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Hurra! Thank you, man, I 'v been waiting so long for this! Love what u doing for us so much! 👍 It's a pity that because of the fucking politics from our country, it's impossible to buy your book now. 😏
I was the same bro, i just got this promotion on Amazon and I got a g920 as his recommended in some other video, now I am so into the sim racing world, I hope you can have the same chance , you will love it .
I directly bought a wheel and started sim racing without knowing any basics And im very bad at it currently. It's best that you continue on your controller and master the basics and have knowledge as much as you can before getting a wheel
@@SPARTEN007 yeah ive been playing on controller for almost 1 year and ive studied a lot about technique and my pace was actually somewhat good but I know that a controller and a wheel are whole different things so probably it takes some time to get used to even if you already know the basics. I’m buying the t300 somewhere from feb to june
@JeLifeCoach it's crazy I now feel like I have a direct drive wheel base, I was about to upgrade from an 8nm to something higher which I will still do but im kinda satisfied with what I have for now. I can actually feel the car it's so strange and is going to take a lot of learning again
Awesome! After a year of racing I just realized, because of this video, that I had all my cars set to 50%! Just changed the settings and can now feel SO much more!
Wow, I have a Fanatec dd1 and for the longest time I had the base set at 100% Force and would turn down intensity to range between 72% to 75%. Now I see that I should had actually have intensity at 100% and reduce the force in the base for what I would find good. Very interesting and looking forward to try if I can extract more detail from my DD1. I’m speaking about iracing of course.
This is an excellent video. Simple to understand. Having a video that clearly describes what ffb you should be feeling whilst giving a rough approximation of the nm of different categories of cars is really useful
This was fantastic advice! Upgraded from a t300 to a Moza R9 a few months ago and whilst it felt more powerful I was a bit let down by the details. Just tweaked based off of this and was around 0.5 a lap quicker at Sebring in GT4 class
Amazing video Suelio! Finally a good explanation about this! If anyone has a CSL DD 8NM share your config down here so we can try different settings inside iracing! 🤘🏼
Amazing video. Currently I play mainly on GT7 on PSVR2, so not a lot of control on FFB, but the knowledge of how the wheel should feel under understeer and oversteer is gold! I have a Logitech G923 now, so not a lot of force, but looking forward to upgrade it sooner than later
What helped me to get a better feel and "light hands", was to turn down the FFB for a few weeks. I steadily increased it back up and have a much better understanding and feeling of the FFB.
Ah man, im using a g29 and even had the FFB set for the Miata wrong, so i was getting only half of the already weak FFB :D It changed everything, its not that my hands weren't light enough, it's just that it didn't give enough feedback even for that, so thanks for the video
Any chance you would ever upload your exact iracing settings between different cars for your Logitech pro wheel? This is seriously absolutely amazing descriptions though and really helped me understand clipping. I just struggle so much with balancing the dampener, true force, and filter
Incredible amount of information!! Could you maybe do I video explaining how to adapt the driving style based on the engine placement in the car? I've met with this issue recently while switching from AMS2 to RaceRoom. I know how the Porsche GT3 feels in AMS2 and the first car I tried in RaceRoom was the said Porsche. While in AMS2 I was always able to control the rotation of the car with the throttle, In R3E I found myself having heaps of understeer in most corners while on power. I was able to adapt on the fly after a few laps but felt like I wasn't extracting the maximum from the car. After thinking about it and looking up online I found out that well it's supposed to be that way (because of the engine placement and the fact that the weight shifts to the rear while on power so fronts just have less grip, it's a trait of the car) and AMS2 just had this bit of handling wrong...
iRacing’s linear mode off works like this. It multiplies all forces by 1.6x, so that 0-50% car output maps to 0-80% wheel output. That gives you more detail in that lower half. The problem is you don’t care about detail in that lower half. You care about detail in the upper half. And with linear mode off that means the top half of car output only has the top 20% of your wheel’s range remaining to work with. And to make matters worse, since there is a 1.6x multiplier involved it has to use a dynamic range compressor to make the top half fit into that 20% range. So not only does it use a reduced range, it squishes the signal to fit within that smaller range. Linear mode off is garbage for that reason. You will feel much more detail in the upper half, where it actually matters, if you have linear mode on.
Are you saying I should feel the FFB getting lighter if I turn the wheel beyond its optimal angle? Tried it in the Ferrari GT3 at Centripetal but could not feel a difference. I was in 2nd and also tried 3rd gear while keeping a constant throttle input and then turned the wheel way into understeer. I could see the FFB bar fluctuating (all in green so no clipping), but could not feel a difference. I focused on light hands and tried with my left and also right hand only. Tried different levels of force but no difference. I did feel a difference though when releasing and pressing the throttle, so it’s not that I don’t feel any changes at all. But I’ve always been strugling with feeling most of the cars in iRacing. Maybe I need to try different positions, i.e. playing with height, distance and angle of the wheel to find my personal sensitivity window?
When I use the auto function the FFB is way too high even on my 5.5nm base and the steering is way too heavy - are you saying to tune the FFB on the wheelbase software to something more comfortable (if we're using auto function in iRacing)? I'm confused as I thought if you put the base software FFB strength below 100% you are 'wasting' the performance of your base and you will end up with more clipping?
Hi, Suelio what is the live graph telemetry what You are using. On ioverlay i cant See throttle blip due downshift. What is the reason? Because of overlay software?
I still can’t feel oversteer lightening through the ffb. I have high end wheelbase turned down to 12nm. With no dampening etc in wheelbase or game settings. Anyone have any ideas?
How much Nm do higher downforce cars have? Is it also 25 like indycar? Or a different value. It wasn’t very clear because it seemed like it got cut out
Bro, is hard about this linear mode, you always say to set it on, but I've seen some other professional racers saying to shut it off, so idk what to do since I am new into this sim race world
Suellio I love your videos but there is that editing fx that I find very annoying sometimes. When the screen fades to black very quickly, this is distracting. Like @1:27 and @2:14 and @10:27 and @16:25…Not a fan. As always, thank you for this wonderful content and valuable information.
I see what you mean the rapid color swap from the orange to the white back to the orange is like a little flash-bang going off. I could see why light sensitive people could find that annoying.
@@mementomori4972 I’ll repeat it again ….. if you’re not fast then don’t blame equipment. If your hands are broken don’t blame the equipment. NUMBER ONE Loser human mentality is equipment is at fault. Stop the loser talk.
@@Max__apex What are you "repeating again"? "Repeating again" means that you said something already twice. Do you even know what your're talking about?...and how is this even relevant to your initial comment and my response to it? Are you somewhat confused or challenged in another way?
Great video, but i strongly disagree leaving ffb at same force to get used to it and muscle memory stuff. In fps games for the longest time everyone was on muscle memory train and said don’t change your sensitivity because it messes with what you are used to in terms of aiming, but for last few years that has changed to switch sensitivity from time to time for better performance because it increases ones ability to adapt and read the situation better. I don’t see how it’s different for simracing and personally i’ve seen benefit in my racing when i switch ffb from time to time
Cara queria muito te conhecer, trocar uma ideia, é possivel isso? Tamo junto irmao, sucesso infinito pra vc cara, vivendo a vida dos meus sonhos. Ganhando grana fazendo oq ama! SE vc um dia tiver tempo, da um alo cara, só queria trocar umas ideias msm, tirar umas duvidas, e fazer amizade, eu n tenho nenhum amigo que se interessa por corrida de forma mais profissional, eh fodz. Enfim To por ae =D
BLACK FRIDAY: 50% on all my advanced racing technique online courses!
We have over 7000 drivers registered and this is the best moment of the year to join us.
www.themotorracingacademy.com/
(NEW) Get your FREE Racing Technique Development Guide
www.themotorracingacademy.com/freeguide
Hurra! Thank you, man, I 'v been waiting so long for this! Love what u doing for us so much! 👍 It's a pity that because of the fucking politics from our country, it's impossible to buy your book now. 😏
I've been looking for this answer all over the internet, but no one can explain it more clearly and easily to understand, like Suellio does!!
Me watching while playing on controller
Just bump up the vibration on your controller
I was the same bro, i just got this promotion on Amazon and I got a g920 as his recommended in some other video, now I am so into the sim racing world, I hope you can have the same chance , you will love it .
I directly bought a wheel and started sim racing without knowing any basics
And im very bad at it currently.
It's best that you continue on your controller and master the basics and have knowledge as much as you can before getting a wheel
@@SPARTEN007 yeah ive been playing on controller for almost 1 year and ive studied a lot about technique and my pace was actually somewhat good but I know that a controller and a wheel are whole different things so probably it takes some time to get used to even if you already know the basics. I’m buying the t300 somewhere from feb to june
For the last two years, I've always wondered why my ffb feels so dead and has zero detail. This has just transformed my wheel base much appreciated
That’s bad ass. My sim rig shows up on Monday and I have no idea how to set it all up.
@JeLifeCoach it's crazy I now feel like I have a direct drive wheel base, I was about to upgrade from an 8nm to something higher which I will still do but im kinda satisfied with what I have for now. I can actually feel the car it's so strange and is going to take a lot of learning again
Im a simple guy. I see Suellio upload. I instantly like
Everyone needs a supporter like you bro
Does that mean I’m a simple guy too?😅
Awesome! After a year of racing I just realized, because of this video, that I had all my cars set to 50%! Just changed the settings and can now feel SO much more!
Wow, I have a Fanatec dd1 and for the longest time I had the base set at 100% Force and would turn down intensity to range between 72% to 75%. Now I see that I should had actually have intensity at 100% and reduce the force in the base for what I would find good. Very interesting and looking forward to try if I can extract more detail from my DD1. I’m speaking about iracing of course.
This is an excellent video. Simple to understand. Having a video that clearly describes what ffb you should be feeling whilst giving a rough approximation of the nm of different categories of cars is really useful
Do the pedals next! Great video!
This was fantastic advice! Upgraded from a t300 to a Moza R9 a few months ago and whilst it felt more powerful I was a bit let down by the details. Just tweaked based off of this and was around 0.5 a lap quicker at Sebring in GT4 class
Amazing video Suelio! Finally a good explanation about this! If anyone has a CSL DD 8NM share your config down here so we can try different settings inside iracing! 🤘🏼
This vdeo is the best one I've ever seen about force feedback.
Thank you brother.
The background beat at 11:55 is absolutely nuts
Fantastic level of information - leading the way my man...
Amazing video. Currently I play mainly on GT7 on PSVR2, so not a lot of control on FFB, but the knowledge of how the wheel should feel under understeer and oversteer is gold! I have a Logitech G923 now, so not a lot of force, but looking forward to upgrade it sooner than later
What helped me to get a better feel and "light hands", was to turn down the FFB for a few weeks. I steadily increased it back up and have a much better understanding and feeling of the FFB.
This comes just in hand, got my SC2 Pro a couple of days ago.
Great video, as always. Congrats Suellio
Ah man, im using a g29 and even had the FFB set for the Miata wrong, so i was getting only half of the already weak FFB :D It changed everything, its not that my hands weren't light enough, it's just that it didn't give enough feedback even for that, so thanks for the video
This video was just simply lovely
Awesome video mate. I would always click auto without realising there’s more to it. Need to go back and review my settings
Any chance you would ever upload your exact iracing settings between different cars for your Logitech pro wheel?
This is seriously absolutely amazing descriptions though and really helped me understand clipping. I just struggle so much with balancing the dampener, true force, and filter
Incredible amount of information!! Could you maybe do I video explaining how to adapt the driving style based on the engine placement in the car?
I've met with this issue recently while switching from AMS2 to RaceRoom. I know how the Porsche GT3 feels in AMS2 and the first car I tried in RaceRoom was the said Porsche. While in AMS2 I was always able to control the rotation of the car with the throttle, In R3E I found myself having heaps of understeer in most corners while on power. I was able to adapt on the fly after a few laps but felt like I wasn't extracting the maximum from the car. After thinking about it and looking up online I found out that well it's supposed to be that way (because of the engine placement and the fact that the weight shifts to the rear while on power so fronts just have less grip, it's a trait of the car) and AMS2 just had this bit of handling wrong...
iRacing’s linear mode off works like this. It multiplies all forces by 1.6x, so that 0-50% car output maps to 0-80% wheel output. That gives you more detail in that lower half. The problem is you don’t care about detail in that lower half. You care about detail in the upper half. And with linear mode off that means the top half of car output only has the top 20% of your wheel’s range remaining to work with. And to make matters worse, since there is a 1.6x multiplier involved it has to use a dynamic range compressor to make the top half fit into that 20% range. So not only does it use a reduced range, it squishes the signal to fit within that smaller range. Linear mode off is garbage for that reason. You will feel much more detail in the upper half, where it actually matters, if you have linear mode on.
So insightful. Thanks. I have no idea how to set all this up!
I am buying a trak racer tr160 mk4 tonight
Are you saying I should feel the FFB getting lighter if I turn the wheel beyond its optimal angle? Tried it in the Ferrari GT3 at Centripetal but could not feel a difference. I was in 2nd and also tried 3rd gear while keeping a constant throttle input and then turned the wheel way into understeer. I could see the FFB bar fluctuating (all in green so no clipping), but could not feel a difference. I focused on light hands and tried with my left and also right hand only. Tried different levels of force but no difference. I did feel a difference though when releasing and pressing the throttle, so it’s not that I don’t feel any changes at all. But I’ve always been strugling with feeling most of the cars in iRacing. Maybe I need to try different positions, i.e. playing with height, distance and angle of the wheel to find my personal sensitivity window?
When I use the auto function the FFB is way too high even on my 5.5nm base and the steering is way too heavy - are you saying to tune the FFB on the wheelbase software to something more comfortable (if we're using auto function in iRacing)?
I'm confused as I thought if you put the base software FFB strength below 100% you are 'wasting' the performance of your base and you will end up with more clipping?
What about the supercar. Different beast all together. What would
You recommend
My champion! 💥💥
Wow. Game changer.
Yes sir, thanks! once again
Hi, Suelio what is the live graph telemetry what You are using. On ioverlay i cant See throttle blip due downshift. What is the reason? Because of overlay software?
Will you do any Rally racing tutorials?
Hi Suallio Almeida I’ve been thinking to buy the moza r3, do you think it’s worth it for simracing?
I still can’t feel oversteer lightening through the ffb. I have high end wheelbase turned down to 12nm. With no dampening etc in wheelbase or game settings. Anyone have any ideas?
How much Nm do higher downforce cars have? Is it also 25 like indycar? Or a different value. It wasn’t very clear because it seemed like it got cut out
Did you get the Logitech RS track wheel yet?
are we going to get content on the lmp car u drove?
Anytime I had bad drive I am realizing that my hands are stiff. Soft hands is second after trail breaking most important thing in sim racing.
Anyone knows if there is a way to show the Clipping on Gran Turismo 7 (PS4)? Maybe some app?
I'm using the Logitech G29.
Amazing man thanks
Bro, is hard about this linear mode, you always say to set it on, but I've seen some other professional racers saying to shut it off, so idk what to do since I am new into this sim race world
Não entendi quantos Nm tem nos F1, F2...
Suellio I love your videos but there is that editing fx that I find very annoying sometimes. When the screen fades to black very quickly, this is distracting. Like @1:27 and @2:14 and @10:27 and @16:25…Not a fan.
As always, thank you for this wonderful content and valuable information.
I see what you mean the rapid color swap from the orange to the white back to the orange is like a little flash-bang going off. I could see why light sensitive people could find that annoying.
Hell thinking about it now if done in quick succession it could cause seizures in some people.
100% correct. Light FFB is better and reactive. 10nm is more then enough 🇵🇸
Thats not exactly true. With a higher force capable wheel, more detail will be availiable while driving even at those lower force levels
he never said that. Some people are biased beyond redemption.
@@vividkarting1936
Plenty of detail at 10-12nm….. you just can’t drive fast enough because you don’t understand driving fast.
@@mementomori4972
I’ll repeat it again ….. if you’re not fast then don’t blame equipment.
If your hands are broken don’t blame the equipment.
NUMBER ONE Loser human mentality is equipment is at fault. Stop the loser talk.
@@Max__apex What are you "repeating again"? "Repeating again" means that you said something already twice. Do you even know what your're talking about?...and how is this even relevant to your initial comment and my response to it? Are you somewhat confused or challenged in another way?
Ive been doing all this without knowing what I have been doing.
Dude I wait until AC Evo releases 😮💨
First comment! Thumbs up for your free content
Were you just driving a Miata on Laguna Seca?
4sec faster hahaha❤
Great video, but i strongly disagree leaving ffb at same force to get used to it and muscle memory stuff. In fps games for the longest time everyone was on muscle memory train and said don’t change your sensitivity because it messes with what you are used to in terms of aiming, but for last few years that has changed to switch sensitivity from time to time for better performance because it increases ones ability to adapt and read the situation better. I don’t see how it’s different for simracing and personally i’ve seen benefit in my racing when i switch ffb from time to time
Bro people are flash now not even a minute
WOOH
FORMULA Ford can`t be 12Nm. It feels very light on Iracing.
This video makes me dizzy when you go around and around 😅😅
Cara queria muito te conhecer, trocar uma ideia, é possivel isso? Tamo junto irmao, sucesso infinito pra vc cara, vivendo a vida dos meus sonhos. Ganhando grana fazendo oq ama!
SE vc um dia tiver tempo, da um alo cara, só queria trocar umas ideias msm, tirar umas duvidas, e fazer amizade, eu n tenho nenhum amigo que se interessa por corrida de forma mais profissional, eh fodz. Enfim
To por ae =D
i got no wheels im poor
you have to channel your inner steering wheel...
@mementomori4972 my 11 dolar mouse is my wheel
Is this dude like 30 years old but look like he's 13?
32 seconds 1 like, bro fell off😔
@GitGudRacing also has a good video series on Force Feedback (:
Yup this guy is pretty good too