Hey, I'm having some trouble with USD exports, I want to export my animated rigged bird to Unreal Engine/Blender. The rigged bird has 21 materials for each part of the mesh.. it only exports 1 material for the whole mesh. any idea how to fix this?
Are all the materials compatible with UE? I don't know much about UE/Blender, but Blender exports has a lot of config options, it takes a bit to know which is the right combinations. Sorry I'm not much help on this.
I just skimmed over this video, I think I forgot about that. It's actually just a string attribute that you create on the primitives in Houdini and assign it the value with the material name. The attribute you need to use is "unreal_material" . However this uses the Master Material and not the Material Instance in UE. You can look up all the different special attributes that unreal engine will recognize at: www.sidefx.com/docs/unreal16.5/_attributes.html
If I'm understanding this correctly, I believe you want to bake Cd vertex colors from the geometry onto a textured image using redshift. I actually don't know how to do this in redshift, but Houdini has a bake texture node in the OUT context that uses Mantra to bake textures. You can try that. I have used it a couple of times, but I always had to play around with the parameters to get the right settings in order to get it working. You'll have to do a bit of trial and error, depending on your geometry setup to get this node working for you. Hope that helps!
I wish this series would last forever.
I hope I can get into the more advanced stuff in UE for soon to come videos!
Hey, I'm having some trouble with USD exports,
I want to export my animated rigged bird to Unreal Engine/Blender. The rigged bird has 21 materials for each part of the mesh.. it only exports 1 material for the whole mesh.
any idea how to fix this?
Are all the materials compatible with UE? I don't know much about UE/Blender, but Blender exports has a lot of config options, it takes a bit to know which is the right combinations. Sorry I'm not much help on this.
Hi May I ask if you have the part to assign material in Houdini using the material in Unreal Engine? It was mentioned in this video but not clarified.
I just skimmed over this video, I think I forgot about that. It's actually just a string attribute that you create on the primitives in Houdini and assign it the value with the material name. The attribute you need to use is "unreal_material" . However this uses the Master Material and not the Material Instance in UE.
You can look up all the different special attributes that unreal engine will recognize at:
www.sidefx.com/docs/unreal16.5/_attributes.html
@@bubblepins Thanks a ton!
Hi May I ask where I could find the part to assign UE material in Houdini and auto load in Unreal Engine?
I might have forgotten about that or it mistakenly edited out. I'll rewatch the video tomorrow to take a closer look and get back to u on that.
How can I export redshift texture from houdini to UE5? PLZ HELP
If I'm understanding this correctly, I believe you want to bake Cd vertex colors from the geometry onto a textured image using redshift. I actually don't know how to do this in redshift, but Houdini has a bake texture node in the OUT context that uses Mantra to bake textures. You can try that. I have used it a couple of times, but I always had to play around with the parameters to get the right settings in order to get it working. You'll have to do a bit of trial and error, depending on your geometry setup to get this node working for you. Hope that helps!