Man, I went to the ends and almost gave up with other tutorials but your video was incredible, very well explained, congratulations and thank you very much for the content ;D
Thanks a lot for the tutorial. This is my first time messing around with simulations in Houdini, and I was wondering if it's possible to create a loop out of this? I wanted to bake the simulation on a vertex animation texture and I think it makes sense to make it loop somehow. Thanks so much :)
It's possible to loop it. Generate a cache of few frames. Then create a freeze timeshift and a blendshape nodo. Then just animate the cached one to the timeshift with the blendshape. Don't know if I explained well hahaha
Sure! the challenging part is to transfer the data between the different software but every day it's getting easier. The point is to use the best from each program 😉
Thanks man! So you can do the vellum stuff and father the cache you can create a RBD sim. You can Shatter the tree branches and then you can define i@active or not in order o make them fall
This tut saved my life. Thank u that's super helpful
Thanks mate!!!
omg. youre too good and explained it so simply. awesome!
@@SandhuSurajveer thanks dude!
Oh man, I wish I found your tut earlier! Very well explained and easy to follow 🙌 Thanks mate!
Thanks dude! I really appreciate your words
this is what I need. massive thanks Marc
So happy you found it interesting! Thanks man
Man, I went to the ends and almost gave up with other tutorials but your video was incredible, very well explained, congratulations and thank you very much for the content ;D
Hey man, thank you so much! I really appreciate these words. This makes me improve and work harder for creating more content ; )
Really useful! We want more stuff like this.
Thank you Gerard! for sure
Beautiful work! Thanks a lot for such a great tutorial!!
Thank you so much!!! More coming soon
AMAZING!!!
thanks man!
that was cool man!
Thanks dude!!!
Awesome Marc! Gracies!
Merci Eloi. Si encara vius a Montreal tenim una birra pendent ; )
@@marcdomvfx Encara estic per aqui!
Awesome tutorial thanks!!
Thank you so much Ricky
Amazing tutorial. very useful! It help me a lot on my work!!!!!
😍
Thankyou!!!!
Thats very useful. Thanks alot!
Thanks Fabian!!!
Thanks a lot for the tutorial. This is my first time messing around with simulations in Houdini, and I was wondering if it's possible to create a loop out of this? I wanted to bake the simulation on a vertex animation texture and I think it makes sense to make it loop somehow. Thanks so much :)
It's possible to loop it. Generate a cache of few frames. Then create a freeze timeshift and a blendshape nodo. Then just animate the cached one to the timeshift with the blendshape. Don't know if I explained well hahaha
Thanks so much for the answer :) I will try it out in the next days, I'll let you know
can we use this for games any method
houdini is in my opinion the best 3D software ,i think that unreal and blender with houdini is the best combination
Sure! the challenging part is to transfer the data between the different software but every day it's getting easier. The point is to use the best from each program 😉
Hola Marc! De donde puedo sacar modelos como esos de arboles?
Hola! Yo siempre utilizo sketchfab o Cgtrader Te dejo los links: sketchfab.com/feed (en filter pon "downloable") y www.cgtrader.com/
Thanks a lot! It was very useful. How could you solve to break the branches with a dynamic simulation?
Thanks man! So you can do the vellum stuff and father the cache you can create a RBD sim. You can Shatter the tree branches and then you can define i@active or not in order o make them fall
@@marcdomvfx Thanks for your quick reply. I will try it. Maybe, if you have time, you could make a tutorial on this as well?
Dude are you The VFX School - Houdini Renascence Program guy? familiar voice :)
hahaha noo but I have some friends there
How can I make that with several trees in one scenario?
You have to create the setup for each tree variant and then time offset the sim to get variations in the simulation
nice tutorial
Thanks dude!