from "crossing those islands" to "crossing those islands 2"
Going to a sewage plant to look at reflections grants you my respect lol. The dedication is unreal.
These seem like passionate map updates.
Oh baby the reflections in the puddles oooph
"The sewage factory, where they generate the stuff before pumping it into England's rivers"
the fact I finally have a PC powerful enough to run CSGO and now they’re rolling out a source 2 version of CSGO hurts me emotionally
Same for me. I wouldn't be able to run if it's even as demanding as Valorant 😞
5:28 "But I need to know what's on the other side before I know how bangable it'll be."
Fair enough.
why i ask. why are you able to post a video about so little and make it so much and so interesting. youre a true hardy boy in action! you had so many raging clues.
I just sit here realising that in five years we'll be missing the old overpass the same way we did miss old dust2 and nuke.
Csgo one of the best examples to use screen space reflections considering player should be aiming at head level and the main area you would look down (and break SSR) would be heaven when looking directly down or scoped in with the awp.
you thought your fecal matter pun would go unnoticed, but I noticed. 10/10
5:29 So true. I also always need to know what's on the other side to know if it is bangable or not.
i approve this analysis
This version of Overpass just feels like a cozy map. I love the aesthetic
I love how the concrete pillar at B site has the bomb side blown away after years of constant explosions. Or maybe its supposed to be some environmental storytelling about how thats the spot the Ts need to place the bomb to bring down the bridge? Love all the new little details in the overhauled maps
It would be cool to see if your agents’ lower legs would be soggy and brown after walking through the sewage. Kind of like the wet effect from GTA 5.
To be fair, the white foam stuff on the water at the treatment plant is because it has been aerated with an impeller, it doesn't happen in regular sewage like that
@@3kliksphilip 😳
seems like now you can bang everything in cs2!!! love it 😍
going in the real world for game engine comparisons, this is new territory.
Omg yes please analyse the nit and the grit I’m here for it.
this video was amazing, I NEED MORE!!
This man mentioning half life reminded me of the old days of valve. Also made me feel not alone when thinking of OG games
10:37 wow, what a master of hiding.
i love this kinda video, it has a lot of production
Looks amazing. Top notch remake
What surprises me is Phillips not noticing the trashcan in the party area, LMAO that's a very big change since people used to 3x boost to see on Long A, but now a simple boost will seem to suffice.
Also, the map that is most in need for a graphical overhaul is definitely Mirage
"I need to know what's on the other side before I know how bangable it will be"
Bro put so much effort in making the video that he almost got caught by the sewage police.
11:05 Someone forgot to renew their Sewage Observation license.
you are the nerdiest of nerds. i love it! best part of counter strike community
Wonder what's inside this crate. Don't worry it's more crates
What am I gonna get? What am I gonna get?
I hope cs2 makes it possible to pop balloons on party with a knife so i can have fun without revealing my position :(
oh how your graphic advancement comment aged so well
The arguably most important change to the map is that the train now looks like the actual berlin ubahn
Your dad's new album is awesome, I knew when I heard the song at 6:26 that you were going to use it in a video.
the L4D2 tree model is a good example of "if it ain't broke, don't fix it"
0:59 I'm unsure how "bangable" it will be 💀
"But I need to know what's on the other side before I know how bangable it will be"
- Genghis Khan
You mention the Tree from L4D2 being re-used in both versions, but one thing Overpass does that very few other maps do is re-use junk props that are *so old* they are literally Half-Life 2 assets. Currently, only Italy, Assault, and Overpass seem to re-use these junk props. The most notable ones are the "606" junk spray bottle and the "long" orange (drink?) bottle, which are easily seen throughout HL2.