Create Cartoon Characters with Blender and Character Creator | 3D Character Pipeline #1
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- Explore Blender Character Pipeline: www.reallusion...
Download Character Creator: www.reallusion...
In this "Blender Character Pipeline" series tutorials, Peter Alexander (aka Mythcons) will be showing how he utilizes Character Creator and iClone to create characters and animations for Blender, how Blender's powerful modeling features allow users to build up reusable clothes and accessories library, and how Blender add-on automatically set up everything to Blender for high quality Eevee render with all dynamic skin, eyes, teeth, hair shader parameters applied.
In this video, Peter demonstrates how he creates an exaggerated character using Character Creator and Blender. Character Creator supports base character with evenly-distributed quad surfaces, which allows him to touch up the mesh in Blender based on this to create a facial and body animation ready character.
00:03 Intro
00:15 Exporting Character Base Mesh from Character Creator
00:38 Importing Character to Blender via Blender Auto Setup Add-on
00:57 Advice on Vertex Groups, Shape-Keys and Multi-Resolution Modifier
01:18 Problem Solving for Exaggerated Character Proportions
01:53 Using Symmetry when Manipulating the Mesh
02:07 Relaxing Stretched Vertex Positions
03:43 Keeping the Bind Pose when Deforming Mesh
05:47 Benefits of this Process
06:31 Wrapping Things up in Blender
07:16 Exporting the Mesh for Use in Character Creator
07:30 Importing back into Character Creator using the Morph Slide Editor
08:08 Fixing Issues and Adjusting Mesh
10:03 Using SkinGen for Adding Extra Details
12:33 Adding Clothes, Hair and Accessories
15:03 Exporting back to Blender for Eevee Rendering
Check the tutorial article at Reallusion Forum: forum.reallusi...
SERIES TUTORIALS - BY PETER
#1 Creating Stylized Character with Character Creator and Blender: • Create Cartoon Charact...
#2 Creating Clothing and Accessory in Blender for Character Creator (no dubbing): • Create 3D models and B...
#3 Blender & Character Creator Pipeline Overview for Asset Creation: • Modeling Clothing for ...
#4 Creating Facial and Lip Sync Animation in iClone for Blender: • Blender Character Pipe...
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Blender Character Pipeline: www.reallusion...
Character Creator: www.reallusion...
Blender Auto Setup: forum.reallusi...
Author - Mythcons: www.artstation...
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Thank you for making these videos Reallusion, it is appreciated. One request, please give all your tutorial guys professional mics, I know you have the money lol. Trust me it will make your customers super happy too. It would make listening non abrasive and nails on chalk board uncomfortable while trying to follow along. Great job to the teacher, very thorough. Thank you for the continued hard work!
Lol 😂😂😂😂u absolutely right
ah finally! Let's have some blender love!
This was something I was curious about. Thanks Reallusion.
Great 👍
This is pure gold! Downloading...
awesome video :) ! great workflow.
mythcons makes awesome models. i would love to see more stylized creators on reallusion and i think there should be more morph options for making stylized characters. i purchased the toon pack and its great but still feels like there should be more eye mouth and nose morphs for those of us who want to make cartoon characters.
Followed the instructions to the letter and the first time I imported the morph back into CC3, the character looked all wonky - deformed, nothing like the model in blender looked
and the most "fun" thing happened on the next and all the following tries - import into Blender works fine, export also, I see the .obj and objkey files, but as soon as I try to import the morph into CC3 it complains that the key is corrupted
not getting anywhere further with this so far, googled solutions produce the same result or even Blender not outputting the objkey file any more
p.s. just tried to reimport using the morph slider thing the original OBJ (and key) created by CC3 back into CC3 and that does work, but I exported a base figure, import it back on to base figure and it comes out deformed
edit: never mind, seems like I found another workflow process that solves the issues I had with getting a DAZ character into CC3 (needed to edit mesh before importing into CC3) - surprisingly difficult to find an actually working "how-to" for this...
these are so helpful
Great tutorial man!!! :D
Very Good.Thank you.
Thank you!
What's the future of character modelor with this automated character creator? It's look scary
So for this tutorial you just need character creator and the blender add on? Anything else in way of plugin?
This is very nice. Quick question, can you do what you will with your characters? I mean, the characters you've created in these platforms, can you use them for profit "Commercial use "without charge or is it a fee? Thanks in advance.
Hi Thanks for sharing this wonderful tool. i am not able to find this similar blender add on. i found one but there is no tab for "import from morph"
I am using blender 3.3.0
you can import this character in unreal engine 4 ? i want lern this program to make my own characters for game :) i must lern full blender or this Blender Character Pipeline will be enough to just make some character ? i dont know blender but ufter this video tutorial i think i think it will not be to hard
Really like the guy! Where did you get all the objects (horn, clothes...)? Are they included with character creator, or you imported from somewhere else?
woow
export full character button is greyed out, how do i export full character back to CC3?
Can the character creator produce character in toon style like Japanese cartoon?
I believe Reallusion's other product, Cartoon Animator 4 can bring your Japanese Cartoon sketches to LIFE a lot more than CC3. But with the numerous Morph Sliders and character bases, who knows what you can create? I like it because I can now create 3D Characters without using other tedious sculpting applications.
@@dhawa Can cartoon Animator 4 assets be easily exported to Blender and all the bones and morph sliders still can be used in Blender? If yes, any tutorial in this topic? Thank you.
@@lightmanleaf3761 Given that CA4 is a 2D application, I don't think the bone structures are the same. CC3 has an add on plugin (Headshot morph 1000+) which allows for the creation of many facial types. There is another (Character Designer Toon Base) to create characters. I believe working with a few addons should allow you to create any character with any racial features. This should allow you to use the Blender Pipeline...
The answer is yes. Reallusion has other videos about stylized characters, and you can see how they get matte skins for a cartoon look. There's probably even anime characters in their store marketplace for sale. I just bought CC3, it is a powerful tool if you fully utilize it with other apps like blender, substance painter, etc. By the way, substance painter is free if you are a student, high school, college, whatever, just a heads up. Hope that helps.
what is the lighting addon in Blender you used at the end of the video?
My symmetry only works in Sculpt mode in blender. For some reason, I do not have access to repositioning the eyes as you did in character creator. Anything I'm not doing right?
Thanks for the explanation you have been a great help. Sorry for my English I want to ask you this. Send the character to blender edit back to CC3.
If I redo the passage with the character just modified because I want to retouch only the face
(I create Obj) export in blender modifico (maybe only part of the face) and bring back in CC3 the whole body is deformed abnormally.
This also happens starting from a NON Neutral Base. Ex: I export a CC3+ (Obj) amount in Blender (I only change the face)
export and amount for CC3 deforms the whole body. Is this normal or am I wrong some passage? Thank you so much
fit to thicc :) 😗
Do we get those cartoony skin texture in skin gen plugin???
I'm not seeing "Import for Morph" in my version of this plugin.
I think that's gone in recent versions.. you simply Import Character now I guess.
Hi does it mean you can use either Blender or Zbrush and achieve same results? Reallusion can you please explain is there any difference except of direct integration with GoZ? thank you !
Hi Dandy, the Blender Auto Setup provides some default settings for file import and export. It's not like GoZ to exchange files between two engines, but it does save time, and prevent any setup errors. You may check the documentation for process.
soupday.github.io/cc3_blender_tools/pipeline.html
*Blender Auto Setup is created by Victor.Soupday.
forum.reallusion.com/475005/Blender-Auto-Setup
There is an integration tool between Zbrush and Blender called GOB i think. It's not the same, but you can send your CC model to Zbrush and from there to Blender and back. Here is a tutorial but I warn you that it's in Spanish. But it's easy to follow. th-cam.com/video/yhWd_dUcVN8/w-d-xo.html
tanta coisa bonita para modelar escolheram esta coisa grotesca....
Should be called Character Morpher not “Creator”.
bad voice. hard to follow.