This is Getting GOOD! AI Art to AI 3D Model - Unreal Engine UE5 Game Development
ฝัง
- เผยแพร่เมื่อ 21 ส.ค. 2024
- 🐺 Leonardo AI: app.leonardo.a...
🐺 Hyperhuman Rodin: hyperhuman.top...
🐺 Patreon / werewolven
FULL CHARACTER RIGGING VIDEO:
Coming soon to this channel - ALSO available NOW as an Early Access to Patreon supporters
www.patreon.co...
FULL CHARACTER RIGGING VIDEO:
Coming soon to this channel - ALSO available NOW as an Early Access to Patreon supporters
www.patreon.com/posts/108322553?pr=true
🐺 Leonardo AI: app.leonardo.ai/?via=arron
🐺 Hyperhuman Rodin: hyperhuman.top/r/P6DX0EUV
can we export the model generated in rodin to godot game engine as well ???
Yeah, we'll love to see the rigging tutorial
we need an extend tutorial to rigging
coming up soon!
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
@@1dudedevteam Longest part:
"importet into sencelessengine" time needet: 4 years. Result: unity can do in 1 minute.
I wish people started doing Ai to rig stuf and uv unraing. Modeling and animating is the good part of the job and people are taking it away.
Come on. AI is here to take care of every creative, funny and mind-fulfilling activity so people can have more time for tedious, boring, mind-numbing, uninspiring and energy draining "assembly line" work.
Exactly. People don't realize how even more unoptimized things will get if you leave everything to AI, like, i wonder how messy the topology is on this generated model, and the same can be said to coding generate by Copilot for example.
Also, most AI pipelines nowadays that are somewhat decent still need a human hand and understanding of what you're doing to not just let things fall apart with time. Not to mention, more and more generic looking stuff once you take the creative part and leave it to robots.
In summary, people that complain that games are being released unfinished and full of bugs, and still support this kind of development based in AI, are just ignorant hypocrites.
Agreed
This is crazy. Everything that I've learned in Blender is pointless when I can just use these AI programs to make characters. The future is scary for Artists
Rodin will never be a blender, he will never make characters, like the blender
Rodin is paid, it only has a few credits, blender is free and will always be
@@ClubeAI Give it 2 years
its not pointless. You will need to know how to fix and tweak things on your own. It will never be as perfect as what you envision in your head, or maybe it will, I guess that depends on what you want the end result to be. Plus most artists just enjoy creating things regardless of the medium. Humans have been sculpting with clay for thousands of years, technology has not killed off sculptors
@@Mike-ir1vl You have a really good point. I make things because I enjoy it. Even though I can make things easier with AI its never what I imagine in my head.
Would love to see a rigging video
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
"this is getting good" is a brutal Understatement. This makes it possible for everyone to make perfekt 3D Models. It needs endless hours to create a 3D Model and years of learning. And now it is done in seconds. AI is making insanely big jumps in every creative sector. If this goes on, everyone can make their own AAA Game in 5 to 10 years.
And it will no longer be a viable way to make a living.
@@n1lknarf Depends. It will be possible in the future for smaller Developer Teams with little financial resources to create stuff with higher quality. It opens new doors.
why such a doomer... Its the artist not the tool, this will only lower the skill floor a lot, but the skill ceiling is still infinite. There are thousands of games that come out each year, indie AAA or mobile game. Yet we only remember the good ones. No one is going to play the game with broken models, shitty textures, unoriginal art and horrid animations. We still need to polish it by human hand and probably always will, unless AI comes to a point where you just have the idea in your head and it instantly creates a 1:1 replica inside the engine.
Reducing the barrier of entry with AI tools so expensive it's cheaper to actually do it yourself!
The technology itself is really impressive and fascinating to learn more about. I could see this being used for quick mockups or temporary assets during early stages of game development, but definitely NOT the final product. The process of making assets (or art in general) is just as important as the final result, and prompting a few words/sentences skips all of this. I can see executives seeing this as a chance to layoff more artists to cut costs, which is a bit unfortunate.
I'm also curious about the training data for these generative models. These tools require LOTS of training data, and I wonder how much of it, if any at all, is ethically trained.
True, established studios wouldn't even look at AI stuff, so more or less obviously the target market are less skilled, with less time developers.
The only sad thing is, when they're out of beta and after honeymoon phase, they'll be all paid with 2-digit per month sub or X number of tries, then you'll come looking for another similar service that's in beta test or in generous phase.
@@MangaGamified yeah its what people dont get. AAA studios use premade meshes, animations and blueprints for their new games, they almost never start from zero. This is not a magic solution, also people seem to forget we have photogrmetry for many years, which recreates an object from an image{albeit a more tedious} but more accurate.
It always has the certian Ai look to it.
This is super cool for a decent prototype. When you have the budget, definitely hire a pro. Then again, a 3D artist might use the same AI tool to make the base and further polish it! Super cool video! 👏🏻 👏🏻
Thank you for this, tried & works perfectly fine.
Great to hear!
would love to see the procedural walk rigging please make the next video on that topic
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
@@1dudedevteam thankyou so much
This is a great tutorial! So chill and casual and interesting!
Ai is coming so far its unbelievable how you can make a 3d model + texture in literal minutes 😱
hey thank you! super appreciate that! it's crazy right. and i can only imagine another year of development. it could get nuts.
3D AI art has really streamlined my workflow for rejecting artists in the games industry. So much easier now :D
Isso é incrível, vai mudar o mercado com toda certeza!!!
What would make things even better is if we could use AI to rig the 3D model. The rigging we create with AI should be easily editable, so we can correct any mistakes or imperfections.
thanks, man, can you please make a complete guide for rigging, I'm a beginner
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
Great for BG props and general content
Can you create a tutorial on how to words building using AI, specifically focusing on generating 3D models from text or image to 3d?
4:58 It would be useful if there was some kind of inpainting, so you can select the area that you want to change and tell the AI to fix that part of the tail which is attached to the leg.
I'm curious to see more on the rigging as well. Will you be posting all your future videos on this topic to this channel?
Wow. Just love it man. Sad 12k here and they have not subscribe you.
Great video. Your models look really good. I learned some new techniques for sure.
Hi, how did you create that laser beams shooting?
Could you show us how you rigged the kitten?
impressive. definitely interested in the rigging
excitedly awaiting a bone and rigging tut. you, sir, have gained a subscriber.
thank you!!! i appreciate that and rigging coming up shortly!
I've subbed for exactly this!
Same! Fantastic video and loved the exit music, nice touch!
i would like to see it in the other direction, that is to texture map an already uv unwrapped model, not projecting but from all sides.
Yeah, getting easier but this is like clip art. I guess it is AI enhanced. But this technology has been around for a long time.
Amazing content! didn't knew Hyper Human is that good!
Please post the rigging video......
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
Man that's awesome, you should continue making videos like this! I'm working on a big personal VFX project right now so im definitely gonna implement this generator into pipeline, damn!
so cool right? the inner geek inside felt giddy with glee going thru this pipeline.
Even though it's a nice tool (even the free version), most 3d objects still need quite some retouching and remodeling _ or so I noticed.. ;)
keep it up, I subscribed.. pls never turn into those yt-ers who stop interacting and answering questions
gl with the channel
@@1dudedevteam man.. you're apparently a game developer, your entire purpose is to actually learn the skills to make a game.. not just get a computer to do a shitty commission for you while you pay a soulless corporation who's getting billions from investors anyway, this technology doesn't help anyone, it just makes consistent slop faster than a person can.
@WindowBreakerCharlie what’s with the constant toxicity? lol you haven’t even said a single positive thing so far but just constantly berating people for using a technology that you don’t like?
If he wants to use it, let him use it but don’t shit on him. 🤷♂️
Amazing stuff thanks for the insight would love to see how you rigged the characters gonna sub an wait for that one
This is amazing !!!
Great vid! Thanks for sharing
thank you!!
Hey Great video! I'm wondering how you created this landscape. Did you make a tutorial on how to do it?
This is amazing ! Tnx for inspireing!
AI is taking our jobs
Nah, artist will stil be needed to fine tune images etc. Because dispite producing some awesome output, it doesnt has no real sense of art.
That song in the end turned this around. But actually all of this is very sad.
This is perfect for hobbyist who aren't interested in actually persuing a career in 3d industry. I think it's great anyone can have a bit of fun at home.
Overall, it's very good, but you can start to see a few problems, especially with uncommon characters. I tried to create some ghosts and other mythology-themed elements and got really creepy results. However, I believe this is just the beginning of a significant change in 3D modeling.
I think that would be a way to print holographic lenticular image : for 2d artiste that have hard time making the all drowing scene in 3d; Then save 5 or 6 views to make lenticular print better than current results.
AI may not do it as well done but at least it doesn't suffer from anxiety episodes or burn out.
How have you done this fantastic PROCEDURAL Movements?
Rigging video now available showing how I did procedural walk: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
Dont worry. There is a huge huge different between good and bad topologie. Ai will never make perfect Topologie
ha ha don't bet on that
Well its not hard to retopo a character.
Amazing result, congratulations! And thanks a lot for that tutorial, I will try it myself here!
There goes my job
There’s a lot of limitations to this. That said, I’m an animator. 3d modeling went from ps1 to now way too fast for me to keep up. But there will always be a need for modelers. There’s stuff that an AI just can’t do right.
You need to find a new one urgently, most digital jobs are going to disappear 🥺
@@xaeathepro186 I dont have a job im only 17, but I cant purse my dream career because of stupid ai
@@Dman7713 stay ahead of the mass.. AI makes work faster but its not optimal.. Its topology is not perfect for animation, you still need modeling knowledge.. UV is horrendous, you still need texturing knowledge.. Rigging can make or break the game, you can just compare 8:14 to 9:09
@@Dman7713 Don't give up! Keep going even if ai garbage is there.
It's funny how all these Ai to 3d videos almost never show geometry up close or with wireframe since its SO so bad.
Now that everyone can do it, everyone will do it...and here comes the flood of crap...you have to find the soul of the Artist to make something unique and new.
You've always needed the soul of the artist. The situation hasn't changed.
When only a few people could draw, they were praised as gods.... Then people found out that drawing can be learnt, and more people learnt, and them every 3 seconds scrolling art sites, you find amazing pieces by different people. Then ai came, and it was cool, then everyone started using it, and every 3 seconds scrolling, you find nice looking AI images. Despite all this, there's always those few pieces that really resonate.... Even with ai images.
The situation hasn't changed
@@presto_the_editorwords can never describe in detail what our minds can capture. AI still needs time before it can cram out art with the same intent our minds set. What AI is now is not a form of expression but a tool to milk the creative industry without giving back.
@@jonathan10007 even so, the situation hasn't changed. As an artist, I don't particularly need ai. But as a creative, it is pretty helpful in outlining stuff.
I'm not saying it's the way to go, just offering solace in the fact that it's always been the same.
This 3d technology is good tho. It'll be very helpful for indie Devs. And by allowing everyone to create top tier stuff, we can truly see the individual worth of the idea itself. That'll make people have to try in order to stand out..... Soo, basically the same as before. The situation hasn't changed
@@presto_the_editor
You get it…
Resistance is futile 😂
I used mesh 3D it’s super dope too !
The model generator seems to work extremely well. But the Ai concepts are still too.....Not human created enough. It's the only thing about Ai is I don't like its concept answers unless I train it myself.
Very nice video. Thank you.
Amazing! What is polycount for Kitty?
Rigging tutorial please . Great work 🙏👏
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
you could use it for beta or demo of your game :D
Totally.
as lazy 3d Artist i really like this tool
we need that tutorial on rigging bro- i've created a mesh and skeleton, control rigs (that are messed coz of skeleton most likely) and anims looks stiff af 😅 cheers, keep it up!🎉👊🏻
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
Thanks!
rigging tutorial please
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
Hi Werewolven!
Purr-etty Good! 😹
the purrfect comment.
Butlerian Jihad when?
I love using nomad sculpt to really make it original before taking it into blender
Now i dont need a graphical artist anymore.
And dont worry, i could not afford one before ai so yeah 😂 a sure win situation for the hobbyist gamedev.
we need rigging video of this
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
How to animate movement???
how do you do that four leg ik ? do have tutorial for it?
i'll be making one soon. looks like the comments are def. interested so, yep! a tutorial is on it's way.
Increíble ! La canción al final del video fue la frutilla del postre
rigging and entire scene setup tutorial I would spam watch😂
coming up!
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
Great Work!! Earned my Sub! Please make The Video for Procedural walk cycle
Rigging & procedural walk video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
AMAZING
Yeah man, sick. Kind of irrelevant at the moment as I think steam announced they weren't accepting games that where made with AI generation or something like that.
there's a local version of this?,
or all this "free" tools are all pay2use
Show use your workflow for rigging and procedural animation please!
you got it, coming up soon! seems like for sure the comments want it. hah! so that answers my question.
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
How did you do the procedual rigging?
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
Show us the procedural righing please❤
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
Thank god. It took me like 3 days to make a donut in Blender.
HAHAHAHAHAHAHAHAHA I love the little AI jingle at the end. Subtle way to stick it to the haters. Anyway. Loved this workflow!!!! Thank you for sharing. Is hyperhuman good with more human like characters?
(wink) (grin)
Werewolven?
Yep! Alt channel. The other got demonetized.
amazing
Let’s have the rigging video please!!!
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
@@1dudedevteam awesome! Thank you!
Rigging tutorial please, you are awesome
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
Seems Rodin has a beef with me. All models I generated were ugly af and totally useless. Maybe it's because I'm trying to do something less... cute? I don't know. The proportions are always wrong when I try to generate something on Rodin.
👍👍👍👍👍👍👍👍
Can I use it in godot😅
Now Ai is becoming interesting. Don't stop here buddy. Keep growing
how to use on discord?
this is amazing, i'm a 3d artist and im saying it, people need to understand all of this is a tool to be used and to help an artist. its not going to replace anyone, if anything it just speeds up the pipeline and should be enjoyed!
If it speeds the pipeline you need less workers to do the same. Dont you really get it?
if you dont have bussines account forget it. you will have a crap model for do alot of correction
Need rigging video
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
You can use Uthana to "Text to animation" and save time on that as well
So you’re satisfied to have nothing to do with what is created in front of you…amazing.
Not everyone is an artist
@@ayon... what kind of argument is that ? Not everyone is a record breaker athlete either… If you want to be one, work or you’ll never be one.
@@ayon... that's not the point, just because someone isn't automatically good at something doesn't mean they should give up and ask the computer. either learn or ask a different HUMAN to make it, because art's definition is literal human expression.
Yeah, I'd rather have a game that is created by my ideas than spend hundreds of hours of my life constructing 3D models. Your complaint works just as much for someone hiring a regular artist...
when it comes to 3D modelling, I'm more then satisfied. don't worry, there's still literally every other aspect of game development left to do... and believe me, it's waaaaaaaay more then enough.
Crap.
ya-ya-ya... south park 😛
Please do the tutorial of the ruggine part 🥹
coming up soon!
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
Hi it is so amazing, please learn us how to create by completely free, rodin give us only 10 credits.
PLEASE DO A RIGGING VIDEO
coming up!
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
great job promoting scummy practices and being lazy rather than just making stuff by yourself or hiring someone!
what money do i have to hire someone? why is it lazy if tools are coming online that enable the small dev or solo dev to actually create a full game? why should this be exclusively the domain of mega companies like Activision withh 100m dollar budgets? don't you think it'd be better if independent creatives had a chance to make complete games too? AI tools like this may make that possible.
@@1dudedevteam or.. make it yourself!
and not having a lot of money isn't an excuse to actually do work when creating something when people are doing this stuff by themselves without these tools on minimum wage jobs.
@@1dudedevteam and it's also lazy because you're not involved in the creative process aside from typing 5 words and dragging some sliders until you like how it looks.
@@WindowBreakerCharlie bro. it's too late to complain, it's over.
I'm 2d artist btw.
please i need an easy rigging video haha
Rigging video now available: th-cam.com/video/TJurkgDNIIM/w-d-xo.html
These models are
horrid lmao
It's so sad to see how many people think it's a good thing to cut corners... The creative process is being completely lost.