"Keep failing in order to become sucessful. The more fail you have, The more learning you earn." very inspirational thanks to the tip. I hope you make videos about 3D modelling using blender.
Blender all the way. I think Blender Guru said it best: It's not the software you use that matters but the skills you use in the software. The optimum strategy would be to learn Blender and then, if you need Maya for professional work, you'd only need about two weeks to transition. The skills are easily transferable.
Heads up, if you ever plan on moving to a studio that uses programs like Maya, and are a student, try to get a student license of Maya (wait until you know the basics of blender well enough at least, it does run out eventually). I used my student email to get a license for Maya for free (I'm take an animation class in high school right now), and I really do enjoy it. I don't want to get into whether it's "better" or not (because I have honestly never gotten far with blender), but I don't see expanding your skillset to Maya EVER hurting you. Even if you stick to blender, you can always use the knowledge and experience you gain in one on the other. Also, from what I can tell, knowing Maya almost seems like a prerequisite, because it's the program most of them use. This obviously isn't knowledge from YEARS of experience, but I've been doing as much research as I can about the industry and it seems like most studios do their character modeling in Z brush/mudbox/maya, and all of them seem to use Maya for hard surfaces, rigging, animating if they don't use some other separate program, manual retopology, etc. I saw that GAME FREAK (creators of Pokemon) had a job posted that said it requires knowledge of mudbox (and MAYBE maya, but I don't remember for sure), so that's also something to look at if you can get a student copy. If you get into sculpting like z brush or mudbox, I recommend at least being pretty familiar with poly modeling first. Most people will agree that in the gaming and animation industries, learn ALL aspects of it. Modeling, sculpting, retopology, rigging, animating, and deeefinitely texturing. If you REALLY want to get good, study anatomy, that'll help a lot. I've actually heard some schools REQUIRE you to take anatomy for animation/modeling paths because of the difference it makes. Honestly you might know half or all of what I just said, more even, but those are my 2 cents on why I think if you can in any way get a copy of Maya or Mudbox, definitely do so. I can pretty much guarantee (as long as it's free), you won't regret it.
+PluvioGaming You make some good points but I think the main problem with Maya is that if you don't want to work for a company and do independent work, you'll end up bankrupting yourself. Take me, for example. I'm learning animation not to work for a game/movie company but to make videos about my ideas. And I can't do that with a student license (or can I?). I'll need to pay upwards of about $6000 per year for a commercial license and there's simply no way I can afford that. So basically if you're thinking of making animation your profession, then Maya works good. But if animation is simply your hobby, then I think Blender is hands down the winner.
You can use maya for free as a student though. Most, if not all professional positions as part of a game development team require you to know how to use Maya and/or 3DS Max. I've never seen Blender mentioned anywhere so you'd instantly be at a disadvantage when competing with others that already know how to use those softwares.
I'm mainly a programmer but I've been getting into modeling for the last year or so. Your low poly character tutorials were quite helpful in making the basic human shapes and the rigging process.
I love you so much for actually linking the people in the description instead of just having me pause the video and hunt everyone down myself. I got a lot of homework to do now thanks for the recommendations.
"Noob to Pro" I was wondering how you would tackle this video and i was not disappointed. You covered many different subjects and gave some helpful honest insights on them. These kind of videos are a lot more helpful than a step by step tutorial in my opinion, kudos to your effort in making it! Also, Thanks for the mention :) P.S That last phrase you said in the video is something i say quite often on my channel, i was happy to hear someone else thinking the same xD
David Mclean You should do a bit of research. I don't think ZBrush has a student license like Maya or 3DS Max has, so getting your hands on it won't be very easy. Learning Blender would be a great starting point because you can do more with it and I heard modelling is better in blender or maya etc. and using zremesher isn't as good as a good manual retopology. ZBrush is the best for sculpting but it costs a lot of money and I heard ZBrush core isn't good but you might want to look more into that. Sorry if this is useless information, I'm not adept in the 3d modelling scene and most of this is what I've heard from other professionals like Flipped Normals and ssome others. ;)
For anyone who's asking "Why Maya?"Maya is mainly used in the film industry due to the fact that you can program your own tools and scripts. Maya was one of the first 3D modelling programs out there and because of that film Studios picked it up quite early and structured their Pipeline around it, creating custom scripts, tools, etc, because Maya allows you to practically recreate or restructure Maya to whatever your need is. Because of this reason it's really hard for film Studios to move to a different software because their pipeline is dependent on these custom scripts and tools that were made for Maya. Maya also has an extremely robust animation and Rigging workflow, which other programs just don't have, YET.
Parallax Tutorials true , but Maya is a pain in the back for modeling , compared to 3DSMax , I was shocked to see the mess that is Maya when I thought of giving it a try after using Max and blender
Very true, thats why 3DSMax is used a lot in the games industry, mainly for modeling and then Maya for animation. I don't know when you tried Maya, but they have improved things a little bit with the integration of the modeling tool kit.
One of the best TH-cam channels for studying Blender. Very clear in everything, please don't stop what you're doing, I really appreciate the help and motivation you're giving me to study Blender... finally. Thank you!
Thank you so much for this video. Definitely subscribing. I've been thinking of starting 3-d modelling and animation for the longest time now and this really set me on track. Thank you so much once again.
Awesome basic advice! I agree working low poly is the way to start out no matter what software you're using. Another thing I've found helpful learning Blender is simply playing around with the plugins and trying free ones. One thing I play with for fun is ANT landscapes, then I play around modifying things. Turn it into spheres etc.
I've learned more from 4-5 videos of yours than the entire donut tutorial plus chair from blender guru. Well I've quit watching chair tutorial cos it was too much for a noob like me. I think you're a very good teacher. Thank you and keep up the good work
Thank you for the tips. It's important to know where to start when you're alone to learn and you have nobody to teach you. Furthermore, as we begin,we naturally tend to start with something complicated and then we often fail and get unmotivated.
Love the "step-back" overview approach of this video and all the TH-cam channels you refer to are definitely "go to" resources for new (and particularly Blender-using) 3D modelling artists. Thanks!
This is helpful! Ive come from a traditional medium background. My husband got into vr chat and has been trying to get me to build a charecter. Im excited to learn new things. Didnt realize all the possibilities of blender until i dove into the youtube tutorials. That right click thing is for the birds! Ha!! First thing I changed. Im also a couple months into learning to use krita. You really have to allow for failure, like you said. Digital is learning a whole new language. It felt like going back to kindergarden art. Lol!! Im planning to model a low poly scene like your fox first. Thats great to learn in small steps first. Thanks for sharing!!!!
Autodesk offers a license to all of their programs for 3 years if you are a student or teacher. That includes programs like 3DS Max, Maya, Mudbox, Fusion 360, and many other great programs. Depending on when you download the software, and long as you have a valid student ID at the time you get it for 3-years after that. So students graduating can still have access to Autodesk programs for a few years while they are looking for work. It definitely will help for a student to keep adding to their portfolio. I say that whatever software that feels the most intuitive to YOU is the one you should stick with. For me it is 3DS Max. It's not a bad idea to at least get a cursory familiarity with Maya if you plan on going into the gaming industry. At least get comfortable with it. If you are just freelance then it doesn't matter what you use.
I admire your graciousness as a pro and a tutor in pointing out where to go and whom to look to for one's journey from noob to pro. Hats off to you, Grant. :)
I went through your "Make Game Assets by Sculpting Stone" and found it REALLY helpful! You have a nice style of tutorials that really fit me and thanks for leaving the mistakes in the video because that also really helped me. Hopefully you make more of those "intermediate" tutorials but this video also helped a bunch with reminding me to polish the basics before moving on to more complicated stuff :D. Thank you!
Your game asset series is next on my ‘work through’ list. I’ve only been using Blender for a few months and I’ve already felt I’ve come reasonably far, (I work in post-production so it’s not like many of the terms or workflows were new and scary to me which I believe helped me to be able to jump in at the deep end) but I still need to become a better modeller. Starting small and learning the basics is a must. Short and to the point tutorials such as yours are a godsend for me. P.s. Also good to finally be able to put a face to the voice.
Darrin Lile is brilliant as is Andrew over at Blender Guru... their delivery of the training to me is excellent. I would add your good self to that list though Grant... I found your delivery very good too, learned a lot so far. I'm slightly less of a noob these days thanks to Darrin Lile and Blender Guru... but when I first started using Blender it was EXTREMELY frustrating... however I switched to left click and got stuck in... My advice to student beginners is to get stuck in, learn the hot keys, fail often, but always end your session (in blender or equivalent) on a win... no matter how small the win is. This will keep you motivated. And don't try and do too much (this is the big one for most). You tend to want to be building a first person shooter like Call of Duty... NO! Stop that! It's silly! Don't run before you can walk ;)
Writing down hotkeys that you discover is a good way of learning them and getting them to stick, and then learning through repetition. It really only takes a few weeks and you'll be flying around the interface. The hardest part is the first few days where you cannot do things until you look it up! (but this is the same for any advanced software) I think people expect that they should just be able to snap their fingers and instantly use a software... but this is just not how things work in reality when you're trying to do complex creative things. Weeks or months to become competent, and decades of learning!
Thx, for the work you do in creating these videos. Somewhy I ran over your channel one of the first when I started to show interest in 3d modelling, and the way you explain seems very nice! Enjoying learning from you.
I found looking up on TH-cam is a really big way for me to find new technic on how to do 3d modeling. I myself use Blender. For someone who may or may not have an understanding and want to learn, Blender is great for begainners. The Blender program has opened my eyes to the many ways of 3d modling. I am always on the search for learning new ways, best advice I do have is "keep your eyes open. I have learned some great stuff from this channel and Blender Garu. So on that note, thanks, and nice to greet you.
Grant thanks for the tips. I was still doing your low poly tutorials on Get better with blender, and I'm really enjoying... Thanks for the great work you do.
As soon as I heard the word "Blender" You got my thumbs up...and my subscription. BlenderForNoobs and Blender Guru got me up to speed on Blender. Now I'm designing homes and landscapes with ease.
Lol Darren lile's teddy bear (or was it tutor4u channel, I think it was that channel) was one of the first things I did in blender when I started a little over a year ago. Yeah, it was just copying stuff so I didn't learn as much if I'd done it with a better idea of basics, but it was fun. Good instructions though, I really like your tutorials and put them in my top category. Someone else I love for tutorials is Mr. Sorbias.
THANK YOU!!! TNice tutorials is such an amazing tutorial. I just got soft soft today and was playing around on it but had no clue how to really use it.
Mainly because of "teaching ressources", Autodesk made sure that their softwares are what students learn when they go to college, 3DsMax for modeling, Maya for Animation, AutoCad for "technical architecture" etc... Which then when those students graduate, it make more sense for the hiring studios to use the softwares in which their employee are best at. The same thing could be applied to any other tool or programming languages, its mainly because of "the number of people who already know how to use {the thing}", which will eventually encourage more people to start using {that thing}, since it has been tried and proved that it works, and it has a huge user base behind it. Also when you say Blender and Maya don't have a huge different, yes you're right, they don't now, actually at the moment Blender is much more complete than Maya and it has tons of feature that Maya would never even look at (cause it's not supposed to make them) however, if you go years back, say 2005, 3 years after Blender 1st release, comparing that to Maya which has been around since 1998, which is already building over the familiar interface of its big brother 3D studio which has been around since 1988 (though MAX official release was in 1996), if you just go now and download the 2005 version of Blender, and compared to 2005 version of Maya, or most importantly to the package of 3DsMAX and Maya all together, then am sure you'll notice the differences. Add to that the huge lack of learning ressources Blender have, i mean, till today, Blender doesn't have an interactive "walkthrough" when you first open it, am not saying these are necessary, but almost all other commercial softwares does, its just in the past couple of years +2010 that Blender community start to get as big as it is now, which resulted in much better tutorials and ressources available to everyone, and eventually colleges and Studios will catch up and Blender will be used just like the other industry standards, but you simply can't compare a 30 years old steady and great software like 3Ds Max, and most importantly the huge number of people and studios who are "locked to it", to Blender which is 16 years old, literally still a kid xD a very promising and ambitious kid, and that's why am learning it, but still it's not as popular as the 30y.o pop star (i said "popular", not "good" or "bad") (i think i wrote my longest youtube comment lol)
TimTube Maya was arguably the best character modeling and rigging program some 20 years ago. Lightwave and 3dsmax we're there too, but maya worked well with schools. It's what most schools taught for non-engineering modeling and what most studios standardized on. It's still really good, though the difference is a lot less significant. It's like the Photoshop of modeling; good now, used to be amazing.
Well that's what a professional is. The word nowadays means someone that is really good at what they do, but the real meaning of professional is someone that gets payed for their work.
Great video, as a beginner in unity and blender these videos really help understanding 3d modeling as a whole and just how daunting it all can if you try it all at once. Currently following your low poly tutorials and they've helped loads, thanks.
Thanks Grant I really like how you laid out this video and explained how some of your students learned. I can relate because as a artistic person , I recently started learning blender and 3d art and immediately was trying to do advance things like sculpting and advance modeling without even learning where the tools are or the best way to go about when starting. I want to be a pro one day and work with 3d modeling or vfx as career.
I'm really glad you mentioned your own channel there at the end, I bet you are an amazing sixth form teacher. Looking forward to your tutorials and will begin with your channel. Liked and subscribed, obviously. I promise to let every advertisement play to the end on every one of your vids. Very best regards Sir.
the is the kind of videos i really enjoy to watch . calm tone, going to the point and very easy to follow, i agree with you on everything except maybe on blenderguru . even his tutotorials are relatively advanced but he is a great teacher , very pedagogue and it's a real fun to follow his videos anyway keep up the good work . you have got a new subscriber :)
This definitely helps! Another channel I recommend is Blender Secrets. Extremely short videos, showing singular quick or lesser known techniques rather than full, complex models.
Bro, u have been the best guru when it comes to 3d software. To be honest, i have not been failing when i started doing 3d maya. I think is because of the teacher is sometimes to reason to success for a student. And i'm practicing low poly more and probably will do a 1 min animation video of it.
Holy.. Wow, I wish I saw this video 3 years ago. You touched on some of the most important things that I had to figure out myself. Super useful resources too.
" Man behind te gun " no matter software used but the important thinks is our skill combined the art.. never stop learning, thank you for your lesson..
Hey Grant your course is bloody amazing very easy to understand, i did the first tutorial and felt good afterwards I have a hell of a long way to go, but small steps, learning blender is a discipline in itself lol, also it's good that you give learners a chance to express themselves before giving them the answer, haven't seen anyone else do that yet.
This sort of where to start and mindset videos are of great help for me since I do not have the luxury of a teacher. Personally thanks for directly helping me with my first project. I really appreciated all the help you have given me so far. My first project is still ongoing I am in the process of building the last asset a sword. Hope you will be there to give me your comments.
It really is tough learning Blender without anyone helping you. I tried following the donut tutorial, did pretty well but one wrong click and it's very easy to mess everything up. I'm gonna keep learning though, thank you for the inspiration!
Thank you for addressing the difference between artistic modelers and those more analytical. I was having trouble debating to learn by sculpting or by box when approaching a project. And knowing that I don't come from a artistic background, 3D art isn't going to be my dedicated profession, and I'm learning to become an Indie dev, You said it right on the money, that if your more analytical. Doing it box style is best. Again thank you for taking away my doubt.
Thank you for this!!! 3D modeling has been great for me, but I noticed I get REALLY frustrated when I hit a wall. Thank you for reminding me it is part of the process. I have learned so much so far. Especially with figuring things out on my own after I watched tutorial videos. Also Blender has a great online guidebook that is really good to refer back to for people who want to work on their own projects.
3d modeling is a lot like drawing. It’s easy to trace stuff however it takes lots of time to get more realistic and more detailed with your drawing. I’m not currently the best 3d modeler I can make like low poly guns but not that well. However I do believe if you still have that spirit to keep 3d modeling you will slowly get better but “slowly”
im a long way away from being a pro , well, I'm struggling to be a noob here, watched the low poly car tutorials and tank. i got to this video and found it would be a great step forward by subscribing
Thankyou for actually explaining tNice tutorialngs. Other videos that I watched started talking about how to make soft and didn't ntion anytNice tutorialng
THANK FOR YOUR FREE TUTORIAL :) I enjoy It, I watch about the Brush Thingy first :) and understand now more easier :) im waiting for summer so i can watch all of your vids ^^ for now im just enjoying and learnning :) This is a start for to 3D modeling :) And thank you for those recommendation about those youtuber who does the tutorial. :) One of the youtuber got my attention is you and YanSculps :)
You are amazing at explaining now i know to lay out everything in the shapes i want then add the more indepth details like the sculpting and painting but yeah just this simple advice has given me so much hope thank you for this video :D!
@@grabbitt If you really like people who do the things we do loving and making art you should join my teammate's discord server everyone in there including me of course are amazing in general especially the whole art side of things it is a great community we have your choice though
The single most important piece of software to learn if you're actually trying to get into the professional industry is Zbrush. Even over Maya. Zbrush is the absolute standard for sculpting, which is done in both VFX and Game creation studios. I haven't been in any studio that didn't use Zbrush in some way.
"Keep failing in order to become sucessful. The more fail you have, The more learning you earn."
very inspirational thanks to the tip. I hope you make videos about 3D modelling using blender.
I do indeed make blender tutorial videos :) check my website www.gabbitt.co.uk
@@grabbitt ow thanks it's a big help.
Love this tip too! As an overachiever and perfectionist student in college, I struggle to accept that failure is important in learning.
Blender all the way. I think Blender Guru said it best: It's not the software you use that matters but the skills you use in the software. The optimum strategy would be to learn Blender and then, if you need Maya for professional work, you'd only need about two weeks to transition. The skills are easily transferable.
+LordSplash You're welcome, mate and good luck to you :)
Heads up, if you ever plan on moving to a studio that uses programs like Maya, and are a student, try to get a student license of Maya (wait until you know the basics of blender well enough at least, it does run out eventually). I used my student email to get a license for Maya for free (I'm take an animation class in high school right now), and I really do enjoy it. I don't want to get into whether it's "better" or not (because I have honestly never gotten far with blender), but I don't see expanding your skillset to Maya EVER hurting you. Even if you stick to blender, you can always use the knowledge and experience you gain in one on the other. Also, from what I can tell, knowing Maya almost seems like a prerequisite, because it's the program most of them use. This obviously isn't knowledge from YEARS of experience, but I've been doing as much research as I can about the industry and it seems like most studios do their character modeling in Z brush/mudbox/maya, and all of them seem to use Maya for hard surfaces, rigging, animating if they don't use some other separate program, manual retopology, etc. I saw that GAME FREAK (creators of Pokemon) had a job posted that said it requires knowledge of mudbox (and MAYBE maya, but I don't remember for sure), so that's also something to look at if you can get a student copy. If you get into sculpting like z brush or mudbox, I recommend at least being pretty familiar with poly modeling first. Most people will agree that in the gaming and animation industries, learn ALL aspects of it. Modeling, sculpting, retopology, rigging, animating, and deeefinitely texturing. If you REALLY want to get good, study anatomy, that'll help a lot. I've actually heard some schools REQUIRE you to take anatomy for animation/modeling paths because of the difference it makes. Honestly you might know half or all of what I just said, more even, but those are my 2 cents on why I think if you can in any way get a copy of Maya or Mudbox, definitely do so. I can pretty much guarantee (as long as it's free), you won't regret it.
+PluvioGaming You make some good points but I think the main problem with Maya is that if you don't want to work for a company and do independent work, you'll end up bankrupting yourself. Take me, for example. I'm learning animation not to work for a game/movie company but to make videos about my ideas. And I can't do that with a student license (or can I?). I'll need to pay upwards of about $6000 per year for a commercial license and there's simply no way I can afford that. So basically if you're thinking of making animation your profession, then Maya works good. But if animation is simply your hobby, then I think Blender is hands down the winner.
You can use maya for free as a student though. Most, if not all professional positions as part of a game development team require you to know how to use Maya and/or 3DS Max. I've never seen Blender mentioned anywhere so you'd instantly be at a disadvantage when competing with others that already know how to use those softwares.
Maya is great if you have 25+ staff and people to code and write shaders. Blender is the revolution
I'm a 50 year old airbrush artist. Never work digital before. Your video has inspired me to press on and learn more about Blender. Thank you!
excellent good luck. I am sure you will do very well combining this with the skills and experience you already have.
I'm mainly a programmer but I've been getting into modeling for the last year or so. Your low poly character tutorials were quite helpful in making the basic human shapes and the rigging process.
excellent thanks
I love you so much for actually linking the people in the description instead of just having me pause the video and hunt everyone down myself. I got a lot of homework to do now thanks for the recommendations.
Thanks :)
"Noob to Pro" I was wondering how you would tackle this video and i was not disappointed. You covered many different subjects and gave some helpful honest insights on them. These kind of videos are a lot more helpful than a step by step tutorial in my opinion, kudos to your effort in making it! Also, Thanks for the mention :)
P.S
That last phrase you said in the video is something i say quite often on my channel, i was happy to hear someone else thinking the same xD
Thanks, and thanks for your videos they are very well put together with excellent content, very helpful indeed.
Yan!!!!
YanSculpts & Grant, I think I want to learn Scuplting would u recommend Zbrush or Blender?
David Mclean You should do a bit of research.
I don't think ZBrush has a student license like Maya or 3DS Max has, so getting your hands on it won't be very easy.
Learning Blender would be a great starting point because you can do more with it and I heard modelling is better in blender or maya etc. and using zremesher isn't as good as a good manual retopology.
ZBrush is the best for sculpting but it costs a lot of money and I heard ZBrush core isn't good but you might want to look more into that.
Sorry if this is useless information, I'm not adept in the 3d modelling scene and most of this is what I've heard from other professionals like Flipped Normals and ssome others. ;)
David Mclean It's been a couple of months, what have you decided on?
This being the first video on 3d modelling I watch - you gave me a good idea on how to begin, where to look and get more information, thank you!
You're beyond Professional, thank you for everything you've done and continue to do for the 3d modeling community.
For anyone who's asking "Why Maya?"Maya is mainly used in the film industry due to the fact that you can program your own tools and scripts. Maya was one of the first 3D modelling programs out there and because of that film Studios picked it up quite early and structured their Pipeline around it, creating custom scripts, tools, etc, because Maya allows you to practically recreate or restructure Maya to whatever your need is. Because of this reason it's really hard for film Studios to move to a different software because their pipeline is dependent on these custom scripts and tools that were made for Maya. Maya also has an extremely robust animation and Rigging workflow, which other programs just don't have, YET.
Parallax Tutorials true , but Maya is a pain in the back for modeling , compared to 3DSMax , I was shocked to see the mess that is Maya when I thought of giving it a try after using Max and blender
Very true, thats why 3DSMax is used a lot in the games industry, mainly for modeling and then Maya for animation. I don't know when you tried Maya, but they have improved things a little bit with the integration of the modeling tool kit.
I would agree that 3DS Max has a much less cumbersome interface than Maya.
One of the best TH-cam channels for studying Blender. Very clear in everything, please don't stop what you're doing, I really appreciate the help and motivation you're giving me to study Blender... finally. Thank you!
Thanks :)
"Start with low poly". Great advice. Thanks!
Thanks :)
And add by 1 every 4 models
Extremely helpful video! it really helps me a lot now that I'm starting with all of this wonderful world of 3D modelling.
I love you teacher.
Thanks :)
Same
@@grabbitt your welcome
Thank you so much for this video. Definitely subscribing. I've been thinking of starting 3-d modelling and animation for the longest time now and this really set me on track. Thank you so much once again.
Glad to hear it :)
Awesome basic advice!
I agree working low poly is the way to start out no matter what software you're using.
Another thing I've found helpful learning Blender is simply playing around with the plugins and trying free ones. One thing I play with for fun is ANT landscapes, then I play around modifying things. Turn it into spheres etc.
I've learned more from 4-5 videos of yours than the entire donut tutorial plus chair from blender guru. Well I've quit watching chair tutorial cos it was too much for a noob like me. I think you're a very good teacher. Thank you and keep up the good work
"Teddy bears and explosions" 🤔
The best type of 3D animation I would say :)
Sounds like Tiny Tina to me.
*Oh f*ck yea*
What bout explosing teddy bears🙂
@@shreyshrivastava240 or head burning monkeys
I was lost and I've found your vids, it's by far, the best Blender educative videos ! Thanks for all your work.
Thank you for the tips. It's important to know where to start when you're alone to learn and you have nobody to teach you. Furthermore, as we begin,we naturally tend to start with something complicated and then we often fail and get unmotivated.
Love the "step-back" overview approach of this video and all the TH-cam channels you refer to are definitely "go to" resources for new (and particularly Blender-using) 3D modelling artists. Thanks!
Thanks :)
This is helpful! Ive come from a traditional medium background. My husband got into vr chat and has been trying to get me to build a charecter. Im excited to learn new things. Didnt realize all the possibilities of blender until i dove into the youtube tutorials. That right click thing is for the birds! Ha!! First thing I changed. Im also a couple months into learning to use krita. You really have to allow for failure, like you said. Digital is learning a whole new language. It felt like going back to kindergarden art. Lol!! Im planning to model a low poly scene like your fox first. Thats great to learn in small steps first. Thanks for sharing!!!!
Can’t wait to make a 3d model of a Christmas ornament for 2023!!!
I started on blender haven't got mad out of it and started sculpting a bit i also enjoy your videos
as someone who mainly learns online its really nice when people like you help point beginners in the right direction, thank you!
Autodesk offers a license to all of their programs for 3 years if you are a student or teacher. That includes programs like 3DS Max, Maya, Mudbox, Fusion 360, and many other great programs. Depending on when you download the software, and long as you have a valid student ID at the time you get it for 3-years after that. So students graduating can still have access to Autodesk programs for a few years while they are looking for work. It definitely will help for a student to keep adding to their portfolio.
I say that whatever software that feels the most intuitive to YOU is the one you should stick with. For me it is 3DS Max. It's not a bad idea to at least get a cursory familiarity with Maya if you plan on going into the gaming industry. At least get comfortable with it. If you are just freelance then it doesn't matter what you use.
I admire your graciousness as a pro and a tutor in pointing out where to go and whom to look to for one's journey from noob to pro. Hats off to you, Grant. :)
Thanks :)
I went through your "Make Game Assets by Sculpting Stone" and found it REALLY helpful! You have a nice style of tutorials that really fit me and thanks for leaving the mistakes in the video because that also really helped me. Hopefully you make more of those "intermediate" tutorials but this video also helped a bunch with reminding me to polish the basics before moving on to more complicated stuff :D. Thank you!
thanks for thefeedback
Your game asset series is next on my ‘work through’ list.
I’ve only been using Blender for a few months and I’ve already felt I’ve come reasonably far, (I work in post-production so it’s not like many of the terms or workflows were new and scary to me which I believe helped me to be able to jump in at the deep end) but I still need to become a better modeller. Starting small and learning the basics is a must.
Short and to the point tutorials such as yours are a godsend for me.
P.s. Also good to finally be able to put a face to the voice.
It's so pleasing. The setuping and mastering softs amazing.
TH-cam bullied me to watch this video.
You had better watch the rest of my videos to make yourself feel better :)
Grant Abbitt i have planned to make a video game with someone else. Me in 2D, he on 3D.
@@melody_is_dead If youre good in 2D then atleast you can do Items, HUDs and textures
aw´sdk
It was in my recommendations today. And I know I watched it, because I already up-voted this comment before.
firstly I would like to wish you well and to say a huge thank you for uploading these videos as they have been an invaluable resource to
Darrin Lile is brilliant as is Andrew over at Blender Guru... their delivery of the training to me is excellent. I would add your good self to that list though Grant... I found your delivery very good too, learned a lot so far. I'm slightly less of a noob these days thanks to Darrin Lile and Blender Guru... but when I first started using Blender it was EXTREMELY frustrating... however I switched to left click and got stuck in... My advice to student beginners is to get stuck in, learn the hot keys, fail often, but always end your session (in blender or equivalent) on a win... no matter how small the win is. This will keep you motivated. And don't try and do too much (this is the big one for most). You tend to want to be building a first person shooter like Call of Duty... NO! Stop that! It's silly! Don't run before you can walk ;)
Writing down hotkeys that you discover is a good way of learning them and getting them to stick, and then learning through repetition. It really only takes a few weeks and you'll be flying around the interface. The hardest part is the first few days where you cannot do things until you look it up! (but this is the same for any advanced software)
I think people expect that they should just be able to snap their fingers and instantly use a software... but this is just not how things work in reality when you're trying to do complex creative things. Weeks or months to become competent, and decades of learning!
excellent points
very true
I'm starting from scratch with you channel. I love your process
low Polly is hard though. THE CLICK!! that was confusing. But that was solved in donut tutorial
Yeah, that's why not many people have the skills to be in the video game industry.
Thx, for the work you do in creating these videos. Somewhy I ran over your channel one of the first when I started to show interest in 3d modelling, and the way you explain seems very nice! Enjoying learning from you.
I've only been modeling for a week (so I have no clue what I'm doing lol) but this was really helpful :)
I found looking up on TH-cam is a really big way for me to find new technic on how to do 3d modeling. I myself use Blender. For someone who may or may not have an understanding and want to learn, Blender is great for begainners. The Blender program has opened my eyes to the many ways of 3d modling. I am always on the search for learning new ways, best advice I do have is "keep your eyes open. I have learned some great stuff from this channel and Blender Garu. So on that note, thanks, and nice to greet you.
Wow, i watch a lot of these people
Grant thanks for the tips. I was still doing your low poly tutorials on Get better with blender, and I'm really enjoying... Thanks for the great work you do.
Even blender is hard to learn I couldn't even figure out how to move the screen 🤣
As soon as I heard the word "Blender" You got my thumbs up...and my subscription. BlenderForNoobs and Blender Guru got me up to speed on Blender. Now I'm designing homes and landscapes with ease.
Lol Darren lile's teddy bear (or was it tutor4u channel, I think it was that channel) was one of the first things I did in blender when I started a little over a year ago. Yeah, it was just copying stuff so I didn't learn as much if I'd done it with a better idea of basics, but it was fun.
Good instructions though, I really like your tutorials and put them in my top category.
Someone else I love for tutorials is Mr. Sorbias.
Same! It was the second model I did second to the cup from the same guy lol.
Ollie haha the cup was the first thing I did too!
Thanks for your easy to follow explanations, one step at a ti. It makes learning less overwhelming!
I think that SelfCAD is the easiest to use for beginners. (at least for me)
THANK YOU!!! TNice tutorials is such an amazing tutorial. I just got soft soft today and was playing around on it but had no clue how to really use it.
Is there a paticular reason why nearly all studios use maya not blender? I don't see any huge differences there tbh :D
TimTube give it a few years and I believe everyone will use blender, the higher ups in maya only care about money.
temp I feel like the companies think "It costs money so it's better" lol
Mainly because of "teaching ressources", Autodesk made sure that their softwares are what students learn when they go to college, 3DsMax for modeling, Maya for Animation, AutoCad for "technical architecture" etc...
Which then when those students graduate, it make more sense for the hiring studios to use the softwares in which their employee are best at.
The same thing could be applied to any other tool or programming languages, its mainly because of
"the number of people who already know how to use {the thing}", which will eventually encourage more people to start using {that thing}, since it has been tried and proved that it works, and it has a huge user base behind it.
Also when you say Blender and Maya don't have a huge different,
yes you're right, they don't now, actually at the moment Blender is much more complete than Maya and it has tons of feature that Maya would never even look at (cause it's not supposed to make them) however, if you go years back, say 2005, 3 years after Blender 1st release, comparing that to Maya which has been around since 1998, which is already building over the familiar interface of its big brother 3D studio which has been around since 1988 (though MAX official release was in 1996), if you just go now and download the 2005 version of Blender, and compared to 2005 version of Maya, or most importantly to the package of 3DsMAX and Maya all together, then am sure you'll notice the differences.
Add to that the huge lack of learning ressources Blender have, i mean, till today, Blender doesn't have an interactive "walkthrough" when you first open it, am not saying these are necessary, but almost all other commercial softwares does, its just in the past couple of years +2010 that Blender community start to get as big as it is now, which resulted in much better tutorials and ressources available to everyone, and eventually colleges and Studios will catch up and Blender will be used just like the other industry standards, but you simply can't compare a 30 years old steady and great software like 3Ds Max, and most importantly the huge number of people and studios who are "locked to it", to Blender which is 16 years old, literally still a kid xD a very promising and ambitious kid, and that's why am learning it, but still it's not as popular as the 30y.o pop star (i said "popular", not "good" or "bad")
(i think i wrote my longest youtube comment lol)
Marketing: Nobody can use Blender if they don't know about it. I constantly need to explain that I'm not talking about the kitchen appliance.
TimTube Maya was arguably the best character modeling and rigging program some 20 years ago. Lightwave and 3dsmax we're there too, but maya worked well with schools. It's what most schools taught for non-engineering modeling and what most studios standardized on. It's still really good, though the difference is a lot less significant. It's like the Photoshop of modeling; good now, used to be amazing.
Thank you so much for all you simplified suggestion. I wanted to hear something like this. Thanks man.
How to become a pro: Get payed (nobody saw that coming huh)
Well that's what a professional is. The word nowadays means someone that is really good at what they do, but the real meaning of professional is someone that gets payed for their work.
Great video, as a beginner in unity and blender these videos really help understanding 3d modeling as a whole and just how daunting it all can if you try it all at once. Currently following your low poly tutorials and they've helped loads, thanks.
thanks
Wish you was my 6th form teacher lmao
thanks
Were*
Thanks Grant I really like how you laid out this video and explained how some of your students learned. I can relate because as a artistic person , I recently started learning blender and 3d art and immediately was trying to do advance things like sculpting and advance modeling without even learning where the tools are or the best way to go about when starting. I want to be a pro one day and work with 3d modeling or vfx as career.
I watched this video and just got a call from Pixar!
:)
Really!?
I know this video is 4 years old , but Im happy I watched it and Im just getting started ! Wish Me Luck .
I forgot what I was just going to comment. :P
Absolutely brilliant advice, really appreciated. Massive help, many many thanks.
The gap between your skill and mine is more than the gap of your teeth.
Bro can take a joke, respect
Wild 💀
Bros violatin
😂
Evil.
thanks, man, the community is alive because of people like you.
Thanks :)
I'm really glad you mentioned your own channel there at the end, I bet you are an amazing sixth form teacher.
Looking forward to your tutorials and will begin with your channel.
Liked and subscribed, obviously.
I promise to let every advertisement play to the end on every one of your vids.
Very best regards Sir.
That's great thanks :)
the is the kind of videos i really enjoy to watch .
calm tone, going to the point and very easy to follow,
i agree with you on everything except maybe on blenderguru .
even his tutotorials are relatively advanced but he is a great teacher , very pedagogue and it's a real fun to follow his videos
anyway keep up the good work . you have got a new subscriber :)
thanks. I think Blender guru is an excellent teacher just that beginners should keep away from the advanced ones to start with :)
This definitely helps! Another channel I recommend is Blender Secrets. Extremely short videos, showing singular quick or lesser known techniques rather than full, complex models.
TNice tutorials is THE most helpful tutorial on TH-cam imo. I am starting production in Hardstyle, and I find soft soft really useful
I love your stuff, Grant! Thank you for the insights!
Thanks :)
Your videos are extremely helpful. Thank you!!!! You are doing a great job and a huge service to those of us trying to learn 3d modeling, etc!
Thanks :)
Great video, you are absolutely right, no sculpting at start, step by step is a road to pro level!
Bro, u have been the best guru when it comes to 3d software. To be honest, i have not been failing when i started doing 3d maya. I think is because of the teacher is sometimes to reason to success for a student. And i'm practicing low poly more and probably will do a 1 min animation video of it.
I was just a lost explore seeking for a path to go, you showed me the right path and big thanks to you....
Glad I could help!
Holy.. Wow, I wish I saw this video 3 years ago. You touched on some of the most important things that I had to figure out myself. Super useful resources too.
" Man behind te gun " no matter software used but the important thinks is our skill combined the art.. never stop learning, thank you for your lesson..
Now I understand how to make loops and export everytNice tutorialng really god bless you.. your way of explaining simply aweso I loved it
Great video thank you
Thanks :)
Absolutely love your channel. Your very personable with great delivery. Thank you.
You are My only teacher , i just Watch your videos , dont care about the others ! Love you man ♥️🏆
I just watched ur video now and it was wat av been looking for bro..... thanks champ
Hey Grant your course is bloody amazing very easy to understand, i did the first tutorial and felt good afterwards I have a hell of a long way to go, but small steps, learning blender is a discipline in itself lol, also it's good that you give learners a chance to express themselves before giving them the answer, haven't seen anyone else do that yet.
This sort of where to start and mindset videos are of great help for me since I do not have the luxury of a teacher. Personally thanks for directly helping me with my first project. I really appreciated all the help you have given me so far. My first project is still ongoing I am in the process of building the last asset a sword. Hope you will be there to give me your comments.
Thanks :)
This looks like a great program I would like to use this one day and I'll use these hints to do what I plan on doing one day
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!
It really is tough learning Blender without anyone helping you. I tried following the donut tutorial, did pretty well but one wrong click and it's very easy to mess everything up. I'm gonna keep learning though, thank you for the inspiration!
Very good insights and mindset tips to beginners. Keep it up Grant!
You dont know how happy I am that I just found your channel
Thanks :) spread the word :P
I was given soft soft as a gift in 11, and up until recently, I was so overwheld by the complexity of it that I never got past just using
Thank you for this very educational video! the people you recommended are fantastic teachers!
Thanks :)
Thank you for addressing the difference between artistic modelers and those more analytical. I was having trouble debating to learn by sculpting or by box when approaching a project. And knowing that I don't come from a artistic background, 3D art isn't going to be my dedicated profession, and I'm learning to become an Indie dev, You said it right on the money, that if your more analytical. Doing it box style is best. Again thank you for taking away my doubt.
Thanks :)
Thank you for this!!! 3D modeling has been great for me, but I noticed I get REALLY frustrated when I hit a wall. Thank you for reminding me it is part of the process. I have learned so much so far. Especially with figuring things out on my own after I watched tutorial videos. Also Blender has a great online guidebook that is really good to refer back to for people who want to work on their own projects.
This is very helpful Grant! Thanks.
3d modeling is a lot like drawing. It’s easy to trace stuff however it takes lots of time to get more realistic and more detailed with your drawing. I’m not currently the best 3d modeler I can make like low poly guns but not that well. However I do believe if you still have that spirit to keep 3d modeling you will slowly get better but “slowly”
Simple and up to the point beginners video.
Good job!
Thanks :)
im a long way away from being a pro , well, I'm struggling to be a noob here, watched the low poly car tutorials and tank. i got to this video and found it would be a great step forward by subscribing
what a nice, short yet informative video, thanks!
Can i just say Thankyou for the way you explained tNice tutorials it made super confident on the journey of making soft.
softs it was really confusing but thanks to you I've gotten more professional at it!! ✌
Thankyou for actually explaining tNice tutorialngs. Other videos that I watched started talking about how to make soft and didn't ntion anytNice tutorialng
Sebastian Lague helped me a lot starting out with Blender (He mostly does character modeling), but he does go a little fast for beginners.
yooo!!! what a coincidence, i did your udemy course about 3D animation it was the best !!!!! thanks for this video
thanks
Great ! was looking for it
:)
THANK FOR YOUR FREE TUTORIAL :) I enjoy It, I watch about the Brush Thingy first :) and understand now more easier :) im waiting for summer so i can watch all of your vids ^^ for now im just enjoying and learnning :)
This is a start for to 3D modeling :)
And thank you for those recommendation about those youtuber who does the tutorial. :)
One of the youtuber got my attention is you and YanSculps :)
Thanks :)
Thanks! I was really struggling to find good beginner tutorials, so this helps immensely!
th-cam.com/video/V9FV6th6drg/w-d-xo.html
After watching it ....felt somewhat motivated
good to hear
Great video! As someone who is new to 3d modeling without a teacher, I can say that it is very frustrating.
You are amazing at explaining now i know to lay out everything in the shapes i want then add the more indepth details like the sculpting and painting but yeah just this simple advice has given me so much hope thank you for this video :D!
Thanks :)
@@grabbitt If you really like people who do the things we do loving and making art you should join my teammate's discord server everyone in there including me of course are amazing in general especially the whole art side of things it is a great community we have your choice though
The single most important piece of software to learn if you're actually trying to get into the professional industry is Zbrush. Even over Maya. Zbrush is the absolute standard for sculpting, which is done in both VFX and Game creation studios. I haven't been in any studio that didn't use Zbrush in some way.