UNSC Firebases - Lore and Theory
ฝัง
- เผยแพร่เมื่อ 27 ส.ค. 2024
- In this episode: We take a closer look at the UNSC Firebase and its modules.
SUPPORT THE CHANNEL!
-PATREON: / installation00
-PAYPAL: www.paypal.me/...
GET CONNECTED!
-DISCORD: / discord
-TWITCH: / installation00twitch
-SUBREDDIT: / installation00
SOCIAL MEDIA!
-FACEBOOK: bit.ly/2PB4riV
-TWITTER: / installation001
-INSTAGRAM: / installation.00
-Installation00 Amino - bit.ly/2oFfDzx
I've legitimately been curious about the lore behind firebases ever since I played Halo Wars
Same
It’s pretty good especially in halo wars 2 where they have a full library about the new UNSC firebases they use in the game
I see you everywhere, but nothing wrong bout that
Yeah me too, I never realised that how much I needed this
Hello
I remember when I played Halo Wars 1 with a friend and I used the Lockdown to lay a trap for him. He was the Arbiter and I was Cutter and he built a massive army with a variety of units, and I had a Warthog and an Elephant. So after 20 minutes of him building his army he attacked and I revealed my trap I opened my base and a massive herd of Elephants came and crushed his army, he later came at me with a Scarab and I blew that up too. We ended up disconnecting and couldn't finish our match, but it was glorious.
You spanked him good!
Were you playing against a recruit? Because in 20 minutes I would have controlled the whole map already with power turret scorpions and odst
@@FreezyPop we we're kids and we were not going all out, we were just having fun. Patience is a virtue that most of you over competitive people seem to have forgotten, speed isn't everything only that victory is achieved is all that matters.
@@inductivegrunt94 Wrong in Halo wars if you take 20 min just to build an elephant/mixed army your gonna get crap from your teammates and get your base destroyed by the enemy. Although your right about taking your time that's how the funnest matches happen (but unfortunately I get PTSD from Halo wars multiplayer matches ) Some of the funnest matches I did were death match matches with my friends getting ready before we all agree to do an all-out-war
@@FreezyPop I guess I forgot to mention it was a 1v1
Certainly would be something to see these bases from the viewpoint of the Chief if they will be brought into Infinite.
Mecha-san I didn’t think I would see you here
I can just imagine a fire base being dropped down on zeta halo (either in a cutscene, or by looking at the right area at the right time) as unsc forces retake lost ground! -And to see Darters flying back and forth in the skybox as the base gets more fortified; yes!!
Might happen. last I heard, Cortana disabled all unsc weapons, but she would not have known about the spirit of fire, due to it pursuing a enemy out of known space, and loosing contact with unsc fleet communication, resulting in it being labeled as MIA. I have not played the newest halo game, but I think master chief was stranded away from the zeta halo.
Wait until his arrival back to the ark though maintained portal, he will most likely take over and contact the spirit of fire advising them of the ai outbreak from human hands.
the latest halo book: Point of Light takes place during halo 5, and breifly mentions zeta halo.
The glory of Ensemble studios lives on , even they are gone.
RIP
Petition to have you voice a Mass Effect style codex in Halo Infinite explaining every piece of tech, major locations, flora, fauna and character backgrounds.
I would like that. It would be a little trippy at first but I could get used to it.
Petition link?
A L L
U N I T S
L O C A L
U N I T S
Y O U R
E N E M Y
M A Y
B E
P L A N N I N G
T O
A T T A C K
H E R E
Zhhhg zhhhgc
M O R E
R E S O U R C E S
R E Q U I R E D
Inductive Grunt9
H I G H E R
T E C H
L E V E L
R E C Q U I R E D
Left, left, left right!
On my way, going, going, Marines Hoo-Rah!, Yes?,
_Local Units_
*ALL UNITS*
The only nag in Halo Wars is how the Spirit of Fire has so many marines when we know they get killed. I also thought of UNSC robots being the main troop.
They don't have a lot of Marines actually and they don't actually lose a lot of troops canon-wise because of plot armor
Yeah. It's a video game. The spirit of fire has as many marines as the story needs it to have.
@@sophiagrant-tetlow6447 agreed
@Brandon Quist also agreed
Brandon Quist Better commanders backed up by a hell of a lot of solid tech in the form of early war UNSC power houses like the Grizzly and the Hawk
The UNSC always did do better on the ground during the war
you know lorewise how did cortana managed to access Infinity's systems during Halo 5's ending cutscene without any efford? Even Roland was confused when she was coming? Shouldnt Roland be able to block her from entering UNSC Flagship's systems?
Neural physics is the answer. She manipulated fundamental laws of the universe to do that
Infinity was built with inter-grated forerunner engines and she was put into the forerunner network and since the engines were linked to everything else its not much you would have to go through.
@@ghost707 it's interesting that the UNSC is seemingly making the same mistakes as the Covenant in their usage of Forerunner technology; incorporating it without fully understanding it.
I wonder how this will affect the plot.
@@betaraybill1189 well shit, that detail escaped me. Thanks for the correction
Nah she just has more mastery on forerunner tech now since she connected to the "forerunner domain".
In the Current situation of the halo story the Spirit of fire is going to be Useful, The Created are policing most UNSC space so Manufacturing weapons and Vehicles is going to be a bastard.
the SoF is a flying factory, it can produce the things the Infinity can’t. tanks, Aircraft, weapons and structures.
Keep the war effort on the move and all it needs is refined materials, having small mining obscure outposts would a key tactic against created.
Retro fitting the Spirit of Fire with new shields, Armour, Reactors, Engines, weapons manufacturing facilities, sensors, computer software and Upgrade and Replace the FTL drive.
Virgin UNSC Infinity < Chad Spirit of Fire
Grant Reichel infinity is the frontline of the war, Spirit of Fire is the Logistical Backbone of it. The more Ground support and Assault ships they recover/find/build the more they can keep up, escorts will also help too
that is smart
im pretty sure both of the together can give as a team every SoB a Hell of a fight and start a Guirillia war on there own
I guess the infinity is much bigger and its made with covenant and Promethean technology
You 1 minute into a round: "WE'RE GOING TO KICK THEIR ASS!"
10 incoming Enemy Warthogs: "You sure about that?"
Why didn't the Forerunners use other types of weapons why only Hardlight when they could of used explosive projectile weapons, particle weapons like mass drivers or railguns, torpedoes, or lasers even?
Forerunners were arrogant weren’t they, I wouldn’t be surprised if they believed their tech was supreme to other means of delivering justice
They also used advanced particle, anti-matter weapons, and others I don't know.
ease of access to hard-light tech maybe? if it aint broke, dont fix it
They may well have it might just be the case of we haven't seen them as we've only encountered halo security (i.e. sentinels) and promethean units both of which are made to combat flood by disintegrating the flesh to stop remains from reforming where as explosives may just spread bits of flood everywhere in the explosion.
They did use particle weapons, examples include ship weapons and the rifles they used against the Ancient Humans in the terminal videos, which fire blue lightning-like beams. Hardlight is translucent and angular.
The Forerunners also used accelerated asteroids to ambush Flood ships coming out of Precursor FTL in Silentium.
*"MORE RESOURCES REQUIRED."*
How powerful would a UNSC railgun tank be in combat?
Not as much as you'd think. According to Halopedia, one of the Halo Wars railguns on their armored vehicles, the M98 105mm light railgun/M66 30mm light railgun of the SP42 Cobra, has a power of up to 16 megajoules (16,000,000 joules) at maximum (and around half that power in other fire modes). The thing is, that don't state if this is ELECTRICAL energy being used which... makes this much less impressive because railguns/gauss/coilguns are inefficient AF at converting electricity to muzzle velocity energy... Or... If it's actual muzzle velocity energy. Considering that this is on a relatively light wheeled armored vehicle that doesn't fly back several feet and flip over every time it fires it's guns - I'm going to assume that's electrical power requirements, not muzzle velocity energy. In which case... Yeah... For comparison, the M256 120mm M829A2 APFSDS-T round for America's M1A1/M1A2 Abrams fires a 9kg depleted uranium slug at 1675m/s and can hit targets at over a mile away in about a second. That round is doing 12,629,684 joules (12.6 megajoules) at muzzle. And it isn't losing power due to inefficiency with converting electricity to velocity. And this isn't even the maximum amount of energy that chemical propellant can achieve. See the huge flash from firearms? That's *_unspent/wasted_* propellant that didn't help whatsoever to increase velocity and/or power of the round. Electro-thermal chemical ignition can burn much, much more and generate even higher velocities with the same ammunition. And, in fact, the new M820 Scorpions use just that technology in their guns.
It isn't until you get to ships and dedicated MAC guns that you see them handily beating out chemical propulsion. Looking at the power that ship-based MAC guns put out, the gauss/coilgun/railguns of ships and the like are OP as AF in the Halo universe. Scaling it down, however, is not so great.
Short answer: railguns wear out very quickly over time and if your tank breaks down in the first week of deployment well... Common sense is really what you need to answer the result
@@FreezyPop
But the UNSC are already highly advanced compared to today's technology and they use railguns quite commonly on the ground and in space so there's no excuse to not put a railgun on a scorpion tank.
Thor's Hammer bro do you even know how a railgun works? It’s more reliable to use a coil gun for long use but rail guns? No. Search up the US’s most powerful railgun, it’s literally a few shots from destroying itself and the maintenance just to keep using it and your telling me you want that on a multi purpose tank that will need THAT as it’s main cannon? If humanity somehow finds a way to reduce a railgun from destroying itself then it will cost several times more. A tank with a railgun that can survive its own shots and not destroy itself but will only fire about 20% better and cost several times while you can probably get 2-3 more reliable tanks which not only means more firepower but clearly more reliable than a railgun tank. So no your wrong
@@thorshammer7883
No, the UNSC doesn't use railguns quite commonly. In the ground, air, or in space. They use coil/gauss guns. Which have much, much, much, much, much, much, much... a lot of muches... less wear on them than railguns. In fact, with a coil/gauss gun you can fire a projectile through the magnetic coils without even contacting the sides in some cases. Railguns also have the issue of having a shitload of opposing forces acting against one another in a small space.
The only reason railguns are the de facto thing in real life now is because getting usable velocities out of coilguns is so much more difficult due to timing of magnetic circuits to "drag" the projectile down the "barrel" to a useful enough speed. Both are horribly inefficient for the amount of electricity you need (much like lasers...), but it's currently much easier to do with railguns because managing the magnetic forces of the rails is much easier than managing the ungodly number of magnetic coils of a coilgun and the timing it would require for it. And it would also need more power, too. Which is a problem, because our capacitor technology is shittier than even our gauss weaponry technology.
i'm surprised you didn't mention how the Halo Wars 2 Firebase resembles an elephant. (or rather, they might be redesigned elephants)
It is an elephant, with slight modifications to make it more static, that's why the base looks" lighter" cause elephants are " mobile mini bases" so with some extra bits it can be a decent base and the spirit of fire is running out of supplies so they probably launched all premade bases and are using elephants to make due and that's why elephants aren't in halo wars 2
@@brockgundich See that's what i thought... so why wasn't it mentioned in the video?
@@TheLPRnetwork I'm honestly not sure he mentioned that it was a light base but it's obviously an elephant so I'm not sure
4:41
Fun Fact: Wind is powered by atmospheric temperature gradients caused by the sun. So wind is no more "renewable" than cold fusion. In fact, every source of "renewable" energy is essentially nuclear with extra steps.
Now ain't that that just quacking crazy?
Hydroelectric is based on the water cycle, which is powered by the sun, and geothermal is based (at least in part) on nuclear fission in the earth's core.
Remember kids, "natural" doesn't necessarily mean "good".
The halo wars 2 firebases are so much cooler, as you get to see every little thing, from marine squads to entire buildings, get dropped onto the field. It's a bit hard to suspend my disbelief that the HW1 bases can excavate underground complexes in seconds.
Keep in mind that in the year 2531, that was the height of the UNSC's military power.
Try stole it from StarCraft!
This is sarcasm
I somewhat disagree. I definitely do love how you can see marine squads drop in, and the fact that buildings don't, y'know.. come outta the ground, but the overall aesthetic of the HW1 bases were so much more cooler imo. Had a more industrial and, I guess "heavy" look to them compared to HW2.
Nah hw1bases are so much better looking
nono they're working really hard to get that lunch
As a fan of LEGO, and Halo, I would love it if Mega Construx released UNSC and Covenant base sets, you could have a massive main Firebase set with an interior, and could connect to cheaper smaller add on sets for the other types of structures.
That would be pretty awesome
Imagine being court-martialed by the UNSC:
"You wasted the lives of good soldiers."
"I needed to free up population!"
If the UNSC was able to, could they upgrade the spirt of fire into like a mini infinity, or if not could they have it as a support role for the infinity? It has a lot of potential as it is a pretty big ship at 2.5km. If the UNSC could add a Supermac, shielding, newer engines, better armor, etc. I think the spirt of fire would be able to keep fighting.
It’d be cool to see a tankier SoF post-refit, but considering how unsc ships are literally built around their MACs, i'd doubt it would have a whole supermac, maybe a bunch of mini-macs?
Infinity already has a sister ship that was never finished. It's called "Eternity."
Crier Breach, I meant like an escort/ support ship
Seeing as how the UNSC build their ships around the actual super-macs, there'd have to be major hull changes to fit it in, as well as the energy required for the shielding and new engines, a new power plant system would probably have to be refitted. All of these things, in theory, woyld generally be bigger than their older counterparts and spaces doesn't come out of nowhere. Other sub systems or cargo/troop spaces would have to be removed, potentially limiting it's capabilities in certain areas.
Betaraybill 118, that would still work
Tbh, I don't know why I didnt expect this to be lore. I love halo wars. This is brilliant
I wish the FOB bases in Infinite could be upgraded into these things. Absolutely love Halo lore. Especially the UNSC and human aspects of it.
Now we need the banished and covenant one... maybe flood? jk
Halo Wars 1 mod idea: Injured units can return to their building at any time and will heal outside it (maybe have an animation of grunts dragging a damaged banshee inside the summit and the pilot just walking back in).
Unlimited number of units (as far as population is concerned )can garrison in the base. You can garrison a limited number of infantry in all buildings.
You can order your troops inside bases, they will fight against enemies that are garrisoned, air vehicles count for this. Once a base is taken over, the other team can capture it and lift the fog of war for a short time. You can also blow it up, defend it, hand it to an ally, slowly loot supplies. If a special forces unit is in the central part, they can be ordered to hide or take a long time to set a time bomb with or without help. Factors will determine some behavior.
Base sections can only be damaged by Scarabs, Time Bombs, Building Killers, The Glassing Beam, MAC Blast, Carpet Bombing, and Vultures.
Siege Edition
As someone who enjoys playing Age of Empires II, Halo Wars and Halo Wars II are fun games to play.
Gotta love the HW2 background music.
HW and HW2 music
Hm, the Spirit showing up would be cool. I mean, how else are the humans going to fight back the Banished? If any headway is to be made, Chief is going to need backup...and a lot of weapons.
What kind of energy did the Forerunners use to power their facilities, weapons, and any form of technology? Did they use like antimatter reactors, vacuum energy reactors, or something else?
@@cancelanime1507
Thanks.
Halo wars was my introduction to Halo, it’s great to see content on it
This video was really good I was all ways curious about the history of the fire base
Ik that a few of the pictures were out of place such as barracks mark 2 and the air bad mark 2 but I still love the video regards less and it's nice to see you give the base side spirit of fire some love
wew, love Halo Wars.
Love that *Halo Wars 2* music in the background. Always gives me chills.
I was hoping for some thoeries on how the interior of the base might be structured. More than that, how it is created in such a quick fashion? If you think about it logically, since the units come from what appears to be underground facilities, how is the tunneling completed so quickly? Anyone who plays the video game already knows what the structures do.
Thanks for another in-depth look at Halo lore 00, keep up the amazing work you do!
Good job Spartan!
I'd be intruded by commentary such as, "The airbase serves as a dual purpose command and control center coordinating with spirit of fire directing friendly aircraft (Much like a Control Tower at an airport) and close range air support for ground troops. As well as creating a direct line of communication between the ground commanders and captain Cutter." or something to that nature. =)
Thank you for always making amazing vids, thank you so much.
This base is fire 🔥
I always thought a halo wars game in first person would be crazy, idk how I’d work exactly but it would be very cool
So how are those wind turbines supposed to provide as much power as 2 fusion reactors?
Perhaps an aesthetics decision based on player perception?
Spartan111MS they don’t but they produce enough and as stated already, they have a internal reactor for base power
@@colecoal1365 I see, must have missed that. Will listen again
Really nice! Thanks dude!
Can you do a play-through of Halo Wars 1 & 2? I’d like to see your tactics in action.
Personally I think the Firebase looks so much better in Halo Wars 1
A question for you folks. Which firebase you like: the "pod" firebase or expeditionary firebase?
Listening to this while playing Halo Wars 2 right now :)
Nice! Will you be doing a video on their Covenant/Banished Counterpart?
Now I want to play, which is funny since I never played it before!
Please do
Seeing you upload is the best thing to wake up to ^~°
Goddamnit I miss Serina. I am a PC player and for long time all I had was Halo CE and Halo Wars.
I just got a halo style add where it was a past master chief meets a future one and it was a spider versus cannon event meme.
We should get a firebase in general for the next shlo games to see inside them
Are there Covenant AI? If so, would you ever make a video on it?
Yes there is, they do exist
They have AI but they avoid using them because their suspicious of them taking over, just like how the Created are doing right now. I do believe Covenant made AI are significantly different then Human AI.
Thoughts on Spirit of Fire an Co, being in Halo infinite?
It could be possible near the end or midway through the game. One theory that Installation came up with is that the infinity will sacrifice itself to stop the ring from firing or something along those lines. That's why the ring in the "Finding hope" trailer looks to be destroyed (Only a portion). Not only that, the pelican pilot said that they lost everything. I would love to see the spirit of fire in Halo infinite. See what it's crew and ship gone through in the year that past. With the glories Halo wars ost as it appears.
Si1v3r Coyote Do you think The Banished will agree to a Cease fire to fight Cortana and the Guardians? He’s not an idiot and would realize he can’t beat her on his own and since he has control of the Arc, she’ll have to fight for it. I love Atriox and The Banished, and hope they come back.
@@onefadedgunner3281 That is a good point, but we don't know why the Banish is there on the ark in the first place. He may be there because Cortana ordered him to. Atriox is a capable commander and Cutter is right in calling him a threat. I would love to see the Banish more.
LOCAL UNITS
ALL UNITS ALL UNITS
*A L L U N I T S*
Halo Wars has a better soundtrack than Halo Wars 2.
Change my mind.
For me there both equal tbh
For me Halo Wars was superior in all ways except for graphics of course. I liked HW2 but I absolutely loved HW. I disliked how they changed controls and changed game mechanics. Halo Wars had it perfect
@@BrickedUpp yea I didn't see the point of changing the controller sceme it was already perfect
You Stupid if you think one is better than the other they’re both so good that you can’t say which one is better
@@warlordgearhead6334
It's called opinion and I think I will say that Halo Wars has a far better soundtrack than Halo Wars 2.
You can say they're the same, that's your opinion and guess what, calling me stupid was also YOUR opinion.
One of these days I really want to figure out how Firebases dig out the necessary space for its subterranean infrastructure as fast as it does
Ngl hw2 bases looks like some sort of a tourist camp rather than a military base
I liked the look of the HW1 firebases way better than HW2 but the way each structure was dropped in in HW2 made alot more sense. The whole thing where they rose out of the ground in HW1 made no sense to me. Though the animation was cool.
God I loved the vultures a fleet if those was fucking glorious.
First.
Thanks for covering this, I've always been curious about these firebases, and thought they were very nice ideas.
I've always thought that the bases in halo wars 1 didn't make sense with the building coming out of the ground. I think that they were done better in halo wars 2
He sounds pretty excited in this vid.
Yassss Please do more halo wars lore!
You forgot to mention the cobras in the vehicle depots
I recognize a couple of the descriptions from the Strategy Guide
Weird they transitioned from fusion to wind and solar considering fusion makes ludicrously more power in a smaller space. But I guess solar and wind have the benefit of not needing resources to maintain the base, but considering that the warthogs and all UNSC ships use fusion or hydrogen anyways, it doesn't make much sense.
Maybe they needed to be more mobile so they came up with solar and wind
@@ione2251 I guess, but I'm assuming there is some plot hole here as the fact the pelicans, frigates, warthogs, the spartans, etc all use fusion or hydrogen in them that they still need the resources anyways. It's not like having the base not run on nuclear helps much considering everything else still basically does.
Though to be fair, spartans being powered by nuclear fusion in itself is a plot hole as the series straight up says in their frigate design they have yet to make shielding for radiation other than more material so spartans should be slowly dying from the radiation they're exposed to. Fusion doesn't make any waste, but still makes radiation. One of those things they kinda glossed over.
@Darth Vader technically both run basically autonomously and wind and solar aren't 100% reliable as not all areas will stay in sun light nor is there always wind. Plus solar and wind tend to be weak needing large areas of coverage to power stuff. Why wind farms are the size of literal agricultural farms and why the power for 1 house is usually nearly half the roof.
Plus, they are getting the hydrogen for fusion anyways, if they have it for the pelicans, Spartans, etc, might as well use it.
As stated in the video, the newer fire bases have internal fusion reactors already proving the majority of power. The solar and wind generators are supplementary, not a complete replacement.
The latter of which can be used to trap it's newly trained forces inside the compound... Well when you put it that way it doesn't sound so benevolent
I fan girl over halo wars, it's my favorite part of the franchise, just due to the story and overall lore, story isn't exactly the best but the lore picks up the slack for me. I love starcraft for it's story but halo wars really gets me because of its world building, is so much better then starcraft, to me halo wars feels like a passion project. While the start of starcraft 2 and its campaign up to nova does fell the same it just drops off. It's now esports driven, and I believe that there will be a halo wars 3 before starcraft 3
Every time you say force commander i get flashbacks of Dawn of war 2
BRUVA I AM PINNED HERE
It is the Baneblade
I HAVE FACED MOAR FEARSOME TAANNKSS
_Firebase ready_
RTS vase building games are my joy and weakness especially those like c&c and supcom hopefully halo wars 3 will have individual base building in their next installment
They thought about Halo wars 3 have space battle as well but the game was cancelled
I know it would never happen, but I would sell my soul for the ability to set up one of these firebases in halo Infinite. Just so cool, especially when combined with an open world scenario
Or you could liberate some and get men or vehicles depending on how much you do for it.
@@sparta2705 Certainly. Maybe also establish supply chains and resources from the ring to produce new units as well...
@@aroguespartan7627 Well given that it seems to be a pretty open world and there are some side missions such as "Rescue Marines" and stuff like that you may be happy.
can you do a covenant version of this video???
The spirit of fire kinda reminds me of the USS Vestal both old converted ships both are support ships and both have the ability to make their own parts from on board forges
The last fact is ify can someone confirm?
Is there a covenant/ banished version of this video?
...couldn't one the reactors power a defensive shield...?
AWWWWW FUCK YEAAAAH MAAAAAAAAAAAAAATE YOU DID LAAAAAD
Please do Banished and Covenant Base Structure Lore next time
So how did a ship that had it's crew asleep for many years manage to change the firebase and building so drastically, I hoped they would have explained stuff like that In the campaign.
Isabel, and salvaging modern UNSC equipment
@@ShiftyBandit214 necroposting is youtube's most important rule
Anyway, it's not Isabelle, but Serina. Since when they found Isabelle their bases were already like that
They couldn't have salvaged any modern UNSC equipment since they never encountered any UNSC forces during their 28 years of drifting in space
Where it be possible to do the covenant base of halo wars as well
So
What is everyone opinion on Halo wars 2.For me. I don't know.......for I always come back to 1. It did some thing better then the first but IDK something always feel missing in that game?
It just occurred to me: Why isn’t the airpad a prerequisite for building the supplypad? You don’t need equipment or staff to take care of all those Darters flying around the base? xD
Spirit of fire handles that
I wish that I could play Halo on the PS consul systems.
There is no way 3 windmills and some solar panels are running a base like a hydrogen reactor. Especially one containing mechanized military foundries.
They're supplementary power generators meant to help the main base's own energy grid, and it fits thematically that in 2 power becomes a resource that can be depleted because the generators aren't the energy behemoths that a reactor is.
Tldr: They don't.
3:11 clickyclick
man, i wonder what halo wars 3 would look like.
I kinda hate how we can't make cobras in halo wars 2 those guys were fucking fun to use against people who mass vehicles
My head canon is that they used the cobra guns for anti-vehicle turret as the “cannons” look some what similar
@@navysealinguardiantank2679 true but not have the combras anti armor capabilities mobile instead having to rely on other most of the time slower methods isn't fun unless you mass them
@@lordchungus4744 wow didn’t expect an reply with the comment being about 2 years old thank you :D to the topic at hand I personally would’ve given the cobra to sgt forge as a replacement for the Kodak
I really want to see some of these in Infinite.
Red team lore?
There was 117 like when I watched this
wind and solar lol
9th!
Really wanted the base look from that demo for hw1 that didn't look like what we actually got. And hw2 bases were a step up from the stupid logic that hw1 bases had, like seriously? Plop a modular base down and in seconds a whole underground network of shit was excavated and developed?
I am kind of happy Halo Wars is apart of Halo canon. Though I am not happy on the attitude that Bungie gave to Ensemble Studios throughout the whole process of making the game.
Long story short. Bungie was total dicks towards Ensemble Studios. And Microsoft did nothing to change their behavior.
Your right I was reading the other day about bungie and Microsoft treating ensemble studios. They were such a dedicated studio and got crap from douchebags Microsoft and bungie
@@FreezyPop how were they being treated?
@@luckyjohny181 Treated like they don't deserve to be holding the Halo title and that their game isn't a real Halo game because it isn't fps or made by Bungie.
There's a video on how the Needler works th-cam.com/video/H84zhF8Ohiw/w-d-xo.html I was wondering if you'd react to that video and maybe offer a theory as to how it really works
Wind and solar as a replacement for Fusion. LOL!!!! Makes me laugh it's so fucking stupid, the devs couldn't resist shoving a tiny bit of their politics into lore.
The new fire bases have an integral fusion reactor already providing the majority of power. The solar and wind generators are simply supplementary.
@@ESFNinja Look into the low estimates on how much power A working fusion reactor should put out. IIRC our current problem is containment. Wind and solar even in ideal conditions wouldn't even constitute a rounding error in additional energy.
43rd comment! Hi from your discord!
The unhealthy open splenomegaly precede because glockenspiel interestedly deserve along a ambitious donald. defeated, weak kilometer