You could almost call it a Wolverine IIC from the setup. 5/8/5 movement, jump jets, standard model has an autocannon with one ton of ammo, an energy weapon, and a missile rack with one ton of ammo. Just 70 tons for structure and armor, and more punch across the board. Especially in the energy weapon department.
Hello Prof. Excellent video on the Summoner-Thor Mech. I am quite familiar with the Mech and most of its variants because I faced them during and after the Clan Invasion. Even though I collected a lot of scrap from such Mechs, I usually traded them away to other groups for Mech types I found more useful and easier to modify to my combat preferences. Being a Merc constrains one's decision tree a bit when it comes to things like this. Even though the Mech is easily repaired and put back into action, I just could not justify keeping the vast amount of spares on hand to keep the Summoner in service with my forces at the time. I did keep a few, and did field them, with my pilots singing its praises, but I still sold off most of those recovered in battle since I was being paid premium prices for even damaged parts by several purchasers from the Great Houses. You should understand that to a Mercenary, the C-Bill is king, and no matter what you desire, cost balances all your decisions. Yes, I would have liked to keep more in service with my group. But, the kinds of prices I was getting for salvage was not something I could ignore as a 'good commander'. Leonidas Alexander Granger Commander, Star Lions Corps
The Summoner with a minor refit is exceptional. Namely, getting back several tons of pod by making the jump jets and engine-attached heat sinks into pods. Quite impactful.
@@christopherpurches2774 I am okay with the heat sinks fit in the engine being out of the pods. 14 doubles gives you a cooling index of 28, which you will likely use with all your Clan weapons. Jump Jets though? Allllllllwaaaaaaaaayyyyyys in pods (unless you can't figure out how to make it work).
@ProfessorHeyTeeEn first gen engineers had issues with those pod mounts. Having the engine heat pod-mounted means if you are running a low-heat loadout (gauss and/or missiles), you can pack in more ammo and stray a touch further from supply lines. Who could hate a double-HAG Summoner? Certainly not the Hell's Horses.
I like to think of the Summoner as it's movement profile and armor. I prefer to do a simple refit of either removing a pair of heatsinks from the engine to pack in more ammo or if that's not possible, swapping the LBX10 for a Large Pulse Laser and some ammo. Fill in the remaining tonnage as the mission requires. A favorite of mine since my Mechcommander days.
@ProfessorHeyTeeEn I know that's how it's supposed to work, a man can dream though. That's why I brought up the Large Pulse Laser refit. If we are sticking strictly to cannon I also love the UAC20 version. Nothing like a highly mobile 40 damage to your back armor!
Personally, I'd recommend swapping the LB10X of the prime out for a Hag 20, a plasma rifle, or a large pulse laser. HAG 20 keeps the same endurance, but it boosts the range and doubles the scatter blasting. Plasma Rifle is a nice new multifunction weapon that sheds a fair amount of weight compared to the LB10X, allowing for more ammo, though it does run hotter and have less range. LPL means you save weight on the weapon and skipping the ammo concern for that mounting, while also increasing range, but it lacks both dual nature and scatter damage, just being a good main gun that punches big holes reliably.
My biggest complaint is that by reducing its capability from the "Mk. 1" playtest model, it makes very little sense outside of a BV match, which I despise. The default config has one ton of ammo for a variable-ammo weapon system (LBx AC). They should have maxxed the armor, left the "hip-mounted" SRMs, and added a ton of AC ammo. Minor correction: the Prime has *2* tons of LRM ammo, one of LBx.
I'm personally not a fan of Clan Katana Bird's walking fridge. The omnipods lack options and I need more dakka. The jumpjets are a pretty good bonus at least.
1st Generation Omnimechs generally had fixed JJ. I am guessing it was a construction rules thing when they were introduced and they just baked it into lore. Grand Summoner has pods. Easy enough to do a refit/update kit.
Before fielding this mech, its mandatory to shout "you dare to refuse my batchall?!"
I love the Thunderbolt IIc
That's an actual mech of its own. It has streak LRM and heavy lasers. So I'm not interested, but it is still it's own design distinct from the Thor.
You could almost call it a Wolverine IIC from the setup. 5/8/5 movement, jump jets, standard model has an autocannon with one ton of ammo, an energy weapon, and a missile rack with one ton of ammo. Just 70 tons for structure and armor, and more punch across the board. Especially in the energy weapon department.
@ackbar3125 How dare you use such a Blasphemous word amongst our noble.clan brethren! I challenge you to a trial of equals!
@@MrDmitriRavenoff >challenging our Lord and Savior Estaban El Amarisogsky to a challenge
Its either a thunderbolt or griffin, but omnimech
Hello Prof.
Excellent video on the Summoner-Thor Mech. I am quite familiar with the Mech and most of its variants because I faced them during and after the Clan Invasion. Even though I collected a lot of scrap from such Mechs, I usually traded them away to other groups for Mech types I found more useful and easier to modify to my combat preferences. Being a Merc constrains one's decision tree a bit when it comes to things like this. Even though the Mech is easily repaired and put back into action, I just could not justify keeping the vast amount of spares on hand to keep the Summoner in service with my forces at the time. I did keep a few, and did field them, with my pilots singing its praises, but I still sold off most of those recovered in battle since I was being paid premium prices for even damaged parts by several purchasers from the Great Houses.
You should understand that to a Mercenary, the C-Bill is king, and no matter what you desire, cost balances all your decisions. Yes, I would have liked to keep more in service with my group. But, the kinds of prices I was getting for salvage was not something I could ignore as a 'good commander'.
Leonidas Alexander Granger
Commander, Star Lions Corps
This is one of the few Clan Mechs were I like the Inner Sphere name better, I just wish the in-universe origin story for that name wasn't so stupid
The Summoner with a minor refit is exceptional. Namely, getting back several tons of pod by making the jump jets and engine-attached heat sinks into pods. Quite impactful.
@@christopherpurches2774 I am okay with the heat sinks fit in the engine being out of the pods. 14 doubles gives you a cooling index of 28, which you will likely use with all your Clan weapons.
Jump Jets though? Allllllllwaaaaaaaaayyyyyys in pods (unless you can't figure out how to make it work).
@ProfessorHeyTeeEn first gen engineers had issues with those pod mounts. Having the engine heat pod-mounted means if you are running a low-heat loadout (gauss and/or missiles), you can pack in more ammo and stray a touch further from supply lines. Who could hate a double-HAG Summoner? Certainly not the Hell's Horses.
They did in fact refuse my batchall. These dezgra inner sphere free births shall be shown no mercy.
“You dare refuse my Batchall?”
I like to think of the Summoner as it's movement profile and armor. I prefer to do a simple refit of either removing a pair of heatsinks from the engine to pack in more ammo or if that's not possible, swapping the LBX10 for a Large Pulse Laser and some ammo. Fill in the remaining tonnage as the mission requires. A favorite of mine since my Mechcommander days.
@@jamesc.7216 you can't refit an OmniMech components, only things which could be in pods. The video games often do that very poorly.
@ProfessorHeyTeeEn I know that's how it's supposed to work, a man can dream though. That's why I brought up the Large Pulse Laser refit. If we are sticking strictly to cannon I also love the UAC20 version. Nothing like a highly mobile 40 damage to your back armor!
Personally, I'd recommend swapping the LB10X of the prime out for a Hag 20, a plasma rifle, or a large pulse laser.
HAG 20 keeps the same endurance, but it boosts the range and doubles the scatter blasting.
Plasma Rifle is a nice new multifunction weapon that sheds a fair amount of weight compared to the LB10X, allowing for more ammo, though it does run hotter and have less range.
LPL means you save weight on the weapon and skipping the ammo concern for that mounting, while also increasing range, but it lacks both dual nature and scatter damage, just being a good main gun that punches big holes reliably.
Not really.
Vs vehicles and aerospace assets the LBX is better.
@@dwwolf4636 No, the HAG is a plendid bird hunter. Against vehicles, though, I am in full agreement.
Good to know.
My biggest complaint is that by reducing its capability from the "Mk. 1" playtest model, it makes very little sense outside of a BV match, which I despise. The default config has one ton of ammo for a variable-ammo weapon system (LBx AC). They should have maxxed the armor, left the "hip-mounted" SRMs, and added a ton of AC ammo.
Minor correction: the Prime has *2* tons of LRM ammo, one of LBx.
Best Omnimech, i have fond memories of this bad boy in Mechassault
Best? Yah, right. If you factor in plot armor. I will take a Stormcrow vs. the Summoner, all-day-all-long-all-day-all-long-all-day!
@JuNkBoYcaNNoN bargained and done
One of my favorite Omni's
I'm personally not a fan of Clan Katana Bird's walking fridge. The omnipods lack options and I need more dakka. The jumpjets are a pretty good bonus at least.
I find the Summoner works best in a star of JJ mediums. I think it pairs particularly well with the Nova and the Shadow Cat.
It is a great cavalry commander indeed, and with the number of good IIC cavalry 'mechs the Clans can bring, it is a great thing.
@ProfessorHeyTeeEn Definitely, my GBD unit runs a Summoner Prime, Shadow Cat B, Nova A, and a pair of Clint IICs in one of their Stars.
Can I have a Summoner Prime that swaps the LB-10X for another ER PPC and some heat sinks?
@@Wraithcannon That's basically the U configuration, but they put a Targeting Computer instead of the heat sinks.
Pretty sure you could swap it out.
@@ProfessorHeyTeeEn Don't forget to swap out the underwater gear for normal operations.
@@bthsr7113 Really just a torp rack for LRM rack, nothing hard or complex.
It works 70 tons of pain 😅
@@JosephMitchell-zw3db It might not be the most modern and advanced design, but it keeps trucking. That is all that matters.
If anyone downgrades the LRM15, we're not friends any more. : (
@@derekburge5294 Replace it with set of RL/15 instead?
@@ProfessorHeyTeeEn See, that's fine because it's not a downgrade. All good!
Why does an omni mech have fixed JJ?
1st Generation Omnimechs generally had fixed JJ.
I am guessing it was a construction rules thing when they were introduced and they just baked it into lore. Grand Summoner has pods. Easy enough to do a refit/update kit.