CS2's New Office Analysed

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  • เผยแพร่เมื่อ 6 พ.ค. 2024
  • cs_office has had a minor overhaul for CS2 over CS:GO. But its roots stretch all the way back to CS:S in 2004, which makes comparing it with older versions all the more interesting.
    0:00 - Different Office Generations
    3:28 - Pretty shadows
    5:55 - Outdoor lighting
    7:38 - Skyboxes
    9:17 - My thoughts on CS2's skybox
    10:40 - CS2's Improvements
    11:26 - Smoothed corners?
    12:24 - Destruction
    18:22 - VALVE PLS FIX
  • เกม

ความคิดเห็น • 1.1K

  • @roughtimeroach
    @roughtimeroach 9 หลายเดือนก่อน +2739

    I’m glad they’re not ditching hostage modes

    • @lefunnyN1
      @lefunnyN1 9 หลายเดือนก่อน +285

      they cant
      hostage mode was literally the first og cs gamemode

    • @lightning8031
      @lightning8031 9 หลายเดือนก่อน +253

      I hope they rework agency, it has so much potential to be a competitively viable hostage map

    • @un1d
      @un1d 9 หลายเดือนก่อน +164

      @@lightning8031honestly I think agency is the most fundamentally flawed hostage map there is. I’d much rather see a reworked Italy (which they apparently did)

    • @lightning8031
      @lightning8031 9 หลายเดือนก่อน +20

      @un1d agency definitely is the most unbalanced map (close with office) but I think it would be cool to have it made better. I would also love to see Italy too tho.

    • @BespiPNT
      @BespiPNT 9 หลายเดือนก่อน +31

      why would it ditch the best map in cs

  • @JaredAF
    @JaredAF 9 หลายเดือนก่อน +421

    CS:S Office feels like a place from the early 2000s/late 90s with the wood paneling on the walls. Nostalgic

    • @Aninefivesiix
      @Aninefivesiix 9 หลายเดือนก่อน +73

      Ever since I first played 1.6 as a kid, I always thought the CS games took place in the early 2000’s in an alternate universe to half-life where things never went to shit.

    • @JaredAF
      @JaredAF 9 หลายเดือนก่อน

      @@astralplaneshittalker Yep

    • @user-it7mf5us8z
      @user-it7mf5us8z 9 หลายเดือนก่อน +2

      This wood paneling of CSS Officer for me looks like wood paneling in 90s cars.

    • @dontcrydoomer4787
      @dontcrydoomer4787 7 หลายเดือนก่อน

      @@user-it7mf5us8z 90s cars? wood paneling was the 70s dude XD

    • @circleinforthecube5170
      @circleinforthecube5170 5 หลายเดือนก่อน

      @@user-it7mf5us8z its very aesthethically pleasing

  • @DetectiveJones
    @DetectiveJones 9 หลายเดือนก่อน +106

    10:34 That "Valve, please break" Feels like such an amazing long-awaited pay off that absolutely delivers. The pun alone was great, but combined with the running joke is 10/10.

  • @tehpeasant
    @tehpeasant 9 หลายเดือนก่อน +737

    Man I love this map so much. It's maybe not the best map in the world to play competitively, but I played it endless hours on community servers in both CS:S and CS:GO. And seeing the old CS:S version makes me feel super nostalgic.

    • @Zaugr
      @Zaugr 9 หลายเดือนก่อน +32

      Office was and is the shiiiiiii. Loved how there was always a small, very regular community playing it on CSGO for the years I played it. Got very competitive and addicting, forming those rivalries and becoming so cracked at playing it to the point where people always accused you of wallhacks

    • @HOUCEMATE
      @HOUCEMATE 9 หลายเดือนก่อน +24

      I used to be on a 64-player server playing cs_office every goddamn day; the CS:S version of the map is truly goated.

    • @Spineblorg
      @Spineblorg 9 หลายเดือนก่อน +4

      When i played office for the first time i really enjoyed the tight and long corridors and how the windows would shatter.

    • @sunslap
      @sunslap 9 หลายเดือนก่อน

      The year is 2006, its 3am, no school tomorrow because its summer, you've been playing on a 40 player office server since yesterday afternoon talking shit to noobs and accomplishing absolutely nothing with your life.

    • @desktorp
      @desktorp 9 หลายเดือนก่อน +2

      yeee boi.. I played about 500 hours of office on 2 community css servers.. one was called SiX and the other was called BoSS

  • @fiend265x
    @fiend265x 9 หลายเดือนก่อน +362

    i absolutely love the fact that they released NOT a sunny map, it looks SO beautiful with this foggy overcast blue lighting, i wish they did the same with ancient because it's a perfect theme for this type of weather. thank you philip for 20 minutes of the best content this year.

    • @tyloho158
      @tyloho158 9 หลายเดือนก่อน +9

      i just want more night time maps like de_castle from Operation Breakout

  • @komrander7497
    @komrander7497 9 หลายเดือนก่อน +1612

    You could ask viewers to make maps in source 2 after the game releases like you did with de_fenestration maps and host them on a community server. Last time it was awesome and it would be really cool to see something like that again.

    • @jamess.7811
      @jamess.7811 9 หลายเดือนก่อน +64

      "de_fenestration" is so fucking funny

    • @virtualfroggy
      @virtualfroggy 9 หลายเดือนก่อน +7

      @@jamess.7811 oh my god i only just now got the joke

    • @XeZrunner
      @XeZrunner 9 หลายเดือนก่อน +8

      Especially given how much more awesome Hammer is in Source 2, I think it would be a fun idea!

    • @Macko_z_Bogdanca
      @Macko_z_Bogdanca 9 หลายเดือนก่อน +11

      also perhaps 3kliks coming back to making short tutorials about hammer would be cool too

    • @Ethiixx
      @Ethiixx 9 หลายเดือนก่อน +1

      Just go play on some Servers in the Browser with strange maps on them right now, theres so much to explore.

  • @KatWithCigarette
    @KatWithCigarette 9 หลายเดือนก่อน +702

    I really like the new offices lighting. Finally something that isnt just sunny and bright. Blue afternoon is quite nostalgic.

    • @Horrorz95
      @Horrorz95 9 หลายเดือนก่อน +83

      100% agree. The 6pm-ish downcast dusk blues contrasts so well with the warm indoor colors. It's indescribably comfy and the only thing missing is a little bit of snow and a louder soundscape.

    • @Malxer
      @Malxer 9 หลายเดือนก่อน +19

      I would agree but it's really disappointing to me the way they are handling some reworks. While new Inferno and Overpass leaks looked astonishingly good and modernized, other maps like Office or Mirage just get lighting and really small changes. Ofc this is subjective but I'd even add that some aspects of this maps are even better on older versions. Office on CS Source, for instance and as showned on this video, ha a really different color palette which made it look so much better. It's unrealistic to call it a proper rework because they are still using 20 year old assets, and it looks lazy and unfinished. It's just my opinion though. I hope they update all maps in due time like they showed with Overpass.

    • @halo7372
      @halo7372 9 หลายเดือนก่อน +8

      I completely agree, this is the kind of lighting i love to see out of winter/snow maps

    • @mythicalgod
      @mythicalgod 9 หลายเดือนก่อน +11

      @@Malxer I'm sure they will remake other maps later. I can't imagine them leaving nearly 10 year old maps untouched in a new game.

    • @Malxer
      @Malxer 9 หลายเดือนก่อน +8

      @@mythicalgod We can only hope. With Valve, who knows.

  • @MrTefe
    @MrTefe 9 หลายเดือนก่อน +363

    I cant believe office is already this old. I remember playing prop hunt there with my friends in Gmod

    • @sunhammer420
      @sunhammer420 9 หลายเดือนก่อน +12

      my guy office was the first map I ever played when I was introduced to counter strike and that was uhhh 1.5

    • @thatsaylary
      @thatsaylary 9 หลายเดือนก่อน +6

      ive played so much on this map on murder in gmod

    • @dereks6742
      @dereks6742 9 หลายเดือนก่อน +8

      Gmod prop hunt is way younger than this map XD

    • @ThisUsernameSystemF-ckingSucks
      @ThisUsernameSystemF-ckingSucks 9 หลายเดือนก่อน

      @@dereks6742 well duh, otherwise you wouldn't be able to have used the map in the mode...

    • @nazarary8836
      @nazarary8836 9 หลายเดือนก่อน

      ​@@sunhammer420little man humble yourself no2 ppl asked.

  • @Jofoyo
    @Jofoyo 9 หลายเดือนก่อน +202

    The corners are a product of the new smoothing group system, edges can now be defined as smooth or sharp. By adding additional geometry loops around the 90 degree edge, you can control the fall off of the smoothing without actually beveling the corner.

    • @DarkSwordsman
      @DarkSwordsman 9 หลายเดือนก่อน +4

      Weird, I'd feel like just beveling the corner would be better no? Since you'd technically have one less edge to work with and less geometry. That'd be n+1 per corner if it had two loop cuts near the edge.

    • @Jofoyo
      @Jofoyo 9 หลายเดือนก่อน +18

      @@DarkSwordsman It'd be the same amount of geometry actually, since you'd still want 3 edges. Source 2 uses edge smoothing rather than polygonal smoothing, so an edge gets marked as smooth rather than the whole polygon. With just 2 edges that'd mean to have smooth normals the whole length of the wall would have it's normals averaged out around the corner and it'd shade weird.
      It *would* be more ideal to just use a bevel, but in the case of porting the old maps to the new engine, this is much easier because the ported geometry is less than ideal and would need a lot of tedious clean up. And doing it this way looks identical from a shading point, which matters more than having that subtle geometry offset.
      Besides, in the grand scheme of things, this additional geometry doesn't matter in the slightest in terms of performance. Poly-count pretty much doesn't matter, especially with how low fidelity most of the models are anyway.

    • @stevethepocket
      @stevethepocket 9 หลายเดือนก่อน

      Well, now I have to test whether you can put two sides of a 90-degree corner in the same smoothing group in Source 1 and what it'll do if you do. I feel like you could get... _something_ interesting to happen, but you'd need to turn the lightmap scale way up (or down, depending on your definition) to make it look nice. That's the other big change here: dynamic luxel scaling. Those beveled corners in the parking garage looked terrible because, in Source 1, you can only smooth edges if all of the faces involved have luxels that are smaller than the narrowest face. And that would be a huge waste of memory so they didn't do that. But Source 2, I think, can seamlessly blend between lightmap scales, make luxels that are rectangular rather than square, and possibly even bend them around smooth corners. I dunno, we'll have to see if there's still a mat_luxels equivalent and see what it reveals.

    • @spiderjerusalem8505
      @spiderjerusalem8505 9 หลายเดือนก่อน

      What's the difference between geometry loop and beveling?

  • @Verbalaesthet
    @Verbalaesthet 9 หลายเดือนก่อน +190

    I was really sad when the pictures wouldnt fall off the walls anymore. I wish they would bring that back since it was awesome.

    • @MilosCsrb
      @MilosCsrb 9 หลายเดือนก่อน

      They forgot what fun is 😢

    • @tylerwhitney3443
      @tylerwhitney3443 7 หลายเดือนก่อน +5

      I'm so old that I remember when bullet holes on walls was a big deal, circa 1995

    • @scarlettNET
      @scarlettNET 6 หลายเดือนก่อน +4

      I bet it'll never get added back in because of "competitive viability" or some stupid shit like that

    • @sapphiredagon
      @sapphiredagon 3 หลายเดือนก่อน

      @@scarlettNET It's Office. The real reason it won't get added back in is because Valve won't touch Office.

  • @sulphurous2656
    @sulphurous2656 9 หลายเดือนก่อน +73

    I still think the CS:S version of the map is the most iconic despite the minor improvements in CS:GO. Especially with the outside views and the color scheme indoors. I'd like to see a combination of the two in CS:2 a lot.

  • @ApertureAce
    @ApertureAce 9 หลายเดือนก่อน +36

    I always felt like CSS Office was so cozy and warm looking. Glad to see a return to form.

  • @LeviKanal
    @LeviKanal 9 หลายเดือนก่อน +41

    Its insane how good lighting can make low poly models look modern, im currently building a scene with very low poly furniture without any materials just flat textures but with Unreal lighting it still looks pretty good

    • @B.M.Skyforest
      @B.M.Skyforest 9 หลายเดือนก่อน +9

      I remember when I thought back in the day that adding high poly props will make the graphics much better. So I did and couldn't understand why it didn't work. After some time I realized that it's indeed mostly in the lighting

    • @imembridibuddha
      @imembridibuddha 9 หลายเดือนก่อน +6

      Some games with RTX Remix look improved in every way despite their models and textures being unchanged

    • @circleinforthecube5170
      @circleinforthecube5170 5 หลายเดือนก่อน

      source engine models were always designed to mimic the real world well, EVERY piece of technology from CSS and L4D2 is based off real computers, the beefy pc is an optiplex, the printer is a HP laserjet
      it works so well because its simplistic, as a kid and even teenager i was hard pressed to notice the source models low textures

  • @gumpum8760
    @gumpum8760 9 หลายเดือนก่อน +155

    I can't even express how much i love you and your videos philip. you are my favorite youtuber for the last 10 years or longer.

    • @beataoo
      @beataoo 9 หลายเดือนก่อน +7

      Philip is da goat

  • @MetiriPersonal
    @MetiriPersonal 9 หลายเดือนก่อน +61

    love your use of shorts lately as little teasers to your full videos. didnt think we were going to get such an exhaustive look at office after that short, so this is a nice surprise. thx for your effort

  • @MorizanTV
    @MorizanTV 9 หลายเดือนก่อน +20

    fun fact, in source the deagle has exactly the amount of bullets to smash every window and knock off every painting on the map

    • @strakhovandrri
      @strakhovandrri 6 หลายเดือนก่อน

      Do you have to do stuff like shooting through a couple of windows with one bullet or is it "one big vertical rectangle - one small round"?

  • @ghashmog7369
    @ghashmog7369 9 หลายเดือนก่อน +18

    I love how you take in consideration every detail in games
    I think you truly revived my passion for the art that are videogames maps

  • @Macusercom
    @Macusercom 9 หลายเดือนก่อน +6

    12:45 It's just a little thing but the fact that the audio is panned left and right according to the split video is just a little detail that makes these videos perfect

  • @AntonioZL
    @AntonioZL 9 หลายเดือนก่อน +1

    The fact your videos have always started & ended abruptly and often contain tangents on the topic makes sections of them surprisingly good full-video-like shorts. I feel like most of them could be broken down into segments and posted as independent shorts (which, of course, is something you done with this one and sorta has been doing for the past few months). Great video as always, Phil.

  • @ShonkV
    @ShonkV 9 หลายเดือนก่อน +15

    3kliksphilip got upgraded from "one of my favorite TH-camrs" to "my favorite youtuber" for me.

    • @armaanmodi
      @armaanmodi 9 หลายเดือนก่อน

      THAT'S the power of office

  • @bxbbyxx
    @bxbbyxx 9 หลายเดือนก่อน +14

    It's extremely impressive just how good CSS office looks to date. Great times playing the community server Office Of Pain (OOP) - they had their own ranking system.

  • @cowbats
    @cowbats 9 หลายเดือนก่อน +11

    I'm so glad Valve is keeping Office and even remastering it, it's the only map I've played for years :']

  • @eevilBud
    @eevilBud 9 หลายเดือนก่อน +8

    honestly surprised we didn't dwell on those icy paths more, incredibly real! i got a slight panic when you walked across them so fast

  • @johnnyguitar8067
    @johnnyguitar8067 9 หลายเดือนก่อน +11

    The smoothed corners are a cool feature in Source 2 hammer, where you can automatically create small edge loops around corners and make edge shading smoother. HL:A used this technique a lot, and I also use it often when making my own maps

  • @420Pizza2
    @420Pizza2 9 หลายเดือนก่อน +6

    Office will always hold a special place in my heart. My first CS game was CSS in 2009 and the first server i tried was a 24/7 office server and i ended up playing there for hundreds of hours. I actually didnt even know CS was a competitive game until CSGO came out 😅

  • @chewygamerz2
    @chewygamerz2 9 หลายเดือนก่อน +12

    Watching your map analysis videos takes me back to when I was younger while playing games and exploring my favorite maps from Halo and Call of Duty in a private match by myself, just admiring all of the details that developers had put in and making up my own fun little stories about the map in my head (sometimes with friends lol). I used to have so much fun looking at all of the details developers put into their maps, I'm happy I get to feel that again when I watch these videos. Keep up the great work dude!

  • @ugoiltartarugo1041
    @ugoiltartarugo1041 9 หลายเดือนก่อน +25

    You're the only youtuber i truly enjoy watching, no one else makes content not even close to how you do it, i love looking at every tiny detail of a map, physics and lights, and no one does it better than you, definetly my fav youtuber, don't stop bringing videos like these

  • @TIANLive
    @TIANLive 9 หลายเดือนก่อน +2

    I find it weird that youtube fails to put some of your videos into my notification center, even in my subscribtion tab :(
    Love the vids and keep up the great work Philip

  • @Hostile2430
    @Hostile2430 9 หลายเดือนก่อน +8

    Cannot wait to see CS_Italy I saw in trailer they made some changes to the map and the lighting also looks beautiful
    I hope they also add more hostage maps like Siege and Estate

  • @Wyte_Knight
    @Wyte_Knight 9 หลายเดือนก่อน +9

    15:18
    I wasn't prepared. I laughted so hard at the cut just after you shot him xD
    "And that, ladies and gentlemen, is how to talk about a reskinned map for 19 minutes"
    Oh, if only you knew. You did a lot more than that, you helped someone who had a really shitty day to be able to think to something else for 19 minutes. To laught with you, to appreciate some subtilities about a game he will probably never play.
    And that's only for me. Thanks Philip.

  • @Schlammschlacht
    @Schlammschlacht 9 หลายเดือนก่อน +2

    I love how in almost every (?) video you manage to include Operation Flashpoint's main theme. Really brings back memories for me! Now, could you also include 'Lifeless' from that game's soundtrack?

  • @andoniverse
    @andoniverse 9 หลายเดือนก่อน

    i’m never unimpressed by the effort you put into your videos keep on killing it and ur music kit is SO HARD

  • @jonathan.t.
    @jonathan.t. 9 หลายเดือนก่อน +4

    15:18 those few frames of philip "accidentally" shooting the hostage made me chuckle for the rest of the video. good stuff mate
    edit: 16:27 too

    • @vbreak173
      @vbreak173 9 หลายเดือนก่อน

      I scrolled down only to see if somone noticed it ! It's son funny

  • @elliot9634
    @elliot9634 9 หลายเดือนก่อน +4

    "valve please break" phillip always brings a smile to my face. simply a treasure.

  • @cs3705
    @cs3705 7 หลายเดือนก่อน +1

    I love your super in-depth analysis of these small details man. I used to get obsessed finding every little detail, testing all the physics, making mental notes about how the graphics could be improved. It's so cathartic to see someone else who cares about all this crap as much as I do xD

  • @CarlRayanitch
    @CarlRayanitch 9 หลายเดือนก่อน +2

    you perfectly analysed this map, i love how this map is snowy and warm at dark ♥

  • @blank6184
    @blank6184 9 หลายเดือนก่อน +6

    I would love to see you do another mapping "contest" for your control point gamemode. I still remember how much fun cp_entrenched was!

    • @TheRealL1R
      @TheRealL1R 9 หลายเดือนก่อน +2

      I still remember how much fun CP was!

  • @hisshame
    @hisshame 9 หลายเดือนก่อน +3

    This map is all my friends play. All these years later i still love it

  • @ValiantNorth
    @ValiantNorth 9 หลายเดือนก่อน

    I like how you kept shooting the hostages, that really took me back.

  • @vxlentino
    @vxlentino 9 หลายเดือนก่อน +2

    So much better when Philip is uploading regularly

  • @ValxiiVi
    @ValxiiVi 9 หลายเดือนก่อน +8

    I'm so excited for this. I hope the casual office community stays just as fun and chaotic in CS2

  • @DarkSwordsman
    @DarkSwordsman 9 หลายเดือนก่อน +3

    12:00 more normal maps! In Blender, you can replicate this with the "Bevel" node in the shader editor. And then it can be baked into a texture. These types of things would probably be good with the level of quality you can probably get from imported models now.

  • @n1conic
    @n1conic 9 หลายเดือนก่อน

    The last minute was pure comedy gold, thank you so much for that!:D

  • @WALOWALOWALOWALOWALOWALOWALOW
    @WALOWALOWALOWALOWALOWALOWALOW 9 หลายเดือนก่อน +1

    This map will always hold a special place in my heart. I was first introduced to CS on an office deathmatch server about 12 years ago and instantly fell in love

  • @Enivoke
    @Enivoke 9 หลายเดือนก่อน +4

    Hey Philip, you’re going to make SDK tutorials? I miss them from a decade ago! For CS2 ofc!

  • @pr0pheit
    @pr0pheit 9 หลายเดือนก่อน +3

    im so excited to play my favorite map remastered

  • @OriginalRaveParty
    @OriginalRaveParty 9 หลายเดือนก่อน +1

    Such a thorough breakdown. Top work 😎⭐

  • @AzPureheart
    @AzPureheart 9 หลายเดือนก่อน +2

    Just rq, wanted to say, love that youtube has def. realized that i like Kliks' vids, and not just "cs:go" which is true because i love mapping, i love the art and the mind behind it. Thanks for your videos Philip!

  • @666Shinedown
    @666Shinedown 9 หลายเดือนก่อน +14

    As someone who only plays Office, I see this as an absolute win.

    • @MEGAMIGA
      @MEGAMIGA 9 หลายเดือนก่อน +1

      Me too!

  • @elin4364
    @elin4364 9 หลายเดือนก่อน +3

    as a graphics programmer, its always fascinating seeing your takes on these things. Some things you point out have very technical explanations and idk something about you pointing out for example hard vs smooth shading and how decals get drawn over other geometry is just so fun
    love your videos :)

  • @austinker6922
    @austinker6922 9 หลายเดือนก่อน

    I love your vids so much thank you philip, the old era arma music while watching the spinning antenna was very entertaining ❤

  • @bernardyn
    @bernardyn 9 หลายเดือนก่อน

    Great video Phil, had a few good chuckles. Cheers

  • @mintce2238
    @mintce2238 9 หลายเดือนก่อน +4

    I would love an Office_2 of some kind that keeps the same building but with balance tweaks, different spawns, more routes, and as a defuse game mode.

    • @rocktheboat56
      @rocktheboat56 9 หลายเดือนก่อน +2

      Making office a defuse map defeats the entire design of the map, tell me you dont play office without telling me you dont play office

    • @mintce2238
      @mintce2238 9 หลายเดือนก่อน

      @@rocktheboat56 You're aware that the Office community has a defuse version of the map already right? It's possible to recontextualize a map, especially if you're making a sequel to that map. Quit being an asshole and just use your fucking imagination.

  • @HeisenbergFam
    @HeisenbergFam 9 หลายเดือนก่อน +21

    Philip showing 2004 version of CSS makes me nostalgic, 19 years later and Valve still doesnt know how to count to 3

    • @awppenheimer
      @awppenheimer 9 หลายเดือนก่อน

      Shut your mouth your comments are generic and annoying

  • @bulletbeatboxer
    @bulletbeatboxer 9 หลายเดือนก่อน

    thank you for making a video on my favourite map :)

  • @ultrahevybeat
    @ultrahevybeat 9 หลายเดือนก่อน

    there are many skybox focused channels that i follow but i would love some skybox focused videos from you aswell!

  • @catzfive
    @catzfive 9 หลายเดือนก่อน +3

    Appreciation for de_office ❤

  • @LiamMoffitt
    @LiamMoffitt 9 หลายเดือนก่อน +6

    the source 1 version clears the rest IMO. I love the wooden clap boards and the lighting, it all feels like a real office and less like I’m in a color graded movie set. The OOB details are nicer and the outdoors has hints of sun coming through the overcast sky. I’d love to see office get a proper remake, but, it’s office. then again, we’re getting an entire Italy remake so who knows lol

    • @circleinforthecube5170
      @circleinforthecube5170 5 หลายเดือนก่อน

      early 90s/late 80s interior designers making a incredibly aesthetically pleasing space just for some doctors office

  • @declanrex9435
    @declanrex9435 วันที่ผ่านมา +1

    Phillip has stereo mixed the side by side comparisons to have respective sound effects come from the correct ears. This stuff is why he’s the goat

  • @snah64
    @snah64 9 หลายเดือนก่อน

    I like this technique of breaking these larger videos into lots of small parts and then stitching them back together for subs. Clever stuff.

  • @keinname2481
    @keinname2481 9 หลายเดือนก่อน +3

    damn the original skyboxes were fucking amazing
    so much more interesting and creative for some imaginary story

  • @desktorp
    @desktorp 9 หลายเดือนก่อน +5

    woah woah woah.. it was bad enough when they made it so you have to carry the hostages, but now you can't even kill them?! Valve why do you destroy our traditions?

  • @aria8928
    @aria8928 9 หลายเดือนก่อน

    So excited for the video on cs2 overpass. The leaks on that map have looked amazing

  • @lunaletuna
    @lunaletuna 9 หลายเดือนก่อน

    now this is the content I can eat food to :3
    the smooth corners mmmmmmmm
    looks like pog normal maps, I wonder how you define them in the hammer editor

  • @sulphurous2656
    @sulphurous2656 9 หลายเดือนก่อน +3

    Using Stable Diffusion to simulate skybox backgrounds based off in-game screenshots is exactly the kind of thing I'd expect Source players/mappers/modders to use this software for.

  • @Malxer
    @Malxer 9 หลายเดือนก่อน +5

    The hostages look terrible... Also, where's the Anarchists? Valve, please fix.

  • @randylahey3534
    @randylahey3534 9 หลายเดือนก่อน

    S+ tier video, I love the new CS2 content! Keep it coming Philip!!!

  • @sdht6107
    @sdht6107 9 หลายเดือนก่อน +5

    cs2 is a example of how bad other engines optimisation is. this looks great and can run on my 980gtx at 200fps+ at 1080p

    • @Ultra289
      @Ultra289 9 หลายเดือนก่อน

      I mean thats becuase the other games look SIGNIFICANTLY better than cs2...

    • @sdht6107
      @sdht6107 9 หลายเดือนก่อน +1

      @@Ultra289 i dont think so

  • @exxieexxie
    @exxieexxie 9 หลายเดือนก่อน +3

    OFFICE ENJOYERS -->

  • @Littlefighter1911
    @Littlefighter1911 9 หลายเดือนก่อน

    I can't wait to get the Source 2 Hammer and Map Editor.
    Even if I'm only going to play around with it for a few hours,
    the possibilities just look so amazing.

  • @taliesine.8343
    @taliesine.8343 9 หลายเดือนก่อน

    Damn, you are always putting so much effort in your videos. Reguarly while watching this video I was amazed of how much you are willing to showcase. Every sentence you say is fitted with a different perfect shot of the thing you are talking about. All the time talking about this stupid, amazing little game which exists since more than 20 years

  • @Malxer
    @Malxer 9 หลายเดือนก่อน +4

    ANARCHISTS. WHERE.

  • @Oalofa
    @Oalofa 9 หลายเดือนก่อน +3

    S&box the new Source 2 game has their own version of office for those curious but its fan made, still incredibly made.

  • @Jaack__
    @Jaack__ 9 หลายเดือนก่อน

    I just love Office, thank you for uploading this videos! ❤

  • @iGoNorth
    @iGoNorth 9 หลายเดือนก่อน

    Just finished the video, this is a masterpiece. Love u Philly D 😘

  • @Megaphonix
    @Megaphonix 9 หลายเดือนก่อน

    that whole projector shadow thing is insane. the carabiner shadow on the clothing... 🤯

  • @guffingtonreal
    @guffingtonreal 9 หลายเดือนก่อน

    I always love the sense of humour in your videos.

  • @bryce4479
    @bryce4479 7 หลายเดือนก่อน

    the improved lighting is showcased so well in this video. wow.

  • @DerPhiL
    @DerPhiL 9 หลายเดือนก่อน

    Really nice video!
    Does player models reflects in the ice/water on the ground and windows?!?!
    I don't like the broken-window effect.... why does the shred flies into the shooter direction?!?! I love the CSS physics! I m also missing the tons and descruction!

  • @jholotanbest2688
    @jholotanbest2688 9 หลายเดือนก่อน

    You got me for the whole 19 minutes. This stuff was thrilling.

  • @Moraltomten
    @Moraltomten 9 หลายเดือนก่อน

    The Operation Flashpoint music to the antenna was an amazing touch.

  • @amfk8079
    @amfk8079 7 หลายเดือนก่อน

    Gabe is killing it. printing money over there

  • @timeisnowhere213
    @timeisnowhere213 9 หลายเดือนก่อน

    Absolutely amazing vid! Beautifully said

  • @neurathal0n534
    @neurathal0n534 9 หลายเดือนก่อน

    I love your writing so much Phil

  • @mr.business4941
    @mr.business4941 9 หลายเดือนก่อน

    Every one of these map videos get me more and more excited for this game!

  • @clear9104
    @clear9104 9 หลายเดือนก่อน

    god tier content as always, tysm philip

  • @AkalaFPS
    @AkalaFPS 9 หลายเดือนก่อน

    DIDN'T EVEN NOTICE THAT WAS 19 MINUTES LOL very entertaining thank you

  • @sandrocarletto9386
    @sandrocarletto9386 9 หลายเดือนก่อน +1

    i cannot believe he makes fire extinguisher and projector videos so intriguing for me to watch

  • @TheSunIsMyDestroyer
    @TheSunIsMyDestroyer 9 หลายเดือนก่อน +1

    blocking that entrance with the shelves is the best part of office

  • @epicmetod
    @epicmetod 9 หลายเดือนก่อน

    Wow those Source2 lightings, smoooooother than my brain.
    This 1:29 look like a photograph!

  • @HiLoMusic
    @HiLoMusic 9 หลายเดือนก่อน

    Legendary vid mate

  • @EthicalAllele
    @EthicalAllele 9 หลายเดือนก่อน

    This one finally showed up in my sub box. Hope the issue is fixed for me… for now
    Edit: Just noticed the other two videos you uploaded are not in the sub box :’(. Very weird from TH-cam

  • @Zakarothgx
    @Zakarothgx 9 หลายเดือนก่อน

    i bought your music kit for around 70 cents. LOVE IT!

  • @satisfaction394
    @satisfaction394 9 หลายเดือนก่อน +1

    The fire extinguisher in paper room is a boost spot wich works with one way smokes

  • @KabelkowyJoe
    @KabelkowyJoe 6 หลายเดือนก่อน +1

    5:00 So much fun projecting shadows on you butt, btw. found incredibely well made presentation and channel to anyone who want to understand 3D graphics (in this case how opengl does that) - shadows ait easy
    His name is Cem Yuksel - Interactive Graphics 15 - Lights and Shadows. He "lives" inside GPU this is level of his understanding every detail. Episode 22,26 is all about modern ways making light and casting shadows.

  • @mikfhan
    @mikfhan 9 หลายเดือนก่อน

    What else would you do friday afternoon? Videos on Source maps, of course! I love how the flashpoint/arma music has become the theme jingle for JANK :D

  • @Perambulous
    @Perambulous 8 หลายเดือนก่อน

    my favourite map is militia. at night. in the snow. at christmas. the atmosphere is so cosy i often played it on casual with others, with bots and sometimes just on my own, taking in the themes and the sunset backdrop and the snowman and how u can go under the stairs next to the tree and break the wall upstairs

  • @SirFreelanders35
    @SirFreelanders35 9 หลายเดือนก่อน

    Hey Philip, has Valve done any updates for weather effects in source 2?
    As I haven't seen it officially utilized by Valve in source 2 yet as I don't have access to the beta, and Valve has never used any rain or snow in half-life Alyx, I still think it Kinda peaked in tf2 (on the maps coldfront and harvest) and in Left for dead 2 (during the Hardrain and the Passing campaigns.

  • @de_rby
    @de_rby 9 หลายเดือนก่อน

    i was unaware of the goofy noclip animation in cs2 😅 caught me off guard but i love it

  • @VietVuHunzter
    @VietVuHunzter 7 หลายเดือนก่อน

    By the time CS:S was released, it was a ground breaking change. My best time was in 2007-2009 with my small group playing CS:S. It was so fun back then.