@@davenortonsepicprankchannel The minimum for a rtx gpu is a 2060, top of the line is a joke. A 2060 is extremely cheap considered to the “top of the line” cards which are like 1.5k USD, while a 2060 is i’m guessing 150 USD? Not sure what you mean by spoiled
@@TTx04xCOBRA good, but I don't want to have to use an upscaling technology when I turn on technology to add realism. To me, it's counterproductive. I'm glad you're enjoying yours.
@@joseotero8780 sometimes upscaling looks better than native (less blurry) so even if you dont want rt you should use upscaling in those cases and gain better visuals and performance.
@@minisculex3I think it’s a positive because afaik the old school way is harder and more time intensive for development and in the end looks less realistic nor dynamic anyways so it’s not worth it other than for people who wanna play it on outdated hardware. Sure it’s sucks to need it but hopefully in a few years every entry level graphics card can easily handle raytracing and developers don’t have to spend as much time making their own lighting engines or baking their own lightmaps and stuff. TL;DR: I think it’s amazing tech that’s proliferation will unfortunately leave people behind for a while, but it becoming more ubiquitous will end up being a great step in graphics tech in the industry as a whole.
The problem with ray tracing is that it's been the holy grail in games for so long now that game engines have gotten pretty good at faking it. I mean the proof is right here in this video. There isn't a single comparison here that is mind blowingly different with RT on vs off. Sure it looks marginally better, but that marginal improvement comes at a price both money and performance wise.
I recently got myself an RTX3070 for $400, At this point I cannot justify paying more than $400 for very little added visual fidelity. The RTX will render most single player games with Ray Tracing in 60fps or more (Don't need ultra settings/don't see much difference), and 200+ for esports games without ray tracing. Save your money for all other components.
I feel the same exact way about my Rx 6800 xt. I could even get cyberpunk to have an above 60 FPS experience with Ray tracing turned on insane or whatever the highest Ray tracing preset is as long as the rest of my settings are set modestly. I still don't though, as I prefer a higher frame rate over Ray tracing any day of the week put in any other game I've tried I have zero problems with Ray tracing except maybe spider-man, but Spider-Man gives me no problems because it runs great with fluid motion frames and when I enable that I get 120 plus FPS in Spider-Man so it's awesome. Very happy with my choice of GPU and my choice of CPU. Paired with an I-5-12600k, which has been going on sale for around $150, $140 bucks if you get the f version which is just a crazy stupid deal on such a great chip. It's the same price as the 12400 which everybody fails to mention performs within margin of error of the i3 -12100f and sometimes WORSE than the 13100f which are around $80/90 respectively. It's makes almost zero sense to grab the 12400f when the the 12600k(f) is that cheap. Sorry about my ramblings I'm just glad that I finally finished my rig with that 6800 xt. I've been GPU hopping for a while now because I build budget machine so before the 6800xt I was on a 2080 super for a while before I saved up for this GPU. I was slowly upgrading over time. I started on a 1660 super, h610-M, i3-12100f, 16gb mismatched ram and a SATA SSD as a boot drive with HDD storage. Now I'm on I5-12600k ASUS Z690 PRO D-4 32 GB DDR4 3600 MHZ CL18 (OC'D TO 4000 MHZ CL18 6 TB MIXED gen 3, gen 4 and 2 SATA SSD'S. I boot from the gen 4 and the rest is storage. Anywho enough of my joy my whole point was that with that setup I get phenomenal Ray tracing and people will crap on the ray tracing performance of AMD but if you're sticking with 1080P and you're on rdna2 you're probably going to have a great time with Ray tracing. In my opinion in a lot of games 1080p Ray tracing looks better than 1440p rasterized so you know what I think it's a worthy sacrifice depending on the size of your monitor and everything.
Control is still the most impressive on vs off comparison there is. You can clearly tell that Remedy made that game with RTX in mind when they were choosing the level design and layout.
Yeah everybody plays in 4k ultra with ray tracing in fortnite and takes their time to enjoy the water surfaces while being gunned down by a random player thinking you are a bot.
Hybrid ray tracing helps with more realistic reflections, shadows and lighting. Rasterized rendering (this is the old way) takes care of most of the image on screen and the ray traced renderer takes care of the smaller ray traced elements. Path tracing is the entire scene being rendered purely through ray tracing which involves way more math calculations but the effect is transformative. Look at Cyberpunk with Ultra RT settings versus with RT Overdrive. Way bigger difference than rasterized Ultra settings vs Ultra RT. Basically rasterization is just clever tricks to fool your brain into thinking a 3d scene looks realistic. But it’s not perfect. Just a shortcut. Path tracing throws away rasterization and every calculation comes from rays being traced which requires an insane amount of rays with calculations for each one.
For me: It's just another Gimmick, they can just design the games and put reflections on the surfaces instead of a dynamic thing, and people wouldn't need to spend alot of money to upgrade their GPU
If you want to procced to the future you need to upgrade the gear you had. You only saying this cause you don't how it hard to put reflection on every single corner on single maps, imagine if the game is open world/complicated dungeon. The would take decade to release. Ray tracing helped that departement. Try making single maps of game on your own so you know what iam saying, you can make maps for cs1.6/go or other game to just sake of experience
@@_JokoPrasetyoUtomo It's not hard we've been doing automatic reflection boxes for years, it's even built-in to the new version of unity lol. RT makes sense only for unscripted dynamic things.
Yah... for the amount of difference = not worth the performance hit NVIDIA: concentrate more on performance and those awesome filters. really. DLSS > RT
if nobody works on RT, how will it ever get better? RT rendering is the future of gaming, so if nobody focuses on improving it now, it will always be bad. for example, remember the 1st generation RT cores in the 20 series? the 2080ti got absolutely wrecked going RT. now, with 3rd Gen RT cores, Ray tracing is finally viable for a lot of cards, especially with DLSS
The graphical change does not warrant the drop in FPS. It's barely noticeable MOST of the time, contrary to what videos like this will show you. With Cyberpunk, it really only works for car interiors. You can still see emissions on concrete from neon signs, reflections in water, etc. Again, contrary to what these showcases display. I'm convinced they're fake because I've tested it for myself and saw little to no difference, and legitimately had to make shit up for myself to justify the ray tracing the few times I used it. There was a neon light at a hotdog stand in Dogtown. I eyed in whole switching graphical modes. ABSOLUTELY NO CHANGE!!
So Ray tracing means, i pay extra for the GPU, take a hit to my performance - so that i can stop and look at slighly better visuals. Cant i buy paintings or art work for that? I thought games were for playing and having fun. RT or not, modern games look good enough. Devs should spend time on making good and fun games, instead they are spending time on making garbage look more shiny. 🤦🤦
What? Did you even watch the video? Look at the surroundings.. Its the mirror effect.. Ray tracing ON you can see yourself from the mirror and when its OFF you barely can see your self.. You can but it really blurry and cant see the details.
@@JigsaW-goat Thats exactly what you should do coz you taking internet too personally. Or maybe its too late and you cannot see yourself in the mirror without ray tracing too...?
The first time I used raytracing was in Control and when I saw my own reflection in a glass window, I legit thought there was another NPC standing there, lol. I wasn't prepared for reflection to be so high quality back then :D
They might be using the double rendering method or something They render the room with the mirror and you and put it on the mirror Other method is the one used in Need for Speed Most Wanted 2005... how they did reflections in the garage is that they mirrored the stuff and put them below you upside down So the floor isn't actually a floor it's just... that... like i don't know how to put it into words Lmao
i dont like ray tracing and idk why but when you have it off the reflexion is way too bad. if you set the reflexion to high its not a big diffrence from ray tracing or that is what i saw in my games
3060ti performance with ray tracing off= 4090 with ray tracing on. Is it really worth that jump of money? If they want us to use ray tracing, make it standard and usable on all tier GPUs otherwise meh.
This is misleading, they added shader pack to make it more beautiful I have 3080 ti and it does not look like that unless you add a shader pack that enhances RT and will cost you more performance lost.
Biggest difference is 60 fps vs 15 fps
It barely makes a difference in this video buddy
if you have a good system you wont get 15 fps
@@jwsb350thats on nvidia, on amd you need a really good card to play with rtx.
@@rip_roku then get nvidia
@@jwsb350Ah, yes. Let me purchase a top of the line graphics card.
Talk. About. Spoiled.
@@davenortonsepicprankchannel The minimum for a rtx gpu is a 2060, top of the line is a joke. A 2060 is extremely cheap considered to the “top of the line” cards which are like 1.5k USD, while a 2060 is i’m guessing 150 USD? Not sure what you mean by spoiled
Ray tracing on watch dogs legion looks insane
Yeah
Personally for the amount of performance impact raytracing has I don't think it's worth. It looks a lil better but not enough to make up.
looks way better
Agree with you. I'd rather have a smooth playthrough than lacking performance. Raytracing will be good, right now it's not it.
@@joseotero8780 it's good on my 4080
@@TTx04xCOBRA good, but I don't want to have to use an upscaling technology when I turn on technology to add realism. To me, it's counterproductive. I'm glad you're enjoying yours.
@@joseotero8780 sometimes upscaling looks better than native (less blurry) so even if you dont want rt you should use upscaling in those cases and gain better visuals and performance.
Ray tracings looks good on wet and metalic surfaces. The old school ways has a more artistic apeal to it.
Most artistic appeal is getting lazier sadly , most comapany just hope u have better graphic card to see their vision of their game
@@minisculex3always has been that way sadly
@@minisculex3I think it’s a positive because afaik the old school way is harder and more time intensive for development and in the end looks less realistic nor dynamic anyways so it’s not worth it other than for people who wanna play it on outdated hardware. Sure it’s sucks to need it but hopefully in a few years every entry level graphics card can easily handle raytracing and developers don’t have to spend as much time making their own lighting engines or baking their own lightmaps and stuff.
TL;DR: I think it’s amazing tech that’s proliferation will unfortunately leave people behind for a while, but it becoming more ubiquitous will end up being a great step in graphics tech in the industry as a whole.
The problem with ray tracing is that it's been the holy grail in games for so long now that game engines have gotten pretty good at faking it. I mean the proof is right here in this video. There isn't a single comparison here that is mind blowingly different with RT on vs off. Sure it looks marginally better, but that marginal improvement comes at a price both money and performance wise.
I got a 3060 12gb and now need a 4090
Ray tracing=wet ground
Go search how ray tracing works and go outside to realise the realism
Noob look at a game called unrecorded, it light years ahead in lighting
@@DrGreenThumbNZL will do
ray tracing is not all about reflections, its about global illumination, refractions, ambient occlusion, the list goes on.
@@DrGreenThumbNZLimagine calling someone a noob in 2023 😂 embarrassing.
Let's go maaaann, you are a beast
Ray Tracing it's like cleaning all the dust from the pictures. similar to how city gets cleaned after rain
Rtx off = no cash
Rtx on = what the hell, swipe that credit card off
I recently got myself an RTX3070 for $400, At this point I cannot justify paying more than $400 for very little added visual fidelity. The RTX will render most single player games with Ray Tracing in 60fps or more (Don't need ultra settings/don't see much difference), and 200+ for esports games without ray tracing. Save your money for all other components.
I feel the same exact way about my Rx 6800 xt. I could even get cyberpunk to have an above 60 FPS experience with Ray tracing turned on insane or whatever the highest Ray tracing preset is as long as the rest of my settings are set modestly. I still don't though, as I prefer a higher frame rate over Ray tracing any day of the week put in any other game I've tried I have zero problems with Ray tracing except maybe spider-man, but Spider-Man gives me no problems because it runs great with fluid motion frames and when I enable that I get 120 plus FPS in Spider-Man so it's awesome. Very happy with my choice of GPU and my choice of CPU. Paired with an I-5-12600k, which has been going on sale for around $150, $140 bucks if you get the f version which is just a crazy stupid deal on such a great chip.
It's the same price as the 12400 which everybody fails to mention performs within margin of error of the i3 -12100f and sometimes WORSE than the 13100f which are around $80/90 respectively. It's makes almost zero sense to grab the 12400f when the the 12600k(f) is that cheap.
Sorry about my ramblings I'm just glad that I finally finished my rig with that 6800 xt. I've been GPU hopping for a while now because I build budget machine so before the 6800xt I was on a 2080 super for a while before I saved up for this GPU. I was slowly upgrading over time. I started on a 1660 super, h610-M, i3-12100f, 16gb mismatched ram and a SATA SSD as a boot drive with HDD storage. Now I'm on
I5-12600k
ASUS Z690 PRO D-4
32 GB DDR4 3600 MHZ CL18 (OC'D TO 4000 MHZ CL18
6 TB MIXED gen 3, gen 4 and 2 SATA SSD'S. I boot from the gen 4 and the rest is storage.
Anywho enough of my joy my whole point was that with that setup I get phenomenal Ray tracing and people will crap on the ray tracing performance of AMD but if you're sticking with 1080P and you're on rdna2 you're probably going to have a great time with Ray tracing. In my opinion in a lot of games 1080p Ray tracing looks better than 1440p rasterized so you know what I think it's a worthy sacrifice depending on the size of your monitor and everything.
Control is still the most impressive on vs off comparison there is. You can clearly tell that Remedy made that game with RTX in mind when they were choosing the level design and layout.
Ray tracing is Best for Water, Metal, or anything that needs Low Opacity and Reflection at the same time . Third Person Games
Control is the only game i play with RT ON
So basically it just makes things look a little better in a practical sense...
These are bad examples it makes everything look way better
@@Isawtoilets24 cope
A little bit more shiny
@@Isawtoilets24 "OOOOOH SHINY!"
None of the games i've seen correctly utilise ray tracing.
fps on vs off
How to make game realistic : make everything wet and shiny 😂😂😂😂
It all looks the same
We lying now?
So it basically looks better OFF, because real world reflections usually don’t look like a fucking mirror.
Real world reflections are never that shiny lol. Except water reflections
Ive heard this song tree times today
Who use in multiplayer raytracing?
So the only thing you will notice is 20FPS
They made the screen space reflections colours less vivid on purpose.
Should have labeled which is which
Ray Tracing ON - > 😱
I see no difference
Ah, yes, "Meme Tracing" . Thank God for FPS meters, cause in most games you wouldn't be able to tell the difference.
some games look worse off with ray tracing i think where others truly bloom
Games that look worse with it is because the game itself is ugly
Hey, welcome to our paint shop! You like your car candy or matte finish?
- Oh, i live in 2024, not 1950, thanks.
I couldn't tell the difference sometimes
Yeah everybody plays in 4k ultra with ray tracing in fortnite and takes their time to enjoy the water surfaces while being gunned down by a random player thinking you are a bot.
Best traditio ever
Why you don't show the difference in fps? That's the strongest difference.
120 ---> 30
Ray Tracing OFF - > 🥱
Ray Tracing ON - > 😱
So basically ray tracing just makes things more shiny?
No, it realistically handles reflections/refractions. It functions as light does in real life
Hybrid ray tracing helps with more realistic reflections, shadows and lighting. Rasterized rendering (this is the old way) takes care of most of the image on screen and the ray traced renderer takes care of the smaller ray traced elements.
Path tracing is the entire scene being rendered purely through ray tracing which involves way more math calculations but the effect is transformative. Look at Cyberpunk with Ultra RT settings versus with RT Overdrive. Way bigger difference than rasterized Ultra settings vs Ultra RT.
Basically rasterization is just clever tricks to fool your brain into thinking a 3d scene looks realistic. But it’s not perfect. Just a shortcut. Path tracing throws away rasterization and every calculation comes from rays being traced which requires an insane amount of rays with calculations for each one.
For me: It's just another Gimmick, they can just design the games and put reflections on the surfaces instead of a dynamic thing, and people wouldn't need to spend alot of money to upgrade their GPU
lol you complete miss the point of ray tracing if you think that’s gonna do anything. it’s not a “gimmick” it’s the future of graphics you knob.
If you want to procced to the future you need to upgrade the gear you had. You only saying this cause you don't how it hard to put reflection on every single corner on single maps, imagine if the game is open world/complicated dungeon. The would take decade to release. Ray tracing helped that departement.
Try making single maps of game on your own so you know what iam saying, you can make maps for cs1.6/go or other game to just sake of experience
thats not good for them because it do more than just reflection for games
@@_JokoPrasetyoUtomo It's not hard we've been doing automatic reflection boxes for years, it's even built-in to the new version of unity lol. RT makes sense only for unscripted dynamic things.
Study 3D graphics technology. You are severely uninformed
I guess the biggest difference comes in water.
Yah... for the amount of difference = not worth the performance hit
NVIDIA: concentrate more on performance and those awesome filters. really. DLSS > RT
if nobody works on RT, how will it ever get better? RT rendering is the future of gaming, so if nobody focuses on improving it now, it will always be bad. for example, remember the 1st generation RT cores in the 20 series? the 2080ti got absolutely wrecked going RT. now, with 3rd Gen RT cores, Ray tracing is finally viable for a lot of cards, especially with DLSS
First game is actually control
ray tracing looks better for water
I cant tell which is which
Hello, my name is Mike. Let’s give it a gooooo!
No Watchdogs ficou meio zuado, uma massinha de modelar no meio de uma rua real, no cyberpunk ficou daora dmsssss ze parece
The graphical change does not warrant the drop in FPS. It's barely noticeable MOST of the time, contrary to what videos like this will show you. With Cyberpunk, it really only works for car interiors. You can still see emissions on concrete from neon signs, reflections in water, etc. Again, contrary to what these showcases display. I'm convinced they're fake because I've tested it for myself and saw little to no difference, and legitimately had to make shit up for myself to justify the ray tracing the few times I used it. There was a neon light at a hotdog stand in Dogtown. I eyed in whole switching graphical modes. ABSOLUTELY NO CHANGE!!
Game?
This ray tracing is giving me headache i might fail and get backlog
/2 fps for this.
Thanks, but no.
Looolll if your hard hardware is shit and you don't have a card that supports it
Yeah u could get like a 300$ card and it can already run it
So Ray tracing means, i pay extra for the GPU, take a hit to my performance - so that i can stop and look at slighly better visuals. Cant i buy paintings or art work for that? I thought games were for playing and having fun. RT or not, modern games look good enough. Devs should spend time on making good and fun games, instead they are spending time on making garbage look more shiny. 🤦🤦
Can't see any difference 😕
Without my glasses
what's the first game
control, and my opinion control have best ray tracing ever
@@canaldejogos6786 tysm man
what's that game called that was shown at the start off the video?
if im not wrong its control
@@uvick3017 and the 3rd one with black t shirt guy? Is that gta5
@@Andrewtate200 its watch dogs legion
biggest gimmick in gaming. waste of developers time
What was the first game with the woman walking?
Control 👍
@@BENCHMARKSFORGAMERS I have this game and i played with ray tracing!!! This is beautiful!!! :DD ❤️❤️❤️
Raytracing is when you replace water with mercury 😂
One is not necessary better then the other, bout are nice.
how to get 0 fps in all games Step 1 enable raytracing
the third game is gta 5
does not like gta5
NVIDIA👑
OFF is better
Brother, wake up to reality, Ray tracing is weak, cheap and for nerds. Path tracing and diriosity is much better than Ray tracing.
I saw Justin Beiber 😮
Gimmick
And people say "oh I don't need this gimmick".... well think twice jean pierre
6:45
which is which? it all looks the same
What? Did you even watch the video? Look at the surroundings.. Its the mirror effect.. Ray tracing ON you can see yourself from the mirror and when its OFF you barely can see your self.. You can but it really blurry and cant see the details.
@@rikurikas809 So you need ray tracing to see yourself in the mirror everyday? Maybe you should leave your house sometimes lol
@@m4rcin847 😂
@@m4rcin847 he is just explaining about the mechanics, why do u think he needs to go outside? Maybe you should go nd see the sky nd touch some grass
@@JigsaW-goat Thats exactly what you should do coz you taking internet too personally. Or maybe its too late and you cannot see yourself in the mirror without ray tracing too...?
Only time I’m using it is in mincraft
Fortnite also has ray tracing?
and lose +100fps
The first time I used raytracing was in Control and when I saw my own reflection in a glass window, I legit thought there was another NPC standing there, lol.
I wasn't prepared for reflection to be so high quality back then :D
How games like hitman 2,3 can produce 100% accurate reflections without raytracing,but new games cant
They might be using the double rendering method or something
They render the room with the mirror and you and put it on the mirror
Other method is the one used in Need for Speed Most Wanted 2005... how they did reflections in the garage is that they mirrored the stuff and put them below you upside down
So the floor isn't actually a floor it's just... that... like i don't know how to put it into words Lmao
wait what is the game where the dude is walking before cyberpunk?
GTA 5
Pretty sure its watch dog Legion not gta 5
100% Watch Dogs: Legion
I never played this first game. What's the name of it?
Control. It's awesome.
i dont like ray tracing and idk why but when you have it off the reflexion is way too bad. if you set the reflexion to high its not a big diffrence from ray tracing or that is what i saw in my games
What game is the guy with that monkey backpack from?
Fortnite.
Oh fuck who died
After playing on amd for a while now im ready for some high end RT. Gotta get me a 4080
Мне кажется или фанаты куртки нас наебывают
Я не верю что игра может настолько плохо выглядить без ртх
that's how MY GTX 1660 ti RAY TRACING works on control looks so beautiful
RTX Off is better. 😊
3060ti performance with ray tracing off= 4090 with ray tracing on. Is it really worth that jump of money? If they want us to use ray tracing, make it standard and usable on all tier GPUs otherwise meh.
Salty people on the comment, probably consoles and AMD owners. Lmfao
Name song?
Patrick Patrikios - Just Dance
@@BENCHMARKSFORGAMERS TY very Much
Ray tracing is a joke , is like you put more water on surfaces and will kill your gpu
This is such a terrible comparison
i dont see a difference
Turn off RT. Get a qd oled monitor and turn on hdr = better overall visuals and lighting without going under 80fps with rt on
Rt is overrated but you can literally buy a high end gpu that does rtx anyway for the price of those monitors
This is not ray tracing its graphic high and low 😂😂😂😂😂
I dont say any difference
this video is old. watch cyberpunk overdrive mod vs normal.
Ray tracing e balela só deixa os gráficos pesados por poucos reflexos
Look at a game called "unrecorded" this is what RT lighting can do
Guess what? The game is a fraud
path tracing is not same as ray tracing
path tracing is a type of ray tracing
BGM song name please
This is misleading, they added shader pack to make it more beautiful I have 3080 ti and it does not look like that unless you add a shader pack that enhances RT and will cost you more performance lost.
i have a 3060 and can say you are wrong
One is not necessary better then the other, bout are nice.