CS:GO - Can Water?

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  • เผยแพร่เมื่อ 6 พ.ค. 2024
  • Check out this video's sponsor, World of Warships, here: wo.ws/3Q3XVAB
    In this video I hope to tackle the question everybody's been asking: can water? To which the answer is a resounding 'maybe'.
    0:00 - Water?
    3:03 - Drowning?
    4:34 - Drowning as a gameplay feature?
    6:36 - Shallow water's falling properties
    8:11 - Reflections
    10:43 - Going with the flow
    12:40 - Conclusion
  • เกม

ความคิดเห็น • 1.4K

  • @nobodynoone2500
    @nobodynoone2500 ปีที่แล้ว +4686

    But nobody ever stopped to ask "Should Water?" and for that, we will all pay the price.

  • @johanbjorkman1914
    @johanbjorkman1914 ปีที่แล้ว +1983

    In terms of mollies, medium deep water could prevent the bottle from breaking open while shallow water could let the molly break and allow the fire to float and move.

    • @ElderlyAnteater
      @ElderlyAnteater ปีที่แล้ว +226

      that sounds like the most frustrating mechanic you could possibly think of. love it

    • @dyingisgay5722
      @dyingisgay5722 ปีที่แล้ว +161

      @@ElderlyAnteater Anything to frustrate pro players. 🙏🏻

    • @ruicardoso5396
      @ruicardoso5396 ปีที่แล้ว +8

      molos literaly have a timer so they would explode in every type of water

    • @user-un5xj1wl6p
      @user-un5xj1wl6p ปีที่แล้ว +8

      ehh just make it simply put out molotovs

    • @Howthetoastcrumbled
      @Howthetoastcrumbled ปีที่แล้ว

      It's would be even better if you can also shoot the bottle to break it

  • @m13253
    @m13253 ปีที่แล้ว +114

    “Not to rush A, not to rush B,
    But to rush SEA.”
    I give this pun 10 out of 10.

  • @szysza145
    @szysza145 ปีที่แล้ว +550

    11:00 Molotov cocktails typically contained petrol which floats (and burns) on the surface of water so I don't see anything wrong there, if the bottle shatters of course

    • @kajmak64bit76
      @kajmak64bit76 ปีที่แล้ว +4

      I know that the fumes are flamable not the liquid tho

    • @ValentineC137
      @ValentineC137 ปีที่แล้ว +37

      @@kajmak64bit76 well it's petrol, making fumes is about the most known part of it

    • @nade5557
      @nade5557 ปีที่แล้ว +9

      @@kajmak64bit76 the petrol makes a layer over the water because it floats then the fumes coming off of that floating petrol pool ignite

    • @Phoenix-zu6on
      @Phoenix-zu6on ปีที่แล้ว

      Hunt showdown has a liquid fire bomb, which is essentially a molotov for water. if you look closely you can see that there are 3 cast iron balls in the bottle, that break it upon de/acceleration. pretty cool imo :D

  • @lubosbeneda8132
    @lubosbeneda8132 ปีที่แล้ว +1089

    I wish there was a game mode full of dynamic things like this.
    With breakable parts, flowing items, dynamic objects and so on.

    • @Lattamonsteri
      @Lattamonsteri ปีที่แล้ว +23

      Minecraft ;)

    • @PokeRuto898
      @PokeRuto898 ปีที่แล้ว +191

      Competitive players don't like dynamic things.. sadly valve only hears competitive players

    • @davis3138
      @davis3138 ปีที่แล้ว +83

      Truck Wars (from the Steam Workshop), the custom map for CSGO, has working vehicles, dynamic placeable cover, breakable cover, etc., it’s very cool, check it out. It’s fun with some friends, unfortunately bots don’t work with it

    • @CabbageGod
      @CabbageGod ปีที่แล้ว +11

      @@davis3138 I've been looking for fun maps to play with friends so thank you, I honestly hate trying to find things in the workshop. I'll have to try this one out.

    • @RaimaNd
      @RaimaNd ปีที่แล้ว +7

      @@PokeRuto898 Well for that community server exist with custom maps. Considering that most maps are also made by the community and the game itself is a community game rather than an actual game made by valve and valve only choses what they add to official game modes it's unlikely that such things will get added. But to be fair, I also like surfing, bhopping, kzing etc.
      Valve COULD make them official game modes with for example official world record timer etc. so you see a ladder of all player who reached the goal and what time they had at best.

  • @dk1480
    @dk1480 ปีที่แล้ว +19

    10:41 THE TREE MOVED

    • @dk1480
      @dk1480 ปีที่แล้ว +5

      *Hammer tutorial flashbacks*

  • @askmeaboutsugma
    @askmeaboutsugma ปีที่แล้ว +46

    8:25
    “Or you would if I had the latest DirectX”
    This was an amazing line and is the pinnacle of tech comedy.

  • @Fluiding
    @Fluiding 9 หลายเดือนก่อน +13

    cs2 - can water? yes, yes it can.

  • @Dribbleondo
    @Dribbleondo ปีที่แล้ว +809

    It's simple; You just get the no draw, select one side and apply a water texture =)

    • @kukuruzka
      @kukuruzka ปีที่แล้ว +53

      this tutorial helped me so many years ago😖

  • @zynerd
    @zynerd ปีที่แล้ว +250

    10:40 did anyone see the tree move?

    • @colbyboucher6391
      @colbyboucher6391 ปีที่แล้ว +7

      spooktree

    • @thelvadam2884
      @thelvadam2884 ปีที่แล้ว +12

      lol , nice catch i missed that !

    • @user-dl3jn3lu3r
      @user-dl3jn3lu3r ปีที่แล้ว +59

      must have been the wind

    • @spiderjerusalem8505
      @spiderjerusalem8505 ปีที่แล้ว +50

      Old joke from 3kliks' channel, from hammer tutorials.
      Lol

    • @bubert8955
      @bubert8955 ปีที่แล้ว +16

      @@spiderjerusalem8505 got a splash of nostalgia when i saw the tree move lol

  • @szymonchlebicki4606
    @szymonchlebicki4606 ปีที่แล้ว +107

    10:52
    Fun fact: Some versions of napalm can burn on water and even underwater. So it makes sense for the CTs incendiary grenade, not so much for Ts molotov.

    • @craftypup4536
      @craftypup4536 ปีที่แล้ว +8

      Don't quote me on this but would acholes float on water if so could it be thry just filled them purely with that

    • @Irongrip62
      @Irongrip62 ปีที่แล้ว +2

      @@craftypup4536 yes it does

    • @NoNamer123456789
      @NoNamer123456789 ปีที่แล้ว +9

      it really depends on what the molotov is made of. Gasoline burns on water too, though you'd somehow have to break the glas first.

    • @VetrDraugr
      @VetrDraugr ปีที่แล้ว +1

      @@craftypup4536 alcohol does float and yes, molotovs are just alcohol filled bottles with a piece of lit cloth

    • @jeanbon442
      @jeanbon442 ปีที่แล้ว +2

      @@VetrDraugr You can add styrofoam for extra effect ;)

  • @olaftw9135
    @olaftw9135 ปีที่แล้ว +33

    This water flowing mechanic was used in De_Contra in Css. It has a long underground sewer connecting the bombsites with this very mechanic. Its super fun to use and fits with the maps theme nicely!

    • @dr_ill
      @dr_ill ปีที่แล้ว +4

      de_contra was a very cool concept. There is a workshop version of it in CS:GO that uses the water flowing mechanic too.

    • @olaftw9135
      @olaftw9135 ปีที่แล้ว +1

      Ive played that version alot and almost made a remake graybox version of it

    • @yungzed
      @yungzed ปีที่แล้ว +1

      played it on 1.6 and remember watching m0e playing it on css, never knew the name for it

  • @scooynilo
    @scooynilo ปีที่แล้ว +194

    By the way, water does actually put out molotovs, but only if the water is over 32 units deep. Made a vid back in 2017 testing it out (unlisted now though)

    • @chairwood
      @chairwood ปีที่แล้ว +14

      hello relist it

  • @arrowghost
    @arrowghost ปีที่แล้ว +35

    I love the part when you said "drivable vehicles." Been there in the old days of CS beta

    • @Lemoncloak
      @Lemoncloak ปีที่แล้ว +24

      FUNC_VEHICLE FUNC_VEHICLE FUNC_VEHICLE

    • @elshabopants7506
      @elshabopants7506 ปีที่แล้ว

      is it like an internal joke between cs players

    • @EricDennison
      @EricDennison ปีที่แล้ว +1

      ...and then one day they were all gone :(

    • @NeCtRiCkS
      @NeCtRiCkS ปีที่แล้ว +1

      @@EricDennison aka CS 1.2

    • @queuedjar4578
      @queuedjar4578 5 หลายเดือนก่อน

      @@Lemoncloak func_vehicle was added back to half life in the 25th anniversary update, let us rejoice.

  • @Aryetis
    @Aryetis ปีที่แล้ว +71

    About that "using water as mirror idea", I've actually tried something similar-ish by having bulletproof glass on my map de_hospital_night (shameless plug for a short LD jam project?).
    The idea at the time was to make a more "noob friendly map" as this would remove one element of worry (the line of sight) so the players can focus on sounds, aiming, positioning, grenades (and fun gimmick for veteran players).
    It does shake up things but comes with limitations ; it adds boring western standoff, it emphasizes the advantage of T/CT depending if the bomb is planted or not, overall incomprehension from the players as it's a new element (csgo players don't like new stuff), everything around the glass must be bulletproof too, it takes way more smoke grenades to create a safe smoke wall, etc

    • @mekamerit675
      @mekamerit675 ปีที่แล้ว +2

      i checked ur map. its arse

    • @Aryetis
      @Aryetis ปีที่แล้ว +6

      @@mekamerit675 Thanks, I'm glad I wasted your time.

    • @mekamerit675
      @mekamerit675 ปีที่แล้ว +2

      @@Aryetis its alright

  • @dogsushienjoyer
    @dogsushienjoyer ปีที่แล้ว +47

    I love how you can make random topics so interesting, happy af you are part of our csgo community and still around

  • @veracc
    @veracc ปีที่แล้ว +250

    I love the effort you put on your videos, even more compared to the rest of TH-cam.

    • @imford
      @imford ปีที่แล้ว +7

      The video has not even premiered yet, but I do agree he does put alot of effort in his videos.

    • @MrJeanGuru
      @MrJeanGuru ปีที่แล้ว +4

      It's 3kliksphilip, the GOAT

    • @veracc
      @veracc ปีที่แล้ว

      @@imford yeah i commented before the video was out, but i just love the effort every video has

  • @dejwid1227
    @dejwid1227 ปีที่แล้ว +213

    Everybody asks "can water?"
    But nobody asks "how's water?" 😔

    • @eyitsaperson
      @eyitsaperson ปีที่แล้ว +1

      in top comment somebody already said "How's water?" before you wrote that comment

    • @RaimaNd
      @RaimaNd ปีที่แล้ว +4

      @@eyitsaperson So what? Not everyone reads every (top) comment before writing their own comment.

    • @cloudynguyen6527
      @cloudynguyen6527 ปีที่แล้ว

      @@RaimaNd The top comment is always visible under the part where you input your comment

    • @gabrielc7861
      @gabrielc7861 ปีที่แล้ว +1

      @@cloudynguyen6527 it probably was written but not yet top in the comment section

    • @rerecycled7507
      @rerecycled7507 ปีที่แล้ว

      @@RaimaNd You should

  • @Cryobolt
    @Cryobolt ปีที่แล้ว +159

    Additional idea: Level where each round is at a random time of day so the tide is at a different level. Low tides expose drainage passageways while high tides provide easier access to a higher vantage point while varying water levels will affect the height of a floating dock and boats.

    • @RustyShackleford556
      @RustyShackleford556 ปีที่แล้ว +11

      That sounds like an awesome idea, actually. Competitive players wouldn't be mad at it either, I don't think.

    • @alexlopez144
      @alexlopez144 ปีที่แล้ว +58

      @@RustyShackleford556 competitive players will get mad at anything lmao

    • @bfgfanatic1747
      @bfgfanatic1747 ปีที่แล้ว +5

      Havana 2.

    • @Clone5184
      @Clone5184 ปีที่แล้ว +8

      de_hydro

    • @vyor8837
      @vyor8837 ปีที่แล้ว

      It being random would be cancer

  • @constantinaurel
    @constantinaurel ปีที่แล้ว +6

    7:21 . I've never thought i would see someone willingly step in wather while wearing socks

    • @CSharpDCS
      @CSharpDCS ปีที่แล้ว +2

      that hurt

  • @SkillerWolfCFM
    @SkillerWolfCFM ปีที่แล้ว +63

    Drowning and health regen back to the original health before drowning was even in CS 1.6
    Also in CS 1.6 you could "fast swim" on water and the more fps you got, the faster you could swim (holding space, strafing left and right while rotating your mouse in the same movement similiar to autobhop maps)

    • @forple8930
      @forple8930 ปีที่แล้ว +15

      it predates 1.6, since it's an engine quirk inherited from HL1.

    • @GodOfGamingBG
      @GodOfGamingBG ปีที่แล้ว +9

      also in cs 1.6 player models actually had a swimming animation

    • @bdgaminggr1697
      @bdgaminggr1697 ปีที่แล้ว

      Swim faster the more fps you have?
      That happens to the best of us. They forgot to divide with Dt, the variable that represents the time beetween the last and the current frame
      the line of code looks a little bit like Player.gameObject.GetComponentByType((type)PlayerController).Move(direction * speed_multiplier / Time.Dt); and may vary according to your game engine library custom code and so on but you get the point you divide everything with Δt cause if you dont the game will run in fast forward in better computers

  • @snorrekber4089
    @snorrekber4089 ปีที่แล้ว +104

    Honestly... CS:GO with floating water would add so much to competitive play. I'd honestly LOVE to see some pros play on a map, that has positions designed with this effect.

    • @breakerboy365
      @breakerboy365 ปีที่แล้ว +18

      They should have a casual map rotation where classic maps have random environmental hazards inserted into it like a flooded dust2, or a really rainy cbble, or foggy nuke

    • @FireTight
      @FireTight ปีที่แล้ว

      They would immediately bitch about it

  • @LucasCunhaRocha
    @LucasCunhaRocha ปีที่แล้ว +12

    I just remembered how in wolfenstein: Enemy Territory it had some maps where water would play a big role in the match development, some tunnels would start flooded and an engineer was required to repair a pump to drain the water to open a new route, and the opposing team could sabotage the pumps at the right time and drown or cutoff the people using those tunnels. It was a really fun mechanic.

    • @kajmak64bit76
      @kajmak64bit76 ปีที่แล้ว

      i remember that too from pirated version of it which i played solo only... it was really really cool

    • @HungryLoki
      @HungryLoki ปีที่แล้ว

      ​@@kajmak64bit76 I think you're confusing games, Wolfenstein: Enemy Territory is free to play, so there's no pirating it, and it's a multiplayer game, so playing solo doesn't make sense unless you enjoy running around an empty map.

    • @yungzed
      @yungzed ปีที่แล้ว

      @@HungryLoki maybe hes thinking of ET: quake wars

    • @LucasCunhaRocha
      @LucasCunhaRocha ปีที่แล้ว

      @@kajmak64bit76 pirated? WolfET was free 🤣🤣

    • @kajmak64bit76
      @kajmak64bit76 ปีที่แล้ว

      @@HungryLoki i'm not... i played this VERY long time ago... i think before Call of Duty world at war got released lol
      I had it on a disk and i think i got it from my mom
      If you all know where can i get it again WITH actual players playing tell me now
      Also probably long time ago it was not free... i don't know i was like 6 at the time Lmao

  • @biteingcobra363
    @biteingcobra363 8 หลายเดือนก่อน +3

    This video aged well and feels as if valve listened considering CS2’s water effects

  • @BootedKiteReallySmells
    @BootedKiteReallySmells ปีที่แล้ว +3

    12:01 wow thats like the first time i heard philip break his consistent tone

  • @SmashupPvper
    @SmashupPvper ปีที่แล้ว +11

    patiently waiting for the spreadsheet of water to appear

  • @Lean42
    @Lean42 ปีที่แล้ว +2

    That tree moving at 10:40 brings back memories

  • @taxfraud_
    @taxfraud_ ปีที่แล้ว +2

    the phoon in the back @12:27 made me really happy, thank u phillipe

  • @SuperLuigiKart64
    @SuperLuigiKart64 ปีที่แล้ว +6

    I remember back in the days of CS-Source where deep water prevented some weapons from firing; a database analyzing the weapons I used to read would genuinely put the inability to fire underwater as a weakness for certain guns like the shotguns. An idea that's completely unrealistic and requires suspension of disbelief, but I think it would be interesting to have certain routes where your arsenal is limited.

  • @RantyZombie
    @RantyZombie ปีที่แล้ว +4

    7:30 "still cleaner than English beaches right now! :D"

  • @LeftoverAtoms
    @LeftoverAtoms หลายเดือนก่อน +1

    This was one of the few times I watch adverts, you use that music so sparingly and I love it!

  • @KalkuehlGaming
    @KalkuehlGaming ปีที่แล้ว +1

    I really love the running gag with the trees. We need more of this.

  • @Dallows65
    @Dallows65 ปีที่แล้ว +4

    I love how after watching your videos for over a decade now, every time I see a Tree I wait for the inevitable Tree-shenanigans. Never disappointed.

  • @mantracs
    @mantracs ปีที่แล้ว +38

    water can also be useful in danger zone with a really obscure bug that bounces a player out of it, adding more cool and difficult mechanics to a game mode full of fun movement. best use of water in csgo is a bug lol
    edit: you can see a pretty extreme example of this being done here - th-cam.com/video/r_T-AH4_ocw/w-d-xo.html

    • @aeronautisch
      @aeronautisch ปีที่แล้ว +6

      Best mechanic in CSGO used to be a bug.

  • @mort_brain
    @mort_brain ปีที่แล้ว

    It's funny and amusing how your short demos from outro of Hammer Tutorials have evolved into something so representative!

  • @immanuelganzentspannt
    @immanuelganzentspannt ปีที่แล้ว +1

    I actually knew most of this... well to know might be an overstatement, lets say I`ve experienced it myself through many years of community maps and fiddling with the hammer editor. Yet I found myself blown away by your effort in explaining everything and entertaining me meanwhile. Every video you make is a gem and I know it will stay that way. God I sound like a fanboy, just keep on doing whatever you feel like and I will be happy :)

  • @KarraNikito
    @KarraNikito ปีที่แล้ว +14

    I have been wanting to use water for my maps since I began Hammering back in the days. It could really be used to enhance a level and there are so many different usages for it.
    I remember back in cs-beta there were ton of maps where water was an element. It was really cool, sadly it has since been forgotten about.

    • @anujdas203
      @anujdas203 ปีที่แล้ว

      That would be too OP tho

  • @aloneinmylimbo
    @aloneinmylimbo ปีที่แล้ว +3

    3 videos in a week?
    this is genuinely such a blessing

  • @mynameisconnorimtheandroid6080
    @mynameisconnorimtheandroid6080 ปีที่แล้ว +61

    If I had a penny for every time I've heard Philip swear I'd have two pennies

  • @Silumgar1337
    @Silumgar1337 ปีที่แล้ว +2

    I remember when I made this map called "dm_radioactive" for HL2DM, and there was one boathouse there with a high concrete building standing nearby. The boathouse roof had a sloped wooden roof which created something like a hood. So naturally, as a self-proclaimed legend of optimization that I was, I placed a horizontal vis leaf hint at the edge of that hood to prevent the 12 polygons and 64-sized lightmaps from being rendered. I remember standing on a tall concrete building rooftop and seeing that there was an unrendered geometry in water reflection - the top of the roof was rendered, the bottom of it wasn't seen and hidden, and yet, in the water I saw a huge bright hole with a sky)

  • @ahosansharifnafi8743
    @ahosansharifnafi8743 ปีที่แล้ว +16

    this is probably related to source 2 launch date, can't miss it.

    • @SnrubSource
      @SnrubSource ปีที่แล้ว +5

      i doubt it. S&box is Facepunch's Roblox knockoff on Source 2, it's not made by Valve

    • @Anon.G
      @Anon.G ปีที่แล้ว +1

      @@SnrubSource what on earth does roblox have to do with anything? It's like Gary's Mod

    • @SnrubSource
      @SnrubSource ปีที่แล้ว +2

      @@Anon.G S&box is centered around the gamemodes themselves, like Roblox. Each gamemode is going to be wildly different from each other since all the base code has pretty much been ripped out so you have a blank slate, and the default character model (you know, the one you'll see 99% of the time) is a weird ugly sausage man. There are no Valve assets. Addons that modify gamemodes like in Garry's Mod are treated as a second class citizen and haven't even been implemented yet. Garry likes to call it a "worthy successor to garry's mod" as marketing, but it's not true lmao.

    • @spiderjerusalem8505
      @spiderjerusalem8505 ปีที่แล้ว

      @@Anon.G, you won't get your gmod 2 my guy, unfortunately none of us will.

  • @Oodelally
    @Oodelally ปีที่แล้ว +15

    Water has always been the best looking part of the Source Engine, I’d rather have mor effort be required to render it than skins.

  • @jackyoshi5815
    @jackyoshi5815 ปีที่แล้ว

    This is your best CS:GO investigative journalism video yet, well done mate 💯

  • @odayprogrammer
    @odayprogrammer ปีที่แล้ว +1

    what amazing quality of work you've put into this Philip, really nice

  • @wurmturm
    @wurmturm ปีที่แล้ว +6

    12:12 it could also allow for some team plays! say you're on an eco round and you kill 2 people with better guns. you take one, but the other one has to stay there. if there was a flowing canal, you could maybe drop the other one to a teammate at the other end

    • @slendydie1267
      @slendydie1267 ปีที่แล้ว +2

      Guns are quite dense and they always weight more than the water they displace so the water stream would have to be pretty strong to carry a gun.

    • @gabrielc7861
      @gabrielc7861 ปีที่แล้ว +2

      @@slendydie1267 it doesn't need to be realistic, just fun.

  • @TimesNewChoco
    @TimesNewChoco ปีที่แล้ว +5

    cant wait for water 2

    • @nobodynoone2500
      @nobodynoone2500 ปีที่แล้ว +2

      If only we could fine the source...

  • @Endrju219
    @Endrju219 ปีที่แล้ว

    This was one of the best videos I've seen in a long long time: came for the cheesy puns, stayed for all the creative ideas. Also thoughts and prayers to the broken tray.

  • @liquidshake3792
    @liquidshake3792 ปีที่แล้ว

    I haven't played CS:GO In a long time. I quit many years ago, but I always come back to this channel as your videos and your knowledge of the source engine is extremely interesting. Thanks.

  • @GoodGuySemi
    @GoodGuySemi ปีที่แล้ว +5

    The only reason I knew a lot about water mechanics, including drowning in CS:GO is the amount of Jailbreak I've played

  • @EmApex
    @EmApex ปีที่แล้ว +3

    10:43 - there are cases where molotovs don't do this. Try throwing a molotov into the water on Nuke's B site - it falls all the way down, detonates, and then instantly gets extinguished. Seems like if the water is deep enough the game actually does prevent molotovs from being used, it's just that no map in the game has water deep enough for this to actually affect gameplay

  • @David_Crayford
    @David_Crayford ปีที่แล้ว

    Saw this when it came out but it keeps reappearing in my recommendations. The title must be the most minimal and Zen of all videos on TH-cam. Quite refreshing.

  • @motboy8
    @motboy8 ปีที่แล้ว

    Great vid. Loved all the map concepts

  • @GamingRevenant
    @GamingRevenant ปีที่แล้ว +4

    What's really funny is that in Counter-Strike 1.6 there are *actual swimming animations* (Here's an example, sorry for the shameless self-promotion though: th-cam.com/video/6Qv7ImH1pe8/w-d-xo.html ). I'm not entirely sure if they're added by servers, but it looks miles better than what's in CS:S or CS:GO. They don't have any animations whatsoever.

  • @icedstev0433
    @icedstev0433 ปีที่แล้ว +3

    I cant wait for my curiousity to be quenched.

  • @thebottomoftheinternet8996
    @thebottomoftheinternet8996 ปีที่แล้ว

    ive been wanting to experiment with a new map, you gave me some new inspiration. thank you.

  • @abhitruechamp
    @abhitruechamp ปีที่แล้ว

    This is the first sponsor segment in a long time that I didn't skip

  • @JTC91934
    @JTC91934 ปีที่แล้ว +8

    Just imagine for a second, what if valve actually added de_contra as the first map with "real" water mechanics.

  • @beetheimmortal
    @beetheimmortal ปีที่แล้ว +21

    Wow, those Source 2 water ripples look almost as good as the ones in FEAR (you know, from 2006). Graphics truly progressed so much since then! Oh wait...

  • @RedX3010
    @RedX3010 ปีที่แล้ว

    Loved it how the tank appeared from behind the tower, cool thought of detail!
    And the fact that i have socks just like yours 😂🥰

  • @zfjames
    @zfjames ปีที่แล้ว

    Water we waiting for? You're pumping out videos so fast! :) Really love and support your content Mr Phillip.

  • @SoggyMicrowaveNugget
    @SoggyMicrowaveNugget ปีที่แล้ว +10

    In Hunt: Showdown The Water is used excellently, If you happen to be Chasing someone you can Force them to push back into water to both slow them down and cause them to make noise, However when in water Explosives don't go off in water Thus making it difficult to wipe a team without coordination of your crew... alternatively if you are sneaking up on someone you make a lot more noise and alert people sooner if you take a water route, but people are less likely to expect someone wading up through water to ambush them. Water can be Used in many unique ways, but Hunt Uses it really well in my opinion.

  • @saphricpcgaming5182
    @saphricpcgaming5182 ปีที่แล้ว +12

    Great looking water for a GBA game.

  • @MrWoodenSheep
    @MrWoodenSheep ปีที่แล้ว

    Really loved this video. Great ideas, and showcased wonderfully :)

  • @herbaHD
    @herbaHD ปีที่แล้ว

    Thank you for diving knuckle deep into the matter for us!

  • @turmspitzewerk
    @turmspitzewerk ปีที่แล้ว +6

    ooh, how about water that pushes players towards or away from a site to speed up/ slow down attackers to balance each side of the map?

  • @kipchickensout
    @kipchickensout ปีที่แล้ว +10

    very nice and interesting video!
    the eye level being said to be at 46.076218 would make sense to use that as a drowning point
    yes I breathe through my eyes

  • @Pyrazahn
    @Pyrazahn ปีที่แล้ว +1

    0:25 hydrophobia prophecy - 11 years old but still the best water physics I've seen in any game.

  • @theZCAllen
    @theZCAllen ปีที่แล้ว

    That was the best ad that I've ever watched on TH-cam XD "you won't rush A, you won't rush B but you'll rush SEA" 😂

  • @DarkZuckerberg
    @DarkZuckerberg ปีที่แล้ว +6

    I remember having a hell of a bad time playing Shadow of the Tomb Raider, for the amount of underwater exploration. It felt like they were showing off their swimmimg animations and physics.

  • @roddimonster
    @roddimonster ปีที่แล้ว +12

    Imagine in overpass, a pipe in CT spawn which leads to water on B that allows you to drop grenades from ct to B players can have it

  • @captainpepe5159
    @captainpepe5159 ปีที่แล้ว

    I love the implementation of "This is War" soundtrack from Arma. Don't think I haven't noticed! :D

  • @StackableGoldMC
    @StackableGoldMC ปีที่แล้ว

    Loved the warships reference at the end.

  • @B4g
    @B4g ปีที่แล้ว +6

    No, I don't think water can, because if water could, then we would know. However, water would never be able enough to can, so water simply can't can.

  • @XRTxWolf
    @XRTxWolf ปีที่แล้ว +6

    3kliksphilip, Tell it you this is for those who have a computer since 2010! so that their computer would pull all this movement realism with water.
    Do you think the valves are just constantly asking for a report from our computers? (Google translate)

  • @cpicy
    @cpicy ปีที่แล้ว

    Love to see a sponsor on your videos, I never liked that you avoided taking them much because I'd much rather see you succeed at the expense of a 30 second ad.

  • @imaadkhan7599
    @imaadkhan7599 ปีที่แล้ว

    I'm so glad you finally decided to accept Sponsors, I always thought you should have.

  • @xXUnhingedDevXx
    @xXUnhingedDevXx ปีที่แล้ว +6

    3kliksphilip: * *"can water"* *
    Also thumbnail: shows a *tub of water*

  • @toecurlersupreme
    @toecurlersupreme ปีที่แล้ว +4

    canned Water?

  • @gordonneverdies
    @gordonneverdies ปีที่แล้ว +1

    I love the way water looks in Half-Life 2. The swimming mechanic is so simple too. Just slower movement and less gravity. I also love the way it distorts sound. I always go under water in "Water Hazard" when the alarm is sounding because I love the sound.

  • @annezwart5083
    @annezwart5083 ปีที่แล้ว

    3:58 The ArmA theme accompanying the goofy swimming animation had me rolling xD

  • @spurgu9769
    @spurgu9769 ปีที่แล้ว +4

    Its usually bottle water but ok whatever

  • @pugtrooper9891
    @pugtrooper9891 หลายเดือนก่อน +5

    Im not trying to take away your sponsorship or anything but war thunder is basically just world of warships but with more things like tanks and helicopters and planes and the water has good physics

  • @whowhat1491
    @whowhat1491 ปีที่แล้ว

    The arma soundtrack kicking on right when the dude started bouncing on the water is great.

  • @giygas9305
    @giygas9305 ปีที่แล้ว

    Wow you thought about this a lot. Nice job, I would love to see any of these ideas!

  • @fishy4reelz
    @fishy4reelz ปีที่แล้ว +6

    Can water?

    • @ez4247
      @ez4247 ปีที่แล้ว

      Water can?

    • @nobodynoone2500
      @nobodynoone2500 ปีที่แล้ว +1

      Canned water?

    • @Nashy119
      @Nashy119 ปีที่แล้ว

      Absolute maybe.

  • @elliejohnson2786
    @elliejohnson2786 ปีที่แล้ว

    I was not expecting to think any of these ideas would be good, but the flow idea is really nice. Usually CS one-way gates areas with drop-offs, but soft one-way gating with flow? It would mean that rotating in certain directions on a map could be artificially slowed down in one direction, and sped up in the other, allowing the map to use shorter routes while gaining a longer route for one way. Even something as simple as affecting movement would be nice - Although that passing items through vents idea sounds really fun, even if we already know the bomb will never be affected by these properties.

  • @E7ajamy
    @E7ajamy ปีที่แล้ว

    using operation flashpoint soundtrack onto cs go video presentation is a genuine brilliant feeling xD

  • @ottosyrjala
    @ottosyrjala ปีที่แล้ว

    Honestly, this video had one of the best transitions to a sponsored section I've ever seen.

  • @Eli-nl6vh
    @Eli-nl6vh ปีที่แล้ว

    I love your videos. I think I've watched them all. just want to let you know that you are awesome!

  • @Canthev
    @Canthev ปีที่แล้ว

    This is a really well-made video, thanks for your opinion!! I agree adding flowing water for stuff like drain pipes for bombs or guns would be awesome. Same with restricting Molotov usage in flooded areas.

  • @dreipunktekind
    @dreipunktekind ปีที่แล้ว

    awesome video, i know its your passion and your job, but im blown away how much work, effort and creativity is in these videos.

  • @TheRadioSquare
    @TheRadioSquare ปีที่แล้ว +1

    Never realized how much goes into reflections in Source. That mirror idea got me really excited for how people might use it, shame it's not really a part of competitive maps in any meaningful way (afaik).

  • @OLBarbok
    @OLBarbok ปีที่แล้ว +1

    Guild Wars 2, an MMORPG where you get a whole new skill kit underwater but not just that you actually feel/are quicker underwater and animation and sounds are also pretty amazing,
    (probably my favourite underwater in a videogame after subnautica)

  • @Nagria2112
    @Nagria2112 ปีที่แล้ว

    THE ENDING is a perfect cinematic masterpiece

  • @zoroark522
    @zoroark522 ปีที่แล้ว +1

    A map similar to Rust's underwater monuments would be very cool. I've also seen a bo3 workshop zombies map that explores a similar idea.
    Imagine a map completely underwater where every model/player is a diver. The map would still follow the same fairly linear design with little verticality/weird movement and no weird visual clutter via diving masks, but with the main appeal being the smaller things like less of an emphasis on audio, bullet tracers being shown wizzing through the water, different movement, and a much more unique backdrop.
    I loved PUBG's old rain/fog maps for the reason that it changed the flow of the game, where fog pushed combat closer and made stealth a real possibility, and rain allowed for more aggressive playstyles since you couldn't just sound whore in a corner. CS is still a great game so many years later, but having those niche maps that change the norm would be a great "once in a while" map, kind of like Office is to me and my buddy.

  • @tomsen920
    @tomsen920 ปีที่แล้ว

    12:25 the phoon audio made me breath out strongly through my nose. oh and the outro is fever dream material

  • @9Steff99
    @9Steff99 ปีที่แล้ว

    this is the only channel where I'll watch a sponsored segment even if I'm not at all interested in it

  • @plsdontbanmeagainyoulibtards
    @plsdontbanmeagainyoulibtards ปีที่แล้ว +1

    8:05 omg I never knew just how much I needed flooded versions of maps...

  • @6lbs._onion
    @6lbs._onion ปีที่แล้ว +1

    Source's way of rendering reflection being pointed out made me realise one pet peeve of mine that I have always had in other games and how their water never looked right, there's apparently always something missing.
    I have never had this issue playing source engine games, rather the issue is literally never *apparent* to begin with.

  • @batt3ryac1d
    @batt3ryac1d ปีที่แล้ว +1

    Having a drain that can send the bomb to the other side of the map is actually such a good idea you should definitely use that Philip.