The Ultimate Guide to Camera Settings in Sims | FOV Explained

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  • เผยแพร่เมื่อ 30 ก.ค. 2024
  • Including a how to for ACC, AC, KartKraft, AMS, rf2, pCars2 and R3E at the very end!
    Thank you for joining the FOV Police Academy! In this video you'll learn all you need to know about FOV, horizon levels, and the math behind it. Short, concise, no bs. Hope you like it!
    Post this video wherever you see someone committing an FOV violation online -- no further explanation required.
    Don’t forget to hit like and subscribe!
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    RELATED LINKS
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    The Sim Channel FOV table:
    svegraceway.com/files/fov.pdf
    FOV Calculator (1) - requires Adobe Flash:
    www.projectimmersion.com/fov/...
    FOV Calculator (2):
    andyf.me/fovcalc.html
    FOV Calculator (3):
    dinex86.github.io/FOV-Calcula...
    Empty Box on FOV:
    • Fix Your Field of View...
    SimRacing604 on FOV:
    • Assetto Corsa Competiz...
    • Sim Racing FOV Calcula...
    ----------------------------
    Time Stamps:
    ----------------------------
    0:22 Intro
    0:54 What is FOV?
    2:01 How to Calculate the Correct FOV
    4:44 New Horizons
    6:55 Disclaimer
    7:49 Outro
    8:45 How to - Assetto Corsa Competizione
    9:06 How to - Assetto Corsa
    9:27 How to - KartKraft
    9:43 How to - Automobilista
    10:43 How to - rfactor 2
    11:14 How to - pCars 2
    11:43 How to - Raceroom Racing Experience
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  • เกม

ความคิดเห็น • 236

  • @itzanopinion
    @itzanopinion 4 ปีที่แล้ว +58

    I just set the FOV at a point where my brain/eyes come to a mutual agreement where they both say/agree that *this looks real* and I'm good w/that! :-)

    • @alexnather7614
      @alexnather7614 4 ปีที่แล้ว +2

      ItzAn Opinion idiot

    • @pedroheemstra9314
      @pedroheemstra9314 4 ปีที่แล้ว +5

      @@alexnather7614 OK boomer.

    • @leoncanady6853
      @leoncanady6853 4 ปีที่แล้ว +1

      Well, Itz an Opinion afterall..

    • @mhitson7483
      @mhitson7483 หลายเดือนก่อน

      @@pedroheemstra9314what a cliched clown comment

  • @antiviruz42
    @antiviruz42 4 ปีที่แล้ว +13

    As somebody who is really trying to optimize their setup for sim. I love your channel. Keep up the great content!

  • @lanarkorras4411
    @lanarkorras4411 4 ปีที่แล้ว +2

    Nicely explained, great voice, volume and speech rhythm as well as a lovely sense of humor.

  • @morebacon1780
    @morebacon1780 4 ปีที่แล้ว +2

    FINALLY! You are the first to adress the angle of horizon! It has always bugged me, watching "pro" simracers looking up at the game in question. ✌

  • @levs.7325
    @levs.7325 27 วันที่ผ่านมา

    I love that you talked about angle/pitch, because almost every game has this issue imho. -4/6 pitch makes it much better for me

  • @mathesb
    @mathesb 4 ปีที่แล้ว

    Exactly what I've been looking for. Thanks for the understandable explanation!

  • @simpatgaming7828
    @simpatgaming7828 3 ปีที่แล้ว

    Well explained and very helpful in setting up my FOV for triple monitors. Thank you!

  • @2ndLastJedi
    @2ndLastJedi 5 ปีที่แล้ว +4

    I thought I knew it all but I learnt something thanks. AMS can be adjusted pitch and left/right. Yay!

  • @schwifty2652
    @schwifty2652 5 ปีที่แล้ว +3

    Great Video very well made and researched :) using the wrong fov was the first big thing i did wrong in sim racing, but as soon as i set it correctly, times got way better and overall games feel just better even tho i can only run something about 25° because im playing on an 27 inch monitor as close as possible to me so i have to set the camera distance very high to get at least some immersion but it gets the job done :)

  • @SimRacing604
    @SimRacing604 5 ปีที่แล้ว +31

    Wow, thanks for the link in the description to my video! I’m a huge fan of yours, thanks so much for referencing my work!!

    • @TheSimChannel
      @TheSimChannel  5 ปีที่แล้ว +5

      I'm always happy to link good work from others under my videos when it fits the context. After all, we're in the same boat and a little crosspromo helps everybody :-) And of course, I'm a fan of yours, too! ;)

    • @RonaldRegain
      @RonaldRegain 4 ปีที่แล้ว

      @@TheSimChannel your camera position is wrong. You need to set camera almost to dashcam to have really the good FOV & realistic positioning. Doesnt make sense you have your wheel infront of you and on screen too. Screen position related to you is where camera needs to be in game. Got a 50" screen right infront of wheelbase and helped a ton to adjust camera to the position where my screen actually stands. Still: A real good video

  • @atrain132
    @atrain132 4 ปีที่แล้ว +19

    For me, I think it's all just personal preference. I have a full rig setup, and I always use the front bumper view. That's always what I found to be the most comfortable.

  • @pedroferreiragomes3466
    @pedroferreiragomes3466 4 ปีที่แล้ว

    Really good video mate, keep on that 💪💪

  • @johntaylor2971
    @johntaylor2971 5 ปีที่แล้ว

    Thank You for this video, well done and highly appreciated,
    Regards John

  • @renereiche
    @renereiche 5 ปีที่แล้ว +1

    Have you looked into anti-distortion tech in games? ACC and PC2 have it for example. Usually FOV changes introduce pincussion or barrel distortion. ACC's correction also seems to make the track quite a bit narrower at the same FOV when compared to AC without correction (I have not done any measuring myself).

  • @rolandofuentes6444
    @rolandofuentes6444 4 ปีที่แล้ว +2

    Great!!! Extraordinary the math... just perfect!!! Love when everything has its scientific baseline, this makes all things more real (and that's the idea of a sim or not? otherwise just go with need for speed...hahaha)
    But, on PC2... how do I identificate de ideal height of the seat? just feeling? any clue or recommendation?

  • @QXZ9027MKII
    @QXZ9027MKII 2 ปีที่แล้ว

    Top notch sir,,,
    I went into it for the shaming & playing around with simracers minds.

  • @boostedmedia
    @boostedmedia 4 ปีที่แล้ว +2

    Excellent job!

  • @scottblaikie7561
    @scottblaikie7561 4 ปีที่แล้ว +9

    Really like this video.
    I have been on the FOV Police for a while and constantly see sim racers using the incorrect FOV. I even see Sim Racing Simulator companies that have no clue about FOV and just use massive screens that are 5-8 feet away from the drivers head with completely the wrong settings.

  • @rudybertazzo
    @rudybertazzo 3 ปีที่แล้ว

    Very informative, thank you!

  • @jasons4745
    @jasons4745 5 ปีที่แล้ว +9

    Where was this video two weeks ago when the FOV Police busted me just two degrees over and slapped me a $500 fine, great vid👍

  • @Squeezy01
    @Squeezy01 5 วันที่ผ่านมา

    The calculated FOV makes the track look far more realistic but it makes me motion sick 😂 First time i've ever had that problem

  • @linzkirk
    @linzkirk 4 วันที่ผ่านมา +1

    FOV police noooooooo. There are so many keyboard warriors already. most online content you just see screen capture with no relation to the users distance to screen. Then it is impossible to know its their FOV is correct or not. Other than that I loved this vid, im setting up acc now as it the only game i struggle to run in VR. I really learnt a lot. Im going to check out more of your channel

  • @aek00001
    @aek00001 ปีที่แล้ว +1

    Great tutorial! I have a 32:9, 49" curved 1000R, 30" away from it. Currently running at 45fov. Any other recommendations?

  • @kasperclaes1516
    @kasperclaes1516 4 ปีที่แล้ว

    verry nice video, a bit of a technical giud is nice

  • @vlad7177fdrt
    @vlad7177fdrt 2 ปีที่แล้ว

    very useful manual for me! Tnx!!

  • @CaseTheCorvetteMan
    @CaseTheCorvetteMan 4 ปีที่แล้ว +2

    You CAN have it all at once, its called a Barco Reality 909 CRT projector. Absolute zero input lag, pixel perfect at any resolution, curved with faultless geometry, and as big as you can fit in your room.

  • @MartinGuder
    @MartinGuder 4 ปีที่แล้ว +3

    FOV is well explained. Something that worries me is the lag of your TV. The wheel movement has such a big lag/delay. Would drive me crazy. :)

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +2

      That's the same for everyone in ACC. The lag is virtually 0 on AC, rf2, etc.

    • @MartinGuder
      @MartinGuder 4 ปีที่แล้ว +1

      @@TheSimChannel Maybe it's more obvious in the video than in-game. Will check that on my PC as well. :)

  • @markmeier1618
    @markmeier1618 5 ปีที่แล้ว

    Nice video!

  • @Decoy629
    @Decoy629 4 ปีที่แล้ว

    Thx I hope it improve my lap time's 🤗

  • @ErnieGaming
    @ErnieGaming 4 ปีที่แล้ว +2

    Good video.👍 Perhaps a little bit overkill on the calculation side. However ... it can't hurt to get some inside look behind all the available FOV calculators.😉
    But i absolutely agree that FOV is a very important setting. We (Simracers) want realism in many areas (physics, FBB, tracks, etc.). But it's kinda paradox driving on a laserscanned track, which looks nowhere near the real track, because of a distorted fisheye-lens FOV.

    • @azsampako2266
      @azsampako2266 4 ปีที่แล้ว

      Exactly. Whats the point of playing a hyper realistic sim when you fuck it all up with your fov?

  • @bodaciuos357
    @bodaciuos357 3 ปีที่แล้ว +2

    what is your recommendation on a Samsung g 49 monitor ?

  • @michaelschneider1365
    @michaelschneider1365 3 ปีที่แล้ว

    Is this helpful for just using a controller. I’m going to try it.

  • @robcupdr
    @robcupdr 4 ปีที่แล้ว

    Great video

  • @thethirdman225
    @thethirdman225 4 ปีที่แล้ว +1

    Um... while I accept that there are some universal realities, isn't this going to vary from person to person, just like any other aspect of set up?

  • @in_the_dark
    @in_the_dark 6 หลายเดือนก่อน

    If your monitor is tilted, then the camera also needs to be tilted at the same angle. The image on the second calculator illustrates this well.

  • @slof69
    @slof69 6 หลายเดือนก่อน

    i play by looking at the flat surface of a larger fov cockpit from a distance but just drive like I'm closer its just getting used to it

  • @emmanuelperez9490
    @emmanuelperez9490 4 ปีที่แล้ว

    As you know this game was launched today for the PS4 and everything is going great except that I can't change the field of view for the cockpit. It seems that for PC it is in the pause menu below options but for the PS4 they seemed to have forgotten about this. Any help you can provide me will be appreciated

    • @t0xiC2008
      @t0xiC2008 4 ปีที่แล้ว

      You Need to Drive then press Pause and there should be view Settings. You cant change the fov in every Camera.

  • @Dagarv
    @Dagarv 4 ปีที่แล้ว

    Thanks for the video. FOV is very important, of course, but simple to explain and calculate. Horizon is a little bit more difficult, because of the reference. But I didn't find anything about distance, height and pitch to have the most realistic driving position. I.e. maintaining the right FOV, you can move the camera forward - backward, up - down, etc. but I can't find a reference to know if it's OK. Can you help me with that?

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      thats just the seating position, which can be adjusted in many cars, so there is no generally correct setting. I usually adjust this to get the dashboard to the correct height relative to the steering wheel in my hands. If you have the same size wheel in your hands as in the sim, you can also try to align it such that your physical steering wheel perfectly covers the in-game one from your point of view.

  • @frumpadumpf5173
    @frumpadumpf5173 3 ปีที่แล้ว

    Hey thanks for the informative video. I have a question though, I run triple 32in monitors and have used the FOV calculator, but my dashboard (in ACC especially) seems to be huge. The steering wheel is almost twice the size. Is there something I can do about this?

    • @TheSimChannel
      @TheSimChannel  3 ปีที่แล้ว

      first of all, make sure you have the same size steering wheel IRL as in the game, so in ACC it's usually around 32cm rims. and then you can virtually move back in ACC to get a greater distance between the camera aner the in-game steering wheel. That *should* do it.

    • @frumpadumpf5173
      @frumpadumpf5173 3 ปีที่แล้ว

      @@TheSimChannel Thanks for the tip, I'll give it a go!

  • @alphalobster8021
    @alphalobster8021 5 ปีที่แล้ว +1

    Calculating the FOV is easy by making the in game steering wheel match the size of your sim wheel (with ballpark adjustments). My sim wheel is 27inch. The in game wheel is probably 30inch, so I adjust the FOV until the in game wheel is slightly bigger than my sim wheel from my normal seated perspective. Head tracking makes the experience complete with all that crazy expensive VR garb.

    • @ErnieGaming
      @ErnieGaming 4 ปีที่แล้ว

      It's better to calculate the FOV, because trying to match your steering wheel with the virtual one also depends on your seat position settings.

    • @alphalobster8021
      @alphalobster8021 4 ปีที่แล้ว +1

      @@ErnieGaming When in your actual rig seating position, matching up the steering wheels (or using a tape measure for the size of the virtual wheel) will always give you the correct FoV. By that I mean the setting of the virtual seating position will be dimensionally the same as the real one...which would give you the most realistic perspective.

    • @justinhill9915
      @justinhill9915 2 ปีที่แล้ว +1

      @@alphalobster8021 thank you for showing all the brainiacs that there is a very quick and SIMPLE way of setting your fov extremely close to reality without having to pain through so much of their all holy math. Real world solutions to overly complicated math problems! 😏🏆

    • @alphalobster8021
      @alphalobster8021 2 ปีที่แล้ว

      @@justinhill9915 you are most welcome 👍

  • @sbbeowulf8296
    @sbbeowulf8296 3 ปีที่แล้ว +1

    I use a 15 inch laptop and I changed some stuff and now I’m a second faster on the same track first lap with the new fov

    • @cruzecivic
      @cruzecivic 2 ปีที่แล้ว

      Can you please tell your fov. I’m running on a similar setup

  • @LorenzoClara97
    @LorenzoClara97 4 ปีที่แล้ว +2

    Hi, I discovered your channel today and I'm already in love with your charm and knowledge.
    I want to ask you a question. Don't you find full HD low res for a 60inch pannel?
    Because one year ago I was racing on a 4k 55 inch and the experience for me was amazing stepping up from a 27 inch monitor, but in the end I sold it because 4k was to much for my pc (could only play assetto on medium and pc2 on low with stutter) and the pannel was low quality (Hitachi) so I had some ghosting that was bad for my eyes. Than I tried vr but I got motion sickness very soon and than now I have 3 27inch curved curved monitor but I can't drive with them, I have too low vertical screen estate and I have to squint my eyes to see even if they are 30cm from my wheel.
    So now I'm thinking to try again Vr because it was a very wow experience and starting slow to see if my brain adapts to it or buy again a 55 inch and run it a 1080p.
    Sorry for the long comment ahah

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +2

      All of that is really a matter of taste. Since I'm used to having a large screen at about a meter away I find small triples up close to feel a little weird/ silly, like the car is really small (even with the correct FOV). But I'm sure if I had to get used to it that feeling would go away eventually.
      2k on a 60" at a meter away is certainly on the low side in terms of resolution, but still bearable to me. Had I used 4k on a regular basis before it would probably have trouble getting back into it. My current choice for monitor would be a 49" ultrawide curved display at ~3440x1440. I think that hits a sweet spot for sim racing.

    • @LorenzoClara97
      @LorenzoClara97 4 ปีที่แล้ว

      @@TheSimChannel oh well if it's 2k it's not low res as 1080p. I tried 1080p on my 55inch and It was quite bad.
      Yes I have the same sensation, too low vertical space. A 49inch superultrawide monitor is like 2 27inch put togheter, so it's worse than triple 27 for immersion but you don't have the bezels, but still low vertical screen space.
      I think I will try again vr and if I'm not faster would 100% buy again a good 55 60 inch tv

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +2

      @@LorenzoClara97 2k = 1080p ;-)

    • @LorenzoClara97
      @LorenzoClara97 4 ปีที่แล้ว

      @@TheSimChannel I sold my cv1 because it was too blurry, can't see the digital dails on a gt3 car even at maxed out settings. I found a nice Sony 55 inch 4k but at 1440p it would go at 120hz!
      If I set the fov correctly and then move the virtual seat back to see more of the hood the fov vould be screwed?

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +1

      @@LorenzoClara97 No, seat position can be adjusted to your liking, just like in a real car ;-)

  • @benztownrocker79
    @benztownrocker79 5 ปีที่แล้ว

    Does it also work for triple screen? If I messure and do the settings for the center monitor?...

    • @TheSimChannel
      @TheSimChannel  5 ปีที่แล้ว +1

      thats actually answered in the triples & vr section :)

    • @benztownrocker79
      @benztownrocker79 5 ปีที่แล้ว +1

      The Sim Channel Thanks! Didn‘t know that and will check it✌🏻

  • @spillredet
    @spillredet 2 ปีที่แล้ว +1

    How about camera placement? Instead of increasing FOV, why not move the camera backwards? Same with camera hight. My screen is higher than my wheel, so moving the camera higher would make sense.

  • @johanduchateau9496
    @johanduchateau9496 4 ปีที่แล้ว +1

    I have a big curved 180 degrees screen with 2 projectors. How should I calculate the FOV of this screen;consider it like a triple screen or not ?
    thanks

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      For those things you need a special software that takes care of the warping (and partial overlap?). I know these things exist, but I've never used them. I hear they can a bit of a beach to set up though.

    • @johanduchateau9496
      @johanduchateau9496 4 ปีที่แล้ว

      @@TheSimChannel I already have warping software (Fly-Elise) in place.It is indeed used to 'warp' the image onto a curved screen and it is not always easy...but it works fine and my Image is super..But I.m trying to find the ideal FOV ....and here I don't know what calculations I should use ...

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      @@johanduchateau9496 well, if you already know you have 180° degrees of vision horizontally, then that's your horizontal FOV. Just needs to be warped correctly. And for the vertical FOV you would just calculate it fro screen height and distance, like explained in the video :-)

    • @johanduchateau9496
      @johanduchateau9496 4 ปีที่แล้ว

      @@TheSimChannel super. This makes sense.I will try it like this. Thanks!

  • @MT-07-Rookie
    @MT-07-Rookie 3 ปีที่แล้ว

    But what is a best size of monitor or tv? which size is most realistic?

    • @TheSimChannel
      @TheSimChannel  3 ปีที่แล้ว

      It's just like she said, bigger is better. As long as you don't run out of resolution and your monitor can do your desired refresh rate, of course. But really there's no "too big".

  • @youraveragearsonist9590
    @youraveragearsonist9590 3 ปีที่แล้ว +1

    always nice when the only actual simulator on consoles (acc) doesn't even let you change your camera setting unless you own a pc. like seriously who decided this was a good idea

  • @MauroEchevarria
    @MauroEchevarria 3 ปีที่แล้ว +2

    Hello, excellent video! I have a question, why are you setting 4° pitch if calculation was almost 0° ? I have a 24´´ at 60cm from me and trying to move from wrong (default) 56° FOV in AC to suggested (vFOV) 28° and it's really REALLY difficult :(
    Thank you if you answer me..and, you have a new subscriber :)

    • @TheSimChannel
      @TheSimChannel  3 ปีที่แล้ว +1

      the calculatioin is about the horizon relative to your eyes. I set the pitch to whatever it needs to be to get the horizon on eye-level. it adjusts for the position (height) of the screen relative to your eyes.

    • @TheSimChannel
      @TheSimChannel  3 ปีที่แล้ว +1

      oh and 24" is just really small, I would probably go with a "too wide" FOV in that case. it's not ideal, but probably better than not seeing the apex at all ;-)

    • @MauroEchevarria
      @MauroEchevarria 3 ปีที่แล้ว

      @@TheSimChannel Thank you so much for answering me :) . Does it make sense to use a "not that wide" fov? I mean I'm using default (56°) and i'm thinking of lowering to something like 42° or something. Is 42° better than 56° if I assume I cannot use real 1:1 FOV? Will it help once I get a bigger screen to adjust myself from 42° to real rather than from 56° to real? Or it does not work like this?
      Thanks :)

    • @TheSimChannel
      @TheSimChannel  3 ปีที่แล้ว +1

      @@MauroEchevarria how well you will adjust to a bigger screen shouldn't be a concern for now. with your current setup, I'd go with the lowest FOV number that still lets you see the apexes early enough. 42 sounds reasonable, maybe even a bit lower, but 28 seems too low. just set it up, give yourself 10-15 minutes of driving with each new setting to adjust for a different sense of speed, and stay with what feels best to you.

  • @arisp816
    @arisp816 5 ปีที่แล้ว

    Where did you get that wheel ?

    • @TheSimChannel
      @TheSimChannel  5 ปีที่แล้ว

      I have a video on that on this channel :)

  • @omarkaraga1428
    @omarkaraga1428 2 ปีที่แล้ว

    So, as it says for my specs which are 22" monitor and seating about 60cm away from the screen I should put my FoV on 25.7 degrees. When I do that in ACC I literally can't see any road

    • @TheSimChannel
      @TheSimChannel  2 ปีที่แล้ว

      yes. 22" is tiny. imagine sitting in a car and holding that monitor in front of you at 60cm, acting as a window through which you can see the road and dashboard, and everything around the monitor is blacked out.
      in those situations I would suggest to go with an "unrealistic" FOV setting that allows you to see enough of the road ;-)

    • @itsnay7382
      @itsnay7382 ปีที่แล้ว

      go 45 fov thats the absolute lowest you should go advice from people like jimmy boosted media jards

  • @akeem127
    @akeem127 5 ปีที่แล้ว +24

    Waiting for obligatory “earth is flat” comments...

    • @gaspermedved5803
      @gaspermedved5803 5 ปีที่แล้ว +3

      well the world is a triangle in fact lol.

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +1

      Surprisingly, still none!

    • @gaspermedved5803
      @gaspermedved5803 4 ปีที่แล้ว

      @@TheSimChannel Lol

    • @akeem127
      @akeem127 4 ปีที่แล้ว +1

      @@TheSimChannel lol that's a shocker

    • @kwakhru435
      @kwakhru435 4 ปีที่แล้ว

      no the eadth is a dianosour

  • @servswiftlimited6380
    @servswiftlimited6380 4 ปีที่แล้ว

    Hint... 1st- Set your monitor/tv distance from your eyes as close as the image blends in (if you see the pixels you are to close to your screen) then do the rest...

  • @oddiosanto
    @oddiosanto 5 ปีที่แล้ว +14

    I have a 24" screen at 100cm distance. AC CORRECT FOV: 17°. I'm sorry but at 17° i can't see shit. I'll stick to default.

    • @UknowPark
      @UknowPark 4 ปีที่แล้ว

      xD

    • @wallthemart
      @wallthemart 4 ปีที่แล้ว

      Same lol. Try a different calculator i had one that gave me 45 which made a lot more sense

    • @MatVicens4
      @MatVicens4 4 ปีที่แล้ว

      Lol yeah, about the same setup for me (85cm from a 24" ) in AC I use 35-38 depending on the car. Give ut a shot!

    • @azsampako2266
      @azsampako2266 4 ปีที่แล้ว

      1 meter is way too far away for such a small screen. Just move it right next to your wheel.

  • @MidNightR_VSpec
    @MidNightR_VSpec 4 ปีที่แล้ว

    That was a great insight and all but you left out one key factor in the Great FOV debate Monitor vs TV including Height /width -_-

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      mhh that's not a "setup" thing ;-) If you want my take on it: VR isn't yet where I want it to be, and until it is I think those ultrawide curved 49" monitors (or larger) are the best compromise in a display solution for sim racing.

  • @enginefreak93
    @enginefreak93 6 หลายเดือนก่อน

    Hi! Are those HS-8? im curious about the stand its on. Is that off the shelve? they look good and i want them too. Thanks in advance!

    • @TheSimChannel
      @TheSimChannel  6 หลายเดือนก่อน

      HS-8? Not sure what you mean, but if it's hardware in my videos there's a good chance I have a video about it on the channel 🙂

    • @enginefreak93
      @enginefreak93 6 หลายเดือนก่อน

      @@TheSimChannel Thanks for the quick reply! I was talking about the speaker, besides the monitor. I'd love to know where the stand came from.

    • @TheSimChannel
      @TheSimChannel  6 หลายเดือนก่อน +1

      @@enginefreak93 Ah. HS-8M (predecessor to the HS-8) and I believe this was the stand: www.thomann.de/intl/millenium_bs_1208.htm
      I have since upgraded to IK Multimedia iLoud MTMs, which are better and smaller, albeit a little more expensive.

    • @enginefreak93
      @enginefreak93 6 หลายเดือนก่อน

      @@TheSimChannel Thank you very much!

  • @christophereee3491
    @christophereee3491 4 ปีที่แล้ว +3

    I think wars were started over FOV :P

  • @lorenzofermi4540
    @lorenzofermi4540 4 ปีที่แล้ว

    Iracing?

  • @DopeSmoker
    @DopeSmoker 4 ปีที่แล้ว

    yeh but why not remove on screen wheel?

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +1

      I usually do, sometimes I have it on for filming / recording. In this case I think I wanted to show how it matches up from my head camera view.

  • @2ndLastJedi
    @2ndLastJedi 5 ปีที่แล้ว

    What are your pc specs and what settings are you running in ACC?

    • @TheSimChannel
      @TheSimChannel  5 ปีที่แล้ว

      PC: 4790k / 32GB DDR3 / 1070
      ACC I would have to check. It's not maxed out but pretty high.

    • @2ndLastJedi
      @2ndLastJedi 5 ปีที่แล้ว

      @@TheSimChannel That cool mate , it just looks pretty nice and smooth and just wondered seeing as you have a 4k TV how you were running it . Edit , i just googled your screen , its 1080p , my bad :)

  • @robcupdr
    @robcupdr 4 ปีที่แล้ว

    Not sure if I can get the figures I need on ps4 am I doing something wrong?

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      What's the issue?

    • @robcupdr
      @robcupdr 4 ปีที่แล้ว

      42 inch screen 85cm from my eyes I think is fov 39
      Not sure I can get ac on ps4 to get to that figure
      Thanks for the speedy reply man

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      @@robcupdr right, so the figure sounds about right (without checking). unfortunately I don't have a PS4, so I don't know hot to set it up there, since AC has a different UI there. Is the FOV range limited?

  • @nyoshiako3368
    @nyoshiako3368 4 ปีที่แล้ว +1

    My ideal FoV is 56°, and in games las AC or Raceroom it looks very good, but in iRacing is something strange. Although the iRacing FoV calculator says that 56° is my ideal FoV in the game doesn't feel like other games, it's too zoomed. In conclusion this is my personal equivalence of FoV:
    • iRacing 56° = - than 56° in other games
    • iRacing 90° = ( more or less) 56° in other games.

    • @reflexchill
      @reflexchill 4 ปีที่แล้ว +1

      that's because iracing uses horizontal fov and the others use vertical

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +1

      That's because iRacing uses the horizontal FOV, while the others use the vertical FOV. If your correct vertical FOV is 56°, you're sitting really close to a really big screen (e.g. 70cm away from a 60" screen). The horizontal FOV equivalent to that is about 87°.

    • @nyoshiako3368
      @nyoshiako3368 4 ปีที่แล้ว +1

      Thanks for your help, now I understand better :). I have a 21:9 29" (67cm wide) and my eyes are 64cm of my screen

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +1

      @@nyoshiako3368 right, I was assuming a 16:9 screen. on a 21:9 the difference between vertical and horizontal FOV are more extreme. Calculate it yourself or use an FOV calculator for horizontal FOV for your correct iRacing FOV.
      (FYI, based on your numbers, your correct vertical FOV is 25.7°, not 56°. Your correct horizontal FOV is 56.1°, not 90°)

  • @CDubLDD
    @CDubLDD 4 ปีที่แล้ว

    Does the chart only apply to a 16:9 ratio?

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      yes, but you can use my math to figure it out for other aspect ratios :)

    • @CDubLDD
      @CDubLDD 4 ปีที่แล้ว

      The Sim Channel Yeah I’ve tried that and no way I’m getting it lol

  • @mr.basgaza5574
    @mr.basgaza5574 3 ปีที่แล้ว +1

    2+2 = 4. Quick math!!

  • @SIMMSAEsports
    @SIMMSAEsports 4 ปีที่แล้ว

    triple screen setups? iRacing?

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      I did talk about triples shortly. iRacing I don't have at this point.

  • @its-kapucha
    @its-kapucha 3 ปีที่แล้ว

    Don't get why You set 4 degress in Pitch. Where this 4 degrees is came from? It is obvious not from previous calculations with earth radius... I think to set it right car need to be placed on totally 0 degree flat area (not uphill or downhill) and then you should see horizon in such state... Do you have some sugesstion of such track or mod for assetto corsa that is displaying line of horizon and car angle?

    • @TheSimChannel
      @TheSimChannel  3 ปีที่แล้ว

      pitch to get the horizon on eye-level. depends entirely on the height of your screen relative to your seating position.

    • @its-kapucha
      @its-kapucha 3 ปีที่แล้ว

      @@TheSimChannel so why all this math with earth radius and so on?

    • @TheSimChannel
      @TheSimChannel  3 ปีที่แล้ว

      @@its-kapucha to make sure we really wanna aim for eye-level. also math is fun :-)

    • @its-kapucha
      @its-kapucha 3 ปีที่แล้ว

      ​@@TheSimChannel ok fine :) My eyes are exactly half the height of the screen. What angle/pitch should I apply?

    • @TheSimChannel
      @TheSimChannel  3 ปีที่แล้ว

      @@its-kapucha just look for a straight that's roughly level, and set the pitch to whatever necesary to get the horizon to eye-level. And then set the camera height so the wheel in game is roughly covered by your wheel (camera height has virtually no influence on the height of the horizon).

  • @TheyWantMeGone69
    @TheyWantMeGone69 2 ปีที่แล้ว

    Does this apply to fps games too?

    • @TheSimChannel
      @TheSimChannel  2 ปีที่แล้ว

      the calculations yes. is it important in fps games? no idea.

    • @TheyWantMeGone69
      @TheyWantMeGone69 2 ปีที่แล้ว

      @@TheSimChannel Well if the calculations can make it more immersive I suppose it is. Some set it to wide because they have that same philosophy that they can see more around them.

  • @VMVarga-yf6eg
    @VMVarga-yf6eg 5 ปีที่แล้ว

    Great video. Why aren't you using VR?

    • @TheSimChannel
      @TheSimChannel  5 ปีที่แล้ว +1

      didn't like it enough in the CV1 era, will have to check again with a next gen HMD. Also I currently don't have money left over for it, and so many things on my list ;-)

    • @VMVarga-yf6eg
      @VMVarga-yf6eg 5 ปีที่แล้ว

      @@TheSimChannel I use a Rift S after having the CV1 and it is a big step forward for me. I would suggest giving it a go and the clarity is significantly better. Thanks for your videos, I have a DD2 and they informed my decision and have been very helpful

    • @rolandofuentes6444
      @rolandofuentes6444 4 ปีที่แล้ว

      @@VMVarga-yf6eg Hello! Why you think the rift S are better than the CV1. I was thinking in buying a mint condition in ebay.. prices are quite attractive (I have never tried one of those)

    • @rolandofuentes6444
      @rolandofuentes6444 4 ปีที่แล้ว

      @@TheSimChannel Hello, can you explain why you didnt like it? I was thinking in buying a mint condition kit... on ebay prices are quite attractive

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +1

      @@rolandofuentes6444 Essentially the low resolution on the CV1 / Vive made that generation more of a party trick than an always-on solution for me. Ideally I'd like high resolution, inside-out tracking and an affordable price in one unit. I'm sure sooner or later I'll get that, just not quite yet ;-)

  • @WaemYt
    @WaemYt 8 หลายเดือนก่อน

    Is a 43" to big at 1m distance?

    • @TheSimChannel
      @TheSimChannel  8 หลายเดือนก่อน

      There is no "too big". I used to run 60" at 80cm distance and am now running 49" (G9) at 80cm distance. Resolution can become low if it's not a 4k screen or similar, but there is never a "too big".

    • @WaemYt
      @WaemYt 8 หลายเดือนก่อน

      @@TheSimChannel I invested in a rig instead. I have a 34" 21:9 but i play on ps so it kinda sucks

  • @xxxthamasterxxx
    @xxxthamasterxxx 3 ปีที่แล้ว

    Im leavung this comment to say math sucks here in US and i was blown by those measurement equations. Well done tho, i could follow perfectly.

  • @t8365
    @t8365 4 ปีที่แล้ว +5

    Doubt it matters to much imo. Can just set into where you can see, I.e where is comfortable to that person.Dont need to go to all that trouble really.
    David perell does the same.

    • @wallthemart
      @wallthemart 4 ปีที่แล้ว +2

      It gives you better judgement of distance if you set it to real life fov

    • @azsampako2266
      @azsampako2266 4 ปีที่แล้ว +1

      Its undoubtedly much more immersive.

  • @oskarhaas824
    @oskarhaas824 2 หลายเดือนก่อน

    With the VR you don't have to do it. VR is my preference. You can still adjust the horizontal and vertical in F1 2023

  • @mrrandom55951
    @mrrandom55951 4 ปีที่แล้ว

    The problem with correct FOV (especially in nascar iracing) is you can't see the gauges...

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      lower your screen and you can :-)

    • @mrrandom55951
      @mrrandom55951 4 ปีที่แล้ว

      @@TheSimChannel ah, but then you don't have correct horizon view.

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      @@mrrandom55951 yes, you do. you just have to set the right camera position and angle.

  • @Spinelli__
    @Spinelli__ 4 ปีที่แล้ว

    Correct me if I'm wrong but I think you're overcomplicating the horizon. Yes, most if not all sims/games have the horizon or the driver's head/eyes/seat pointing too downwards towards the ground rather than straight out in front (or thereabouts) but that angle should be purely based on the angle your head/eyes/seat (whatever you want to call it) would be. Remember, the game's view is literally the centre of the eyeballs. The view spawns out from a single point in space and that single point where the camera/seat/eyes/head should be located in the x,y,z axis in the game world should be EXACTLY dead-centre between whereever the human being's eyeballs would be if they were sitting in the game world's virtual car.

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      Mhh it's about your seating height relative to the screen. If your eyes are at the bottom of the screen, the game's horizon should also be at the bottom as well. And the only way to move the horizon is the camera pitch setting.
      The elaborate calculation of the eye level is unneccesary of course, was just to drive home the point that it should be set to eye-level.

    • @vincer9960
      @vincer9960 4 ปีที่แล้ว

      @@TheSimChannel Nah, it's a misconception that it's about your height relative to the screen. Whatever you see on screen, the car, the environment, the entire virtual world, is being projected outwards from dead-centre of the screen. Therefore dead-centre of the screen needs to be in x,y,z position of wherever your eyes would be if you were sitting in that car in the virtual world. It has nothing to do with where you are sitting in real life, what you see rendered on screen is from one particular perspective regardless where you physically sit in real life. The virtual world is being rendered from the in-game driver's point of view therefore the game's rendering point in space (AKA "camera," "view," "seat," "head," "eyes,") needs to be placed in the exact x, y, and z position where your eyes would be if you were virtually placed inside the virtual world/car.

    • @andreasjansson2907
      @andreasjansson2907 4 ปีที่แล้ว

      @@vincer9960 so, to the question, how do i know if x,y,z is correct?

    • @Excelbrains
      @Excelbrains 4 ปีที่แล้ว

      @Spinelli: that’s true, but the problem is the physical position doesn’t always match the digital one. So ideally, one should adjust the screens to match the digital view, but given a certain physical position of a rig one sets the digital horizon to eye-level in the sim. For triples it works a bit different than shown in this video, for example RaceRoom let’s one adjust the whole triple screen view downwards or upwards. ‘Pitch’ is an angle in AC, it does not adjust the position of the horizon. I had this set wrongly in RF2, I’m glad I saw this video, because even with a correct angle of view I couldn’t see large parts of the cars interior. It now feels much more like I’m in the car, just by setting the horizon at eye-level.

    • @Spinelli__
      @Spinelli__ 4 ปีที่แล้ว

      @@Excelbrains I'm not sure what you mean by "digital horizon." I'm assuming that's the same thing as the seat setting. As Vince mentioned, it honestly doesn't matter where you're sitting in real life. Remember, what's being displayed on the screen is the world coming from the eyes/eye of a single point which expands outwards, just like an eye, just like a lense. If you have a rendered image on your screen from any point other than the point your eyes would be at if you were sitting in the car's game then that's not the rendered image of the driver and you're therefore not looking through the eyes of a driver sitting in that exact car. It doesn't matter what your cockpit in your room is like or where your wheel is relative to your monitors or where your head is or anything. There is only 1 truly realistic view and that is to have the game's viewpoint situated exactly where your eyeballs would be if you were sitting in that car - this means putting the dead-centre point of your monitor exactly where your eye would be if you were actually sitting in the game's car. Anything other than that means that what you're seeing on-screen is not an image from the perspective of the driver's eye...where you sit in real-life or objects in real-life are irrelevant and don't affect what's rendered on-screen.

  • @StintStier
    @StintStier 5 ปีที่แล้ว

    So the value you have to use is twice as it is said by all the fov calculators?!.? At least this looks good for me and I have calculated it myself with your triangles shown in the video. There you wrote 2xalpha is fov. I am a bit confused.

    • @TheSimChannel
      @TheSimChannel  5 ปีที่แล้ว +1

      Take a look at the figures. At the point where you have to multiply alpha by 2, the alpha in the figure is only half of the total angle you're looking for. you can also compare the value you got with the table I provided, or with any of the fov calculators ;-)

    • @StintStier
      @StintStier 4 ปีที่แล้ว

      @@TheSimChannel
      Thanks, but I don't get it.
      So 2xalpha = FOV value like you wrote?

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +1

      @@StintStier yes, I'm not sure where there's any ambiguity...? the figure shows that half of the viewing angle is alpha, so 2x alpha is the full viewing angle.

    • @StintStier
      @StintStier 4 ปีที่แล้ว

      @@TheSimChannel
      Thanks again. The problem was that I have calculated it myself and got 40 (2xalpha), but all the fov calculator sites tell me with my measures only the half value (20 for also 2xalpha).
      And no, I am not a troll. 🙈
      Anyway, I will stuck with my self calculated value, this looks fine for me. Thanks.

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      @@StintStier what is your screen size and distance?

  • @Alex_Z95
    @Alex_Z95 2 ปีที่แล้ว

    My screen is 22 inch , 16:9 Ratio and the distance from it is 100cm.The calculator result is 15.6 Degrees of FOV. How the hell I will drive like this...I can only see the steering wheel

    • @TheSimChannel
      @TheSimChannel  2 ปีที่แล้ว +1

      yeah, it's too small a screen and too far away. imagine it was the window thorugh which you can see the outside world when you're seated in your car. in such cases you're forced to use something wider.

    • @Alex_Z95
      @Alex_Z95 2 ปีที่แล้ว

      @@TheSimChannel hm ok...I understood!

    • @itsnay7382
      @itsnay7382 ปีที่แล้ว

      @@TheSimChannel you chat utter crap what type of advice is that

    • @itsnay7382
      @itsnay7382 ปีที่แล้ว

      @@Alex_Z95 no your screen isent too small and no its not to far away ffs the general consensus is 45 fov is your absolute min you dont go lower then this ever

  • @goranmajnaric556
    @goranmajnaric556 3 ปีที่แล้ว

    Playing in cockpit view may seems realistic, but comapre to real fov its very claustrophobic unless you have triple monitor. So if game doesnt have an alternative view ill skip it.
    I play sim games so it can look realistic to me, not to get use to it and be batter. Because if you ask me, most important in sim should be how realistic it looks and feels, and not what is the best way for me to drive it to get batter.
    You can measure your real fov. Just put a finger from each side of the head, move them forward and see when they starts to show up, and comapre that fov to a fov in your game, and you will see that you play with like 1/3 of your fov.
    It would be a good option to have in games, that if you dont want to distort the image, that you could sacraface vertical for horizontal fov with black bezels.

  •  4 ปีที่แล้ว

    I like to make myself a few inches taller than I actually am in the virtual cockpit :)

  • @2ndLastJedi
    @2ndLastJedi 5 ปีที่แล้ว

    Oh, and camera movements please?

    • @TheSimChannel
      @TheSimChannel  5 ปีที่แล้ว +2

      I don't like camera movements much, as I find it weird when the dashboard moves relative to my wheel. But I usually put in just a little bit to be able to better judge braking.

    • @2ndLastJedi
      @2ndLastJedi 5 ปีที่แล้ว

      @@TheSimChannel Thanks mate , i agree on the movement thing ! Have you seen the amount of movement SRG uses ? Looks totally weird but may help as he uses motion .

    • @TheSimChannel
      @TheSimChannel  5 ปีที่แล้ว +1

      @2ndLastJedi I think in a motion rig with fixed screens (not attached to the motion platform) the motion of the dashboard should ideally be set up to match the motion of the rig. But I don't think that's an option in any sim. The next best thing would be to attach the screens to the motion rig and disable all dashboard motion.
      In the end it's a matter of taste though. Berry also likes iRacing and Sebring more than anything in the world, which I wouldn't necessarily agree with either ;-) But yeah, just goes to show it's fine to bring in your own taste, and there isn't a single solution thats best for everybody.

  • @narayankoss6238
    @narayankoss6238 3 ปีที่แล้ว

    Woah dude

  • @jckgoldness
    @jckgoldness 4 ปีที่แล้ว

    I find when I use the recommended FOV, I can't see far enough into the corners...

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +1

      get the screen closer, get a larger screen, triples, vr, or... well, yeah, widen it a little so you can see what you need to see ;-) if your screen is too small or too far away there's nothing you can do really.

  • @EndureRacing
    @EndureRacing 3 ปีที่แล้ว

    me watching this with a ps4 and not able to change fov 😑😑😑

  • @Lexxo777
    @Lexxo777 ปีที่แล้ว

    Correct FOV won't ever save me at Brands hatch! 😂

  • @lotusamg6997
    @lotusamg6997 4 ปีที่แล้ว

    But what if i use 3rd person?

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว +2

      In theory, the same rules for FOV would apply, but I don't think it'll matter as much there. If you're using a wheel, I'd suggest to force yourself to use cockpit view until it comes natural.

  • @Nicsos123
    @Nicsos123 4 ปีที่แล้ว

    Danke, das ist aber leider zu kompliziert für mich 🤣

  • @HygradeB
    @HygradeB 2 ปีที่แล้ว

    There's no right settings it depends on the person eyes TV location etc. Just like there's no right FFB settings

  • @azzazz4549
    @azzazz4549 4 ปีที่แล้ว +1

    You technically get the correct field of view, but you can't hit clipping point properly and you're sense of speed is hindered

  • @i3l4ckskillzz79
    @i3l4ckskillzz79 4 ปีที่แล้ว

    I am sitting in front of a 55 inch 4k TV about 80cm away. In most games I can set my calculated fov pretty high 👌 for example project cars 2 is about 75 degrees 😏

  • @1027hristo
    @1027hristo 5 ปีที่แล้ว +2

    If you have like me 55 inches tv, 60 centimeters from my eyes then it is not wrong ;)

    • @MntRprznt
      @MntRprznt 5 ปีที่แล้ว

      You should have a fov of about 35 degrees then.

    • @1027hristo
      @1027hristo 5 ปีที่แล้ว +2

      @@MntRprznt And how you calculated it?
      Because any FOV calculator gives 59 degrees for Assetto Corsa and 90 degrees for LFS.

    • @TheSimChannel
      @TheSimChannel  5 ปีที่แล้ว +1

      1027 you're right, my table gives you the same ;-)
      svegraceway.com/files/fov.pdf

    • @MntRprznt
      @MntRprznt 5 ปีที่แล้ว

      @@1027hristo Im referring to AC [so halved results], I have a 55 inch and I play on around 34-35 degrees FOV. Im more like a meter [90cm] from the screen. If youre playing 60 cm from it, you must have your nose in it :)

  • @1976Cordoba
    @1976Cordoba 4 ปีที่แล้ว +8

    Lost me at trigonometry hahaha.

  • @cmacdhon
    @cmacdhon 4 ปีที่แล้ว +1

    Absolutely ridiculous!!!!!! (not the logic behind FOV, but the way some people consider themselves to be the"FOV Police"). These are video games we are talking about here. There is no "right" or "wrong" way. Set your damn FOV in a way that makes the game the most enjoyable for you.

  • @thethirdman225
    @thethirdman225 4 ปีที่แล้ว

    Flat earthers just left the chat.

  • @mazda3mike
    @mazda3mike 4 ปีที่แล้ว

    Jesus christ. Was not expecting a math Class. I

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      Math is good for you.

    • @mazda3mike
      @mazda3mike 4 ปีที่แล้ว +1

      @@TheSimChannel no doubt,but not before my morning coffee, and dab. Great info though

  • @scuderiabazzane6064
    @scuderiabazzane6064 5 ปีที่แล้ว

    Those who didn’t like this video are those who don’t like math

  • @DarthNoshess
    @DarthNoshess 4 ปีที่แล้ว

    I live 20 mins away from mid ohio

  • @Chitown388
    @Chitown388 5 หลายเดือนก่อน

    I think there is a fov calculator that does all the math for you

    • @TheSimChannel
      @TheSimChannel  5 หลายเดือนก่อน

      Yes, and I've liked a few fov calculators. the point is to explain it and understand it. We strive for excellence here in this community! ;-)

  • @eezing
    @eezing 9 หลายเดือนก่อน

    Why do we even use cockpit view in sim racing? In a game, if we don’t have real world constraints, then why not use that as an advantage to make up for the small monitors we use (relative to real world).
    Why not put the camera above the hood? From the cockpit, 75% of the screen is made useless by the dash and A Pillar. It’s complete nonsense.
    In “Eleven”, a VR table tennis simulator, you can spawn a new ball into your hand using a button, eliminating the worst aspect of real life table tennis: fetching the ball between play.

  • @notdreadyet33
    @notdreadyet33 ปีที่แล้ว

    Setting the horizon at eye level.. step one, drive yourself crazy trying to find a track where you can see the actual horizon.

  • @alibee1978
    @alibee1978 4 ปีที่แล้ว

    I love your channel but you lost me at Pythagoras

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      good thing you can use trigenometry instead, huh? (or use my table or any of the other linked calculators) ;-)

    • @alibee1978
      @alibee1978 4 ปีที่แล้ว

      The Sim Channel 😂👍🏻

  • @georgejones8895
    @georgejones8895 4 ปีที่แล้ว

    This is why console players are happier. Too much work to enjoy your games. Math in video games...aargh !

    • @TheSimChannel
      @TheSimChannel  4 ปีที่แล้ว

      math can be fun :) And seen from the other side: I recently tried GT Sports and couldn't set it up the way I wanted it, and that really annoyed me.

  • @yungdadi
    @yungdadi 4 ปีที่แล้ว +4

    If this video doesn’t fix your FOV concerns you really most be Brexit of sim racing