I've been looking at all these fake mobile phone game ads and been wanting to see a video of someone downloading them all and comparing them to their ads. This is even better. Perfect timing Dino.
My favorite part about these fake games is when the player in the ad "trips up" and seemingly can't decide between something like x4 and -20, so opts for the -20.
This is entirely intentional. They deliberately make an easy mistake to frustrate the viewer who then thinks "I could do better myself" and then proceeds to download the game.
@@fergochan But it's so obvious it was not a mistake, they don't even try to make it look legit, the "player" simply went for the most dumbass braindead decision like he got bored of the game (not a good sign imo), when they could do something like "-5 or ÷2" which would actually be a reasonable place to make a mistake because the correct answer can vary but any 'educated person' would know why the wrong choice was the wrong choice, that way people would see the game as an actual challenge and feel compelled to test themselves while also trying to do better than the sucker in the ad.
@@fergochan then proceed to see the game doesn't look even close to the ad you just saw and immediately uninstall. Like, what's the thought process behind these ads.
I like how the ad was essentially a "left vs right" combat game, and your version legit became a math game that kids could learn from. And it happened accidentally, at that.
@@charliekelly3173 it was, but here you need to actually choose the right answer, meanwhile in the "game" you could've just lost one unit and that's it
3 things I think you should add/change. 1. Make your characters a little faster. 2. Lose a portion of your characters based on how high the number of enemies is. 3. Make "Download" popups appear that freeze your inputs until you click on "Cancel". I know you created this over a year ago, but
Suggestions: -Make the movement speed accelerate the further you are -More complicated formulas as time goes on -Leaderboards so you can flex your brain -More options the further you are (so, like, 3 or 4 formulas)
@@arronalt For sure. Instead of immediately dying just subtract zombie number to player power count. It will be fine if the game speeds up since then it will still get more difficult.
- "ban" similar expressions; if one side says "+5" and the other "+10" the solution is to easy anyway, and if fixed you will never get to a point where both expressions say "X = n" which is one of the worst since it's absolute.
Also adding more difficulty ranks that increase the complexity and types of expressions. So you have baby mode that gives you AS, kiddy mode which adds DM, normal that adds BO, and so on, adding algebra, polynomials, differentials and so on. A complexity modifier for speed could also be good, so a differential takes way longer than x+y.
@@lazarebabunashvili7297 You don't really need to calculate them, just know how each type of function behaves with the number and how they compare to each other, to which there is some degree of value.
The Age of Origins app has a ton of ads that look fun. It got me to download the game and immediately uninstall the game once it became apparent it was the most boring thing ever created.
I think in that fake game you were supposed to lose units on every fight, aka (number of units) - (number of zombies) so it has a kind of survival feel
As someone who absolutely hates most mobile game advertisements, seeing this guy not only call out the company for intentional false advertisement, and THEN making the game shown in the advertisement… this guy is my hero XD
small suggestion: make the enemies collide into your units, deducting your points when they do so, instead of just exploding when you pick the wrong choice (this way the enemies are irrelevant). Also for easy mode you can speed up the game like how jetpack joyride or subway surfer works.
Later on in the game it would be cool if both the player and the enemy units gained different abilities too instead of just running or shooting. Players could get currency from defeating monsters to buy upgrades to defend from the upgraded zombies. Any leftover currency would be brought to the main menu to buy cosmetics. It would be hard to balance it out with the main game mechanic of multiplying units, but it would be great if done well.
I also don't really get why you explode if you make a single wrong choice. Then, there is no reason to have enemies. It would be more fun and unpredictable if enemies and characters fight in some way.
Don't forget some powerups to spice up things up, like ghost powerup, speed and slowdown, and many other ideas. It could be a great game with some good ideas.
Imagine if more people did this and just slapped their version on the google app marketplace to blow the other cheap asses away for their scum tactics. It's mad work and hella props are deserved mate. Such a good video
the issue is that development like this does have a very real cost. and for these scumbags its infintiely more profitable to simple lure people into your already existing garbage template game than develop an entirely new one because odds are you will retain players regardless from the fake ads
False advertisements is suppose to be a crime and these "game developers" don't seem to know that and even google sometimes doesn't seem to know that even youtube doesn't seem to know that false advertisement is a crime.
I did the same thing for those pin games. Maybe if all gamedevs turned those fake games into real ones we can overthrow these companies. Gamedevs Unite! x)
In my opinion, from a game design point of view, instant killing someone as punishment for choosing the wrong option is bad, it takes off the sense of "will I get stronger, or weaker to defeat enemies?". It makes the increasing army pointless, because if you miss, they'll just instantly explode, instead of not surviving the increased zombies and then exploding, it's like a "you missed, try again" screen turning it more to an puzzle "choose the right door" type of game, instead of an arcade how-far-can-you-go game. The punishment should be less harsh, yet still nerve-racking, taking the ad as an example, but actually balancing the punishment: You have 4 units, + 5 or * 2? If you choose the wrong one (* 2), you'll still get a bit stronger, but not that much, you would still survive the next wave, but if you keep increasing the army the slowest way, or making more mistakes, you would be overcomed by the zombies. That makes it a more interesting gameplay, as a roguelike situation, where if you miss, you may be close to depending on luck and skill to get back on foot again, but keep getting it right, and you will consistently survive. Of course the ad is designed in a way where the end seem quite impossible, that one famous "omg he's so dumb, can you do better?" bait to make you download the game, increasing the difficulty in a raising slope way would make it a nice challenge with a bit of "phews", instead of giving you 3 enemies and then a huge boss fight like the ad.
@@MaksProgerso you can present an actually reasonable way to punish the player if they make a mistake and reward the player if they play it correctly. You should keep an Oracle for a best situation possible and another one for the best decision player can make before the next fight, taking in consideration losses the player had during the level so far. Another option to increase challenge without raw number increases are making enemies spawn in different formations, so players need to position themselves as far as possible, not limiting the choices only to the formulas.
I'm here because I literally watched that stupid fucking advertisement, was somewhat interested in playing a game like it, and was disappointed to learn that it was total bullshit. You're a goddamn hero. I'm downloading this right now.
I love this, but I have one piece of constructive criticism: the enemies seem kind of like window-dressing. Aren't the _enemies_ supposed to be the reason you lose (getting outmatched), and not just the game deciding "you haven't minmaxed optimally, _die"_ ?
Yeah there are already a lot of real versions of the games those ads present that do operate like that, this just ended up as basically a bootleg version of those
Yeah and I'd like to see, instead of just making incredibly difficult equations to solve on the fly (although, admittedly, this would be a fantastic way to teach kids maths) some kind of random pros/cons. Like, the checkpoints could be x*5 and x-20, but the -20 could give you an extra life or units that slow the zombies or something like that (since the black screen was a mechanic to overcome the game being so mindnumbingly easy)
@@big.muscles.ohyeah also also, how do enemies damage your units? Does each unit have a health? If so how would it's health change when upgrading units? Does everybody have one cumulative health bar? If so what happens when your health becomes lower? Do units degrade? Do units die? Do they stay alive? If so what happens when you go from 100% to 20%? Do you essentially become a glass cannon build? etc....
I feel like dying on a mistake isn't what the ad version was doing. It just increased the chance you COULD lose, so the player would still have a chance to continue after but it would be much harder. It was never about solving math problems but just increasing your unit count to survive for as long as possible. Still your version looks interesting too.
It should be more like a random number between fifth the optimal choice to one less than the optimal choice so that it is more of a troop management game than the world’s coolest puzzle.
the adds are always way better. I actually had this same idea and I've been wanting to do exactly this. so happy to see you did it! I've been following you since 2019 and you've helped me greatly in this hobby of game development that I have a passion for.
The ads are better at generating dopamine over the span of 20 seconds. The reason why they don't sell this as actual games is because it gets boring after 5 minutes at max and has no actual game design to back it up. Basically greedy companies found a way to minmax luring mechanisms as well as attachment mechanisms and figured that those two don't necessarily go hand in hand. By separating the ad from the actual game they can maximize the dopamine generation and conversion rate of the ad, while also maximizing the addiction mechanisms of the game (which are usually designed around boring progression unless you spend money), while not having to compromise on either. Sure it damages the company's reputation, but the 8 year old customers don't care.
Yeah I agree, specially if the difference between the 2 aren't too big. Sure if it is /100 vs *100 you probably should loose outright, but if there only end up a few units difference, or you built up a sizeable amount of units beforehand, a single mistake should not loose the game outright
One way is that you set a few random number options and when you pass a gate it does it’s check for your highest possible count, randomly selects one of the number options and subtracts that. That would give you a couple small mistakes before they add up and you lose but a big mistake is game over.
Why didn't he just decrease the number based on the mistake?? Like if you chose x/10 then your units should just become 10 times lower. That's it. And to fix the problem of dying instantly in the later levels he needs to balance the formulas properly.
I agree the lose immediately makes it boring and less playable. I was figuring he should have taken both the best and worst possible scores as a bracket and then had the enemies random between these. That way seems more inline with the ads its based on with death being due to attrition not having enough to win that level, so if you only select the wrong answers yes you die quick, but the more correct answers the bigger the leway you have in wrong answers. Also due to the random gen there may be times where you barely scrape by thus adding adrenalin and an emotional investment in progressing. And yes the longer your run is the equations get harder, if you then have a score (not the count of x as that will always be varying up and down depending on your choices) distance traveled or play time you can then challenge yourself or others to do better. Of course doing better still requires learning the equations.
yeah, the game should end when you have less units than the zombies. but that wouldn't be that better, plus the zombies die really quickly so I'd say that it should end if you have less than 5 units less than the zombies. so for example zombies: 10 units: 5 you live zombies: 10 units: 4 you lose
@@hilex2368 Was actually thinking of something more on the nose rather than a behind the scenes gamble. Like 2 pickups that *can* buff the player, have the other pickup disappear when one is picked up. Have them only last for either 1 or 2 sections onward.
Happy you pointed this out. Was my exact thought. Watching the ad, I want to see how well I can do. Not just because of the modifier gates, but also maneuvering my men through the field.
Yeah i was like, hey i could actually try playing this. But one bad choice = instant lose kind of defeats the point of all of the soldiers/zombies. They effectively do absolutely nothing. I feel like something like, zombies getting progressively stronger, and you get stronger by picking correct math and not change after you pick wrong math. It actually becomes a game at that point instead of math + special effects
I'm thinking 3 wrong choices and it puts you into a survival endzone against infinite zombies where your units will eliminate 1:1 and it can give a high score.
This is the best i have saw in a long time. The people making fake ads should really be ashamed. I mean if they make the add look good why cant they make a game and sell it, maybe its because they have no skills besides animating somthing. Thank you very much, Great Work!! :)))
I swear the stuff mobile games can get away without getting in trouble is mind blowing. At least you helped this concept become something more than just a fake ad. Nice job.
There's a way to make the game more interesting! 1. The number of enemies should not be based on how many characters the player has. Let Y be the number of enemies and, for every area, there's a 90% chance that Y get's modified by the best possible operation of the two presented to the player. On hard mode, that percentage is increased to 100%. Also, the number of enemies should never be decreased by more than, say, 20%. 2. Now, make each enemy and player unit have some hit points and their weapons should cause some damage. Have them fight a real fight! Enemies can't make past their original area, but the player can pass even without killing all the enemies. 3. The player's units never heal, so, if he wants them to restore all the hitpoints, he must chose a "heal" operation. For added excitement, you could always pare a "heal" operation with an "increase damage" operation, which won't restore hitpoints, but will increase the damage of all the units by +1. Exciting stuff!
Okay but, how does the player fighting enemies make the game more interesting? It has nothing to do with the actual mechanics of the game, makes it much more confusing deciding how to choose the best option, divides your attention, and the player has very minimal effect on it anyway because guns are ranged
@@magnusanderson6681 dude he meant for you to watch idly as the animation plays out, only thing to come out of this is less punishing gameplay and increasing the feeling of control to the player.
@@magnusanderson6681 That's a game balance problem. Just need to test how much damage the guns do and how many hitpoints each character/enemy has. The way I propose allows the player to try to kite the enemies a little bit to make up for a bad decision and bad decisions don't outright end the game, they just add up until the enemies overwhelm you.
@@danielmonge2318 Certainly I think replacing boring numbers with a little math exam is the best way to make it more replayable. like, chose one option between +(15-9) and ×(4-2) or something like that. Also Archer Legend like bonus system is interesting. I want to have +1 manual grenade bonus next to heal and atk buff.
the best would be an expectation, basically; assume p is the probability that the player chooses the best [based on difficulty; 0.75 for easy to .95 ish for hard], then the scaling should be best(curr)*p + (1-p)*other(curr)
Something that occured to me as I was watching was that, if you wanted more "immersion", your mechanical units should probably have different stepping sound effects, but for a game that was essentially programmed on the equivalent to the back of a napkin on an idle afternoon, this is something I would want to play too.
im still weirded out about how they manage to sell a great game that happens to be easy to develop and entertaining. and then SURPRISE the game is nothing like it
The goal ultimately is to get you to download it and spend money. After that they use a lot of tricks to psychologically get you to spend money on the game. Roughly 98% of people will uninstall it and never spend a cent but that 2% are people who get addicted to gacha games and loot boxes and will spend ungodly amounts on it. It's just exploitation of gambling addiction and the development process makes no effort to hide that it's what they're doing. They couldn't give a shit if they make a fun game
This is exactly what i wanted lol, every time i see those adds im like,why do they make a fake add with a game that looks cool for a shitty game instead of making the game that they are actually advertising wich looks simple af, and the few that actually are what they advertise are crammed with adds that make them unplayable
You can't monetize the hell out of really simple games. They don't give a damn about the actual product, all they want is as much money as they can get out of it.
So they made a small game for the ad itself...but decided to make a completely different game from scratch instead of just finishing the first game. If there's one thing that will never fail you, it's society's disappointment.
Yeah I think the goal here is to have a really easily communicable game in the ad to make you wanna play it immediately, and then bait and switch with some dumb money sucking classic mobile game.
4:45 imagine 5 guys standing there, and as you jog up they all of a sudden start running straight at you and start teabagging the ground as soon as they get up in your face lol.
By my personal experience, I found out that for infinity runners, seems to be a better option to keep the player position static and move the scenario in his direction. This way you prevent giant transform values for the player position, which can cause some weird bugs. Also, great stuff. Keep it up
@@rubencc5762 Exactly, and depending on the velocity of the player (how much the position changes over the time) that may not even take that long to overflow
@@leogcavalli Close, but no cigar. What you're talking about is floating point error, which due to how floating point works, it will lose precision as the number gets larger. UE4 uses 32-bit single floating point, so it will fail starting from 1048576.0f
Love your work here are some suggestions for difficulty if you're considering improving on this game -Make the game speed up after a while so players have to think and react fast -Make the choices shuffle mid way before the player reaches them sometimes -Add splitting paths that forces the player to split their unit to add a bit of unit management to the game -Add small obstacles (saw blades spike pits) that kills that can kill the player and the enemy so the player could outsmart the enemies and adding a bit of fun instead of just looking for the big numbers
You should have kept the original ending instead, building up a big army, you can make a few mistakes if they’re small but every mistake compounds to you losing more units, if you make enough mistakes you won’t be strong enough to defeat the final horde. Regardless this looks amazing and it’s wild that you can make a better real and better fake game than these guys can.
Very cool my man but I'm a bit baffled that you added an awful death system resulting from choosing a bad math choice rather than making the zombies fight your characters and just ending the game when your troops reach 0
@@CrimsonEverFrost I understand it would have taken longer but the whole point of the video was to recreate the fake game yet the gameplay was literally just picking the math problem with the higher value rather than actually having a cool little battle between your guys and the zombies each time
@9:59 how in the world is 4! = 3, more like 24 ahah Great content btw, the game should be getting faster and faster as the player progresses ofc, would have love to see you play :D P.S. like three different animations of the character (when the rate of the legs gets crazy, you transition to a longer step animation with a lower rpm of the legs) and as the number of tiles generated increase, it scales the speed and with thresholds to switch between animations. Sorry would love to work on that myself ahah P.P.S. Oh I see you scripted that to end the game, didn't mean to be silly, u got great touch!
Best thing to improve this is to keep ramping the speed up gradually to a cap, keep the complexity of the equations simple, but as you go the reward for correct answers get thinner, and the consequence for mistakes become greater. Also need a "I've been through this many gates" number at the top to show progress and high score.
yeah, thats what other games like this do too. Also, right now its kinda just "do you know what equations do" but it would be a bit harder if the correct answer depened on your current number (you saw this a tiny bit in his game but its never really an issue), for example, +20 or *2. If you have 1 point than plus 20 is great, but if you have 100 points, *2 is the way better option. This would let the player actually think on their feet
The modern educational game we needed. Thank you, Fat Dino, very cool! Would love to see it eventually developed further (by either you or the community) to speed up the longer the game goes on, and not instantly losing if your team is weaker, instead damaging them over time like in the ad, allowing for a small margin of error.
Definitely a cool outcome, and I could actually see some use for it with some tweaks to be used as a learning tool for kids. Teach them things like addition etc., with different difficulty levels depending on what you're trying to learn. It obviously has it's limit, but the potential is definitely there.
Needs an acceleration mechanic that caps out so that difficulty scales as you play. The game should move difficulties upwards at say wave 50. combat is fine but the animations should be more dynamic. Rockets, bombs, flamethrowers etc.
Suggestions: ***Changing the losing condition: -Implement or fake a way for zombies to deal damage so that u could have a lil bit of gameplay within every stage. If enemies are to the center and u just go straigh, u'll lose more units. If they are to the left and u go thru the right u save units.. but u might want to choose the left option making the game more interesting -this would mean u loos when u run out of units and not when u make a suboptimal decision, which makes a lot more sense to me. But ye u'd need to come up with an algorithm to decide how many enemies to put on each stage ***pace seems a lil slow? Amazing job, tho, congratulations and thanks for sharing
There's a slight problem I noticed, in all these mobile games the enemies don't spawn depending on how much you have they just go up as time goes on, your goal is to keep or gain more units then the enemies so that failing math don't let you win
rant: 99% of those phone Build a base, Send troops to invade- is based on a 1999 Utopia online game. but are all less indepth as you cant select a fantasy race, or balance resources and options of what to do when sending troops Im sure theres other really old type games that are copied. its all based on those 30year old formats thats why.. any tower defence game is exact copy of early 90s games as well... all same same
Love it, can't wait for you to design the stickman game. You did the darn right thing doing this game you are an legend. Would love to have at least one round of failure so the first bad decision didn't kill me (maybe an easy mode) but on the other hand, learning by doing i guess :) keep on going.
Just wanted to congrat you on the 3 year anniversary you have! It's insane, I have been here since around the Google Dino UE Remake. I remember the first video that really popped off was the Among Us RTX Video. It's cool to see you coming all this way, I really think you deserve all the support you get. Keep going like this, I will be there, until I quit watching TH-cam. :)
Interesting. The version I have seen in ads wasn't infinite, there was a boss at the end. And it wasn't an instant loss if you picked a wrong value. Instead it looked like there were a certain number of enemies in each area, and if you had few units than enemies, you lost y/2 units, where y was the number of enemies. If you lost all you units or weren't strong enough to beat the boss, that was game over. Maybe you could code it where each gate adds (or subtracts, or even sets) a number of enemies based on the more powerful equation. Then you might be able to survive a few bad choices. But this is really cool and looks a lot better.
The thing doesn't have to be infinite, the ad doesn't look like it's infinite. Instead, it can be in stages, where each stage has a fixed number of segments. Within the segments, getting right or wrong doesn't matter a lot, unless you keep getting it wrong and is horribly under powered. But after the segments, there is a giant wave that you can only beat if you get it all right (or some percentage thereof to allow a few minor mistakes). If you beat the giant wave, you beat the stage and can move onto the next one. And each stage can have increasing difficulty in the complexity of formulas. You can "tier" the formulas and each level has a higher percentage chance to spawn higher formulas, thus allowing for an almost infinite number of difficulty levels overall.
I honestly probably would've tried out "this" game or the similar one where you "climb towers" if I didn't know how many ads for mobile games were just total bs. You definitely made an improvement.
A upgrade system would be interesting like for example you could increase the resistance of zombies to make the game harder or increase the players speed to make the game go faster.
In terms of gameplay, I think the game would be more interesting if the running got faster progessively forcing the player to do quicker calculations. Also some fighting sections could be just a bit longer, which could add an element of unpredictability. Overall great work with the visuals and the essentials. It was pleasing to watch. 👍🏻👏🏻
following u I have been following you since the beginning and the truth is that you are very creative and you deserve this resounding success, keep it up my friend.
This is really cool, I've always seen this ad and really thought that it'd be kinda cool to play something like it. Is there anyway that you could make it playable on mobile?
I think it'd actually be cool to have it so you do 10 or so questions and then you have to fight the big horde of zombies. It would allow for you to make maybe one mistake and still live, but if you aced it you could survive the horde with people to spare kind of like you're getting an extra life for the next round of questions. Also it'd look cool to get rushed by basically a boss
Do something related to the Resistance game series, please, like for example in Resistance 2, these are the two options that I think would look amazing if you redo them. Campaign mode - The mission on the San Francisco map with RTX turned on. Or Cooperative mode - The mission on the Orick map with RTX turned on.
This is amazing! Thanks for actually making this fake game a reality. I hope more people follow suit cause there are many ways you could complicated the formula. I like how you added complicated formulas because unless you remember highschool geo you're not gonna know wtf x + sin(x) does XD. Alot of the commercials have gates with different weapons ontop of the ones that math equation gates. When faced with +3 and x2 The choice is obvious, but when faced with x2 and *Machine gun*, it might depend on the enemy type. Some could be weaker against pure player numbers, others faster firing guns, and others explosive That could be more interesting instead of just having objectively larger numbers = win. Instead you also might benefit from having more health or a gun that weakens specific enemies. Also having obstacles that force you into the obviously wrong gate or make it harder to pick the right choice without careful movement could be interesting.
I think having to maneuver past the enemies so they don't touch you would have added the the challenge and engagement of the game too. Gives your brain something else to worry about while solving the problem
You should make it so the amount of enemies in the next area are enough so that if you chose the optimal path, you can defeat them. If you choose the wrong path, you'll be outnumbered and if you survive, you lose some units.
The way go make this actually challenging would be to force the player to lock into a lane with 2 or 3 consecutive modifiers. Otherwise you're just very easily deciding the better of 2 obvious options.
I can already imagine the potential this concept has. It can be an online battle game where people can win by gaming skill or by math prowess. Or simply by being asian lol
I always wondered why they make these totally misleading ads while the gameplay shown is actually a hundred times better than the actual game. Always wanted to try them, as well. You should release this and probably a whole collection of those fake mobile games. I would buy it right away! I guarantee you'd make a fortune with this.
Because the game you see in the ads is only playable for a few hours while the actual game (Farmville-type game) is highly addicting and pushes you to spend lots of money to keep going.
The sort of game is something you would see on coolmathgames. Great fun to play a few times but I figure it would get stale quick! Besides, it would be difficult to force microtransactions out of you.
There are basically 2 main types of these fake games. The first, and most common, is a straight clone of 'Game of War - Fire Age'. You can tell a Fire Age close straight away - 'player power', 'VIP level', and a few resource quantities on the top status bar, and 2-part gameplay where one is a city-builder that usually has ridiculous monetization (typically something along the lines of - you need more food, you click one of your 12 farms and click 'upgrade' to upgrade it from level 23 to 24, you get a progress bar telling you to wait several DAYS, but there is a 'speed up' button, you click speed up, not enough gems, 'BUY MORE; appears, taking you to a screen where you input your card details to buy those gems.... after you have finished you realise you still have another 11 farms to level...), and the other part is a 'world map' where new players cities are covered with 'shields' or 'truce pacts' preventing attack, everyone will have seen them, here is a by far incomplete list: Game of Thrones Total Battle Mafia City The Grand Mafia Guns of Glory War and Order Kings of Avalon Zgirls Last City Top War Survivor Legacy Mobile Strike World War Rising Final Fantasy New Empire Battle Warship The other is a 'Candy Crush' clone, everyone knows what candy crush is I have no need to explain it. The monetization is not as bad with these, typically you get so many plays a day and the main use of the credit card is getting extra plays, however the fake ads are even WORSE than the fire age ads - probably the worst culprit is the vast series of games ending in '-scapes', ie gardenscapes, fishscapes, etc. There are other games people often put into this category but dont actually belong there - firstly farmville clones, they usually make it very clear they are farmville-style games, and then the 'match 3 puzzle/RPG combo game, basically candycrush and raid shadow legends combined - the original here was a Japanese game whos name eludes me, but the most well known atm is 'Empires and Puzzles' - Like farmville games they make it clear in the ads what kind of game they are, and yes they have HORRENDOUS monetization - think candycrush and raid COMBINED.
@@Debbiebabe69 That "Japanese" match-3 RPG would be Puzzle Quest: Challenge of the Warlords, right? Actually Australian and published by a JP company. If that's not it, if it was a mobile game, excuse me. Though that's the main founder iirc.
@@purplecomposition485 nah there was a Japanese game before Puzzle Quest, Pretty unheard of outside Japan iirc, but it predated all the western copies.
I really don't get why people keep making ads for games that don't exist. As soon as you install their bs game, you just uninstall it again. Why don't they just make.the game that they're pretending to be promoting? 🤦♂️🤦♂️
installs count towards their overall goals. there is a reason multiple games celebrate certain downloads reached. just getting someone to install the game is a win in their books.
While I appreciate the crazy amount of work and "coding" to render this game, I do have an issue with: In the ad, rushing a group of enemy would sometimes kills some of your people. The game you offer is more a "Get to overpower your enemies by even one point or GAME OVER" On the Ad, even if you were outnumbered there was a chance of winning. Even if you outnumber your enemies there were a chance of losing people. So maybe deduct on collision the points you have. Also maybe make a gamemode where you can just add up to 50 people at the same time. One of the appeal of the Ad was the ARMY you were building up against the ennemies. Your ideas of classes are nice but...
I was thinking that too- since a large army is an appeal of the game, the curve should be that at first, units combine up into an army of roughly the same size as it was before, but each time you go up a "tier" of unit, you can set the next combination such that you gain a larger looking army with more units, before they combine into the next tier. That would make your army visually get more numbers, while going up a controlled amount. I expect many players are alright sacrificing some lag, for that rare time they get really far, and have a huge army.
for that you gotta significantly drop the graphics quality for the game including the models used. In comparison to the ad, this game uses much higher poly models. There is a drastic performance difference between spawning 50 high polys vs 50 low polys.
> The game you offer is more a "Get to overpower your enemies by even one point or GAME OVER" Yeah, this is something that would make a huge difference to the game play. As it is now, it basically simplifies down to "pick the right expression or die", so the number of units you have doesn't really matter- it's not about amassing units, it's about choosing the right gate. Having the chance of winning or losing (or better yet, the number of units you lose at each stage) be based on how far above or below you are below the point threshold would mean that you are awarded or punished for your cumulative performance, rather than the game state basically being static.
Pretty good job. I love the concept, when i see this game in adds i always think: "why they don't do this game.. it can be a nice idea!" And you made it! Nicest then how i was thinking... only 1 negative point: if i play this game my only think is to do the biggest army ever.. and in your game is like:" if you do the right choose you survive but non upgrade you army.. if you choose wrong you die." Is good, but non satisfying..... sorry for my bad english, i hope u understand. Bless❤
I Created Fat Dino on April 1st, 2019. It's been 3 years. Now that's what I called a one long joke. Thank you guys
Nice
Gibe me heart?
Haha your a thin Dino
congrats! and let's get that 1mil!
W
I've been looking at all these fake mobile phone game ads and been wanting to see a video of someone downloading them all and comparing them to their ads. This is even better. Perfect timing Dino.
Thanks :D
Pyrocynical, he did 2 or so video about it
@@FatDino прикольная игра и задумка, можно было бы кстати добавить бОльшую вариативность выбора, 3 и более варианта. Happy registered channel day :)
@@Difficult1427 tyty
they not even fake there are legit versions of this game
Game looks good! It's just a shame that only 1% of people can solve the IMPOSSIBLE questions in the game.
...only 1% of people can make it to 100 in hardmode...
Lmao every ad ever 🤣
@@FatDino nah it’s a shame that only mother can win on "I like suffering" difficulty
and you can not last more than 5 minutes in those other games
@@ed-uh9sh wow, ur mom likes suffering?? try b.d.s.m instead
Dino: Tries to play game
Game: Doesn't exist
Dino: "Fine. I'll do it myself"
E
That’s exactly what he did
So you just explained exactly what happened...cool
@@EdwolfXx thats the joke
@@EEEEEEEE ratio
I was just wishing that we could have an actual game like this specific ad, then I found your video tonight. Thanks for making this!
Make the game speed up over time, and even the "easy" mode would probably get pretty challenging without adding much complexity to the game.
E
@@EEEEEEEE Why the hell am I able tl translate this message to english?
@@manjoumethunder6282 oo means “yes” in filipino
@@zenithchan1646 That aint an oo that is E and it is translated to E. You cant fool me
I think if they added a boss fight like maybe every 25-30 decisions with more zombies it would be fun
My favorite part about these fake games is when the player in the ad "trips up" and seemingly can't decide between something like x4 and -20, so opts for the -20.
This is entirely intentional. They deliberately make an easy mistake to frustrate the viewer who then thinks "I could do better myself" and then proceeds to download the game.
😂😂Makes me instantly not want to play it.
@@fergochan But it's so obvious it was not a mistake, they don't even try to make it look legit, the "player" simply went for the most dumbass braindead decision like he got bored of the game (not a good sign imo), when they could do something like "-5 or ÷2" which would actually be a reasonable place to make a mistake because the correct answer can vary but any 'educated person' would know why the wrong choice was the wrong choice, that way people would see the game as an actual challenge and feel compelled to test themselves while also trying to do better than the sucker in the ad.
@@fergochan then proceed to see the game doesn't look even close to the ad you just saw and immediately uninstall. Like, what's the thought process behind these ads.
@@giordihero If the game happens to be installed, usually I just stop when seeing the screenshots looks nothing like the ad.
I like how the ad was essentially a "left vs right" combat game, and your version legit became a math game that kids could learn from. And it happened accidentally, at that.
bro imagine putting in an differential gamemode
@@reiner889011 I cant imagine solving differential equations in less than 10 seconds.
The ad was a math game as well.
@@mikuculus3720 Pathetic
@@charliekelly3173 it was, but here you need to actually choose the right answer, meanwhile in the "game" you could've just lost one unit and that's it
3 things I think you should add/change.
1. Make your characters a little faster.
2. Lose a portion of your characters based on how high the number of enemies is.
3. Make "Download" popups appear that freeze your inputs until you click on "Cancel".
I know you created this over a year ago, but
oh please we also need a "continue?" button worth 25 gems on dying
"The enemies is kida dumb
Let's make it smart"
The enemies: *started running and T-bag on the units*
*The enemies is kinda smart*
itelligence is so good in this game, so it immitate average dbd player perfectly
t-bag was very smart
So your typical FPS player in action.
Well - now they are as smart as about 90% of the players :D
Suggestions:
-Make the movement speed accelerate the further you are
-More complicated formulas as time goes on
-Leaderboards so you can flex your brain
-More options the further you are (so, like, 3 or 4 formulas)
- Change the zombie spawn formula so the player can survive even if they did a few mistakes
@@arronalt For sure. Instead of immediately dying just subtract zombie number to player power count. It will be fine if the game speeds up since then it will still get more difficult.
- "ban" similar expressions; if one side says "+5" and the other "+10" the solution is to easy anyway, and if fixed you will never get to a point where both expressions say "X = n" which is one of the worst since it's absolute.
M
Also adding more difficulty ranks that increase the complexity and types of expressions.
So you have baby mode that gives you AS, kiddy mode which adds DM, normal that adds BO, and so on, adding algebra, polynomials, differentials and so on.
A complexity modifier for speed could also be good, so a differential takes way longer than x+y.
How to study for your math exam:
The ad shows an amazing game. The fact it’s absolutely nothing like it ought to be illegal.
False advertisement is illegal I think
It is and its why it's so weird that they can keep making them
@@Chisien it is theoretically but none of the big guys would care to do anything about them
@@Chisien bait and switch advertising
It is but the games are free so the government doesn't care. If they charged money for the game then they could get in trouble.
This seems almost like a studying tool, would be cool if you could make it so people could implement things like quizlets into it
Making your own flash cards and you have to run through the correct answer to move on. Would be a great way to studied terms
That kind of reminds me of those doors on roblox obbys
Actually i think you have really too low amount of time to make such a big calculations 😂
@@lazarebabunashvili7297 You don't really need to calculate them, just know how each type of function behaves with the number and how they compare to each other, to which there is some degree of value.
Good Idea. That would be very useful for studying
We need this to become a series!
there's so much content here and you make it all amazing 💯
Thank you! We'll see, if people enjoy it, I'd love to make some more
@@FatDino how about mafia city
@@nature_archive "That's how the Mafia work"
The Age of Origins app has a ton of ads that look fun. It got me to download the game and immediately uninstall the game once it became apparent it was the most boring thing ever created.
I've been looking for this specific kind of content thank you so much!
I think in that fake game you were supposed to lose units on every fight, aka (number of units) - (number of zombies) so it has a kind of survival feel
Exactly this!
Fat Dino: "But aren't they smart enough?"
Enemies: **T-bags aggressively**
As someone who absolutely hates most mobile game advertisements, seeing this guy not only call out the company for intentional false advertisement, and THEN making the game shown in the advertisement… this guy is my hero XD
What a champ, you made my favourite anoying ad fake game
The equation at 10:02 (X=4!) is wrong, when you cross the checkpoint it gives you 3 units but it should have given you 24
I was looking for that comment :)
Actually it would've made his units equal 24 since it is x = 4! and not x + 4!
@@Overheim That's what I meant hehe
@@AlbermonteYT what the fuck do you mean
Y’all wrong.
If X is number of units than x=4 means no matter the current number of units taking that expression will result in four units or X=4
small suggestion: make the enemies collide into your units, deducting your points when they do so, instead of just exploding when you pick the wrong choice (this way the enemies are irrelevant). Also for easy mode you can speed up the game like how jetpack joyride or subway surfer works.
Later on in the game it would be cool if both the player and the enemy units gained different abilities too instead of just running or shooting. Players could get currency from defeating monsters to buy upgrades to defend from the upgraded zombies. Any leftover currency would be brought to the main menu to buy cosmetics. It would be hard to balance it out with the main game mechanic of multiplying units, but it would be great if done well.
I also don't really get why you explode if you make a single wrong choice. Then, there is no reason to have enemies. It would be more fun and unpredictable if enemies and characters fight in some way.
Don't forget some powerups to spice up things up, like ghost powerup, speed and slowdown, and many other ideas.
It could be a great game with some good ideas.
he prob would have added something even better if he was making a legit game, but it was just some youtube project
@@PatalJunior imagine putting powerups in front of the gates. then the player would have to weigh he benefits of a boost against the math expressions
Imagine if more people did this and just slapped their version on the google app marketplace to blow the other cheap asses away for their scum tactics. It's mad work and hella props are deserved mate. Such a good video
It'd be hilarious.
Imagine losing all your players because you ran an ad where you designed a far more interesting game that somebody went and made
the issue is that development like this does have a very real cost. and for these scumbags its infintiely more profitable to simple lure people into your already existing garbage template game than develop an entirely new one because odds are you will retain players regardless from the fake ads
False advertisements is suppose to be a crime and these "game developers" don't seem to know that and even google sometimes doesn't seem to know that even youtube doesn't seem to know that false advertisement is a crime.
@@zebfirehd9102 seeing how scams and bots are increasing on TH-cam, honestly it feels like they just don’t care
Well, remember the stupid "Hero puzzles" ads? Someone actually made it. So this isn't the first time such thing happens
You should’ve watermarked the hell out of this. These ads are gonna use this gameplay no doubt
I did the same thing for those pin games. Maybe if all gamedevs turned those fake games into real ones we can overthrow these companies.
Gamedevs Unite! x)
xD
count me in, +1
First I will need to practice programming then I shall join you game devs
Free ideas
@@Elaiden and free money if possible
Holyshet. This will help a lot of people get into game making. Good stuffs as always my dude.
Hello 9arm, luv your vid
Hello P'Arm
Hello 9arm this is great 555+
Please be attentive in how one says holy
คุณหายไปจากประเทศไทยหรือไม่?
In my opinion, from a game design point of view, instant killing someone as punishment for choosing the wrong option is bad, it takes off the sense of "will I get stronger, or weaker to defeat enemies?". It makes the increasing army pointless, because if you miss, they'll just instantly explode, instead of not surviving the increased zombies and then exploding, it's like a "you missed, try again" screen turning it more to an puzzle "choose the right door" type of game, instead of an arcade how-far-can-you-go game.
The punishment should be less harsh, yet still nerve-racking, taking the ad as an example, but actually balancing the punishment:
You have 4 units, + 5 or * 2? If you choose the wrong one (* 2), you'll still get a bit stronger, but not that much, you would still survive the next wave, but if you keep increasing the army the slowest way, or making more mistakes, you would be overcomed by the zombies. That makes it a more interesting gameplay, as a roguelike situation, where if you miss, you may be close to depending on luck and skill to get back on foot again, but keep getting it right, and you will consistently survive.
Of course the ad is designed in a way where the end seem quite impossible, that one famous "omg he's so dumb, can you do better?" bait to make you download the game, increasing the difficulty in a raising slope way would make it a nice challenge with a bit of "phews", instead of giving you 3 enemies and then a huge boss fight like the ad.
the questions are easy enough that if you missed then you deserve to lose
Yo razono con personas con mas de 60IQ pero tu no eres la ecepcion 🤣
The Squid game glass platform type of design lmao
@@hopechr I guess but like why count the units at all then?
@@MaksProgerso you can present an actually reasonable way to punish the player if they make a mistake and reward the player if they play it correctly.
You should keep an Oracle for a best situation possible and another one for the best decision player can make before the next fight, taking in consideration losses the player had during the level so far.
Another option to increase challenge without raw number increases are making enemies spawn in different formations, so players need to position themselves as far as possible, not limiting the choices only to the formulas.
I'm here because I literally watched that stupid fucking advertisement, was somewhat interested in playing a game like it, and was disappointed to learn that it was total bullshit.
You're a goddamn hero. I'm downloading this right now.
I love this, but I have one piece of constructive criticism: the enemies seem kind of like window-dressing. Aren't the _enemies_ supposed to be the reason you lose (getting outmatched), and not just the game deciding "you haven't minmaxed optimally, _die"_ ?
Yeah there are already a lot of real versions of the games those ads present that do operate like that, this just ended up as basically a bootleg version of those
Yeah and I'd like to see, instead of just making incredibly difficult equations to solve on the fly (although, admittedly, this would be a fantastic way to teach kids maths) some kind of random pros/cons. Like, the checkpoints could be x*5 and x-20, but the -20 could give you an extra life or units that slow the zombies or something like that (since the black screen was a mechanic to overcome the game being so mindnumbingly easy)
PvP in competitive games is like "You haven't minmaxed optimally, _die"_
@@big.muscles.ohyeah also also, how do enemies damage your units? Does each unit have a health? If so how would it's health change when upgrading units? Does everybody have one cumulative health bar? If so what happens when your health becomes lower? Do units degrade? Do units die? Do they stay alive? If so what happens when you go from 100% to 20%? Do you essentially become a glass cannon build? etc....
@@BeatAces whats one of those other real ones called? i was disappointed when i realized this wasn't for mobile
4:46
*"Let's make them smart"*
*The enemies can now teabag*
LOL
This should be the lose screen
(God, 2.5 million years ago)
I feel like dying on a mistake isn't what the ad version was doing. It just increased the chance you COULD lose, so the player would still have a chance to continue after but it would be much harder. It was never about solving math problems but just increasing your unit count to survive for as long as possible.
Still your version looks interesting too.
Exactly. thought the same. Dying with just one wrong choice kinda takes the best part out of it.
@@yashjethwani1025 Yeah it makes the unit value almost pointless
It should be more like a random number between fifth the optimal choice to one less than the optimal choice so that it is more of a troop management game than the world’s coolest puzzle.
@@onemansvoice9132 It turns the game into those japanese shows where people throw themselves at doors figuring out which one opens
the adds are always way better. I actually had this same idea and I've been wanting to do exactly this. so happy to see you did it! I've been following you since 2019 and you've helped me greatly in this hobby of game development that I have a passion for.
The ads are better at generating dopamine over the span of 20 seconds. The reason why they don't sell this as actual games is because it gets boring after 5 minutes at max and has no actual game design to back it up. Basically greedy companies found a way to minmax luring mechanisms as well as attachment mechanisms and figured that those two don't necessarily go hand in hand. By separating the ad from the actual game they can maximize the dopamine generation and conversion rate of the ad, while also maximizing the addiction mechanisms of the game (which are usually designed around boring progression unless you spend money), while not having to compromise on either.
Sure it damages the company's reputation, but the 8 year old customers don't care.
Wow, I've never clicked on one of the ads but the games looked at least moderately fun. Cool to see one with some actual passion behind it.
I skipped to the end to see the gameplay and it literally looks like an official game, well done
Thanks i guess. But I'll eat you cuz you didn't watch the whole thing
@@FatDino lol 😁
@@FatDino watching in 2x is fine?
@@Hi_manshu_plays The video is only 10 minutes long, can't you just watch it on normal speed? It's a short video.
@@stefan_pet5531 10min video is not a short video. And not everyone is interested in seeing the game development.
Making it so you lose immediately when choosing the wrong answer destroys the appeal of the game
Yeah I agree, specially if the difference between the 2 aren't too big. Sure if it is /100 vs *100 you probably should loose outright, but if there only end up a few units difference, or you built up a sizeable amount of units beforehand, a single mistake should not loose the game outright
One way is that you set a few random number options and when you pass a gate it does it’s check for your highest possible count, randomly selects one of the number options and subtracts that. That would give you a couple small mistakes before they add up and you lose but a big mistake is game over.
Why didn't he just decrease the number based on the mistake?? Like if you chose x/10 then your units should just become 10 times lower. That's it. And to fix the problem of dying instantly in the later levels he needs to balance the formulas properly.
I agree the lose immediately makes it boring and less playable. I was figuring he should have taken both the best and worst possible scores as a bracket and then had the enemies random between these. That way seems more inline with the ads its based on with death being due to attrition not having enough to win that level, so if you only select the wrong answers yes you die quick, but the more correct answers the bigger the leway you have in wrong answers. Also due to the random gen there may be times where you barely scrape by thus adding adrenalin and an emotional investment in progressing. And yes the longer your run is the equations get harder, if you then have a score (not the count of x as that will always be varying up and down depending on your choices) distance traveled or play time you can then challenge yourself or others to do better. Of course doing better still requires learning the equations.
Especially when the oracle isn't always right. x-1 and x/10 were my options, and I lost.
Wow!!! What an amazing job,well done.
To be honest with a little bit of polish of the math this would be a great game to improve math skills for school kids!
Exactly, this should be recommended from elementary to high school
@Drederick he didn't say it was for little baby boys. It doesn't need to be all colorful and rainbows
@Drederick what
@@epicmanpog7846 ignore him. Like he said, he is not worth your time
Maybe it could work but the game does have blood and is a bit violent so idk
since the game is endless the speed you go at should increase over time so it actually gets harder and harder
immediately ending the game after marking a bad decision kinda defeats the point so I'd say that was a bad call
yeah, the game should end when you have less units than the zombies. but that wouldn't be that better, plus the zombies die really quickly so I'd say that it should end if you have less than 5 units less than the zombies. so for example
zombies: 10
units: 5
you live
zombies: 10
units: 4
you lose
@@hilex2368 Was actually thinking of something more on the nose rather than a behind the scenes gamble.
Like 2 pickups that *can* buff the player, have the other pickup disappear when one is picked up.
Have them only last for either 1 or 2 sections onward.
Happy you pointed this out. Was my exact thought.
Watching the ad, I want to see how well I can do. Not just because of the modifier gates, but also maneuvering my men through the field.
Yeah i was like, hey i could actually try playing this. But one bad choice = instant lose kind of defeats the point of all of the soldiers/zombies. They effectively do absolutely nothing. I feel like something like, zombies getting progressively stronger, and you get stronger by picking correct math and not change after you pick wrong math. It actually becomes a game at that point instead of math + special effects
I'm thinking 3 wrong choices and it puts you into a survival endzone against infinite zombies where your units will eliminate 1:1 and it can give a high score.
This is the best i have saw in a long time. The people making fake ads should really be ashamed. I mean if they make the add look good why cant they make a game and sell it, maybe its because they have no skills besides animating somthing. Thank you very much, Great Work!! :)))
I swear the stuff mobile games can get away without getting in trouble is mind blowing. At least you helped this concept become something more than just a fake ad. Nice job.
There's a way to make the game more interesting!
1. The number of enemies should not be based on how many characters the player has. Let Y be the number of enemies and, for every area, there's a 90% chance that Y get's modified by the best possible operation of the two presented to the player. On hard mode, that percentage is increased to 100%. Also, the number of enemies should never be decreased by more than, say, 20%.
2. Now, make each enemy and player unit have some hit points and their weapons should cause some damage. Have them fight a real fight! Enemies can't make past their original area, but the player can pass even without killing all the enemies.
3. The player's units never heal, so, if he wants them to restore all the hitpoints, he must chose a "heal" operation. For added excitement, you could always pare a "heal" operation with an "increase damage" operation, which won't restore hitpoints, but will increase the damage of all the units by +1.
Exciting stuff!
Okay but, how does the player fighting enemies make the game more interesting? It has nothing to do with the actual mechanics of the game, makes it much more confusing deciding how to choose the best option, divides your attention, and the player has very minimal effect on it anyway because guns are ranged
@@magnusanderson6681 dude he meant for you to watch idly as the animation plays out, only thing to come out of this is less punishing gameplay and increasing the feeling of control to the player.
@@magnusanderson6681 That's a game balance problem. Just need to test how much damage the guns do and how many hitpoints each character/enemy has. The way I propose allows the player to try to kite the enemies a little bit to make up for a bad decision and bad decisions don't outright end the game, they just add up until the enemies overwhelm you.
@@danielmonge2318 Certainly I think replacing boring numbers with a little math exam is the best way to make it more replayable. like, chose one option between +(15-9) and ×(4-2) or something like that.
Also Archer Legend like bonus system is interesting. I want to have +1 manual grenade bonus next to heal and atk buff.
the best would be an expectation, basically; assume p is the probability that the player chooses the best [based on difficulty; 0.75 for easy to .95 ish for hard], then the scaling should be
best(curr)*p + (1-p)*other(curr)
Something that occured to me as I was watching was that, if you wanted more "immersion", your mechanical units should probably have different stepping sound effects, but for a game that was essentially programmed on the equivalent to the back of a napkin on an idle afternoon, this is something I would want to play too.
im still weirded out about how they manage to sell a great game that happens to be easy to develop and entertaining. and then SURPRISE the game is nothing like it
Exactly!!!! Ffs. They have a template ready! They have graphcis, models, mechanics and everything they need! Even the add is there already!!!!!
The goal ultimately is to get you to download it and spend money. After that they use a lot of tricks to psychologically get you to spend money on the game. Roughly 98% of people will uninstall it and never spend a cent but that 2% are people who get addicted to gacha games and loot boxes and will spend ungodly amounts on it.
It's just exploitation of gambling addiction and the development process makes no effort to hide that it's what they're doing. They couldn't give a shit if they make a fun game
This is exactly what i wanted lol, every time i see those adds im like,why do they make a fake add with a game that looks cool for a shitty game instead of making the game that they are actually advertising wich looks simple af, and the few that actually are what they advertise are crammed with adds that make them unplayable
You can't monetize the hell out of really simple games. They don't give a damn about the actual product, all they want is as much money as they can get out of it.
It might also have to do with them hiring ad agencies that use some less than favorable tactics? No idea though.
So they made a small game for the ad itself...but decided to make a completely different game from scratch instead of just finishing the first game.
If there's one thing that will never fail you, it's society's disappointment.
Yeah I think the goal here is to have a really easily communicable game in the ad to make you wanna play it immediately, and then bait and switch with some dumb money sucking classic mobile game.
It's more likely that the game shown in those ads is a game prototype that someone else made and they essentially stole it for their ad
The real thing I don't understand is, who the hell is playing these fake ass games?
This is just amazing! Other ads I see are decesion making games
Athe athe 😌
@@SyamMadhav 1 min ago
@@jojoruskipremium 😂
4:45 imagine 5 guys standing there, and as you jog up they all of a sudden start running straight at you and start teabagging the ground as soon as they get up in your face lol.
By my personal experience, I found out that for infinity runners, seems to be a better option to keep the player position static and move the scenario in his direction.
This way you prevent giant transform values for the player position, which can cause some weird bugs.
Also, great stuff. Keep it up
do you refer to integer overflows if they are alive too much time?
@@rubencc5762 Exactly, and depending on the velocity of the player (how much the position changes over the time) that may not even take that long to overflow
@@leogcavalli Close, but no cigar. What you're talking about is floating point error, which due to how floating point works, it will lose precision as the number gets larger. UE4 uses 32-bit single floating point, so it will fail starting from 1048576.0f
@@MakotoIchinose I guess it still proves my point lol better keep the player position static
8:00 - wow. Really goes to show how important lighting is. I'm going to take this to heart with all CG stuff I do.
Love your work here are some suggestions for difficulty if you're considering improving on this game
-Make the game speed up after a while so players have to think and react fast
-Make the choices shuffle mid way before the player reaches them sometimes
-Add splitting paths that forces the player to split their unit to add a bit of unit management to the game
-Add small obstacles (saw blades spike pits) that kills that can kill the player and the enemy so the player could outsmart the enemies and adding a bit of fun instead of just looking for the big numbers
Thanks for the feedback! I'll probably move to another project, but it's definitely something to keep in mind in future
@@FatDino imagine actually going full out on this game and made it into an app for Android and make millions
I have so much respect for this video, people need to capitalize on these ideas way more!
You should have kept the original ending instead, building up a big army, you can make a few mistakes if they’re small but every mistake compounds to you losing more units, if you make enough mistakes you won’t be strong enough to defeat the final horde. Regardless this looks amazing and it’s wild that you can make a better real and better fake game than these guys can.
Very cool my man but I'm a bit baffled that you added an awful death system resulting from choosing a bad math choice rather than making the zombies fight your characters and just ending the game when your troops reach 0
I know right that would’ve been so much cooler
Too much coding, it would take hours maybe even days
besides he is using visual coding that causes many bugs, So it would just end up in wasted effort, just a disclaimer for all that was wondering :|
@@CrimsonEverFrost I understand it would have taken longer but the whole point of the video was to recreate the fake game yet the gameplay was literally just picking the math problem with the higher value rather than actually having a cool little battle between your guys and the zombies each time
@@adanflores4523 same
How to fix overpopulation?
Fat Dino: Mega human
man really awesome video please dont stop posting !!
I prefer the "losign at the end" way. that way you can create finite levels and let bad decisions ripple throught the level
@9:59 how in the world is 4! = 3, more like 24 ahah Great content btw, the game should be getting faster and faster as the player progresses ofc, would have love to see you play :D
P.S. like three different animations of the character (when the rate of the legs gets crazy, you transition to a longer step animation with a lower rpm of the legs) and as the number of tiles generated increase, it scales the speed and with thresholds to switch between animations.
Sorry would love to work on that myself ahah
P.P.S. Oh I see you scripted that to end the game, didn't mean to be silly, u got great touch!
yea it's right, right? 4!=3🤣
Best thing to improve this is to keep ramping the speed up gradually to a cap, keep the complexity of the equations simple, but as you go the reward for correct answers get thinner, and the consequence for mistakes become greater. Also need a "I've been through this many gates" number at the top to show progress and high score.
Your second addition sounds like hell to code
yeah, thats what other games like this do too. Also, right now its kinda just "do you know what equations do" but it would be a bit harder if the correct answer depened on your current number (you saw this a tiny bit in his game but its never really an issue), for example, +20 or *2. If you have 1 point than plus 20 is great, but if you have 100 points, *2 is the way better option. This would let the player actually think on their feet
@@flakshrapnel8849 Well...
@@flakshrapnel8849 Ah. My only background for coding was Me.Close back in middle school, haha.
How are you not one the biggest channels on youtube yet? Your channel is phenominal
The modern educational game we needed. Thank you, Fat Dino, very cool! Would love to see it eventually developed further (by either you or the community) to speed up the longer the game goes on, and not instantly losing if your team is weaker, instead damaging them over time like in the ad, allowing for a small margin of error.
Wow, never thought I would see Drongo, Wraith, Murdock, and Howitzer in a mobile game that actually looks polished. Well done
Definitely a cool outcome, and I could actually see some use for it with some tweaks to be used as a learning tool for kids. Teach them things like addition etc., with different difficulty levels depending on what you're trying to learn. It obviously has it's limit, but the potential is definitely there.
its* limit
I really thought there would be a ton of youtube videos on this but the search results are so bare.... awesome video!
Needs an acceleration mechanic that caps out so that difficulty scales as you play.
The game should move difficulties upwards at say wave 50.
combat is fine but the animations should be more dynamic.
Rockets, bombs, flamethrowers etc.
Very good! The only problems I would say are how it's so dark and you can barely see the enemies and how you can't "win"
yeah i guess. I like dark lightning, almost all my projects are like that. Maybe not the best thing tho :D
Imagine having a game like this but have the players solve mathematical problems~ according to it's difficulty~
Suggestions:
***Changing the losing condition:
-Implement or fake a way for zombies to deal damage so that u could have a lil bit of gameplay within every stage. If enemies are to the center and u just go straigh, u'll lose more units. If they are to the left and u go thru the right u save units.. but u might want to choose the left option making the game more interesting
-this would mean u loos when u run out of units and not when u make a suboptimal decision, which makes a lot more sense to me. But ye u'd need to come up with an algorithm to decide how many enemies to put on each stage
***pace seems a lil slow?
Amazing job, tho, congratulations and thanks for sharing
"I turned a fake mobile ad into a game"
In other words, "I just turned a simple mobile ad into an award winning game"
There's a slight problem I noticed, in all these mobile games the enemies don't spawn depending on how much you have they just go up as time goes on, your goal is to keep or gain more units then the enemies so that failing math don't let you win
He spawns based on the max amount of units you can possibly have, which means suboptimal choices will fail you
@@iCarus_A Well the enemies should spawn under the optimal number so bad decisions don't necessarily mean instant death.
yeah, should just do a map \w fixed enemies increasing in difficulty, so basically rng to win.
rant: 99% of those phone Build a base, Send troops to invade- is based on a 1999 Utopia online game. but are all less indepth as you cant select a fantasy race, or balance resources and options of what to do when sending troops
Im sure theres other really old type games that are copied. its all based on those 30year old formats thats why.. any tower defence game is exact copy of early 90s games as well... all same same
7:20 this kinda ruins the attraction to the game, it wouldn't allow for cool comebacks, no choice has any impact over time
Agreed
Now that i think about it
Let them waste time for inevitable demise or make it a click game or keybind game where you have to press for extra power
Love it, can't wait for you to design the stickman game. You did the darn right thing doing this game you are an legend.
Would love to have at least one round of failure so the first bad decision didn't kill me (maybe an easy mode) but on the other hand, learning by doing i guess :) keep on going.
0:10 to break Australian consumer laws about false advertising obviously
Just wanted to congrat you on the 3 year anniversary you have!
It's insane, I have been here since around the Google Dino UE Remake. I remember the first video that really popped off was the Among Us RTX Video.
It's cool to see you coming all this way, I really think you deserve all the support you get.
Keep going like this, I will be there, until I quit watching TH-cam. :)
Thank you man
This is one big creative idea 👏🏻🥳
Thank you
THIS IS SO COOL!!! Nice work there buddy
Interesting. The version I have seen in ads wasn't infinite, there was a boss at the end. And it wasn't an instant loss if you picked a wrong value. Instead it looked like there were a certain number of enemies in each area, and if you had few units than enemies, you lost y/2 units, where y was the number of enemies. If you lost all you units or weren't strong enough to beat the boss, that was game over.
Maybe you could code it where each gate adds (or subtracts, or even sets) a number of enemies based on the more powerful equation. Then you might be able to survive a few bad choices.
But this is really cool and looks a lot better.
This guy man, born with unbeatable, incomparable skills.....
Thanks for uploading such content...
The thing doesn't have to be infinite, the ad doesn't look like it's infinite. Instead, it can be in stages, where each stage has a fixed number of segments. Within the segments, getting right or wrong doesn't matter a lot, unless you keep getting it wrong and is horribly under powered. But after the segments, there is a giant wave that you can only beat if you get it all right (or some percentage thereof to allow a few minor mistakes). If you beat the giant wave, you beat the stage and can move onto the next one.
And each stage can have increasing difficulty in the complexity of formulas. You can "tier" the formulas and each level has a higher percentage chance to spawn higher formulas, thus allowing for an almost infinite number of difficulty levels overall.
Man love your work its awesome and the commentary took it to the next level
I honestly probably would've tried out "this" game or the similar one where you "climb towers" if I didn't know how many ads for mobile games were just total bs. You definitely made an improvement.
A upgrade system would be interesting like for example you could increase the resistance of zombies to make the game harder or increase the players speed to make the game go faster.
In terms of gameplay, I think the game would be more interesting if the running got faster progessively forcing the player to do quicker calculations. Also some fighting sections could be just a bit longer, which could add an element of unpredictability. Overall great work with the visuals and the essentials. It was pleasing to watch. 👍🏻👏🏻
following u I have been following you since the beginning and the truth is that you are very creative and you deserve this resounding success, keep it up my friend.
This is really cool, I've always seen this ad and really thought that it'd be kinda cool to play something like it. Is there anyway that you could make it playable on mobile?
Limbo PC emulator + Windows 95 disk image + Math Blaster
I think it'd actually be cool to have it so you do 10 or so questions and then you have to fight the big horde of zombies. It would allow for you to make maybe one mistake and still live, but if you aced it you could survive the horde with people to spare kind of like you're getting an extra life for the next round of questions. Also it'd look cool to get rushed by basically a boss
Do something related to the Resistance game series, please, like for example in Resistance 2, these are the two options that I think would look amazing if you redo them.
Campaign mode - The mission on the San Francisco map with RTX turned on.
Or
Cooperative mode - The mission on the Orick map with RTX turned on.
This is amazing! Thanks for actually making this fake game a reality. I hope more people follow suit cause there are many ways you could complicated the formula. I like how you added complicated formulas because unless you remember highschool geo you're not gonna know wtf x + sin(x) does XD. Alot of the commercials have gates with different weapons ontop of the ones that math equation gates. When faced with +3 and x2 The choice is obvious, but when faced with x2 and *Machine gun*, it might depend on the enemy type. Some could be weaker against pure player numbers, others faster firing guns, and others explosive That could be more interesting instead of just having objectively larger numbers = win. Instead you also might benefit from having more health or a gun that weakens specific enemies. Also having obstacles that force you into the obviously wrong gate or make it harder to pick the right choice without careful movement could be interesting.
0:18 thats the female mannequin lol
are you assuming gender in 2022??????
BANNED
(jk)
lol good point
I think having to maneuver past the enemies so they don't touch you would have added the the challenge and engagement of the game too. Gives your brain something else to worry about while solving the problem
I'm agre
You should make it so the amount of enemies in the next area are enough so that if you chose the optimal path, you can defeat them. If you choose the wrong path, you'll be outnumbered and if you survive, you lose some units.
The way go make this actually challenging would be to force the player to lock into a lane with 2 or 3 consecutive modifiers. Otherwise you're just very easily deciding the better of 2 obvious options.
I can already imagine the potential this concept has. It can be an online battle game where people can win by gaming skill or by math prowess.
Or simply by being asian lol
I always wondered why they make these totally misleading ads while the gameplay shown is actually a hundred times better than the actual game. Always wanted to try them, as well. You should release this and probably a whole collection of those fake mobile games. I would buy it right away! I guarantee you'd make a fortune with this.
Because the game you see in the ads is only playable for a few hours while the actual game (Farmville-type game) is highly addicting and pushes you to spend lots of money to keep going.
The sort of game is something you would see on coolmathgames. Great fun to play a few times but I figure it would get stale quick! Besides, it would be difficult to force microtransactions out of you.
There are basically 2 main types of these fake games.
The first, and most common, is a straight clone of 'Game of War - Fire Age'. You can tell a Fire Age close straight away - 'player power', 'VIP level', and a few resource quantities on the top status bar, and 2-part gameplay where one is a city-builder that usually has ridiculous monetization (typically something along the lines of - you need more food, you click one of your 12 farms and click 'upgrade' to upgrade it from level 23 to 24, you get a progress bar telling you to wait several DAYS, but there is a 'speed up' button, you click speed up, not enough gems, 'BUY MORE; appears, taking you to a screen where you input your card details to buy those gems.... after you have finished you realise you still have another 11 farms to level...), and the other part is a 'world map' where new players cities are covered with 'shields' or 'truce pacts' preventing attack, everyone will have seen them, here is a by far incomplete list:
Game of Thrones
Total Battle
Mafia City
The Grand Mafia
Guns of Glory
War and Order
Kings of Avalon
Zgirls
Last City
Top War
Survivor Legacy
Mobile Strike
World War Rising
Final Fantasy New Empire
Battle Warship
The other is a 'Candy Crush' clone, everyone knows what candy crush is I have no need to explain it. The monetization is not as bad with these, typically you get so many plays a day and the main use of the credit card is getting extra plays, however the fake ads are even WORSE than the fire age ads - probably the worst culprit is the vast series of games ending in '-scapes', ie gardenscapes, fishscapes, etc.
There are other games people often put into this category but dont actually belong there - firstly farmville clones, they usually make it very clear they are farmville-style games, and then the 'match 3 puzzle/RPG combo game, basically candycrush and raid shadow legends combined - the original here was a Japanese game whos name eludes me, but the most well known atm is 'Empires and Puzzles' - Like farmville games they make it clear in the ads what kind of game they are, and yes they have HORRENDOUS monetization - think candycrush and raid COMBINED.
@@Debbiebabe69 That "Japanese" match-3 RPG would be Puzzle Quest: Challenge of the Warlords, right? Actually Australian and published by a JP company.
If that's not it, if it was a mobile game, excuse me. Though that's the main founder iirc.
@@purplecomposition485 nah there was a Japanese game before Puzzle Quest, Pretty unheard of outside Japan iirc, but it predated all the western copies.
9:40
That's basically your game's equivalent of Inscryption's *TOO FAST, TOO SOON*
"You are too good at this game. Time to Nerf."
If you are even better at the game u can actually defeat the wall of death
your work is insane!!! amazing job!
THANK YOU I’ve always wanted a game like this but it was all fake:D
At least watch the whole thing bruh
Haha, true
@@FatDino you back
There were already some real ones before this…
I really don't get why people keep making ads for games that don't exist.
As soon as you install their bs game, you just uninstall it again.
Why don't they just make.the game that they're pretending to be promoting? 🤦♂️🤦♂️
You might uninstall it right away but not a young kid. They will probably play it anyway.
installs count towards their overall goals. there is a reason multiple games celebrate certain downloads reached. just getting someone to install the game is a win in their books.
While I appreciate the crazy amount of work and "coding" to render this game, I do have an issue with:
In the ad, rushing a group of enemy would sometimes kills some of your people. The game you offer is more a "Get to overpower your enemies by even one point or GAME OVER"
On the Ad, even if you were outnumbered there was a chance of winning. Even if you outnumber your enemies there were a chance of losing people.
So maybe deduct on collision the points you have.
Also maybe make a gamemode where you can just add up to 50 people at the same time. One of the appeal of the Ad was the ARMY you were building up against the ennemies. Your ideas of classes are nice but...
I was thinking that too- since a large army is an appeal of the game, the curve should be that at first, units combine up into an army of roughly the same size as it was before, but each time you go up a "tier" of unit, you can set the next combination such that you gain a larger looking army with more units, before they combine into the next tier. That would make your army visually get more numbers, while going up a controlled amount. I expect many players are alright sacrificing some lag, for that rare time they get really far, and have a huge army.
for that you gotta significantly drop the graphics quality for the game including the models used. In comparison to the ad, this game uses much higher poly models. There is a drastic performance difference between spawning 50 high polys vs 50 low polys.
> The game you offer is more a "Get to overpower your enemies by even one point or GAME OVER"
Yeah, this is something that would make a huge difference to the game play. As it is now, it basically simplifies down to "pick the right expression or die", so the number of units you have doesn't really matter- it's not about amassing units, it's about choosing the right gate. Having the chance of winning or losing (or better yet, the number of units you lose at each stage) be based on how far above or below you are below the point threshold would mean that you are awarded or punished for your cumulative performance, rather than the game state basically being static.
Pretty good job. I love the concept, when i see this game in adds i always think: "why they don't do this game.. it can be a nice idea!" And you made it! Nicest then how i was thinking... only 1 negative point: if i play this game my only think is to do the biggest army ever.. and in your game is like:" if you do the right choose you survive but non upgrade you army.. if you choose wrong you die." Is good, but non satisfying..... sorry for my bad english, i hope u understand. Bless❤