These Custom Thousand Year Door Enemies are SO COOL!
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- เผยแพร่เมื่อ 4 เม.ย. 2024
- "Paper Mario: The Thousand Year Door Hero Mode" is a mod created for TTYD that features new characters, artwork, story components, battle mechanics, overworld puzzles, and more to the base game in order to freshen it up, create a more challenging experience, and make an expansion on what everybody loved about the second Paper Mario. In this video I checked out the latest update for the Pit of 100 Trials, which changes and rebalances the whole thing!
Make sure to support @Reed_QT so he can develop this mod even further!
Reed's Channel: / @reed_qt
Reed's Hero Mode Trailer: • TTYD Hero Mode: v4 Dem...
Mod Download: github.com/Reeds-github/Hero-...
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#PaperMarioTheThousandYearDoor #Modded #Challenge - เกม
As someone who made it to Floor 100, Bonetail is absolutely ridiculous: 500 health, 30 attack, and 7 defense.
I did the math, and given the limited attack buffs in the game at this point through Chapter 2, it is almost mathematically impossible to beat Bonetail as currently constructed. I believe if you are able to get Mario to level 99, and have a bunch of boo sheets/life shrooms on you, it may be possible, but just barely.
Also, Art Attack will not help you at all versus Bonetail as the hit box is literally the entire screen.
That wasn’t the intended boss, it’s changed in the most recent version of Hero Mode
You buffed it?!
@@jaretframe It's not even Bonetail anymore.
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It's a Light Queen named Asherah.
@@Reed_QTIs it Hooktail?
@@phictionofgrandeur2387 So, is she based on the Fire emblem character with the same name (her being a goddess of order and all that)?
I’ve never mentioned this anywhere, but Frostbite is actually good, it’s just bugged right now. It’s very inconsistent.
It’s supposed to deal 7 Damage of HP (and restoring it) and it knocks back the enemy you kiss for 4 damage.
But for some reason, it has a random chance of success, regardless if you do the action command or not.
Will look into it soon.
Yeah that would make it MUCH better lmao
You must put dank bones on the thumbnail
I didn’t want to spoil his sheer swagger
Reed did you start working on a Bringle outfit?
The Sweet Treat performance was too awful. It would be a disgrace.
Imagine if you put leveling up at 200 star points instead of 100 👀
Make running away cost xp 😂
Saying that "the hp goes nuts here" after drawing a sack of nuts is phenomenal editing
I like to think of myself as a visionary
I love seeing all the Mario Sunshine references in this mod. The seedy pods / blue pokeys, the pink boos, etc.
I was not prepared for that Snow Pokey fight. That is the definition of hell right there
ikr, those pokeys were *snow* joke
Super guarding it back shouldnt heal them they do so much dmg and you’re getting punished for spending resource on not dying as well.
attacks costing health in this hack is actually really cool and interesting
51:31 Flame Chomps are actually enemies that exist. They don’t really look like chain chomps, they’re the flying fireball spitting enemies that sometimes show up in the 2D games.
Fun fact: this obscure enemy you're referring to appears in Minecraft. It's more fun if I don't elaborate, so enjoy
@@lep1ski i do remember that that’s right, but i can’t remember exactly where. tricky…
did you forget about Mario Sunshine where there are Flame Chomps in Pianta Village.
@@Quackra no because those aren’t flame chomps
@@Quackra those are just Chain Chomplets with fever
Theoretically, you could get to Floor 50 and leave to restock on life shrooms and get much higher stats going in.
That might actually make it harder because you wouldn’t level up as often and the full heal on level up is pretty much essential with how much damage the enemies do.
It’s not about the stack height of the rocket ship, it’s about the thrusting power and navigation of space. We love all sizes of rocket ships okay.
drawing dicks on the screen like he's a 12 year old, smh.
Sometimes “outer space” is just too big for the “rocket ship” no matter the size of the “rocket ship” 😅
Why do I feel like this isn't actually about rockets?
Even though there are so many good items in hero mode, ten life shrooms just feels like the right call with a pit this chaotic.
Also the appeal scumming is a great strategy, idk why I’ve never thought of that. Well done with this one!
17 hit multibonk is crazy
And I was your 17th like. You're welcome.😂
Love how it’s the Super pit of 100 style for the wall with the ttyd hooks. Very nice fusion
3:30 a 16 hit multibonk. That’s insane
27:36 I love the 1 2 oatmeal reference lmao
What a great entertainer he is
What a triumph is thaaaaaat
oatmeal cameo
@@jwowrs9008 Shoutouts
The floor 10 badge :(
9:00 Floor 10 was Fire drive (3FP, 3-1 Damage), Floor 20 was *invalid item*
(Actually just Mega Jump)
@@CesarTorres61296 It's always *Invalid item* in my heart.
Changed in v4. Floor 10 is now hp plus p, and 20 was pity flower as shown.
@@HiroTheTraveler was, not is.
I saw a glimmer of Hero Mode Sweet Treat mastery; it was beautiful LOL
Like I said in the video I just need to stop being stubborn and actually try to time it lol. What’s your PB in the new hero mode pit so far?
@@BringlesCan Haven't attempted it yet. LOL Thinking my first attempt'll be next week live on stream :)
I want you guys to know, I made it to floor 100 on my first attempt after releasing the patch
@@Reed_QT Let's gooooooooooooo!
@@Reed_QT lmaooo nice
🚨🚨🚨 BRINGLE VIDEO ALERT, THIS IS NOT A DRILL🚨🚨🚨
How did you comment this 5 hours ago when this video was uploaded 48 minutes ago
EVERYONE GET TO THE VIDEO STAT
Correct! It’s a screwdriver!
Of course it isn’t a drill, it’s a comment.
Yooo. Where? :)
I honestly kinda want to see the tattles of all these new enemies.
I’ll try to fit in more of them in future attempts where I’m not fighting for my life the whole time lmao
Also a lot of these will appear in Chapter 3 because of the Glitz Pit so we’ll get to tattle them then too!
@@BringlesCan but reed has said that chapter 2 will be the last major demo which means that chapter 3 won't be possible until the full mod comes out
IDK if anyone has said this but golden chomps are probably a reference to super mario sunshine in pianta village when you give the GIANT chain chomp a bath he turns golden before giving the shine sprite
There's also one in Gusty Garden Galaxy in SMG
17:11
"You always escape when you mash"
-bringle in paper mario randomizer
Fun fact, you can cheese the first half of the pit of 100 trials just by using SlowStopper to just instant kill everything. Sometimes it doesn't work but that's how I almost gotten to floor 100.
It still works past 50 but it's a lot more rare for something to instantly perish from it.
Edit: Yes yes I get it now it was a bug from 4.0.0
Yeah, if you’re on 4.0.0
It's been fixed to no longer happen, as it was a bug
I've started speedrunning TTYD 100% glitch-less recently (current PR of 8:45) and love watching your videos especially to learn more about random/rare battle mechanics. Keep up the good work.
Your videos are always getting better and better in quality! Good stuff
i swear they should play the cynthia pre-boss music from pokemon gen 4 before a chapter boss fight starts because they do be pretty brutal
You should have a pre-recording checklist, akin to what aircraft pilots have for take-off. That way that muted microphone issue won't happen again
I cannot believe you only have 20 thousand, your videos are of a quality I’d see from someone with at least 5 times your sub count, keep up the grind!
So, just incase it wasn't clear why the front enemy was not getting knocked down. Surge hammer was throwing the first enemy into the second one. The throw likely was setting them on their feet rather thrn on the back l.
keep pushing out videos man your content is awesome
Love the videos. I can't wait to watch this one
recently discovered this channel, cool stuff!
I literally JUST finished all your hero mode videos and then like 3 hours later you post this
You showing off the appeal run strategy is very helpful, I think. Just like when you showed off the money loop with the mispriced mushroom. It's free playtesting for the dev to cultivate a better experience going forward. I'm not sure what the way to code around it is. Something to stop this strategy but not poison casual play. Maybe run becomes less likely to succeed with every successive run against the same enemy? Maybe after the second run you start dropping coins? Who knows. What's important is it's a challenge that can be addressed now.
I think just making the run timer, when perfectly executed, only fill to about 80% or so would be a good solution. That way it's not a free infinite star points exploit, it's a valid strategy that carries a risk you're willing to take for the rewards
27:40 unexpected 1 2 Oatmeal lolol. Another great video!
I hardly ever watch Paper Mario mods, but witnessing this modded pit of 100 trials was pretty awesome! I'm now rooting for you to make it to the end my guy! 🤘😎 🤘
Dude this looks so cool I wanna try it!!
absolutely insane how difficult the pit gets towards the end. top tier content as always!
Desperately need Reed to drop a hot patch immediately banning all Lucky Badges and Superguards. We need to see Bringle SUFFER
I assume that Seedy Pods are sideway spiky but you can jump on them.
Yes
Bringle: hmmm what music to use in my video... Can't go wrong with Pokemon black and white elite 4 theme
Me: hype
The multibonk string that you got was crazy!!! Especially knowing that you got 7-8 frame perfect inputs!
When I did this I got cooked on floor 51 by 4 Ice Puffs after they all charged up
Do you personally hope there'll be a Hero Mode Jr. to scale the numbers back a bit?
Reed said he'd make one.
Sounds like it'd be named Weenie Hut Jr.'s
For looking at surge hammer, it looks to be quake mixed with the ultra hammer knockback. The front koopatrol takes 2 while the back ones take 6 (2 from quake and 4 from knockback)
So back ones stay down but front one stays up
For the record, based on their design, it looks like those purple spinies can be jumped on since they have a flower instead of a spike on their head. Especially since trying to hammer them damages you.
That being said, i dont actually know, just an observation 🤷♀️
If you’re referring to the Seedy Pod enemies that are a Pokey variant, they weren’t able to be jumped on in the last update but it’s possible it was changed to them poking you from the side and you can jump on them now since that behavior is new?
Reed should add an enemy that looks like a Mover to troll you
Bringle with the DANK 1, 2, oatmeal reference - that's what I subscribe for
giddy typhoon is the funniest name for an attack ive ever seen
Can you imagine how OP art attack would be if you could use a mouse lol
petition to the developer to make running from a battle drain star points
That would be hard to add probably
27:40 perhaps its because Kirby is so happy that something he can because he's such a pink guy
Congrats on making it down to Floor 70!
With attacks costing health, stuff like Happy Heart could finally see a use.
My floor 63 prediction is was closer than I expected honestly
25:06 "...if they exploded on you when they attacked."
i like that the bg for the pit of 100 trials is based off the spm version
I used save state scumming on 4.0.0 along with a bug in that version that had Slowstopper still OHKO enemies in the Pit to get down to floor 100. I can conclusively say that, of all the areas in the game we can get to as of now, we just don't have powerful enough badges to make the pit possible casually right now. Not to mention Bonetail's stats which another commenter surely has told you about.
Your the best ttyd TH-camr and I enjoy it 🎉
This is honestly insane. Its really impressive that you got to floor 72, despite the insane difficulty.
Fingers crossed the last 10 levels leading up to bonetail are a combined boss rush thing. Like Magnus Von Grapple 2 AND Beldam and Marian on one of the levels.
The bringle brangle back at it again with another video 😮
Flurrie isn't the second worst in TTYD, that would be Bobbery. Flurrie isn't great, but I wouldn't say she's one of the worst either. This mod however makes her excellent! I also agree with how interesting it is.
27:40 shoutouts to mariofan88
4:07 bringle out of context 😂
I noticed that the pokeys have random attack.
I appreciate the 1, 2, Oatmeal reference
Another bringle banger has hit the youtube notifications (except im late this time)
27:40 shoutouts to simpleflips
You know with action commands like Flurrie's, you can press A when it's lined up right? You don't have to hold it down until she launches herself
45:37 you know he's down bad when he's not spamming rocket ships at 0 hp
Utterly beautiful.
40:04
Make the pink boi your channel mascot
36:15 HA HA HA HA, THE ANTI-SUPERGUARD!
W video W channel keep it up
Bro you can't just Oatmeal jumpscare me like that
as a two-time dropout(insert gigachad meme here), i don’t know how folks do college and a job at the same time. you’re a champion, Bringle, thanks a ton for these videos
Blue Shell fight at 26:35 was hype!
if you are going to save state for the parlor (ie using emulator) couldnt you just use slow down for it instead? I mean it would make it easier to time
Did you know that loops has two stylish inputs on shell toss? It’s right at the end of his spin
The sacrifice of XP to skip some floors is a tough call to make, on one hand you prevent any risk of having to use items, but on the other hand you can get more XP to increase survivability and any drops from the enemies.
iirc with flurry's attack, when you put your cursor on an enemy, you can click the A button to cancel waiting for the rest of the animation. Avoids the problem where the cursor zips out sometimes.
That is brutal when all the enemies do 14 damage or more further on, enough to where life shrooms almost don’t matter outside of delaying the inevitable
love a good cheese flavored bringle strategy
Video 7 of asking Bringle to play Paper Mario Black Pit.
(I really look forward to hero mode, but I want the full release to come out first, and don't want to spoil the content for myself)
Fun fact: If you have unused HP Plus Badges, then it never worths choosing +5HP when leveling up
i like how last dozen pit enemied became kaizo enemies That did like 15 to 20 for an unguarded hit.
dam bringle loves to draw rocketsihps he probabily used to play a lot with them when he was yonger
That Ice Pokey is an Avengers level threat ... holy crap ...
You should try the mod of Mario 64 called The Thousand Years Door 64. Add a lot of things from TTYD, like Superguard. Also, hard Mode with *2 HP and attack on enemies.
13:00 me when I use the turkey thing in pm sticker star:
26 views in 2 minutes this channel is really popping off
40:02 that boo is really high
Do you think you might do Bug Fables challenge runs at some point?
If only ttyd remake had a hard mode or extra stuff like this. The remake is so close and Nintendo hasn’t released anything about the changes :(
You should used the charm lady for battle...it would helped you
Challenge idea: can I beat paper Mario TTYD only using bad badges
Yo bringle, this is random it might sound like, but what kind of audio setup do you got? I desperately need a new mic.
I wonder if Reed is going to use any of the changes made in the remake.
Flurrie's Frostbite does significantly less damage if enemies are burnt
Doing this Without the charlieton strange sac is majorly a ballsy move
Removed in 4.0.1
@@HiroTheTraveler ah