Beginner's Guide to Unreal Engine 5 with Houdini

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  • เผยแพร่เมื่อ 23 ก.ค. 2024

ความคิดเห็น • 11

  • @carlosrivadulla8903
    @carlosrivadulla8903 9 หลายเดือนก่อน +3

    I wish this series would last forever.

    • @bubblepins
      @bubblepins  9 หลายเดือนก่อน +3

      I hope I can get into the more advanced stuff in UE for soon to come videos!

  • @TRABITY
    @TRABITY 9 หลายเดือนก่อน

    Hey, I'm having some trouble with USD exports,
    I want to export my animated rigged bird to Unreal Engine/Blender. The rigged bird has 21 materials for each part of the mesh.. it only exports 1 material for the whole mesh.
    any idea how to fix this?

    • @bubblepins
      @bubblepins  9 หลายเดือนก่อน

      Are all the materials compatible with UE? I don't know much about UE/Blender, but Blender exports has a lot of config options, it takes a bit to know which is the right combinations. Sorry I'm not much help on this.

  • @C-dc9xx
    @C-dc9xx 4 หลายเดือนก่อน

    Hi May I ask if you have the part to assign material in Houdini using the material in Unreal Engine? It was mentioned in this video but not clarified.

    • @bubblepins
      @bubblepins  4 หลายเดือนก่อน +1

      I just skimmed over this video, I think I forgot about that. It's actually just a string attribute that you create on the primitives in Houdini and assign it the value with the material name. The attribute you need to use is "unreal_material" . However this uses the Master Material and not the Material Instance in UE.
      You can look up all the different special attributes that unreal engine will recognize at:
      www.sidefx.com/docs/unreal16.5/_attributes.html

    • @C-dc9xx
      @C-dc9xx 4 หลายเดือนก่อน

      @@bubblepins Thanks a ton!

  • @C-dc9xx
    @C-dc9xx 4 หลายเดือนก่อน

    Hi May I ask where I could find the part to assign UE material in Houdini and auto load in Unreal Engine?

    • @bubblepins
      @bubblepins  4 หลายเดือนก่อน

      I might have forgotten about that or it mistakenly edited out. I'll rewatch the video tomorrow to take a closer look and get back to u on that.

  • @moozzs4real
    @moozzs4real 6 หลายเดือนก่อน

    How can I export redshift texture from houdini to UE5? PLZ HELP

    • @bubblepins
      @bubblepins  6 หลายเดือนก่อน

      If I'm understanding this correctly, I believe you want to bake Cd vertex colors from the geometry onto a textured image using redshift. I actually don't know how to do this in redshift, but Houdini has a bake texture node in the OUT context that uses Mantra to bake textures. You can try that. I have used it a couple of times, but I always had to play around with the parameters to get the right settings in order to get it working. You'll have to do a bit of trial and error, depending on your geometry setup to get this node working for you. Hope that helps!