Turning Static Head Models into Fully-Animated 3D Characters | Character Creator

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 14

  • @arnoldo001
    @arnoldo001 ปีที่แล้ว

    Thanks, Nice tut! Should be great having a "lasso selection tool" when we need to select vertexes, polygons and such (edit mesh mode)

  • @3DeeFanatic
    @3DeeFanatic ปีที่แล้ว +1

    Reallusion still needs to add Squash and Stretch features to their rigs. Stretchy bones and curvy bones would make it the perfect animation software.

  • @DRLarkin
    @DRLarkin ปีที่แล้ว

    Need to talk more. Why are you doing what you are doing? What are your thoughts behind your actions? An example would be in 14:09 Correcting a Starting Body. Discussion on why you are adjusting what you're adjusting would be insightful. It would be a huge plus to have the theory in addition to the technical.

  • @gfxhermit369
    @gfxhermit369 ปีที่แล้ว

    Great tutorial. Learned a lot. Thanks!!

  • @bmart73
    @bmart73 ปีที่แล้ว

    Great workflow.

  • @popeyep1ay
    @popeyep1ay ปีที่แล้ว +1

    Realliusion need to add sculpting tool that’s it

  • @razaverses
    @razaverses 9 หลายเดือนก่อน

    how did you attach the generated head to the custom body?

  • @georgeheinz7074
    @georgeheinz7074 ปีที่แล้ว

    HI great tutorial! Question: How can you animated that face? blendshapes? any tutorial of that. Always you do tutorial full body animated but face from any 3d webpage like artstation? THANKS

  • @cardermedia
    @cardermedia 10 หลายเดือนก่อน

    Could you possibly tell me what buttons are you holding down to be able to rotate in the Align Points windows?

  • @jeremyhughes77
    @jeremyhughes77 ปีที่แล้ว

    How did you connect to a custom (current) body? I cannot get that to activate at all. What process did you use to make that available to you?

  • @bitmap_jack
    @bitmap_jack ปีที่แล้ว

    I have a question : is it possible to save custom motions in the motion puppet menu for repeated use?
    Also, is there a way to bind a key or combo to a motion?

  • @7_of_1
    @7_of_1 ปีที่แล้ว +1

    Hey Peter, thanks that is very useful. I’ve been converting a few of Makar’s models myself with his permission, you’re right, they are great. I had a question about baking the head normals you did. I see you created a normal map in Zbrush, then in the final stage of headshot you used bake normal from source. So is it baking from the high poly mesh you imported to begin with or is it using the normal you created in Zbrush? I was a bit confused about that. Thanks.

  • @dantearmstrong2792
    @dantearmstrong2792 ปีที่แล้ว

    not sure if anyone else has this issue with Headshot 2.0, but the eyes have always given me the hardest time. It's difficult to get it perfectly symmetrical and sometimes the eye shape doesn't match the base head that I am using as a template.

  • @themightyflog
    @themightyflog ปีที่แล้ว

    Tired of all the tools ignoring the body.