Tutorial: Vellum Grass (Basic Plasticity)

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  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • Hi Everyone!
    In this tutorial I create a grass patch in sops and simulate it with vellum as hair strands. I then go through using plasticity to make the grass stay in place when bent by collision objects. As a bonus I also turn the collision object into a dynamic vellum object at the end.
    For more tutorials like this check out my Patreon page: www.patreon.com/zybrand
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ความคิดเห็น • 36

  • @PunmasterSTP
    @PunmasterSTP 2 ปีที่แล้ว +9

    Basic plasticity? More like "this has got to be" some of the coolest simulated grass I've ever seen. Very cool; thanks for making and uploading this!

  • @mdp7193
    @mdp7193 ปีที่แล้ว +1

    Amazing, thank you!

  • @mightyshrimp1221
    @mightyshrimp1221 ปีที่แล้ว +2

    This was a great tutorial!! Thank you so much for making this!

  • @tilakrajgolari1577
    @tilakrajgolari1577 4 หลายเดือนก่อน

    Thank you,Sir.

  • @massimobaita7178
    @massimobaita7178 2 ปีที่แล้ว

    Thank You very much!

  • @lemmonsinmyeyes
    @lemmonsinmyeyes ปีที่แล้ว

    Epic, thanks for sharing!

  • @DreamTeam-yk2ff
    @DreamTeam-yk2ff 2 ปีที่แล้ว +2

    awesome !!!

  • @tondann
    @tondann ปีที่แล้ว +3

    I learned a lot and by the way that render is just fabulous, looks photoreal!!

    • @zybrandcg
      @zybrandcg  ปีที่แล้ว +1

      Thanks Anton, glad to hear that

  • @user-qe8we6iy3z
    @user-qe8we6iy3z หลายเดือนก่อน

    Thanks, great tutorial

  • @NathanTekaya
    @NathanTekaya 7 หลายเดือนก่อน

    Thank you !

  • @mac231000
    @mac231000 ปีที่แล้ว

    This is sooooo cool hope you good buddy, been looking for something like this to brush up on my houidini

  • @karo_dr1p_fx
    @karo_dr1p_fx ปีที่แล้ว +2

    if your grass goes completely nuts when you try to simulate it (did for me in h19), try putting the color nodes after the vellum solver.

    • @zybrandcg
      @zybrandcg  ปีที่แล้ว

      Not sure what it would be, a lot of things can make vellum hair go nuts.

    • @karo_dr1p_fx
      @karo_dr1p_fx ปีที่แล้ว

      @@zybrandcg very true, I'm still figuring that out project by project. Vellum is an interesting one :D Nevertheless, amazing tutorial! Thanks for that

  • @jancordero7045
    @jancordero7045 ปีที่แล้ว +1

    Thank you so much for this! Had one question though. When adding the vellum cloth and the rest of vellum nodes to the sphere and finally getting the animation running the grass is sticking to the ball as if it had lots of friction. To the point where the grass gets insanely long and bad. Cant seem to see how to make this work. Any ideas?
    Anyways, great tutorial, thank you!

    • @joshuamallek1937
      @joshuamallek1937 ปีที่แล้ว

      Add more Edge Length Scale and check for any intersections in your geo at the start of your simulation

    • @celestesanja5836
      @celestesanja5836 ปีที่แล้ว

      I had the same problem, but solved it by moving the sphere further away on the x axis, so it doesn't touch the grass at frame 1.

  • @nictanghe98
    @nictanghe98 ปีที่แล้ว +3

    anny way to not render as a tube but as geo ?

  • @jamesli3705
    @jamesli3705 10 หลายเดือนก่อน

    Hello, I don't understand why the "Attribute Adjust Vector" node uses Points, but the "Guide Process" node is using primitives. I thought we were controlling @benddir with a point attribute? So, when I change primitives to points, these lines don't bend..

  • @kavumayahaya7060
    @kavumayahaya7060 2 ปีที่แล้ว

    Did the plasticity in 19 change?

  • @Reebert02
    @Reebert02 2 ปีที่แล้ว +2

    My grass isn't bent as it is at 5:52. I'm presuming that this is because Houdini changed the "Attribute Adjustment" node in V19. The "Adjust With" option isn't there. Still learned a lot of cool stuff though! Thanks!

    • @zybrandcg
      @zybrandcg  2 ปีที่แล้ว +1

      Thanks I am glad you found it useful :) . That weird I had a look at my scene in h19 and it's still working.

    • @powercou
      @powercou ปีที่แล้ว

      I can find the 'Adjust With' option but my grass doesn't bend either. Can anyone help?
      Edit: added a fresh 'attribadjustvector' and it worked fine.

  • @joeyparenti7815
    @joeyparenti7815 2 ปีที่แล้ว +2

    question literally when I try to enter the vellum solver I dont see the null control

    • @zybrandcg
      @zybrandcg  2 ปีที่แล้ว

      Hi Joey, not sure I follow which part of the tutorial are you talking about?

  • @bondell1840
    @bondell1840 ปีที่แล้ว

    Is there a way to attach the vellum hair to an rbd sim that i had cache?

    • @zybrandcg
      @zybrandcg  ปีที่แล้ว

      I haven't tried that yet but depending on what you are creating I would rather create the rigid bodies in vellum as well with the shape match constraint and attach the hair to that.

  • @zoeychen8487
    @zoeychen8487 ปีที่แล้ว

    I am not sure why but after I after I merged them and try to see the frame , the sphere is deforming and goes in nuts, before merging it works fine, but I follow your tutorial step by step, does anyone know what went wrong????

    • @zoeychen8487
      @zoeychen8487 ปีที่แล้ว

      I mean merging them into vellumsolver

  • @psclip3309
    @psclip3309 3 หลายเดือนก่อน

    polywire invalid attribute "pscale"

  • @traceurAlex
    @traceurAlex 2 ปีที่แล้ว +3

    and mine is still falling like spagatti! 😕

    • @joseescc
      @joseescc 2 ปีที่แล้ว

      make sure you are working with the right vellum hair

    • @powercou
      @powercou ปีที่แล้ว

      I put the bend stiffness from 0.1 decimal at 3 to a much higher number like 30 for it stop falling over.

    • @Popkill_
      @Popkill_ 3 หลายเดือนก่อน

      To anyone having the same problem : change also the stiffness stretch, it should be 1 scale : 1e+10

  • @traceurAlex
    @traceurAlex 2 ปีที่แล้ว

    lol was following along this "basic tutorial". after you add the first sop.. 👀 wtf just happened.