Hi everyone, let's get back into MGS!!!! fyi the schedule for this is probably going to be every other day-ish. I had to skip the main menu cutscene b/c of copyright stuff, but it was just a intro montage & had nothing story-wise. You can check it out here: dai.ly/x8zpj74
Re: the Olga Fight - The game wanted you to figure out that because MGS2 has a LOT more environmental destruction and interactivity that you could do things like shoot the anchors on the blowing tarp to make it fly away, and shoot out the spotlight so you could see Olga again. The game also wanted you to get used to moving in and out of cover with first person aim, as well as the pop out shot mechanic where you can pop out from around a corner to shoot someone. To be honest, I feel like they were maybe leaning a bit too hard on assuming everyone had watched the trailers and picked up on these mechanics from there.
The tiny Vulcan Raven gag is based on an actual action figure that you could buy, right down to the little stand that was included to pose him on. There was a whole series and Raven was the most expensive (because he’s by far the biggest one, I suppose). I still have them.
The simple version is that enemies can be knocked out (stars), asleep (zzz) or dead. Guards you put to sleep with tranq darts or by choking out will stay asleep a much LONGER period of time, and guards can still shake them awake, but they won't alert on waking up like KO'ed guards will. No waking the dead if you shoot them with an actual gun or snap their necks, of course. And you can judge how deep their unconsciousness or sleep is by counting stars/Zs.
The Olga fight is meant to be fought in first person view and only from your lower half of the stage, and destructible/manipulating environments were still relatively new in the PS2 era; Olga shooting the crate sheet to hide behind and shooting the spotlight in your direction to blind you were meant to showcase this and tell you that anything Olga can do, you can do too ie shooting the pins holding the tarp sheet from your side so it completely flies off faster and removing her ability to hide behind it and shooting the spotlight out if you get lucky with your aim or before she turns it on you. With the sheeting gone she's quite exposed when she continues to hide behind the crates as you can now see through the slats and with the spotlight out you're left with opportunities to line up more devastating headshots which if I recall you only need 4 or 5 to finish the fight so are worth aiming for in other foes if the chance allows.
The tanker level was a demo back in the day and sheer amount of little details in it is stunning. The lounge area for example, you can break the bottles at 3 different places depending where you shoot; you can also shoot a bucket that will spill ice cubes on the table and then you can watch the ice melt in real time. The hanging mechanic: you can level up your grip meter by literally doing pullups on the railings. You can take pictures of the girly posters and other subjects to show Otacon later. You can get sick by standing too long in the rain. There's a whole lot of funny codec calls buried under tutorials. You can insta-KO guards with a punch to the kidney. And many more.
tbh, the tranq is the most OP thing they give you the entire game. It's always suppressed, can instantly knock out enemies when aimed at the head, sleeping bodies found by an enemy will not rouse suspicion, and enemies waking up will not call it in (even if they previously saw you!) etc.
This game was extremely groundbreaking at the time. I remember when the trailer was released, all the buzz from games media was how amazed everyone was about the mechanics but also the attention to detail. For example you can shoot people in different body parts to do more or less damage it tranq them quicker, you can shoot their radio to make them unable to call for backup and you can walk up to soldiers and hold them up at gunpoint then point your gun at them from the front to make them give up items. You can even shoot the bottles in the bar on the ship and if you knock over the ice bucket you can see the spilled ice cubes melt slowly over time. This game was basically as groundbreaking to third person action/adventure games as Half-life 2 was to first person shooters.
59:00 this is definitely in the states. Specifically that city you see in the back is New York City. The ship is on the Hudson River travelling south to the Atlantic Ocean. Snake boards it by jumping off the George Washington Bridge (which connects Manhattan to New Jersey) and the game tells you its headed towards the Verazzano bridge which links Brooklyn to Staten Island
Back in the day, there was a vhs of the E3 preview that showed off this game. The hype for MGS2 was unmatched even today, this game was wanted by everyone!
I believe the thing about the super high res textures is this is based on the HD remaster rather than the original, unlike MGS1 which was just a straight emulated PS1 game. An issue a lot of HD upgrades have on older games is that the textures all get super detailed but the models are still relatively low poly so it does lead to a kind of funny clashing of detail level. MGS2 pulls it off better than most because it was quite a bit higher fidelity than a lot of other games of its era but it is still noticeable.
Some tips. 1. Do codec calls when you are in a funny/weird situation for easter eggs. Examples being in a locker, looking at girl posters, ect. You can also take pics of things with the digital camera and Otacon will comment on them eventually such as girl posters, unconscious Olga, ect. Lot of hidden things in this game like that. Also you can hold up soldiers by sneaking up behind them and drawing your gun. That is how you get most dog tags and they drop items that way too. Also as others have said, tranq to the head will pretty much put them asleep forever and instantly.
I'm sure you probably know this by now but when you're aiming in first person you can hold square to aim your weapon and release to shoot, on top of that while you're in first person you can use L2/R2 to 'lean' left and right, pressing both at the same time and you'll be able to tip toe and see a bit above you. You can also hold L1 and square to run and gun (outside of first person) similar to MGS1 but snake will auto aim to the enemies body if he's facing them as opposed to their head which is more effective (like how you can do if you're in first person) When you're leaning up against a wall, you can hold L2/R2 to peak (as long as you're at the edge of a wall) and use square aim but this expose your whole body, from here you can aim in first person. I think these are the most important to know in this game mechanic wise Also while you're hanging you can also use L2/R2 to peek above you but is usually unnecessary and will drain your stamina quicker but is kinda cool to know I guess?
at 40:44 you aimed perfectly (accidentally) and shot his radio which prevents this soldier from calling back-up if he would see you. this game has tons of detailed and sophisticated mechanics so remember to pay attention and if something doesn't work as expected, there is explanation for it, either storywise or mechanical.
This Tanker sequence was in fact my first ever exposure to Metal Gear, it was available on one of those blue demo disc's you used to get in magazines, and it's cinematic quality just blew me away, so much so that I grabbed MG3 when I eventually saw it in stores before later getting hold of MGS2. If you thought the previous game had twists and turns, prepare for things to get even more wild.
You're going to get a lot of comments either making fun of the plot for jokes or saying "yeah this game is cool and all but wait til Snake Eater-" but I promise, you're in for one of the greatest experiences in the history of this medium.
40:44 You accidentally shot the guard’s radio there. If you shoot their radios they won’t be able to quickly call reinforcements. Btw they go down instantly if you tranq them from the head. You can tranq multiple times from body/limbs to make it faster
In this game there are a tons of optional codec calls, with many of them depending on lookin in first person mode on object/person of interest while making the call. Pretty much anything unusual, any event (like the one with Vulcan Raven figure) and a lot of player's actions (including immoral ones, like shooting Olga with tranqualizers after she's already down) have a corresponding codec call. Enough to say that MGS2 have nearly 8 hours worth of codec calls (nearly twice as much as the previous game), with vast majority of them being entirely missable.
Lol yes that one guards timer for being asleep was about to be up. The fewer "z's" you see over their head, the closer they are to waking up. I don't remember killing this many people out the gate xD Also aim for the guards heads if possible with the tranq gun. If you hit them in the head it will nearly instantly knock them out!
During the Olga fight, you can shoot both the tarp to make it fly away and the light as well. Staying behind cover can make her lose track of you so while she is checking out one side you move to the other and shoot her from behind. There's always multiple things you can do in MGS boss fights, if you think something might work, try it out. And then there's also the weird stuff you'd never even think of (like Mantis in MGS1)...
don't be afraid to use codec more, even though i'm sure many will repeat that. calling it after a story event, during boss fights, while holding an item, while looking at something, possibilities are endless, same with interactive environment. it is basically impossible not to miss most of it in a first playthrough but these games reward creativity like other so try having fun with everything you can think of :)
L3 unequips the weapon when they're being aimed. Unlike MGS1, enemy reinforces are finite per area. If you want a cool easter egg, keep listening to all of Otacon's bad poem interpretations. The codecs now have tons of info and gaming tips, it's like having a game magazine inside the game. You can hear your inner thoughts by pressing R1/R2 buttons, and move and zoom on the video feeds by moving/pressing L3/R3. Holding triangle will skip codec dialogue faster. If the enemy is knocked out, he will remember that he was attacked, but if he's put to sleep, he won't remember. 40:44 and 51:05 You shot his radio, so he can't call reinforcement unless he runs to another area. Non-lethal is for the ranking and if you like it as an "extra difficulty setting". So it doesn't affect more than a few lines on codec calls. So please play how you want. Please don't watch the intro of the game, it's full of spoilers.
@@deathtoraiden2080 If you are on alert on MGS1 they don't spawn forever? I mean that having to hide sleeping enemies, not being able to use machine guns, having access to less ammo in general. In 3 you can make it even more difficult by not using anything on the pause menu that the game doesn't require.
@@deathtoraiden2080 You're not being "that guy". I thought for about two decades that I could crouch behind that tiny mountain on the right and fire the nikita at Sniper Wolf, but I've found out that I can't fire while crouching in both versions. I do remember surviving an alert phase on the upper part of the blast furnace, but I probably assumed that since the active spawner is always away from Snake and half of the area is separated, they couldn't reach Snake. Yeah, you're right about the non-lethal. I still consider MGS3's pause menu an extra difficulty setting, sometimes it literally is, like going to the waterfall cave without using Cure.
@@deathtoraiden2080 Both versions as in og and integral. I'm pretty sure you can do in MGS2 because next to the [Redacted]'s room you can climb a couple boxes and crouch to get the missile inside a vent.
Hey hello Welonz, i'm glad to see you're still around. I was looking back at my old bookmarks and saw your channel... I remember watching you play Life is Strange way way back, so i'm very happy to see this huge catalogue of playlist of various games you played during these years. I'll be sure to go back and look at some of your stuff, like your VA-11 HALL-A videos. Hope you'll have fun playing Metal Gear 2 !
Otacon: "Now, every state, military and .com have their own version of metal gear." Snake : Wait, what?! Ocelot, at his computer: "Let's see how Yahoo likes this up there ass." (2005)
Enemies drop better stuff if they're alive. You can also sneak up to an enemy's back up to melee range and press the button that readies your weapon to "hold up" enemy soldiers. It's tricky on these olde tymie controls, but its a useful way to get dog tags and supplies by getting in front of a held-up enemy and aiming for their face.
Also, there's a small easter egg if you save on the Tanker 13 times. It's a lot, but you get some pretty amusing dialogue out of it. Won't specify what it is.
This snake guy in search of metal gears... Truly a solid human being, probably respects liberty, perhaps he's the embodiment of it, maybe he even inspires people around him to embrace liberty, so you can call him and his close friends sons of liberty. (Never played this game before)
Oh god, MGS2, this game got me into the franchise, me and my bro always would play it together, or sometimes i would watch him play when i get scared at parts.
That one guard you tried to tranquilise at around 40 minutes in, you actually shot his radio not him. It's funny because if you shoot their radio and then you're spotted, they will try to call it in but then realise they can't and you only have to deal with that one dude. Hope this info helps. Also I want to give helpful tip for controls because it really, really helps when shooting around corners or obstacles in first person view: when aiming in first person hold either the right or left bumper (L2 or R2 for PlayStation) and Snake will alter his line of sight to see around further. Trust me, it helps.
Some tips you might have figuread out already: You can "hold up" people by sneaking behind them and taking out your weapon. You can then move in front of them while stil holding your weapon up. If you point your gun alternating at their head and groin, they will give you stuff. Headshot with tranq gun to insta sleep enemies, While holding your gun, you can peak out from corners and attack enemies that way. The number of stars on unconscious or number of Zzz on sleeping enemies will tell you how long it will take for them to wake up. Sleeping enemies take a lot longer to wake up than unconscious ones. Chocking enemies and letting go before snapping their necks will make them unconscious instead of killing them. This was already possible in MGS1. IIRC you can lean left or right behind cover by using LB / RB (or was it LT / RT). You can tiptoe behind cover or high objects by pressing both buttons at the same time. You can level up your stamina by doing 100 pullups for level 2 and another 100 pullups for level 3 when hanging from a railling. Not worth it in my experience, but it is an option. There are alternate paths you can access that way on the ship. When your lifebar is red and you hear a beeping noise, it means you are bleeding. Apply bandages or lie down for a while. During the Olga fight the game wanted you to remove the tarp that was covering your vision by shooting out the anchor point. It also wanted you to shoot out the light blinding you. This is up to you, but generally it is easier to tranq or hold up people instead of attracting a lot of attention by killing enemies. Also it fits better with the character of Snake.
If you can sneak up on people and point a gun at the back of their head you can take them hostage, they will shake their items off and then you can tranq them or take them as a human shield if memory serves correctly.
I didn't see if anyone mentioned this but when you go to grab the unconscious enemies and shake them down they have little stars over there head which indicate how long they'll be down. If you'll notice when you pick them up and shake them one of the stars goes away. So you are knocking them out and then shaking them awake.
I think the enemies are much more intelligent in this one, but they are not infinite like the first one, so you can fight your way through them in an area. in the fight with olga, you could have shot the light :)
The tranq gun works best with headshots (with a little practice I'm sure you'll be headshotting enemies in no time). Enemies will fall immediately. When aiming you can hold L2 or R2 to lean that way and shoot around obstacles (similar to peeking around corners when pressed against a wall), hold them both and you will lean up. The stars indicate how close they are to waking up. They start with 3 when knocked out. 1 star means they're close to waking up. The Zs for sleeping enemies also change as they get closer to waking up. They seem to be waking up for you faster than they did on the older PS3 remaster and PS2 original. I guess they changed it for this newest PC version. They previously didn't wake so fast unless you were on higher difficulties. You can hide bodies in lockers by dragging them in if you want. Also try and remember to call your allies during boss fights for tips and extra back story on bosses. This may seem anticlimactic but if you want to hear more convos and lore its a good idea. These MGS playthroughs have made me realized how lucky I was when I first discovered your channel and there were hundreds of Dragon Age and Witcher videos to binge through. Watching them as they release is cool too and a different experience. Gives one something to look forward to for each new release :)
22:10 Well, he did have a face in codec calls. But you're right, he looks older. Grew out facial hair, too I agree that MGS1 graphics aged better (plus I prefer 2D codec portraits over 3D). As long as the story is good though, that won't bother me much 39:50 It's funny how his heart starts audibly beating faster here 1:02:11 I can't get over how lightly she's dressed in the storm. Girl, you're gonna catch a cold!! Also interesting that it's the second time we meet someone's daughter near the beginning of the game Anyway, looking forward to next installments! Your MGS1 letsplay was great and got me interested in the series. And I've seen people praise this game's story, so I'm intrigued
Very lucky here as I just finished watching your Death Stranding playthrough on the day you uploaded this. I've really enjoyed watching you grapple with Kojima directed games.
Me playing this when it came out as a kid: "Hah, this ending is ridiculous" Me watching this in 2024: "Kojima predicted all of society's problems for the next 20 years"
1:43 - B.S. is short and/or polite for 'bullshit.' 5:43 - Ah, so THIS is where they confirmed why FOXDIE killed Liquid but not Solid Snake! 31:27 - I think the number of Z's coming from the sleeping guards indicate how long they'll be asleep for; three implies that they'll be out for ages yet, but one Z means they're nearly awake. If they only have stars over their heads, they'll wake up a lot quicker, and when they do get up they'll normally call for backup. 33:01 - If you recognised the voice of Michael Bell here, then you're officially in my good books. 56:30 - I just remembered watching all the trailers for this game before it came out, and reading articles about how people were amazed at all the graphical details - like shooting the ice cubes to melt them. If you like his games, Kojima's trailers are normally well worth a watch! 1:01:35 - I'll be right back, I just need to find David Hayter on Cameo and get him to say, "Unique Selling Point, got it." 1:16:55 - If it's any consolation, I'm pretty sure the game doesn't let you climb up onto Olga's platform during the fight; the "correct" tactic was to score a hit on the light, to break it. To praise this game with faint damnation, MGS2 is probably my least favourite of the main games ... I won't go into details why, for fear of spoilers, but suffice it to say that it's still pretty good!
@@Welonz one important thing to add to the first post, the reason the game tells at the begining about beign fiction and not representing real life is because this game originally was going to come out in september of 2001 and is set in new york, the 2 was in roman numbers and where the towers, aaaand that is why it came out in 2002 with a different from the original plot, without any spoilers I would say that message was needed. Also from any one curious about the original plot well the original GDD (game design document) of the game is avaiable in some platforms that hold archives of game gdds
@@deathtoraiden2080 using tranq gun means enemies get up later, that's why I'm saying for exploration and not completing the game but I know what you mean, I used it all the time as well I'm not saying playing lethally is wrong if that's what you assumed, I know some MGS fans would pull that card haha
This is one of the series where I don't know what happens in it but at the same time I do due to pop culture osmosis. I'm excited for the journey continuing!
I really don't see how the gun fight with Olga is silly. Apart from the fact that you didn't think of destroying the light to be able to see, it is a gunfight. No, you couldn't have gone over. You hide, you aim, you shoot (and/or you throw a stun grenade, like you did a few times). Nothing especially silly about that.
No idea ~why~ they did it this way, but the popout aim mechanic tutorial was at the beginning, when Snake randomly starts busting out a bunch of moves with the controls displayed in the corner. All while you're getting talked at and looking at dudes - you might not even register there's a tutorial happening! It's a lot to take in even if you know you need to pay attention The reason the camera's awkward (same for the original) is that it expects you to constantly push against walls and peek around corners sneaky style, that's sorta your main way of seeing what's going on and moving from place to place (you can even turn the radar off for a challenge). So the game leans on that a lot in its design, and this one uses that hold-against-the-wall-and-aim mechanic to quickly switch from peeking to first-person aiming at whatever you were peeking at. I think that's how you're meant to handle the Olga fight - going first person yourself and slowly looking around is the same thing only way slower, that's why it felt wrong! It's like an early cover shooter, if that helps (still awkward to actually control though)
"Shalashashka" is not a real russian word, it just pretents to be one. As well as the name "Nastasha" isn't the real name, there is "Natasha", a kid name for Natalie, though in theory names could be whatever parents decide to name their kid.
36:04 Possibly the only downside of new enemy AI: switching rooms drops alert level entirely 39:50 Classic Kojima moment Whenever in doubt, make a call. And whenever not - there's a comment for seemingly everything.
3:08. That's not russian, that's Kojimassian. They even provide an explanation later that makes as much sense as "Well you see, first them americans in their american language called me Shady Buisness, but then they started calling me Sword, and so in America I now am known as a Shdwordness. That's how their language works". 👌😆
"Shalashaska" seems to be a horribly mangled Russian word "Sharashka", but even then it hardly makes any sense for anyone to be called that. And yes, this name was mentioned at least once in the original MGS, in one of his monologues during the torture scene.
@@tw1stedjkee at least I've heard the phrase "Шарашкина контора", and Russian Wikipedia seems to confirm that it is, indeed, an existing word: ru.m.wikipedia.org/wiki/%D0%A8%D0%B0%D1%80%D0%B0%D1%88%D0%BA%D0%B0 However, its connection to Ocelot seems dubious at least, and I can't imagine anyone giving him such a nickname as a compliment.
Hi everyone, let's get back into MGS!!!! fyi the schedule for this is probably going to be every other day-ish.
I had to skip the main menu cutscene b/c of copyright stuff, but it was just a intro montage & had nothing story-wise. You can check it out here: dai.ly/x8zpj74
thank you for caring about the little things 👍
Finally!! Welonx you are my favourite 'old school lets player' its a dying breed and im glad you've stuck with it all these years
It may have had nothing story-wise (other than a few spoilers : P) but it was nice to hear your commentary and introduction on it nonetheless.
Re: the Olga Fight - The game wanted you to figure out that because MGS2 has a LOT more environmental destruction and interactivity that you could do things like shoot the anchors on the blowing tarp to make it fly away, and shoot out the spotlight so you could see Olga again. The game also wanted you to get used to moving in and out of cover with first person aim, as well as the pop out shot mechanic where you can pop out from around a corner to shoot someone. To be honest, I feel like they were maybe leaning a bit too hard on assuming everyone had watched the trailers and picked up on these mechanics from there.
I think the other thing to remember is that the game originally came with a manual. That explains all of the mechanics.
The tiny Vulcan Raven gag is based on an actual action figure that you could buy, right down to the little stand that was included to pose him on. There was a whole series and Raven was the most expensive (because he’s by far the biggest one, I suppose). I still have them.
Otacon: "The Marines are building a metal gear, and I want pictures. Snake, get in there... Uh, please."
Snake: Okay! (CSI MIAMI OP YEAAAAAAHHHHHHH 🏃♂)
The simple version is that enemies can be knocked out (stars), asleep (zzz) or dead. Guards you put to sleep with tranq darts or by choking out will stay asleep a much LONGER period of time, and guards can still shake them awake, but they won't alert on waking up like KO'ed guards will. No waking the dead if you shoot them with an actual gun or snap their necks, of course. And you can judge how deep their unconsciousness or sleep is by counting stars/Zs.
The Olga fight is meant to be fought in first person view and only from your lower half of the stage, and destructible/manipulating environments were still relatively new in the PS2 era; Olga shooting the crate sheet to hide behind and shooting the spotlight in your direction to blind you were meant to showcase this and tell you that anything Olga can do, you can do too ie shooting the pins holding the tarp sheet from your side so it completely flies off faster and removing her ability to hide behind it and shooting the spotlight out if you get lucky with your aim or before she turns it on you. With the sheeting gone she's quite exposed when she continues to hide behind the crates as you can now see through the slats and with the spotlight out you're left with opportunities to line up more devastating headshots which if I recall you only need 4 or 5 to finish the fight so are worth aiming for in other foes if the chance allows.
Olga is extremely brutal on the two unlockable difficulties, because she outright *oneshots* Snake.
The tanker level was a demo back in the day and sheer amount of little details in it is stunning.
The lounge area for example, you can break the bottles at 3 different places depending where you shoot; you can also shoot a bucket that will spill ice cubes on the table and then you can watch the ice melt in real time.
The hanging mechanic: you can level up your grip meter by literally doing pullups on the railings.
You can take pictures of the girly posters and other subjects to show Otacon later.
You can get sick by standing too long in the rain.
There's a whole lot of funny codec calls buried under tutorials.
You can insta-KO guards with a punch to the kidney.
And many more.
Like many I’m sure, I bought Zone of the Enders specifically to get the MGS 2 demo. Never touched ZoE and still it was worth every penny.
tbh, the tranq is the most OP thing they give you the entire game. It's always suppressed, can instantly knock out enemies when aimed at the head, sleeping bodies found by an enemy will not rouse suspicion, and enemies waking up will not call it in (even if they previously saw you!) etc.
Kept us waiting, huh?
She's at the "Upload Point".
Aaaah took my comment ye bastard. Take my like too.
had a terrible day so far but this makes up for it. thanks welonz!!
This game was extremely groundbreaking at the time. I remember when the trailer was released, all the buzz from games media was how amazed everyone was about the mechanics but also the attention to detail.
For example you can shoot people in different body parts to do more or less damage it tranq them quicker, you can shoot their radio to make them unable to call for backup and you can walk up to soldiers and hold them up at gunpoint then point your gun at them from the front to make them give up items. You can even shoot the bottles in the bar on the ship and if you knock over the ice bucket you can see the spilled ice cubes melt slowly over time.
This game was basically as groundbreaking to third person action/adventure games as Half-life 2 was to first person shooters.
59:00 this is definitely in the states. Specifically that city you see in the back is New York City. The ship is on the Hudson River travelling south to the Atlantic Ocean. Snake boards it by jumping off the George Washington Bridge (which connects Manhattan to New Jersey) and the game tells you its headed towards the Verazzano bridge which links Brooklyn to Staten Island
Been subscribed to you for a longe time now, and I always wanted you to cover my favorite game of all time, and it's finally here!!! Have fun!
Back in the day, there was a vhs of the E3 preview that showed off this game. The hype for MGS2 was unmatched even today, this game was wanted by everyone!
I believe the thing about the super high res textures is this is based on the HD remaster rather than the original, unlike MGS1 which was just a straight emulated PS1 game. An issue a lot of HD upgrades have on older games is that the textures all get super detailed but the models are still relatively low poly so it does lead to a kind of funny clashing of detail level. MGS2 pulls it off better than most because it was quite a bit higher fidelity than a lot of other games of its era but it is still noticeable.
Some tips.
1. Do codec calls when you are in a funny/weird situation for easter eggs. Examples being in a locker, looking at girl posters, ect. You can also take pics of things with the digital camera and Otacon will comment on them eventually such as girl posters, unconscious Olga, ect. Lot of hidden things in this game like that.
Also you can hold up soldiers by sneaking up behind them and drawing your gun. That is how you get most dog tags and they drop items that way too. Also as others have said, tranq to the head will pretty much put them asleep forever and instantly.
I love the codec call with Otacon and Snake in the locker.
I'm sure you probably know this by now but when you're aiming in first person you can hold square to aim your weapon and release to shoot, on top of that while you're in first person you can use L2/R2 to 'lean' left and right, pressing both at the same time and you'll be able to tip toe and see a bit above you. You can also hold L1 and square to run and gun (outside of first person) similar to MGS1 but snake will auto aim to the enemies body if he's facing them as opposed to their head which is more effective (like how you can do if you're in first person)
When you're leaning up against a wall, you can hold L2/R2 to peak (as long as you're at the edge of a wall) and use square aim but this expose your whole body, from here you can aim in first person.
I think these are the most important to know in this game mechanic wise
Also while you're hanging you can also use L2/R2 to peek above you but is usually unnecessary and will drain your stamina quicker but is kinda cool to know I guess?
at 40:44 you aimed perfectly (accidentally) and shot his radio which prevents this soldier from calling back-up if he would see you. this game has tons of detailed and sophisticated mechanics so remember to pay attention and if something doesn't work as expected, there is explanation for it, either storywise or mechanical.
"Hmm, so people being K.O. is not the same as people being dead?"
-Welonz, 2024
This Tanker sequence was in fact my first ever exposure to Metal Gear, it was available on one of those blue demo disc's you used to get in magazines, and it's cinematic quality just blew me away, so much so that I grabbed MG3 when I eventually saw it in stores before later getting hold of MGS2.
If you thought the previous game had twists and turns, prepare for things to get even more wild.
You're going to get a lot of comments either making fun of the plot for jokes or saying "yeah this game is cool and all but wait til Snake Eater-" but I promise, you're in for one of the greatest experiences in the history of this medium.
40:44 You accidentally shot the guard’s radio there. If you shoot their radios they won’t be able to quickly call reinforcements. Btw they go down instantly if you tranq them from the head. You can tranq multiple times from body/limbs to make it faster
I remember my brother and I being SUPER impressed with the graphics when we were kids xD
Me too! And even though they're not super realistic by today's standards I'd say they hold up pretty well.
In this game there are a tons of optional codec calls, with many of them depending on lookin in first person mode on object/person of interest while making the call. Pretty much anything unusual, any event (like the one with Vulcan Raven figure) and a lot of player's actions (including immoral ones, like shooting Olga with tranqualizers after she's already down) have a corresponding codec call. Enough to say that MGS2 have nearly 8 hours worth of codec calls (nearly twice as much as the previous game), with vast majority of them being entirely missable.
Lol yes that one guards timer for being asleep was about to be up. The fewer "z's" you see over their head, the closer they are to waking up. I don't remember killing this many people out the gate xD
Also aim for the guards heads if possible with the tranq gun. If you hit them in the head it will nearly instantly knock them out!
During the Olga fight, you can shoot both the tarp to make it fly away and the light as well. Staying behind cover can make her lose track of you so while she is checking out one side you move to the other and shoot her from behind. There's always multiple things you can do in MGS boss fights, if you think something might work, try it out. And then there's also the weird stuff you'd never even think of (like Mantis in MGS1)...
I don't know what Welonz is talking about. I think this still looks pretty darn good.
* sees Snake's face *
Oh yeah. Right...
When you tried to dart the sentry at 40 or so minutes, you hit his radio.
When using the M9 - aim for the head!!!
Fun little Easter egg if snake calls octacon while in a locker with a girlie poster.
Oh god this means I need to start playing today. I bought 2 and 3 after you finished the first MGS so I need to play ahead if I wanna watch.
Snake is back, tell a friend
The landing scene where you see the "lightning" while Snake is crouched and the camo is busted is a direct reference to the Terminator movies.
don't be afraid to use codec more, even though i'm sure many will repeat that. calling it after a story event, during boss fights, while holding an item, while looking at something, possibilities are endless, same with interactive environment. it is basically impossible not to miss most of it in a first playthrough but these games reward creativity like other so try having fun with everything you can think of :)
L3 unequips the weapon when they're being aimed.
Unlike MGS1, enemy reinforces are finite per area.
If you want a cool easter egg, keep listening to all of Otacon's bad poem interpretations.
The codecs now have tons of info and gaming tips, it's like having a game magazine inside the game.
You can hear your inner thoughts by pressing R1/R2 buttons, and move and zoom on the video feeds by moving/pressing L3/R3. Holding triangle will skip codec dialogue faster.
If the enemy is knocked out, he will remember that he was attacked, but if he's put to sleep, he won't remember.
40:44 and 51:05 You shot his radio, so he can't call reinforcement unless he runs to another area.
Non-lethal is for the ranking and if you like it as an "extra difficulty setting". So it doesn't affect more than a few lines on codec calls. So please play how you want.
Please don't watch the intro of the game, it's full of spoilers.
Not that it matters now, but during the Olga fight, you could have shot at the light to destroy it.
@@deathtoraiden2080 If you are on alert on MGS1 they don't spawn forever?
I mean that having to hide sleeping enemies, not being able to use machine guns, having access to less ammo in general. In 3 you can make it even more difficult by not using anything on the pause menu that the game doesn't require.
@@deathtoraiden2080 You're not being "that guy". I thought for about two decades that I could crouch behind that tiny mountain on the right and fire the nikita at Sniper Wolf, but I've found out that I can't fire while crouching in both versions.
I do remember surviving an alert phase on the upper part of the blast furnace, but I probably assumed that since the active spawner is always away from Snake and half of the area is separated, they couldn't reach Snake.
Yeah, you're right about the non-lethal. I still consider MGS3's pause menu an extra difficulty setting, sometimes it literally is, like going to the waterfall cave without using Cure.
@@deathtoraiden2080 Both versions as in og and integral. I'm pretty sure you can do in MGS2 because next to the [Redacted]'s room you can climb a couple boxes and crouch to get the missile inside a vent.
this game is the greatest piece of media of all time...
Welonz thank you for playing this!
I've never seen anyone play sons of Liberty this is gonna be exciting!!
Hey hello Welonz, i'm glad to see you're still around. I was looking back at my old bookmarks and saw your channel... I remember watching you play Life is Strange way way back, so i'm very happy to see this huge catalogue of playlist of various games you played during these years. I'll be sure to go back and look at some of your stuff, like your VA-11 HALL-A videos. Hope you'll have fun playing Metal Gear 2 !
Otacon: "Now, every state, military and .com have their own version of metal gear."
Snake : Wait, what?!
Ocelot, at his computer: "Let's see how Yahoo likes this up there ass." (2005)
If you know, you know.
This game is very next level story wise and game play. To say Kojima predicts a lot of what happens in real life is an understatement
Enemies drop better stuff if they're alive. You can also sneak up to an enemy's back up to melee range and press the button that readies your weapon to "hold up" enemy soldiers. It's tricky on these olde tymie controls, but its a useful way to get dog tags and supplies by getting in front of a held-up enemy and aiming for their face.
I love doing the confrontational style like this... This mechanics sticks with you to MGS3 & 4 & 5..
I know she probably finished the game by now but I hope she figured out aim down sights and headshots.
Also, there's a small easter egg if you save on the Tanker 13 times. It's a lot, but you get some pretty amusing dialogue out of it. Won't specify what it is.
Hope you enjoy the continued brilliant insanity of MGS2, and eventually MGS3.
This snake guy in search of metal gears... Truly a solid human being, probably respects liberty, perhaps he's the embodiment of it, maybe he even inspires people around him to embrace liberty, so you can call him and his close friends sons of liberty. (Never played this game before)
pretty much
I've been waiting for this
I’d buy an audiobook narrated by Welonz.
Oh god, MGS2, this game got me into the franchise, me and my bro always would play it together, or sometimes i would watch him play when i get scared at parts.
Oh yeah! The *weird* one! This is my favorite MGS, thanks Welonz!
That one guard you tried to tranquilise at around 40 minutes in, you actually shot his radio not him. It's funny because if you shoot their radio and then you're spotted, they will try to call it in but then realise they can't and you only have to deal with that one dude. Hope this info helps. Also I want to give helpful tip for controls because it really, really helps when shooting around corners or obstacles in first person view: when aiming in first person hold either the right or left bumper (L2 or R2 for PlayStation) and Snake will alter his line of sight to see around further. Trust me, it helps.
So, you can shoot out the light early and shoot away the tarp, too, both with the tranq
Some tips you might have figuread out already:
You can "hold up" people by sneaking behind them and taking out your weapon. You can then move in front of them while stil holding your weapon up. If you point your gun alternating at their head and groin, they will give you stuff.
Headshot with tranq gun to insta sleep enemies,
While holding your gun, you can peak out from corners and attack enemies that way.
The number of stars on unconscious or number of Zzz on sleeping enemies will tell you how long it will take for them to wake up. Sleeping enemies take a lot longer to wake up than unconscious ones.
Chocking enemies and letting go before snapping their necks will make them unconscious instead of killing them. This was already possible in MGS1.
IIRC you can lean left or right behind cover by using LB / RB (or was it LT / RT). You can tiptoe behind cover or high objects by pressing both buttons at the same time.
You can level up your stamina by doing 100 pullups for level 2 and another 100 pullups for level 3 when hanging from a railling. Not worth it in my experience, but it is an option. There are alternate paths you can access that way on the ship.
When your lifebar is red and you hear a beeping noise, it means you are bleeding. Apply bandages or lie down for a while.
During the Olga fight the game wanted you to remove the tarp that was covering your vision by shooting out the anchor point.
It also wanted you to shoot out the light blinding you.
This is up to you, but generally it is easier to tranq or hold up people instead of attracting a lot of attention by killing enemies. Also it fits better with the character of Snake.
Hey Welonz, I just watched your MGS1 playthrough and I'll be joining you for the rest of this metal gear journey 👍
If you can sneak up on people and point a gun at the back of their head you can take them hostage, they will shake their items off and then you can tranq them or take them as a human shield if memory serves correctly.
Haha yeah... Love doing this.
That interaction can get a lot more vile
I didn't see if anyone mentioned this but when you go to grab the unconscious enemies and shake them down they have little stars over there head which indicate how long they'll be down. If you'll notice when you pick them up and shake them one of the stars goes away. So you are knocking them out and then shaking them awake.
Oooo YESSSS!! I'm so pumped for this!
I think the enemies are much more intelligent in this one, but they are not infinite like the first one, so you can fight your way through them in an area.
in the fight with olga, you could have shot the light :)
The tranq gun works best with headshots (with a little practice I'm sure you'll be headshotting enemies in no time). Enemies will fall immediately. When aiming you can hold L2 or R2 to lean that way and shoot around obstacles (similar to peeking around corners when pressed against a wall), hold them both and you will lean up. The stars indicate how close they are to waking up. They start with 3 when knocked out. 1 star means they're close to waking up. The Zs for sleeping enemies also change as they get closer to waking up. They seem to be waking up for you faster than they did on the older PS3 remaster and PS2 original. I guess they changed it for this newest PC version. They previously didn't wake so fast unless you were on higher difficulties. You can hide bodies in lockers by dragging them in if you want.
Also try and remember to call your allies during boss fights for tips and extra back story on bosses. This may seem anticlimactic but if you want to hear more convos and lore its a good idea.
These MGS playthroughs have made me realized how lucky I was when I first discovered your channel and there were hundreds of Dragon Age and Witcher videos to binge through. Watching them as they release is cool too and a different experience. Gives one something to look forward to for each new release :)
Yusssssss I clicked off a Diablo 4 build video to come here and now have no idea how to build my rogue 😂😂😂
22:10 Well, he did have a face in codec calls. But you're right, he looks older. Grew out facial hair, too
I agree that MGS1 graphics aged better (plus I prefer 2D codec portraits over 3D). As long as the story is good though, that won't bother me much
39:50 It's funny how his heart starts audibly beating faster here
1:02:11 I can't get over how lightly she's dressed in the storm. Girl, you're gonna catch a cold!! Also interesting that it's the second time we meet someone's daughter near the beginning of the game
Anyway, looking forward to next installments! Your MGS1 letsplay was great and got me interested in the series. And I've seen people praise this game's story, so I'm intrigued
Very lucky here as I just finished watching your Death Stranding playthrough on the day you uploaded this.
I've really enjoyed watching you grapple with Kojima directed games.
Eres una de las pocas personas que leyo el Darkness of shadow moses, bien hecho ahi, disfrute mucho el gameplay :)
Hype for this playthrough! This game somehow has only gotten MORE prophetic as the years have gone on.
Welonz gotta learn that starting from this game on, up to all the latest mgs, she gotta learn to do headshots
@ 22:20
I love how Snake heard a generic helicopter sound in the distance and was like "yup, that's a KA60 Kasatka."
woooohooo!!!! this is gonna be so fun!! lined up with my re-playthrough of mgs2
Hope you check out some of the VR training after you finish the conspiracy spirograph of a story, Welonz. Some of the modes are genuinely hilarious.
I'm very positively surprised we are already back with Metal Gear again!
Oh baby! It's time!
Me playing this when it came out as a kid: "Hah, this ending is ridiculous"
Me watching this in 2024: "Kojima predicted all of society's problems for the next 20 years"
1:43 - B.S. is short and/or polite for 'bullshit.'
5:43 - Ah, so THIS is where they confirmed why FOXDIE killed Liquid but not Solid Snake!
31:27 - I think the number of Z's coming from the sleeping guards indicate how long they'll be asleep for; three implies that they'll be out for ages yet, but one Z means they're nearly awake. If they only have stars over their heads, they'll wake up a lot quicker, and when they do get up they'll normally call for backup.
33:01 - If you recognised the voice of Michael Bell here, then you're officially in my good books.
56:30 - I just remembered watching all the trailers for this game before it came out, and reading articles about how people were amazed at all the graphical details - like shooting the ice cubes to melt them. If you like his games, Kojima's trailers are normally well worth a watch!
1:01:35 - I'll be right back, I just need to find David Hayter on Cameo and get him to say, "Unique Selling Point, got it."
1:16:55 - If it's any consolation, I'm pretty sure the game doesn't let you climb up onto Olga's platform during the fight; the "correct" tactic was to score a hit on the light, to break it.
To praise this game with faint damnation, MGS2 is probably my least favourite of the main games ... I won't go into details why, for fear of spoilers, but suffice it to say that it's still pretty good!
LOOOOL I thought the commando unit was named BS 🤣
@@Welonz one important thing to add to the first post, the reason the game tells at the begining about beign fiction and not representing real life is because this game originally was going to come out in september of 2001 and is set in new york, the 2 was in roman numbers and where the towers, aaaand that is why it came out in 2002 with a different from the original plot, without any spoilers I would say that message was needed.
Also from any one curious about the original plot well the original GDD (game design document) of the game is avaiable in some platforms that hold archives of game gdds
@@EstebanBrenesVyeah the 9/11 stuff really took most of the game's ending content to the point where Kojima thought about just not publishing it
Yeah, go ahead and prime her to dislike it with your own negative opinion. Real cool.
Awesome, this one I can follow as it goes :)
And it's been a long while but I still remember that ship lol
Yessss❤ we've been waiting for thisss
I love how quickly Welonz realised chokehold is the best cheese xD
@@deathtoraiden2080 well yeah, it's the easiest way to clear areas for exploration without alert, that's what I meant
@@deathtoraiden2080 using tranq gun means enemies get up later, that's why I'm saying for exploration and not completing the game but I know what you mean, I used it all the time as well
I'm not saying playing lethally is wrong if that's what you assumed, I know some MGS fans would pull that card haha
This is one of the series where I don't know what happens in it but at the same time I do due to pop culture osmosis. I'm excited for the journey continuing!
The first post-modern video game and best in the series
ah, a person of culture i see...
if your fav is mgs2, you're seen as a a snoby intelectual hipster...
It begins!
I really don't see how the gun fight with Olga is silly. Apart from the fact that you didn't think of destroying the light to be able to see, it is a gunfight. No, you couldn't have gone over. You hide, you aim, you shoot (and/or you throw a stun grenade, like you did a few times). Nothing especially silly about that.
No idea ~why~ they did it this way, but the popout aim mechanic tutorial was at the beginning, when Snake randomly starts busting out a bunch of moves with the controls displayed in the corner. All while you're getting talked at and looking at dudes - you might not even register there's a tutorial happening! It's a lot to take in even if you know you need to pay attention
The reason the camera's awkward (same for the original) is that it expects you to constantly push against walls and peek around corners sneaky style, that's sorta your main way of seeing what's going on and moving from place to place (you can even turn the radar off for a challenge). So the game leans on that a lot in its design, and this one uses that hold-against-the-wall-and-aim mechanic to quickly switch from peeking to first-person aiming at whatever you were peeking at. I think that's how you're meant to handle the Olga fight - going first person yourself and slowly looking around is the same thing only way slower, that's why it felt wrong! It's like an early cover shooter, if that helps (still awkward to actually control though)
I personally can only say this to you:
ыыы
that's russian for "I'm incredibly happy and this day is the best!"
Hope you'll have fun, Welonz!
Google-translator does a bad job of conveying the might of that sound
WE'RE BACK AND I LOVE THIS GAME AND THIS SERIES LETS GOOOOO
WE ARE SO BACK BOYS
Alien Isolation mentioned! Sadly, the lockers there don't have centerfolds on the inside of their doors.
Modding community didn't come to the rescue?
@@RothSchatten actually, I don't know. Should maybe check that out.
BROTHER!!!
Too soon
"Shalashashka" is not a real russian word, it just pretents to be one. As well as the name "Nastasha" isn't the real name, there is "Natasha", a kid name for Natalie, though in theory names could be whatever parents decide to name their kid.
Snake is back. Unfortunately it doesn't look like Stealth Welonz came with him. I'm sure she'll get back into the groove before too long.
36:04 Possibly the only downside of new enemy AI: switching rooms drops alert level entirely
39:50 Classic Kojima moment
Whenever in doubt, make a call. And whenever not - there's a comment for seemingly everything.
They improve the CQC takedowns a lot in mgs3.
"Snake looked younger without a face"
Oh yeah WAAAAY younger like not born yet levels of young
Welonz playing MGS 2 ?
YOSHA !
The remaster versions sadly lack several effects, like the Terminator 2 homage, when Snake loses his camo on the ship. Also, Skateboarding.
Hell yeah!
3:08. That's not russian, that's Kojimassian. They even provide an explanation later that makes as much sense as "Well you see, first them americans in their american language called me Shady Buisness, but then they started calling me Sword, and so in America I now am known as a Shdwordness. That's how their language works".
👌😆
Finally MGS 2! I think the graphics of that game also aged pretty well, but I just personally like the PS1 graphical style more than PS2.
why is this playlist on your podcast tab?
LET'S GOOOOOOOOOOOOOO
"Shalashaska" seems to be a horribly mangled Russian word "Sharashka", but even then it hardly makes any sense for anyone to be called that.
And yes, this name was mentioned at least once in the original MGS, in one of his monologues during the torture scene.
we have no russian word like this, at least i never heard that irl
@@tw1stedjkee at least I've heard the phrase "Шарашкина контора", and Russian Wikipedia seems to confirm that it is, indeed, an existing word: ru.m.wikipedia.org/wiki/%D0%A8%D0%B0%D1%80%D0%B0%D1%88%D0%BA%D0%B0
However, its connection to Ocelot seems dubious at least, and I can't imagine anyone giving him such a nickname as a compliment.
Is this a remastered version recently. It seems not.
15:22 Have you forgotten so soon, Welonz?