Is RTX a Total Waste of Money?? - Can we even tell when it's on?

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

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  • @gamergod9182
    @gamergod9182 3 ปีที่แล้ว +15201

    "Most people aren't Anthony" Yeah, reality is often dissappointing.

    • @OHOE1
      @OHOE1 3 ปีที่แล้ว +128

      Minecraft, RTX on meme

    • @Centomila
      @Centomila 3 ปีที่แล้ว +85

      I was looking for this comment. Anthony

    • @VanNimpi
      @VanNimpi 3 ปีที่แล้ว +181

      would more people just be anthony, the world would be a better place

    • @Yuhara_rev
      @Yuhara_rev 3 ปีที่แล้ว +76

      9:43 timestamp if anyone needs it

    • @MoominBoomin
      @MoominBoomin 3 ปีที่แล้ว +6

      Anthony = dank B)

  • @lionelpinkhard6509
    @lionelpinkhard6509 3 ปีที่แล้ว +4903

    Seriously, it's easy to notice when RTX is on - it's when your game keeps dropping frames to try and keep up.

    • @ahmedanaswah8840
      @ahmedanaswah8840 3 ปีที่แล้ว +61

      😂 😂

    • @crm4667
      @crm4667 2 ปีที่แล้ว +53

      Thats what I always say easiest way to tell lmao

    • @Ferrari255GTO
      @Ferrari255GTO 2 ปีที่แล้ว +37

      one's 2K the other is 720p, wich one has RTX? XD

    • @seanzhao5174
      @seanzhao5174 2 ปีที่แล้ว +11

      They shouldve limited the fps to 30 or 60 and tested

    • @_Gioro
      @_Gioro 2 ปีที่แล้ว +12

      @@Ferrari255GTO the 160x90 resolution one

  • @saucegod8799
    @saucegod8799 3 ปีที่แล้ว +7483

    Anthony is all knowing. I remember when Linus said “Anthony is the tech guy for the tech guys.” Anthony is literally the goat.

    • @NovaTrap1312
      @NovaTrap1312 3 ปีที่แล้ว +244

      Its a shame they didnt record his first interview.

    • @Taalen
      @Taalen 3 ปีที่แล้ว +356

      That's pretty accurate. I'm a tech guy for the tech guys at other tech companies, and the guy that's a tech guy for me is approaching Anthony levels.

    • @Kenzirs
      @Kenzirs 3 ปีที่แล้ว +170

      Jeez I like the guy but this cult like admiration you people got is starting to get creepy

    • @queboimaybe5881
      @queboimaybe5881 3 ปีที่แล้ว +4

      📠

    • @Kocan7
      @Kocan7 3 ปีที่แล้ว +20

      Thats some kind of Wandell territory.

  • @lekiscool
    @lekiscool 2 ปีที่แล้ว +233

    My take away was, that game devs got pretty good at faking light instead of ray tracing.

  • @kingsolomon174
    @kingsolomon174 3 ปีที่แล้ว +3488

    Anthony the OG. Showing them how it's done.

    • @efedesu
      @efedesu 3 ปีที่แล้ว +5

      @@GhostSlayerYT thats why they used it as "rtx off" rtx on was windows 10 edition lol

    • @eugenesmemes
      @eugenesmemes 3 ปีที่แล้ว +8

      2 things I don’t understand in life
      1: Mathematics
      2: *Why people don’t give me a chance to make it on TH-cam even though I work so hard making good content*
      Help

    • @chaos3924
      @chaos3924 3 ปีที่แล้ว +54

      @@eugenesmemes then you see fortnite...

    • @GhostSlayerYT
      @GhostSlayerYT 3 ปีที่แล้ว

      @@efedesu yeah sorry
      I thought they were trying FIRST with RTX

    • @mickeydangerez
      @mickeydangerez 3 ปีที่แล้ว +7

      i

  • @candykit5382
    @candykit5382 3 ปีที่แล้ว +1122

    "We encouraged them to play like normal gamers" *everyone proceeds to stand around closely analyzing shadows in static environments with no change or motion*

    • @LordPrometheous
      @LordPrometheous 3 ปีที่แล้ว +87

      Of course. Techies don't want to do poorly on a technical test, so they totally ignore his instruction. Imagine asking a wine connoisseur to chug a bottle as fast as they can, and then write a review. They're still going to sniff it and stare at it for 20 minutes before finally tasting it. It would drive me crazy to watch that.

    • @StriKe_jk
      @StriKe_jk 3 ปีที่แล้ว +94

      Thats why proper tests are double blind. Nobody knows wtf is going on and all are just told to play. And only afterwards they get told to pick.

    • @milleniumfalcon9677
      @milleniumfalcon9677 3 ปีที่แล้ว +4

      Which makes results even more impressive.

    • @daanishgupta
      @daanishgupta 3 ปีที่แล้ว +15

      I think most gamers would always look at the graphics like that in non-competitive titles. When I play something like GTA or Witcher, I keep on looking for minute details when everything is maxed out and it's actually kinda interesting.

    • @candykit5382
      @candykit5382 3 ปีที่แล้ว +20

      @@daanishgupta Yeah but this defeats the purpose of the test... is RTX worth it? Pretty environments can be made without RTX clearly, so can you notice RTX when say, in motion? This is not answered because nobody does that in this video, but most games in GENERAL have you moving around all the time.

  • @secyll5565
    @secyll5565 3 ปีที่แล้ว +3060

    "Most people aren't Anthony" And that's exactly why we arent a multiplanet species yet.

    • @papagunit
      @papagunit 3 ปีที่แล้ว +17

      🤣🤣🤣

    • @horacegentleman3296
      @horacegentleman3296 3 ปีที่แล้ว +47

      That's....pretty dead on.

    • @TheBondsJamesBonds
      @TheBondsJamesBonds 3 ปีที่แล้ว +76

      @@horacegentleman3296 it is almost disconcerting isn’t it? Like if everybody was informed or smart as he is, we’d probably have pulled that off. That’s a weird flex but it just feels true.

    • @lecogti177
      @lecogti177 3 ปีที่แล้ว +12

      People praise Anthony because they they think his life is miserable and feel sorry for him.

    • @horacegentleman3296
      @horacegentleman3296 3 ปีที่แล้ว +78

      @@lecogti177 he DEFINITELY has a better life than me.

  • @jasonlindig4653
    @jasonlindig4653 ปีที่แล้ว +285

    The biggest issue here is that RT effects range so widely from game to game, and then further, the detail of the ray tracing is wide ranging, too. If every game was using 1:1 resolution reflections, shadows, and lighting, the effect would be far more pronounced, beautiful, and lend to the accurate recreation of a scene, but when they use 1/4 resolution detail to keep the frames from falling through the floor, it results in an image that is debatably not "better" than the faked SSR effects in spite of being more accurate.
    One day, when we have the resources to properly calculate and display these scenes without having to cut corners and reduce quality, ray tracing will be far more pronounced and important to gaming.

    • @spacebreak5544
      @spacebreak5544 ปีที่แล้ว

      th-cam.com/video/5QxvEaLR7wI/w-d-xo.html

    • @guitaristkuro8898
      @guitaristkuro8898 ปีที่แล้ว

      RXTDI :)

    • @youravghuman5231
      @youravghuman5231 ปีที่แล้ว +4

      In shorts, it's still up to the devs and rtx can't fix the laziness

    • @mudfan061
      @mudfan061 ปีที่แล้ว +6

      Nailed it. And I don’t like that they downplayed RT in this video. After watching the entire video I take that back. Linus agrees that RT is a game changer when hardware can support much many more rays.

    • @roxydzey
      @roxydzey ปีที่แล้ว

      at least some people here are smart thank god

  • @iana.3388
    @iana.3388 3 ปีที่แล้ว +717

    David: * Asks Nicholas to do a second take so the editor can use the one with clearer audio *
    Editor: No. I don't think I will.

    • @jonaskonrad
      @jonaskonrad 3 ปีที่แล้ว +9

      The thing is I didn't sub for perfect boring content back in like 2011/12. I love the personality LTT has in its videos. I think Linus knows that and is probably quite pleased with results like that.

    • @DamnZodiak
      @DamnZodiak 3 ปีที่แล้ว +1

      @@jonaskonrad Linus doesn't really watch most of their videos and it's often quite clear when the edit goes differently from what he expects. Though I agree that he's certainly happy with the results, it's still important to realise that the quality of the editing is almost entirely due to the quality of the editors themselves.

  • @FreakishPower
    @FreakishPower 3 ปีที่แล้ว +3623

    We studied Ray Tracing in comp sci class in 1990 - its taken 30 years for it to come to reality. Amazing how long its been

    • @milklordnomadic
      @milklordnomadic 3 ปีที่แล้ว +116

      Fascinating

    • @FreakishPower
      @FreakishPower 3 ปีที่แล้ว +56

      @@milklordnomadic So sayeth the half Vulcan

    • @milklordnomadic
      @milklordnomadic 3 ปีที่แล้ว +12

      @@FreakishPower 🤣🤣😂😂

    • @Max_G4
      @Max_G4 3 ปีที่แล้ว +115

      Well, Path Tracing and Ray Tracing (the difference being current "Ray Tracing" does not actually render the whole image with traced light rays, but it updates different parts of the image and is pretty much an overlay on a rasterized image) have been a reality pretty much since 3D rendering existed, but doing it in real time is extremely costly on performance.

    • @milklordnomadic
      @milklordnomadic 3 ปีที่แล้ว +61

      @@Max_G4 I know that already, it's just fascinating to encounter someone who was being taught about it's utility 30 years ago. This tech is nothing new.

  • @faarmer
    @faarmer 3 ปีที่แล้ว +671

    I love it how anthony is the "too smart for this crowd" dude and just aces it

    • @Brianbd
      @Brianbd 3 ปีที่แล้ว +2

      That’s cause Anthony is a boss

    • @lecogti177
      @lecogti177 3 ปีที่แล้ว +1

      Most people praising Anthony are doing so because they feel sorry for the guy or because they think his life is miserable.

    • @faarmer
      @faarmer 3 ปีที่แล้ว +3

      @@lecogti177 clearly you are a glass half empty type of person...

    • @MJ-uk6lu
      @MJ-uk6lu 3 ปีที่แล้ว +6

      @@lecogti177 Sorry for what exactly, that he is like the best LMG crew member after Nicky V?

    • @RepublicOfUs
      @RepublicOfUs 3 ปีที่แล้ว +10

      @@lecogti177 I feel like you're projecting a whole lotta things here, dude. Have you considered therapy?

  • @dudescrawny5859
    @dudescrawny5859 2 ปีที่แล้ว +164

    I'd say it's more beneficial to developers than to consumers because less time is needed to simulate lighting angles for an area when you can just render it in real time.

    • @Nawazaahr
      @Nawazaahr ปีที่แล้ว +14

      Nope, developers have to do double the work, first, the Rasterisation for the majority of consumers then optimize for Rtx.

    • @MowStacher
      @MowStacher ปีที่แล้ว +7

      @DeadManWalking By saving time/money on developing and the tech improving over time I think it will be worth it for both consumers and developers in the medium-term imo!

    • @roxydzey
      @roxydzey ปีที่แล้ว

      ​@@MowStacher are you really thinking video games will be cheaper in the future? so fucking naive

  • @jackielinde7568
    @jackielinde7568 3 ปีที่แล้ว +2694

    "Linus scares me, because he wants a lot of energy."
    I didn't know Linus was a lich. That's good to know.

    • @robertdascoli949
      @robertdascoli949 3 ปีที่แล้ว +147

      "Hey Linus. Can I talk to you?"
      "... Roll for initiative"

    • @thetalesofdaneandco
      @thetalesofdaneandco 3 ปีที่แล้ว +24

      @@robertdascoli949 [Matt Mercer has entered the chat]

    • @gregorysech7981
      @gregorysech7981 3 ปีที่แล้ว +42

      Linus Lich Tips

    • @tizzynoxa8863
      @tizzynoxa8863 3 ปีที่แล้ว +32

      i can totally see the linus as a tiny jockey riding a huge horse with an overly violent whipping hand...FASTER...MORE FASTER..... MORE ENERGY....

    • @NastyMick
      @NastyMick 3 ปีที่แล้ว +3

      I mean....is it that surprising?

  • @jamesmnguyen
    @jamesmnguyen 3 ปีที่แล้ว +1722

    When Anthony mentioned shadow maps and how he was able to see them. I knew he was the chosen one.

    • @galaxy3432
      @galaxy3432 3 ปีที่แล้ว +34

      same as it ever was

    • @nameless2362
      @nameless2362 3 ปีที่แล้ว +49

      he will bring balance and peace

    • @nhhhuy
      @nhhhuy 3 ปีที่แล้ว +10

      You mean The One?

    • @shurmurray
      @shurmurray 3 ปีที่แล้ว +6

      Reminds me John Carmack, who sees BSP tree =)

    • @insanitysreign6195
      @insanitysreign6195 3 ปีที่แล้ว +5

      YOU WERE THE CHOSEN ONE, ANTHONY!!!!!

  • @bloocheez3
    @bloocheez3 3 ปีที่แล้ว +2158

    Hearing Linus say "Mathematically speaking, most people aren't Anthony" made my day.
    The only game I can ever tell the difference is on Minecraft, the rest of the time it's not worth it.

    • @eugenesmemes
      @eugenesmemes 3 ปีที่แล้ว +5

      2 things I don’t understand in life
      1: Mathematics
      2: *Why people don’t give me a chance to make it on TH-cam even though I work so hard making good content*

    • @musek5048
      @musek5048 3 ปีที่แล้ว +173

      @@eugenesmemes you seriously think your own fame and success lies in the hands of others? if people like what you put out then your work will speak for itself. even if you get a bunch of pity likes and subs it wont mean you have an active community following you. its like someone having a million followers even though no one visits their page anymore. just follow your dream and do it for the love of what you do, not for the clout.

    • @realtimestatic
      @realtimestatic 3 ปีที่แล้ว +85

      @@eugenesmemes lmao seeking pity in comments trying to get subs for your dumb Fortnite content. Just make good content and people will sub. Spam comments and people will hate you

    • @tomaszkarwik260
      @tomaszkarwik260 3 ปีที่แล้ว +22

      well
      the non rtx was java edition and the rtx on was bedrock

    • @supercellex4D
      @supercellex4D 3 ปีที่แล้ว +9

      @@eugenesmemes go to hell

  • @colebtv6086
    @colebtv6086 2 ปีที่แล้ว +276

    RTX now feels like VR when it first came out. Novel and very much something to look forward to for the future, but not currently worth it for most consumers unless you’re an enthusiast.

    • @EhurtAfy
      @EhurtAfy 2 ปีที่แล้ว

      I agree except VR isn't good enough for me yet. I haven't bought a set cause I'd literally only play Skyrim VR and the occasional Blade & Sorcery.
      For RTX, my 3090 barely provides playable fps in my opinion @ 1440p with Ultra RTX and DLSS, 4K would probably be 30-40 fps. DLSS 3 available with RTX 4000 series is going to be pretty good, but prohibitively expensive for most. But not a big deal to me, I'm no graphics wh*re anyways

    • @arnovanwingerde8589
      @arnovanwingerde8589 2 ปีที่แล้ว +19

      ...except that VR, even in its "smartphone in cardbox" form was already a wildly different experience, for instance the option to be able to look around you, even if it was still primitive. Here the effect is already somewhat more sophisticated but simply not all that different. I am considering building a VR rig with AMD graphics cards because currently they seem to have a better price/performance ... RT in VR may be nice to have in 10 years time or so, for now it is shuffling pixels on 2x4K screens at 60 Hz that is already a challenge for a 3080...

    • @Shiroi0moi
      @Shiroi0moi 2 ปีที่แล้ว +37

      @@arnovanwingerde8589 vr is still a niche gimmick tho. Most people really stick to couple games like VRChat, Beat Saber or coomer games. Unless you can track all the movements and provide convincing touch feedback, VR will remain a "strap the goggles to jerk off once two weeks" type of thing.

    • @MuahMan
      @MuahMan 2 ปีที่แล้ว +4

      @@Shiroi0moi Now I gotta order some goggles.

    • @Q-Bits8
      @Q-Bits8 ปีที่แล้ว +10

      That is a very very very bad comparison. Raytracing can be very useful in games, especially for developers and in the end for users as well. The time spent on producing "fake" light effects can be used elsewhere.

  • @izzate7
    @izzate7 3 ปีที่แล้ว +2506

    First thought was “If Anthony is being tested he’s gonna get all of them right.” Did not disappoint.

    • @hugodc1225
      @hugodc1225 3 ปีที่แล้ว +30

      I surprised myself doing a small cheering when Anthony scored the 3. :) Anthony you are what we call here a force tranquille! We can see the other staff members in the video being relax and having fun, must be a good place to work at LMG and you can notice it in the videos.

    • @elliottfrone1213
      @elliottfrone1213 3 ปีที่แล้ว +12

      When Anthony was playing minecraft, he had the F3 menu open it says on the screen what gou is installed.

    • @Zuriki09
      @Zuriki09 3 ปีที่แล้ว +4

      @@elliottfrone1213 I think that was a "post-guess" scene. But that being said, Minecraft RTX has the debug info always visible at the top anyway...

    • @BenderdickCumbersnatch
      @BenderdickCumbersnatch 3 ปีที่แล้ว +17

      Anthony is Neo from the Matrix, he can see the source code. But for real this video was garbage. They tested a bunch of games that only use RTX for the shadows, of course you won't see much difference then (more realistic softening of shadows is all you'll get). They didn't bother testing games that use RTX for bounce lighting where things like lamps will light up the walls with the exact color of the lamp. They even hinted at Metro Exodus using such tech (end of the video) and then said THEN it will be worthwhile? So what about all the RTX games that ALREADY use RTX for actually enhancing the graphics? Why did they only test games that lazily only added raytraced shadows? WTF? Worst LTT video I've seen in like 5 years.

    • @lecogti177
      @lecogti177 3 ปีที่แล้ว +1

      Most people praising Anthony are doing so because they feel sorry for the guy or because they think his life is miserable.

  • @lordofwar101
    @lordofwar101 3 ปีที่แล้ว +614

    Godking Emperor Anthony has the ultimate eye. He cannot be fooled or bargained with. He sees all, even past the hardware into the soul of every gamer. He feels them, in full Raytracing.

    • @cokebottles6919
      @cokebottles6919 3 ปีที่แล้ว +17

      but at what FPS?! Answer: all of them

    • @mr.mysteriousyt6118
      @mr.mysteriousyt6118 3 ปีที่แล้ว +1

      @@cokebottles6919 doesn't matter as much for snigleplayer games, no one cares about how a game looks in a multiplayer game

    • @damian-liveonyourownterms546
      @damian-liveonyourownterms546 3 ปีที่แล้ว +3

      This comment is so nerdy. I LOVE IT.

    • @RACGump
      @RACGump 3 ปีที่แล้ว +7

      RTX will be like motion blur... every game has it, but no one uses it.

    • @BenFilley
      @BenFilley 3 ปีที่แล้ว

      @@RACGump i have to disagree to a point. when activating RTX doesnt bring me below a preferred performance envelope i use it and enjoy it. but i admit general added motion blur is crap. im very eager for like 2-3 generation of hardware from where we are currently. everything from CPU to GPU to VR headsets. I love sim racing, and i frankly cannot wait until ray tracing is a viable thing for VR sim racing. also id like to be able to play MSFS20 in vr at some point this decade and not have it bring my rig to its knees begging for mercy.

  • @kanishka.rathore
    @kanishka.rathore 3 ปีที่แล้ว +472

    I have been playing CS:GO for 7 years now and today was when I came to know the scope had reflection. You learn something new everyday afterall.

    • @skrobie
      @skrobie 3 ปีที่แล้ว +11

      that was interesting to me as it never occurred to me that real-time reflection mapping wasn't a thing. I would make guns in unity with real-time scope reflection and now I wonder if I was absolutely destroying the performance of the game by using that.

    • @lolindirlink
      @lolindirlink 3 ปีที่แล้ว +4

      @@skrobie yup 😅

    • @kazigkaasje
      @kazigkaasje 3 ปีที่แล้ว +2

      lmao dude same

    • @yeshrealthanksREAL
      @yeshrealthanksREAL 3 ปีที่แล้ว +4

      @@skrobie It isn't. It is a cubemap.

  • @merritt2014
    @merritt2014 2 ปีที่แล้ว +450

    Well the thing about RTX is that it's 100% about automating the process of lighting and shading in games. It's not meant to make games look better, it's meant to make the development process easier. Problem is it's been marketed as this huge graphical feature, like physx, when it's not.

    • @mavoc3094
      @mavoc3094 2 ปีที่แล้ว +57

      Also, most games are still doing rasterization for the people without RT boards. As RT board adoption increases, devs can stop doing rasterization and start requiring RT boards. Games that are designed solely for PS5 or XBSX are the ones leading the way.

    • @guillepankeke2844
      @guillepankeke2844 2 ปีที่แล้ว +14

      Yeah well that just leaves the question without an answer: do we notice something has changed? is it on fps drops?

    • @tarikcollins778
      @tarikcollins778 2 ปีที่แล้ว +15

      that's why nvidia forcing DLSS down peoples throat

    • @schm147
      @schm147 2 ปีที่แล้ว +20

      But...don't they still have to make the game work with ray tracing turned off?

    • @shadowyzephyr
      @shadowyzephyr 2 ปีที่แล้ว +5

      @@mavoc3094 The performance hit for having ray tracing is a lot though, especially on AMD

  • @aymanshamil
    @aymanshamil 3 ปีที่แล้ว +820

    "Most people aren't Anthony"
    So True

    • @1k-RebelProductions
      @1k-RebelProductions 3 ปีที่แล้ว +23

      sadly

    • @robertdascoli949
      @robertdascoli949 3 ปีที่แล้ว +12

      If only there was a graphic that would explain this to me visually

    • @rpmm24
      @rpmm24 3 ปีที่แล้ว +6

      And we need more anthonys

    • @NuclearTopSpot
      @NuclearTopSpot 3 ปีที่แล้ว +4

      what unheard of godlike challenge must one conquer in order to become what many speak of as an 'Anthony'?

    • @andreylucass
      @andreylucass 3 ปีที่แล้ว +6

      I wish I could be Anthony.

  • @IIPrimalBirdII
    @IIPrimalBirdII 3 ปีที่แล้ว +380

    Please don’t ever change the intro music. You can keep updating the graphics, but this intro music has been here for years. Please never change it. 😂

    • @Radovanslav
      @Radovanslav 3 ปีที่แล้ว +4

      *cries in HWUB *

    • @davidcazares7441
      @davidcazares7441 3 ปีที่แล้ว +4

      @@Radovanslav Harbour Unboxed?

    • @anishebenezer8600
      @anishebenezer8600 3 ปีที่แล้ว

      @@davidcazares7441 H b u b

    • @casedistorted
      @casedistorted 3 ปีที่แล้ว +1

      They used to have diff intro music for OG’s.

    • @zwabbah4841
      @zwabbah4841 3 ปีที่แล้ว

      @@Radovanslav hwysh

  • @kraio-sfu
    @kraio-sfu 3 ปีที่แล้ว +1076

    “Just like can they tell the difference... our sponsor!”
    The segues get better and better every time, Linus!

    • @overlisted
      @overlisted 3 ปีที่แล้ว +13

      i wonder if it was like that in the script lmao

    • @hamoonhassan2573
      @hamoonhassan2573 3 ปีที่แล้ว +35

      @@overlisted u think they have scripts? Linus dropped that ages ago

    • @lolpartyparrot
      @lolpartyparrot 3 ปีที่แล้ว +4

      This was the smoo......err I mean...uhm, right. Great segue Linus.

    • @Dycetraction
      @Dycetraction 3 ปีที่แล้ว

      Smooth boy

    • @user-wu8mn9vt2s
      @user-wu8mn9vt2s 3 ปีที่แล้ว

      Got hearted

  • @TheRealJinking
    @TheRealJinking ปีที่แล้ว +11

    Everyone: Complaining about RTX
    Me: Happily enjoying 1080p 60fps gaming with a GTX graphics card

  • @MyCaptainPugwash
    @MyCaptainPugwash 3 ปีที่แล้ว +555

    Most people aint Anthony is one of the funniest things I have heard in a while. Also Anthony is a god damn ROCKSTAR

    • @lecogti177
      @lecogti177 3 ปีที่แล้ว

      Most people praising Anthony are doing so because they feel sorry for the guy or because they think his life is miserable.

    • @TyTy_TheGuy
      @TyTy_TheGuy 3 ปีที่แล้ว

      @@lecogti177 No... Just No. That Is A Massive Assumption And A Wrong One At That.

    • @Eldesinstalado
      @Eldesinstalado 3 ปีที่แล้ว +1

      @@lecogti177 uh? the guy is awesome , wtf are u talking about

  • @cburgess7
    @cburgess7 3 ปีที่แล้ว +692

    "Mathematically speaking, most people aren't Anthony" That needs to be on a shirt. Up vote the hell out of this until it becomes a shirt, and spam super-chat tomorrow until it becomes a shirt.

    • @MatthewWilliamsX
      @MatthewWilliamsX 3 ปีที่แล้ว +4

      Yes! Do this - please.

    •  3 ปีที่แล้ว +5

      It should be! I came to the comments to find a reference to that line and didn't got disappointed lol. Love Anthony!

    • @StephanCaba
      @StephanCaba 3 ปีที่แล้ว +2

      I would have it delivered to South America for fucks sake!

    • @ozas-me
      @ozas-me 3 ปีที่แล้ว +1

      YES SIIIIIIIIR

    • @paulwhite7125
      @paulwhite7125 3 ปีที่แล้ว +1

      This would be great.

  • @jaysistar2711
    @jaysistar2711 3 ปีที่แล้ว +1430

    My Mother-in-law when my Father-in-law and I put in an HDTV at their house: "I can't tell a difference in the picture quality."
    My Mother-in-law when going to an SD channel after just 1 month of watching everything in HD: "Why is this so blurry?"

    • @ivyssauro123
      @ivyssauro123 3 ปีที่แล้ว +71

      Meh, LCD panels don't reproduce resolutions outside their native res very well
      SD on a SD LCD or a CRT is pretty sharp, on a HD LCD it looks like ass

    • @jaysistar2711
      @jaysistar2711 3 ปีที่แล้ว +20

      @@ivyssauro123 It was a Sony Trinitron Wega CRT, not an LCD.

    • @ivyssauro123
      @ivyssauro123 3 ปีที่แล้ว +14

      @@jaysistar2711 what, how tf does changing channel turn an HDTV into a trinitron buddy?

    • @hardlylivin6602
      @hardlylivin6602 3 ปีที่แล้ว +9

      @@jaysistar2711 Well going from one thing to another is different than a direct side by side comparison. A direct side by side will show a difference regardless of what the person is used too.
      But going back to indirect comparisons, there is noticeable differences in some displays. For example ,those cheap 4k 60" tv's you can get on black friday for 100$ are going to have worse picture quality than an expensive tv of the same size and resolution. I have people that bought those cheap 4k tvs that come over and see my 32" LG, and are stunned by how good the picture quality is compared to their 4k tv, even when the view distance is accounted for. (as you're supposed to sit closer to smaller displays). And my LG is only a 1360.

    • @benstanfill363
      @benstanfill363 3 ปีที่แล้ว +15

      This is me with 30 fps vs 60 fps. I thought meh it's not a big difference then the first time I played a game in 30 fps after a month or so I was like shit so this is the new standard...

  • @maxis_scott_engie_maximov_jr
    @maxis_scott_engie_maximov_jr ปีที่แล้ว +173

    Looking back at RTX now it's basically just Ultra Graphics preset with extra steps

    • @Ichiban_Kasuga.
      @Ichiban_Kasuga. ปีที่แล้ว +22

      A LOT of extra steps and dollars 🤣

  • @JonHuhnMedical
    @JonHuhnMedical 2 ปีที่แล้ว +1048

    As a 3d Animator, I gotta say that whenever highly reflective surfaces are required, it becomes much more work to create a great looking image. Most scenes, in their default state, create very meh reflections, and in many cases are cluttered or confusing. You've got to put a huge amount of effort into setting up reflective objects off camera to make reflections pop, just like a photographer would. Therefore it's no surprise that when you turn on raytraced reflections in games, often the results are meh.

    • @Dismiazs
      @Dismiazs 2 ปีที่แล้ว +178

      Real life has the best ray tracing technology. Yet it's not always the most beautiful. I can see why rtx doesn't automatically makes a scene looks beautiful.

    • @MrOiram46
      @MrOiram46 2 ปีที่แล้ว +180

      @@Dismiazs Real life has some insane lag too, just look at the stars at night and realize that the lights are from millions or sometimes even billions of years ago and that some of those stars are possibly dead.
      Even the sunlight we get going outside took 8 minutes to get to our planet.

    • @Centurio_Romae
      @Centurio_Romae 2 ปีที่แล้ว +69

      @@MrOiram46 thats what im saying bruh like if the devs release the sun's supernova expansion anytime soon we won't know

    • @flaxco
      @flaxco 2 ปีที่แล้ว +2

      i didn't ask

    • @captaincrunch6011
      @captaincrunch6011 2 ปีที่แล้ว +17

      @@flaxco you didn't ask what lmao

  • @Jester5110
    @Jester5110 3 ปีที่แล้ว +718

    I once, around 2007, read an interview with a graphics-designer/-programmer in an article from a popular games-magazine, here in germany. He has been asked, what makes him proud about his work.
    He answered: If people do not even notice, that a specific new graphical invention has been implemented, because they are used to the natural behavior from out in the real world, then a programmer has done an awsome job.
    So seeing how much rasterisation has improved from that day on, and seeing the result of this test here in comparison, makes these words from 2007 even more impressive and true.

    • @alphaquinon1688
      @alphaquinon1688 2 ปีที่แล้ว +14

      Why did he proud of his work when no one noticed the differences? I think, for new invention graphical, it is more reasonable for people to notice it, because why did bother invent something new when no one be able to notice it?

    • @AhmadWahelsa
      @AhmadWahelsa 2 ปีที่แล้ว +6

      Baked global illumination + Planar reflection supremacy
      Frostbite 2 and Unreal 3 is peak gaming visual with insane optimization that can ran on your grandma's core2duo while having soft shadows and full real-time reflections.

    • @tearsintherain6311
      @tearsintherain6311 2 ปีที่แล้ว +45

      @@alphaquinon1688 its life: same thing happens with audio, nobody remembers the audio editor/engineer etc unless something is wrong, especially in things like movies, people dont realize most things you hear in movies are actually recorded in a studio or even digital, and nobody is gonna go to a concert and say "damn that dude mic'ed the kick drum so well!!"

    • @ablob9611
      @ablob9611 2 ปีที่แล้ว

      @@tearsintherain6311 in movies, people are more focused on the visuals and people can notice difference in audio too. But why should someone be proud of their work when nobody even notices their work

    • @Dismiazs
      @Dismiazs 2 ปีที่แล้ว +23

      ​@@ablob9611 Because it means they've done a great job before and it's just getting better. Say, if a game is relatively bug free, people wouldn't mention programmers. They would speak about the story, the experience, etc and not "Damn, those programmers and tester sure doesn't let a bug out huh".

  • @lauren27kate
    @lauren27kate 3 ปีที่แล้ว +501

    Man Anthony is that guy in school. That everyone knows is hella smart and whatever he says nobody really questions cause we know he gonna do things with that brain

    • @razerow3391
      @razerow3391 3 ปีที่แล้ว +10

      So smart but yet probably wont make it to 50. Is is a lot of pain and medication for joint problems. Cannot move. If he has children he will never be able to play with them.
      What a world. Where people think that is okay... We back in Tudor times? Fuck me...

    • @IPatricio
      @IPatricio 3 ปีที่แล้ว +10

      @@razerow3391 What are you talking about?

    • @Rubaduck
      @Rubaduck 3 ปีที่แล้ว +23

      @@razerow3391 Please tell me more about your perfect life, You think your smart saying this but what would have been smarter is keeping it to yourself. Now everybody knows your a tosser.

    • @UmVtCg
      @UmVtCg 3 ปีที่แล้ว +3

      @@razerow3391 Lay of the weed dude, it's not helping...

    • @m.yogeshranjan7494
      @m.yogeshranjan7494 3 ปีที่แล้ว +3

      @@razerow3391 does he has any problems in his bones?

  • @TylerRolloGuitar
    @TylerRolloGuitar 2 ปีที่แล้ว +402

    A year later and nothings changed, cut your fps by 75%, get fancy lights which look hardly different. Thanks Nvidia.

    • @Adohleas
      @Adohleas 2 ปีที่แล้ว +13

      Give it more than a decade.

    • @carlosdgutierrez6570
      @carlosdgutierrez6570 ปีที่แล้ว +61

      @@Adohleas more like 3 decades, the time that took to rasterization to be perfected.

    • @Nick-tl7ts
      @Nick-tl7ts ปีที่แล้ว +21

      Ignorance is one hell of a thing

    • @kurob0shi
      @kurob0shi ปีที่แล้ว +26

      Sounds like a hardware issue . It's like when people complain about 4K when they have a 1070.

    • @visceraeyes525
      @visceraeyes525 ปีที่แล้ว +45

      @@kurob0shi trash ray tracing performance in callisto protocol and witcher 3 as the most recent AAA ray tracing featured titles and even trash on 4090s, plus portal rtx has trash performance on 4090 without the dlss cope

  • @trs5127
    @trs5127 3 ปีที่แล้ว +432

    Everyone's praising Anthony but nobody is talking about the Plouffe guy who also got the RTX enabled system right in all three games

    • @raphaelchagas1676
      @raphaelchagas1676 3 ปีที่แล้ว +106

      But he, like most people, isn't Anthony

    • @trs5127
      @trs5127 3 ปีที่แล้ว +42

      @@raphaelchagas1676 mathematical, that's true

    • @zeppkfw
      @zeppkfw 3 ปีที่แล้ว +6

      Is he Anthony tho?

    • @nabieladrian
      @nabieladrian 3 ปีที่แล้ว +6

      But Plouffe isn't Anthony!

    • @SantoLucasST
      @SantoLucasST 3 ปีที่แล้ว +1

      Maybe he wasn't as sure as Anthony was and got lucky?

  • @benhinckley
    @benhinckley 3 ปีที่แล้ว +274

    Love that sponsor transition. "Just like you can tell the difference... Our sponsor, glasswire."

    • @faufaufau
      @faufaufau 3 ปีที่แล้ว +39

      that was the worst ad segue in a while, i love it, lol

    • @Scott-ym2wj
      @Scott-ym2wj 3 ปีที่แล้ว +1

      It's called a segue

    • @rhino015
      @rhino015 3 ปีที่แล้ว +4

      lol yeah I was thinking that’s the worst one I’ve ever seen

    • @allanshpeley4284
      @allanshpeley4284 3 ปีที่แล้ว +4

      That was the point guys. It was a joke. He was basically saying, "after a million of these, screw the segue, let's just introduce the sponsor already".

    • @monkgogimasedi5265
      @monkgogimasedi5265 3 ปีที่แล้ว

      Or maybe, you can clearly tell the difference between then and the segue

  • @GeoffSeeley
    @GeoffSeeley 3 ปีที่แล้ว +119

    I was doing ray tracing in the late '80's. However, back then it took the better part of a day to render ONE 480p frame. GPU technology today still blows my mind with it's shear processing power and capabilities.

    • @user-rd3jw7pv7i
      @user-rd3jw7pv7i 3 ปีที่แล้ว

      how long would it took to render a whole sequence? let alone a WHOLE MOVIE?!!

    • @adreanmarantz2103
      @adreanmarantz2103 3 ปีที่แล้ว +2

      Yup, My friend used to let his Atari 800 run over night for ONE frame, and it was a very simple scene.

    • @user-rd3jw7pv7i
      @user-rd3jw7pv7i 3 ปีที่แล้ว

      @@ArmelM101 moore's law...

  • @kipchickensout
    @kipchickensout ปีที่แล้ว +41

    I like how she thought the "glowier" thing was RTX, even though that was just bloom, whereas the RTX one even lights up the nearby blocks

    • @TheZanzou
      @TheZanzou ปีที่แล้ว +2

      thats one of the bigger differences to me in most side by side examples i see, no RTX typically has a much more noticeable bloom than with RTX on in outside environments.

    • @DamonDraven
      @DamonDraven ปีที่แล้ว

      What gave it away for me was the shadows being cast by lava. Like, imagine if you held your phone with flash on against the wall and you could see the phone's shadow *inside* the light on the wall.

    • @moravianlion3108
      @moravianlion3108 ปีที่แล้ว +3

      Sound like we're back in late 2000s where everything with bloom on top was labeled "next-gen"

    • @kipchickensout
      @kipchickensout ปีที่แล้ว

      @@DamonDraven inside its own light?

    • @DamonDraven
      @DamonDraven ปีที่แล้ว

      @@kipchickensout Yup! That's realistically impossible, but it's basically the way lava looks in non-ray traced Minecraft. It casts a shadow over its own light.

  • @LordNelson6
    @LordNelson6 3 ปีที่แล้ว +1883

    "Linus scares me becuase he always wants more energy" lol

    • @Omidion
      @Omidion 3 ปีที่แล้ว +41

      Linus is a energy vampire :D

    • @JendralFakboi
      @JendralFakboi 3 ปีที่แล้ว +41

      linus is spongebob

    • @monsterrun
      @monsterrun 3 ปีที่แล้ว +3

      @@Omidion money is energy...

    • @nickfitzenrider7678
      @nickfitzenrider7678 3 ปีที่แล้ว +3

      Tim the Tool Man Taylor: Ho Ho Ho! MORE POWER!

    • @TripleEightss
      @TripleEightss 3 ปีที่แล้ว

      spongebizzle

  • @TjinDeDjen
    @TjinDeDjen 3 ปีที่แล้ว +52

    Something looking "better" is not the same as something looking "more realistic". I mean, art is (more often than not) specifically made to look good, while simple everyday photos can look very bland. So judging between rtx on or off is extra hard, if you go after what looks better.

    • @jcm2606
      @jcm2606 3 ปีที่แล้ว +13

      This is the exact reason why they should have left out Minecraft, because Minecraft RTX (the one with raytracing) and the SEUS Renewed community shader (the one without raytracing) have completely different artstyles. Minecraft RTX has a colder and more muted palette, while SEUS Renewed has a warmer and more vibrant palette, so it can affect which one looks better subjectively, and it showed in this video when Nicole preferred the warmer and more vibrant palette of the community shader.

  • @cyberrain9163
    @cyberrain9163 3 ปีที่แล้ว +271

    bruh Anthony is just built differently, the fact he got all right is pretty crazy

    • @FusioN_764
      @FusioN_764 3 ปีที่แล้ว +10

      If you understand the tech, its not hard to see.

    • @Nickxis
      @Nickxis 3 ปีที่แล้ว +6

      also, they could pick games like Cyberpunk 2077, where it's much easier to see the difference

    • @cyberrain9163
      @cyberrain9163 3 ปีที่แล้ว +2

      @@FusioN_764 with how devs are doing shaded maps it's pretty difficult to see a difference unless you're pixel snooping, I'd also like to point out that I was also watching the video in 480p... Nice Team btw, kicking ass this year, hoping they get the cup this year, almost 50 years without a Stanley cup ;C

    • @marcograsso1386
      @marcograsso1386 3 ปีที่แล้ว

      @@Nickxis on cb2077 they fucked ssr for make rt look better.

    • @shivamarya5225
      @shivamarya5225 3 ปีที่แล้ว +1

      @@Nickxis its still not something thats impossible to do with conventional shaded maps so if someone hasnt seen the game with rt off before then he would still have a difficult time guessing if rt was on or off.

  • @ChrisBGYT
    @ChrisBGYT 2 ปีที่แล้ว +5

    2:05, David is the only person i want to see in Linus Tech Tips vids cuz he is so funny and we don't know why :D

  • @TisMeBc
    @TisMeBc 3 ปีที่แล้ว +810

    Honestly DLSS has been far more impressive to me than ray tracing has in any title I've tried

    • @urlond9371
      @urlond9371 3 ปีที่แล้ว +49

      DLSS is amazing if you have tunnel vision while gaming. If you have broad vision it's horrible.

    • @TisMeBc
      @TisMeBc 3 ปีที่แล้ว +38

      @@urlond9371 lucky me i guess

    • @Aleejo88
      @Aleejo88 3 ปีที่แล้ว +160

      @@urlond9371 da fuq youre talking about

    • @tortugatech
      @tortugatech 3 ปีที่แล้ว +25

      @Madara Uchiha To see an actually raytraced game, look at digital foundries Metro Exodus *Enhanced* Edition review... That shit is absolutely INSANE!

    • @PabzRoz
      @PabzRoz 3 ปีที่แล้ว +16

      DLSS is the best thing since sliced bread

  • @chadbroski1878
    @chadbroski1878 3 ปีที่แล้ว +409

    “Most people aren’t Anthony” that’s something I will have to live with but don’t know how I will.

    • @lecogti177
      @lecogti177 3 ปีที่แล้ว +3

      Let's be honest, you praise Anthony because you feel sorry for him.

    • @MannyMulattoPlays
      @MannyMulattoPlays 3 ปีที่แล้ว +7

      @@lecogti177 Nah theres just something about him he seems like a really chill guy.

    • @serenity5892
      @serenity5892 3 ปีที่แล้ว +6

      @@lecogti177 Nope, I'd be watching his channel if he was doing it on his own full time.

    • @sobhaks7231
      @sobhaks7231 3 ปีที่แล้ว +4

      @@lecogti177 what do you get from saying the same thing under every comment section. Why do you care so much

    • @OwenWalker
      @OwenWalker 3 ปีที่แล้ว +3

      @@lecogti177 gr8 b8 m8

  • @tomroggero
    @tomroggero 3 ปีที่แล้ว +229

    Love for Nicole, the only one to miss all games.

    • @rockifythis
      @rockifythis 3 ปีที่แล้ว +5

      relatable, i'm sure i'd miss them all too lol

    • @ChrisGrump
      @ChrisGrump 3 ปีที่แล้ว +8

      I have never seen rtx, so i would also miss all of them.

    • @lord_khufu
      @lord_khufu 3 ปีที่แล้ว

      i’ve seen rtx on some youtube video, so i would at least get one of them

  • @AdamRobertshaw
    @AdamRobertshaw ปีที่แล้ว +41

    I assume Ray tracing refers mainly to calcs run live? Because Quake 1, Quake 2, Half-life 1, Half-Life 2, etc all required you to "compile" your maps, which pre-baked in all the lighting elements where you could specify the number of reflections etc. The game then only dealt with live shadows - CS:GO would be the same, so technically has Ray Tracing??!

    • @alfiehicks1
      @alfiehicks1 ปีที่แล้ว +15

      Yes. Ray Tracing in this sense only refers to real-time ray tracing. RT has been around for decades, but only in offline rendering.

    • @10th_Doctor
      @10th_Doctor ปีที่แล้ว

      Quake 3 as well. I used to build maps for Quake 3 back in the day.

    • @imqqmi
      @imqqmi ปีที่แล้ว +1

      Ray tracing doesn't work like that, it depends on the camera position and angle, so backing surfaces doesn't work the same. If you have a reflective or refractive surface, change your angle and the scene can look completely different, that can't be backed into textures.

    • @Neo7k
      @Neo7k ปีที่แล้ว

      @@imqqmi you are right however I think they baked enviroment probes there which would be cubemap textures - the ones which Linus called 360 textures. In such case you can indeed bake reflection though you don't necessarily need RT for that.

    • @imqqmi
      @imqqmi ปีที่แล้ว

      @@Neo7k I'm not aware raytracing can be used with lightmaps or other baking tricks, but that could be my limited knowledge :)
      I know that global illumination does allow for a certain degree of caching, but takes a lot of storage space ie memory or disk space.
      Changing your persective will change the paths of the rays after all. What if the mirror surface is cupped or light falls through water or a lens? Or light bouncing multiple times off surfaces, that can be very tricky to bake or cache.

  • @JonasGranel
    @JonasGranel 3 ปีที่แล้ว +187

    I like the calm guy with the white mask. His voice is so smooth

    • @xW3rder
      @xW3rder 3 ปีที่แล้ว +2

      He's probably the stoned guy ;)

  • @ignskeletons
    @ignskeletons 3 ปีที่แล้ว +373

    As someone with an RTX graphics card, I almost always turn it off because the increase in frame rate without it usually far outweighs the benefits of slightly more graphical fidelity.
    If it's 100 FPS with no ray tracing or 40 FPS with ray tracing I'm almost always going to prioritize frame rate.

    • @mont9150
      @mont9150 3 ปีที่แล้ว +1

      im confuse when "on and off". how the heck u off a graphic card?

    • @gatebil132
      @gatebil132 3 ปีที่แล้ว +80

      @@mont9150 He turns off the ray tracing, not the graphic card itself.

    • @natesiegwart1264
      @natesiegwart1264 2 ปีที่แล้ว +27

      @CommandoPickle the gpu ram is set on the card. Changing from 8gb to 32gb on your cpu doesn not affect RT performance. The more ram may give better frames but the ration between RT on and RT off doesn't change

    • @rambleroodle2369
      @rambleroodle2369 2 ปีที่แล้ว +1

      is dlss 2.0 help to the fps?

    • @GTI8855
      @GTI8855 2 ปีที่แล้ว +2

      You're spot on. More FPS is (almost) always better than teeny-tiny picture improvement.

  • @smajl2
    @smajl2 3 ปีที่แล้ว +181

    Its really fascinating that something that took me 10 years ago whole night to render, can be rendered now 40-50 times per second...

    • @imadecoy.
      @imadecoy. 3 ปีที่แล้ว +26

      It's not anywhere near the same quality though

    • @raulfloresbernal483
      @raulfloresbernal483 3 ปีที่แล้ว +12

      @@imadecoy. That's right. Overstretching the things a lil, that's why a single frame of Finding Nemo looks better than any game today, even it is almost a 20 year old film

    • @NoName-to5xl
      @NoName-to5xl 3 ปีที่แล้ว +4

      Real time rendering can never compete with "several hours per frame " rendering.
      That's why i was doubtful of rtx from the start.
      I thought " how good can they make it"
      I was surprised on specific titles, other times disappointed.

    • @notnullnotvoid
      @notnullnotvoid 3 ปีที่แล้ว +7

      Not even close. The performance gap between computers today vs 10 years ago, or even 20 years ago, is nowhere near that much. 30 years ago, maybe.
      The reason real-time raytracing is able to hit any sort of framerate at all is by massively cutting corners compared to the sort of ray tracing done for films (including using reprojection to accumulate results over multiple frames, so it's not really even rendering a full frame 30 to 60 times a second, maybe more like 2 to 5 times a second), by using extensive denoising, and by only using raytracing for some auxiliary aspects of rendering while still using rasterization-based techniques for most of the work.
      Hardware accelerated BVH traversal and intersection testing certainly helps, though.

    • @hoangd4132
      @hoangd4132 3 ปีที่แล้ว +6

      @@ts757arse it's not even close, like come on defending a mega corporation that make people spending premium only for the promise that "it will become better in the future" is just disgusting

  • @zcamt
    @zcamt 2 ปีที่แล้ว +51

    Would love to see an update to this video at some point to see how it's evolved over a year or two from the release of this.

    • @DerekDudage
      @DerekDudage 2 ปีที่แล้ว +2

      It's gotten better. I think an excellent older example of great Raytracing is in Hellblade: Senua's Sacrifice. A good newer title would be something like Dying Light 2 where Raytracing really pops.

    • @guitaristkuro8898
      @guitaristkuro8898 ปีที่แล้ว

      Once RTXDI gets implemented outside of UE5 projects it should explode. A revolutionary peace of tech that no one seems to speak of despite it being in development and showcased for 2 years. It launched alongside the 40 series and it able to run on any hardware (as is RT anyway). Won’t go into too much detail but it can beat raster on performance, has allowed for Ray traced effects to be upgraded to offline path tracer level, and can render thousands of lights at a per pixel texture level.

  • @Kikay0n
    @Kikay0n 3 ปีที่แล้ว +115

    Please PLEASE! Make a LTT shirt with that quote “Mathmatically speaking, most people are not Anthony.” PLEASE!

    • @lordsiomai
      @lordsiomai 3 ปีที่แล้ว +3

      I want this too

  • @IIARROWS
    @IIARROWS 3 ปีที่แล้ว +69

    "You can't enable metrics"
    Alex: "can I run a benchmark? You know, that thing that's made to show metrics?"

  • @smol_yote
    @smol_yote 3 ปีที่แล้ว +78

    I like this new edited format. The cuts from Linus narrating to the team trying to figure out which pc is RTX on is great

  • @Shadow62x
    @Shadow62x 2 ปีที่แล้ว +16

    I kind of feel like Ray Tracing will save time in the future with new games once it becomes a standard.

    • @moravianlion3108
      @moravianlion3108 ปีที่แล้ว +2

      Save the time to get more microtransactions in the game, right?

  • @tatonoot1950
    @tatonoot1950 3 ปีที่แล้ว +123

    The biggest benefit I have noticed is thaat my blender render times were cut in almost half.

    • @Mart-E12
      @Mart-E12 3 ปีที่แล้ว +6

      Optix enabled hell yeeeea

    • @OGPatriot03
      @OGPatriot03 3 ปีที่แล้ว +1

      Yea, I'm an AMD fanboy but the biggest feature I see Nvidia winning on is definitely OPTIX for Blender. AMD will get real time ray tracing and something like DLSS but we Blender users want a little more.

  • @slfan68
    @slfan68 3 ปีที่แล้ว +356

    Would've like to see games like Control and Cyberpunk in the test with the huge difference ray tracing make in reflections. There were scenes in Cyberpunk where turning ray tracing on made the entire room look completely different.

    • @audian666
      @audian666 3 ปีที่แล้ว +31

      agreed! Control must be the most beautiful game-experience i had last year, and it's a great game also :) that ashtray maze.....

    • @sban8377
      @sban8377 3 ปีที่แล้ว +42

      Agreed. Suboptimal examples used in this test.

    • @nSackStyles
      @nSackStyles 3 ปีที่แล้ว +8

      They come at a cost, a relatively high one. And when the cost is significant, of course it will make a difference at many scenarios. But does it make difference at every scene? Will the majority of people find difference while playing RTX ON in basically every situation?
      The scenes you talk about in "Cyberpunk" are more or less pictures or just a single piece of frame. While playing games, these frames can often be overlooked. Hence, they put up a great point.

    • @TheTopMostDog
      @TheTopMostDog 3 ปีที่แล้ว +5

      It's not really fair to compare if the rtx-off example is a poor one. Like it's been said, rtx takes very little effort by level designers: you flip a switch and it looks realistic (assuming your physics settings are correct). Examples used had devs put in extra (or was it their usual) effort to make a scene look good for rtx-off

    • @HoudiniFontmeister
      @HoudiniFontmeister 3 ปีที่แล้ว +2

      @@TheTopMostDog Sometimes the Raytraced environment can take an hour versus several days in some cases with baking everything in. So it is definitely the future. But the hardware is not there yet. When it is RTX on will just be the norm. 10 years from now lol

  • @TimothyVivares
    @TimothyVivares 3 ปีที่แล้ว +301

    This video further proves Anthony's awesomeness... We love you Anthony!

    • @eugenesmemes
      @eugenesmemes 3 ปีที่แล้ว

      2 things I don’t understand in life
      1: Mathematics
      2: *Why people don’t give me a chance to make it on TH-cam even though I work so hard making good content*
      Plz help???

    • @dawzit
      @dawzit 3 ปีที่แล้ว +10

      @@eugenesmemes shut up wit the off-topic comments and earn your subscribers fairly.

    • @NewkLambesis
      @NewkLambesis 3 ปีที่แล้ว +5

      @@eugenesmemes This is a bad way to get to get people to go to your channel. Oof.

    • @no1DdC
      @no1DdC 3 ปีที่แล้ว +1

      @@eugenesmemes Invest money into market research and advertising your channel. Still a 99/100 chance of never making it back, but it'll work better than begging. TH-cam is commercialized to the point that you can't just make videos and expect to find an audience.

    • @lecogti177
      @lecogti177 3 ปีที่แล้ว

      You are praising Anthony because you think his life is miserable and you feel sorry for him.

  • @Supreme_Court.
    @Supreme_Court. ปีที่แล้ว +7

    The ray tracing in the Witcher 3 update is actually very noticeable especially in indoor areas. It's still a huge performance hit and I've always been the type to prefer framerate over pretty graphics, but it looks so good that I keep turning it back on

  • @Danymok
    @Danymok 3 ปีที่แล้ว +1430

    0:45 Linus's smoothest sponsor transition ever

    • @Momo-bb2fn
      @Momo-bb2fn 3 ปีที่แล้ว +66

      Smoother than a block of diamond 👌

    • @bigwillyman34
      @bigwillyman34 3 ปีที่แล้ว +65

      smoother than my freshly shaved pubes

    • @muhammadamaar7936
      @muhammadamaar7936 3 ปีที่แล้ว

      100%

    • @ryd.wav27
      @ryd.wav27 3 ปีที่แล้ว +27

      Smoother than the leather on my dads belt

    • @sundigest1121
      @sundigest1121 3 ปีที่แล้ว +10

      @MCgamer "definitely" NOT how you spell it

  • @belligerentbacon8797
    @belligerentbacon8797 3 ปีที่แล้ว +124

    I know that RTX is marketed for gamers, but as a 3d designer its SOOOOOO USEFUL. made my renders render way faster

    • @prathamreddyzindabad9176
      @prathamreddyzindabad9176 3 ปีที่แล้ว +4

      Very slow for me
      Don't have a sick pc
      My pc is officially a potato 🥔 pc
      👍

    • @JawDane
      @JawDane 3 ปีที่แล้ว +5

      Yeah it can go from like a 20% to 100% increase in render times depending on the scene. RTX is beautiful.

    • @senseicheems3270
      @senseicheems3270 3 ปีที่แล้ว +3

      Rtx 6090😏

    • @tagullavenkatiah3407
      @tagullavenkatiah3407 3 ปีที่แล้ว +2

      Cycles x is going to save rendering (some what)

    • @Krazykamikazi11
      @Krazykamikazi11 3 ปีที่แล้ว

      RTX 103800434056404065495

  • @bbowman105
    @bbowman105 3 ปีที่แล้ว +35

    My first ray traced render was a 320x200 render on an Amiga 500 that took 24 hours to calculate. RTX boards are doing it in real-time, mind blown.

    • @Eldesinstalado
      @Eldesinstalado 3 ปีที่แล้ว +9

      The future is now, boomer

    • @AudunLEO
      @AudunLEO 3 ปีที่แล้ว +1

      How cute. My first one was on a Pentium DX33mhz. 640 x 480 and took about 20 hours to complete with a DOS program named POVRay (model exported from 3Dstudio for DOS).

  • @MgelikaXevi
    @MgelikaXevi 10 หลายเดือนก่อน +8

    the funny thing, is that even when difference is clear, it really hard to decide which one I like more. Artistically, RT ON looks worse sometimes.
    And this reminds my time in 3d modelling - where sometimes you were going after realism, and other times you would be going after artistic vision and would even avoid "realistic" ray tracing on purpose, because it would butcher artistic "message" and vision.
    Like, "I want a person to see that particular corner, and I don`t care about real life!" :D I guess same thing applies to games - if the game developers successfully created their artistic eye-pleasing picture - it does not even mean that RT will be viewed as a superior version.
    In some games, where visuals are kind of bland and generic, RT gives some extra, and actually improves stuff. In other games it is opposite.

  • @adamfcplm
    @adamfcplm 3 ปีที่แล้ว +90

    The relaxed quiet guy with the pleasant voice is awesomeee! :D

    • @Brad360
      @Brad360 3 ปีที่แล้ว +12

      He needs to do a really chill TechLinked episode!

    • @SteffenThole
      @SteffenThole 3 ปีที่แล้ว +1

      Yup :)

    • @psycold
      @psycold 3 ปีที่แล้ว +1

      Is he you?

    • @SteffenThole
      @SteffenThole 3 ปีที่แล้ว

      There is a video called "Single And Ready To Mingle." on a YT channel called Nicholas Plouffe which might be his? Maybe? Probably? It is a sight to see.

  • @Lightmgl
    @Lightmgl 3 ปีที่แล้ว +207

    Its crazy that Nicole got them all wrong which means that she can tell the difference its just that she expects the raytracing to somehow look better/different than it is.

    • @squidbad
      @squidbad 3 ปีที่แล้ว +13

      No, it doesn't mean that. She could also have guessed all three times and been unlucky.

    • @Lightmgl
      @Lightmgl 3 ปีที่แล้ว +49

      ​@@squidbad​It would be considered statistically significant because she has a lower chance of getting all answers wrong (which is the same odds as getting all answers correct in a binary choice) than she does of guessing at least one correctly.
      If we had a bunch of players come up with 100% wrong results like this we would be analyzing why they are able to detect it in the opposite way we expect. We would not think they were guessing at that point.

    • @squidbad
      @squidbad 3 ปีที่แล้ว +12

      @@Lightmgl Sample size here is abysmal. 12.5% chance that with 3 random guesses, all three would be guessed incorrectly. You can't read a conclusion like that from the data we have. In fact, even with a sample size of hundreds, thousands, or even millions and them all being wrong- you can know something is up, but you still can't make up a reason for it.

    • @Lightmgl
      @Lightmgl 3 ปีที่แล้ว +12

      @@squidbad If the conclusion doesn't contain enough of a sample for her to be wrong about all 3 then by the same logic it also doesn't contain enough sample to make any conclusions about the ppl who got all 3 correct so the whole test is moot.
      If the test was a non binary choice (A, B, C, D) then the whole situation would change a lot.

    • @Vlyn
      @Vlyn 3 ปีที่แล้ว +8

      You are absolutely right. For example in games we are used to very crisp shadows. While in reality a lot of shadows can be very soft. With RT a soft shadow often looks "low quality" then because it's not as sharp.. more realistic, but for someone who has played a lot of games it looks worse at first glance.
      Natural light also has less contrast, like in Metro where the rasterized version has very dark corners and bright spots. While the RT version has the whole room lit up, making it look far more uniform (more realistic of course, but less "interesting").
      The only way to tell RT with a glance is reflections, mainly in puddles, glass and mirrors. Which can be quite disorienting when there is a large mirror surface in a game with RT on. Hell, some Fortnite test levels with a labyrinth full of mirrors really broke me. Got motion sick in a second and got utterly confused.

  • @WeebLabs
    @WeebLabs 3 ปีที่แล้ว +95

    It is important to bear in mind the "ray tracing" employed by most of these RTX-supported titles extends only to reflections and direct shadows. Global illumination is still being implemented via ambient occlusion with reprojection rasterization for the computed shadows and reflections, which means that camera rays are not being traced. Were these titles to make use of a fully ray traced pipeline, the improvements would be absolutely unmistakable. Unfortunately, that would also result in performance measured in frames per minute on current hardware.
    TL;DR: RTX in its current form is not remotely representative what fully ray traced titles would look like.

    • @RosskoPeeko
      @RosskoPeeko 3 ปีที่แล้ว

      Ray tracing for me was the idea of reflecting shadows that were off screen. Ie reflecting a building onto surface water when that building wasn’t in shot. BF5 is where I noticed it when you seen trees reflecting on water but if you looked down and the trees moved out of shot, they also stopped reflecting on the water surface.

    • @santitabnavascues8673
      @santitabnavascues8673 2 ปีที่แล้ว +1

      For 3d software though, having a scene rendered in seconds instead of hours, it is definitely worth a RTX card

    • @reallifepetergriffin6583
      @reallifepetergriffin6583 2 ปีที่แล้ว

      well said.

  • @skyhigh776
    @skyhigh776 ปีที่แล้ว +111

    If people simply got on with playing a game rather than stopping and pixel peeping, they'd be a lot happier.

    • @YuThinkUrCool
      @YuThinkUrCool ปีที่แล้ว +15

      With games becoming increasingly photo realistic, pixel peeping is part of the experience for immersion and appreciation of design

    • @norwegianblue2017
      @norwegianblue2017 ปีที่แล้ว +25

      For a lot of people, the beauty of the graphics is part of the enjoyment.

    • @SpaceCadet4Jesus
      @SpaceCadet4Jesus ปีที่แล้ว +5

      @@YuThinkUrCool I think he means "PIxel peeping" is being unnecessarily concerned with technical details (like excessive fps) at the expense of just enjoying the wholy playable game.

    • @omegaprime516
      @omegaprime516 ปีที่แล้ว +3

      We pixel peep to keep hardware manufactures more honest. Such as Nvidia and even ati (at the time) faked quality to get better results. Or how about the wireless gtx 460 claiming it transmitted 1080p but instead does it in 1080i with some dishonest tricks.
      People are sneaky and must be observed at all times to keep them more honest and minimize the small and big betrayals of the relationship between customer and vendor.
      I don't know about you, but a vendor that has accountability due to scrutiny is attractive than one that always tries to trick it's customers.
      This is exactly why we buy our cards from a certified vendor instead of the black market (due to guarantees, warranty, ability to return).
      Many people don't deal with black markets due to their dishonesty, same thing with shitty gpu ve dors who blatantly lie about features.
      This is why we "pixel check".

    • @skyhigh776
      @skyhigh776 ปีที่แล้ว +3

      @@SpaceCadet4Jesus exactly

  • @youtubecommenter4069
    @youtubecommenter4069 3 ปีที่แล้ว +160

    "But mathematically speaking, most people aren't Anthony", 9:43. Then grid of black boxes with a solitary red one bottom right to demonstrate this great phenomenon.

  • @america8706
    @america8706 3 ปีที่แล้ว +237

    "Mom, can we get Anthony?"
    "No, we have Anthony at home."
    Cut to me modding Stalker for the hundredth time on a PC that would've been outdated in 2010.

    • @Mart-E12
      @Mart-E12 3 ปีที่แล้ว +5

      Tbh the lighting in the game is pretty nice for how old it is

    • @america8706
      @america8706 3 ปีที่แล้ว +7

      @@Mart-E12 Oh yeah the entire atmosphere of the game is just superb.

    • @hbadger2796
      @hbadger2796 3 ปีที่แล้ว +2

      A man of culture i see, good hunting stalker.

    • @ivyssauro123
      @ivyssauro123 3 ปีที่แล้ว +1

      That's me right there

  • @mamons30
    @mamons30 3 ปีที่แล้ว +68

    "Are they both off?"
    Shrodinger's Raytracing

  • @RealSiViX
    @RealSiViX 2 ปีที่แล้ว +4

    I think the main problem is that everyone thinks of RTX as being made for gamers to improve their experience, but really RTX is being developed as a way to help streamline the development process, creating good looking lighting in video games through the traditional methods (all those "tricks" you mentioned that developers in rasterization used to simulate realistic lighting) takes a LOT of time and skill to get right, where as RTX literally just works.
    The performance may not be that great yet for GPUs but as time progresses that will change and I believe we will likely see a change in the standard from rasterization to path-traced lighting...

  • @LiveFreeOrDieDH
    @LiveFreeOrDieDH 3 ปีที่แล้ว +132

    "Look closelier!!"
    - Linus, May 5, 2021

    • @mfisher9977
      @mfisher9977 3 ปีที่แล้ว

      South Park reference woo!

  • @mcunner
    @mcunner 3 ปีที่แล้ว +145

    I like Mr Quiet being quieter than everyone else 😂

  • @ghastlyspaces
    @ghastlyspaces 3 ปีที่แล้ว +154

    Linus: Doesn't even try to slide the sponsor into the sentence
    *Somehow still gets away with it*

    • @SkullMaRcO
      @SkullMaRcO 3 ปีที่แล้ว +1

      He does, just anyone of us can tell when he does it

    • @Hubwood
      @Hubwood 3 ปีที่แล้ว +1

      I think that was actually one of the best transitions to a sponsor ever.
      I mean... I even smiled a bit.

  • @cytasis5529
    @cytasis5529 2 ปีที่แล้ว +28

    rtx depends on the game, and what technic is used. Rtx on "Control" is quite impressive!

    • @cutter892
      @cutter892 2 ปีที่แล้ว +1

      Oh man, I just got a Radeon rx6600xt, and did the "what's the difference" test on Control and holy cow, the lighting and reflections are incredible, I was looking at a window in the game when it really hit me. The most noticeable was the stone in the pyramid area as the light catches all the little flakes and stuff in the stone.

    • @MetalMatrix92
      @MetalMatrix92 2 ปีที่แล้ว

      @@cutter892 amd noob

  • @cabalcore2555
    @cabalcore2555 3 ปีที่แล้ว +218

    "Linus always scares me because he wants more energy" is what I always imagined happening behind the scenes on shoots but to hear it out loud is hilarious.

    • @opiniononion919
      @opiniononion919 3 ปีที่แล้ว

      I imagine Linus standing there, balancing a HUUUGE glowing blue ball over his head...
      Linusdama? =D

  • @CodingKaiju
    @CodingKaiju 3 ปีที่แล้ว +23

    I'm glad you mentioned ray-tracing's role in game development. It takes hundreds of man-hours for artists to create those realistic looking rasterized worlds. An indie dev can simply place some objects in their level, turn on RTX, and have AAA lighting, shadow, and reflections.

    • @gorkskoal9315
      @gorkskoal9315 3 ปีที่แล้ว +1

      the funny thing is this goes way back to the 90s. vectorized graphics was supposed to take over.The idea because that if your computer or game has all the maths, maps objects blah blah ready, because that's where a player is about to go. Then all that needs to happen is fill in colors textures and etc. It turns out that vector maths and data for how CPU's work is reely hard work, because syncronsous technology is super fucking awfull at doing the bajillion steps needed to calculate and render a scene like LTT pointed out.
      Amiga being so very derpy face palmy sigh had been sitting on part of the fix with it's picaso processing system. But Amiga. Same for SGI and some others.
      Having per pixel controll probably will still have a place because it's just easier to make very finetune corrections.

    • @ariefnugraha243
      @ariefnugraha243 3 ปีที่แล้ว +2

      Agreed with this, I'm too lazy to put those reflection sphere and cube on doing level design lmao

    • @Naalderiis
      @Naalderiis 3 ปีที่แล้ว

      shadows and reflections maybe but lighting requires placing lights and working it into level design so it doesn't look out of place or over emphasized.
      especially when it's long since been one of those tools people have used to guide the player.
      granted, using light to help people figure out where they should go isn't applicable for all game experiences but it's still something that gets done in a lot of games and even without that good lighting is more than just *turn on RTX* since it involves light color, placement, light strength, how diffused the light is and quite often the use of multiple lights and tweaking them for how they interact.
      it's perfectly possible to make ugly or badly lit scenes with RTX just the same way it's perfectly possible for lighting to make or break a video or photo.
      there's a reason pro photographers and cinematographers use lights, light reflectors, and light diffusers to get good shots. video game setups aren't really any different in that regard.

  • @yutwob
    @yutwob 3 ปีที่แล้ว +31

    Cyberpunk has an amazing RT implementation. Reflections and shadows with GI on medium and quality dlss on a 3080 at 4k is incredible

    • @TBCMV
      @TBCMV 3 ปีที่แล้ว

      Onyx, take a look at this if you are into RayTracing :-) ...Out tomorrow!
      They should have used this for comparison to the previous version without RayTracing.
      Even Cyberpunk is a hybrid, this is the first truly Raytraced title:
      th-cam.com/video/NbpZCSf4_Yk/w-d-xo.html

  • @coraidentsurein7558
    @coraidentsurein7558 2 ปีที่แล้ว +6

    One of the few games where there is a stark difference in wether raytracing was actually on or not, was in Ghostrunner, where the water sources and metal definitively had better reflections from light sources, being that I could actually see the character's feet in the puddles when I couldn't without it.

    • @nathanbronx6199
      @nathanbronx6199 2 ปีที่แล้ว +3

      wow omg totally worth paying thousands more for such a feature

  • @Ant-De-Great
    @Ant-De-Great 3 ปีที่แล้ว +401

    the metro exodus pc upgrade is a true raytracing showcase

    • @thomask5434
      @thomask5434 3 ปีที่แล้ว +45

      that less than 1% of pc gamers are able to enjoy. Lack of cards.

    • @Know3ody
      @Know3ody 3 ปีที่แล้ว +11

      @@thomask5434 if you don't have a gpu are you a pc gamer? I don't think so. 100% of pc gamers have a gpu.

    • @Ant-De-Great
      @Ant-De-Great 3 ปีที่แล้ว +38

      @@Know3ody bro idk if your trolling are not but ypu need an rtx or amd 6000 series gpu to run it 🤣🤣🤣🤣🤣 luckily i was able to get a 3070

    • @Pinapple-fo7sv
      @Pinapple-fo7sv 3 ปีที่แล้ว +8

      @@thomask5434 I’m lucky enough to have bought a pc last year with an rtx 2070, might go try metro exodus on rtx.

    • @cybervoid8442
      @cybervoid8442 3 ปีที่แล้ว +36

      @@Know3ody seems like you're not a gamer since you don't know non-rtx GPUs exist and are the majority of cards in gamers hands

  • @Just_Ben_YT
    @Just_Ben_YT 3 ปีที่แล้ว +142

    0:49 I'm 90% sure linus genuinely forgot about the sponsor and had to be reminded off camera

    • @EikottXD
      @EikottXD 3 ปีที่แล้ว +1

      Haha true

    • @TAPORZZ1
      @TAPORZZ1 3 ปีที่แล้ว +1

      Good spot

    • @pronounjow
      @pronounjow 3 ปีที่แล้ว

      Doesn't the sponsor have a section written in the script? I think only the segues are impromptu.

  • @alatan
    @alatan 3 ปีที่แล้ว +195

    LMG: makes video about PC tech.
    Comments: *Anthony Appreciation Post*
    Love Anthony ❤️

  • @pootispencer9765
    @pootispencer9765 2 ปีที่แล้ว +9

    Honestly it's not very noticeable, but the major upside is that once even the lowliest card can do RT devs can really streamline production. Current tricks look great but take a lot of time to make, RT scenes you just drop in a light source and go. Means that once real time RT is in full swing top quality lighting will be accessible to even indie devs. It's great for remastering old games too!

  • @Supermeow33
    @Supermeow33 3 ปีที่แล้ว +3330

    "Is RTX a Total Waste of Money??"
    No, it's a total waste of kidneys.
    Edit: Holy shit! I never thought I could get this many likes. Thank you so much, LMAO.

    • @StopRemindingMeOfThoseDays
      @StopRemindingMeOfThoseDays 3 ปีที่แล้ว +53

      For enthusiasts that don't have much money, they mean the same really.

    • @roknroller6052
      @roknroller6052 3 ปีที่แล้ว +6

      I'm confused? "Kidneys" huh

    • @markjones2349
      @markjones2349 3 ปีที่แล้ว +91

      @@roknroller6052 Have to sell a kidney to afford a modern graphics card.

    • @marklloyd0957
      @marklloyd0957 3 ปีที่แล้ว +12

      @@markjones2349 well yeah but the original commenter said 'kidneys' which is plural of a kidney which means they could be using more than one kidney since the average human has 2 kidneys

    • @sukhmandersingh4306
      @sukhmandersingh4306 3 ปีที่แล้ว +77

      @@markjones2349 no one said all of them have to be yours

  • @markbroadhead991
    @markbroadhead991 3 ปีที่แล้ว +66

    RTX in Control is 100% a different experience than without. 100% worth it. Seeing my reflection in all the windows spooked me repeatedly.

    • @LeAlejx
      @LeAlejx 3 ปีที่แล้ว +1

      Nah

    • @naorl8866
      @naorl8866 3 ปีที่แล้ว +5

      You don't need RTX for reflections. there are many other games with great reflection without RTX support. Yes reflections will look better with RTX when the light will reflect "realistically" but turn it off... that's stupid

    • @RayzaNC
      @RayzaNC 3 ปีที่แล้ว

      @@bvoyelr ray tracing in Cyberpunk is way better than in Control

    • @edmac1090
      @edmac1090 3 ปีที่แล้ว +1

      @@RayzaNC I’m still trying to notice it tbh. I mostly just notice my frames take a dump.

    • @CallOFDutyMVP666
      @CallOFDutyMVP666 3 ปีที่แล้ว +3

      Yes exactly . Control has RT global illumination, even Ray traced Debris. It really transforms the game in stead of enhancing it, like Cyberpunk. I usually get 130-150fps with it off and 80 to 95 fps with RTX/DLSS on. 1080p, RTX 2070 Mobile (refresh) 115 Watts, i7 10750h, 16gb 2933Mhz.

  • @blinkernolfaria
    @blinkernolfaria 3 ปีที่แล้ว +53

    Anthony is unique and we have to keep it that way

    • @NoName-to5xl
      @NoName-to5xl 3 ปีที่แล้ว +3

      Nah, we should produce more Anthonys imho

    • @lecogti177
      @lecogti177 3 ปีที่แล้ว

      People praise Anthony because they they think his life is miserable and feel sorry for him.

    • @blinkernolfaria
      @blinkernolfaria 3 ปีที่แล้ว

      @@lecogti177 Not at all I im sorry ifyou think that but in my part its because I fell like he really likes what he does, learns a lot from that adn tries to teach the rest. He works in what he likes, lives (i think) where he can be himself and there is nothing wrong with that

    • @lecogti177
      @lecogti177 3 ปีที่แล้ว +1

      @@blinkernolfaria Fair enough.

    • @NoName-to5xl
      @NoName-to5xl 3 ปีที่แล้ว +1

      @@lecogti177 i think you say this because of the wierd love for him in the comments. The guy is a good presenter, but why this cultish affection? I thought the same and actually jumped on the meme. I respect you for speaking your opinion against the grain.

  • @isthattrue1083
    @isthattrue1083 ปีที่แล้ว +43

    To be honest, I think many of those games look better without raytracing.

    • @nervsouly
      @nervsouly ปีที่แล้ว +3

      Same. In the newly released Marvel Midnight Suns I can't even spot the difference but it costs 30 FPS. :P

    • @hectormaciasayala1852
      @hectormaciasayala1852 ปีที่แล้ว +4

      Crysis 2 Remastered looks like a 5% better (and that's some areas, not the whole game) and the frame rate goes down like a 50%, not worth it.

  • @MuhammadKharismawan
    @MuhammadKharismawan 3 ปีที่แล้ว +41

    the most noticeable for me is on Cyberpunk really, the ambiance just levelled up a notch with RTX on, even just the medium one.

    • @devilmikey00
      @devilmikey00 3 ปีที่แล้ว +5

      Yup, for all that games faults the RTX on/off is a night and day difference. Thankfully the best bits aren't the most demanding so you can adjust it to make the performance hit less devastating.

    • @yutwob
      @yutwob 3 ปีที่แล้ว +4

      SHHH, you might trigger the haters saying stuff like that. But for real, Cyberpunk has an amazing RT implementation. Reflections and shadows with GI on medium and quality dlss on a 3080 at 4k is incredible.

    • @vert2552
      @vert2552 3 ปีที่แล้ว +3

      because the test was made to be hard. Tomb Rider wasnt made for RTX and devs did great job getting max out of it so its hard to tell a difference when you dont know where to look, but minecraft (yes, it was kinda bullshit because especially sun rays and under water isnt something shaders can do so its notable on first sight) or Cyberpunk? Its sooo damn easy

    • @vert2552
      @vert2552 3 ปีที่แล้ว

      @@yutwob after 1.2 patch they did great job with optimization (dont get me wrong they still did shit from my point of view with bug fixes, police etc BUT), right now i dont have any next gen pc, but with my RTX 2060 im able to play on ultra rtx in city with stable fps

    • @3rd.world.eliteAJ
      @3rd.world.eliteAJ 3 ปีที่แล้ว +9

      Control, Metro, Cyberpunk, The Medium have some of the best implementations of RTX & DLSS. Why LTT decided to show off the VERY FIRST implementations of RTX that were only reflections/shadows is beyond me..
      And then at the end they show off Metro which again is a night and day difference between ON and OFF, but didn't include it in the test?? What was the point of this video lmao..

  • @ryans3795
    @ryans3795 2 ปีที่แล้ว +449

    Battlefield 5 has always impressed me with RTX. There are times where I am looking at a puddle and just stop for a minute and admire the reflections.

    • @Lunar4
      @Lunar4 2 ปีที่แล้ว +14

      this is the one game rtx actually looks good on

    • @Anzzoi
      @Anzzoi 2 ปีที่แล้ว +5

      With which graphic card and CPU? :)?

    • @AllThingsFascinate
      @AllThingsFascinate 2 ปีที่แล้ว +11

      @@Lunar4 I've heard Metro Exodus is excellent, but haven't had the chance to experience it myself

    • @ishakobed561
      @ishakobed561 2 ปีที่แล้ว +6

      Very very bad games killing people bro..love your neighbours as your self..

    • @bbjj6412
      @bbjj6412 2 ปีที่แล้ว

      @@ishakobed561 shut up bro no one cares

  • @raaedamhar4175
    @raaedamhar4175 3 ปีที่แล้ว +89

    "Even when we prompted people to look closelier..."
    -LS

    • @widowmakerdesign
      @widowmakerdesign 3 ปีที่แล้ว +9

      Pretty sure I’ve heard him say “closelier” before... is this a running joke??

    • @jefez75
      @jefez75 3 ปีที่แล้ว +7

      @@widowmakerdesign yep it is

    • @raaedamhar4175
      @raaedamhar4175 3 ปีที่แล้ว

      @@widowmakerdesign yeah pretty sure it is

  • @pauld.9856
    @pauld.9856 2 ปีที่แล้ว +4

    I can remember that some games advertised that their grfxengine calculates raytracing shadows, even before RTX. I didn't pay much attention to that, but when I see how important the visualization of shadows is when evaluating RTX on/off, then they were right.

  • @MarkBerberoglu
    @MarkBerberoglu 3 ปีที่แล้ว +565

    This video should've waited for the Metro Exodus update, but now LTT gets to release 2 videos! MORE VIEWS!

    • @BonusCrook
      @BonusCrook 3 ปีที่แล้ว +24

      The bottom line is that rtx is stupid right now and probably for the next few years and people should really be focusing on dlss, which is a much more important technology.

    • @niticuo8348
      @niticuo8348 3 ปีที่แล้ว +2

      Yeah, they should have waited for that only one video game that looks cool with RTX, no point in doing a video about if RTX does worth the extra money you are paying for it...

    • @MarkBerberoglu
      @MarkBerberoglu 3 ปีที่แล้ว +16

      ​@@niticuo8348 The point being is that the video failed to demonstrate the fact that their results could have easily been predicted due to the fact that its going to be a bit until we see games developed with Ray Tracing at the forefront as opposed to traditional rasterization. In fact, they should release a follow up video to demonstrate exactly that point, "Remember the old RTX video we did? We retested with a game re-built with just RTX and the results are in!".
      Your argument is equivalent to going back a few years and saying electric cars are a waste because hybrids aren't THAT much better than their ICE counterparts.

    • @cmeier360
      @cmeier360 3 ปีที่แล้ว +2

      Exodus already has RTX? What's the update for?

    • @MarkBerberoglu
      @MarkBerberoglu 3 ปีที่แล้ว +8

      @@cmeier360 From what I understand, it gets rid of all the old lighting processes and strictly relies on ray tracing. Straight up requires you to have a ray tracing capable GPU to play.

  • @haydenvaughn00
    @haydenvaughn00 3 ปีที่แล้ว +48

    "Linus scares me because he wants more energy" Me too man... me too 🤣

  • @UtsabRocks
    @UtsabRocks 3 ปีที่แล้ว +407

    Day before yesterday got my RTX 2060 &
    Ryzen 7 3700X

    • @NijahPlays
      @NijahPlays 3 ปีที่แล้ว +14

      I have no money lol

    • @MrSpartan172
      @MrSpartan172 3 ปีที่แล้ว +5

      Heyy yo i got the same specs as you, cheers

    • @GeneralSouthParkFan
      @GeneralSouthParkFan 3 ปีที่แล้ว +5

      Me watching this a week after I got my 3060 G14:
      'Kay

    • @Ariis13
      @Ariis13 3 ปีที่แล้ว +3

      yeah but dont forget that rtx also has better performance in general

    • @IIPrimalBirdII
      @IIPrimalBirdII 3 ปีที่แล้ว +9

      I have an RTX 2070 Super, and an i7 9700k. And I mean I can use ray tracing, but tbh I prefer the extra performance I get with it off. I do love my FPS I gotta admit

  • @paulthursfield7814
    @paulthursfield7814 2 ปีที่แล้ว +5

    On one hand raytracing just makes the whole development of lighting so much easier, and on the other it will lead to new kinds of experiences that would not have been made before due to the sheer complexity of making them. Overall the content needs to catch up with the new possibilities.

  • @kyleshare4078
    @kyleshare4078 3 ปีที่แล้ว +533

    I’m so early that Linus hasn’t even dropped anything yet

  • @borgejoh
    @borgejoh 3 ปีที่แล้ว +48

    Another delightful episode of Anthony's Tech Tips!

  • @crashgamesuhd
    @crashgamesuhd 3 ปีที่แล้ว +175

    "Just like can they tell the difference...our sponsor, Glasswire!"
    LMAO

    • @emeraldbay3620
      @emeraldbay3620 3 ปีที่แล้ว +7

      Smoothest sponsor segway I've ever seen

    • @SteffenThole
      @SteffenThole 3 ปีที่แล้ว +7

      I laughed so hard

    • @niklas3128
      @niklas3128 3 ปีที่แล้ว

      @@emeraldbay3620 segue* smooth as always

    • @Tailz303
      @Tailz303 3 ปีที่แล้ว

      I was laughing so hard, he failed for the first time ever 🤣

  • @TheDeconstructivist
    @TheDeconstructivist ปีที่แล้ว +3

    It would be interesting to see this revisited with some modern RTX implementations. Do an A+B test with Cyberpunk and Control (with the Director's Cut mod). I suspect people will start to have an easier time telling the difference.
    The tip of the iceberg is now above water.

  • @c0mmanderKeen
    @c0mmanderKeen 3 ปีที่แล้ว +94

    You can easily tell in some titles (e.g. Control) by looking at reflections - not their quality, but whether or not objects off-screen are reflected (RTX or cubemap) or not (screen space reflections). Thanks DigitalFoundry! :D

    • @Bensjammin69
      @Bensjammin69 3 ปีที่แล้ว +18

      Was gonna say that if they were playing Control there is no way any of them would get it wrong. It looks like a different generation of game with RTX on

    • @PySnek
      @PySnek 3 ปีที่แล้ว +3

      @@Bensjammin69 same with watch dogs

    • @mrbuIIets
      @mrbuIIets 3 ปีที่แล้ว +1

      Or the Russian Intelligence building level in blops Coldwar's campaign.

    • @Kirinketsu_
      @Kirinketsu_ 3 ปีที่แล้ว +1

      Even Fortnite looks different with RTX on

    • @dickersonbuttman69
      @dickersonbuttman69 3 ปีที่แล้ว +3

      The difference between RTX on/off in Miles Morales and Spider-Man remastered is night and day.

  • @xXMockapapellaXx
    @xXMockapapellaXx 3 ปีที่แล้ว +35

    I really liked this video format where Linus is kind of like the narrator to a story rather than just the host

  • @GyroCannon
    @GyroCannon 3 ปีที่แล้ว +53

    Damn, Nicholas has the best quiet voice and tone

  • @jeraldehlert7903
    @jeraldehlert7903 ปีที่แล้ว +3

    For me I notice when it's NOT on. Screen space reflections are something that are immersion breaking for me. Looking out at a nice scene over water, then you turn your head the wrong way and the beautiful reflection just becomes a mess. This may have been gimmicky and stupid when it first started, but it's going to be the future.

    • @arnoldasm7300
      @arnoldasm7300 ปีที่แล้ว

      Totaly agree. I always complained that in some games when you move your head up and down reaflections dissapear from water or somewhere else.. rt is easy to see when it works fine . And its try to simulate reality. How can it be worse..