having only used source 2 hammer, I can't believe how many basic features source 1 hammer lacks. Looks like valve took some inspiration from hammer++ lol
@@ivan.jeremic in CS2 (the best version of hammer 5 available) you can install the workshop tools in the settings menu. CS2 requires a gpu capable of ray tracing though so if you don't have that you can use the half life alyx or steamvr workshop tools
Huge respect goes to ficool2 for making such incredible QOL changes for what every Source mapper knows and... knows about the original Hammer. I almost QUIT mapmaking for GMod because I didn't want to have to put up with Hammer's BS, but since Hammer++ came along, I was more happy than ever. EDIT: Missing textures spotted at 5:13.
Last i used hammer was around 2013. A couple days ago i was minding my own business (doing nothing) and out of nowhere i remembered Hammer exists and i should definitely try to make a map. How lucky i was to find out (after a short while post downloading normal version) that a ++ version exists. Downloaded it right away. 👏🏻
Same problems with other game's editors. (radiant for example) constant compiling and checking ingame if what you were working on was still working as intended. camera's elevators etc. placing props etc. this is likely why you never get a elevator that can go 100 floors. It's possible but it's sooooooo much work and everything has to be in the right places with correct values everywhere. One value off and it's broken.
Well for gmod it is not all that impressive. Those you show in the video, yes, excatly. Time saving! But it is not perfect, as I cannot test my map without opening the regular hammer. For some reason I cannot configure the compile to build for gmod.
@@Marduk401 Ok good now that i have your attention, there's a site for students called mapify, if you're still a student i suggest ya to get there mapify uses AI and makes a "mental map" so it's pretty much it Don't ask me why I'm saying this, might be important lmao
Unreleased map for my hub project, was trying to make a lobby experience like Gmod Tower, but mixing aspects from other games such as The Sims. Might release what I have sometime soon
Source will not die with the release of Source 2, thus games like Garry's Mod will still need Hammer, because I don't think the Hammer 2 will be compatible with Source1
brush merging? NICE 1. old style you have to waste a lot of time making sure brush faces that player cannot see have no texture applied. this takes so many time....
Hamer++ is better than the shitty Source2 Hammer editor.... God fucking damn it it's so frustrating and idiotic.... They somehow managed to make a level editor both easier and harder than the old one.... I'm currently working (or at least trying) on a CS2 map and i'm on the brink of loosing my mind. Lack of tutorials or shit tutorials that don't explain shit.... And developers on their official websites have not updated a shit ton of informations..... I think i will just stick with the source1 a few more years till they fix the damn Source2.
It's a crime that Hammer ++ doesn't have support for L4D2 :/
Soon!!!
Does it have suport for Left 4 Dead 1?
it works under csgo version, but it has a few errors
@@samuelbi11 i could never get it to work at all
@@JerryKid72 a few errors
having only used source 2 hammer, I can't believe how many basic features source 1 hammer lacks. Looks like valve took some inspiration from hammer++ lol
It's Hammer++ took some inspiration from Source 2 Hammer.
Where can I get Source 2 Hammer? I can't find it under Tools?
@@ivan.jeremic in CS2 (the best version of hammer 5 available) you can install the workshop tools in the settings menu. CS2 requires a gpu capable of ray tracing though so if you don't have that you can use the half life alyx or steamvr workshop tools
source 2 hammer inspired hammer++.
This is a wonderful high quality video to find out of no where :)
yup, in editor lighting. im absolutely sold.
The quality of the video is insanely good!!! I honestly thought I was watching some big channel
This is the most high energy hammer editor video I've ever seen lol
The quality, the humor, the performance and the pacing. Very nice video
Nice video! I love Hammer++ and we're living in an interesting time.
Been using Hammer+ for a few years now, not having to guesswork lighting is alone enough of a reason to ditch vanilla Hammer entirely.
Huge respect goes to ficool2 for making such incredible QOL changes for what every Source mapper knows and... knows about the original Hammer. I almost QUIT mapmaking for GMod because I didn't want to have to put up with Hammer's BS, but since Hammer++ came along, I was more happy than ever.
EDIT: Missing textures spotted at 5:13.
Last i used hammer was around 2013. A couple days ago i was minding my own business (doing nothing) and out of nowhere i remembered Hammer exists and i should definitely try to make a map.
How lucky i was to find out (after a short while post downloading normal version) that a ++ version exists. Downloaded it right away. 👏🏻
Make anything interesting?
holy moly! the editing is hilarious!!!
Professional video with perfectly placed humor... well done!
hammer++ is just another source sandbox game with a built in editor
Same problems with other game's editors. (radiant for example) constant compiling and checking ingame if what you were working on was still working as intended. camera's elevators etc. placing props etc. this is likely why you never get a elevator that can go 100 floors. It's possible but it's sooooooo much work and everything has to be in the right places with correct values everywhere. One value off and it's broken.
The CS:GO source code leak just keeps on giving.
i love hammer++, i havent made a map in a loooong time and im currently adding surfable walls all over de_nuke, the gizmo is so hype!!!!!!!!!!!
Hammer ++ is a superpower tool. I can almost all with it.
Thank you MrROFLMAN very cool ! thanks to you I know of the existence of hammer++
6:26 this is actually kind of a game changer for certain tf2 maps
Nice background music man (give me your tots napoleon)
This is gonna be so much better
Great video, and funny too, thanks my friend. Hug from Portugal
Amazing high quality video
As someone whose used to working in more designer friendly modding programs, but is new to hammer, hammer++ is needed.
If they ever add trenchbrooms 3d mode Bush editor, this thing will be my most favorite mapping software
Oh god yes, going back to Hammer (Hammer++ even) after getting used to Trenchbroom was a nightmare.
good video. thanks for the information
2:16 caveman when fire was invented be like
This vid has some dank editing
Damn the fist point about finding models was enough to give me ptsd 😅
the sprinkle tool was in the og hammer!
I wish Hammer++ was 64bit. That would be the cherry on top.
love this video
Dang did i see Corn Hub at 8:04
hammer++ doesnt work when i place triggers they dont appear ingame
love the vid only prob how to I make the map (unless I am forgetting sm)
Waiting for the day it gets an update though
i fucking love your videos
i love this video
yes sause engine my favorite
This video rules
Well, I started mapping with hammer++ and I don't feel confused in any way
Hammer++ doesn't have any of these features, I downloaded it and loaded up a completed map of mine and nothing was changed..
The only problem with Hammer++ is it's incompatibility with Black Mesa's Hammer :(
Is there a way to render env particles?
Well for gmod it is not all that impressive.
Those you show in the video, yes, excatly. Time saving!
But it is not perfect, as I cannot test my map without opening the regular hammer. For some reason I cannot configure the compile to build for gmod.
clickbait
left image is with fullbright
right image is without fullbright
same map, same engine
The editor technically has fullbright, and did not have the abillity to disable It. It could not render lights.
how i fix when i want conpile my map i cant compile it even basic map with no leak
But is it one of the reasons i can't add list materials to Gmod Materials tool ? Or i just messed up the scripts ?
I would love to us hammer ++, but you CANT LOOK AROUND WITH SCROLL WHEEL!
hover mouse to 3d viee, and press z.
i have an question how to anchor props so when i play the game they dont move or fall
please help me
wish hammer++ had a native portal 2 version. oh well...
i mean, the csgo version works fine.
found this video by accident wtf this is oogabooga
im using hammer for gold source only
but could you make a left 4 dead 2 map using this new hammer
the fact i cant use hammer++ for dod:s is a sin
you over-do it with the jokes in a video like that.
the video and the channel is his, the edition is his, you're a viewer, choose another overview if you want a SERIOUS video.
@@thelastcube7886 I can criticize what I want. Goodbye.
@@Marduk401 Ok good now that i have your attention, there's a site for students called mapify, if you're still a student i suggest ya to get there
mapify uses AI and makes a "mental map" so it's pretty much it
Don't ask me why I'm saying this, might be important lmao
real
whats the map in 4:43
Unreleased map for my hub project, was trying to make a lobby experience like Gmod Tower, but mixing aspects from other games such as The Sims. Might release what I have sometime soon
if only it would support portal 2
In the website it says use the garrys mod version for portal 2
"Stop wasting your time with outdated software"
Welp, hello Unreal 5
Well this just became obsolete with Hammer 2 release right around the corner
Source will not die with the release of Source 2, thus games like Garry's Mod will still need Hammer, because I don't think the Hammer 2 will be compatible with Source1
You can't use hammer2 with source1
@@apchistuz look forward not backwards
@@apchistuz
wrong , cs go new maps were made in source 2 and ported to source , talking about new nuke inferno dust 2.
@@MaYeRsDz94 the tool to port source2 to source isnt publicly available
Is it free tho?
yes, completely free
brush merging? NICE 1. old style you have to waste a lot of time making sure brush faces that player cannot see have no texture applied. this takes so many time....
Male_02
xD cornhub etc.
So this is how RTX games are made.
what
@@apchistuz RTX on: You're Mom RTX Off: Gamer swag to the max
666 views 💀💀
Hamer++ is better than the shitty Source2 Hammer editor.... God fucking damn it it's so frustrating and idiotic.... They somehow managed to make a level editor both easier and harder than the old one.... I'm currently working (or at least trying) on a CS2 map and i'm on the brink of loosing my mind. Lack of tutorials or shit tutorials that don't explain shit.... And developers on their official websites have not updated a shit ton of informations..... I think i will just stick with the source1 a few more years till they fix the damn Source2.
unfunny
Ok
nobody cares source 2 coming out
I agree, nobody cares the Source 2 is coming out
@@geiger21 yes
Wow you are pathetic
Better tech =/= better
Goldsorce is pretty good and so is the doom engine
ok i think i wanna get back into mapping... its been few years lmfao wheres your discord at =p
The developer should get a check from valve.