Hola. Gracias por todos tus videos siempre son muy claros y educativos. Tengo una pregunta como instalo accurig dentro de character creator? Desde ya muchas gracias
ปีที่แล้ว
con gusto! el AccuRig, ya viene instalado (en las ultimas versiones de CC4). Hay tambien una version 'standalone' que puedes bajar e installar gratis pero es mas limitada.
This help me so much! Now, i got a bit of an issue. When putting the guides circles, symmetry is on, looks like my model isn't in the middle? even though it at its zero axis for each grid. How do i fix that? Like when putting a circle on their wrist, 1 circle is on it and the other goes way off for some reason
These are great, thanks for the detailed walkthrough. Do you have a tutorial on texturing using Substance and Zbrush? Did you unwrap using Unwrap in Zbrush? Cheers!
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Glad you like it! You click the link here for tutorial on texturing using Substance and Zbrush. th-cam.com/video/Poy0rIRxDGQ/w-d-xo.html
Thank you so much, but I cannot do talk for character as no morph for face ( blend shapes) any way to do it on iclone and what is the easy way for do it??
Hey Pablo-I'm having an issue where I send my posed model back to ZBrush from CC4 using the plug in drop down on CC4 "send the current pose to ZBrush Pose Tools" my teeth , claws and hooves of my character do not transfer over and stay in their default position inside ZBrush. If I use the Go Z button from CC4 everything transfers over but I loose my subdivisions and polypaint. Why are my teeth, claws and hooves not moving to position with the pose tools? What I'm I doing wrong?
Pablo, when I select match cc scale to 100 on import, my mesh doesn't show up in the window in cc4. When I don't select it, it shows up? Can you explain what is happening here?
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you can try going to the preferences in ZBrush and under the GoZ subpalette, clear the cache and try again. that helps some times.
Hi, I'm trying to delete my default avatar so I could upload my custom character into character creator. How were you able to get rid of the default avatar?
ปีที่แล้ว
in CC4? just go to File > New project and don't drag a new avatar.
Extremely useful!
Glad you think so!
thanks alot
Thank you for sharing this, I leaned so much from this!
my pleasure!
Hola. Gracias por todos tus videos siempre son muy claros y educativos. Tengo una pregunta como instalo accurig dentro de character creator? Desde ya muchas gracias
con gusto! el AccuRig, ya viene instalado (en las ultimas versiones de CC4). Hay tambien una version 'standalone' que puedes bajar e installar gratis pero es mas limitada.
Magic 😁🏆! Luv it! You are AWESOME 🎉🎊! Thank You 🙏😁!
You are very welcome!
This help me so much!
Now, i got a bit of an issue. When putting the guides circles, symmetry is on, looks like my model isn't in the middle? even though it at its zero axis for each grid. How do i fix that? Like when putting a circle on their wrist, 1 circle is on it and the other goes way off for some reason
nice work! how to do a rig whith 7 fingers?
Nice video. Do you have a video on how to create a texture map in zbrush?
sure, check out the ZBrushGuides website and in the tutorials page filter by 'texturing' in the 'Theme' tab www.zbrushguides.com/tutorials
These are great, thanks for the detailed walkthrough. Do you have a tutorial on texturing using Substance and Zbrush? Did you unwrap using Unwrap in Zbrush? Cheers!
Glad you like it!
You click the link here for tutorial on texturing using Substance and Zbrush.
th-cam.com/video/Poy0rIRxDGQ/w-d-xo.html
Nice workflow, gonna try later. Any issue exporting and animating with fibermesh on the mesh on AccuRig ?
FiberMesh will export as mesh but I would not use it with FiberMesh unless it will end up as a solid object without deformations (like short hair)
Thank you so much, but I cannot do talk for character as no morph for face ( blend shapes) any way to do it on iclone and what is the easy way for do it??
Hey Pablo-I'm having an issue where I send my posed model back to ZBrush from CC4 using the plug in drop down on CC4 "send the current pose to ZBrush Pose Tools" my teeth , claws and hooves of my character do not transfer over and stay in their default position inside ZBrush. If I use the Go Z button from CC4 everything transfers over but I loose my subdivisions and polypaint. Why are my teeth, claws and hooves not moving to position with the pose tools? What I'm I doing wrong?
Pablo, when I select match cc scale to 100 on import, my mesh doesn't show up in the window in cc4. When I don't select it, it shows up? Can you explain what is happening here?
you can try going to the preferences in ZBrush and under the GoZ subpalette, clear the cache and try again. that helps some times.
Hi. Can you do a video on getting the face to rig and eyes to work as well? Accurig doesn't allow the face to work like the rest by default.
not yet
how come GOZ isnt detecting CC4 and why cant I find a single video about this
Hi, I'm trying to delete my default avatar so I could upload my custom character into character creator. How were you able to get rid of the default avatar?
in CC4? just go to File > New project and don't drag a new avatar.
Face rig in character creator
cool!