How to Make a Simple Inventory System in Unreal Engine 5

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 269

  • @Mirakuruuu
    @Mirakuruuu 2 ปีที่แล้ว +41

    Oh man im glad i found this channel. Thank you so much man. You teach the kind of things no one is covering in UE5. This video would've been extra nice if looting system is also covered haha

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +2

      Thank you man!! I really appreciate it. Yeah good idea, I will note down the looting system idea for a future tutorial!

    • @westonshorts912
      @westonshorts912 ปีที่แล้ว

      @@GorkaGames did you end up makeinh it?

    • @samjefferies5598
      @samjefferies5598 ปีที่แล้ว +2

      @@westonshorts912 he made it a few days ago

  • @Timtowtdi-oop
    @Timtowtdi-oop 2 ปีที่แล้ว +57

    Please stop with the fake thumbnails. These do not reflect what you are doing...

    • @Acromata
      @Acromata 2 ปีที่แล้ว +9

      It's extremely simple to make your own UI. He doesnt need to hold your hand for everything

    • @ItzA1fie
      @ItzA1fie 6 หลายเดือนก่อน +16

      @@Acromata he still has a point, just because it's simple to you, doesnt mean to a new dev that it is also simple

    • @SamuTheFrog
      @SamuTheFrog 2 หลายเดือนก่อน

      He's teaching methods & programming practices... not UI design. If you can't just attach this logic to any old picture out there then you probably shouldn't be programming. I mean.... not tryina be a dick but programming is literally logic and problem solving........ it requires you to critically think and solve problems, it's literally the point of programming. So again, if you can't critically think and solve problems, then you should save yourself the struggle, turn around, and go learn game design or graphic arts, NOT programming.
      Do you see the problem here?

    • @SamuTheFrog
      @SamuTheFrog 2 หลายเดือนก่อน +1

      Ignoring my previous point, he does all this stuff for free.
      There's colleges sending people into life long student debt to learn what this man is teaching us *for FREE*
      So quite honestly, I could care less what clickbait he uses or how he teaches it. Just the fact that hes willing to share the knowledge for free at all is a bloody miracle and all you fools need to learn how to appreciate a blessing when you're given one.

  • @DorianDodo-mt2cy
    @DorianDodo-mt2cy ปีที่แล้ว +8

    If it doesn't work for you :
    At the Event Begin Play, create the widget and set it up as a variable 'Inventory Widget' but do not add it to viewport.
    Then, when you'll press "I" to open your inventory, instead of "create widget" or "set visibility", do this :
    - Flip Flop A --> Add To Viewport (Inventory Widget) --> The same thing as the video
    - Flip Flop B --> Remove From Parent (Inventory Widget) --> The same thing as the video
    The widget is already created at the beginning of the game, so you'll just have to open it and close it.
    It works for me :)

    • @elisey5909
      @elisey5909 2 หลายเดือนก่อน

      thank youuu

  • @shshshshsh7612
    @shshshshsh7612 9 วันที่ผ่านมา +2

    I'm getting "Accessed None trying to read property VerticalBox" when I try to add the item slot to the inventory list. However I can add the item slot just fine to the viewport. Can anyone help? Thanks

  • @TheOneThreeSeven
    @TheOneThreeSeven 4 หลายเดือนก่อน

    I've been checking out lots of UE5 tutorial channels recently and yours is one of my favorites and one of the best. Your video's are super helpful thanks!

  • @Rabbit14
    @Rabbit14 2 ปีที่แล้ว +12

    wow again im glad i ran across this channel the other day. I've gone through so many inventory system tutorials on TH-cam that take hours and end up being broken and useless. At least with your videos we can learn and experiment after!

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +2

      Thank you so much!! I always try to make my videos simple and easy to follow. So then later on you guys can experiment and learn from it!

    • @sandakureva
      @sandakureva ปีที่แล้ว

      Agreed this is what I like the most: it's the basic form of the thing that I can add to as I go.

  • @EVHIMLP
    @EVHIMLP ปีที่แล้ว +5

    You are the only person on youtube to help me get the inventory right ...

  • @Atomicurtchen
    @Atomicurtchen 10 หลายเดือนก่อน +8

    So i've followed all the steps to the letter as far as i can tell and for some reason my item doesn't appear in the slot when i add the item to my inventory. Using 5.3.2 and changed out the E key for on overlap but that shouldn't be the problem.

    • @nimravi1995
      @nimravi1995 หลายเดือนก่อน

      I know this is old and could have been so many different causes, but in case anyone ever comes looking for this, on mine I'd accidently not connected the WB_Inventorys > Create Widget's "return" Node to the Add Childs "content" Node. I hope that helps someone :)

  • @galaxywimper
    @galaxywimper 11 หลายเดือนก่อน +3

    I need help im having a breakdown trying to find out why i cant finnd my add item to list ui in bbc_inv please someone help before i break a monitor

    • @killxu6633
      @killxu6633 11 หลายเดือนก่อน +2

      I'm having the same problem, let me know if you find the answer

    • @GrimeTimeGamer
      @GrimeTimeGamer 11 หลายเดือนก่อน +3

      play the videos at half speed, he runs through important details too quickly and sometimes forgets to mention processes, so you'll have to watch the video closely and watch his mouse movements because he doesn't clearly define when he is switching from one tab to another. i literally have to watch the video multiple times and at slow speed, pausing often, to milk the information i need from the actual content. its all over the place in some cases, but we cant complain because we cant learn this from many other sources unless you want to spend hundreds on books and online courses....😅😅😅

    • @goldlion5132
      @goldlion5132 4 หลายเดือนก่อน +1

      Still looking for answers 😭😭

    • @kv_kingdom365
      @kv_kingdom365 3 หลายเดือนก่อน

      ​@@goldlion5132@killxu6633 I ran into this issue too and figured it out: When you promote the Inventory Widget to variable it likely made it a generic Widget Blueprint. Go to the list of variables in the character BP, find the InventoryWidget variable, and set the type to WB_Inventory.

  • @timmeh67
    @timmeh67 2 ปีที่แล้ว +71

    so why is there clickbait? you show ONE inventory on your image than dont even use it in the tut

    • @danrocker3855
      @danrocker3855 ปีที่แล้ว +7

      Totally!

    • @StarLightFilmProductions
      @StarLightFilmProductions ปีที่แล้ว +5

      Open your eyes and read SIMPLE IS IN THE TITLE

    • @Yuguta420
      @Yuguta420 ปีที่แล้ว +6

      + there’s no resourceful explanations its just a « do this! » tutorial

    • @katiekaliber
      @katiekaliber ปีที่แล้ว +4

      @@Yuguta420 Tutorials are about telling you how to do this and that so i don't see your argument lmfao. It says SIMPLE, if you want more then look for something advanced. Half the comment section here be buying a snickers and complaining it's not an entire meal.

    • @NorthvilleFiji
      @NorthvilleFiji 10 หลายเดือนก่อน +2

      Why not learn from him and create your own instead of complain?

  • @StrangerInTheDarknes
    @StrangerInTheDarknes 10 หลายเดือนก่อน +1

    Thank you so much, bro! You explained everything very clearly, and it was really easy to do!

    • @Eyyy999
      @Eyyy999 9 หลายเดือนก่อน

      I have a problem when I take the item, the name of the item does not appear, what should I do?

    • @StrangerInTheDarknes
      @StrangerInTheDarknes 9 หลายเดือนก่อน

      @@Eyyy999 You did something wrong. If you follow the video, everything should work fine. Check all the steps again.

  • @RedCat_Noodle
    @RedCat_Noodle 7 หลายเดือนก่อน +2

    My favorite part is where you go "do this basically... DOOM and then BIEM" 😂 thank you for the tutorial tho! It was great.

    • @RedCat_Noodle
      @RedCat_Noodle 7 หลายเดือนก่อน

      At 18:10 into the video XD

  • @fabiansinger4300
    @fabiansinger4300 8 หลายเดือนก่อน +1

    Amazing tutorial, thanks a lot, i used a wrap box to get the standard inventory look, together with a padding, and it works great!

  • @AliBounds
    @AliBounds 2 ปีที่แล้ว +3

    Now this is a incredible video

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Thank you so much!!

  • @ashrimplecreature9210
    @ashrimplecreature9210 ปีที่แล้ว +1

    Hey, I'm using UE 5.3, and at 16:50 im getting an error when hooking up my inventory widget to the Add Item To List UI event. "User Widget object reference is not compatible." Any possible fix for this?

    • @killxu6633
      @killxu6633 11 หลายเดือนก่อน +1

      Hey, were you able to find the fix for this?

    • @gyasif4225
      @gyasif4225 11 หลายเดือนก่อน

      You have to make sure you clicked the vertical box instead of the texts. So it should be a vertical box variable

  • @123chicken88
    @123chicken88 ปีที่แล้ว +3

    how do i change the mesh for the items for like more items

  • @salem6505
    @salem6505 11 หลายเดือนก่อน +1

    im sooooo glad i found your channel ❤❤❤❤❤❤❤❤❤❤

  • @josephs_yt
    @josephs_yt 2 ปีที่แล้ว +3

    Awesome tutorial

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      thanks man! I really appreciate it

  • @3DChaddd
    @3DChaddd ปีที่แล้ว +7

    How do I get this inventory system to save so the items stay in the inventory when the char switches levels?

    • @Kenzu-dev
      @Kenzu-dev 9 หลายเดือนก่อน

      Save it than reload it in the other level

    • @3DChaddd
      @3DChaddd 9 หลายเดือนก่อน

      @@Kenzu-dev had to use the Game Instance to save between levels and then the Save Game to save the inventory when game is turned off

  • @sandakureva
    @sandakureva ปีที่แล้ว +3

    Just figured out this guy has a bunch of useful tutorials for UE5.
    Subscribed.

  • @JayantChakradhari
    @JayantChakradhari ปีที่แล้ว +1

    Please make a tutorial on in-game purchase system in ue5

  • @UKXcalibur
    @UKXcalibur ปีที่แล้ว +1

    thank you very much for the tut gorka!

  •  4 หลายเดือนก่อน

    6:38 I keep getting an error message about a conflict in BP_Item, but i dont have revision control setup

  • @gravemurd3rs
    @gravemurd3rs 6 หลายเดือนก่อน

    i can't figure out how you get the slot to edit the name of the item that appears in your inventory in editor (20:14), any help?

  • @sulmage9926
    @sulmage9926 ปีที่แล้ว

    20:42 other than this brain hurting back an forth, this is a very helpful guide, thank you :)

  • @brocks9500
    @brocks9500 ปีที่แล้ว +2

    some reason when i duplicate my actor they are still doing things simultaneously meaning when i do something on one of them then the same happens on the other, any idea of how to fix that?
    Also i cannot rename the actor once duplicated, is there something i don't know?

    • @katiekaliber
      @katiekaliber ปีที่แล้ว +1

      You shouldn't duplicate the actor but rather make a child blueprint. That way you can change the values per child because if you duplicate it's going to mess with all the duplicates. Make sure that you have the settings that you want set to being able to alter when inherited and it should work. Good luck!

    • @brocks9500
      @brocks9500 ปีที่แล้ว

      @@katiekaliber oh yh, I figured it out a while back, but thx

  • @wolfiedgr8t
    @wolfiedgr8t 2 ปีที่แล้ว +3

    Great video man, thanks ❤

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Thank you man!! 😄

  • @Wrainelet
    @Wrainelet ปีที่แล้ว +1

    fantastic tutorial

  • @s1___
    @s1___ 2 ปีที่แล้ว +1

    Btw the best teacher!

  • @s1___
    @s1___ 2 ปีที่แล้ว +3

    Anoter big question, how we can stuck this items to make inventory more compact?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      you could add another property to the UI slot apart from the string, an amount. So when you add a new item it would detect if the string already exists in the inventory, and instead of adding a new slot, update the old slot`s amount

    • @s1___
      @s1___ 2 ปีที่แล้ว

      ty, im workin on that, now i just make dragndrop and actionbar

    • @radial4343
      @radial4343 10 หลายเดือนก่อน

      @@GorkaGames how would you do that

    • @radial4343
      @radial4343 10 หลายเดือนก่อน

      i thougth of this but i have no idea how to make it so it detects if the string already exists.

  • @Reymastereo
    @Reymastereo ปีที่แล้ว +4

    Advanced pick up system video not in descrytion

  • @Picalourien_MC
    @Picalourien_MC 2 ปีที่แล้ว +2

    please can you make a crafting system turtorial plzzz it woud be so helpful

  • @WRG
    @WRG 8 หลายเดือนก่อน +1

    i got everything the exact same like him but my itsm dont got names

  • @bigchungusonline4773
    @bigchungusonline4773 2 หลายเดือนก่อน

    Well how does this work multiple items? I just copied the item from the content drawer, but the item doesnt get picked up?

  • @fuzzyfallthetempest
    @fuzzyfallthetempest ปีที่แล้ว +3

    I havnt tested it yet but from how simple this is it’s much better than ryan laheys tutorial I spent like 4 hours watching his vids and it needed up breaking so ima test this easy and simple one to see if it works better

    • @DonMatek
      @DonMatek ปีที่แล้ว

      Stick to Ryan's tutorial. Honestly. I think this tutorial is for absolute beginners. There is much more you need to take into consideration when making an inventory/pickup/trade system. There is no inventory manipulation here, no real functionality. All you do is add a name to array and display it inside a widget. Although there are some good tutorials on this channel, this isn't one of them. You learn nothing here. It's just a clickbait for views.

    • @BlueBeam10
      @BlueBeam10 ปีที่แล้ว

      @@DonMatek However Ryan's inventory don't make sense, convoluted as shit, you'll spend hours for in the end making all by yourself because his inventory system is garbage. At least here you can quickly see it's a shitty clickbait video, thumb it down and do something more interesting.

  • @devilsplague6666
    @devilsplague6666 2 ปีที่แล้ว +4

    Ow yes thank you 😊

  • @MagicxReal-Studio
    @MagicxReal-Studio ปีที่แล้ว +1

    so to register other items in inventory i have to repeat the process for every single one? to give example, i need weapons, armor , potions, plants, gold, quest items

    • @sophiestauffer
      @sophiestauffer ปีที่แล้ว

      I'm wondering the same thing, I have multiple grocery store assets that you can pickup, but I can only get the one static mesh for all of them.

    • @MagicxReal-Studio
      @MagicxReal-Studio ปีที่แล้ว

      Yeah i think you need to create a lot of children from that one asset and change the mesh , i payed some1 to do it for me and bug fixing so i disnt pay too much attention to it tbh but it works

  • @Eyyy999
    @Eyyy999 9 หลายเดือนก่อน +1

    I have a problem when I take the item the name of the item does not appear what should I do?

  • @dedonarnewt7
    @dedonarnewt7 2 ปีที่แล้ว +2

    I was doing a udemy unreal engine tutorial and was learning how to make an inventory the instructor was doing everything fast and not really explaining and I could follow and understand where the nodes are going but I didn't what they meant and what they represented until I saw this video and now I understand a lot more just with this small tutorial thank you very much

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      haha I`m glad that I could help!! 😄 Thank you for the feedback!!

  • @thebeamhero
    @thebeamhero 7 หลายเดือนก่อน +2

    ive been watching your videos to learn ue5 and they have beep super helpful, you could speak a bit slower though, I struggle to keep up with what your saying and doing at the same time, very fast. although I get there by rewatching a lot. I appreciate the videos and keep up the quality content.

  • @combycat
    @combycat 3 หลายเดือนก่อน

    Does this work with data assets?

  • @JJHazy
    @JJHazy ปีที่แล้ว

    I've watched the tutorial a couple of times, doesnt add the item in the inventory, at 2:59 It wont print the string although i have everything set up

    • @LogieBear14
      @LogieBear14 ปีที่แล้ว

      Hey still need help? For Print string make sure "Print to Log" is unchecked

    • @kisekinomahou
      @kisekinomahou ปีที่แล้ว

      You might have to do Print to Text, not Print String if you're using VR. This tutorial still works as of this comment

  • @the5destroyer
    @the5destroyer ปีที่แล้ว +1

    Having two problems here: The first one is that an Error pops up whenever I stop testing saying that there is a widget already made after every time I push the button. How do I fix that. Second, the Item in question doesn't seem to stay in the inventory after pick up. What's happening there?

  • @davideignuti2590
    @davideignuti2590 5 หลายเดือนก่อน

    Thank you for te tutorial, very helpful and intersting!
    By the way i have a problem, the name of the items appear twice when i pick them but i can't find where the problem is :(

  • @lostghost8969
    @lostghost8969 8 หลายเดือนก่อน

    How do I remove item using the REMOVE?

  • @finnamabob
    @finnamabob ปีที่แล้ว +2

    Hello great tutorial!! i am just having one issue right around the 14:00 minute mark. i have followed these steps and the item is in my inventory just once and if i close it and open it again, the item is no longer listed.
    (i am assuming this is due to a minor difference in UE versions since this video has been posted. if anyone has a solution please let me know! id be happy to show my BP if anyone more experienced would like to take a look. Thanks!)

    • @SpieleSuchti894
      @SpieleSuchti894 11 วันที่ผ่านมา +1

      It's because of the set inventory widget node in the B line of flip flop. It resets the inventory when closing. He fixed it in 20:44

    • @finnamabob
      @finnamabob 11 วันที่ผ่านมา

      @@SpieleSuchti894 thanks so much!

  • @darkwolf2093
    @darkwolf2093 ปีที่แล้ว +1

    16:50 get error of “user widget object reference is not compatible with WB inventory object reference” when trying to connect inventory widget to add item to list UI

    • @gyasif4225
      @gyasif4225 11 หลายเดือนก่อน

      You have to make sure you clicked the vertical box instead of the texts. So it should be a vertical box variable

  • @needse1
    @needse1 ปีที่แล้ว

    how can we add more item BP's to it so its not just one mesh please

    • @needse1
      @needse1 ปีที่แล้ว

      to add new mesh simply create a child bp class

  • @brambatimoreira
    @brambatimoreira 2 ปีที่แล้ว +2

    Hello my friend, first sorry for the english, I'm using google translator, I'm very happy and grateful for your tutorial, but I would like to know how I can save the inventory offline, so when the player leaves and enters the game again his items are there.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Thanks! No worries, yeah so I actually have a tutorial on how to save/ load your game! th-cam.com/video/14wmGdbhLOA/w-d-xo.html
      If you have any problems integrating it with the inventory system, let me know!

    • @brambatimoreira
      @brambatimoreira 2 ปีที่แล้ว

      @@GorkaGames Thank you very much, I will watch.

  • @chaosinsurgent02
    @chaosinsurgent02 2 ปีที่แล้ว +1

    How do I do that when I pick the item, particles start to apear?
    Ngl, loving ur videos!

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Thank you! So for that you will need to create a niagara system, or a cascade system. I do recommend to use Niagara, as its the newest one. Heres a tutorial about how to spawn paricles in a location! th-cam.com/video/OmeA-pw6NxE/w-d-xo.html

  • @electronicinfection
    @electronicinfection 8 หลายเดือนก่อน

    Nice tutorial! How do i check if a specific item like a key is in the inventory to open a door?

    • @rikserok
      @rikserok 6 หลายเดือนก่อน

      did you figure it out?

    • @electronicinfection
      @electronicinfection 6 หลายเดือนก่อน

      ​@@rikserok Nope, at least not an elegant way.

  • @alicefrescurato688
    @alicefrescurato688 7 หลายเดือนก่อน

    how add anoder object into the inventory??

  • @lordbambithird8919
    @lordbambithird8919 ปีที่แล้ว

    the first time i open inventory it shows items but if i close and open again theyre gone? what am i doing wrong?

  • @jorgemarin171
    @jorgemarin171 2 ปีที่แล้ว +2

    I don't know if this is a new feature or a bug, but when I try to make the ItemList public in order to access from the player, I'm unable to press the "eye" icon. It just keeps me making this tilt effect and lets the variable as private. Any info about that? I'm using 5.1.0. Thank You!

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Hmm.. strange, try to select he variable, and then in the detail spanel, check "instance editable"

    • @GHOSTYARD3
      @GHOSTYARD3 2 ปีที่แล้ว

      @@GorkaGames I am having the same issue. When you click on it the details shows a light blue line (like the red boolean or integer etc) not the list icon. Also using 5.1.0. Nothing that I click on will let the eye icon open to be editable.

  • @ssneakyandfriends1626
    @ssneakyandfriends1626 ปีที่แล้ว +2

    say Gorka, is there a way to put a graphic like a sprite instead of text in the slots?

    • @owenc_84
      @owenc_84 10 หลายเดือนก่อน

      did you ever figure this out?

    • @ssneakyandfriends1626
      @ssneakyandfriends1626 10 หลายเดือนก่อน

      @@owenc_84 no

  • @stuffedturtle1426
    @stuffedturtle1426 ปีที่แล้ว +1

    Good tutorial :D only flaw is sometimes you talk too fast or mumble (even navigate and work a little too fast. Had to constantly pause and check if i was A. in the right blueprint and B. what was being changed).

  • @Tahakhan-rg6tp
    @Tahakhan-rg6tp 6 หลายเดือนก่อน +1

    Plz make a video on inventory making in unreal 5.4 with design like in red dead redemptipn

  • @tuojiangoman3228
    @tuojiangoman3228 9 หลายเดือนก่อน

    When I do this, only one item can be picked up per run, and the name of the object does not show up in the inventory.
    Is it because I’m using UE4? (4.26 to be specific)

  • @instantgamer8091
    @instantgamer8091 2 ปีที่แล้ว +1

    Hey man, i got some issues with the inventory... I pick up the item and it shows in the inventory with the name of the item, but when i close and open it again, the item disappears... Any idea?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      hey, so what it seems that you are doing is deleting or removing the widget, where you just have to hide it. So instead of removing it, call the set visibility node, the thing is that I covered that in the video, so it will be somewhere at the end

    • @instantgamer8091
      @instantgamer8091 2 ปีที่แล้ว +1

      @@GorkaGames You have discord or something, cus talkingh thru comments is for me a bit complicated

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      @@instantgamer8091 if you want you can DM me through Twitter

  • @maiworld_
    @maiworld_ 2 ปีที่แล้ว +1

    does this work on cient or multiplayer?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      on client yeah, in multiplayer the mayority of things should replicate automatically, but let me know if not it might need some simple RPC`s

    • @maiworld_
      @maiworld_ 2 ปีที่แล้ว

      @@GorkaGames awesome thanks.
      Could you maybe do a tutorial on how to make things run on client? I have many mechanics I have built that only work on standalone and not client

    • @mic007129
      @mic007129 ปีที่แล้ว

      I would love to see how it work with multi-player too

  • @taucher576
    @taucher576 2 ปีที่แล้ว +6

    An advanced Version of the inventory system would be very interesting

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +7

      Yeah, with things such as stacking, droping, consuming etc. I will see if in the future I can make a more detailed one

    • @folkelagerstrom1006
      @folkelagerstrom1006 2 ปีที่แล้ว +1

      @@GorkaGames Would love that!!!

    • @hopefullyApro
      @hopefullyApro ปีที่แล้ว +1

      @@GorkaGames any update on this?

  • @VeryTori
    @VeryTori ปีที่แล้ว

    Thanks for the tutorial! Instead of having 5 different Wood strings in my inventory, how would I go about setting it up to have a number next to the item? Also, how would I go about giving each item a different mesh? Would I make copies of BP_Item (the cube mesh actor) and just change the meshes and names and thats that, or do I have to repeat a good chunk of this process?

    • @shanezobel848
      @shanezobel848 11 หลายเดือนก่อน

      I just started implementing it today and had the same problem. The first item will act as the parent blueprint then you can duplicate and make a child blueprint by right clicking the blueprint and select child. That way you can have a bunch of different items and it will only have to look for the parent during pickup in the e key event.

  • @JBolt97
    @JBolt97 9 หลายเดือนก่อน +1

    Yeah, I don't know. I followed this to a T, and it is STILL not working for me

  • @dyarynych
    @dyarynych 4 หลายเดือนก่อน

    Well, this is cool, but it get's tricky when you have tabs in your inventory (via widget switcher) and PlayerController calls/creates an Inventory widget that includes several tabs through widget switcher, so it doesn't have acess to separate widgets. I'm working on solving it though.

  • @thebluehotdogfrthebluehotd5869
    @thebluehotdogfrthebluehotd5869 ปีที่แล้ว +1

    How can we check if there is X number of an item in your inventory ? (Sorry for the english i'm French.)

  • @LewisBryanJamieson
    @LewisBryanJamieson ปีที่แล้ว

    After completing the guide I found that 'when I call my inventory after collecting items a few seconds later the names disappear' as if not to be recorded. Any ideas?

  • @Abc-tx4zr
    @Abc-tx4zr 3 หลายเดือนก่อน

    When i connect the variable to add child it connects to content not target i cant connect it to target

  • @mijkolsmith
    @mijkolsmith ปีที่แล้ว

    How would you implement this using custom classes instead of just strings?

    • @mijkolsmith
      @mijkolsmith ปีที่แล้ว +1

      For anyone looking; I made something like this:
      #include "CoreMinimal.h"
      #include "UInventoryItem.generated.h"
      UCLASS(BlueprintType, Blueprintable)
      class PROJECT_EDEN_API UInventoryItem : public UObject
      {
      GENERATED_BODY()
      public:
      UInventoryItem();
      ~UInventoryItem();
      };
      You can use this as a type within blueprints instead of string. You could make child classes of this to differ between item types.

    • @coffincolors_
      @coffincolors_ ปีที่แล้ว

      @@mijkolsmith I have no idea how to implement but thanks, I'll save this for when I get there

  • @DarksCooding
    @DarksCooding ปีที่แล้ว

    I get an error at 13:28 because player controller requires target?

  • @synodx9517
    @synodx9517 ปีที่แล้ว

    Great tutorial! Was wondering if you have any videos that expand on this system and allow for a drag drop style inventory system using this method? Any advice on creating something like that using the method in this video would be great. Thanks!

    • @ReinzTheKing
      @ReinzTheKing 10 หลายเดือนก่อน

      You can literally find the drag drop style inventory system anywhere in TH-cam since it's the most popular than the list one like this.

  • @KorayHassan
    @KorayHassan 10 หลายเดือนก่อน

    How do I keep the Item name visible when the inventory open and closes again??

  • @Nobler_
    @Nobler_ 2 ปีที่แล้ว +1

    can someone please send me a download link to their inventory Folder mine wont work pls!

    • @dnonith3144
      @dnonith3144 2 ปีที่แล้ว

      Whats your Discord Name ? I can send you all the files needed, but be I used the Top Down Character.

    • @Nobler_
      @Nobler_ 2 ปีที่แล้ว

      Nobler_#1012

  • @michaelhampton645
    @michaelhampton645 ปีที่แล้ว +1

    im useing ue 5.1 and i cant name it wood. i do not have that default tab

    • @chupitolepame5357
      @chupitolepame5357 8 หลายเดือนก่อน

      For anyone wondering, on UE5+ you should go into the Item BluePrint and for the item variable check the option "Instance Editable". That way you can set the default item name string per instance.

  • @mochimaid
    @mochimaid 2 ปีที่แล้ว +1

    Hey, is there any way you can explain in a separate video/link any tutorials that show you how to drop items from your inventory? Even just a comment explaining that would be much appreciated, thank you!

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +3

      yeah, I could expand this inventory system into a more advanced one with more features like dropping!

    • @ivanzdravcov5911
      @ivanzdravcov5911 ปีที่แล้ว

      I will w8@@GorkaGames

  • @PlayItAgainGames2023
    @PlayItAgainGames2023 ปีที่แล้ว

    when you leave and go back in does the inventory save?

    • @3DChaddd
      @3DChaddd ปีที่แล้ว

      No, I';ve been trying to figure out how to implement that into this BP

    • @katiekaliber
      @katiekaliber ปีที่แล้ว

      Saving your game is a whole other can of worms. You're going to need to store them in a place that doesn't get deleted upon exiting the game. It's too much for me to explain here but there are tutorials on this on youtube.

    • @BlueBeam10
      @BlueBeam10 ปีที่แล้ว

      @@katiekaliber What do you mean can of worms? You can't figure out how to use either game state or a json file to save an inventory? :))

  • @alessandrocreanza2641
    @alessandrocreanza2641 ปีที่แล้ว

    I have an issue where i won't create the widget the second time i try to...?

  • @MetalGearsOfThought
    @MetalGearsOfThought ปีที่แล้ว +2

    Really appreciate your tutorials. I had a few issues, one being that I couldn't name the item when I dragged it into the game, and two being that I don't know how to add a second/third item etc. But I'll keep learning and figure it out!

    • @keshxn8076
      @keshxn8076 ปีที่แล้ว

      did you find a solution? having the same problem

    • @MetalGearsOfThought
      @MetalGearsOfThought ปีที่แล้ว

      @@keshxn8076 I gave up in the end. Tried some other tutorials but everyone does it differently and I'm using 5.2. Still don't have a working inventory system.

    • @mervuss
      @mervuss ปีที่แล้ว

      compile script first + instance editable

    • @d12duke
      @d12duke ปีที่แล้ว

      make sure you have it set in the array / string correctly.

    • @charzardking9419
      @charzardking9419 9 หลายเดือนก่อน

      The exact issue I a m having and I have no clue how to fix it

  • @ItzA1fie
    @ItzA1fie 6 หลายเดือนก่อน +1

    followed your tutorial perfectly, and adding all the stuff at the end with getting the custom name just broke the whole thing and nothing appeared to say that there was anything even in my inventory!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @MagistrTheOne
    @MagistrTheOne 10 หลายเดือนก่อน

    yea its work thannks

  • @nisheshpaudel8488
    @nisheshpaudel8488 ปีที่แล้ว

    I add another variable called price in this which display price of item which runs fine but how can i get the sum of all the price and display it can you please help?

  • @mishamuraigames
    @mishamuraigames 2 ปีที่แล้ว +1

    Hi bro. U should make a tut about how to make it resizable with different resolutions and aspect ratios please

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Yeah that would be very useful. Do you also mean like being able to drag it around and change its size with your mouse?

    • @mishamuraigames
      @mishamuraigames 2 ปีที่แล้ว +1

      @@GorkaGames if you about screen then yeah, like when you play in window mode and change window with mouse and UI change accordingly. There are some tuts here on yt, but not that clear like all on your channel 🙂

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      @@mishamuraigames Ok yeah! I will try and make one then!! Thank you for the support!!

  • @reavzlololol
    @reavzlololol ปีที่แล้ว

    Whenever I try to connect the cast to third person character and connect it to inventory widget it doesn’t let me connect it to Add item to list ui how do I fix it

    • @killxu6633
      @killxu6633 11 หลายเดือนก่อน

      Hey, have you found a solution to this yet?

    • @reavzlololol
      @reavzlololol 11 หลายเดือนก่อน

      @@killxu6633 nope lol

    • @thecontaminatedone6094
      @thecontaminatedone6094 3 หลายเดือนก่อน

      @@reavzlololol how about now

  • @alecsandromauro1025
    @alecsandromauro1025 2 ปีที่แล้ว

    man, thank you so much for the amazing channel and videos!!!
    I wanted to know if there's a way I can put animations when collecting?

  • @ogahadlegend
    @ogahadlegend 4 หลายเดือนก่อน

    I thought that error was only happening to me, and I ended up wasting around 20 minutes on that video, skipping back and forth repeatedly, trying to solve the issue. Eventually, I just watched the video as is. And now I see that you also experienced the same error. Oh my God! 17:06

  • @MasterPiffy
    @MasterPiffy 11 หลายเดือนก่อน

    this is only half though. now we have things in an inventory, now how do we access them

  • @TheMark147
    @TheMark147 ปีที่แล้ว

    Hey thanks for great a easy tutorial. It its helpful ... Im just consider why u copy and past creating inventory widget ... You could rather add it to begin play event and with key "I" just call set visibility ... even u dont have to set inventory widget to NULL

  • @ziroAU
    @ziroAU 2 ปีที่แล้ว

    awesome!

  • @Zenithar77
    @Zenithar77 ปีที่แล้ว

    How may I remove an item from inventory?

  • @anadolgti
    @anadolgti ปีที่แล้ว

    hey man please make a video to save/load inventory!

  • @Novarcharesk
    @Novarcharesk 8 หลายเดือนก่อน

    Something that would be a great addition to this is a means of removing the items after usage.

  • @foxhoundgaming4805
    @foxhoundgaming4805 ปีที่แล้ว +6

    This would be great if it wasn't broken up. If you make a mistake while making the video, please start over

  • @elbozomemelive9891
    @elbozomemelive9891 2 ปีที่แล้ว

    How do i stack it, and also make it decrease like ammo

  • @supjay3945
    @supjay3945 2 ปีที่แล้ว +2

    neat. but to try to follow along with all the jumping around is gonna be a hassle. glad you know how to do it though. maybe slow down when you move things around. thx

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      thanks, yeah especially at the middle-end I realized that I started going a bit faster, I will try to keep the same rythm for the next time 😄

  • @magegames6202
    @magegames6202 11 หลายเดือนก่อน

    Can you remake this stacking items and using the items and maybe a weight system I'm trying to make something where you collect food and it'll keep stacking and remove one when you click on it from the inventory and add to player hunger I saw your new vid that helped with my hunger system a lot but a combination of that video with this one showing how to make inventory /stack items/ and use them would be incredibly more helpful

  • @beckistandring3242
    @beckistandring3242 8 หลายเดือนก่อน

    Plllleeease someone tell me how to make this save between levels I’ve tried for hours my little brain can’t take this anymore x

  • @nobleriflemanstudio5164
    @nobleriflemanstudio5164 ปีที่แล้ว +1

    Could we get an intermediate one @gorkagames that lets us pick up more than one type of item?

  • @secretadmirer109
    @secretadmirer109 9 หลายเดือนก่อน

    Does anyone know how I can make the inventory items into buttons, that actually do stuff? 😅

  • @uchiha_madara9214
    @uchiha_madara9214 ปีที่แล้ว

    8:01 when I open here add item to inventory doesnt appear how can I fix it ?? @Gorka_Games

    • @uchiha_madara9214
      @uchiha_madara9214 ปีที่แล้ว

      I FİX THE PROBLEM

    • @gabrielfleury2008
      @gabrielfleury2008 ปีที่แล้ว

      How did you do it? I have this problem too

    • @uchiha_madara9214
      @uchiha_madara9214 ปีที่แล้ว +1

      @@gabrielfleury2008 mine name is not add item to inventory ı give different name probably u did same mistake with me check your the name you put

    • @tyleryoung1123
      @tyleryoung1123 ปีที่แล้ว +2

      Same Problem, Not sure if it's an issue with 5.1 and beyond I'm on 5.2 can't get it to add to inventory

  • @Strixluca
    @Strixluca ปีที่แล้ว

    When update for online

  • @Surburis
    @Surburis 2 ปีที่แล้ว +1

    For some reason after following this very carefully it still doesn't display my item name, it just says test object. Does anyone know why that may be? I've checked all of my code very closely. Anyone willing to spend the time to help if you can thank you!

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      hey, make sure that after you create the widget slot, you get a reference to the Item name, and set the text, like in here: 19:36

    • @Surburis
      @Surburis 2 ปีที่แล้ว

      @@GorkaGames Do you have a discord or anything where I can send you a screenshot? if not that's all good but this looks fine to me and i'm wondering if I just need another perspective

    • @Surburis
      @Surburis 2 ปีที่แล้ว

      Or is there anyway to like link a photo in a comment?