The video is intended only to encourage and inspire people to start learning game development with all the tools available nowadays. Making a polished AAA game requires insane amount of time and work. I hope it's obvious that it was an experiment and my project is a prototype and extremely far from finished game. Also thank you for all the support, it really means a lot to me
Justin Mo it’s funny to me that people who have no idea what they’re talking about in terms of game design or hell, project management will bash a multi million dollar company with teams of professionals who have provided EXCELLENT entertainment for well over a decade. There is just no pleasing the gaming community at large.
Same dude I didn't understand any of it. That's why I'm not one to talk shit about developers when they don't do what I want them to. I'm just glad we have video games in the first place.
I remember trying to make a dungeon crawler myself back in the day. I implemented an item generator that took the template(sword, axe, flail, hammer etc.) and material(copper, bronze, iron, etc) and combined them to make a random quality item. Somehow, against all reason, it managed to spit out a flail hammer, literally a hammer made out of flail. Had good stats tho.
Depending on the coding, a variable is not updated, when you expect it to, but a few steps earlier or later. If you filled the same variable for both factors, that could have been a possible reason.
@@Nemxxi Blizzard, since Blizzard Entertainment are the ones overseeing it. Activision Blizzard are the parent company. Activision Blizzard oversee Activision, Blizzard Entertainment and King. Activision has as little say as King does on Blizzard projects. Activision Blizzard, however, has a lot, being the parent company and having reined Blizzard in recently.
@@ElusiveTy The Actiblizzard thing comes from the fact that Activision Blizzard (the parent company) is made up of EX-Activision top heads, no Blizzard tops. So "Activision" does control Blizzard even if the heirarcy you said is true.
this video made me realize how far we have come, imagine what the development team of diablo 2 went through to create that game older games deserve more credit
@Jiggy B hah said no one ever. You can't call it ass because its older then games you like playing. Diablo 2 changed the entire industry at the time. It's pretty much the inception of PVP/online multiplayer.
You still have to make basically exactly same work to make the game like the devs did 20-30 years ago. The code is still exactly the same, software is built almost exactly the same. Only difference is devs decades ago built their own engine... And ofc now last years we have gotten some crazy AI tools. But making all the game is still same.
If we look at Game Jams, there are often very interesting ideas that are realized in 48 hours or so. But people will brush them aside because they're implemented with rudimentary graphics. On the other hand there's a lot of praise in the comments here because the game looks rather nice at first glance, since it used preexisting models. But what people who participated in game jams will also tell you is that actually finishing and polishing the prototype takes exponentially more time. It's like your typical RPG level progression, the first few level come quickly and easily (prototyping), but the further you get to level 99 (completion), the longer it'll take for each meaningful step to complete.
Jeah but its still quite interesting. Just to see how you can start maybe. I mean just building one level with a nice design may take like forever. But to see how he is doing it, is quite nice.
totally, making the basics with placeholders and whatnot is not the hard part.....it comes later, when you want to make specific stuff happen, when you want to polish this and that, add a certain behavior, fix an issue etc.
"You defeated the Big Bad Guy who imperiled the entire world! Here is your reward, The Axe of Legendary Might, which would have helped you in actually saving all our asses, but I had to be sure you were worthy. And now that the last boss is dead, there are no more monsters to even use it on. But here you go, champion! You earned it." - Every RPG ever
My favorite is when you finish a game that has multiple sequels. And you become the legendary hero top tier person in the first game. Then in the next everyone treats you like garbage and your powers mean nothing. Always laugh at those moments in a sequel story.
@@mikekilkelly2138 That's what you do, but it doesn't make sense from the NPC's perspective - they are not supposed to be aware that they're in a game, just like book characters aren't aware that they're fictional and make choices as if everything was really happening. It's called ludonarrative dissonance
This is actually really impressive, especially for only a week of work. I’ve seen whole dev teams of hundreds manage a lot less with a lot more time (looking at you, Bioware). Not to mention this showed me just how many resources are available for game development. Great video, I’m subbing
The problem is a big team actually has to make all the art/assets they cant just click import... and honestly this does look impressive but most of the effort is actually tuning.. To make this into anything that anyone would legitimately play for more than an hour messing around. would probably take 2-3 months. (which is still ridiculously low but, were not talking a masterpiece here)
The 1 week build stuff wouldn't actually work for a solid foundation to any full game, these are just prototype challenges that would produce large headaches in anything with size.
Except that it really isn't easy making a game that's actually fun, balanced, engaging and stable game. I'm just starting out in game development joining week-long game jams, and developing prototypes like this is relatively easier and more accessible now, with all the support for indie developers from Unreal and Unity etc, but a lot of actual game development is not fun, its going over and redoing levels, art, code, endless playtesting, feature testing, over and over until the game is polished enough to release. Doing prototypes is fun, fast and you don't need to worry about polish because its not a commercial product. Doing actual game release, you need to worry about code/resource efficiency, honing game balance for multiplayer games, dealing with network code, making sure levels flow well and have visual/audio cues to guide players, tutorials, key rebinding, quality and performance settings, localisation and a whole metric crapton of other work and considerations. Add to that, unless you want your game to be viewed as another asset flip, all the art assets need to be done from scratch. Not defending Bioware's more recent stuff, just putting things into perspective hopefully.
Now slap a $60 price tag on this, sell it on Steam, apologize to the people for releasing an unfinished game...Then spend a few months 'fixing' it, then abandon it because there 'isn't enough interest'. I'm looking at you World's Adrift devs.
Abandon it? That's low level con man shit there. Be a big boy. Re-release almost the *same exact game* as RPG2k23 and start the cycle afresh. If you do manage to get around to content after you've added new NFTs and paid DLC don't worry if it actually works, it doesn't matter. That's the beauty of it, nobody expects it to or has for years.
@@EmanueleMoriero they still have whales 4o play the game and earn $$, why do you think more crap games like these are trend? Because it's cheap to make and huge profit so why even care about high quality game...
@@justarandomlol That's exactly why capitalism is complete garbage for this day and age. Back when all businesses were small businesses capitalism was totally necessary and worked like a charm. But now with these multi billion dollar companies, the consumer suffers heavily. A long time ago if you made cheap stuff, people wouldn't buy it. But now it's ALL made out of cheap stuff. This is why we need government regulations now. We can't keep letting these billionaires flood the market with cheap garbage leaving us with no choice but to buy it, because not cheap stuff has become way too expensive. Another thing caused by them actually, because they also have kept wages down while increasing the cost of living.
I am a full stack developer, always felt I wanted to check out gaming dev at some point, your channel is amazing and inspiring! Really thinking of trying it out lol
after studying all night c# (I'm new to coding and I'm teaching my self) came across this video and absolutely got mind blown!!! like this is insane!!!! I wish to be able to do this one day but with code!!! congrats and keep up the good work
Well your not a hero before saving it so wouldn't be axes of heroes then, Also if he rewards you before your done your mission then your might just leave and not save them, How often are you really paid before you done your work?
@Holden Mcgroine for an adventurer / bodyhunter or whatever that their job is to hunt down and kill stuff their equipment are much more valued to them then money, getting an improvment on their weapons / armors or even parts that they can turn into equipment is huge for them, money you can get from any kind of job but finding someone who have something better for you to replace your equipment with probably be a lot harder to find
@8:50 : a dupe is born @13:20 : "i noticed abilities didn't use mana"..in my mind let's exploit that! @13:47 : sanctuary 100% @14:30 : enigma of peace hack found @14:46 : budget cuts just got real lol, time to leave the ship @15:15 : client wanted an axe, we gave him a sword..if it fits, it sits @15:25 : every streamer's drop when playing poe @15:38 : props for hardcore!
I'm in awe. I wish I could slam something together that fast. I've only ever worked with RPGmaker and Dota 2 modding tools, but always wanted to branch out and learn something more worthwhile. A damn fine piece of work you did here.
I guess the real reason why it takes devs so long to make games is basically figuring out what they are making in the first place. Going through different tests and seeing what fits their collective visions. They could be working on a game for months if not years and then end up scrapping it all and starting again. I'd love to see you make a 2D or 3D platformer in a week..... going to check your video library now and Im going to check out CORE it look interesting.
The real reason is because it takes so long to make custom characters, rigs, animation, assets etc not use basic free shit that's already setup from the marketplace for free.
@@RandomNPC152 I really Liked the Character Models for Paragon but had no interest in a MOBA game, but if Epic were to make a ARPG or even a good RPG using the Paragon characters I would definitely be down for that.
"With a riveting art style, easy to learn hard to master controls, and a story that seems absent at first but ask the gamer to think deeper, this new entry into the action RPG genre is definitely one you don't want to miss. Blizzard has truly done it again. 9.7/10" - IGN Review of game made by large developer.
Well its actually way more complex, as you saw this game is way too simple, even compared to Diablo I, and I bet is still full of minor bugs as well. And the main obstacle, here Dino does use a full engine (Unreal) and free assets, while most main stream game companies uses it own developed engine and proprietary assets for sure, and that's where the most of the work is done... But, it was a very nice job this one :)
@@ronaldodark It's 1 person doing this in a week, even if it is with free assets. Meanwhile, their teams comprise of up to 50 different developers, ranging from game design, character development, to programmers (lead, artificial, and what-not). So yeah, it isn't complex when you have specialists for every area in the game.
@Petr Říha Ok, then show how you can do it better in seven days with more profit, no ego satisfy and while you are saying that this is not hard job. I will wait. Be useful.
Game engines don't really affect what types of games you can make other than it being 2D or 3D. Some bigger games that were made in Unreal Engine are Fortnite (fps battle royale), Call of C'thulu (1st person detective horror game), The Medium (3rd person horror game with gameplay similar to Silent Hill), Assassin's Creed Chronicles China (technically 3D stealth game but it feels 2D), Code Vein (similar gameplay to Dark Souls), and Final Fantasy VII Remake (3rd person rpg with a mix of action and somewhat turn-based combat).
The thing is, he's using premade assets and a licensed game engine, so realistically, a LOT of people worked on this. The developers of the game engine alone probably worked on the engine for years. The Blizzard Diablo team makes everything from scratch, including the game engine. If you understood the time it takes to model, rig, animate, texture and program a single enemy, npc, or player character, you'd understand how little this guy did. It's a whole different ballgame, comparable to sculpting a statue out of marble and building a statue with Legos.
@@vvhitevvabbit6479you're trying really hard to discredit what this guy did. There is nothing wrong with building a game in unreal and releasing it. It's what the makers of unreal engine made the engine for. Even assembling a game with pre made parts still requires a creative and strategic mind to make it all come together
Damn, I recall times when we used to struggle making any half decent map for CS1.6 in like months. Pros could do some modeling in 3D Studio Max. And the gods among us we working on mods, experiencing their creations was like exploring world as a child. And now this.
When the plot takes place in a world where there are only 2 survivors and there is nothing else to do , they don't want you to gather flowers or go take a letter to some old friend in a distant village all they want is to get rid of the monster that killed everyone that's all .
Wow, this is amazing! Could you make some sort of in-depth tutorial that explains each individual step in further detail than "And then I added an inventory system"?
Random noob on the internet: I can make game in 1 week after watching the video Day 1: Download UE, try to make character Day 7: Still trying to make character
lol so true, you forgot the part where this join the slackers discord and ask extremely basic "day 1" Ue4 use questions. like a 3 min beginner youtube tutorial could have shown.
You strangely inspired me to start messing with unreal engine too now...I always thought programming was mind breaking and tedious, but you made it seem fun and challenging lol. I definitely clicked subscribe.
I wish there was a whole video, like step by step. And I could just basically copy your homework. That's probably the fastest way to learn how to do this.
Fastest way how to learn to do something is by actually doing it over and over again. If you don't understand what everything means, then you can just copy, you can't create your own stuff ;)
I have been working with Unreal Engine 5 since it was first demoed to developers. It is funny how people from indie to AAA all bash it because its "not coding". It absolutely follows the same design philosophy and syntax that C++ does for Unreal Engine. GetActorLocation() functions the exact same as pulling up Get Actor Location node, you then need to set GetActorLocation() to a variable so you can do something with it, its the same as pulling off the vector blueprint node. One advantage Blueprint has over native C++ is its context sensitivity. Rider For Unreal IDE by Jetbrains has this as well but its not well supported in Visual Studio. Rider also isn't free. Unreal doesn't just let you do whatever you want, it has a particular way it wants to handle things so the innate, in-editor, context sensitivity really allows you to learn how to write good code in Unreal. Blueprints are great and well written blueprints have no realistic speed disadvantages. I have also converted so many blueprints to native C++ that trust me the syntax and everything represented in blueprint nodes will translate well to C++ and C++ workflows and logic can be added to blueprint. If you know nothing about gameplay programming and programming in general it isn't going to be easy to just pick up Blueprints Epic shipped Fortnite on blueprints and there have been numerous indie and AAA games shipped on 100% Blueprints. Epic Games only converted their expensive Blueprints to native C++ when they wanted to release Fortnite on the Nintendo Switch supporting 60 FPS. But that is also a 100 person multiplayer battle royale with building and a mostly destructible landscape and buildings, so client server replication and everything has to be incredibly fast. In which case C++ is better.
Blueprint (which is not real programming) is NOTHING like C++, and even Unreal C++ is nothing like actual C++. Unreal C++ is effectively glorified scripting language with most of the difficulty removed due to the garbage collection and object lifecycle management abstractions. You have no idea what you're talking about and you're wrong about speed too. Blueprint is generally two orders of magnitude slower than C++ even in very simple situations. It destroys performance and no competent (or real) game developer uses it. It's a joke and a toy, but Epic Games maintains it because it's good for marketing in that people who aren't smart enough to code or make games will get pulled into the Epic Games ecosystem (and by extension the Epic Games Launcher AKA the Epic Games store) if they mess around with Blueprint a bit, but Epics knows that no one who needs it will ever make an actual game. And no, Fortnite wasn't done in Blueprint; some Blueprint was used in it as a marketing stunt but all of the important systems are in C++. There was a relatively recent update to Fortnite that greatly increased performance, and this was actually done by removing even MORE Blueprint from the game. So essentially the Fortnite of today has even less Blueprint than it did at release.
This is how game design schools should work in the beginning. Then digging deeper into custom scripting, custom art/models, sound, etc. There is absolutely no reason any fledgling game designer should be coding their own engine these days. Go forth and capitalize!
@@vizn9118 So many difficult things were made to seem like a breeze in this video. If you don't know anything about game engines you wouldn't know how to fix anything that broke and people in the class would have drastically different learning experiences.
he made that in 1 week and here we are waiting for diablo 4 for 6 years already... I mean i do know that they started to work on it not that long ago and that it is rlly a hard process and that the most time is with testing/bugfixes and the graphics design.. but man rlly nice job to get this much of a game in only a week respect man :D I also may be testing out core and probably get back in to ue4 with my new pc :D ( i toasted my last pc with my shenanigans in ue ^^" )
I can totally understand your frustration of waiting a new game. But honestly, there are much more than you thought. He's essentially puzzling a lot of existing assets + "twisting" codes to create the clone for our entertainment. The true development involve tons of creation. not to mention the worse case you have to create a new engine from scratch for the game. There are a lot of dedication and specification. Somehow reminds me a joke that a guy got hired because he created a simple pixel snake game from scratch, another guy was rejected because he puzzled a cs-like game but knew only little behinds all the assets and codebase.
do you guys rlly think i wouldnt know the freaking hard work thats put into a AAA title ? my comment is more an attack to the higher ups and the investors. D4 is coming to late. Not from a fans perspective. in my opinion its to late to get the most out of a d4 because diablo got a pretty damn hard competitor rn and thats poe and poe2 will be released before D4. If poe2 hits to good people will be only playing d4 for the story or will just watch someone play it or test it and then decide to buy it by comparing it to poe2. And its also a shame that the higher ups and or investors are trying to force titles to release before they are really finished and then saying hey dont worry its a life service game and gets updates regularly. We saw that to many times. This is atleast what i know about it all and what my comment is going to. not belittling the hard work or ignoring it. if this statement of me is wrong in any type of way i would love to be corrected and discuss about it.
@@Saikyogami-TMT why attacking investors? budgets for triple a games reach easily amounts with 8 digits. So its nice to have investors. Its just business. investors r forcing? They just want their money back + ROI. Better blame only the "higher ups", who r making the important decisions. D3, D4, poe (1/2)... as an ex D2 junkie I couldnt care less about them. I miss some evolution for action rpgs.
@@registered4maturecontent751 so its rlly only the "higher ups" that do those decisions ? wow learned something rlly new thanks :D. Most people with whom i talked about it said that the investors are also the reason for forcing out games that are not ready. so that was my base knowledge about it thats for clearing that up. yeah i played d2 too, played d3 for the story only and poe kinda got me hooked but the leagues burn out quite fast for me its only like a month of real fun..i agree on the matter for evolution for action rpgs.
Thats really impressive on severeal levels. The way how you can think about the game and using right patterns in right order is one, and what unreal engine is capable of is the second! Stunning, love it, thanks.
Fantastic work! It's incredibly motivating to see what just one amazing developer can do in a week with Unreal. This inspires me to no end. Thank you for the video!
Except you can't. If you go out there with every single thing in your game stolen or copy and pasted you will get sued for sure. I hope you are a great composer and musician too. And a great writer to write the whole game story and dialogue, Etc etc. This makes it look very simple when it's not. You can't just steal models you have to make them yourself. Do you know how to draw? Create 3D models from scratch? I am glad you are inspired to learn but please don't think this is the way.
@@dabnoj depends on the licence they have 99% of the things he used out there are free for PERSONAL USE if he did want to sell the game or have any income from it... the license doesnt allow it... copy paste only work in bad schools
"1st Generation of Nephalm, could make the whole world from scratch... with only some words and the power of unreal engine " - Zoltun Kulle .... ... .. He was right all this time.
If you want to 3d model without an overwhelming layout for beginners, I recommend using blender to start learn modeling, then once you know how to model things you can switch to your modeling software of choice like maya, 3ds max, or stay with blender.
I wish that there would be this type of video for all game genres to encourage people to made what game they want. But making a game is very hard work and very time consuming as well. It's impressive how much you did in just 1 week. I loved Diablo 2 and I remember that crazy mouse clicking, I wish that there would be just one click for auto-attack.
go back to diablo 2 now and try hold attack on a monster instead of clicking, that is auto attack. u welcome. works in poe too and other rpg, you can keep attacking enemies off screen that way too if you are ranged
some times fixing bugs can have a cascade of errors causing more things to break in a game, for instance say they fixed a boss bug on the 1st raid, that could ripple down the raid and cause other things to break, now if that bug on the boss only happens 1 in 2 thousand runs its not worth fixing, if its gonna take them 200-300 hours if not more to fix the other bugs it causes.... some times bugs are just lets re write this tiny bit of code, it might require complete rewrites of thousands of lines of code depending on the problems it causes!
@@CurseOrGame "Sometimes".Not always. In case of blizzard...it usually just "we dont wanna do it unless it means more money." Last AAA game i played was anthem.These assholes never had any time to fix bugs or make content. But their item shop worked perfectly fine.No troubles there.Not even a single one. See.
Awesome video! Looks like power creep was a factor for the player. Went from challenging in the very beginning to not taking any damage from the first boss rather quickly. Making games is MUCH harder than most people think. Now imagine actually making your own game engine for a game like Star Citizen, Bannerlord, or DayZ. lol! Almost unfathomable.
Damn dude, i got exhausted just trying to imagine the work and trial and error and dedication all this requires. The end result looks good and the spells/abilities especially looked better than some in poe and diablo.
Copying code a not ganno help if you dont know how it works making a code on the other hand is far more useful since you know how to change it, but you can always study the copied code if your not lazy
nah, it's a company composed of 80% executives who do nothing but benefit from the profits, 15% people who think of microtransaction plans, 4% maintenance (janitors, electricians, errand boys, etc.), and 1% developers who spend 2 hours per month working on their games
Some random guy posts a decent Metallica cover song TH-cam comments: "This guy is sooo good!!!! He should start recording music and then go on a worldwide concert tour selling out football stadiums!!!!" ...
Yeah so, this is dope and i bet it inspired many people to make some games. My question to you is... How experienced do you think you needed to be to make this? I'm sure at least a small level of understanding is required in order to use the blueprint system decently. I'd be so curious to your answer. I just found the game Vampire Survivors and I looveee games like this. I'd love to give it a go.
Most of people are not understand how really this hard. Many make various "smart" comments, but in reality they absolutely do not understand anything about it - "you finish diablo 4 before blizzard does", "you built a better game than 90% of the current markets"...Blah blah blah and other sh"t. Almost no one really thinking, how it works. For example, lets take companies. The first problem is always money. If company do not have enough money to repay people their hard work, than they are just will not give a sh"t about their work. Not everyone will do threor work just with one enthusiasm (most of people do not give a sh"t about it). And this problem is only one of them. Even if you manage to do a programming game, there is other complicated things which you should know, before release it. And one man, is not exception. I'm sorry for my bad english
Regarding your question. Here is a good example of an artist. Of course you won't become an artist just by painting for yourself sometimes. This takes years of practice.
Ignoring buddy above me, I learned to code by reverse engineering custom games from Warcraft 3. I have no training, or classical background, and through reverse engineering code, managed to get into modding, and making add-ons for various games I like. A few years ago someone asked if I could teach them, and while I unfortunately could not, I did my best to point them to tutorials and encourage them. Following youtube tutorials, going into modder discords / communities etc, and just practicing, and now that person is 10x the coder I ever was. TL:DR Practice goes a long way, and theres tons of tutorials and information to be utilized online. Use it. It's a lot easier than people think, but like anything, takes practice, and time. Give it a shot, you might find you pick it up faster than you think.
@@HauntingSpectre Huh? I studied with programmers and this is my profession. And I'm too worked with Warcraft 3 maps (btw, it's my first thing what I'm done). This man asked author about expirience. We are not him, of course. But you and I know thing about it. And even if you do not understand, what I'm saying before, there is one thing for sure you should know too - not everyone have such skills like as author of this channel. And other thing, which you mention too and which is very important- it is practing, "Practice goes a long way". And in order for a person to understand exactly what it is about, you need to speak in fact. Programming is one of the most difficult professions in the world. It has NEVER been easy. And people who think so, most often in fact, do not develop their abilities to a high level. And that's the reason we don't have many REALLY good programmers in the world right now, given how much tutorial material we have on the internet right now. [And I'm not this a really good programmer too.] Sorry for my bad english
@@ElfWanderer I never said he would be a world class programmer creating the next super computer. I merely said that programming video games is much easier than one thinks, and with practice, and willingness to learn, he can most certainly accomplish modding /creating simple games. He might not write the next AI improvement used across the board, but he can certainly create simple to intermediate games, with some dedication. You on the other hand, took the approach of "It's too hard don't even try." If I can do it at the age of roughly 14, having never touched a computer before that (Warcraft 3 is literally my entry into PC, never touched a computer before that) with no help, then someone with all of todays help, and who clearly uses a computer more than I ever did, can certainly learn.
This is very well done! I would love to see you go all out on something like a diablo 2 rebuild. Something like fixing the plot holes, male And female versions of all the class characters, maybe add the monk from diablo 1, maybe make the class characters NPCs/companions, maybe introduce a customizable multiclass PC that can learn from the main classes, maybe some branching storylines like saving Blood Raven by exorcising the possessing demon, and anything else you want if you want, if this is what you can do in a few days when your holding back then you going all out would no doubt be amazing! Either way keep up the good work.👍
I actually just want to show people that they can do games almost without budget, maybe even encourage them! Epic Games did a good job with that "Monthly Free" program where they make 5 assets to be free for a whole month. Thank you for the kind offer though! :)
Horror using less lighting and decorating so less time to work with. The AI could be simpler, the quest can be simple finding the objective. But in unity thats frikin hard to be done compared to ue rn
questions: 1)is it possible to improve the player animations and enemies to not look so much like hovering over the terrain and how? 2)why the game graphic details are not great and sharp but rather blurry and low fidelity? whats your pc specs?
@@lonewolfchf4072 oh damn, I'm sampling unity for now, then I'll be popping to unreal, think I'm going to get used to the c++ code prior to unreal blueprints, makes things easier for me :)
PoE uses currency orbs instead of gold, that double as crafting material. You need to pick up these orbs one at a time since they very rarely drop in stacks.
It only works if you're going to use premade assets like almost the 95% of what he did. When you try to create your own game with your own characters, and models, budget and time spikes high pretty quickly . Of course you can buy in asset stores but the licenses for commercial use are expensive and you can't create your own style. What he did was assemble a furniture from readily available parts that can be bought. But if you are to create your own custom table with your own materials, that's a different story
@@leaflent there are stickman mobile games in Playstore and they all rip off trash and they make money from ads lol they don't need their own character for that.
The video is intended only to encourage and inspire people to start learning game development with all the tools available nowadays. Making a polished AAA game requires insane amount of time and work. I hope it's obvious that it was an experiment and my project is a prototype and extremely far from finished game. Also thank you for all the support, it really means a lot to me
Also intended for Blizzard/Activision to step up their game. Great Video excited to see future work!
Justin Mo it’s funny to me that people who have no idea what they’re talking about in terms of game design or hell, project management will bash a multi million dollar company with teams of professionals who have provided EXCELLENT entertainment for well over a decade. There is just no pleasing the gaming community at large.
thank you dino I bow down to your reptilian majesty
You are being humble. You make me realize how much money they wasted in developing the game.
- makes 90% of completed full game in 7 days.
- says AAA games require insane amount of time to develop
Seems AAA studios are doing something wrong.
"I fixed it with a simple script"
*shows technical plans of the death star*
LOL!
Hahaha fr 🤣🤣
But does it fit floppy disk?
Same dude I didn't understand any of it. That's why I'm not one to talk shit about developers when they don't do what I want them to. I'm just glad we have video games in the first place.
LOL
It´s just missing microtransactions and price tag between 60- 90$ to be marketed as AAA title.
Diablo had microtransactions? When, like the later console releases?
@@thedayigotmadatapossumstar4811 he's referring to every single diablo-clone on mobile.
@@crysin3090 lol doesn't the actual Diablo on mobile, Diablo Immortal, have microtransactions?
As they used to say on the telly when I was knee high to a minicomputer, I'd buy that for a dollar, or a wheelbarrow full of them...
@@crysin3090 Oh! Gotcha, thanks for clarifying. :3
I remember trying to make a dungeon crawler myself back in the day. I implemented an item generator that took the template(sword, axe, flail, hammer etc.) and material(copper, bronze, iron, etc) and combined them to make a random quality item.
Somehow, against all reason, it managed to spit out a flail hammer, literally a hammer made out of flail. Had good stats tho.
Ah, well I guess it could work as a weapon actually
Depending on the coding, a variable is not updated, when you expect it to, but a few steps earlier or later. If you filled the same variable for both factors, that could have been a possible reason.
The Flammer sounds like a great legendary item to have for a game!
If you start now, you finish diablo 4 before blizzard does.
Actiblizzard
Yea, but having server rooms globally can be impossible.
xDDDD best one
@@Nemxxi Blizzard, since Blizzard Entertainment are the ones overseeing it. Activision Blizzard are the parent company. Activision Blizzard oversee Activision, Blizzard Entertainment and King.
Activision has as little say as King does on Blizzard projects. Activision Blizzard, however, has a lot, being the parent company and having reined Blizzard in recently.
@@ElusiveTy The Actiblizzard thing comes from the fact that Activision Blizzard (the parent company) is made up of EX-Activision top heads, no Blizzard tops. So "Activision" does control Blizzard even if the heirarcy you said is true.
This is a good demonstration on how impactful sounds are to a game.
This Guy: makes a Diablo game in one week
Blizzard: don't you guys have phones?
Looking at Dino I do think that Diablo 4 (the thing that they show us) was made between Blizzcon`s after "failure of phones". Fu*k Blizzard!
@@kosciarz that's right
Was that supposed to be funny?
Seriously? If making a game is really that easy, games would not need to develop for a few years... Flappy birds also take 2 days to develop...
@@kosciarz That was exactly what happened .. Do you remember Diablo 3 Beta ? they did the same.
this video made me realize how far we have come, imagine what the development team of diablo 2 went through to create that game older games deserve more credit
they basically were writing the blueprints to all the physics and features we take for granted today ;)
Quake 1 was written in raw C
@@tomatobrush3283 rollecoster tycoon was written in raw assembley mate.. try and top that
@Jiggy B hah said no one ever.
You can't call it ass because its older then games you like playing.
Diablo 2 changed the entire industry at the time.
It's pretty much the inception of PVP/online multiplayer.
You still have to make basically exactly same work to make the game like the devs did 20-30 years ago. The code is still exactly the same, software is built almost exactly the same. Only difference is devs decades ago built their own engine... And ofc now last years we have gotten some crazy AI tools. But making all the game is still same.
Local dinosaur makes Chinese mobile game by accident.
lol
lol
lol
lol
lol
Fat Dino: makes diablo clone in 1 week
Me: makes box change colors in 1 semester
WTF were blizzard doing all that years? One can have every week a new Diablo game.
@@googavo1d selling phones for their new game ofc
@@googavo1d blizzard was busying making diablo immortal.. wait.. they are not making it actually.
Yeah, using assets that was made, now try to make the game from 0. Yes, this looks pretty good for 1 week of work, but it's unplayable.
@@justarandomloli don't think in blizzard works one person
He could hire 50 people and make much more like in big companies
If we look at Game Jams, there are often very interesting ideas that are realized in 48 hours or so. But people will brush them aside because they're implemented with rudimentary graphics. On the other hand there's a lot of praise in the comments here because the game looks rather nice at first glance, since it used preexisting models.
But what people who participated in game jams will also tell you is that actually finishing and polishing the prototype takes exponentially more time. It's like your typical RPG level progression, the first few level come quickly and easily (prototyping), but the further you get to level 99 (completion), the longer it'll take for each meaningful step to complete.
Jeah but its still quite interesting. Just to see how you can start maybe. I mean just building one level with a nice design may take like forever. But to see how he is doing it, is quite nice.
The last 10% takes 90% of the time.
totally, making the basics with placeholders and whatnot is not the hard part.....it comes later, when you want to make specific stuff happen, when you want to polish this and that, add a certain behavior, fix an issue etc.
maybe take the george lucas approach and start in the middle and for the end and start after that.
Of course.
"You defeated the Big Bad Guy who imperiled the entire world! Here is your reward, The Axe of Legendary Might, which would have helped you in actually saving all our asses, but I had to be sure you were worthy. And now that the last boss is dead, there are no more monsters to even use it on. But here you go, champion! You earned it." - Every RPG ever
Or "great job killing that semi boss with the uber gear we let you try. Now take these rags and this stick and fuck off till you're lvl 10.
Kek
yea then you start a new game with that prize and carve up, you can do it in most diablo games and other rpgs like resident evil games
My favorite is when you finish a game that has multiple sequels. And you become the legendary hero top tier person in the first game. Then in the next everyone treats you like garbage and your powers mean nothing. Always laugh at those moments in a sequel story.
@@mikekilkelly2138 That's what you do, but it doesn't make sense from the NPC's perspective - they are not supposed to be aware that they're in a game, just like book characters aren't aware that they're fictional and make choices as if everything was really happening. It's called ludonarrative dissonance
"Player character will attack enemy"
*player characters stares at the enemy, intimidating them to death*
Must be a bard.
I feel like he makes this look about 150x easier than it actually is lol.
"I made a simple script" haha
Actually it is that easy with unreal engine 4. You should give it a shot it's fun and free and plenty of tutorials out there.
@@PaperJedi It is tempting lol. Can you make 2D platformers with it?
@@justaguy5923 everything you want dude so also 2D
@@Lonulaj I see lol. I'll have to give it a whirl then ty.
This is actually really impressive, especially for only a week of work. I’ve seen whole dev teams of hundreds manage a lot less with a lot more time (looking at you, Bioware). Not to mention this showed me just how many resources are available for game development. Great video, I’m subbing
The problem is a big team actually has to make all the art/assets they cant just click import...
and honestly this does look impressive but most of the effort is actually tuning..
To make this into anything that anyone would legitimately play for more than an hour messing around. would probably take 2-3 months. (which is still ridiculously low but, were not talking a masterpiece here)
The 1 week build stuff wouldn't actually work for a solid foundation to any full game, these are just prototype challenges that would produce large headaches in anything with size.
It would've taken more time, if he had to create stuff from scratch, and PURE CODE
assets
Except that it really isn't easy making a game that's actually fun, balanced, engaging and stable game.
I'm just starting out in game development joining week-long game jams, and developing prototypes like this is relatively easier and more accessible now, with all the support for indie developers from Unreal and Unity etc, but a lot of actual game development is not fun, its going over and redoing levels, art, code, endless playtesting, feature testing, over and over until the game is polished enough to release.
Doing prototypes is fun, fast and you don't need to worry about polish because its not a commercial product. Doing actual game release, you need to worry about code/resource efficiency, honing game balance for multiplayer games, dealing with network code, making sure levels flow well and have visual/audio cues to guide players, tutorials, key rebinding, quality and performance settings, localisation and a whole metric crapton of other work and considerations.
Add to that, unless you want your game to be viewed as another asset flip, all the art assets need to be done from scratch.
Not defending Bioware's more recent stuff, just putting things into perspective hopefully.
Now slap a $60 price tag on this, sell it on Steam, apologize to the people for releasing an unfinished game...Then spend a few months 'fixing' it, then abandon it because there 'isn't enough interest'.
I'm looking at you World's Adrift devs.
Abandon it? That's low level con man shit there. Be a big boy. Re-release almost the *same exact game* as RPG2k23 and start the cycle afresh. If you do manage to get around to content after you've added new NFTs and paid DLC don't worry if it actually works, it doesn't matter. That's the beauty of it, nobody expects it to or has for years.
@@ronking5103 you're hired!
Don't forget to look at the Wolcen devs too!
@@ceerius3910 Wolcen is fine lmao. Such a karen.
@@derpderpin1568 lmao nice troll.
No cow level. 0/10
But seriously, this is insane! Great job!
Of course there's no cow level. Never has been.
cow level? what are you talking about
you must be lying
@@minorminer Just stop talking about the Cow Level already! It doesnt exist
still better than 90% of the mobile diablo clones.
This goes to show how much effort they put in those shitty mobile games lol
All those mobile games are just clones of each other copy and paste, change name and looks, battle system is all the same
Ger Lee It’s called asset flips, EA does it every year with their AAA $60 FIFA games and people still buy.
@@EmanueleMoriero they still have whales 4o play the game and earn $$, why do you think more crap games like these are trend? Because it's cheap to make and huge profit so why even care about high quality game...
@@justarandomlol That's exactly why capitalism is complete garbage for this day and age. Back when all businesses were small businesses capitalism was totally necessary and worked like a charm. But now with these multi billion dollar companies, the consumer suffers heavily. A long time ago if you made cheap stuff, people wouldn't buy it. But now it's ALL made out of cheap stuff.
This is why we need government regulations now. We can't keep letting these billionaires flood the market with cheap garbage leaving us with no choice but to buy it, because not cheap stuff has become way too expensive. Another thing caused by them actually, because they also have kept wages down while increasing the cost of living.
I am a full stack developer, always felt I wanted to check out gaming dev at some point, your channel is amazing and inspiring! Really thinking of trying it out lol
That's great to hear!
wait for UE5 for more fun then I guess
after studying all night c# (I'm new to coding and I'm teaching my self) came across this video and absolutely got mind blown!!! like this is insane!!!! I wish to be able to do this one day but with code!!! congrats and keep up the good work
I made something similar with code...took me lots of time and lots of tutorials and forums
I would have been like, "Yo, you couldn't have given me the Axe of the Hero BEFORE I risked my life to save your village?"
Yeah, video games logic ! xD
Well your not a hero before saving it so wouldn't be axes of heroes then,
Also if he rewards you before your done your mission then your might just leave and not save them,
How often are you really paid before you done your work?
@Holden Mcgroine Okay that's funny, but according to RPGs, you want new weapons so it's a good deal honestly
@Holden Mcgroine for an adventurer / bodyhunter or whatever that their job is to hunt down and kill stuff their equipment are much more valued to them then money,
getting an improvment on their weapons / armors or even parts that they can turn into equipment is huge for them,
money you can get from any kind of job but finding someone who have something better for you to replace your equipment with probably be a lot harder to find
I kinda want him to finish this project, yanno... for science
Saaame I wish it could had more 😍😍😍
Surrrrreee for “science”
15:39 Path of Exile hardcore players wants to know your location
noice
Back to beach naab
Quin69 wants to know why his ZDPS build didn't work
@Lucifer Gabriel They still release new leagues with new content every 4 months and its more popular than ever
@@TheNicolaas1 Ye I've went back to it a few times, always new updates and new stuff to explore!
This guy's got better AI than the new Dark Alliance game.
Wrong is something you are not
AGH HAHAHAHAHAHAHA fucking LAZY game devs this PROVES IT!
developed ai vs alredy made ai. why think when you can just comment...
Joke vs serious comment. Why have a sense of humour when you can just be offended on behalf of someone else?
@@RylanStorm jokes are funny when they are witty, your joke is dum and out of ignorrance, theres nothing funny about it. noone is offended.
@8:50 : a dupe is born
@13:20 : "i noticed abilities didn't use mana"..in my mind let's exploit that!
@13:47 : sanctuary 100%
@14:30 : enigma of peace hack found
@14:46 : budget cuts just got real lol, time to leave the ship
@15:15 : client wanted an axe, we gave him a sword..if it fits, it sits
@15:25 : every streamer's drop when playing poe
@15:38 : props for hardcore!
Blizzard CEO : He made this in a cave, with bunch of craps :)
lol
Underrated comment!
I love this one like in the Ironman movie ahahaha
Lol he made this in a cave with unreal engine and a bunch of reused assets!!!!!
And so a legend was born
I'm in awe. I wish I could slam something together that fast. I've only ever worked with RPGmaker and Dota 2 modding tools, but always wanted to branch out and learn something more worthwhile. A damn fine piece of work you did here.
Well then get yourself out there ! What's keeping you from doing so? Dreaming will get you nowhere dude
don't worry my guy
I've been using scratch for 4 years now and still don't know crap about unreal engine or anything else
You can do gorgous stuff in RPGMaker, but you gotta touch the "'Ruby" side of it (sourcecode)
I guess the real reason why it takes devs so long to make games is basically figuring out what they are making in the first place. Going through different tests and seeing what fits their collective visions. They could be working on a game for months if not years and then end up scrapping it all and starting again.
I'd love to see you make a 2D or 3D platformer in a week..... going to check your video library now and Im going to check out CORE it look interesting.
The real reason is because it takes so long to make custom characters, rigs, animation, assets etc not use basic free shit that's already setup from the marketplace for free.
dino's are talented anyways
Ttue
I mean true btw*
Looks at least on par with Wolfcen. GJ. Could make money in early access on steam for the next 5 years.
Paragon characters in a Diablo game haha... Epic!! Well done!
i miss paragon so much....
@@LeAwesomeMike same underrated not many ppl know it even existed
Yeah I kinda laughed when I saw that, "so that's what happened to Paragon, they became free character assets!"
Rob Lundgren Live Vocals I saw what you did there
@@RandomNPC152 I really Liked the Character Models for Paragon but had no interest in a MOBA game, but if Epic were to make a ARPG or even a good RPG using the Paragon characters I would definitely be down for that.
"With a riveting art style, easy to learn hard to master controls, and a story that seems absent at first but ask the gamer to think deeper, this new entry into the action RPG genre is definitely one you don't want to miss. Blizzard has truly done it again. 9.7/10" - IGN Review of game made by large developer.
"Today i did more things in unreal engine than most people do in their life...and then i was really tired"
"And on the seventh day, he rested"
HOLY CRAP ! That`s really good man ... I`d play that !
Did not watch the whole video lol faker😝
@@MatrixEscape54 I DID ! Of course i know it-s not Diablo 4 but what he did if polished could be a cool game. On mobile or PC...
@@bubumic2971 you have not idea of what you're talking about.
Thats more Diablo content than blizzard released in the last 3 years xD
You mean 20 years*
Fantastic... one week... one person... scaled-down, you accomplished more than 8,000 people over several years. Well done.
This guy : Made a Diablo-like game in 1 week
Blizzard : Failed to remastered a 17 years old game in 2 years
Also, Wolcen! Games been in production for so long and look what it turned out to be!
Exactly. Like...why is it so hard? I don't understand.
@@TimothyMorigeau You and me both, mate.
Well its actually way more complex, as you saw this game is way too simple, even compared to Diablo I, and I bet is still full of minor bugs as well. And the main obstacle, here Dino does use a full engine (Unreal) and free assets, while most main stream game companies uses it own developed engine and proprietary assets for sure, and that's where the most of the work is done... But, it was a very nice job this one :)
@@ronaldodark It's 1 person doing this in a week, even if it is with free assets. Meanwhile, their teams comprise of up to 50 different developers, ranging from game design, character development, to programmers (lead, artificial, and what-not). So yeah, it isn't complex when you have specialists for every area in the game.
Why would someone even dislike this? He worked hard making this fire game.
Maybe they are jealous..
@Petr Říha stupid
@Petr Říha Wow, someone hates life. I would love to see your talent? Then again your prob dont have any.
@Petr Říha Ok, then show how you can do it better in seven days with more profit, no ego satisfy and while you are saying that this is not hard job. I will wait. Be useful.
@Petr Říha Seek help
Dani: Unity's Particle system can build anything!
Dino: Hold my _Unreal Engine Marketplace_
This made me laugh
xD
The fact that you can make something like this in unreal engine is so inspiring. I always thought it was only for 3D FPS type things
Game engines don't really affect what types of games you can make other than it being 2D or 3D. Some bigger games that were made in Unreal Engine are Fortnite (fps battle royale), Call of C'thulu (1st person detective horror game), The Medium (3rd person horror game with gameplay similar to Silent Hill), Assassin's Creed Chronicles China (technically 3D stealth game but it feels 2D), Code Vein (similar gameplay to Dark Souls), and Final Fantasy VII Remake (3rd person rpg with a mix of action and somewhat turn-based combat).
"how i made Wolcen in 7 days" would be more accurate title
Absolutely. They sucks.
Last Epoch moreso with the floaty movement
It's not Wolcen, he didn't get stuck 100x times and his items didn't disappear.
What a burn 😁👌
Well, Wolcen use Cryengine...
I've noticed you are using my "SDF Robo Progress Bars
" :) really cool!
My fav progress bars
imagine what he would do if he dedicated a month in a game. lol
Imagine if he had a team collaborate with him and spend 3 years on a game 😱
@@Dimens1oner well he can take all the content of all 20 games and put it in one ... no excuses to play the other games. lol
d1mez oof
@@LockeGru missed the whole point dude
@@Dimens1oner dude i am not the smartest person in the internet. chill out :D
Imagine what 50 people like this guy could do if they worked for a nice RPG game for a few years
The thing is, he's using premade assets and a licensed game engine, so realistically, a LOT of people worked on this. The developers of the game engine alone probably worked on the engine for years.
The Blizzard Diablo team makes everything from scratch, including the game engine. If you understood the time it takes to model, rig, animate, texture and program a single enemy, npc, or player character, you'd understand how little this guy did. It's a whole different ballgame, comparable to sculpting a statue out of marble and building a statue with Legos.
Half that on dark and darker
Last epoch
Yeah blizzard sure does do a ton of sculpting... to make a turd
@@vvhitevvabbit6479you're trying really hard to discredit what this guy did. There is nothing wrong with building a game in unreal and releasing it. It's what the makers of unreal engine made the engine for. Even assembling a game with pre made parts still requires a creative and strategic mind to make it all come together
"Archus is a huge pain in the ass." Imagine seeing something like this in D4 lol
"I wanted to include rectal physics..."
Oh, _ragdoll_ physics, yea...
Rectal physics is the next step after jiggle physics.
no no no, let's hear him out..
i think he just misspoke. i am hoping for rectal physics in his next game.
The world would be a gaming world if dinos didn’t extinct
big truth
so those meteors are actually fired by our parents?
Maybe Beka Wang
Damn, I recall times when we used to struggle making any half decent map for CS1.6 in like months.
Pros could do some modeling in 3D Studio Max.
And the gods among us we working on mods, experiencing their creations was like exploring world as a child.
And now this.
When the plot takes place in a world where there are only 2 survivors and there is nothing else to do , they don't want you to gather flowers or go take a letter to some old friend in a distant village all they want is to get rid of the monster that killed everyone that's all .
and the 2 survivors are 2 dudes XD
Was disappointed because the final boss isnt a dinasour :(
rofl
@@agilramadhan697 0:24 OMG ITS FCKIN PLASTEDIN????!!
Wow, this is amazing! Could you make some sort of in-depth tutorial that explains each individual step in further detail than "And then I added an inventory system"?
It looks like a legitimate indie release 😊 Very neat
Random noob on the internet: I can make game in 1 week after watching the video
Day 1: Download UE, try to make character
Day 7: Still trying to make character
Yeah but this is so accurate haha.
To be fair, he's using premade assets, like the Khaimera model as enemies, originally from the game Paragon but released for free by Epic.
@@gravityhypernova yeah but his knowledge of the blueprints tho.
lol so true, you forgot the part where this join the slackers discord and ask extremely basic "day 1" Ue4 use questions. like a 3 min beginner youtube tutorial could have shown.
@@gravityhypernova model =/= character....you still have to set up the character class to use the model with.
you should say "This game has sound with the upcoming DLC."
😹😹😹
$5.99 to hear the game
@@actualteddybear891 And then another $7.99 for a music pack, to add music!
$4.99 for blood dont forget the blood price!
You strangely inspired me to start messing with unreal engine too now...I always thought programming was mind breaking and tedious, but you made it seem fun and challenging lol. I definitely clicked subscribe.
Programming is all those things lol
Programming is really hard, but always satisfying when you finish your projects
for the time used to make this. THIS IS INSANE. You should assemble a team and create a AAA game!
I wish there was a whole video, like step by step. And I could just basically copy your homework. That's probably the fastest way to learn how to do this.
you can but it's not free
Fastest way how to learn to do something is by actually doing it over and over again.
If you don't understand what everything means, then you can just copy, you can't create your own stuff ;)
Blizzard be like: "yeah, but does it play on your phone?"
"Unreal Engine 4
Pros: Build things fast
Cons: no kitties"
Now THAT'S a dealbreaker!
I have been working with Unreal Engine 5 since it was first demoed to developers. It is funny how people from indie to AAA all bash it because its "not coding". It absolutely follows the same design philosophy and syntax that C++ does for Unreal Engine. GetActorLocation() functions the exact same as pulling up Get Actor Location node, you then need to set GetActorLocation() to a variable so you can do something with it, its the same as pulling off the vector blueprint node. One advantage Blueprint has over native C++ is its context sensitivity. Rider For Unreal IDE by Jetbrains has this as well but its not well supported in Visual Studio. Rider also isn't free. Unreal doesn't just let you do whatever you want, it has a particular way it wants to handle things so the innate, in-editor, context sensitivity really allows you to learn how to write good code in Unreal.
Blueprints are great and well written blueprints have no realistic speed disadvantages. I have also converted so many blueprints to native C++ that trust me the syntax and everything represented in blueprint nodes will translate well to C++ and C++ workflows and logic can be added to blueprint. If you know nothing about gameplay programming and programming in general it isn't going to be easy to just pick up Blueprints
Epic shipped Fortnite on blueprints and there have been numerous indie and AAA games shipped on 100% Blueprints. Epic Games only converted their expensive Blueprints to native C++ when they wanted to release Fortnite on the Nintendo Switch supporting 60 FPS. But that is also a 100 person multiplayer battle royale with building and a mostly destructible landscape and buildings, so client server replication and everything has to be incredibly fast. In which case C++ is better.
Blueprint (which is not real programming) is NOTHING like C++, and even Unreal C++ is nothing like actual C++. Unreal C++ is effectively glorified scripting language with most of the difficulty removed due to the garbage collection and object lifecycle management abstractions. You have no idea what you're talking about and you're wrong about speed too. Blueprint is generally two orders of magnitude slower than C++ even in very simple situations. It destroys performance and no competent (or real) game developer uses it. It's a joke and a toy, but Epic Games maintains it because it's good for marketing in that people who aren't smart enough to code or make games will get pulled into the Epic Games ecosystem (and by extension the Epic Games Launcher AKA the Epic Games store) if they mess around with Blueprint a bit, but Epics knows that no one who needs it will ever make an actual game. And no, Fortnite wasn't done in Blueprint; some Blueprint was used in it as a marketing stunt but all of the important systems are in C++. There was a relatively recent update to Fortnite that greatly increased performance, and this was actually done by removing even MORE Blueprint from the game. So essentially the Fortnite of today has even less Blueprint than it did at release.
Diablo clone 4 Smash! Literally just another anime sword guy!
Rhythm game in 1 week. (or you cant lol)
Those are some serious skills. The world needs way more people like you! Good job!
Me trying to finish my school project realizing I've got only one week left.
This is how game design schools should work in the beginning. Then digging deeper into custom scripting, custom art/models, sound, etc. There is absolutely no reason any fledgling game designer should be coding their own engine these days. Go forth and capitalize!
@@vizn9118 So many difficult things were made to seem like a breeze in this video. If you don't know anything about game engines you wouldn't know how to fix anything that broke and people in the class would have drastically different learning experiences.
This boi made Diablo Immortal.
he made that in 1 week and here we are waiting for diablo 4 for 6 years already...
I mean i do know that they started to work on it not that long ago and that it is rlly a hard process and that the most time is with testing/bugfixes and the graphics design..
but man rlly nice job to get this much of a game in only a week respect man :D
I also may be testing out core and probably get back in to ue4 with my new pc :D ( i toasted my last pc with my shenanigans in ue ^^" )
1 week + the weeks for all the 3rd party assets.
I can totally understand your frustration of waiting a new game. But honestly, there are much more than you thought. He's essentially puzzling a lot of existing assets + "twisting" codes to create the clone for our entertainment. The true development involve tons of creation. not to mention the worse case you have to create a new engine from scratch for the game. There are a lot of dedication and specification.
Somehow reminds me a joke that a guy got hired because he created a simple pixel snake game from scratch, another guy was rejected because he puzzled a cs-like game but knew only little behinds all the assets and codebase.
do you guys rlly think i wouldnt know the freaking hard work thats put into a AAA title ?
my comment is more an attack to the higher ups and the investors.
D4 is coming to late. Not from a fans perspective. in my opinion its to late to get the most out of a d4 because diablo got a pretty damn hard competitor rn and thats poe and poe2 will be released before D4. If poe2 hits to good people will be only playing d4 for the story or will just watch someone play it or test it and then decide to buy it by comparing it to poe2.
And its also a shame that the higher ups and or investors are trying to force titles to release before they are really finished and then saying hey dont worry its a life service game and gets updates regularly. We saw that to many times.
This is atleast what i know about it all and what my comment is going to. not belittling the hard work or ignoring it.
if this statement of me is wrong in any type of way i would love to be corrected and discuss about it.
@@Saikyogami-TMT why attacking investors?
budgets for triple a games reach easily amounts with 8 digits. So its nice to have investors. Its just business.
investors r forcing? They just want their money back + ROI. Better blame only the "higher ups", who r making the important decisions.
D3, D4, poe (1/2)... as an ex D2 junkie I couldnt care less about them. I miss some evolution for action rpgs.
@@registered4maturecontent751 so its rlly only the "higher ups" that do those decisions ? wow learned something rlly new thanks :D. Most people with whom i talked about it said that the investors are also the reason for forcing out games that are not ready. so that was my base knowledge about it thats for clearing that up. yeah i played d2 too, played d3 for the story only and poe kinda got me hooked but the leagues burn out quite fast for me its only like a month of real fun..i agree on the matter for evolution for action rpgs.
Hire this Dinosaur and give him Bobby Kotick's Salary.
Little Bobby is a tick alright.
Plot twist: He is the creator of Diablo!
nah it's not, otherwise diablo could have been released on mobile, for sure.
If it was true he wouldn't had fixed the bugs.
No, that would be David Brevik, the original creator of Diablo 1 and 2.
With this voice he was probably 3 years old when Diablo was created
HAH??
Thats really impressive on severeal levels. The way how you can think about the game and using right patterns in right order is one, and what unreal engine is capable of is the second! Stunning, love it, thanks.
Fantastic work! It's incredibly motivating to see what just one amazing developer can do in a week with Unreal. This inspires me to no end. Thank you for the video!
Except you can't. If you go out there with every single thing in your game stolen or copy and pasted you will get sued for sure. I hope you are a great composer and musician too. And a great writer to write the whole game story and dialogue, Etc etc. This makes it look very simple when it's not. You can't just steal models you have to make them yourself. Do you know how to draw? Create 3D models from scratch? I am glad you are inspired to learn but please don't think this is the way.
@@OSGondar you can use paragon chars for free in your game no?
he didnt write a single line of code, he isnt develloper is maximum game DESIGNER
@@dabnoj depends on the licence they have
99% of the things he used out there are free for PERSONAL USE if he did want to sell the game or have any income from it... the license doesnt allow it...
copy paste only work in bad schools
This is actually 🔥
"1st Generation of Nephalm, could make the whole world from scratch... with only some words and the power of unreal engine " - Zoltun Kulle
....
...
..
He was right all this time.
He saw the future... That's pretty.... Kulle
If you want to 3d model without an overwhelming layout for beginners, I recommend using blender to start learn modeling, then once you know how to model things you can switch to your modeling software of choice like maya, 3ds max, or stay with blender.
I wish that there would be this type of video for all game genres to encourage people to made what game they want. But making a game is very hard work and very time consuming as well.
It's impressive how much you did in just 1 week. I loved Diablo 2 and I remember that crazy mouse clicking, I wish that there would be just one click for auto-attack.
It's time consuming, and yet he made Diablo 4 in a week XD
go back to diablo 2 now and try hold attack on a monster instead of clicking, that is auto attack. u welcome. works in poe too and other rpg, you can keep attacking enemies off screen that way too if you are ranged
Meanwhile at Blizzard: "Yeah guys its gonna take us 6 months to fix this bug."
Meanwhile at The Isle: "Yeah you're grandkids will be able to play the game on mars."
some times fixing bugs can have a cascade of errors causing more things to break in a game, for instance say they fixed a boss bug on the 1st raid, that could ripple down the raid and cause other things to break, now if that bug on the boss only happens 1 in 2 thousand runs its not worth fixing, if its gonna take them 200-300 hours if not more to fix the other bugs it causes....
some times bugs are just lets re write this tiny bit of code, it might require complete rewrites of thousands of lines of code depending on the problems it causes!
@@CurseOrGame "Sometimes".Not always.
In case of blizzard...it usually just "we dont wanna do it unless it means more money."
Last AAA game i played was anthem.These assholes never had any time to fix bugs or make content.
But their item shop worked perfectly fine.No troubles there.Not even a single one.
See.
and a budget of 3 million dollars. 85% will go to the CEO and during this time we'll have to fire 30% of our employees because they are too expensive
Bug is fixed. Bug fix wil hit live soon™
6 months later *crickets*
Woah. It's amazing to see what you could do in just 7 days as a single person.
YUP!
That game made more progress, than Camelot Unchained in it's developement
Awesome video! Looks like power creep was a factor for the player. Went from challenging in the very beginning to not taking any damage from the first boss rather quickly. Making games is MUCH harder than most people think. Now imagine actually making your own game engine for a game like Star Citizen, Bannerlord, or DayZ. lol! Almost unfathomable.
Oh star citizen…
@@Sightss_ Leagues beyond anything else in the genre and it's still years from being "complete". Truly an incredible game.
Damn dude, i got exhausted just trying to imagine the work and trial and error and dedication all this requires. The end result looks good and the spells/abilities especially looked better than some in poe and diablo.
yea but ask U5 to do what poe does and poof ultra crash
Subscribe or I will eat you for breakfast
i did no worries
I already ate my breakfast
Try to make Game like Gothic 1 and 2.
I Will never subscribe 😎
would you like to have cereals as your breakfast?
Thanks! For Creating This Content And Motivating Me To Get Back To Game Development.
Again...Thanks!.
When he realises someone reversed the intire diablo 1 and made it open source
Making game prototype is always easy, making finished game - is an art.
Copying code a not ganno help if you dont know how it works making a code on the other hand is far more useful since you know how to change it, but you can always study the copied code if your not lazy
@@MuhammadHosny0 good point
@@xanaramus "finished game" is so subjective..
So blizzard has been one guy this whole time?
nah, it's a company composed of 80% executives who do nothing but benefit from the profits, 15% people who think of microtransaction plans, 4% maintenance (janitors, electricians, errand boys, etc.), and 1% developers who spend 2 hours per month working on their games
No wonder it takes 15 years for them to make a game.
Some random guy posts a decent Metallica cover song
TH-cam comments: "This guy is sooo good!!!! He should start recording music and then go on a worldwide concert tour selling out football stadiums!!!!" ...
Dont be a disgusting Blizzard fanboy please.
@@JBrander 1% of developers that are completely overworked and don't have enough resources, team members or effective leadership to be efficient.
Yeah so, this is dope and i bet it inspired many people to make some games.
My question to you is... How experienced do you think you needed to be to make this? I'm sure at least a small level of understanding is required in order to use the blueprint system decently. I'd be so curious to your answer. I just found the game Vampire Survivors and I looveee games like this. I'd love to give it a go.
Most of people are not understand how really this hard. Many make various "smart" comments, but in reality they absolutely do not understand anything about it - "you finish diablo 4 before blizzard does", "you built a better game than 90% of the current markets"...Blah blah blah and other sh"t. Almost no one really thinking, how it works. For example, lets take companies. The first problem is always money. If company do not have enough money to repay people their hard work, than they are just will not give a sh"t about their work. Not everyone will do threor work just with one enthusiasm (most of people do not give a sh"t about it). And this problem is only one of them. Even if you manage to do a programming game, there is other complicated things which you should know, before release it. And one man, is not exception. I'm sorry for my bad english
Regarding your question. Here is a good example of an artist. Of course you won't become an artist just by painting for yourself sometimes. This takes years of practice.
Ignoring buddy above me, I learned to code by reverse engineering custom games from Warcraft 3. I have no training, or classical background, and through reverse engineering code, managed to get into modding, and making add-ons for various games I like.
A few years ago someone asked if I could teach them, and while I unfortunately could not, I did my best to point them to tutorials and encourage them. Following youtube tutorials, going into modder discords / communities etc, and just practicing, and now that person is 10x the coder I ever was.
TL:DR Practice goes a long way, and theres tons of tutorials and information to be utilized online. Use it. It's a lot easier than people think, but like anything, takes practice, and time.
Give it a shot, you might find you pick it up faster than you think.
@@HauntingSpectre Huh? I studied with programmers and this is my profession. And I'm too worked with Warcraft 3 maps (btw, it's my first thing what I'm done). This man asked author about expirience. We are not him, of course. But you and I know thing about it. And even if you do not understand, what I'm saying before, there is one thing for sure you should know too - not everyone have such skills like as author of this channel. And other thing, which you mention too and which is very important- it is practing, "Practice goes a long way".
And in order for a person to understand exactly what it is about, you need to speak in fact. Programming is one of the most difficult professions in the world. It has NEVER been easy. And people who think so, most often in fact, do not develop their abilities to a high level. And that's the reason we don't have many REALLY good programmers in the world right now, given how much tutorial material we have on the internet right now. [And I'm not this a really good programmer too.] Sorry for my bad english
@@ElfWanderer I never said he would be a world class programmer creating the next super computer. I merely said that programming video games is much easier than one thinks, and with practice, and willingness to learn, he can most certainly accomplish modding /creating simple games.
He might not write the next AI improvement used across the board, but he can certainly create simple to intermediate games, with some dedication.
You on the other hand, took the approach of "It's too hard don't even try." If I can do it at the age of roughly 14, having never touched a computer before that (Warcraft 3 is literally my entry into PC, never touched a computer before that) with no help, then someone with all of todays help, and who clearly uses a computer more than I ever did, can certainly learn.
This is very well done! I would love to see you go all out on something like a diablo 2 rebuild.
Something like fixing the plot holes, male And female versions of all the class characters, maybe add the monk from diablo 1, maybe make the class characters NPCs/companions, maybe introduce a customizable multiclass PC that can learn from the main classes, maybe some branching storylines like saving Blood Raven by exorcising the possessing demon, and anything else you want if you want, if this is what you can do in a few days when your holding back then you going all out would no doubt be amazing!
Either way keep up the good work.👍
Ok to someone who never touched game making this looks amazing. I need a Diablo 1&2 remake asap!
They remade Diablo 2. Coming out the end of August or September
Congrats d2r comes out next month!
@@13BangBang and it is basically the same game with early 2000 graphics with 2021 level cut scenes
Still a better coder than YandereDev.
Yanderedev so old
No
@@nidarith lmao
Yes, even when it’s not actually coding lol
@@ReiAyanami1712 its called "visual scripting" *rolls eyes
This Dino has lots of skills.
Hey, try making a mobile FPS game or a pc FPS game.
Man what a world we live in, there’s a Tyrannosaurus rex showing us his process of making his game
Bro first thing I do when I get the game I'm going to level up and see if there's a speed cap. If not, expect to see a blue screen on my monitor.
This is awesome. You should make a tutorial series on how to do it all though.
If u want I can actually make 3D models for u for free. Just lemme know by replying if I should upload in ur discord
I actually just want to show people that they can do games almost without budget, maybe even encourage them! Epic Games did a good job with that "Monthly Free" program where they make 5 assets to be free for a whole month. Thank you for the kind offer though! :)
Fat Dino that's a nice thought, but I might just put the models for u to use
And I would make levels that you dont have time to make. Not kidding.
This project would be a good alternative.
@@theabyssmaleye Yeah i agree, like a collaboration. but I am not sure if Dino has time for that
Can dino make horror games in 10 weeks
10 weeks is alot ... You can make a finished professional game in that time so its not a challenge ....
Horror using less lighting and decorating so less time to work with. The AI could be simpler, the quest can be simple finding the objective. But in unity thats frikin hard to be done compared to ue rn
You did some nice work in nodes and even saved the Willage at the end. Well done, sir :D
questions:
1)is it possible to improve the player animations and enemies to not look so much like hovering over the terrain and how?
2)why the game graphic details are not great and sharp but rather blurry and low fidelity? whats your pc specs?
1) yes it is.
2) no idea.
This was quite epic. Love how you clearly put a ton of work into making something like this. Really hope this video goes viral. Loved it.
Watching you make "simple scripts" in 5 seconds
Me: opens up unreal engine to make the game
Also me: *realises I cant script*
@Chief Roomyoni I am even confused at blueprints though 😭 haha
@@neocroncat bruh
Haha I'm 13 and I am also making a game lol
@@neocroncat it actually isn't hard
@@lonewolfchf4072 oh damn, I'm sampling unity for now, then I'll be popping to unreal, think I'm going to get used to the c++ code prior to unreal blueprints, makes things easier for me :)
"Mom, I want Diablo 4!"
"No, We already have Diablo 4 at home!"
1:14 "Not gonna lie, it is looking kinda......" T H I C C
-Dani
Orange juice lover
Daniels
9:00 auto-pickup for currency? Where do I sign up for your game? I'm done with PoE
PoE doesn't use any currency though does it?
PoE uses currency orbs instead of gold, that double as crafting material. You need to pick up these orbs one at a time since they very rarely drop in stacks.
@@sineupp that does sound like some lame design choice.
Ok, so no more excuses like "that is not possible for one guy".
Great project Fat Dino
It only works if you're going to use premade assets like almost the 95% of what he did. When you try to create your own game with your own characters, and models, budget and time spikes high pretty quickly .
Of course you can buy in asset stores but the licenses for commercial use are expensive and you can't create your own style. What he did was assemble a furniture from readily available parts that can be bought. But if you are to create your own custom table with your own materials, that's a different story
@@leaflent there are stickman mobile games in Playstore and they all rip off trash and they make money from ads lol they don't need their own character for that.
Honestly, I think your game might have been better than d4 if you’d worked on it 2 years. Food for thought.