Houdini Adventure - Simulate the Labs Trees with Vellum

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 23

  • @imzbugni
    @imzbugni ปีที่แล้ว +4

    Thanks so much for this, it’s a tremendous help! I had one minor issue that I’d like to point out in case it helps anyone.
    Some of my branches were falling off when I started the sim. The issue was with the attribute wrangle that snaps the points into place right before the fuse. Sometimes, it would try to snap a point to another point which would later be moved away, leaving the first point hanging in space. I solved this by adding a group combine before the attribute wrangle, subtracting the start points group from the level 2 group. Maybe you’d need to do all the groups in some scenarios, but all the problem points were on level 2 for me.
    Anyway I hope that makes sense! I love the results I got from this tutorial, and it was so quick and well-explained. Thanks very much :)

  • @contra30mang
    @contra30mang 5 วันที่ผ่านมา

    this tut saved my life. thank u

  • @calebollivant9789
    @calebollivant9789 3 หลายเดือนก่อน

    Thank you for the VEX snippet for snapping start pins! Was lost without this on my own project

  • @DanWills
    @DanWills 8 หลายเดือนก่อน

    Extremely helpful tips/guide! Thanks heaps for making this Fabian!

  • @jamesgrimes3840
    @jamesgrimes3840 3 ปีที่แล้ว +1

    Thank you for this tutorial. I have been searching for a way to animate Houdini generated trees. This tutorial is well done and easy to follow.

    • @FabianStrube
      @FabianStrube  3 ปีที่แล้ว

      Thanks a lot James! Glad to hear that 😊👍

  • @0x0abb
    @0x0abb 8 หลายเดือนก่อน

    Great technique! I did also had some issues with the Attribute Wrangle node before the fuse node. I had some misspelling issues but I had to increase the fuse snap distance to over 1 and that is the only way I got it to work but it works fine. I think my tree is larger; 25 meters and maybe that had something to do with it and only created 3 branch levels beside the trunk from 0-3

  • @darkarps
    @darkarps 2 ปีที่แล้ว

    this was a great tutorial, thanks a lot!

  • @marcdomvfx
    @marcdomvfx 3 ปีที่แล้ว

    Now I see this and It's damn cool! Thanks man

  • @Top5Songs618
    @Top5Songs618 3 ปีที่แล้ว +1

    Hi, is it possible to get the hip file for the project? Having some trouble with the nodes

  • @0x0abb
    @0x0abb 8 หลายเดือนก่อน

    I was not sure how to delete all of the leaves except one. I just deleted them by selecting one and deleting the rest but I am not sure what the connectivity node does. Second question: how is the number of leaves reduced in the for loop?

  • @joshuadurninvfx
    @joshuadurninvfx ปีที่แล้ว

    Great video, helped me a good bit. I've been having issues with branch orientation however.
    When a strong wind bends the tree trunk, branches roll/spin around the trunk as if it were a hinge. I've tried using various vellum constraints and had no luck; does anyone have a solution for this?

  • @93Echoes
    @93Echoes 2 ปีที่แล้ว +1

    This is great man! Unfortunately the pointdeform does not work properly for me. Any advice on how to solve the problem?

    • @FabianStrube
      @FabianStrube  2 ปีที่แล้ว +1

      Maybe playing around with the radius on the point deform will help. I would try to feed the upscale of the skeleton mesh onto it

  • @MrFacehuggertakashi
    @MrFacehuggertakashi 3 ปีที่แล้ว

    Hi Fabian, thank you very much for this tutorial, I am new in Houdini and it's been helping me a lot !!! Just stuck on snapping the start points to prev bunch. When I wrote your vex, my tree skeleton's shape deforms and loose its original shape. How can I fix it ? Thank you very much !

    • @FabianStrube
      @FabianStrube  3 ปีที่แล้ว

      Hey Eyup! Thanks for your comment. When you enable the wrangle to snap your start points to the prev_level, are they snapping or the wrangle doesn''t do anything for your? If they snap, it should work after you fused the points on the next node.

    • @MrFacehuggertakashi
      @MrFacehuggertakashi 3 ปีที่แล้ว

      @@FabianStrube Its snapping but in a bad way. Shape becomes like "connect the dot" puzzle game :) and fuse is not fixing it.

    • @MrFacehuggertakashi
      @MrFacehuggertakashi 3 ปีที่แล้ว

      Thank you for your great support Fabian, wrong written VEX (one wrong written semicolon :)) caused the problem but now its all OK.

  • @sarahnee8720
    @sarahnee8720 7 หลายเดือนก่อน

    Hi hi! Everything works well for me until I do the vellum sim on the leaves. They just jitter like crazy even without any force

  • @Ogorodovd
    @Ogorodovd 2 ปีที่แล้ว

    Thank you for this awesome video! The one thing I keep having trouble with is the moment I apply any gravity or wind to VELLUM_TREE_SOLVER, everything breaks, The tree just doesn't hold together.,

    • @FabianStrube
      @FabianStrube  2 ปีที่แล้ว +1

      Sounds like the points are no fused together correctly. Do single branches just fall of?

    • @Ogorodovd
      @Ogorodovd 2 ปีที่แล้ว

      @@FabianStrube Ya! Thank you for pointing me in the right direction :) Will take a closer look at the Fuse node.