CS2 Overpass's Questionable Clipping

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  • เผยแพร่เมื่อ 25 ก.ค. 2024
  • Clipping in CS2 isn't intuitive. You can't tell how something will behave without hurling your body at it first. And that's a problem. Using first impressions, I explored this new map to discover what I could climb, what I couldn't and what I should've.
    0:00 - The video
    1:28 - Boosts
    2:35 - The enigma of the double bin
    3:16 - Storage room
    4:24 - Pallets and sandbags
    5:18 - Vertigo prop VS Overpass prop
    5:28 - Wall surfing
    5:57 - Movement deflecting and blocking
    7:04 - This, Valve has fixed already!
  • เกม

ความคิดเห็น • 777

  • @morphious86.
    @morphious86. ปีที่แล้ว +598

    2:48 i love how philip had to stop everything he was doing the instant he noticed the gap in the floor

    • @Swedish_Remixer
      @Swedish_Remixer ปีที่แล้ว +74

      mirage flashbacks

    • @AmelpsXett
      @AmelpsXett ปีที่แล้ว +21

      0.2 second reaction time

    • @shigekisun3922
      @shigekisun3922 ปีที่แล้ว +7

      It feels like a mistake of some kind

  • @MegaLowkiller
    @MegaLowkiller ปีที่แล้ว +219

    Next CS2 update: Fixed a million wrongly clipped places on Overpass

  • @Crwzn
    @Crwzn ปีที่แล้ว +2141

    I catch myself sitting and watching your videos, wondering how something that would never interest me in a million years is so interesting. Thank you for your amazing content, we all appreciate it

    • @WangleLine
      @WangleLine ปีที่แล้ว +16

      I agree~ He's so good at making stuff interesting

    • @25fpslagger81
      @25fpslagger81 ปีที่แล้ว +3

      You just spoke out my mind

    • @DellSnooze
      @DellSnooze ปีที่แล้ว +1

      Agreed. We absolutely appreciate it 👍

    • @lucassaueressig1411
      @lucassaueressig1411 ปีที่แล้ว +2

      Its nice thsi video. To remind us how smart and dumb we are

    • @Fairway_
      @Fairway_ ปีที่แล้ว +6

      I don't even play CS yet find myself so enthralled by Phil's videos on this game lol

  • @kipchickensout
    @kipchickensout ปีที่แล้ว +1078

    Someone once said (forgot who) that it sucks a lot if there is somewhere you can't go when you obviously should be able to. and in the recent times mappers seem to disregard that more and more. in new maps i kept jumping against invisible walls and it just feels wrong and got me killed as well
    on overpass the most prominent example for me was that when you went onto the middle boxes on A site then there's just a hidden roof (edit: which you apparently covered)

    • @LURKTec
      @LURKTec ปีที่แล้ว +119

      Because esports kill any sort of fun in games, unless you’re an overlycompetitive tryhard.

    • @soggu6282
      @soggu6282 ปีที่แล้ว +17

      3kliks actually said this in his de_canals video

    • @kipchickensout
      @kipchickensout ปีที่แล้ว +1

      @@soggu6282 Very possible

    • @knyt0
      @knyt0 ปีที่แล้ว +21

      @@LURKTec I stopped playing fortnite because of that back in the day, once they removed planes because tryhards complained, the game died in my eyes

    • @fluuuuuuuu
      @fluuuuuuuu ปีที่แล้ว

      Probably Penguin's video!

  • @Felix-nz7lq
    @Felix-nz7lq ปีที่แล้ว +1309

    As someone only ever playing CS casually from time to time this seems like an incredibly frustrating thing to deal with. I don’t want to take a 50-50 chance every time I run away from an enemy that the object I’m climbing is actually climbable.

    • @bac0ntoast
      @bac0ntoast ปีที่แล้ว +22

      yeah but how often do you have to climb these objects to get away from enemies... most of these are in corners

    • @Zeper
      @Zeper ปีที่แล้ว +58

      @bac0ntoast we are talking about counter strike. people will play it for MULTIPLE THOUSAND hours so even if it only happen once every few game... THAT STILL A LOT OF GAMES !

    • @bac0ntoast
      @bac0ntoast ปีที่แล้ว +3

      @@Zeper he said casually tho lol

    • @noahpoobbailey
      @noahpoobbailey ปีที่แล้ว +77

      @@bac0ntoast It's about consistency. Counter strike is extremely consistent, you know exactly how things should behave because of its excellent map design. Players have begun to expect this from valve, and this version of overpass is disappointing for this reason.

    • @brainwash4287
      @brainwash4287 ปีที่แล้ว +3

      @@noahpoobbailey well said

  • @abidanjam1234
    @abidanjam1234 ปีที่แล้ว +517

    This nitpicky feedback is what'll make a map consistent and easy to learn for all players. So thank you for finding these minor things to complain about! Hope feedback will be provided of some sort .

    • @slendydie1267
      @slendydie1267 ปีที่แล้ว +71

      its not eve nitpicky. Its a huge problem with the gameplay of the map

    • @abidanjam1234
      @abidanjam1234 ปีที่แล้ว +40

      @@slendydie1267 yeah i know right? Some people will think its so nitpicky of 3klik, but he's doing the great work for the community.

    • @swsbswsb5515
      @swsbswsb5515 ปีที่แล้ว +1

      no because 99.99999% of people will never use the stuff he pointed out. They need to be focused on the game, not a bucket or safe door.

    • @pcxgaming44
      @pcxgaming44 ปีที่แล้ว +8

      @@swsbswsb5515 a lot of those clips can basically kill you in specific situations, i noticed how bad the clipping was in the first 30 seconds of my first cs2 match

  • @shock6142
    @shock6142 ปีที่แล้ว +205

    It's definitely a problem that needs to be fixed, some objects that can't be jumped on to for balancing reasons is fine but new overpass is completely hit or miss with clipping

    • @SoyAntonioGaming
      @SoyAntonioGaming ปีที่แล้ว +3

      u should not try to hump inanimate objects... focus on shooting enemi instead of breed ladders

    • @Xezian
      @Xezian ปีที่แล้ว +15

      @@SoyAntonioGaming But jumping on things sometimes helps you shoot enemies, and when you can't jump on thing sometime but can other times that messes with your ability to shoot enemy

    • @haishawang9339
      @haishawang9339 ปีที่แล้ว +5

      @@SoyAntonioGaming then maybe don't put 100 different objects in the game and just use big boxes

    • @ng.tr.s.p.1254
      @ng.tr.s.p.1254 ปีที่แล้ว +6

      @@SoyAntonioGaming Bro thinks he's playing wolfenstein 3D 💀

    • @tecyrizz
      @tecyrizz ปีที่แล้ว +1

      I 100% agree. its fine that you can't jump one certain objects for balancing but then just use a different object please. Like imagine an empty garbage bin can be climbed on, but a overflowing one can't. easy to learn and see, and maybe not perfect but definately better than forcing the player to learn every single prop in every single map.

  • @Hex...
    @Hex... ปีที่แล้ว +92

    I'm glad you made a video on this because it bugged me so much too. All the years of intuition we build up into identifying climbable objects and positions is seemingly useless on this map in it's current state - including, as you pointed out, different rules for the same object in different parts of the map with no obvious reason

    • @SuperJoF
      @SuperJoF ปีที่แล้ว +1

      we've build our intuition wrong. Most of the places you "feel" you can jump to, where never supposed to be accessible in the first place. Valve picked the best time to implement these changes. There are polishes needed, but oh boy I really like the idea of not facing someone camping on top of a 6 foot rusty shelves in the corner just to play "off-angles"

  • @badbadthingss
    @badbadthingss ปีที่แล้ว +8

    I'm shocked Valve hasn't come to Phillip with a job offering for technical map direction. His attention to detail, and ability to delineate the intent of the player, juxtaposed against the "playability" of the map, is incredible.
    Every example he gave of what the player might think about the interactability of the environment based on the props and placement, were completely accurate to my own first impressions playing on the map. Stellar work man.🎉

  • @ThourCS2
    @ThourCS2 ปีที่แล้ว +113

    Great video, I was actually thinking why would they add these objects and not let players jump on it.

    • @Deezsirrer
      @Deezsirrer ปีที่แล้ว +3

      Her* Its a freelance map designer latest game was valorant

    • @laatma985
      @laatma985 ปีที่แล้ว +1

      ​@@Deezsirrer?

    • @Deezsirrer
      @Deezsirrer ปีที่แล้ว +1

      @@laatma985 she tweet about making the map dummy

    • @gabeznl3591
      @gabeznl3591 ปีที่แล้ว +9

      ​@@laatma985Valve contracted a game designer from valorant and all we get is limitation

    • @PhartingFeeting
      @PhartingFeeting ปีที่แล้ว

      @@gabeznl3591The surprise is unthere

  • @tolland4433
    @tolland4433 ปีที่แล้ว +51

    I'm so glad you made a video about this because this was really bugging me. It's strange to see the map completely ignore mapping standards that have been built up over years. I'm a bit concerned that valve don't have anyone who understands counter-strike gameplay and intuitiveness working on the finishing touches of maps, because these are basic things that playtesters pick up on very quickly and community mappers understand (which I can say from experience).

    • @Deezsirrer
      @Deezsirrer ปีที่แล้ว +9

      The map designer was a freelance latest work is valorant

    • @TheV1RT
      @TheV1RT ปีที่แล้ว

      @@Deezsirrer Yeah I saw something on twitter about it, don't know the handle anymore but the designer made a lot of maps for valorant. But also how this map turned out to be seems to me that community made maps are just better in every aspact, and valve should've just hired these community designers to overhaul the maps...

  • @NSchulmeister
    @NSchulmeister ปีที่แล้ว +48

    It is odd to see Valve world building with exceptions instead of rules. Hope they get a grip on it, it may seem like minor things, but Valve doesn't usually does those rookie mistakes.

    • @eddyvtr
      @eddyvtr ปีที่แล้ว +14

      Could be because the map was redesigned by an ex valorant map designer who joined the csgo dev team no too long ago. So they might not be on par with valves way of map design yet.

    • @cburn-YT
      @cburn-YT ปีที่แล้ว +9

      @@eddyvtr bit of a stretch, but I do have SOME insight, I do work in Unreal as a 3d artist 1st and mapper 2nd, and the inconsistencies kinda remind me of my own when I'M putting together a map, so my hypothesis is, lots of maps need porting, and the artists that can make the assets and do mapping are in a "all hands on deck" situation just so the maps are playable, and considering this is a CLOSED test that methodology of getting content out is absolutely fine, cause as we know by now Valve loves its data and usually puts it to good use

    • @m.n.s.s2825
      @m.n.s.s2825 ปีที่แล้ว

      @@eddyvtr The maps looks stunning. I give her 9/10.

    • @badbadthingss
      @badbadthingss ปีที่แล้ว +1

      It's also just a Beta

    • @rattmcpossum
      @rattmcpossum ปีที่แล้ว

      If it’s not a porting issue, it might be that they want to stop players finding glitches and exploits that get players out the map to cause chaos. I guess in competitive games it’s more of an issue, but I still think make everything accessible bc it’s fun lmao

  • @flyingchic3n
    @flyingchic3n ปีที่แล้ว +10

    I like the way you clearly explain expected verses actual, explain the feelings (players feeling cheated) in an objective, understandable way, show specific examples, and explain the importance of (seemingly) small problems. This is basically a 10/10 bug report

  • @carlaltrogge6332
    @carlaltrogge6332 ปีที่แล้ว +23

    Thanks you for this lesson on clipping, I am a firm believer that realistic maps can be done so players better understand their surroundings!
    For example, looking at any map in cs right now, you would rarely be able to tell how a place behind a corner might look like in contrast to real places where your subconscious easily learns the layout types!
    This is fairly obvious when you are in Venice and walk around for a while, you begin to recognize consitencies in multiple alleys / canals making it easier to navigate.
    Another example, probably easier to understand is, give a person who never played Dust2 pictures of the different locations, A Side, B Side, Mid, Long, Short etc and let them try to find out the actual layout of the map. (This is probably easier for Dust 2 than Mirage and Inferno, but still works as example). Then in comparison, select a real places and take pictures of different alleys, streets and open places there ( of course all need to be connected somehow ) and let a person try to find out the real layout.
    I would guarantee that due to the fact mappers often start with a layout first before thinking of a place, its easier for a random person to find the correct layout of a place in the world than a csgo map.
    If anyone has an opinion on this I would love to hear it!

  • @Joshh.K
    @Joshh.K ปีที่แล้ว +5

    this is the kind of stuff that keeps me up at night 😂 when things aren't intuitive and simple to understand from the outside it's so annoying

  • @JCglitchmaster
    @JCglitchmaster ปีที่แล้ว +28

    It's a shame to see Valve neglect this when every single one of their titles were industry leaders in this type of design. L4D is particularly amazing for being able to climb on so many things that you think should be climbable to the point you would regularly find out of bounds since there was just so little restriction.

    • @stevethepocket
      @stevethepocket ปีที่แล้ว +4

      Left 4 Dead wasn't designed from the ground up to be an e-sports title, though. These days that seems to be all Valve cares about; they even let it ruin TF2.

    • @banjoplayer1957
      @banjoplayer1957 ปีที่แล้ว +8

      Definitely. I think L4D is the best Valve game when it comes to the sheer amount of movement tech and cheeky places to hide away. Very few of these corridors are competitively viable, but they're still there so that casual players wanting to explore and have fun can do so.

    • @HuehuehueEsBest
      @HuehuehueEsBest ปีที่แล้ว

      @@stevethepocket Do you think any of these players would complain about proper clipping? You see the opposite from competitive players all the time -- they're just people who are good at the game. This is just poor work from Valve, it has nothing to do with esports. Hence why you could literally fly into ceiling on mirage and why you can boost on tons of invisible ledges on the new maps.

    • @meove1213
      @meove1213 ปีที่แล้ว

      ​@@HuehuehueEsBestthat's why Valve give access to every player with different rank and background, not only for pro player
      pro player im assume will give feedback about gameplay, recoil, smoke, visibility, tickrate. then casual player will give feedback about map detail, bug, error, or something not affect eSports so much. by this, all the aspect are able to be fix

  • @thebackburner79
    @thebackburner79 ปีที่แล้ว +2

    4:30
    Really fun editing trick there. Thought I was going crosseyed for a second! Love these little bits, going the extra mile ❤

  • @25fpslagger81
    @25fpslagger81 ปีที่แล้ว +3

    Dude I am literally watching almost all of your videos nowadays , you are truly one of the most goated youtubers of all time , the details and the quality of your videos are much appreciated and loved ❤️

  • @nicktheneko
    @nicktheneko ปีที่แล้ว +5

    Finally Someone is talking about the Un-necessary clippings in the CSGO and CS2 maps

  • @Greeze
    @Greeze ปีที่แล้ว +5

    Right on queue, just when I thought of you uploading today it happens within a minute. Keep it up, brah.

    • @acex222
      @acex222 ปีที่แล้ว

      Cue, not queue.

  • @tr00t
    @tr00t ปีที่แล้ว +1

    mr kliks i just want to let you know that your videos honestly bring a blessing to my day every time i watch them, i’ve been going through a weird time and your videos have been a nice comfort for me to watch :) you & your dads music is always lovely to listen to, i have it on my playlist on spotify and listen to it a lot, and your voice is always so calming!! plus the comedy in ur videos is peak

  • @Donni_10
    @Donni_10 ปีที่แล้ว +30

    Invisibles walls are MAJOR game breaking stuff for me , imagine loosing a round because you tried to jump into something that clearly looks and should be able to get up and you cant...
    Or behind pushed back by invisibles triangle corners that dont let you be on a place that you should be able to.
    Its the dumbest and most frustating thing that they are making worst on cs2.

  • @lagfx9
    @lagfx9 ปีที่แล้ว

    I just came across your channel and man every video is amazing! you put alot of effort in making them and it's perfect. Greeting from morocco sir!

  • @jericosha2842
    @jericosha2842 ปีที่แล้ว

    I'm so glad you still make videos. Great stuff

  • @Terrown
    @Terrown ปีที่แล้ว +9

    I absolutely agree. The clipping and details in some areas feels weird and almost wrong.
    Also on Bombsite B there is a food box on top of the wooden plywood stack with the green tarp (you can see it here 6:09) - i was convinced it's a small moveable prop, but it isn't. Yet some spray cans around the map are. It can also be confused for a CT head if you rush from monster.
    I guess Valve will tidy up the new Overpass map till release - props and clipping wise.

  • @cstwoclips
    @cstwoclips ปีที่แล้ว +1

    Not only you find these problems, but you offer clear solutions to them. Kudos.

  • @connorvanhelsing4768
    @connorvanhelsing4768 ปีที่แล้ว +8

    wow that double doors example was really egregious, I hope CS fixes stuff like this before the game is fully out

  • @jlnj0
    @jlnj0 ปีที่แล้ว +1

    thank you so much for bringing this to everyones attention, its very annoying that some walls you can stand right up against and others seem to have an invisible wall about a foot away from the wall you see.

  • @zy0_
    @zy0_ ปีที่แล้ว +9

    It does surprise me a bit that these things weren't fixed, I really do hope they get fixed before the official release

    • @mushieslushie
      @mushieslushie ปีที่แล้ว +4

      That's what these playtests are for. They overlook or don't know how people are going to react. Overall I don't think most of these are a big deal, but I agree if you can't get onto of something, remove it or make it obvious you can't. Like the shelves in connector. If they don't want you getting up there put more boxes on the top shelf.

    • @kniazjarema8587
      @kniazjarema8587 ปีที่แล้ว +1

      @@mushieslushie But listen, they weren't clipped out of nowhere, someone had to make a "go" sign. First you make a good spot on a map, then you block it off with clip brushes? i don't get it.

  • @Tomori32
    @Tomori32 ปีที่แล้ว +3

    philip is that kind of guy that would make anything interesting & inspiring,
    and most importantly life changing!

  • @Randarrradara
    @Randarrradara ปีที่แล้ว

    Your videos are still in your style, but very fresh. Youre not getting too old for this, Philip!

  • @arthurandrade100
    @arthurandrade100 ปีที่แล้ว +2

    Extremely important video. It seems like new devs worked on this map and didn't knew those nitty pick but really relevant problems. It's one of those things that made valve games masterfully executed and needs to appear in cs2 as well. Greetings from Brazil, keep up the good work!

  • @hyper_channel
    @hyper_channel 11 หลายเดือนก่อน

    You are doing a great service to the community with these videos :)

  • @Joe-bk3qw
    @Joe-bk3qw ปีที่แล้ว +3

    The issues individually are small but it all contributes to a confusing map. Good video

  • @Firecrob
    @Firecrob ปีที่แล้ว +4

    Can we please talk about 4:31 it's criminal how smooth this transition is

    • @apotheotic
      @apotheotic ปีที่แล้ว +1

      I can't believe how far I had to scroll to see anyone talking about it

  • @theatomicdudes681
    @theatomicdudes681 ปีที่แล้ว +3

    4:30 that splitscreen edit was phenomenal

  • @mattholwood
    @mattholwood ปีที่แล้ว +5

    Valve are blessed to get this level of constructive feedback entirely free. Someone like phillip on the dev team would be invaluable and well paid, if they were on the payroll.

  • @Adxm.Jxnsson
    @Adxm.Jxnsson ปีที่แล้ว

    These frequent uploads are golden

  • @Imrevertedtoislam
    @Imrevertedtoislam ปีที่แล้ว +1

    I just love this guy's videos

  • @fieryglacier98
    @fieryglacier98 ปีที่แล้ว

    I like the atmosphere in this video, it sounds really good!

  • @helm2505
    @helm2505 ปีที่แล้ว +1

    4:38 I love that they added a trickjump to those sandbags!!

  • @juneru2
    @juneru2 ปีที่แล้ว +6

    I always have respect for games that let you climb on anything. It’s a game in itself to push the limits of where you can climb and jump on, atleast to me.

  • @IeatYOUsee
    @IeatYOUsee ปีที่แล้ว +1

    4:31 That transition to split screen was so good. Kinda tripped me at first lol.

  • @collinslogan01
    @collinslogan01 ปีที่แล้ว +1

    Best ending of your videos in awhile I must say.

  • @yellow1244
    @yellow1244 ปีที่แล้ว +4

    I play games super casually and this kind of thing sticks out and lingers in my mind for years to come, I hate it when I cant tell if I can stand/jump/vault onto stuff in games unless I check each time

  • @P4Lutz
    @P4Lutz ปีที่แล้ว +8

    Btw at 2:46 it says what you are allowed to put into the "Gelbe Tonne" (yellow bin) but the bin is blue. I checked if the Gelbe Tonne is actually blue (for whatever reason) in Berlin (where this map is located) but no, they are yellow.

    • @SlenderSmurf
      @SlenderSmurf ปีที่แล้ว

      Genuinely unplayable. I am refunding CS 2 as we speak

  • @Teegik
    @Teegik ปีที่แล้ว +3

    4:31 wtf that transition is so good

    • @Nogalacan2
      @Nogalacan2 ปีที่แล้ว

      I rewatched it 3 times it's such high effort

  • @px8
    @px8 ปีที่แล้ว +2

    glad you are talking about this, i think valve pay attention to you so im glad you talk about the same things that bug me

  • @StyxDescension
    @StyxDescension ปีที่แล้ว +19

    Feels like a lot of these changes are aimed at dialing down the sharp-corner camping spots, which, while I can get behind it, it also kinda makes shotgun plays really hard now.

    • @PaladinofRealm
      @PaladinofRealm ปีที่แล้ว +1

      that sounds like a good thing honestly, that way beginners are discouraged to use em, which makes getting better at the game a much smoother experience.

    • @kniazjarema8587
      @kniazjarema8587 ปีที่แล้ว

      sure discouraged, but i do not think we should discourage any tactic from this game, because that limits the game. I believe we should make everything fair and square, and not play favourites. You experienced these crappy spots, so let other experience them too.

  • @PetrixOfficial
    @PetrixOfficial ปีที่แล้ว

    What a nice youtuber! Thanks for subtitles that i asked for xD

  • @gewiotevan
    @gewiotevan ปีที่แล้ว +1

    I see that you've reinstated the closed captions on your videos. Even though I don't necessarily need it, as your voiceover is clear, clean and understandable, I will admit I was somewhat lost when they weren't there anymore. Not sure why, but perhaps your CCs are like a comfort that I've become accustomed to. Well, I'm just glad they're back. Thank you for providing us with high quality content as always, and hopefully TH-cam will actually support their features instead of breaking them.

  • @KaptainKlutch123
    @KaptainKlutch123 ปีที่แล้ว +6

    i have always enjoyed the freedom to climb about in game, even to little spots that serve no practical purpose - I loved jumping around on Modern warfare when I was little, climbing my way to little spots that i always wondered if anybody but me knew how to get there. I've never been fond of how CS clips the game in every way to be so brutally flat and boxy, but with props that give the illusion of jagged edges and corners. I think weird little boost spots are great for encouraging teamwork and perfect for surprising your enemy. I've never been more disappointed compared to when I think I can jump onto a ledge only to find it's been clipped off.
    What about high risk, high reward camping spots? Think highrise in mw2. Climb the outskirts of the buildings in broad daylight without dying? You're rewarding an amazing position to rain hellfire from above! I think something like this on overpass could be used, the olaf boost was reasonable lmao if it took 3 players out of the game to even try to use it lol

  • @kevinbeteta1737
    @kevinbeteta1737 ปีที่แล้ว

    Had a rough week, and hearing Phillips voice is alarmingly soothing. I can feel the rush of neurochemicals making me feel better. Its an unusual response to be aware of, by being so conditioned, but what a nice problem to have. What a pleasant problem, to adore a TH-camr too much

    • @crylune
      @crylune 4 หลายเดือนก่อน

      yikes bro dont cream urself

  • @yashrawat5071
    @yashrawat5071 ปีที่แล้ว +1

    The Captions at the start Jumpscared me along with the pistol shot

  • @TheDiymovies
    @TheDiymovies ปีที่แล้ว

    Masterful video!

  • @TheRadioSquare
    @TheRadioSquare ปีที่แล้ว

    Whenever you play the Fort Boyard style theme, it never fails to make me laugh.

  • @upgr3eyedd933
    @upgr3eyedd933 ปีที่แล้ว

    I hope they watch your videos because you’re doing gods work. i hope they patch or at least acknowledge it

  • @gvdude
    @gvdude ปีที่แล้ว

    Best CS youtuber! Class act!

  • @nobodynoone2500
    @nobodynoone2500 ปีที่แล้ว +1

    Thank you fo pointing this out. drives me crazy.

  • @thecrook2394
    @thecrook2394 ปีที่แล้ว

    HAHA the ohne trickjump front. Love it

  • @yanh__
    @yanh__ ปีที่แล้ว

    thanks phil for bringing these up so valve will inevitably succumb to your criticisms and make all of these spots boostable

  • @LEDs
    @LEDs ปีที่แล้ว

    Very good analysis

  • @tamerc4687
    @tamerc4687 ปีที่แล้ว

    thank you for your work

  • @wizpig64
    @wizpig64 ปีที่แล้ว +1

    after the clip from alyx, for a minute there my brain thought you were jumping on that ladder in VR counter-strike

  • @Lucas.A.D
    @Lucas.A.D ปีที่แล้ว

    I knew it was worth waiting the extra day or two for your vid. With your level of detail, you'd probably be a good alpha version tester for Valve.

  • @meffew
    @meffew ปีที่แล้ว

    new game, new content, new material for the 🐐

  • @NOProxD
    @NOProxD ปีที่แล้ว

    again a very good video

  • @nishanpokhrel1043
    @nishanpokhrel1043 ปีที่แล้ว

    Damn... fantastic video.

  • @quintonshael2571
    @quintonshael2571 ปีที่แล้ว

    another great video from 3goatphilip

  • @sorrysren
    @sorrysren ปีที่แล้ว

    Glad u made this so the devs will actually see it and possibly do something about it

  • @InfraredScale
    @InfraredScale ปีที่แล้ว +4

    The problem of invisible walls will never get old it seems

  • @chrizThaGoat
    @chrizThaGoat ปีที่แล้ว +1

    The water is insane bro tbh the most realistic water graphics I've seen in a game

  • @natusrappel3957
    @natusrappel3957 ปีที่แล้ว +1

    Your understanding of game design is unmatched

  • @Thomas-yl8lb
    @Thomas-yl8lb 11 หลายเดือนก่อน

    Brilliant subtitles.

  • @oo__ee
    @oo__ee ปีที่แล้ว

    Your video's are goated

  • @strtrm2406
    @strtrm2406 ปีที่แล้ว +10

    I feel like the way philip says "valve pls fix" is getting more aggressive over time.

    • @kniazjarema8587
      @kniazjarema8587 ปีที่แล้ว

      I get a feeling he's a bit impatient...

  • @marksmansnakeeyes7549
    @marksmansnakeeyes7549 ปีที่แล้ว

    That whole closed-off playground thing really got me; things like that were feature areas in cs 1.6 maps.

  • @trickyok
    @trickyok ปีที่แล้ว

    Having your music kit in game makes your videos seem so much more natural haha

  • @evlampy_
    @evlampy_ ปีที่แล้ว +2

    I totally agree, it is so enraging seeing such obvious and clever places not accessible. VALVE PLEASE FIX.

  • @noahh6032
    @noahh6032 ปีที่แล้ว +1

    This upsets me to my core

  • @patohaxx
    @patohaxx ปีที่แล้ว

    Best journalist ever.

  • @existentialselkath1264
    @existentialselkath1264 ปีที่แล้ว +34

    It always amazes me how CS is one of the few games where you can have a genuine constructive conversation about such small trivial details without getting hate for nitpicking.
    This stuff is really interesting, even if it makes absolutely no difference to the average player most of the time. It's a good example of the overlooked elements of great game design, something Valve has often been incredible at

    • @morbuskobold4233
      @morbuskobold4233 ปีที่แล้ว

      so true. this shows the thinking that can go behind an awesome map. its these tiny little things that lets us stay with a game for more than 20, 30 hours and coming back for more. give us freedom. dont block the player too often.
      i hope valve goes the extra mile with cs2! they need to. i want to be proud because i like all of their games esp half life 1, left 4 dead 2 and csgo.

  • @AkalaFPS
    @AkalaFPS ปีที่แล้ว

    Song at the end is iconic

  • @ZeremiasS
    @ZeremiasS ปีที่แล้ว

    4:31 SMOOOOOOOTH, well done!

  • @-Spine
    @-Spine ปีที่แล้ว

    this has annoyed me for so many years. not only on overpass but other maps aswell. thanks for bringing it to light.

  • @Povilaz
    @Povilaz ปีที่แล้ว

    Very interesting!

  • @TomasWatchReviews
    @TomasWatchReviews ปีที่แล้ว +3

    that is what I miss from 1.6 a lot. If something looks like you could climb to = you can.

    • @kniazjarema8587
      @kniazjarema8587 ปีที่แล้ว +1

      I Agree, although there were some impossible spots like office outside wall, and some others that i lack memory of, but every time i've seen a spot, 95% it was accessible, if not with your own hands, then with 5 people stack.

  • @admiralsnacbar1557
    @admiralsnacbar1557 ปีที่แล้ว

    Thank you for confirming that I am not insane. I mainly play overpass and when I tried it on cs2, it felt that it was just a new map with all of the small changes. I thought that they made the shelf jump in connector just harder and I was worried that I was losing my mind.

  • @vicentejesus7230
    @vicentejesus7230 ปีที่แล้ว

    great another video more, a big greeting to you 😄😉

  • @vankoyordanov7363
    @vankoyordanov7363 ปีที่แล้ว +1

    Philip is the most valuable free employ in Valve

  • @supaygato
    @supaygato ปีที่แล้ว +1

    You read my mind with this video. I was testing gameplay changes and the invisible clips are very obnoxious. The remake is beautiful, but the props are very inconsistent, and as someone who enjoys the competitive side more, I really can't see the point of some clippings.

  • @sentonbeeblo170
    @sentonbeeblo170 ปีที่แล้ว

    YOURE THE MAN

  • @ii_RogEr
    @ii_RogEr ปีที่แล้ว

    after this , it still cs2 beta , thanks u philip , i love u

  • @myztklk3v
    @myztklk3v ปีที่แล้ว

    the constant shade on cbble, I loved that map in the day.

  • @zuryan
    @zuryan ปีที่แล้ว

    watching this was VERY painful to me.
    thank you, philip, for sacrificing your own sanity so I know these things about a game I don't play anymore.

  • @alluallunen910
    @alluallunen910 ปีที่แล้ว

    good video again 👍

  • @CobiahMarrinerCove
    @CobiahMarrinerCove ปีที่แล้ว

    I am not a CS player, in fact I hate playing the game, yet I've been watching 3kliks for about 6 years now. I love map design, and your videos scratch that itch so good.

  • @Nillowo
    @Nillowo ปีที่แล้ว

    Damn, im going to miss some of the spots on overpass, like the divide spot and being able to get up on the grates on b to watch monster. and of course the connector jump

  • @SolarMoth
    @SolarMoth ปีที่แล้ว

    love it!!!!

  • @kuzonCS2
    @kuzonCS2 ปีที่แล้ว +1

    That ending got me lol.