They posted a breakdown of the update over on Reddit. It is a new mission involving a train and a shorter fast paced mission, plus new social features which sounds like a "clan" system kind of.
I think FS never expected players to use Brunt's to brute force getting a high base rating. My impression was the reason Brunt was added was to ensure that players could always have access to a basic version of a weapon type they'd unlocked by leveling up. Because in the first 3 months after launch it was perfectly possible for a player to never see an iconic weapon of their class when it was just the hourly armoury shop, Melk (when the missions were super grindy) or the Emperor's Gift drop that wasn't even guaranteed after every completed mission. So in that way it was a massive improvement (which isn't saying much).
@@thomasparker6124 yeah well the itemization is still going to be trash after the update. stats like ammo, stopping power, collateral and damage only exist is because the adeptus mechanicus is actually inept and should be turned into servitors or mad into disposable grunts aka give us another class. Ammo because no civilization with mass production like the imperium of man would have random capacity magazines. collateral/stopping power/damage because the ammo and barrels should be up to spec/standard. mobility/defense because they should all be the same shape, size and material and any differences should so minute it won't mater and should be a class only thing.
They posted a breakdown of the update over on Reddit. It is a new mission involving a train and a shorter fast paced mission, plus new social features which sounds like a "clan" system kind of.
ooh that sounds awesome thanks dude !
they need to get rid of brunt's slot machine/gotcha game and turn it into a stat distribution customization station or something like that.
yeah Brunts is just 99% disappointment, im sick of spending millions to try and find one usable weapon.
I think FS never expected players to use Brunt's to brute force getting a high base rating.
My impression was the reason Brunt was added was to ensure that players could always have access to a basic version of a weapon type they'd unlocked by leveling up.
Because in the first 3 months after launch it was perfectly possible for a player to never see an iconic weapon of their class when it was just the hourly armoury shop, Melk (when the missions were super grindy) or the Emperor's Gift drop that wasn't even guaranteed after every completed mission.
So in that way it was a massive improvement (which isn't saying much).
@@thomasparker6124 yeah well the itemization is still going to be trash after the update. stats like ammo, stopping power, collateral and damage only exist is because the adeptus mechanicus is actually inept and should be turned into servitors or mad into disposable grunts aka give us another class.
Ammo because no civilization with mass production like the imperium of man would have random capacity magazines.
collateral/stopping power/damage because the ammo and barrels should be up to spec/standard.
mobility/defense because they should all be the same shape, size and material and any differences should so minute it won't mater and should be a class only thing.