I Made Diablo Clone in 1 Week

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  • เผยแพร่เมื่อ 24 ก.ค. 2024
  • I Made an Action RPG Game aka Diablo 4 Clone aka Diablo Ripoff.
    Check out Core Platform if you're interested: bit.ly/Core-FatDino
    Check out Core D&D Contest: dndcontest.coregames.com
    I made this 3D game in a week without coding using Unreal Engine 4. There is a powerful visual scripting tool called "Blueprints" in ue4. It allows you to make games without coding at all in extremely short amount of time.
    ------------------------------------------------------------------------------------------------------
    Links:
    Support me on Patreon: / fatdino
    Follow me on Twitter: / fat_dino_games
    Join my Discord server: / discord
    Download the game here: fatdino.itch.io/
    ------------------------------------------------------------------------------------------------------
    A bit about Diablo games:
    Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment in January 1997.
    Diablo 2 published by Blizzard Entertainment in 2000.
    Diablo 3 is the third installment in the Diablo franchise, released for Microsoft Windows and OS X in May 2012, the PlayStation 3 and Xbox 360 in September 2013, the PlayStation 4 and Xbox One in August 2014.
    Diablo 4 is an upcoming online dungeon crawler action role-playing game developed by Blizzard Entertainment.
    ------------------------------------------------------------------------------------------------------
    A bit about Unreal Engine 4:
    The Unreal Engine is a AAA game engine developed by Epic Games. The latest release is Unreal Engine 4, which launched in 2014 under a subscription model. Since 2015, it can be downloaded for free, with its source code available on GitHub.
    ------------------------------------------------------------------------------------------------------
    Was inspired by "I Made Minecraft in 24 Hours" by Sam Hogan - • I Made Minecraft in 24...
    0:00 Day 1
    2:27 Thanks Core!
    3:44 Day 2
    5:39 Day 3
    7:17 Day 4
    10:20 Day 5
    11:48 Day 6
    14:02 Day 7
    16:27 Final Result
    #gamedev #unrealengine #ue4

ความคิดเห็น • 4.4K

  • @FatDino
    @FatDino  4 ปีที่แล้ว +3286

    The video is intended only to encourage and inspire people to start learning game development with all the tools available nowadays. Making a polished AAA game requires insane amount of time and work. I hope it's obvious that it was an experiment and my project is a prototype and extremely far from finished game. Also thank you for all the support, it really means a lot to me

    • @momob3ar43
      @momob3ar43 4 ปีที่แล้ว +58

      Also intended for Blizzard/Activision to step up their game. Great Video excited to see future work!

    • @bryanbryan6108
      @bryanbryan6108 4 ปีที่แล้ว +41

      Justin Mo it’s funny to me that people who have no idea what they’re talking about in terms of game design or hell, project management will bash a multi million dollar company with teams of professionals who have provided EXCELLENT entertainment for well over a decade. There is just no pleasing the gaming community at large.

    • @EdgeOfLight
      @EdgeOfLight 4 ปีที่แล้ว +6

      thank you dino I bow down to your reptilian majesty

    • @JrBangY
      @JrBangY 4 ปีที่แล้ว +11

      You are being humble. You make me realize how much money they wasted in developing the game.

    • @skyesfury8511
      @skyesfury8511 4 ปีที่แล้ว +33

      - makes 90% of completed full game in 7 days.
      - says AAA games require insane amount of time to develop
      Seems AAA studios are doing something wrong.

  • @bodhi8828
    @bodhi8828 4 ปีที่แล้ว +4936

    "I fixed it with a simple script"
    *shows technical plans of the death star*

    • @rkalla
      @rkalla 4 ปีที่แล้ว +17

      LOL!

    • @MikeNemits
      @MikeNemits 4 ปีที่แล้ว +4

      Hahaha fr 🤣🤣

    • @slashshooter003
      @slashshooter003 4 ปีที่แล้ว +28

      But does it fit floppy disk?

    • @Ryzot
      @Ryzot 4 ปีที่แล้ว +38

      Same dude I didn't understand any of it. That's why I'm not one to talk shit about developers when they don't do what I want them to. I'm just glad we have video games in the first place.

    • @shadews1
      @shadews1 4 ปีที่แล้ว

      LOL

  • @Self-replicating_whatnot
    @Self-replicating_whatnot 2 ปีที่แล้ว +166

    I remember trying to make a dungeon crawler myself back in the day. I implemented an item generator that took the template(sword, axe, flail, hammer etc.) and material(copper, bronze, iron, etc) and combined them to make a random quality item.
    Somehow, against all reason, it managed to spit out a flail hammer, literally a hammer made out of flail. Had good stats tho.

    • @GastNdorf
      @GastNdorf 2 ปีที่แล้ว +6

      Ah, well I guess it could work as a weapon actually

    • @Daskard
      @Daskard 2 ปีที่แล้ว

      Depending on the coding, a variable is not updated, when you expect it to, but a few steps earlier or later. If you filled the same variable for both factors, that could have been a possible reason.

    • @heavensgates_
      @heavensgates_ 2 ปีที่แล้ว +21

      The Flammer sounds like a great legendary item to have for a game!

  • @stefanos1679
    @stefanos1679 ปีที่แล้ว +115

    this video made me realize how far we have come, imagine what the development team of diablo 2 went through to create that game older games deserve more credit

    • @traxfpv
      @traxfpv ปีที่แล้ว +10

      they basically were writing the blueprints to all the physics and features we take for granted today ;)

    • @tomatobrush3283
      @tomatobrush3283 ปีที่แล้ว +11

      Quake 1 was written in raw C

    • @LoZTwilight
      @LoZTwilight ปีที่แล้ว +12

      @@tomatobrush3283 rollecoster tycoon was written in raw assembley mate.. try and top that

    • @seanmitchell3069
      @seanmitchell3069 ปีที่แล้ว +19

      ​@Jiggy B hah said no one ever.
      You can't call it ass because its older then games you like playing.
      Diablo 2 changed the entire industry at the time.
      It's pretty much the inception of PVP/online multiplayer.

    • @vembdev
      @vembdev ปีที่แล้ว +1

      You still have to make basically exactly same work to make the game like the devs did 20-30 years ago. The code is still exactly the same, software is built almost exactly the same. Only difference is devs decades ago built their own engine... And ofc now last years we have gotten some crazy AI tools. But making all the game is still same.

  • @fei3r4bend12
    @fei3r4bend12 3 ปีที่แล้ว +8435

    If you start now, you finish diablo 4 before blizzard does.

    • @Nemxxi
      @Nemxxi 3 ปีที่แล้ว +103

      Actiblizzard

    • @mass1985
      @mass1985 3 ปีที่แล้ว +14

      Yea, but having server rooms globally can be impossible.

    • @memeliciousletmemesbrighte4150
      @memeliciousletmemesbrighte4150 3 ปีที่แล้ว +3

      xDDDD best one

    • @ElusiveTy
      @ElusiveTy 3 ปีที่แล้ว +6

      @@Nemxxi Blizzard, since Blizzard Entertainment are the ones overseeing it. Activision Blizzard are the parent company. Activision Blizzard oversee Activision, Blizzard Entertainment and King.
      Activision has as little say as King does on Blizzard projects. Activision Blizzard, however, has a lot, being the parent company and having reined Blizzard in recently.

    • @Askyl
      @Askyl 3 ปีที่แล้ว +30

      @@ElusiveTy The Actiblizzard thing comes from the fact that Activision Blizzard (the parent company) is made up of EX-Activision top heads, no Blizzard tops. So "Activision" does control Blizzard even if the heirarcy you said is true.

  • @BudaFZ
    @BudaFZ 4 ปีที่แล้ว +3633

    This Guy: makes a Diablo game in one week
    Blizzard: don't you guys have phones?

    • @kosciarz
      @kosciarz 4 ปีที่แล้ว +58

      Looking at Dino I do think that Diablo 4 (the thing that they show us) was made between Blizzcon`s after "failure of phones". Fu*k Blizzard!

    • @ProkerKusaka
      @ProkerKusaka 4 ปีที่แล้ว +14

      @@kosciarz that's right

    • @Yussnan84.
      @Yussnan84. 4 ปีที่แล้ว +12

      Was that supposed to be funny?

    • @StephenC555
      @StephenC555 4 ปีที่แล้ว +15

      Seriously? If making a game is really that easy, games would not need to develop for a few years... Flappy birds also take 2 days to develop...

    • @Interessâncio
      @Interessâncio 4 ปีที่แล้ว +9

      @@kosciarz That was exactly what happened .. Do you remember Diablo 3 Beta ? they did the same.

  • @kevnar
    @kevnar 2 ปีที่แล้ว +443

    "You defeated the Big Bad Guy who imperiled the entire world! Here is your reward, The Axe of Legendary Might, which would have helped you in actually saving all our asses, but I had to be sure you were worthy. And now that the last boss is dead, there are no more monsters to even use it on. But here you go, champion! You earned it." - Every RPG ever

    • @bigbengamer
      @bigbengamer 2 ปีที่แล้ว

      Or "great job killing that semi boss with the uber gear we let you try. Now take these rags and this stick and fuck off till you're lvl 10.

    • @AC-hj9tv
      @AC-hj9tv ปีที่แล้ว +8

      Kek

    • @mikekilkelly2138
      @mikekilkelly2138 ปีที่แล้ว +1

      yea then you start a new game with that prize and carve up, you can do it in most diablo games and other rpgs like resident evil games

    • @Wolta
      @Wolta ปีที่แล้ว +5

      My favorite is when you finish a game that has multiple sequels. And you become the legendary hero top tier person in the first game. Then in the next everyone treats you like garbage and your powers mean nothing. Always laugh at those moments in a sequel story.

    • @anatolydyatlov963
      @anatolydyatlov963 ปีที่แล้ว +1

      @@mikekilkelly2138 That's what you do, but it doesn't make sense from the NPC's perspective - they are not supposed to be aware that they're in a game, just like book characters aren't aware that they're fictional and make choices as if everything was really happening. It's called ludonarrative dissonance

  • @chlorocombatant9803
    @chlorocombatant9803 3 ปีที่แล้ว +99

    "Player character will attack enemy"
    *player characters stares at the enemy, intimidating them to death*

  • @Greenmarty
    @Greenmarty 3 ปีที่แล้ว +1363

    It´s just missing microtransactions and price tag between 60- 90$ to be marketed as AAA title.

    • @thedayigotmadatapossumstar4811
      @thedayigotmadatapossumstar4811 3 ปีที่แล้ว +2

      Diablo had microtransactions? When, like the later console releases?

    • @crysin3090
      @crysin3090 3 ปีที่แล้ว +15

      @@thedayigotmadatapossumstar4811 he's referring to every single diablo-clone on mobile.

    • @googlewolly
      @googlewolly 3 ปีที่แล้ว +3

      @@crysin3090 lol doesn't the actual Diablo on mobile, Diablo Immortal, have microtransactions?

    • @rjonboy7608
      @rjonboy7608 3 ปีที่แล้ว +2

      As they used to say on the telly when I was knee high to a minicomputer, I'd buy that for a dollar, or a wheelbarrow full of them...

    • @thedayigotmadatapossumstar4811
      @thedayigotmadatapossumstar4811 3 ปีที่แล้ว

      @@crysin3090 Oh! Gotcha, thanks for clarifying. :3

  • @Glacialan
    @Glacialan 4 ปีที่แล้ว +523

    Fat Dino: makes diablo clone in 1 week
    Me: makes box change colors in 1 semester

    • @googavo1d
      @googavo1d 4 ปีที่แล้ว +12

      WTF were blizzard doing all that years? One can have every week a new Diablo game.

    • @ProkerKusaka
      @ProkerKusaka 4 ปีที่แล้ว +8

      @@googavo1d selling phones for their new game ofc

    • @Hwaism
      @Hwaism 4 ปีที่แล้ว +2

      @@googavo1d blizzard was busying making diablo immortal.. wait.. they are not making it actually.

    • @justarandomlol
      @justarandomlol 4 ปีที่แล้ว +4

      Yeah, using assets that was made, now try to make the game from 0. Yes, this looks pretty good for 1 week of work, but it's unplayable.

    • @ProkerKusaka
      @ProkerKusaka 4 ปีที่แล้ว +3

      @@justarandomloli don't think in blizzard works one person
      He could hire 50 people and make much more like in big companies

  • @Alebabe
    @Alebabe 3 ปีที่แล้ว +13

    after studying all night c# (I'm new to coding and I'm teaching my self) came across this video and absolutely got mind blown!!! like this is insane!!!! I wish to be able to do this one day but with code!!! congrats and keep up the good work

    • @Fermati_Pensa_Agisci
      @Fermati_Pensa_Agisci 2 ปีที่แล้ว

      I made something similar with code...took me lots of time and lots of tutorials and forums

  • @Fezzy976
    @Fezzy976 3 ปีที่แล้ว +13

    I guess the real reason why it takes devs so long to make games is basically figuring out what they are making in the first place. Going through different tests and seeing what fits their collective visions. They could be working on a game for months if not years and then end up scrapping it all and starting again.
    I'd love to see you make a 2D or 3D platformer in a week..... going to check your video library now and Im going to check out CORE it look interesting.

    • @stormsowards1318
      @stormsowards1318 3 หลายเดือนก่อน

      The real reason is because it takes so long to make custom characters, rigs, animation, assets etc not use basic free shit that's already setup from the marketplace for free.

  • @kottadragon
    @kottadragon 4 ปีที่แล้ว +1238

    Local dinosaur makes Chinese mobile game by accident.

  • @granteus2499
    @granteus2499 3 ปีที่แล้ว +153

    This is a good demonstration on how impactful sounds are to a game.

  • @keenfire8151
    @keenfire8151 2 ปีที่แล้ว +676

    Now slap a $60 price tag on this, sell it on Steam, apologize to the people for releasing an unfinished game...Then spend a few months 'fixing' it, then abandon it because there 'isn't enough interest'.
    I'm looking at you World's Adrift devs.

    • @ronking5103
      @ronking5103 2 ปีที่แล้ว +61

      Abandon it? That's low level con man shit there. Be a big boy. Re-release almost the *same exact game* as RPG2k23 and start the cycle afresh. If you do manage to get around to content after you've added new NFTs and paid DLC don't worry if it actually works, it doesn't matter. That's the beauty of it, nobody expects it to or has for years.

    • @keenfire8151
      @keenfire8151 2 ปีที่แล้ว +39

      @@ronking5103 you're hired!

    • @ceerius3910
      @ceerius3910 2 ปีที่แล้ว +9

      Don't forget to look at the Wolcen devs too!

    • @derpderpin1568
      @derpderpin1568 2 ปีที่แล้ว +2

      @@ceerius3910 Wolcen is fine lmao. Such a karen.

    • @ceerius3910
      @ceerius3910 2 ปีที่แล้ว +2

      @@derpderpin1568 lmao nice troll.

  • @faithful451
    @faithful451 3 ปีที่แล้ว +4

    The fact that you can make something like this in unreal engine is so inspiring. I always thought it was only for 3D FPS type things

    • @Madmonkeman
      @Madmonkeman 2 ปีที่แล้ว +1

      Game engines don't really affect what types of games you can make other than it being 2D or 3D. Some bigger games that were made in Unreal Engine are Fortnite (fps battle royale), Call of C'thulu (1st person detective horror game), The Medium (3rd person horror game with gameplay similar to Silent Hill), Assassin's Creed Chronicles China (technically 3D stealth game but it feels 2D), Code Vein (similar gameplay to Dark Souls), and Final Fantasy VII Remake (3rd person rpg with a mix of action and somewhat turn-based combat).

  • @justaguy5923
    @justaguy5923 4 ปีที่แล้ว +669

    I feel like he makes this look about 150x easier than it actually is lol.

    • @houserspeed
      @houserspeed 4 ปีที่แล้ว +70

      "I made a simple script" haha

    • @PaperJedi
      @PaperJedi 4 ปีที่แล้ว +34

      Actually it is that easy with unreal engine 4. You should give it a shot it's fun and free and plenty of tutorials out there.

    • @justaguy5923
      @justaguy5923 4 ปีที่แล้ว +3

      @@PaperJedi It is tempting lol. Can you make 2D platformers with it?

    • @Lonulaj
      @Lonulaj 4 ปีที่แล้ว +21

      @@justaguy5923 everything you want dude so also 2D

    • @justaguy5923
      @justaguy5923 4 ปีที่แล้ว +3

      @@Lonulaj I see lol. I'll have to give it a whirl then ty.

  • @Ladovinka513
    @Ladovinka513 3 ปีที่แล้ว +546

    Blizzard CEO : He made this in a cave, with bunch of craps :)

    • @yousuckatlife7604
      @yousuckatlife7604 3 ปีที่แล้ว +5

      lol

    • @NickLPS37
      @NickLPS37 3 ปีที่แล้ว +15

      Underrated comment!

    • @marvelousmarktv
      @marvelousmarktv 3 ปีที่แล้ว +4

      I love this one like in the Ironman movie ahahaha

    • @bigtone7824
      @bigtone7824 3 ปีที่แล้ว +11

      Lol he made this in a cave with unreal engine and a bunch of reused assets!!!!!

    • @mkaleborn
      @mkaleborn 3 ปีที่แล้ว +3

      And so a legend was born

  • @PavelCeap
    @PavelCeap 2 ปีที่แล้ว +3

    Thats really impressive on severeal levels. The way how you can think about the game and using right patterns in right order is one, and what unreal engine is capable of is the second! Stunning, love it, thanks.

  • @basilbravo6361
    @basilbravo6361 3 ปีที่แล้ว +3

    Thanks! For Creating This Content And Motivating Me To Get Back To Game Development.
    Again...Thanks!.

  • @ImaginaryBlend
    @ImaginaryBlend 4 ปีที่แล้ว +51

    I've noticed you are using my "SDF Robo Progress Bars
    " :) really cool!

    • @FatDino
      @FatDino  4 ปีที่แล้ว +18

      My fav progress bars

  • @goodvibrato
    @goodvibrato 3 ปีที่แล้ว +147

    I would have been like, "Yo, you couldn't have given me the Axe of the Hero BEFORE I risked my life to save your village?"

    • @soushi8885
      @soushi8885 3 ปีที่แล้ว +8

      Yeah, video games logic ! xD

    • @Natasliah1
      @Natasliah1 3 ปีที่แล้ว +8

      Well your not a hero before saving it so wouldn't be axes of heroes then,
      Also if he rewards you before your done your mission then your might just leave and not save them,
      How often are you really paid before you done your work?

    • @daylightharnage242
      @daylightharnage242 3 ปีที่แล้ว

      @Holden Mcgroine Okay that's funny, but according to RPGs, you want new weapons so it's a good deal honestly

    • @Natasliah1
      @Natasliah1 3 ปีที่แล้ว

      @Holden Mcgroine for an adventurer / bodyhunter or whatever that their job is to hunt down and kill stuff their equipment are much more valued to them then money,
      getting an improvment on their weapons / armors or even parts that they can turn into equipment is huge for them,
      money you can get from any kind of job but finding someone who have something better for you to replace your equipment with probably be a lot harder to find

  • @gargoyleclayworks4661
    @gargoyleclayworks4661 3 ปีที่แล้ว +1

    You did some nice work in nodes and even saved the Willage at the end. Well done, sir :D

  • @TubeDaMan
    @TubeDaMan 9 หลายเดือนก่อน +4

    Fantastic... one week... one person... scaled-down, you accomplished more than 8,000 people over several years. Well done.

  • @Tellonvision
    @Tellonvision 4 ปีที่แล้ว +14

    I'm in awe. I wish I could slam something together that fast. I've only ever worked with RPGmaker and Dota 2 modding tools, but always wanted to branch out and learn something more worthwhile. A damn fine piece of work you did here.

    • @MajloT
      @MajloT 4 ปีที่แล้ว

      Well then get yourself out there ! What's keeping you from doing so? Dreaming will get you nowhere dude

    • @zep-excpoint
      @zep-excpoint 3 ปีที่แล้ว

      don't worry my guy
      I've been using scratch for 4 years now and still don't know crap about unreal engine or anything else

    • @DaimonTrilogy
      @DaimonTrilogy 3 ปีที่แล้ว

      You can do gorgous stuff in RPGMaker, but you gotta touch the "'Ruby" side of it (sourcecode)

  • @Fast_TV.
    @Fast_TV. 4 ปีที่แล้ว +507

    still better than 90% of the mobile diablo clones.

    • @EmanueleMoriero
      @EmanueleMoriero 4 ปีที่แล้ว +22

      This goes to show how much effort they put in those shitty mobile games lol

    • @gerlee7079
      @gerlee7079 4 ปีที่แล้ว +7

      All those mobile games are just clones of each other copy and paste, change name and looks, battle system is all the same

    • @Aliens1337
      @Aliens1337 4 ปีที่แล้ว +16

      Ger Lee It’s called asset flips, EA does it every year with their AAA $60 FIFA games and people still buy.

    • @justarandomlol
      @justarandomlol 4 ปีที่แล้ว +4

      @@EmanueleMoriero they still have whales 4o play the game and earn $$, why do you think more crap games like these are trend? Because it's cheap to make and huge profit so why even care about high quality game...

    • @Ryzot
      @Ryzot 4 ปีที่แล้ว +3

      @@justarandomlol That's exactly why capitalism is complete garbage for this day and age. Back when all businesses were small businesses capitalism was totally necessary and worked like a charm. But now with these multi billion dollar companies, the consumer suffers heavily. A long time ago if you made cheap stuff, people wouldn't buy it. But now it's ALL made out of cheap stuff.
      This is why we need government regulations now. We can't keep letting these billionaires flood the market with cheap garbage leaving us with no choice but to buy it, because not cheap stuff has become way too expensive. Another thing caused by them actually, because they also have kept wages down while increasing the cost of living.

  • @GoYouGoME
    @GoYouGoME 3 ปีที่แล้ว +2

    You are incredibly talented, I'd love to make my own fighting game. I really need to learn how to do this. Great job btw.

  • @Mr.Leeroy
    @Mr.Leeroy 3 ปีที่แล้ว +4

    Damn, I recall times when we used to struggle making any half decent map for CS1.6 in like months.
    Pros could do some modeling in 3D Studio Max.
    And the gods among us we working on mods, experiencing their creations was like exploring world as a child.
    And now this.

  • @Nettle_io
    @Nettle_io 4 ปีที่แล้ว +194

    No cow level. 0/10
    But seriously, this is insane! Great job!

    • @YokoSpaghetti
      @YokoSpaghetti 3 ปีที่แล้ว +4

      Of course there's no cow level. Never has been.

    • @minorminer
      @minorminer 3 ปีที่แล้ว

      cow level? what are you talking about
      you must be lying

    • @MertBert
      @MertBert 3 ปีที่แล้ว

      @@minorminer Just stop talking about the Cow Level already! It doesnt exist

  • @newdivide9882
    @newdivide9882 4 ปีที่แล้ว +71

    This is actually really impressive, especially for only a week of work. I’ve seen whole dev teams of hundreds manage a lot less with a lot more time (looking at you, Bioware). Not to mention this showed me just how many resources are available for game development. Great video, I’m subbing

    • @JceeJClark
      @JceeJClark 4 ปีที่แล้ว +34

      The problem is a big team actually has to make all the art/assets they cant just click import...
      and honestly this does look impressive but most of the effort is actually tuning..
      To make this into anything that anyone would legitimately play for more than an hour messing around. would probably take 2-3 months. (which is still ridiculously low but, were not talking a masterpiece here)

    • @greglyons288
      @greglyons288 4 ปีที่แล้ว +11

      The 1 week build stuff wouldn't actually work for a solid foundation to any full game, these are just prototype challenges that would produce large headaches in anything with size.

    • @Robert-nl3fd
      @Robert-nl3fd 4 ปีที่แล้ว

      It would've taken more time, if he had to create stuff from scratch, and PURE CODE

    • @Qubicle.
      @Qubicle. 3 ปีที่แล้ว +1

      assets

    • @alexhooi7268
      @alexhooi7268 3 ปีที่แล้ว +1

      Except that it really isn't easy making a game that's actually fun, balanced, engaging and stable game.
      I'm just starting out in game development joining week-long game jams, and developing prototypes like this is relatively easier and more accessible now, with all the support for indie developers from Unreal and Unity etc, but a lot of actual game development is not fun, its going over and redoing levels, art, code, endless playtesting, feature testing, over and over until the game is polished enough to release.
      Doing prototypes is fun, fast and you don't need to worry about polish because its not a commercial product. Doing actual game release, you need to worry about code/resource efficiency, honing game balance for multiplayer games, dealing with network code, making sure levels flow well and have visual/audio cues to guide players, tutorials, key rebinding, quality and performance settings, localisation and a whole metric crapton of other work and considerations.
      Add to that, unless you want your game to be viewed as another asset flip, all the art assets need to be done from scratch.
      Not defending Bioware's more recent stuff, just putting things into perspective hopefully.

  • @RylanStorm
    @RylanStorm 3 ปีที่แล้ว +183

    This guy's got better AI than the new Dark Alliance game.

    • @marquisdelafayette3333
      @marquisdelafayette3333 3 ปีที่แล้ว +14

      Wrong is something you are not

    • @fr33kSh0w2012
      @fr33kSh0w2012 2 ปีที่แล้ว +1

      AGH HAHAHAHAHAHAHA fucking LAZY game devs this PROVES IT!

    • @zendraw3468
      @zendraw3468 2 ปีที่แล้ว

      developed ai vs alredy made ai. why think when you can just comment...

    • @RylanStorm
      @RylanStorm 2 ปีที่แล้ว +2

      Joke vs serious comment. Why have a sense of humour when you can just be offended on behalf of someone else?

    • @zendraw3468
      @zendraw3468 2 ปีที่แล้ว

      @@RylanStorm jokes are funny when they are witty, your joke is dum and out of ignorrance, theres nothing funny about it. noone is offended.

  • @Adamska16
    @Adamska16 ปีที่แล้ว

    This really gave me the needed push to try and learn these!
    Hopefully most of these sites and applications are free.
    I will also definitely check Core out.
    Thanks for this video, you are awesome!
    Subbed

  • @PhoenixLive_YT
    @PhoenixLive_YT 4 ปีที่แล้ว +593

    15:39 Path of Exile hardcore players wants to know your location

    • @14bqdonk
      @14bqdonk 3 ปีที่แล้ว

      noice

    • @Dakkaromg
      @Dakkaromg 3 ปีที่แล้ว

      Back to beach naab

    • @spectrecular9721
      @spectrecular9721 3 ปีที่แล้ว +8

      Quin69 wants to know why his ZDPS build didn't work

    • @TheNicolaas1
      @TheNicolaas1 3 ปีที่แล้ว +2

      @Lucifer Gabriel They still release new leagues with new content every 4 months and its more popular than ever

    • @fosphor8920
      @fosphor8920 3 ปีที่แล้ว

      @@TheNicolaas1 Ye I've went back to it a few times, always new updates and new stuff to explore!

  • @FratinandMadrik
    @FratinandMadrik 3 ปีที่แล้ว +34

    Wow, this is amazing! Could you make some sort of in-depth tutorial that explains each individual step in further detail than "And then I added an inventory system"?

  • @joakimdam9723
    @joakimdam9723 2 ปีที่แล้ว +111

    Imagine what 50 people like this guy could do if they worked for a nice RPG game for a few years

    • @vvhitevvabbit6479
      @vvhitevvabbit6479 ปีที่แล้ว +38

      The thing is, he's using premade assets and a licensed game engine, so realistically, a LOT of people worked on this. The developers of the game engine alone probably worked on the engine for years.
      The Blizzard Diablo team makes everything from scratch, including the game engine. If you understood the time it takes to model, rig, animate, texture and program a single enemy, npc, or player character, you'd understand how little this guy did. It's a whole different ballgame, comparable to sculpting a statue out of marble and building a statue with Legos.

    • @SyperDT
      @SyperDT ปีที่แล้ว

      Half that on dark and darker

    • @chriswoolard7962
      @chriswoolard7962 ปีที่แล้ว +1

      Last epoch

    • @SUNIKIGAMING
      @SUNIKIGAMING 11 หลายเดือนก่อน +2

      Yeah blizzard sure does do a ton of sculpting... to make a turd

  • @seth7764
    @seth7764 3 ปีที่แล้ว +8

    "With a riveting art style, easy to learn hard to master controls, and a story that seems absent at first but ask the gamer to think deeper, this new entry into the action RPG genre is definitely one you don't want to miss. Blizzard has truly done it again. 9.7/10" - IGN Review of game made by large developer.

  • @plasticflower
    @plasticflower 3 ปีที่แล้ว +133

    If we look at Game Jams, there are often very interesting ideas that are realized in 48 hours or so. But people will brush them aside because they're implemented with rudimentary graphics. On the other hand there's a lot of praise in the comments here because the game looks rather nice at first glance, since it used preexisting models.
    But what people who participated in game jams will also tell you is that actually finishing and polishing the prototype takes exponentially more time. It's like your typical RPG level progression, the first few level come quickly and easily (prototyping), but the further you get to level 99 (completion), the longer it'll take for each meaningful step to complete.

    • @Buggiy
      @Buggiy 3 ปีที่แล้ว +9

      Jeah but its still quite interesting. Just to see how you can start maybe. I mean just building one level with a nice design may take like forever. But to see how he is doing it, is quite nice.

    • @jordanlaine7412
      @jordanlaine7412 3 ปีที่แล้ว +11

      The last 10% takes 90% of the time.

    • @lajeandom
      @lajeandom 3 ปีที่แล้ว +5

      totally, making the basics with placeholders and whatnot is not the hard part.....it comes later, when you want to make specific stuff happen, when you want to polish this and that, add a certain behavior, fix an issue etc.

    • @demonsluger
      @demonsluger 3 ปีที่แล้ว +1

      maybe take the george lucas approach and start in the middle and for the end and start after that.

    • @thisisntthewholesomefuture649
      @thisisntthewholesomefuture649 3 ปีที่แล้ว

      Of course.

  • @techguy7842
    @techguy7842 4 ปีที่แล้ว +35

    Dani: Unity's Particle system can build anything!
    Dino: Hold my _Unreal Engine Marketplace_

    • @RedShedG
      @RedShedG 4 ปีที่แล้ว +1

      This made me laugh

    • @techguy7842
      @techguy7842 4 ปีที่แล้ว +1

      xD

  • @GaryParkin
    @GaryParkin 3 ปีที่แล้ว

    I love this video. it truly shows what is possible with Blueprints. I love the Unreal engine, and I've been playing with it for a few months now. And thank you for the link to Core. it looks like something that I have to play with.

  • @thehyperspeed
    @thehyperspeed 3 ปีที่แล้ว +5

    for the time used to make this. THIS IS INSANE. You should assemble a team and create a AAA game!

  • @RobLundgren
    @RobLundgren 3 ปีที่แล้ว +698

    Paragon characters in a Diablo game haha... Epic!! Well done!

    • @LeAwesomeMike
      @LeAwesomeMike 3 ปีที่แล้ว +28

      i miss paragon so much....

    • @RandomNPC152
      @RandomNPC152 3 ปีที่แล้ว +15

      @@LeAwesomeMike same underrated not many ppl know it even existed

    • @plasmaoctopus1728
      @plasmaoctopus1728 3 ปีที่แล้ว +7

      Yeah I kinda laughed when I saw that, "so that's what happened to Paragon, they became free character assets!"

    • @wolfnevercry
      @wolfnevercry 3 ปีที่แล้ว

      Rob Lundgren Live Vocals I saw what you did there

    • @PRhymeExample
      @PRhymeExample 3 ปีที่แล้ว +5

      @@RandomNPC152 I really Liked the Character Models for Paragon but had no interest in a MOBA game, but if Epic were to make a ARPG or even a good RPG using the Paragon characters I would definitely be down for that.

  • @Billebit
    @Billebit 4 ปีที่แล้ว +65

    Thats more Diablo content than blizzard released in the last 3 years xD

  • @straightupgamer354
    @straightupgamer354 2 ปีที่แล้ว +8

    This is very IMPRESSIVE. Keep up the Great Work!

  • @MTWolf1
    @MTWolf1 3 ปีที่แล้ว

    Lol this was pretty cool to see, awesome job! Wish I knew about all of this and more, coding and what not, would be awesome to make games! Would be cool to see what you could come up with after making a new game essentially from scratch after a few years or so!

  • @omryr
    @omryr 4 ปีที่แล้ว +20

    I am a full stack developer, always felt I wanted to check out gaming dev at some point, your channel is amazing and inspiring! Really thinking of trying it out lol

    • @FatDino
      @FatDino  4 ปีที่แล้ว +4

      That's great to hear!

    • @Assassunn
      @Assassunn 3 ปีที่แล้ว

      wait for UE5 for more fun then I guess

  • @LockeGr
    @LockeGr 4 ปีที่แล้ว +1513

    imagine what he would do if he dedicated a month in a game. lol

    • @probluecheese4514
      @probluecheese4514 4 ปีที่แล้ว +222

      Imagine if he had a team collaborate with him and spend 3 years on a game 😱

    • @LockeGr
      @LockeGr 4 ปีที่แล้ว +37

      @@Dimens1oner well he can take all the content of all 20 games and put it in one ... no excuses to play the other games. lol

    • @kingofthefall.1117
      @kingofthefall.1117 4 ปีที่แล้ว +2

      d1mez oof

    • @Dimens1oner
      @Dimens1oner 4 ปีที่แล้ว +3

      @@LockeGru missed the whole point dude

    • @LockeGr
      @LockeGr 4 ปีที่แล้ว +13

      @@Dimens1oner dude i am not the smartest person in the internet. chill out :D

  • @webby8005
    @webby8005 3 ปีที่แล้ว

    this core platform really seems absolutely amazing! literally 0 scripting? you make it look easy, i'm gonna have to check it out

    • @raider1284
      @raider1284 ปีที่แล้ว

      all he is doing is scripting. Hes not 'coding' but he is making scripts for everything in the game.

  • @TyroneTasty
    @TyroneTasty 3 ปีที่แล้ว

    Watching this really makes me appreciate all the ARPGs I love so much.

  • @realbloxguru
    @realbloxguru 4 ปีที่แล้ว +291

    dino's are talented anyways

  • @HellfireScorpion
    @HellfireScorpion 3 ปีที่แล้ว +36

    "Archus is a huge pain in the ass." Imagine seeing something like this in D4 lol

  • @geocine
    @geocine 3 ปีที่แล้ว +1

    Are you planning to make a full course on this, would definitely buy it

  • @ShinyLobster
    @ShinyLobster 3 ปีที่แล้ว

    Just recently found your channel, and I love all of the videos.

  • @Anvarynn
    @Anvarynn 4 ปีที่แล้ว +181

    I kinda want him to finish this project, yanno... for science

  • @kahwigulum
    @kahwigulum 3 ปีที่แล้ว +188

    "I wanted to include rectal physics..."
    Oh, _ragdoll_ physics, yea...

    • @GurniHallek
      @GurniHallek 3 ปีที่แล้ว +25

      Rectal physics is the next step after jiggle physics.

    • @SpyZ86
      @SpyZ86 3 ปีที่แล้ว +19

      no no no, let's hear him out..

    • @bodhisfattva7462
      @bodhisfattva7462 3 ปีที่แล้ว +9

      i think he just misspoke. i am hoping for rectal physics in his next game.

  • @Ruumablood
    @Ruumablood 2 ปีที่แล้ว

    Hey so just wondering my question is... Whats the best way to go about adding that... Fog that covers up the Voided area? please some one reply to me I been trying to figure that one out. Like when I build something. All that white or black area that needs some sort of like fog ish goin on... is that basically just Atmosphere trick?

  • @tvctaswegia497
    @tvctaswegia497 2 ปีที่แล้ว

    Amazing work. Dreamworld will be in touch soon I'm sure.

  • @lavon9305
    @lavon9305 3 ปีที่แล้ว +313

    "Today i did more things in unreal engine than most people do in their life...and then i was really tired"

    • @Zedd550
      @Zedd550 3 ปีที่แล้ว +18

      "And on the seventh day, he rested"

  • @alexvandal4094
    @alexvandal4094 3 ปีที่แล้ว +3

    Man, you are really inspiring, want to come back to UE4 and try different stuff now, thank you for your hard work

  • @robertb922
    @robertb922 2 ปีที่แล้ว

    How did you get the combat system working? I have a move system up using a line trace on tick that detects whether or not an actor is being clicked and what type of actor that is, but for some reason I cannot get the character to attack with the left mouse button, or he attacks immediately instead of traveling to enemy first.

  • @DontWorryBeMad
    @DontWorryBeMad 2 ปีที่แล้ว

    This was so interesting to watch. I might give it a shot in near future. Thank you for sharing.

  • @Coconut_Paul
    @Coconut_Paul 4 ปีที่แล้ว +5

    You strangely inspired me to start messing with unreal engine too now...I always thought programming was mind breaking and tedious, but you made it seem fun and challenging lol. I definitely clicked subscribe.

    • @pierreo33
      @pierreo33 3 ปีที่แล้ว +1

      Programming is all those things lol

    • @demogofn
      @demogofn 3 ปีที่แล้ว

      Programming is really hard, but always satisfying when you finish your projects

  • @deervar5811
    @deervar5811 4 ปีที่แล้ว +339

    "how i made Wolcen in 7 days" would be more accurate title

    • @k2In1
      @k2In1 4 ปีที่แล้ว +7

      Absolutely. They sucks.

    • @TheCooderix
      @TheCooderix 4 ปีที่แล้ว +2

      Last Epoch moreso with the floaty movement

    • @DoctorStrange01
      @DoctorStrange01 4 ปีที่แล้ว +33

      It's not Wolcen, he didn't get stuck 100x times and his items didn't disappear.

    • @RatTacticsOnly
      @RatTacticsOnly 4 ปีที่แล้ว

      What a burn 😁👌

    • @Deffine
      @Deffine 4 ปีที่แล้ว +1

      Well, Wolcen use Cryengine...

  • @lee1davis1
    @lee1davis1 2 ปีที่แล้ว

    Great vid. Enjoyed it and learned a lot. Thanks.

  • @cabalpt5489
    @cabalpt5489 3 ปีที่แล้ว

    Great job, you are quick. I'm wondering why are you using actor base class for inventory items and abilities?

  • @thyllilleathsilverspear3744
    @thyllilleathsilverspear3744 4 ปีที่แล้ว +14

    @8:50 : a dupe is born
    @13:20 : "i noticed abilities didn't use mana"..in my mind let's exploit that!
    @13:47 : sanctuary 100%
    @14:30 : enigma of peace hack found
    @14:46 : budget cuts just got real lol, time to leave the ship
    @15:15 : client wanted an axe, we gave him a sword..if it fits, it sits
    @15:25 : every streamer's drop when playing poe
    @15:38 : props for hardcore!

  • @bubumic2971
    @bubumic2971 4 ปีที่แล้ว +74

    HOLY CRAP ! That`s really good man ... I`d play that !

    • @renlorenzo
      @renlorenzo 4 ปีที่แล้ว +2

      Did not watch the whole video lol faker😝

    • @bubumic2971
      @bubumic2971 4 ปีที่แล้ว

      @@renlorenzo I DID ! Of course i know it-s not Diablo 4 but what he did if polished could be a cool game. On mobile or PC...

    • @Wellshem
      @Wellshem 4 ปีที่แล้ว +1

      @@bubumic2971 you have not idea of what you're talking about.

  • @OsinakiKun
    @OsinakiKun 3 ปีที่แล้ว +1

    Hi dino I love your videos... I am a beginner and I wanna know which is better for a long term JAVA or C++?

  • @RiskyFriskyHandle
    @RiskyFriskyHandle ปีที่แล้ว +12

    It looks like a legitimate indie release 😊 Very neat

  • @TorQueMoD
    @TorQueMoD 3 ปีที่แล้ว +27

    This is awesome. You should make a tutorial series on how to do it all though.

  • @Kokeine
    @Kokeine 3 ปีที่แล้ว +18

    When the plot takes place in a world where there are only 2 survivors and there is nothing else to do , they don't want you to gather flowers or go take a letter to some old friend in a distant village all they want is to get rid of the monster that killed everyone that's all .

  • @wotwot6868
    @wotwot6868 3 ปีที่แล้ว

    Man, years ago, after learning C programming for the first time, I attempted to write my own collision detection in Turbo C using the included primitive graphics library. Was fun but my game loop got complicated real fast.

  • @harbime
    @harbime 3 ปีที่แล้ว

    Thank you for the great video. My question is: I'm no programmer, so can I make a complete games, from A to Z, using ONLY blue prints? (animations, interactions, A.I., microtransactions, networking, inventory system, save and load, export to all main platforms: PC, mobile, PS, Xbox, Nintendo Switch, 2D and 3D, etc )?

    • @crazyman176
      @crazyman176 2 ปีที่แล้ว

      blueprints are basically blocks of codes, if you can't code it yourself, you can buy it on the market or download it for free. But yes, technically blueprints achieve everything a code does.

  • @DarkeniusStorm
    @DarkeniusStorm 3 ปีที่แล้ว +5

    I wish that there would be this type of video for all game genres to encourage people to made what game they want. But making a game is very hard work and very time consuming as well.
    It's impressive how much you did in just 1 week. I loved Diablo 2 and I remember that crazy mouse clicking, I wish that there would be just one click for auto-attack.

    • @alvideos2145
      @alvideos2145 3 ปีที่แล้ว

      It's time consuming, and yet he made Diablo 4 in a week XD

    • @Littlevampiregirl100
      @Littlevampiregirl100 3 ปีที่แล้ว

      go back to diablo 2 now and try hold attack on a monster instead of clicking, that is auto attack. u welcome. works in poe too and other rpg, you can keep attacking enemies off screen that way too if you are ranged

  • @Venefica_me
    @Venefica_me 4 ปีที่แล้ว +3

    Where are you from? Loved the accent! Very smooth and also, great video! I'm really into coding and your content's such a nice piece of work.

  • @ravincoregameplace9388
    @ravincoregameplace9388 2 ปีที่แล้ว

    Wooow amazing !!! Can you make an tutorial Session about you creating this Project? This will BE so great!

  • @studiovulcan4411
    @studiovulcan4411 2 ปีที่แล้ว +12

    Yeah so, this is dope and i bet it inspired many people to make some games.
    My question to you is... How experienced do you think you needed to be to make this? I'm sure at least a small level of understanding is required in order to use the blueprint system decently. I'd be so curious to your answer. I just found the game Vampire Survivors and I looveee games like this. I'd love to give it a go.

    • @ElfWanderer
      @ElfWanderer 2 ปีที่แล้ว

      Most of people are not understand how really this hard. Many make various "smart" comments, but in reality they absolutely do not understand anything about it - "you finish diablo 4 before blizzard does", "you built a better game than 90% of the current markets"...Blah blah blah and other sh"t. Almost no one really thinking, how it works. For example, lets take companies. The first problem is always money. If company do not have enough money to repay people their hard work, than they are just will not give a sh"t about their work. Not everyone will do threor work just with one enthusiasm (most of people do not give a sh"t about it). And this problem is only one of them. Even if you manage to do a programming game, there is other complicated things which you should know, before release it. And one man, is not exception. I'm sorry for my bad english

    • @ElfWanderer
      @ElfWanderer 2 ปีที่แล้ว

      Regarding your question. Here is a good example of an artist. Of course you won't become an artist just by painting for yourself sometimes. This takes years of practice.

    • @HauntingSpectre
      @HauntingSpectre 2 ปีที่แล้ว +1

      Ignoring buddy above me, I learned to code by reverse engineering custom games from Warcraft 3. I have no training, or classical background, and through reverse engineering code, managed to get into modding, and making add-ons for various games I like.
      A few years ago someone asked if I could teach them, and while I unfortunately could not, I did my best to point them to tutorials and encourage them. Following youtube tutorials, going into modder discords / communities etc, and just practicing, and now that person is 10x the coder I ever was.
      TL:DR Practice goes a long way, and theres tons of tutorials and information to be utilized online. Use it. It's a lot easier than people think, but like anything, takes practice, and time.
      Give it a shot, you might find you pick it up faster than you think.

    • @ElfWanderer
      @ElfWanderer 2 ปีที่แล้ว

      @@HauntingSpectre Huh? I studied with programmers and this is my profession. And I'm too worked with Warcraft 3 maps (btw, it's my first thing what I'm done). This man asked author about expirience. We are not him, of course. But you and I know thing about it. And even if you do not understand, what I'm saying before, there is one thing for sure you should know too - not everyone have such skills like as author of this channel. And other thing, which you mention too and which is very important- it is practing, "Practice goes a long way".
      And in order for a person to understand exactly what it is about, you need to speak in fact. Programming is one of the most difficult professions in the world. It has NEVER been easy. And people who think so, most often in fact, do not develop their abilities to a high level. And that's the reason we don't have many REALLY good programmers in the world right now, given how much tutorial material we have on the internet right now. [And I'm not this a really good programmer too.] Sorry for my bad english

    • @HauntingSpectre
      @HauntingSpectre 2 ปีที่แล้ว

      @@ElfWanderer I never said he would be a world class programmer creating the next super computer. I merely said that programming video games is much easier than one thinks, and with practice, and willingness to learn, he can most certainly accomplish modding /creating simple games.
      He might not write the next AI improvement used across the board, but he can certainly create simple to intermediate games, with some dedication.
      You on the other hand, took the approach of "It's too hard don't even try." If I can do it at the age of roughly 14, having never touched a computer before that (Warcraft 3 is literally my entry into PC, never touched a computer before that) with no help, then someone with all of todays help, and who clearly uses a computer more than I ever did, can certainly learn.

  • @WorldAquariumSingapore
    @WorldAquariumSingapore 3 ปีที่แล้ว +5

    Coolest new sub here :D cheers, how long does a new beginner need to learn unreal blueprint and make a rpg game like u did? and where do i start learning unreal blueprint? fastest way to learn blueprint?

  • @RedXLink
    @RedXLink 3 ปีที่แล้ว +8

    Fantastic work! It's incredibly motivating to see what just one amazing developer can do in a week with Unreal. This inspires me to no end. Thank you for the video!

    • @OSGondar
      @OSGondar 3 ปีที่แล้ว

      Except you can't. If you go out there with every single thing in your game stolen or copy and pasted you will get sued for sure. I hope you are a great composer and musician too. And a great writer to write the whole game story and dialogue, Etc etc. This makes it look very simple when it's not. You can't just steal models you have to make them yourself. Do you know how to draw? Create 3D models from scratch? I am glad you are inspired to learn but please don't think this is the way.

    • @dabnoj
      @dabnoj 3 ปีที่แล้ว

      @@OSGondar you can use paragon chars for free in your game no?

    • @sorteiomaster
      @sorteiomaster 3 ปีที่แล้ว

      he didnt write a single line of code, he isnt develloper is maximum game DESIGNER

    • @sorteiomaster
      @sorteiomaster 3 ปีที่แล้ว

      @@dabnoj depends on the licence they have
      99% of the things he used out there are free for PERSONAL USE if he did want to sell the game or have any income from it... the license doesnt allow it...
      copy paste only work in bad schools

  • @dndaudioediting4675
    @dndaudioediting4675 2 ปีที่แล้ว

    Curious if one would be able to make a Diablo type game but with the DND srd 5.1 rules? How do you handle rulesets in creating videogames?

  • @alexnomak4160
    @alexnomak4160 3 ปีที่แล้ว

    How would you make the weapons and armour to be displayed on a players rag doll? Is there any assets available for that?

  • @dawg4203
    @dawg4203 4 ปีที่แล้ว +319

    Why would someone even dislike this? He worked hard making this fire game.

    • @rubahoren_
      @rubahoren_ 4 ปีที่แล้ว +26

      Maybe they are jealous..

    • @dawg4203
      @dawg4203 4 ปีที่แล้ว +90

      @Petr Říha stupid

    • @MEATHEADBooYA
      @MEATHEADBooYA 4 ปีที่แล้ว +97

      @Petr Říha Wow, someone hates life. I would love to see your talent? Then again your prob dont have any.

    • @Desfaqhunter
      @Desfaqhunter 4 ปีที่แล้ว +42

      ​@Petr Říha Ok, then show how you can do it better in seven days with more profit, no ego satisfy and while you are saying that this is not hard job. I will wait. Be useful.

    • @govna6333
      @govna6333 4 ปีที่แล้ว +47

      @Petr Říha Seek help

  • @zachholt2085
    @zachholt2085 3 ปีที่แล้ว +17

    I wish there was a whole video, like step by step. And I could just basically copy your homework. That's probably the fastest way to learn how to do this.

    • @randomcallum
      @randomcallum 3 ปีที่แล้ว

      you can but it's not free

    • @ShakyGibbon
      @ShakyGibbon 3 ปีที่แล้ว

      Fastest way how to learn to do something is by actually doing it over and over again.
      If you don't understand what everything means, then you can just copy, you can't create your own stuff ;)

  • @sorincucean3307
    @sorincucean3307 3 ปีที่แล้ว

    You my friend are a genius :D how easy you make it sound.

  • @Mandrakegnome
    @Mandrakegnome ปีที่แล้ว

    Awesome video, if anything it shows how far one single individual can go with drive and dedication.

  • @Raito73
    @Raito73 3 ปีที่แล้ว +560

    This guy : Made a Diablo-like game in 1 week
    Blizzard : Failed to remastered a 17 years old game in 2 years

    • @TG-ge1oh
      @TG-ge1oh 3 ปีที่แล้ว +6

      Also, Wolcen! Games been in production for so long and look what it turned out to be!

    • @TimothyMorigeau
      @TimothyMorigeau 3 ปีที่แล้ว +8

      Exactly. Like...why is it so hard? I don't understand.

    • @TG-ge1oh
      @TG-ge1oh 3 ปีที่แล้ว +2

      @@TimothyMorigeau You and me both, mate.

    • @ronaldodark
      @ronaldodark 3 ปีที่แล้ว +44

      Well its actually way more complex, as you saw this game is way too simple, even compared to Diablo I, and I bet is still full of minor bugs as well. And the main obstacle, here Dino does use a full engine (Unreal) and free assets, while most main stream game companies uses it own developed engine and proprietary assets for sure, and that's where the most of the work is done... But, it was a very nice job this one :)

    • @John-mj1kk
      @John-mj1kk 3 ปีที่แล้ว +37

      @@ronaldodark It's 1 person doing this in a week, even if it is with free assets. Meanwhile, their teams comprise of up to 50 different developers, ranging from game design, character development, to programmers (lead, artificial, and what-not). So yeah, it isn't complex when you have specialists for every area in the game.

  • @anthonyg6083
    @anthonyg6083 3 ปีที่แล้ว +3

    This looks beautiful and easy to create content that I've always dreamed of. When I get s computer I will definitely try this out! Thank you for sharing

    • @Sahd079
      @Sahd079 3 ปีที่แล้ว

      It's a lot harder then he makes you to believe

    • @Sahd079
      @Sahd079 3 ปีที่แล้ว

      But good luck

  • @lucasseidel9367
    @lucasseidel9367 2 ปีที่แล้ว

    i really enjoyed it. what i got to say is that i am start off to create some games. i am excited. thank you for your vid. please keep that project going on . i want to see the end of it.

  • @XtraCrispy
    @XtraCrispy 2 ปีที่แล้ว

    Wowoow you are amaziong! 6 days! i wish i have this skill and make the game that i really love to play

  • @TheMajinboom
    @TheMajinboom 3 ปีที่แล้ว +9

    Those are some serious skills. The world needs way more people like you! Good job!

  • @nitsujsetaps85
    @nitsujsetaps85 4 ปีที่แล้ว +73

    Looks at least on par with Wolfcen. GJ. Could make money in early access on steam for the next 5 years.

  • @Junqers
    @Junqers 2 ปีที่แล้ว

    12:45 I giggled at the "prime evil" being represented by discord notification ahhaah

  • @jiroasenjo6964
    @jiroasenjo6964 3 ปีที่แล้ว

    You made such a cool video bro keep going!

  • @kykysky7034
    @kykysky7034 4 ปีที่แล้ว +77

    Random noob on the internet: I can make game in 1 week after watching the video
    Day 1: Download UE, try to make character
    Day 7: Still trying to make character

    • @matthewwhebell6431
      @matthewwhebell6431 3 ปีที่แล้ว +4

      Yeah but this is so accurate haha.

    • @gravityhypernova
      @gravityhypernova 3 ปีที่แล้ว

      To be fair, he's using premade assets, like the Khaimera model as enemies, originally from the game Paragon but released for free by Epic.

    • @matthewwhebell6431
      @matthewwhebell6431 3 ปีที่แล้ว +1

      @@gravityhypernova yeah but his knowledge of the blueprints tho.

    • @omegablast2002
      @omegablast2002 3 ปีที่แล้ว

      lol so true, you forgot the part where this join the slackers discord and ask extremely basic "day 1" Ue4 use questions. like a 3 min beginner youtube tutorial could have shown.

    • @omegablast2002
      @omegablast2002 3 ปีที่แล้ว

      @@gravityhypernova model =/= character....you still have to set up the character class to use the model with.

  • @sadman5965
    @sadman5965 4 ปีที่แล้ว +74

    The world would be a gaming world if dinos didn’t extinct

    • @FatDino
      @FatDino  4 ปีที่แล้ว +14

      big truth

    • @bekawang3575
      @bekawang3575 4 ปีที่แล้ว +6

      so those meteors are actually fired by our parents?

    • @sadman5965
      @sadman5965 4 ปีที่แล้ว

      Maybe Beka Wang

  • @theibanez72
    @theibanez72 3 ปีที่แล้ว

    I wish you made a detailed video on how you did the project because I would like to do a game like this.

  • @NewbNinjas
    @NewbNinjas 2 ปีที่แล้ว

    You're crazy at this stuff man .... well done.

  • @yugen
    @yugen 3 ปีที่แล้ว +5

    Awesome video! Looks like power creep was a factor for the player. Went from challenging in the very beginning to not taking any damage from the first boss rather quickly. Making games is MUCH harder than most people think. Now imagine actually making your own game engine for a game like Star Citizen, Bannerlord, or DayZ. lol! Almost unfathomable.

    • @Sightss_
      @Sightss_ 2 ปีที่แล้ว

      Oh star citizen…

    • @yugen
      @yugen 2 ปีที่แล้ว

      @@Sightss_ Leagues beyond anything else in the genre and it's still years from being "complete". Truly an incredible game.

  • @canon2042
    @canon2042 4 ปีที่แล้ว +13

    Ur finnallyy back finally

  • @offgridnzdotcom1027
    @offgridnzdotcom1027 2 ปีที่แล้ว

    great work, I found out how much goes into a game just trying to make a custom bo3 zombies map,

  • @tylerdurden639
    @tylerdurden639 3 ปีที่แล้ว

    If this is what you accomplished in a week of solo work... If your motivation held, I can only imagine what you'd have in a month or three of development!
    Well done.