Top 10 Original Smash Moves That Became Canon
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- Super Smash Bros. has always been a crossover fighter, from Smash 64 to Smash Ultimate, which means that moves are usually coming from their home series into Smash. Link's Spin Attack, Kirby's Inhale, Sora's Sonic Blade, the bases are all covered. Because of just how huge and influential a series Smash is, though, every once in a while the opposite manages to happen...a move is invented for Smash first, and THEN it makes its way back to its home series. Let's look at some moments where this happened!
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#SuperSmashBros #Nintendo #SmashUltimate
Thanks for watching everyone, and let me know what you thought of the list! There are at least a few more candidates/possible candidates I had to exclude, if any of them definitely deserved to be here make sure to make your case, maybe there can be a follow up at some point! Also need to make a small correction: I had a comment point out that Bowser does something reminiscent of the Whirling Fortress in "Mario's Time Machine," a third-party educational game of all things for the NES. It's not quite the same thing, but if I'd known about it while making this video (the game is so obscure it doesn't even appear in most lists of Bowser appearances) I'd certainly have mentioned it.
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roy as a character
Luigi's modern grab. It came out into Ultimate before LM3 and didn't appear in Dark Moon.
Donkey Kong's air attack from DK64 very much resembles his forward air
DK's big overhead attack that he does after beating his chest from Punch-Out!! (Wii) COULD be a reference to his forward air as well, maybe kinda? idk
same could go for his "hayiah!" backhand sweep somewhat resembling his forward tilt
Dancing Blade/Shieldbreaker are also in Legendary Marth’s animations in Fire Emblem Heroes, the mobile game.
2 that I really like that didn’t make the list is how
1- starting in star allies dedede’s ex boss form has him use the gordo toss side b from smash where he takes out Gordo’s and launches it towards you at different angles with his hammer
2- in Kirby planet Robobot’s Meta Knightmare Returns mode one of meta knights special moves is downright his brawl final smash Galaxia darkness
Fun Fact: Green Missile has also been in a game outside of Smash! Just once though. In Mario & Sonic at the Olympic Winter Games, each character had a special animation for boosting, and Luigi's he just launched himself just like in Smash. Always liked that and never seen anyone bring it up
Twice, in Mario sports mix along with his dash attack
Nice!
There's also the technicality that Green Missile had been used once before Smash Bros. though not in a game. During an episode (It was The Adventure of Sherlock Mario) of the Super Mario Bros. Super Show, the gang were fighting down on a bunch of koopas and you can see in a quick shot of Luigi using a launching sideways headbutt towards a koopa to knock him away.
Luigi makes an animation similar to it in Mario Party Superstars if he gets 4th place in Peach's Birthday Cake
@@LuigiLitoLL Can you give me the link to that episode?
A few more...
Kind Dedede never really threw around gordos until brawl, and never hit them with his hammer until smash 4, but star allies has him use an attack where he does, and since then, it's been a pretty iconic attack for him
Meta knight's brawl/smash 4 final smash was original to smash, but planet robobot has him use it in meta knightmare returns
King dedede even sits in his iconic crouching position from smash after you beat forgotten land
even though modern kirby isn't made by sakurai anymore, they still love to reference smash... I just wish smash would do anything to reference modern kirby...
Meta knight's final smash from ultimate also appeared in the new Kirby games, they're not exactly the same move but they play exactly the same
Dedede also uses Gordo Throw in Forgotten Land, but technically only in the postgame
@@lluis640 that was the opposite
he used it in star allies before ultimate
King Dedede does throw Gordos in one of the minigames in Kirby's Adventure.
But yes, the Gordo Toss as part of Dedede's actual moveset is very clearly taken from Smash.
Also the smash ability in kirby amazing mirror, Kirby’s dream collection, and kirby planet robobot.
On a similar note for Captain Falcon, the Mute City track in Mario Kart 8 has a projector featuring him saying "Show me your moves!"
Im gonna look for that next time I play.
The F Zero tracks are my favorite
Too bad he wasn't playable in that game
@@andymcclurg9916 theres hope now... not a lot, but its still there.
@@Shimofae canonically accurate 1200cc F Zero Mode?
@@ShimofaeNot anymore!
😆🙁☹😞😭💔
Bowser literally spams Whirling Fortress in NSMBU’s final battle. He’s been playing Smash a lot.
Lmao
Just like actual Bowser players :o
Iirc it mirrors the Koopa shells spinning more, doesn't it?
That boss fight is so good. I love the music too
Lol yup
Another one I can think of is Peach's dash attack, which she later uses in Super Princess Peach on the DS
When?
Do you mean side b?
@@youtubewontletmetypeagoodu8128 yep
nerdiest comment on TH-cam wtf
@@csmash342 bruh
13:19 As a youtube commenter named Danksuna once said about this moment:
"Canonically dying by going for the disrespect edge-guard I really can't see Captain Falcon going out any other way."
Wait, he dies?
@@gormauslander yeah he gets eviscerated along with Black Shadow. I've never actually seen much of the F-Zero anime outside of the Falcon Punch though.
Fun fact: The "Zero Suit" also got that name from Smash first.
Also wow, Bowser's Whirling Form is a huge one now that you mention it. It's pretty dang everywhere now, like NSMBU and Bowser's Fury
I'm pretty sure Zero suit was used in the behind-the-scenes artwork for it on Zero Mission, so it was not mentioned in-game, but was still originally from Zero Mission.
i think the first time bowser did something like that was in mario and luigi partners in time, i might be wrong though
@@magmarxiogaming6717 It was galaxy who made it first, and it was a rolling shell instead.
@@magmarxiogaming6717 in BiS he has a special attack where he does the exact spinning fortress move in smash to bounce loopa shells at enemies
@@GBDupree
You mean it was named the "Zero Suit"? Interesting.
It just makes sense. The suit debuted in ZERO Mission. Even if it wasn't named that in development, I'd still have a hard time swallowing that the name is a "Smash original turned canon" moment.
I think DK’s fair is the most interesting out of all these since it’s not even a special move and still made it into DK64
A fun fact about Whirling Fortress, he even uses it explicitly by name in Mario + Rabbids!
DK64 and Smash came out the same year so the move was probably created for DK64 first. I’d compare it more to Luigi’s grab in Ultimate which is based on Luigi’s Mansion 3 which came out the following year.
I forgot he was even in that game, though I don't remember much from his boss fight.
I like to think it was a coincidance both games had DK swing his massive arms in the air like that. I mean if you have a giant gorilla with large arms, what else would he do if he has to hit someone in the air?
Honestly, I believe HAL got to see footage of DK64 in development from Rare to pull from too. DK’s forward tilt resembles the first hit of his basic attack in DK64 as well as his old dash attack slightly resembling the DK64 dash attack. Interestingly enough, FAir in Smash has DK flip and is faster while in DK64 it acts more like a sex kick would in Smash.
@@justinc.5591 Yeah this. That was my thoughts as well.
On this topic, there is something interesting about Roy's sword in regards to smash vs his own game. In his original game, the binding blade does use fire as a ranged attack, but if you do any fire emblem romhacking you will discover something interesting: the fire may have originally been a placeholder animation.
If you use romhacking tools to add a ranged attack to a sword, it defaults to the animation for the fire spell. The binding blade's lore describes it as more attuned to light magic. The theory is that since smash released before The Binding Blade and established the fire connection, the devs decided to just keep the original placeholder animation and just add a few more fire animations to the sword. Unconfirmed but still interesting
I'm not an expert on romhacking, but I'm gonna assume it has more to do with Magic Swords and data storage.
In FE6, the only 1-2 Range Swords are magic, and therefore need to draw a Spell animation when used at 2 Range. I assume that, due to a lack of instruction on *what* Spell animation should be used, it ends up loading the first one listed in the code, which would be the basic Fire spell.
@@DSaC_ kind of. If you use a romhacking tool to give a regular iron sword 1-2 range, it gives it the fire spell, but still calculates damage like a regular sword i.e. targeting defense. Fire is the default ranged attack animation when no range attack data is present or otherwise specified
@@wobbles3217 The only real Magic Sword in Binding Blade (the Runesword) targets Def, even at 2 range. It would be more shocking if the hacked 1-2 Range Iron Sword targeted Res since the code that does that isn't even in the game.
Hmm
@@DSaC_ Yeah but the Binding Blade uses a unique fire animation, not the fire tome animation.
Claw Dragging, as simple as it sounds, is a much less goofy sounding name for Ridley's Side B than "Space Pirate Rush" lmao
I love space pirate rush though 😂😂 especially because it barely has anything to do with the attack, Ridley just wants to flex his cool job lol
Another fact about Falcon Punch is that it’s canon to the games also in the F-Zero GX story mode ending theme. Naming the attack directly though we never see the good Captain use the attack anywhere else
He does use it in the anime in the final episode to prevent Black Shadow from escaping the reactors explosion.
I'm pretty sure he had a comic or manga in a game manual that he used the move it
I was about to point that out until I saw this post.
I should mention the lyrics are absolutely insane so how much the falcon punch reference is worth might depend on who you ask.
Yeah I forgot the Falcon Punch was mentioned in the end credits of GX though the one in the anime isn’t considered canon to the main storyline. Would be cool to see it happen in a future mainline F-Zero game but I kind of also want his specials not to be featured in the games since they seem a tad extreme for my liking though then again GX showed that the series is pretty silly and whacky.
I was just about to say that
Mythra’s censored spirit art made it into Xenoblade 2 as a costume for Mythra. Not a move but I think it’s cool
What was it called, again? Massive Melee Mythra?
@@saltyralts I think so, but I don’t play Xenoblade so idk
@@saltyralts yep Massive Melee Outfit
@@Palestino099 Since then I actually bought and finished xc2 lmao
100 hours and just started Torna
I played xc1de before I made that comment
A lot of Kirby characters have a ton of moves from smash.
Meta Knight - Shuttle Loop and Galaxia Darkness (which they removed from Ultimate why)
Dedede - He throws Gordos in his boss fights now.
Kirby - Hammer Flip is now a charged move and the entire Smash Ability.
Hammer Flip is debatable as the charge was from Super Star. Being able to move around during it is from Smash though.
It's also very possible that the Dedede Hammer from the Masked Dedede fight in Super Star Ultra's Revenge of the King was inspired by the Jet Hammer
@@SonicTheCutehog Nah, Hammer Flip couldn't charge like that until Planet Robobot, specifically in the Team Kirby Clash sub-game, and that was released well after 4. Before then it acted more like a Falcon Punch.
@@parzival-bo In that game the smash bros ability you did charge hammer flip unlike the hammer flip on the hammer ability
@@dockingwater1713 I doubt it since both games came out extremely close to each other
Zero Mission did have a charging mechanic for the pistol though! Granted, it was an automatic charge rather than manual, so the concept of charging the paralyzer at will is definitely smash original, but the fact that only a fully charged shot would stun space pirates was pretty important to that section of zero mission
That part was so scary as a kid
One cool bit of “Smash moves that became canon” trivia that I don’t see many talk about is that in Hyrule Warriors: Age of Calamity, one of Calamity Ganon’s weakpoint attacks that he can use as playable character has him charge up his hand with Malice before dishing out a huge punch, with the animation for both the charge up and the pinch looking practically identical to his Flame Choke and Warlock Punch moves from Smash
I read that they also gave Ganondorf Warlock Punch in the first game, too
He does a Warlock Punch in a AoC cutscene too.
Something that didn't mention that I'm sure he could've mentioned after hero is Meta Knights old final smash Galaxia Darkness.
It became a special move Meta Knight could use in Kirby Planet Robobot as one of his super moves.
I'm not sure if it's canon or not but I feel that could be worth mentioning
Honorable mention: Samus's up tilt on Raven Beak, since he recontextualizes it from a standard axe kick into a devastating talon swipe
I thought that Marth's Shield Breaker was based on his attack animation in his games? The fact that it breaks shields in Smash is also a reference to the Rapier in Fire Emblem, which pierces the defense of armored opponents.
nop. in fact, shield breaker is basically the _opposite_ of his fe1 and fe3 animations. rather than a crouching over-shoulder thrust with a pronounced windup, he does a very quck under-shoulder thrust with a forward step, almost looking like a slash in fe1 ... in fact, it may just flat-out be a slash in fe1, but, uh, the animation leaves a _fair_ bit of room for interpretation
@@hi-i-am-atan Then again, Marth's Shield Breaker wasn't a thrusting attack in "Melee," either.
@@Compucles it was also a downward slash from a stance with the sword held above the shoulder, still making it the exact opposite of his attack animations
Hmm
My favorite example of this is Joker's Grappling Hook. He did not have this whatsoever in the original Persona 5, and as someone who's only played the expanded version, Persona 5 Royal, which came out after Joker's inclusion, it's impossible to tell.
Actually, he uses one during menu transitions despite never actually being able to use one yourself in Vanilla 5. Still glad Royal added that though.
Royal was codeveloped with that DLC, it was in Persona first
Yeah like the other comments are saying the grappling hook was in Persona 5 it just wasn’t used in the palaces
epic profile picture.
Sakurai just had inside information
kinda funny how broken brawl shuttle loop was and now in Kirby Star Allies it's the best move in the game for speedrunning when combined with the sizzle element
It's also so broken in Kirby Fighters 2 that they had to ban an infinite it made possible lol
History repeats itself
What I find funny about Joker's grappling hook in Smash is that it works the opposite of how it does in Persona 5 Royal. While using the grappling hook on opponents in Smash brings them to you, using it in Royal actually brings you to enemies for an easier ambush. If anything, Byleth's use of the Sword of the Creator in his up special is more accurate to how the grappling hook is used in Royal.
Another example from Fire Emblem is Roy's spirit in Shadows of Valentia. Prior to smash 4, Roy never used backhanded slashes, but in SoV, his 2 attack animations are backhanded slashes that look extremely similar to his jab and ftilt in smash
One of my favorite recent Smash references comes from Kirby and the Forgotten Land. I forget the specifics, but one of the arena's waiting room quotes from Commentator Waddle Dee says something along the lines of: "Our hero is a veteran to battle, folks. Some fighting circles call him "The Pink Demon." The Pink Demon is his title in the boxing ring stage in Smash Ultimate.
The Arena description in Kirby Planet Robobot calls Kirby "The Pink Demon". In Smash 4, his Boxing Ring title was "The Pink Puffball". So it's like Smash referencing Kirby.
Also Dedede crouching
Apparently “The Pink Demon” dates all the way back to Kirby Super Star but was lost in translation because 90s, and was likely brought back in Robobot after it was referenced in Smash 4. But considering most people only recognized it from Smash, it makes this a REALLY recursive reference.
Uprisings Pit has to be top 1. Literally his whole moveset started on Smash.
Edit: Now that I realise trophies are also a thing in Uprising and unlockable pannels and plenty more.
Mostly because Sakurai made the more modern version of Pit.
@@richardadamson1438 Kid icarus uprising made because Satoru Iwata wanted Sakurai to make an action game on the 3ds.
Unlockable panels originate from Kirby Air Ride, not Brawl.
@@Eichro My point still stands with modern Pit, Though.
The Kirby series takes a lot of thing from smash, including but not limited to:
MetaKnight's improved design (original was more kirby like)
The Improved Metaknight logo
Dedede throwing Waddle dees and Gordos
Dedede's dair was became the Hammer twirl for the Hammer Ability since RtDl
HAL loves to reference everything about Kirby, including Smash and sometimes the anime, it’s pretty cool
Actually the Meta Knight Logo originated from the anime. It can promently be seen on the Halberd, however it looked pretty simple back then. The improved design was taken from Brawl tough.
@@Mr_Magolor huh thanks 👍
It also got a spot dodge in the later games
I wouldn't say "improved" necessarily...
2:07 the Smash copy ability has also showed up in 2 more modern Kirby games: Kirby Dream Collection, and Kirby Planet Robobot. In those games, the moveset is largely the same as in Amazing Mirror save for it getting a new dash attack, which is pretty blatantly Kirby's Fsmash in the Smash series. Just another fun incorporation if that moveset into his home series as well
"While he hasn't had an active hand in Kirby's development in some time..."
This was spoken as Kirby was doing battle with a giant hand.
Timing 1000
Oooooooooh this is an interesting idea! I don't think I ever really considered it beyond Falcon Punch :D
Just as he was about to reveal his last/#1 pick, I see your comment and went, "OF COURSE!"
I definitely think F-Zero's characters, conceptually could be interesting outside a racing game. Like you have The Skull, Bio Rex, Superheroes, Star Fox references, a Monkey, Captain Falcon's evil clone Blood Falcon, just in F Zero X alone.
The F-Zero anime was pretty good for a game series where their characters spend all their time inside a car. And yes, everyone on the internet knows about the Falcon Punch in the anime, and I did not watch it when it first came out, learning only of its existence after the meme, but after 51 episodes, and being part of a heroic sacrifice
You can't help but shed some tears.
Manly tears. We're talking about Captain Falcon here.
can we talk about what the fuck was going on with bowser’s running animation in melee/brawl???
...
...
...
...Yeah 20 years later and I've still got nothing.
By the time Bowser was given a proper run animation, his competitive viability skyrocketed.
@@justinnzamora5366 i thought he wasnt good in sm4sh?
someone should really tweet sakurai about it, it seems like a coding error that would be consistent with melee jank, but then it came back in brawl, so what gives?
@@roboticoperatingbuddy5443 24th out of 55 isn't bad at all judging by the latest Sm4sh Tier List.
"Triple Finish" Pokemon Trainer's final Smash in Brawl came out before triple battles in Pokémon Black and White.
I'm so glad you mentioned the DoA crossover, that's such an easy one to forget
I think the tether aspect of the paralyzer is supposed to represent the grapple beam? It seems more like an indirect reference and something that normal Samus already has referenced
Another one for Marth is how the down angled Dancing Blade was made into his finisher in Fire Emblem Heroes, specifically for his Legendary variant, and it's viewable in his announcement trailer from August 2018.
It was in fe fates first
Another thing that also got introduced in smash is jokers grapple hook which didn't get introduced until persona 5 royal
Other move that was shown before in smash and later introduce on the main series was Joker's grappling hook (his upb). On the revision of Persona 5, persona 5 royal (which released on october 2019, a few months later after adding joker), they added it as a extra ability for joker to reach to certain areas and works more or less the same as it does in smash.
But did they add it from smash or dud snash bring it from the unreleased version ?
Like for luigi's plunger grab, or roy in melee
I do agree with this a lot but wasn’t it in the title screen of p5?
I feel like the grappling hook was more like Sakarai had some information about royal ahead of time, I assume it had to have been in development for a decent amount of time
The grappling hook was already seen on the game's menus.
Funny that star allies added galaxia darkness to meta knight as a usable move... only for it to be completely replaced in Ult by a different final smash
And now he has his Ultimate final smash in Forgotten Land.
@@somejerk5662 + Dark Meta Knight has a similar attack in Star Allies.
I believe Shield Breaker is based on the Rapier dealing effective damage in Fire Emblem.
yep. the rapier deals 3 times as much damage against armored and mounted opponents (though the description in older games misleadingly says "effective against infantry")
Huh. Never really considered this but, yeah, it happens a lot more than I thought. Pretty neat.
The Falcon Punch is also referenced in the lyrics to the credits music in F-Zero GX
An honorable mention I would add to this would be Donkey Kong's Giant Punch. In DKCR, when DK gets sent to the moon, he uses the same technique to punch the moon out of orbit.
Shout Out to Meta Knight’s old Final Smash, Galaxia Darkness! It was in Brawl and Smash 4, and was given to Meta Knight in Planet Robobot during the Metaknightmare Returns mode as a Special Ability!
Aaaand as soon as that happened, Meta Knight’s final Smash was changed. 🙃
An honorable mention could’ve been Mythra’s design. Her Spirit artwork was censored in order to be in an E10+ game, and that design was added with the Massive Melee Mythra DLC aux core to Xenoblade 2. Then Massive Melee Mythra became the basis for her Smash design as a fighter.
Nah, it was just censorship because monolith soft are usual coworkers on Smash, and they knew the hurdle of dealing with CERO from Smash 4 (Sakurai mentioned a lot of extra work due to that) so in ultimate they might just decided to avoid the thing altogether.
Original Smash moves that stand out to me are Mario and Dr. Mario's forward smashes, which are bursts of flames and electricity from their hands, respectively.
I often hear people wanting to give Luigi his Thunderhand ability from Mario & Luigi: Superstar Saga as a new Neutral Special. However, Superstar Saga came after Melee, where Mario first got his fiery forward smash and Dr. Mario debuted in Smash with his electric forward smash. This makes Thunderhand and Firebrand more likely references to Melee, so technically Thunderhand belongs to Dr. Mario.
More like Mario can use both, because they're the same character lol
Luigi having the thunderhand as a neutral special would be so cool though as well as a down special that uses the poltergust more.
Note: Zero Suit Samus's tether may be inspired by Samus's Grapple Beam.
Additionally, while Shield Breaker's animation is original to Smash, its functionality (being especially destructive towards shields) is based on the Rapier, one of Marth's preferred weapons, dealing extra damage towards armored units (and horsemen but that isn't particularly important).
Lol I wonder if the falcon punch being used in the anime counts as canon
Idk really
The paralyzer could be charged in Zero Mission, and it did so automatically. You needed to charge it to actually freeze enemies with it. You can still fire uncharged shots though to destroy obstacles though.
DK's Spinning Kong was recently seen in Kirby Forbidden Lands by Gorimondo who's also a giant gorilla. Interesting to note.
Spinning Kong seems to be based on Dixie Kong's Helicopter Spin which was introduced in Donkey Kong Country 2: Diddy's Kong Quest, so I don't think it's an entirely Smash-original move.
I think at this point it has become a rite of passage for Smash fans to realize that Bowser never attacked with his shell prior to Melee. It shocks me every time I hear it.
My favorite thing about the Falcon Punch making it into the F-Zero anime is that it's shown to be so strong that the force of the blast can be seen from *outside* of the known galaxy. There's a reason it's considered one of the most powerful moves in Smash.
I don't think the charging Paralyzer was taken from Smash, they simply "converted" the auto-charge into a charge-at-will. In ZM, it charges by itself, but you have to wait a bit. But yeah I can see your point.
Still the name "Paralyzer" came from Smash Bros. and the way it works in Other M is more similar to Smash as well
I'd like to list another one and it will be Luigi's Poltergust G-00. It's functions was revealed way before Luigi's Mansion 3 which was most likely in development in the time but still nonetheless was a thing almost a whole year before it's actual canonical debut
LM3 started as a Wii U game, so it was definitely in development at the same time.
@@leethompson-kolar6333 Really? I didnt know that
Maybe I'm forgetting if you can catch a glimpse of it in gameplay before this, but in particular the Plunger first appeared in Simon's reveal trailer, before they even showed it off for Luigi's Mansion 3.
I'm not so sure about Metroid getting the paralyzer straight from smash. In Zero Mission you technically still have to charge your paralyzer, otherwise it won't paralyze the enemies, it's just that you don't have to keep the button pressed for it to be charged. I think the plasma shot from the paralyzer could be an interpretation of zero suit grapple beam which is definitely a smash original but since Metroid hasn't used that idea it wouldn't be fair to say Metroid took it from smash.
It's cool how they do this, especially since even a third party game did it.
I wish a Zelda game would reference something about Ganondorf's Smash depiction.
Haven’t finished the video yet, but I’m hoping you cover Mario’s Forward Smash, which I believe saw its first canon Mario appearance in one of those Mario & Luigi games.
A VERY recent one, but King Dedede's Gordo Toss made it into Kirby and the Forgotten Land.
I think if MockRock plays to the end of the new Kirby game, there's a little surprise he'll like. Not so much a move, but definitely a Smash reference. (Spoilers past the read more)
Dedede's crouch.
This is honestly a really cool idea! It's really neat to see you put forth original ideas like this and makes me enjoy your content a LOT!
*However* one thing you probably need to know and tread carefully about is you referring to Other M as canon. This is.. honestly kind of a hot topic in the Metroid community for the reason that it retcons every other game in the series and completely wrecks the lore which is one of the main reasons why it's not popular. In fact it's kind of why people say Other M *isn't* canon and can't be since it rewrites the lore so heavily and badly.
Just thought I'd provide a little insight into that.
The story may not be popular (and the dialogue certainly isn't), but it was written by Sakamoto and is considered canon by him, so that's all that matters.
Besides, it *does not* retcon nor rewrite much at all, explains a few important things connecting the earlier games to "Fusion" and "Dread", and whether or not it "wrecks the lore" is a matter of opinion (one I don't share).
Correct me I'm wrong, but didn't Hyrule Warriors have Ganondorf perform a Warlock Punch in that game?
Age of Calamity did.
in a way. in his C5 combo, he backhands the magic ball to send the pieces flying. you can see it in the video
8:01 this is even better because there is a fire spell in crypt of the necrodancer, which is completely different from dins fire in cadence of hyrule
Just a note regarding Other M's canonicity: Some things in the game (mainly Adam and Ridley) directly contradict things in both previous and later Metroid titles, so given that Other M's entire existence is barely acknowledge by later games let alone any of its story or lore, especially by Mercury Steam who do seem to care about that stuff considering they unambiguously canonized Prime and gave it a definitive place in the timeline via Samus Returns, it's safe to say that Other M is not canon.
I remember being super hyped seeing ZSS's whip because I had first seen it used that way in Monty Oum's "Haloid" animation.
Marths sheildbreaker is actually based on his attack animation so Idk if I’d call its appearance in fe warriors a smash reference
I just finished watching the revamp best of every move in Smash Ultimate video for the 14th time, so this is something nice to watch. :3
"Why did F-Zero get an anime?"
Because it's a good underrated game series, that needs more love.
The headcanon for the falcon punch in the anime being different is that the falcon that did the punch is the one before the falcon in smash and in that scene he passes the mantle of captain falcon on
Except the Falcon in Smash is specifically Douglas Jay Falcon.
The ones in the anime are Andy Summers and Ryu Suzaku/Rick Wheeler.
Peach also got moves from smash, in the Mario Party series both Peach’s and Daisy’s way of attacking is pushing their enemies which is inspired by smash melee Peach’s dash attack. Peach also uses her butt when sliding in a slope like her side B.
There's another metroid one, that for me, it was always a smash reference:
On smash bros, the grapple beam is a very important part of samus kit, because it can be used for recovery but it's also her grab. A.k.a, it's her tool for dealing with a shielding opponent.
And on metroid prime 3, they added that exact concept: the grapple lasso is a grapple beam with it's primary use being using it on enemies that are shielding themselves, like pirates or Rundas. Before prime 3, there was only one instance of grapple beam being used offfensively, which was on super metroid. There, you could shoot it at an enemy, but it would deal minimal damage, and it wouldn't attach to the enemy, and there was an easter egg that if you attached your grapple beam to electricty while Draygon grabbed you, it would also shock draygon. But none of these uses are remotely similiar to the smash bros version, with metroid prime 3's version being very similiar and being a genuine combat tool for samus. Heck, at first, you can't even use grapple beam for movement in MP3, you need an upgrade that is called grapple swing.
It's a shame that people sleep on that because Prime 3 is possibly the least popular of the prime games.
I love whenever a smash move becomes canon and vise versa.
Funny thing about the F-Zero anime is that the Falcon Punch scene is the only time anyone got to see what Captain Falcon looks like under his helmet.
So, is Falcon Punch available? Since I don't think it's canon, but must be the most recognisable attack ever
Remember that 1 year retrospective of every character? You should do another one about their time over quarantine and how they reacted to the online meta.
Another Smash attack that end up being canon are both of Meta Knight's final smashes.
The first final smash appeared in Kirby planet robobot (for the 3DS) as one of Meta Knight's abilities.
The second final smash (the one from Ultimate) appeared in both Kirby star allies and Kirby and the forgotten land (both for the switch) as one of Meta knight's attacks in his boss battles, they're not called the same but they are the same move.
Star allies came out before ultimate tho
most hype move tierlist?
Based on how Hype the move is and not the usability of it?
I'd like to do _something_ related to hype/style on this channel, idk exactly what form that'll take yet but it's on the ideas list!
Hey cool, the first ad I got on this video was for a new platform fighter. It's apparently "the most electric, combo-centric and expressive fighting game ever made." It's called Rushdown Revolt.
And I just randomly rewatched your zoners video and saw you knew about that a year ago.
Sakurai, what was your source for Captain Falcon's moveset?
Sakurai: The source is that i made the fuck up.
5:00 Technically, the Paralyzer _did_ charge in Zero Mission - it was just a passive charge (complete with a meter), where the first shot fired on a full charge would paralyze enemies, and later shots wouldn't until you waited long enough without firing. The name is definitely a carryover, though.
Other things to note
- Link’s Triforce Slash in Super Smash Bros Brawl seems to be implanted in his ingame moveset in Breath of the Wild as Flurry Rush except without any Triforce
- Samus’ homing missiles in Super Smash Bros Melee were later incorporated into Metroid Prime
- Luigi’s Green Missile has later appeared in later Mario sports titles
- Jigglypuff’s Puff Up concept in SSBB has later been Implemented as a gameplay design as Dynamaxing in Sword & Shield
- Pokémon Trainer’s Triple Finish in SSBB was later incorporated as a gameplay element as Triple Battles in Black & White
- Diddy’s Monkey Flip in SSBB has inspired Diddy Kong's forward/backward Trick Shot in Mario Tennis Aces
- Sonic’s ability to Spin Dash in the air in SSBB was later officially added to his moveset as Drop Dash since Sonic Mania
- King Dedede’s Jet Hammer with the engine inside his hammer later appeared in Kirby Super Star Ultra
Diddy Kong's side trick shot isn't indpired by the Monkey Flip, it's inspired by his classic cartwheel attack
Here’s a really cool one, Joker’s Rebel’s Vanguard. In Persona 5/Persona 5 Royal, there is no move called Rebel’s Vanguard and Arsene doesn’t learn any move similar. And a bit after Smash Ultimate added Joker through DLC, Persona Q2 came out. And one of the moves Joker learns through Level Up with Arsene is Rebel’s Vanguard. In Q2, it basically just the row Joker is in’s Crit Rate. It’s not very similar to how it is in Smash, but Smash has given Joker a Signature move for Arsene.
Can't wait to see every counter in the game except Shulk and Bayonetta on this list :)
“Now we’re definitely at the point where SSB needs to return the favor already”
Shows Ganondorf
You really weren’t lying lmao
"Ultimate Gigaslash" might sounds like a reference to Smash Bros. Ultimate, but the game's called Smash Bros. Special in Japan, so that's probably a coincidence.
if you open up to spin off games, Luigi's green missle is used as his lunging swing in Mario Sports Mix when you play dodgeball or vollyball.
I don't know why F-Zero having an anime is so weird. Futuristic racing and anime is a relationship as old as Speed Racer, so F-Zero seems like a perfect anime concept to me.
I wanna give a shout out to some of Sonic's moves.
His up smash is now in the IDW series, specifically the Metal Virus arc (plus I think some moves are similar to it in Frontiers)
His back air also appeared in IDW (also in Frontiers)
And something similar to his back throw appears in Sonic Colors: Rise of the Wisps
8:49 You might even say... a meta knightmare for balancing.
Ike also got massively influenced by Smash. In Path of Radiance and Radiant Dawn, he is a very fast fighter with his animations and basically always holds his sword in one hand outside of when he does aether.
And after smash, with Fire Emblem Fates, they made his animations alot closer to how they are in smash.
If there is one thing that I hated about Smash, it's the fact that from Smash 4 onwards, we always see Bowser Jr. in his Koopa Clown Car when it wasn't always the case in games like Mario Tennis. Now he's exclusively seen in that car and I can't but feel peeved about it.
New Super Mario Bros Wii probably started that first since in that game pretty much every time you fight Bowser Jr he's in the car as well. NSMBWii came out in 2009, and Smash 4 is 2014
Fire Emblem Fates had a skill called “Dancing Blade” which is neat, and it was exclusively on Marth I believe.
Cool video, glad you talked about Pit's design.
Fun fact: Samus' now iconic blue visor for the Gravity Suit first appeared in Smash. You see, while there is a purple skin for Samus, it's actually the pink one that represents the Gravity Suit from Super Metroid, where the in-game sprites show the Gravity Suit to have this pinkish purple hue; however, in this game, the visor is still green. The blue visor was introduced in the series with Metroid Prime, this time also having the less pink, more purple color the suit is more known for now.
Also, the Ridley dragging thing could have been inspired by his Super Metroid fight, in which he may grab Samus and take her to a wall, however he just drops her instead of dragging her. I'm almost certain he would drag you along the wall in Zero Mission (released between Melee and Brawl) if you don't attack him when he grabs you, but I couldn't find footage of it so I'm not entirely sure.
Dancing Blade became a skill for Marth in Fire Emblem Fates
On the same idea. Roy's entire moveset(almost). Roy came out before Roy's debut game, releasing in melee. Almost hos entire moveset could be said to later be canonized when his fire emblem debut arrived
I think Marth's shield breaker can be considered to be derivative of Fire Emblem, since Marth is a rapier user and the whole thing about rapiers in Fire Emblem is that they're effective against heavily armored units and cavalry.
The question you should be asking is not "why did F-Zero get an anime," but rather "why were the last two F-Zero games ever made based on the anime?"
Shieldbreaker is interesting because it wasn't originally from Fire Emblem but the form it took in Brawl, where Marth stabs, is actually based on Marth's animations while using the Rapier from FE 1 and FE 3, where unlike every other class in the game Marth gets two different animations for the same weapon type, a generic sword swipe for most weapons and a stab while using the Rapier. In that sense it kinda was in Fire Emblem.
A more interesting and less "controversial" pick for Meta Knight would've actually been his old Final Smash, Galaxia Darkness.
To be fair, the modern Kirby games are a bunch of Smash references and Eldritch horror duct taped together, there was a lot to work with here 🤷♂
@@MockRockTalk That's an over-generalization
@@MockRockTalk Fun Fact: Wario's waft actually comes from a micro game called (He who smelt it) From Warioware Smooth moves. Meaning Wario farting is not as original as many people think. Zero suit Samus's Plasma whip is a reference the energy whip used by the Reptilicus Hunters from Metroid Prime 3.
@@SonicTheCutehog I disagree, in fact, I didn't go far enough. Modern Kirby games are literally nothing but Smash references and Eldritch horror. If you don't enjoy Super Smash Brothers, or you don't enjoy Lovecraft, you should never play a Kirby game, they have absolutely nothing else to offer to anyone.
@@MockRockTalk I disagree with Kirby having nothing to offer outside of those things.
Kirby games have incredible gameplay and it is a series full of heart made by incredibly passionate creators
Joker’s grappling hook technically appears in the options menu of Persona 5 but it is never used in game. But it is used in Smash as his Up Special, then used later in Persona 5 Royal.
Number one, Roy. As in the entire character