Do Modern Guns Belong In Fallout?

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  • เผยแพร่เมื่อ 24 เม.ย. 2023
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    The guns in fallout 4 are trash. Most people don't like them, so they just straight up replace them with modern gun mods made by the community. However, some say that these modern guns don't exist nor belong In Fallout. Are they right? No, they they aren't. Many people may be confused by this revelation, so In this video go into depth about fallout's firearm lore and propose the firearm divergence theory.
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ความคิดเห็น • 7K

  • @ItsYaBoyBrandyBoy
    @ItsYaBoyBrandyBoy  ปีที่แล้ว +382

    Get 20% off + free shipping @manscaped with code BRANDYBOY at mnscpd.com/brandyboy #teammanscaped

    • @handsomeivan1980
      @handsomeivan1980 ปีที่แล้ว

      Does the Handmade count ?

    • @MTF-EPSILON-11-5-NULL
      @MTF-EPSILON-11-5-NULL ปีที่แล้ว

      Can you make 2 videos one censored and one uncensored

    • @MTF-EPSILON-11-5-NULL
      @MTF-EPSILON-11-5-NULL ปีที่แล้ว +1

      Oh and release the uncensored after by like a week

    • @Nyacinth
      @Nyacinth ปีที่แล้ว

      How dare you compare idiot savant builds to these savages that like the assault rifle, despicable behaviour

    • @joshuayow4653
      @joshuayow4653 ปีที่แล้ว +1

      Were should firearms stop? More like were should fallout stop.
      80s action movies for automatics
      70s fud guns for the Simi and none automatics.
      60s pop/punk scifi for the energy weapons.
      50s retro futurism for the cars and robots.
      40s art deco style modern cities ( that have been blown up and scavenged into empty husks).
      20s-30s gangsters and cowboys running everything.
      With none stop pop culture references in every little thing, outlining the grim dark humor.
      That was the original fallouts, Bethesda has no clue what a fallout game is, they turned cultural art into bubbly crap.

  • @Killicon93
    @Killicon93 ปีที่แล้ว +9252

    The problem that I have with the "modern gun mods" is that most of them have no wear and tear on the texture. So the guns end up looking like they were just unboxed from a vacuum-sealed container after hundreds of years of storage.

    • @ryszakowy
      @ryszakowy ปีที่แล้ว +1167

      considering that gunrunners are manufacturing new weapons i'd say it's completely ok
      oh wait bugthesda's failout doesn't have that theya re stuck in first two weeks after the bombs

    • @ni9274
      @ni9274 ปีที่แล้ว +620

      @@ryszakowy Their weapons magically stay perfect even when used for years in the wasteland ?
      Fallout 4 doesn't happen in the same region.

    • @andrewgreeb916
      @andrewgreeb916 ปีที่แล้ว +745

      ​@@ryszakowy it baffles me how after 200 years the only guns being made are pipe weapons, like I'm certain some people are more than caple of machining more powerful weapons, I'm certain some gun manufacturing plants survived even if the workers didn't.

    • @shadowcharizard4592
      @shadowcharizard4592 ปีที่แล้ว +241

      @@andrewgreeb916 more than pipe weapons are being produced, but the pipe guns are cheap and easy to produce, making them much more prevalent

    • @robertspeedwagon982
      @robertspeedwagon982 ปีที่แล้ว +409

      @@ryszakowy even the Gunrunners' guns aren't as clean as the pristine texture these mods give to their glocks and P90

  • @user-gc3qj7md8c
    @user-gc3qj7md8c ปีที่แล้ว +11081

    I would say Vietnam era weapons would be a good cut off point for the Fallout series. 30 years is a reasonable time for divergent technology to start making massive changes in the tech world.

    • @pjthehomelessmage
      @pjthehomelessmage ปีที่แล้ว +1159

      Absolutely. The military of the US would most likely be aesthetically similar to the Vietnam era but with more modern materials and sci-fi future elements.

    • @filthycasual6118
      @filthycasual6118 ปีที่แล้ว +609

      I can see this working from a lore perspective as well. I don't know if Vietnam is canon in Fallout, but it marked a time of escalating tensions between the United States and China, which feels like a fitting motive to upscale weapons R&D for both sides.

    • @radiantwolf773
      @radiantwolf773 ปีที่แล้ว +271

      @@filthycasual6118 What about early 70s weaponry? I use that Springfield M1A mod someone made, I felt it still fits bc it's pretty much an M14 regardless in all but name.

    • @Tyrranis
      @Tyrranis ปีที่แล้ว +265

      Agreed. Using Vietnam as the divergence point makes sense as it both allows plenty of time for the tech to develop the way that it has in Fallout while still giving us some of the weaponry we've seen in the Fallout titles (like the M-16esque Service Rifle from New Vegas).

    • @radiantwolf773
      @radiantwolf773 ปีที่แล้ว +98

      Basically for me, I draw the line at anything past mid 70s so the MR73 revolver, Wildey, etc narrowly miss that requirement

  • @bigdapramirez6157
    @bigdapramirez6157 8 หลายเดือนก่อน +581

    I like the idea of modern weapons being in place of the stock ones, but I wish they had a more battle worn appearance to fit the wasteland environment more

    • @47Nikola2142S2
      @47Nikola2142S2 5 หลายเดือนก่อน +5

      i think just have some junk attachment like rust may fit abit too not all gun have advance attachment

    • @khirasier
      @khirasier 5 หลายเดือนก่อน +3

      there are a few that actually have wear and tear or improvised attachments but yea they are a minority in these gun mods

    • @daveinthemicrowave
      @daveinthemicrowave 3 หลายเดือนก่อน +7

      This, seeing the pristine straight out of the factory guns ruins the immersion. Even just a few scrapes and just a little bit of grime will go along way.

    • @nicholascauton9648
      @nicholascauton9648 2 หลายเดือนก่อน +1

      Personally as a compromise, I’d like this with the eventual need to clean/maintain the weapon’s full functionality. Kinda like how 3 and New Vegas had a condition system where the weapon in question degrades over time with constant use. And because of that, you have to find the somewhat rare weapon repair kits to keep your weapon going.

    • @daveinthemicrowave
      @daveinthemicrowave 2 หลายเดือนก่อน

      @@nicholascauton9648 The lack of weapon condition and repairing is a major downgrade in fallout 4

  • @maboilaurence8227
    @maboilaurence8227 8 หลายเดือนก่อน +47

    Bring me back Fallout 1's adobe buildings, tribal societies and futuristic post cold war aesthetics.
    Modern Fallout be like "we are all mentally stuck in 1950" and call it a day, original Fallout felt like an amalgamation of different themes, as I would expect many years after an apocalypse.
    It was a beautiful, dangerous fever dream, now it's nothing but a theme park.

    • @morewi
      @morewi หลายเดือนก่อน +6

      Fallout 1 is more of a post post apocalypse setting but i agree Bethesda really went hard on the 50s theme

  • @zonk4718
    @zonk4718 ปีที่แล้ว +2422

    I like that new Vegas had small changes in how the guns functioned, like the lack of polymer furniture due to oil shortages so they had wooden furniture, also for some reason all the ARs where side chargers

    • @DJWeapon8
      @DJWeapon8 ปีที่แล้ว +273

      Yeah the side charging for the Assault Carbine and Marksman Carbine were weird.
      I chalk it up to time constraints. 18 months on a massive game like New Vegas and on an engine that they're unfamiliar with and isn't made for RPGs? You couldn't really blame them.
      The Service Rifle on the other hand, I want it to keep the questionable design. Just because of the lore it would imply for the NCR and its crippling corruption and bureaucracy.

    • @heroinboblivesagain5478
      @heroinboblivesagain5478 ปีที่แล้ว +73

      ​@@DJWeapon8 Its not like side charging AR pattern rifles, while uncommon, don't exist.

    • @charlesfuzak
      @charlesfuzak ปีที่แล้ว +11

      @@heroinboblivesagain5478 But when was that even a remotely common design. I know there are tons of options today but was it common even as late as the 90s? If the modern guns in Fallout end around the late 90s/early 2000s, would that be something you could easily find?

    • @heroinboblivesagain5478
      @heroinboblivesagain5478 ปีที่แล้ว +11

      @@charlesfuzak Easily? No. Is a wooden furniture AR-10 pattern rifle with original under the carrying handle charing handle? Lots of handles there sorry lmao.

    • @DJWeapon8
      @DJWeapon8 ปีที่แล้ว +37

      @@heroinboblivesagain5478 that's not what's depicted in New Vegas.
      The carging handle for the prewar Assault Carbines and Marksman Carbines *_are on the bolt and sticking out of the ejection port without a relief cut and a flip up dust cover still attached and a forward assist still included._*

  • @itaybron
    @itaybron ปีที่แล้ว +1562

    The dumbest part is that the pipe guns are also technically pre war (you can see them on one of the magazines)

    • @fuckinantipope5511
      @fuckinantipope5511 ปีที่แล้ว +369

      I wouldn't even mind pipe guns if they weren't basically the only thing you get at low levels or from low level enemies.
      Especially Raiders, who should've stolen good guns from other people.
      But a simple wanderer or farmer? A pipe gun would fit imo.
      I personally got a lot of mods for low level lists to have more options. Only issue is that a lot of pistols are now the (irl) rare Borchardt C93 but still better than only pipe pistols.

    • @thecthuloser876
      @thecthuloser876 ปีที่แล้ว +228

      ...pipe guns and homemade firearms absolutely exist in the real world. Not quite as they do in Fallout, but like... The Japanese prime minister that was assassinated last year was killed with a homemade gun.

    • @itaybron
      @itaybron ปีที่แล้ว +165

      @@thecthuloser876 i never said they don't exist, i said the ones in game are pre-war which makes no god damn sense considering it's over 220 years after the war.

    • @knowledge4741
      @knowledge4741 ปีที่แล้ว +53

      This isn't dumb, because lore-wise it makes sense.
      The lore was, the Detroit gangs would use them before the war.

    • @itaybron
      @itaybron ปีที่แล้ว +117

      @@knowledge4741 how would pieces of wood and copper survive and still function 220 or more years after they were made?

  • @drakus40k
    @drakus40k 2 หลายเดือนก่อน +47

    The biggest problem when looking at Bethesda's recent take on firearms, is that they clearly have no one in the design studio who has ever used a damned firearm. The 'original' firearms they put into Starfield & Fallout4/76 make zero sense. Ammunition types seem to be assigned randomly, with no regard to the physical size of a round or the gun. Weapons have no viable path for ammunition to feed from the magazine. Weapons who's parts don't make sense - actions that do nothing, parts that would impede function, etc.
    They need someone on their team that can do mechanical gun designs that function. If they just don't want to pay licensing fees for the use of a particular gun, I understand that...but don't put in what some random 8 year old drew up as a firearm design. Oof.

    • @iaminevitablethanos5168
      @iaminevitablethanos5168 18 วันที่ผ่านมา

      Tbf we are on a game where fusion cores exist soo...

    • @drakus40k
      @drakus40k 18 วันที่ผ่านมา +1

      @@iaminevitablethanos5168 at least with the fusion cores I'm pretty sure the name 'fusion core' was an in-game marketing plot (a lie) by Mass Fusion. Since they clearly haven't mastered fusion at all.
      Those cores have to work through some sort of fission reaction, just like every other nuclear powered device in Fallout.
      So I can at least head canon my way around that. But those guns are unforgivable...

    • @iaminevitablethanos5168
      @iaminevitablethanos5168 18 วันที่ผ่านมา

      @@drakus40k yeah but still impossible but I like the new guns😭😭
      They give me 50s vibes (except that goofy 10mm, that’s just fat)

  • @CrizzyEyes
    @CrizzyEyes 2 หลายเดือนก่อน +31

    The retrofuturism in classic Fallout was relegated to entirely fictional concepts (laser and plasma pistols, ray guns) and consumer items with an element of form over function, like cars. That's the difference. It wasn't applied in a way that makes you think pre-war Fallout USA was technologically backwards, except where stated (lack of microchips). And they definitely weren't; there exist power armors that ran off man portable fusion reactors as well as AI, somehow, despite the lack of microchips. The aesthetic is there just to symbolize the peak era of American optimism to clash with how shitty everything turned out.
    The problem with things like the FO4 Assault Rifle is that it implies that all the standard modern, and even Cold War era, weapons platforms were replaced by some weird pre-WW2 monstrosity. It's the aesthetics weirdly influencing the worldbuilding in a negative way. It makes one ask why anyone would design a gun like this, in other words.

    • @kiesta0740
      @kiesta0740 2 หลายเดือนก่อน +3

      Best comment on this video, that is the reason I think the aesthetic works so well even if it's kind of contradictory by its nature.

  • @sealake7935
    @sealake7935 ปีที่แล้ว +1015

    I feel like WW2 weapons and Cold War era weapons fit into Fallout really well. I also love the original designs for guns like the 10mm pistol.

    • @HappyBeezerStudios
      @HappyBeezerStudios ปีที่แล้ว +22

      That would means stuff up to the early 90s. (To include guns that were developed in the late 80s but not finished until the 90s), like the Steyr AUG, FN P90, all kinds of AR and AK style guns (up to the M16A2 and AK74), G11, Barret M82, AS Val, all different ACRs (The AAI, the Colt, The Steyr) , FN Minimi, tons of Glocks, M249, Desert Eagle, Galil, Uzi, AK5, WA2000, etc.
      The 80s brought us all kinds of weird stuff like polymer bullpup rifles, flechettes, combined rifle/grenade setups, etc.

    • @imto5
      @imto5 ปีที่แล้ว +30

      Why though in fallout 4 they literally have a polymer factory in the game so I’m confused to why nobody likes the idea of certain modern weapons

    • @ej_22
      @ej_22 ปีที่แล้ว +2

      ​@@HappyBeezerStudios Manny fallout fan believe the timeline splits in the 50s

    • @Destroyer_V0
      @Destroyer_V0 ปีที่แล้ว +42

      @@ej_22 Correct, because it does with the lack of use of the transistor untill much later in the timeline, and even then.
      Divergence doesn't mean there can't be similarities to our own though. People who are still born, guns that are still designed regardless of the timeline alterations elsewhere.

    • @ej_22
      @ej_22 ปีที่แล้ว +9

      @@Destroyer_V0 yeah,if if the timeline splits curtain firearms would not exist, those firearm would only fit the looks of 50s firearms,meaning the new firearm designs based on the post-WWII studies wouldn't happen

  • @anamusingidiot2565
    @anamusingidiot2565 ปีที่แล้ว +1776

    Reminder that in Fallout there is little to no oil for polymer furniture, so keep in mind that all the modern guns we're talking about will likely have wooden or straight up metal furniture, like the classic 10mm weapons or sniper rifle.

    • @kanrakucheese
      @kanrakucheese 10 หลายเดือนก่อน +200

      Or bakelite and hemacite furniture. Those don't need petrol to make, *and* have a cool, unique appearance.

    • @kman9884
      @kman9884 10 หลายเดือนก่อน +44

      So more AKs

    • @anamusingidiot2565
      @anamusingidiot2565 10 หลายเดือนก่อน +84

      @@kman9884 I mean and other stuff. And they better keep the damn dust cover on 'em, that "her dee der wasteland aesthetic go brrr" shit is ugly

    • @Spetsnazty
      @Spetsnazty 10 หลายเดือนก่อน +7

      a modern ar 15 have almost no plastic except for the stock

    • @kanrakucheese
      @kanrakucheese 10 หลายเดือนก่อน +41

      @@Spetsnazty And grip, and magazine, and the body of most accessories (sights, optics).

  • @mrZavior
    @mrZavior 3 หลายเดือนก่อน +27

    Adam Adamowicz has been Bethesda's biggest loss ever...

    • @greencouch2314
      @greencouch2314 2 หลายเดือนก่อน

      Who’s that?

    • @AeroHybrid
      @AeroHybrid หลายเดือนก่อน +8

      @@greencouch2314 Adam’s one of the lead concept artist for Elder Scrolls Oblivion, Skyrim and Fallout 3.
      He did a great job at staying true to the armory, outfits, aestheic and atmosphere of the older Fallout games (Fallout 3). Sadly he passed away from lung cancer in 2012 and that’s when the tone and aestheics went downhill with Fallout 4 etc.

  • @zzman305
    @zzman305 3 หลายเดือนก่อน +10

    There is a bit of lore regarding the Marksman Rifle that's relevant to your arguments. New Vegas design lead J.E. Sawyer for awhile would regularly answer questions regarding New Vegas' development and lore, primarily due to his opinion that the game was shafted by Bethesda due to its unrealistic deadline and the amount of cut content. He answered a few important questions regarding New Vegas weapons and their differences with those in Fallout 3.
    On the Marksman Rifle, when asked why its so modern compared to other guns in the game, he stated that lore wise the weapon is actually an non-standard issue special forces weapon that was designed specifically for elite paratroopers stationed at Nellis. It isn't something that would be common in the Fallout universe and instead represents that by 2077 "modern weapons" like those we have in our timeline were just beginning to appear as prototypes.
    I also have a vague memory of him also answering a question regarding the Service rifle. Nearly all are produced and supplied to the NCR entirely by the Gun Runners who gained access to a pre-war supply of originals. They are indeed older than FO3's R91, and do date back to the 20th century. They were hand-me-downs being issued to the California National Guard instead of newer R91's, which were all meant for the frontlines. He also mentioned that due to the "Commonwealth" system of Fallout, State National Guard forces had way more leeway with determining what weapons were standard issue. The Commonwealth's would often purchase and supply themselves directly with equipment from competing arms makers. California might issue M16s, while poorer states like those in the Southwest might only be able to afford WWII era weapons. This was his "lore" solution to every Fallout games weapon differences. While this lore isn't in game anywhere, I personally consider it canon due to its source.

  • @somethingsomewhere2062
    @somethingsomewhere2062 ปีที่แล้ว +775

    I feel like "lore-friendly" in terms of Fallout's weaponry is more of an aesthetic than a time period. ACOGs exist in-universe, despite their invention falling outside of the divergence. So, basically, if you can make it look like it fits (lessen the use of polymers, dirty it up a bit or add wood furniture) there's really no reason not to mod in modern weapons.

    • @baker90338
      @baker90338 ปีที่แล้ว +47

      The acog first came out in 87’. I tend to draw the line at the 1990’s but I’m not against them.

    • @brothatscrazy3418
      @brothatscrazy3418 ปีที่แล้ว +89

      This right here, If they made a honey badger that had wood furniter and less modern attachments I'd be all for it as I think it would match the "fallout" aesthetic but that's just my opinion.

    • @thecthuloser876
      @thecthuloser876 ปีที่แล้ว +87

      To be honest, I think I'd have a lot less issues with "tacticool" firearms if the modders too effort to make them seem worn down or add wood furniture instead of polymer. But since everything is super fucking clean and I'm not even a fan the aesthetic of these guns in the real world... I really hate it in Fallout.
      Glad it exists for people who want them.

    • @joenathan8594
      @joenathan8594 ปีที่แล้ว +18

      Exactly some modern guns l Add because they Fit the art style like the P90 and the Styr Aug's more organic Curves and the Desert Eagle, Glock 17 and I'd stretch the newest mod, the P30L's Boxy or Enlarged Style fits well. But generally l cap it to early 80's Civilian Models, so M16A1's, Uzi's, Mac11's and wacky shit, like the Smith and Wesson 500 bone collector and G11.

    • @alec4025
      @alec4025 ปีที่แล้ว +5

      @@baker90338 Why are people drawing the line at the 1990s which is 40 years after the 1950s.

  • @lane-_-mass5006
    @lane-_-mass5006 ปีที่แล้ว +1124

    I think the fallout 4 assault rifle should be rebranded as a heavy mqchine gun and then the fallout 3 one should be the assault rifle but i dont think itll happen

    • @Matt-md5yt
      @Matt-md5yt ปีที่แล้ว +177

      It was originally that but Bethesda

    • @lane-_-mass5006
      @lane-_-mass5006 ปีที่แล้ว +25

      @@Matt-md5yt i know

    • @ViPER5RT10
      @ViPER5RT10 ปีที่แล้ว +177

      I think the fallout 4 assault rifle shouldn't exist, at all, ever, in any capacity.

    • @KorianHUN
      @KorianHUN ปีที่แล้ว +32

      Man i would just make real life props of retro guns and send a ton of photos if bethesda agreed to not put random crappy looking shit in Fallout 5 designed by modelers who never even held a gun in their lives.

    • @stevenstocker9873
      @stevenstocker9873 ปีที่แล้ว +30

      ​@ViPER5RT10 , replace the water barrel with the mg42 barrel and shroud and replace the stock. It would look a lot better. Also, change it to a lmg in classification and specs.

  • @sunbroke2679
    @sunbroke2679 8 หลายเดือนก่อน +34

    i think its good to have modern guns. the main part i want to see though is having the guns be a little roughed up being in a post apocalyptic setting and having just a little bit roughed up paint job atleast.

  • @thegreatgoobert5847
    @thegreatgoobert5847 3 หลายเดือนก่อน +10

    My theory as to why fallout 4s weapons look so bad is that theyre built with the revamped power armour system in mind. Like why else would they make all of the guns so cartoonishly huge if they werent made for 7 foot tall robot suits?
    And honestly i think a way to prevent this wouldve been to just make power armour specific weapons. And im not saying that if your using power armour you cant use a pistol, but i think theyre shouldve been a heavy weapons bonus when wearing one.

  • @sonyerikson
    @sonyerikson ปีที่แล้ว +1447

    I think you can add any modern gun into Fallout. You just need to modify it a little. Take out the polymer and make it steel with wooden furniture. And then add some wear and tear to it.

    • @toe_sucker_4165
      @toe_sucker_4165 ปีที่แล้ว

      Better yet, just have a gun factory. It's been 200+ years, get some fucking industrialization in here.

    • @tugalord
      @tugalord ปีที่แล้ว +150

      Personally i would like to see guns like the FAL or the FNC in future games, id say they fit the fallout aesthetic pretty well.

    • @twinzzlers
      @twinzzlers ปีที่แล้ว +21

      ​@@tugalord They'd have to he edited like how OP said though, maybe they could act as sort of prototypes.

    • @tugalord
      @tugalord ปีที่แล้ว +99

      @@twinzzlers the FAL entered service in the 50s and the fnc in the 70s, i dont think you would need to change them that much.

    • @jacks3829
      @jacks3829 ปีที่แล้ว +1

      This 🎉

  • @killakhan7863
    @killakhan7863 ปีที่แล้ว +491

    For me personally the cold war is the best era for weapons and kit for fallout because a lot of the ideas were still developing so you could easily diverge that in ways that would be strange and interesting because it's alternative history so you could get an intermediate cartridge gun like the EM2 and then have it be significantly modernized in a manner similar to an L85A3

    • @coolfrymaster
      @coolfrymaster ปีที่แล้ว +7

      Agreed, and frankly with the huge nuke scares at the time those types of weapons really do fit the fallout series quite perfectly. It was also early enough that every gun was quite unique yet *relatively* simple in its design (at least visually) and not just a conglomeration of rails and various attachments.

    • @JFirecracker
      @JFirecracker ปีที่แล้ว +5

      Actually based take, I typically had my cutoff about WW2 but that _does_ feel way too early

    • @thornescapes7707
      @thornescapes7707 ปีที่แล้ว

      That's a good divergence point, but gun development shouldn't just... stop. It can develop differently, but it should still show some sort of development happening until the bombs drop in 2077.

    • @ej_22
      @ej_22 ปีที่แล้ว +1

      ​@@JFirecracker yeah, my cut off is mid cold war so early 80 maybe late 70s

    • @NIGHTSHADE31401
      @NIGHTSHADE31401 9 หลายเดือนก่อน

      Well, it's your lucky day because Fallout 1/2 diverge in terms of real weapon technology at about 1994. It splits right at the end of the Cold War and a few years after. Fallout 2 literally has the L86 LSW.

  • @alexandarvoncarsteinzarovi3723
    @alexandarvoncarsteinzarovi3723 3 หลายเดือนก่อน +5

    0:02 I actually like that Fallout 4 automatic riffle, it looks a Maxim MG with a stock,

    • @DarkFay
      @DarkFay 23 วันที่ผ่านมา +1

      1 intelligence build

    • @alexandarvoncarsteinzarovi3723
      @alexandarvoncarsteinzarovi3723 23 วันที่ผ่านมา +2

      @@DarkFay less brain means more carrying power, duh

  • @Pebbleguy
    @Pebbleguy 2 หลายเดือนก่อน +4

    2:54
    I love how between Fallout 2 and Fallout Tactics they added the XL70E3 but in the process gave them two different rifles
    Fallout 2 has the L85, Fallout Tactics has the EM-2 rifle

  • @sird4vy501
    @sird4vy501 ปีที่แล้ว +917

    I was shocked by the guns on the original Fallout.
    Most of them were clearly and instantly recognizable.
    While Fo4 has what would describe as the "uncanny valley" of weapon design. With its bolt action rifles having the "bolt" on the wrong side, as is the ejection of cartridge.

    • @matthewbartley2746
      @matthewbartley2746 ปีที่แล้ว +49

      I've always hated the Lect handed bolt.
      I get that's a real thing and anyone can buy a rifle for Left handed shooters.
      Every... single.. damn.. one.. is a left handed rifle. That'll work fine, but.. right handed weapons are the extreme majority for all weapons because.. left handed shooters are much rarer than right handed. And most militaries... will just teach you to shoot right handed.. it's a skill it can be developed like any other.
      I think the lefty bolt rifle.. is just so we can see the action working better and our "hands" doing shit.
      But in Fallout 4. Nick (the default male protagonist) was a soldier. He's well trained, highly skilled, and has combat experience in actual fighting. He was power armor trained too and worked in a heavy Infantry unit. So he was mobile support for power armor troops. He knows how to use it. He is co.petent with every American military small arms, and thus.. would be fine with all that stuff and EVEN HE WOULD KNOW.. that removing the rifle from the firing position, to cycle the action with your support hand, then reshouldering the rifle properly.. is a great way to lose battlefield awareness by being unable to keep your eyes in your sights/optics and operating the weapon quickly and get it back in the fight. Hell having to leave ADS to reload.. as a SOLDIER.
      I find.. odd at best. Infuriating at worst.
      "So you know guns eh" (to Arturo in Diamond City)
      Then Arturo de.onstrayes he knows as much about guns as the average Hollywood producer.

    • @matthewbartley2746
      @matthewbartley2746 ปีที่แล้ว +22

      And I work at SilencerCo making Supressors for firearms.
      So.. every time someone makes the statement that for stealth, just stick a silencer on your gun.
      Is probably the dumbest and least accurate statement in all of firearms. Anyone who's seen a real supressor knows they are not.. silent. Despite the nickname silencer.
      They make the gun shot "hearing safe" sure there's a few rare exceptions. But the vast majority are just hearing safe (Under 85 Decibels) meaning.
      There's absolutely no chance whatsoever of not hearing the obvious gunshot.. over 150 meters away. Because it's still loud.
      The advantage of a squad using supressors.. is they can communicate with eachither better in the fight because the deafening blast of muzzle reports is reduced to a more manageable level. That's why thr US Military is adopting suppressors for every combat rifle. Because it enhances teamwork and unity.
      It don't make you some super secret stealth macV sog seal delta ninja assassin.
      But it's a game.
      But dammit if that shits not really annoying. Lol

    • @fluffywolfo3663
      @fluffywolfo3663 ปีที่แล้ว +21

      i don't even need 'em to be modern. I just need to be able to take them seriously from either a lore or design perspective. Optimally both.
      ...Nowt too easy wiith the "assault rifle"

    • @dauntsix7826
      @dauntsix7826 ปีที่แล้ว +6

      ​@@matthewbartley2746 his name is Nate

    • @EnlargedBrain
      @EnlargedBrain ปีที่แล้ว +1

      As a left handed person I see this as an absolute win!

  • @nathandoyle8852
    @nathandoyle8852 ปีที่แล้ว +386

    Actually, fallout 2 had a pipe rifle in it. It was probably the first firearm you found. It fired a single 9 mm pistol bullet in a bolt action zipgun. Fallout tactics had a 9mm zipgun pistol also.

    • @DJWeapon8
      @DJWeapon8 ปีที่แล้ว +79

      Pipe weapons should've been like that.
      Single shot "better than nothing" guns that you only see at the early game or in the hands of poor NPCs.
      Revolvers at the most.

    • @nathandoyle8852
      @nathandoyle8852 ปีที่แล้ว +61

      @@DJWeapon8 I’m not opposed to a more robust system of pipe weapons, but fo4 went a bit beyond plausibility. It had a good idea but made it too ‘normal’ imo

    • @DJWeapon8
      @DJWeapon8 ปีที่แล้ว +34

      @@nathandoyle8852 yeah. It felt like 50% of all weapons were pipe weapons.
      It makes no sense as the Commonwealth has factions that are capable of producing good weapons in a high enough quantity.
      Arturo in Diamond City can at least outfit the guards there.
      The Gunners have several bases with equipment for making guns.
      Goodneighbor gangs can make and (for some reason) smuggle guns.
      The Minutemen would've been making guns (not laser muskets) years before when they were still in power.

    • @nathandoyle8852
      @nathandoyle8852 ปีที่แล้ว +9

      @@DJWeapon8 i also think that a lot of the “normal” weapons should have ramshackle piperifle-like repairs done on them around places that don’t have the tools to fabricate decent replacement parts.

    • @DJWeapon8
      @DJWeapon8 ปีที่แล้ว +14

      ​@@nathandoyle8852 for the most part yes.
      Half of the majority of Fallout's ranged weapons should be remanufactured derivatives of "modern" guns made in the postwar that lack many of what we take for granted in our weapons today due to being in the post apocalypse.
      No picatinny rails.
      Wooden or all metal furniture rather than polymer
      Little to no attachments like grips, muzzle devices, flashlights, lasers, and optics.
      Rudimentary iron sights.
      Low durability to substandard materials.
      The M27 is the prewar original.
      The NCR Service Rifle is the postwar derivative.

  • @abraham_a
    @abraham_a 4 หลายเดือนก่อน +3

    I always thought older Fallouts from pre-Bethesda era had less accent on the 50s aesthetic. I remember the futuristically gothic style of buildings

  • @nowhereweareagain
    @nowhereweareagain 6 หลายเดือนก่อน +2

    To combine some other comments here into a cohesive thought, the original fallout games have a bit of a cold war run amok aesthetic to them. There's a little 50's iconography, but it isn't super heavy in the actual games. Further the point of technological divergence in the games actually comes with the fact that they never invent the microchip, but instead invent nuclear fusion. Fallout 3 turns up the 50's vibe a bit and then fallout 4 turns till the knob breaks. Also, the marksman rifle isn't actually that games equivalent an an assault rifle. There's a carbine rifle which looks like an early 90's M4 and a battle rifle that looks like a M16 with wood furniture. The marksman rifle is implied to be very limited, you can only buy one from one specific manufacturer, who are the best fire arms dealer in the Mojave. To me that implies that the Marksman rifle is more of a prototype than anything else. So including a few more modern examples seems reasonable, but the core of the weapons roster seems like it should be cold-war era.

  • @therandomscout6590
    @therandomscout6590 ปีที่แล้ว +445

    This reminds me of Mikeburnfire. He had no problem using modern guns in Fallout but in a mod he was playing, he found some Abrams wrecks and had an aneurysm and had to remove them using console commands.

    • @UrDadsFavouriteMaleEscort
      @UrDadsFavouriteMaleEscort ปีที่แล้ว +5

      You know what video?

    • @jaywerner8415
      @jaywerner8415 ปีที่แล้ว +3

      What video was that?

    • @therandomscout6590
      @therandomscout6590 ปีที่แล้ว

      @@jaywerner8415
      th-cam.com/video/e_OYhbBg3Ok/w-d-xo.html
      24.23

    • @alexanderzachary1001
      @alexanderzachary1001 ปีที่แล้ว +50

      @@jaywerner8415 was in the new california play through if im not mistaken one of the later videos.

    • @Only1199
      @Only1199 ปีที่แล้ว +49

      pretty sure that was because Zach was pissed off with the Abrams being there

  • @sputnikmann6541
    @sputnikmann6541 ปีที่แล้ว +518

    I think there's a difference between 'Modern' guns and 'Tacti-cool' guns. Most 'modern' guns, especially IRL guns in the Fallout games pre-Fo4, are all actually about 30 years old, if not older.
    Here's a few examples using popular firearms in the modding scene:
    - The M249 SAW, which was in Fallout Tactics; is from the mid-1980s, which is just over 40 years now.
    - The HK G3, otherwise known as the 'Assault Rifle' in Fallout 3, has been in service since 1959; *64* years ago.
    - The FN P90 is one of the newer ones, but even that entered service in 1990; making it over 30 years old.
    - The M16 family of rifles, which is the Service Rifle and Assault Carbine are based on, are from the mid-1960s; 50 years old.
    - The Colt 933, which is the basis for the Marksman Carbine, is also a newer one from 1995; over 30 years ago (though I don't like this one specifically, more on that below).
    - The AK-47, -M and -74; which are the basis for the Handmade Rifle, are from 1949, 1959 and 1974; making them 74, 64 and 52 years old respectively.
    Guns I _DO NOT_ think fit are anything made during after the 1990s, and _looks_ like they were made then. Its why I'm fine with the P90, but not the Colt 933. These are guns I call 'tacti-cool' weapons. Guns like the HK416, the aforementioned Colt 933, the AAC Honey Badger, the FN SCAR family or the HK UMP.

    • @ElliFong
      @ElliFong ปีที่แล้ว +27

      I like to think on the Colt 933/Marksman Carbine are actually postwar creation by NCR and Gunrunners rather than pre-war weapon.

    • @razgriz4118
      @razgriz4118 ปีที่แล้ว +29

      You’re going off how old those guns are now vs how old they were when each game released, which gets touched on in the video.

    • @boogie1434
      @boogie1434 ปีที่แล้ว +11

      Didn't the bombs drop in 2076? the Scar doesn't fit the setting but plasma/laser weapons do?

    • @sputnikmann6541
      @sputnikmann6541 ปีที่แล้ว +50

      @@boogie1434 There was a timeline split. There are a bunch of inconsistencies throughout history, but the major one was the US putting their entire R&D into the utilization of nuclear energy shortly following WW2. That research eventually brought about the invention of the Microfusion Cell, which was then immediately weaponized into Laser and Plasma weapons.
      Ballistic weapons also obviously got some development and innovation, because it's the US of course they put the rest of their money into guns, but not to nearly the same degree as we did because they had more pressing matters.
      The SCAR is a relatively modern rifle _by our standards,_ in a world where the US didn't get completely sidetracked by the shiny new energy source. The Fallout world might've eventually gotten our ballistic arsenal, but by the time that may have happened it would've been rendered obsolete by the innovations in Energy and Plasma weapons.

    • @sputnikmann6541
      @sputnikmann6541 ปีที่แล้ว +41

      @@ElliFong J.E. Sawyer has stated that it was a pre-war Paratrooper rifle. The reason it was in the Mojave was because of its proximity to Nellis AFB.

  • @alexisborden3191
    @alexisborden3191 8 หลายเดือนก่อน +3

    IMO its really more stylistic and not strictly a date thing, I think an argument could be made that modular attachment rails and optics rails don't fit the aesthetic, such that an M16A1 would fit, but not an M4A1 Block II with laser, light foregrip, optic, etc. In that vein I think maybe an M16A2 would fit, an A4 would not. And to an extent really anything without modular attachments would probably still make sense, I could see the argument that the P90, MP5, MP7 could all be considered. But also things like the service rifle could have played more on the original AR-10 like having the charging handle set in the carry handle.

    • @alexisborden3191
      @alexisborden3191 8 หลายเดือนก่อน +3

      Also I don't think "they're popular on the Nexus" is a great argument for aesthetic coherence. Like yeah, sure but the point of critique is to examine the style and what features inform that style. The reason why its popular is because those are the guns of our time and they're popular across the board in Call Of Duty, Escape From Tarkov (where they get all the models, not that that's a bad thing) Battlefield, insert game with contemporary IRL guns. That's not really anything to do with the aesthetic style of Fallout, or even specifically Fallout 4 if your getting that granular with it.

  • @Alex76254R
    @Alex76254R 2 หลายเดือนก่อน +3

    Og fallout looks like retro 90s future, the 50s aspect of it was a nod to the coldwar and the threat of nuclear war.

  • @noneedtoknow07
    @noneedtoknow07 ปีที่แล้ว +522

    I'm surprised by the lack of crossbows and bow/arrow options for weaponry in game.

    • @redactedgamersgd1788
      @redactedgamersgd1788 ปีที่แล้ว +24

      best we got is the syringer pipe gun, but that one's even more situational than the cryro thrower

    • @twinzzlers
      @twinzzlers ปีที่แล้ว +8

      Probably because they're worthless, ammo is easy to coke by for most wastelanders and they rarely ever need to use stealth (except for the Railroad and Legion). Plus you'd either need to find wood (which is scarce) or steel (also rare) to make them

    • @ghastlybespoke9541
      @ghastlybespoke9541 ปีที่แล้ว +26

      they have then in 76 but theyre kinda shit so no one uses them

    • @Clicint
      @Clicint ปีที่แล้ว +39

      ​@@twinzzlers They could have some use for isolated groups or for hunters who don't want to draw any attention. Lots of raiders/ghouls/mutants out there.

    • @dd11111
      @dd11111 ปีที่แล้ว +18

      Yes!
      The fact that The Legion never had crossbows is a crying shame!

  • @TheOneWayDown
    @TheOneWayDown 8 หลายเดือนก่อน +1450

    Personally I like the mid cold war aesthetic. More battle rifles, early assault rifles, and WWII holdovers. I don't have too much of an issue with the marksman carbine, but I personally think it is a little out of place. Wood furniture, bespoke scopes, and proxy wars are the vibe I want out of my guns lol

    • @pablosoleramaeso4561
      @pablosoleramaeso4561 8 หลายเดือนก่อน +98

      Yeah being honest I think a mixture of 1960s and 1980s weaponry or something similar like that would fit perfectly in fallout. Just imo.

    • @imnotaracistokay
      @imnotaracistokay 3 หลายเดือนก่อน +10

      A wooden handle desert eagle sounds cursed af

    • @maxwellhesher1790
      @maxwellhesher1790 3 หลายเดือนก่อน +14

      @@imnotaracistokayThe deag showing up in fallout always confused me, it’s not an easy to upkeep firearm and has a lot of finicky quirks that would make it near impossible to keep running.
      Not to mention the earlier date models chambered in .44mag would just be outclassed by a wheel gun, in both reliability and availability.
      The “new” models chambered in .50AE would be impossible to find ammo for, so you’d essentially have a shiny paperweight.

    • @maxwellhesher1790
      @maxwellhesher1790 3 หลายเดือนก่อน +4

      @@imnotaracistokayAnd you wouldn’t be really sacrificing much in the way of anything by just running a revolver.
      The most common caliber you’re going to find is probably .357 or .44, in which case the Deagle only holds 2 more rounds when chambered in .44 and 3 when chambered in .357
      It’s basically useless

    • @imnotaracistokay
      @imnotaracistokay 3 หลายเดือนก่อน +1

      @@maxwellhesher1790 yuh for some reason i don't mind seeing deagle being in fallout but the other stuff... idk bout that

  • @MrSomebodyStrange
    @MrSomebodyStrange 2 หลายเดือนก่อน +2

    For me a perfect example of a Fallout gun would be the Winchester City-Killer combat shotgun. It's both fictional, but grounded in reality since the gun isn't real, but Winchester is a real brand, the design is both futuristic and retro which is achieved by making it a bull-pup mag-fed shotgun with what looks like black polymer furniture and smooth tube-like receiver. Hell, they even added the heat shield and a cheek rest into the design. It's not an overdesigned nightmare, it's not a tube gun, it doesn't look like something your great-grandfather brought back from Iwo Jima, and it's both slick and utilitarian without any useless junk

  • @Jcoxy2k10
    @Jcoxy2k10 3 หลายเดือนก่อน +3

    But how to get these guns cuz it seems so long winded
    Can someone share a link ?

  • @thehelldoicallthis9241
    @thehelldoicallthis9241 ปีที่แล้ว +335

    I've realized that the thing that bothers me about modern gun mods, including the ones shown here is that most modders always make them in pristine condition. The fact that supposedly old guns show no signs of scuff from hard usage on long trips across the wasteland is why modern gun mods always seem out of place to me.

    • @NukeTheOG
      @NukeTheOG ปีที่แล้ว +4

      Well that's where texture packs come in

    • @fithianmt7468
      @fithianmt7468 ปีที่แล้ว +51

      I also think there is a distinct difference between "modern" which could be guns from the 80s to 2000s. versus the more immediate 2010s modern "tacticool" operator, every surface has attachment rails and velcro stuff that I think does not fit in fallout whatsoever.

    • @Imarealzombi
      @Imarealzombi ปีที่แล้ว +2

      well most of thoses guns are ported from games like mw so you cant really expect the textures to look post apocalyptic

    • @declanroberts8934
      @declanroberts8934 ปีที่แล้ว +7

      @@fithianmt7468 Yea in FNV modding I love that mix of uzis, FN Fals and SPAZ 12s but then mixing in old revolvers and shotguns which are historical today. I understand why Fallout doesn't name guns as it makes it too period specific. But the Fallout 3 Assault rifle and Chinese Assault Rifle were good. They didn't need to name them but you knew what they were based off of. These new assault rifles and combat shotguns are just pathetic. And they look plain wrong.

    • @TheDapperSaint
      @TheDapperSaint ปีที่แล้ว +11

      @@fithianmt7468 This right here. There's a fine line difference which is why a lot of modern gun mods do not feel right in my playthroughs. I liked the All-American or the Fal cause they weren't over the top and felt in place. Even adding these back into Fallout 4 feels right since we have other guns like hunting rifles and submachine guns that don't look as retro. My only complaint with the video is that it highlights some of the weapons like the assault or combat rifle, but excludes ones like the handmade or smg that are very much so more in line with traditional weapons. These types bridge the gap between the two art directions and make certain weapons that aren't "tacticool" look out of place.
      Tldr: modders please stop adding 5 laser sights and velcro all over your guns please.

  • @thenneklkt7786
    @thenneklkt7786 ปีที่แล้ว +840

    The problem with modern firearms isn't that they don't exist in the Fallout universe, but more that the models used by firearm mods are simply too clean and tidy for the apocalyptic setting. It's why I can't ever use mods like the G3 one by subleader. These modded weapons always look like they've just come off an assembly line.

    • @randomlyentertaining8287
      @randomlyentertaining8287 ปีที่แล้ว +9

      Depends on if you consider Tactics canon. Bethesda doesn't but that's them.

    • @SmittyWJManJensen
      @SmittyWJManJensen ปีที่แล้ว +53

      I have the power of mods, canon can be whatever I want.

    • @garnetbezanson1404
      @garnetbezanson1404 ปีที่แล้ว +27

      Keep in mind new firearms are produced by the gun runners constantly.

    • @thenneklkt7786
      @thenneklkt7786 ปีที่แล้ว +63

      @@garnetbezanson1404 That's an explanation for West Coast games exclusively.
      In the situation of 3 and 4, someone would have had to purchase a Gun Runner product as far west as at least Nevada, and then carried it across the central wastes of the US to the east coast, all without scratching the damn thing.
      More realistically, any firearms produced by the Gun Runners that ended up in the Capital Wasteland or Commonwealth would have instead travelled by accident, changing hands several times through trade and violence., until they by chance travelled far enough east. That process would take years, probably over a decade, and the firearm wouldn't be mint when it arrived.
      It's not impossible for a mint condition firearm to be found on the East Coast, just ridiculously improbable; 1 in 1000 or thereabouts.

    • @seantaylor8114
      @seantaylor8114 ปีที่แล้ว +7

      ​@@thenneklkt7786 Given that Fallout 4 is set after New Vegas, it's not entirely implausible that the Gun Runners could have started expanding eastward over the intervening years and set up a Boston franchise.

  • @hunterrydzik6721
    @hunterrydzik6721 8 หลายเดือนก่อน

    What mods do you use anyhow? Whats a mod to replace all default guns with these high speed ones?

  • @Shadow-nq8wp
    @Shadow-nq8wp 3 หลายเดือนก่อน +1

    Real question, why no pipe shotgun? and if you suggest the double barrel fills that gap then why are all the pipe guns so shifty?

  • @ComXDude
    @ComXDude 8 หลายเดือนก่อน +321

    Personally, I think that Vietnam-era weapons are the ideal aesthetic for Fallout's traditional firearms, while sticking with an Atomic Age sci-fi aesthetic for the energy-based weapons, to give a nice combination of aesthetics that are near-enough together that they wouldn't clash (assuming they have competent artists to combine the overall art direction beyond just the scope of weaponry), while still giving each a clear identity of its own. The setting is also futuristic enough that you can modernize the weapons with things like laser and holographic sights, tracking and night vision scopes, and the like, so long as they are still unified with the base weapon aesthetic.
    Currently, despite retconning the guns' art direction to be rooted very heavily in that Atomic Age retro-futurism, it honestly feels like the modern Fallout weapons have lost more identity than they've gained, because they didn't fully commit to it fully nor even seem to have specified their vision beyond "50s-ish". Energy weapons in particular struggle on this front, and really always have.

    • @nickblood7080
      @nickblood7080 15 วันที่ผ่านมา

      nah 80's to mid 90's

  • @zondazerda2230
    @zondazerda2230 ปีที่แล้ว +618

    I personally install modern guns only if they fit in Fallout, so G3s, FN FAL, RPDs, AKs and anything that has wood in it. I respect the people who install the other modern guns but why turning a game that is set in the futuristic 50s into a Dollar store COD?

    • @doow11
      @doow11 ปีที่แล้ว +84

      That's about how i see it, the time it was made doesn't really matter to me as long as it just fits the look of the game. I personally don't like seeing much polymer furniture in fallout, but I'd say it just comes down to the artstyle of the fallout game in question.

    • @auserneamebetween6and31let9
      @auserneamebetween6and31let9 ปีที่แล้ว +28

      It looks cool, and you get to play something resembling CoD without interacting with the players.

    • @eamonfitzmartin998
      @eamonfitzmartin998 ปีที่แล้ว +34

      Agreed. The cutoff point for me is the mid 80s or so, so like M16A2s and M733 AR-15s. Picatinny rails aren't canon in my mind. The Marksman carbine isn't canon in my mind.

    • @reyis_here945
      @reyis_here945 ปีที่แล้ว +7

      I don't understand why but this doesn't just alter real-world guns to fit the Fallout theme

    • @Jacurutu
      @Jacurutu ปีที่แล้ว +11

      How is the world ending in 2077 1950's?

  • @griffenchildress9627
    @griffenchildress9627 5 หลายเดือนก่อน

    what water mod are you using to get your water to look that good??

  • @guillermocalvillo4915
    @guillermocalvillo4915 ปีที่แล้ว +856

    One thing that baffles me is that the M1911 pistol is a staple in the first two World Wars, and was still in use despite being somewhat outdated.
    Why Bethesda didn't at least include the 1911 is beyond me.

    • @andryuu_2000
      @andryuu_2000 ปีที่แล้ว +168

      (Which is in NV)

    • @Redeemer121
      @Redeemer121 ปีที่แล้ว +5

      ​@@andryuu_2000yep

    • @nitroxylictv
      @nitroxylictv ปีที่แล้ว +45

      I actually like the 10mm pistol but I think your first weapon in Fallout 4 should have been a 1911. At least there are plenty of mods to bring it back into the game.

    • @Italkmadshitlol
      @Italkmadshitlol ปีที่แล้ว +17

      @nitro-xylene I hate the way the 10mm looks in 4 and don't get why they couldn't of kept its design. I do agree luckily we have mods to add in the 1911 or bring back the classic 10mm design.

    • @battlesheep2552
      @battlesheep2552 ปีที่แล้ว +3

      ​@@andryuu_2000only with Honest Hearts, tbf

  • @Password_Inspector
    @Password_Inspector 11 หลายเดือนก่อน +567

    The older fallout games had some certified classic Cold War era firearms. Idk if high tech holographic sights and all that necessarily fit, but stuff like the P90, the CAWS, FAL etc are already established in the setting. I'd much rather have stuff like the MG3, G11 and the FNC than the mess we got in Fallout 4. Anything is better than the pipe guns, really. FNV had the best line-up of firearms, most likely because Obsidian didn't go to lengths to distance Fallout from the established world and setting from before FO3.

    • @bdleo300
      @bdleo300 8 หลายเดือนก่อน +50

      Old Fallout actually had normal weapons. Then Bethesda decide to make them 'retrofuturistic' like everything else in their Fallout. Just look at their robots, ridiculous, cartoonish bs. Bethesda don't understand Fallout universe.

    • @ImXs1p3r
      @ImXs1p3r 8 หลายเดือนก่อน +18

      I don't actually mind 1 or 2 janky homemade pistol or rifles or shotguns. It would fit in the universe of scavengers trying to make and repair stuff out of garbage. They should be low level weapons with low reliability, the kind of stuff a noob starts out with lvl 1 and the lowest lvl npcs.

    • @Chraan
      @Chraan 8 หลายเดือนก่อน +41

      @@bdleo300 It seems that you do not understand the Fallout universe. Robots always had the 50s style in the Fallout series. Mister Handy and Robobrain, which exist in all Fallout iterations, never changed design. The sentry bot even looked more "ridiculous, cartoonish" in the classic games compared to Fallout 4.

    • @imrippingthefuckingheadoff
      @imrippingthefuckingheadoff 8 หลายเดือนก่อน +7

      @@bdleo300lol oldhead mad

    • @BioClone
      @BioClone 8 หลายเดือนก่อน +13

      @@bdleo300 This is funny because I can count between 9 and 10 fireweapons in Fallout 2 that could get counted as "normal" (2 of em being prototypes that never gone into production) and the game has more than the double of weapons (not counting throwables)

  • @artix548
    @artix548 5 หลายเดือนก่อน +3

    For a firearm divergent point in the 1940s, there are still technologies that were being developed that would only be releaed in the 50s, like the Uzi, the FN FAL, the G3, the M14, and the AR-15. So their intended design pilosophy still doesn't make sense unless the divergence point is the 1930s.

  • @chocox6491
    @chocox6491 3 หลายเดือนก่อน

    what creatures mods where you using during this video gameplay?

  • @brendontruong7127
    @brendontruong7127 ปีที่แล้ว +358

    I'm totally fine with modern guns and tacticool stuff. It just looks kinda weird when you see a pristine gun or gear set in a world where that level of maintenance is not the most important thing. You just have to make sure the gun doesn't jam and your gear is reasonably organized and stay intact long enough to probably keep you alive in a gun fight.

    • @brothatscrazy3418
      @brothatscrazy3418 ปีที่แล้ว +92

      This is realistically my only gripe with modern gun mods. I would personally love for most of them to be beat to shit, have junk parts, wood furniture and etc rather than be this pristine freshly milled weapon. But they make them on their own time/dime so they are free to do as they see fit.

    • @the_dapper_stormtrooper9302
      @the_dapper_stormtrooper9302 ปีที่แล้ว +44

      And thats why modern guns that do exist in universe work.
      Because they look beat to shit and arnt shiny as all hell

    • @unoriginalperson72
      @unoriginalperson72 ปีที่แล้ว +38

      ​@@the_dapper_stormtrooper9302 that's why most people are sick of the modded guns, they're all too clean

    • @firedeath1154
      @firedeath1154 ปีที่แล้ว +35

      @@unoriginalperson72 Yea, in a world with guns that look like they are only held together by a roll of duct tape and an intense regimen of thoughts and prayers, seeing a pristine MP5 that rolled right off the assembly line 3 seconds ago doesnt make too much sense. FNV can kinda get away with it because of the Gun Runners, but FO4 not so much.
      Maybe if there were dirty beat to shit variants of the guns which showed up in level lists, and you could produce the brand new ones from that one Workshop DLC machine, that would be a good tradeoff i think.

    • @supergoodadvice853
      @supergoodadvice853 ปีที่แล้ว +14

      Sorry for everyone in the comments section, but that is an absurd complaint. In a wasteland, gun maintenance would be of bigger concern than a modern society. Why would people stop maintaining their weapons? Cleaning a gun when you have free time is a simple process. Only lazy, dirty people think guns would get so dirty easily.

  • @kassandraofodyssey6475
    @kassandraofodyssey6475 ปีที่แล้ว +128

    A good way to introduce “modern weapons” imo is to retro-fy it. Like make the design look slightly more retro-futuristic, wood furnishings, etc. Deathloop has an awfully modern looking sniper rifle in its game, and yet it still fits the 60s aesthetic. But sometimes they don’t need to be. Take the AMR and the Marksman Rifle, they look like they already fit the style of the franchise!

    • @cyborg_v271
      @cyborg_v271 ปีที่แล้ว

      I agree, If I had the time or expertise to mod I would probably add a bunch of relatively modern guns, but with covers and furnishings that fit the retro futursitc vibe of the aesthetics, think the stylings of corvega, or red rocket, just on your gun. A few could even have corporate logos on, I think it fits the americana pride and corpratised culture that was present at the end. Of course thats just my idea

    • @hrtic964
      @hrtic964 ปีที่แล้ว +7

      Yeah
      There are already a bunch of modern guns which qualify as retro-futuristic looking. Like the Russian ADAR, which is a civilian M4 variant with a wooden handguard and a wooden one-piece stock + grip. The only rail it has is the top rail.

    • @smokedbeefandcheese4144
      @smokedbeefandcheese4144 ปีที่แล้ว +3

      This is pretty much how it has always been done anyone who is confused with this concept just needs to look at the 10 mm pistol the 12.7 mm and the various other guns of fallout one and two. They are obviously a lot of conventional weapons with sci-fi additions.

    • @Brapgod
      @Brapgod หลายเดือนก่อน

      Took the words right out of my mouth.

  • @marcosdanielgarciaguillerm8373
    @marcosdanielgarciaguillerm8373 6 หลายเดือนก่อน +1

    I really loved the ammo thing about new vegas, you needed to be more aware of kind of ammo and inmersion was increased

  • @beelzebub7221
    @beelzebub7221 หลายเดือนก่อน +1

    something i never understood about fallout 4's weapons is that, in-lore the entire globe was going through a MASSIVE resource crisis. too many people, materials were running scarce due to over-production, it was almost impossible to find any natural resource because everyone was just tearing through the planet like it's a game of DRG with over 10 bil+ people running it. so why is it that despite all this "scarcity" and war, do the guns have to be so bulky and obnoxious? like, IRL in times of war, firearms such as the grease gun were mass-produced because they were cheap, easy, and efficient as fuck. In the game though, we have guns like the fucking "assault rifle" and laser rifle being standard issue firearms for soldiers going to war. both of these weapons (in fo4) are extremely bulky, inefficient, expensive, 25-pound masses of solid steel and electronics that would likely be extremely difficult to produce en-masse. so why do they exist to begin with? and why are they so god-awful? bethesda, what the fuck are you doing?

  • @ghostcrab6956
    @ghostcrab6956 ปีที่แล้ว +628

    I feel like the 80's is the perfect cut-off point. The 80's was a time where firearm design was really starting to transition from traditional Vietnam / WW2 era design into modern firearms design as we know it today. It would make the existence of guns like the M249 and P90 seem a lot more reasonable compared to the cut-off point being the 60's or 70's. It would also be a good way to explain things such as reflex sights and lasers since that was when they really started to become popularized. It would also explain why the Marksman Carbine has rails on it since the Picatinny rail was designed in the late 80's.

    • @CrossOfBayonne
      @CrossOfBayonne ปีที่แล้ว +25

      The 80s era is actually what brought us the modern of firearms that we know now, The 3 rd burst M16A2 was introduced and the MP5 was also popular with private security companies and special ops.

    • @kellyalger2394
      @kellyalger2394 ปีที่แล้ว +27

      Plus fallout could benefit from some of the weird guns of the 80s like the calico, be it a firearm or an energy weapon. Either way, the asthetic would work to keep it sci-fi

    • @HappyBeezerStudios
      @HappyBeezerStudios ปีที่แล้ว +7

      That means stuff like the P90, MP5, AUG, etc are lore friendly (some of them even exist in the games, and not FO4 but earlier)

    • @juancarlos-uv4lh
      @juancarlos-uv4lh ปีที่แล้ว +11

      I think modern weapons do have a place in fallout just not exactly as we have them, I would love for alternate history game's like fallout to use weapon concepts or prototypes that failed on our timeline and put them in the game

    • @Quickdrawingartist
      @Quickdrawingartist ปีที่แล้ว +1

      Hmm, thought the Picatinny rail system was made in the early 2000. The more you learn.

  • @SoulofSquibs
    @SoulofSquibs ปีที่แล้ว +330

    The handmade rifle is a perfect example of both a modern gun and a gun that fits well in the new fallout games like 4 and 76

    • @SSD_Penumbra
      @SSD_Penumbra ปีที่แล้ว +16

      Except it's based on the AK platform, which was invented in 1947, making it a JUST post-ww2 weapon. It's also lore friendly, as the Chinese used AK-Style weapons in Ancorage and in fallout 3, the Chinese Assault Rifle is a just an AK-74.
      Also, it's not polymer based. The AK platform relies more on stamped metal and wooden furniture and remained that way until the mid 70s where it was changed.

    • @Italkmadshitlol
      @Italkmadshitlol ปีที่แล้ว +29

      ​@@SSD_Penumbra good thing fallout lore expands well into the 70s n 80s huh

    • @CourierSiix
      @CourierSiix ปีที่แล้ว +3

      "Modern"

    • @powersky1678
      @powersky1678 ปีที่แล้ว +15

      @@nevetsnotlrac7624 except that is just wrong. The AK platform definitely does exist as shown in Fallout 3 where the “Chinese rifle” is 100% based on an AK of some sort. And Fallout 3 is 100% lore friendly so your logic is very broken. You clearly haven’t played the older titles

    • @AScottish-AustralianM-84
      @AScottish-AustralianM-84 ปีที่แล้ว +5

      ​@@nevetsnotlrac7624 Counter argument. In Fallout 1 and 2 the assault rifle is known as the AK-112 while it isn't based on any real world AK rifle it does show that the AK platform does exist in the Fallout universe.

  • @robertomorales5347
    @robertomorales5347 7 หลายเดือนก่อน +1

    Wich mods do you have? your gameplay looks so smooth

    • @enesbaturkahraman
      @enesbaturkahraman 19 วันที่ผ่านมา

      you just have to delete system32

  • @siderismpeltsidis62
    @siderismpeltsidis62 7 หลายเดือนก่อน

    can you please tell me wha ENB are you using in this video?

  • @yocapo32
    @yocapo32 ปีที่แล้ว +109

    The problem with modern weapons in Fallout is that plastic doesn't really _exist_ anymore, since there's basically little to no crude oil on Earth even before the bombs fell, which is a big part of the backstory of the original games.
    Hell, you can actually see it for yourself in-game too, any weapons that use polymer or plastic in their construction is either given only to the elite foot soldiers of a faction, or explicitly said to be produced pre-war or even in the 20th century, in the case of the Desert Eagle.

    • @colbycoolby1592
      @colbycoolby1592 ปีที่แล้ว +13

      *Looks at the prolific laser and plasma weapons tha use massive amounts of plastic, looks back at the semi-modern rifles (that require far less of the same materials) of pre-fallout 4*
      Ok

    • @yocapo32
      @yocapo32 ปีที่แล้ว +53

      @@colbycoolby1592
      If you can't tell the difference between plastic and painted steel, that's on you.
      And if you actually read what I posted, you'll see I did say there _are_ weapons that use plastic and rubber in Fallout, but they are rare and either extremely low production, or explicitly made before the oil crisis.

    • @colbycoolby1592
      @colbycoolby1592 ปีที่แล้ว +6

      But that doesn't stop the fact that everyone in the capital wasteland at least had a AK or G3. Admittedly I'll concede and agree, I love wood furniture on firearms. But the fact is that polymer built rifles were being built until the battle of Anchorage.

    • @weybye91
      @weybye91 ปีที่แล้ว

      @@colbycoolby1592 ok einstein, why did amarica get so many fucking AKs during the vietnam war? ohhhh right troops took them with them home, dont you think they did the same during the war with China you muppet?

    • @MotoMoto-el2dy
      @MotoMoto-el2dy ปีที่แล้ว +4

      This doesn't excuse a singular thing at all really it's not like every rifle before polymers had a giant fucking water tube on them

  • @hytalefanboi7471
    @hytalefanboi7471 ปีที่แล้ว +124

    For me the modern guns in NV had the advantage of instantly being recognized as endgame gear.

    • @povotaknight2063
      @povotaknight2063 ปีที่แล้ว +38

      It works in new Vegas because by the time you have a modern firearm, it's late game, while early game is stuff like the service rifle.

  • @montanablackhardcorefan6974
    @montanablackhardcorefan6974 8 หลายเดือนก่อน

    A LONG story on the side : Many years ago I saw Fallout 3 on a friend's PC and fell in love with the game even though I never played it myself at the time. I got Fallout for Xbox360 3 years later and had fun.
    At some point I bought Fallout New Vegas in a pawn shop for old things and the love for the game and its world was real there too.
    At some point after my training I bought an XboxOne and the first game was ........ FALLOUT4 I was convinced of the game because I had seen Let's Plays in the evenings months before and they convinced me 100% of the content. . . . I had a lot of fun in Fallout4 with taking out the opponent and leveling up and farming LEGENDARY weapons, all without mods at the time (I had no internet on the console at the time).
    Years later I bought Far Harbor and Nuka World and also had the time of my life and a lot of fun with the DLCs.
    At some point I had internet and downloaded mods (weapons cheat terminal and outfits) , I started to think up new "STORIES" that I only wanted to do certain paths in the quest and didn't want to find or activate some things at all.
    Today I play from a point where I always have a starting point on factions, sometimes I'm a gunner who runs around with gunner outfit mods, sometimes I play Railrode or BOS (of course always with weapon and outfit mods as well as follover mod for unlimited combat follover.
    And I can really say that playing with the most amazing weapon mods or outfits like NCR halo marines or Vietnam soldiers + weapons is really fun if you can keep yourself occupied.
    Looking back, I also noticed through YT videos what all the nonsense in the fallout weapons was.
    That's why I always say "You born English-speaking players / people / programmers / modders, can't you get people from Betesda onto a Discord or something and connect with these companies so that you can just release real games again? That's a part of the capable ones Modding weapons or outfits created where someone REALLY took care of it so that it doesn't become as rubbish as the original weapons from Fallout 4?
    As I have been saying for a long time, COMPANIES should team up with capable modders, programmers or developers from the PLAYERS and edit games in such a way that they remain relevant in the long term.
    (also counts for games like gta or cs or all games that are still kept alive by modders.)
    The companies should get their money but also with people behind them who are up for it like 20 years ago and shouldn't just leave after a stupid real date in the winter.
    It's a real shame that the gaming market is throwing away its potential and the companies have 0% interest in doing something better again.

  • @StormArmy96
    @StormArmy96 7 หลายเดือนก่อน

    F4 modlist link is great and all but how do I make my FNV look like this at 5:38 ?

  • @doc6084
    @doc6084 ปีที่แล้ว +526

    The thing that bugs me about the mods isn’t the guns themselves, but how 90% of the time they look fresh out of the box… like they haven’t been through literally 200+ years of wear and tear…

    • @Cruor34
      @Cruor34 ปีที่แล้ว +61

      They haven't had 200 years of wear and tear. As he said in the video you need to zip your lips if you have not played all the games. The NCR has electricity, running water, police, fire, medial, schools, work, vehicles AND produces new guns from old blueprints. In addition, the Gun Runners produce brand new guns from old blueprints. Seriously, get over the old graphics and play the older (better) games. Running vehicles exist, as do carvans pulled by Brahmin. If you can do 30 miles a day you can cross the USA in ~100 days. Bam modern guns on the East Coast. In addition, we have not explored the full USA< so who is to say there isn't an area in the South East with a running factory making guns?

    • @doc6084
      @doc6084 ปีที่แล้ว +102

      @@Cruor34 at what point did I bring up the old games??? I never said anything about them, 3 and NV are my favorite in the series with 2 not far behind it?
      And yeah I get that there are factories making guns and that the NCR is pretty well established. But even then those guns would be extremely rare. Its not like they have 100s of factories running, on top of that the material cost would be absurd. Theres more to manufacturing than just inputting blueprints. You need steel, and not all of it can just be recycled. You can’t just melt down all the scrap you find. You need it to be 100% steel, especially if you are trying to make high powered weapons because it needs to withstand the pressure of the cartridge. Not to mention you are definitely going to need smelt all of the steel again because of the excessive oxidation over that length of time, and that’s just the steel that’s actually salvageable. There’s limited amount of materials to make all of this. Unless they magically figured out how to synthesize new chemicals to treat and make new steel, when they are still somewhat struggling keeping up things like the Hoover damn. Not to mention mining operations for raw ore. There’s so much more to making all of this. There’s a reason the firearms and even the ammunition is so insanely expensive.

    • @Cruor34
      @Cruor34 ปีที่แล้ว +7

      @@doc6084 Well, it's a game, so they could find a way to make more guns. By realism logic, there are WAAAY too many raiders, they outnumber the population of "good" people in the towns. But if they didn't, who would you shoot? The game would be boring if 90% of the raiders/gunners had melee weapons or single shot guns. In Fallout 2 you have Press Gangs, Tech gangs, etc all armed to the teeth with high end weapons.

    • @doc6084
      @doc6084 ปีที่แล้ว +67

      @@Cruor34 I think you may have misunderstood my comment, I’m not saying I want raggedy pipe guns. I’m 100% down with modern guns, like the Chinese assault rifle, BAR, browning, etc.
      It’s not the guns themselves, it’s how they are completely spotless, and they look like they just came off the shelf.
      I guess an example of what I would want to see more of would be like if you had an AR where maybe I he barrel shroud was cranked and was welded in a few spots, and maybe a muzzle break that looks homemade not milled, different tones in metal, stuff like that.
      I like the guns themselves I just want them to fit the world they are in. Busted and broken, but held together

    • @matthewjones39
      @matthewjones39 ปีที่แล้ว +55

      And most of them have animations that are way too “tactical.”

  • @SamuraiPie8111
    @SamuraiPie8111 ปีที่แล้ว +503

    the "Assault Rifle" would make more sense as a belt fed machine gun. it even appears to have magazine slots on both sides, which indicates it could have been intended to be a vehicle mounted weapon.

    • @Chopstorm.
      @Chopstorm. ปีที่แล้ว +37

      It was intended to be one actually, though I'm not sure about the belt fed part. It was supposed to be a weapon that would fit for power armor, but was changed to the standard assault rifle last minute.

    • @sufferingincorporatedtm1781
      @sufferingincorporatedtm1781 ปีที่แล้ว +5

      if it were belt or box fed with proper physics in the animations it would be so much cooler

    • @MrChickennugget360
      @MrChickennugget360 11 หลายเดือนก่อน +21

      it could have been called the "power armor assault rifle" and been chambered in a heavy caliber. it may have been developed as a rifle intended for use with power armor soldiers.

    • @jPlanerv2
      @jPlanerv2 11 หลายเดือนก่อน +3

      @@Chopstorm. Yep there was even separate model for assalut rifle but was never used in game an this lmg thing took its place

    • @TheRedKing247
      @TheRedKing247 10 หลายเดือนก่อน +2

      It was actually originally supposed to be an LMG that would be used like an AR by Power armored troops, but for some reason they didn't want any "machine guns" in the game so they called it an AR. It's much better in that role though.

  • @donmilleriii7399
    @donmilleriii7399 หลายเดือนก่อน

    What was the blue laser rifle around 11:50? That sucker is cool!

  • @RazorToaster
    @RazorToaster 3 หลายเดือนก่อน +2

    I also miss the old gothic buildings from the first 2 games, 3 and NV also missed that mark.

  • @Mister-kq7pk
    @Mister-kq7pk ปีที่แล้ว +712

    I think the biggest problem with the guns in Fallout 4 is the lack of unique weapons. For instance, in Fallout 76 you can find unique variations of weapons everywhere which look different and might act diffrent, or you get completely unique weapons like That Gun. But in Fallout 4 there is a significant drop in unique weapons. For instance Kellogs pistol, which becomes iconic because Kellog and his gun are one of the first things we see, doesn't have any unique features to it and is just a 44 revolver with a legendary stat. Edit: whoops meant Fallout New Vegas.

    • @FloofMother
      @FloofMother ปีที่แล้ว +39

      I like the fallout 4 legendary system, but I prefer 76’s implementation of it with multiple stars. I think that unique legendary enchantments for static guns like big boy and old reliable are good though, and I think they should have special models for them. There is a mod for four that specifically does this

    • @Vince-wm7zk
      @Vince-wm7zk ปีที่แล้ว +9

      I hate fallout 4 give us the Theme of fallout 3 and new vagus back

    • @faded1887
      @faded1887 ปีที่แล้ว +24

      @@Vince-wm7zkthe gameplay of fallout 4 but with the story elements of new vegas

    • @cerving20
      @cerving20 11 หลายเดือนก่อน +1

      @@FloofMotherdo you remember what it’s called?

    • @FloofMother
      @FloofMother 11 หลายเดือนก่อน +2

      @@cerving20 I searched “unique” or “unique weapons” in the fallout 4 nexus. Give me a minute and I’ll find it

  • @brandonmurphy3324
    @brandonmurphy3324 ปีที่แล้ว +520

    I think the All American is way more lore friendly then the industrial boiler we got for a assault rifle in fallout 4. Thanks for all the likes everyone never had this many before.

    • @demonic_myst4503
      @demonic_myst4503 ปีที่แล้ว +12

      Yea its apart the lore the colt m16 and m4 lines were used in the 20 century but replaced by the r91 which is a h&k g3 even its original dev file name was g3 riffle basicly like irl militery do tests to replace their standard riffle every now and then america did one a year of two back now the m16 is being replaced irl atm in fallout h&k won these trials and replaced colt as the militeries suplieir

    • @andryuu_2000
      @andryuu_2000 ปีที่แล้ว +8

      Bethesda usually suck at consistency

    • @Mestari1Gaming
      @Mestari1Gaming ปีที่แล้ว +2

      Fallout 4 assault rifle is still a really cool weapon.

    • @demonic_myst4503
      @demonic_myst4503 ปีที่แล้ว +24

      @@Mestari1Gaming its horific mess of an abomination

    • @Mestari1Gaming
      @Mestari1Gaming ปีที่แล้ว

      @@demonic_myst4503 To some yes, to others like me it's really cool and unique looking.

  • @spider-spectre
    @spider-spectre หลายเดือนก่อน +2

    A lot of people forget when it comes to calling the AR platform a "modern gun" is that it was designed as early as 1956. Fallout very much has a perpetual Cold War aesthetic as well as insipiration for politics and world building with the whole America vs Commies stuff and some delayed tech leading to retro-futuristic aesthetic with some advancements having more innovations.

  • @Radioteleviziunerelaniana
    @Radioteleviziunerelaniana 5 หลายเดือนก่อน

    13:47 man I love the fact they actually added a mod PM md.63.

  • @dannymunch4633
    @dannymunch4633 ปีที่แล้ว +100

    The older Fallout were so fun because name dropping was a none issue. Like the description for the Vindicator Minigun (I really would like descriptions to come back):
    "The German Rheinmetall AG company created the ultimate minigun. The Vindicator throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. As the pinnacle of Teutonic engineering skill, it is the ultimate hand-held weapon."

    • @HappyBeezerStudios
      @HappyBeezerStudios ปีที่แล้ว +15

      It's interesting how the guns are the same, but manufacturers are changed. Like how HK designed the P90 and 10mm SMG in the Fallout timeline, despite FN and the FAL existing. And the plasma rifle is made by Winchester.

  • @Thedoomdude100
    @Thedoomdude100 ปีที่แล้ว +119

    They did include the G11 in 1998 which was being tested only a little after the fall of the Soviet Union so that's an experimental weapon that was considered incredibly advanced at the time. Though around that time the Block I SOPMOD package for the M4 was being issued to SOF personnel.

    • @wisemankugelmemicus1701
      @wisemankugelmemicus1701 ปีที่แล้ว +7

      Other "modern" weapons include the FN-FAL, Desert Eagle, P90, and Pancor Jackhammer
      That being said, I disagree with the uploader on the MCX specifically. Fallout's universe never had microchips so the idea of having a computer rangefinder optic is ridiculous.. However the gun its self is perfectly plausible in Fallout.

    • @BigPanda096
      @BigPanda096 ปีที่แล้ว +4

      ​@@wisemankugelmemicus1701 Fallout universe has small targeting computers.

    • @Buttsmcgee069
      @Buttsmcgee069 ปีที่แล้ว +2

      @@BigPanda096 While true, they are debatably “less” advanced when compared to our current ones.

    • @williamwinder5011
      @williamwinder5011 ปีที่แล้ว

      If memory serves they used the G11 as a laser rifle in the movie Demolition Man

  • @MrDeathChicken
    @MrDeathChicken 2 หลายเดือนก่อน +1

    for my own canon, I stop at Gulf war/Gothic serpent era weapons. While that may be too advanced, I think it strikes a balance of having attachments, but they are still comprised of over engineered and inefficient lasers, red dots and suppressors. no pic rails, modern ergonomics, Pmags etc. I rationalize it by the existence of the Marksman rifle, Augs, m249s etc, and it isn't a huge leap to think that special forces would want further options. Videogames are a fantasy, and the Protagonist has 12 suits of Power armor at home. so why not a A Delta Colt 723 carbine?

  • @Cryober
    @Cryober 3 หลายเดือนก่อน

    what hud is that for fallout 4?

  • @gabrielinostroza4989
    @gabrielinostroza4989 11 หลายเดือนก่อน +165

    I don't think you'd see certain weapons like the M7 because it's clear modern computers were used to design it, there's a "digital" feel to guns that have extremely optimized weight and stress distribution like that, not to mention the very modern digital sight. ACR era guns like the G11, or even the OICW however still had that retro bulk that fits great with a world like Fallout.

    • @user-wz8ix7ss1y
      @user-wz8ix7ss1y 9 หลายเดือนก่อน +12

      they have teleportation but they couldn’t come up with an MP7 ? dude cmon

    • @bananacheese6864
      @bananacheese6864 8 หลายเดือนก่อน +37

      @@user-wz8ix7ss1y its called art direction, theres a reason none of the modern day weapons even remotely fit fallout 4, not because they couldnt exist but because it wouldnt fit the style

    • @tails4944
      @tails4944 8 หลายเดือนก่อน +26

      ​@@user-wz8ix7ss1ythe microchip doesn't exist in the lore, so everything should be analog/vacuum tube style tech. That's what give FO the "'50's" look.

    • @Masterchief0521
      @Masterchief0521 8 หลายเดือนก่อน +1

      You took what I wanted to say and made it legible.

    • @Drave_Jr.
      @Drave_Jr. 7 หลายเดือนก่อน +6

      @@user-wz8ix7ss1y Fallout went heavy into Nuclear energy, so they have the raw power, but without transistors it's all big and bulky.

  • @LeePelagius
    @LeePelagius ปีที่แล้ว +272

    I think the problem is they tried to distance from the art style created by the old concept designer who passed away so much that they ended up making it feel uncomfortably different to the established style

    • @mikeyreza
      @mikeyreza ปีที่แล้ว +36

      Yeah, if Fallout 1 had retro futuristic guns, it wouldn't really be an issue. Honestly, it'd make MORE sense than the game having modern guns, because the bombs dropped in 2077, not in 2001 or whenever. However, Fallout 4 has gone in a completely different direction and caused a lot of inconsistency. Retconning is okay until you're just destroying good writing and design.

    • @zerogbot23
      @zerogbot23 10 หลายเดือนก่อน +13

      @@mikeyreza The vietnam era weaponry makes a lot of sense actually as it was around that time in lore that resources started drying up so outfitting your armies with weapons you already had a lot of instead using precious resources to make expensive energy werapons makes a lot of sense. It's why only the best of the best were given power armour and energy weapons. The US in lore was slowly starving and couldn't afford to outfit its troops with modern equipment so it recycled the old which was still very capable of killing.

    • @loc27gth44
      @loc27gth44 10 หลายเดือนก่อน +1

      This !

    • @loc27gth44
      @loc27gth44 10 หลายเดือนก่อน

      The designer from interplay passed away?

    • @LeePelagius
      @LeePelagius 10 หลายเดือนก่อน

      @@loc27gth44 not sure if he was also there in the interplay era but he was the main designer on fallout 3 ik that much for sure

  • @ryanbuck3383
    @ryanbuck3383 7 หลายเดือนก่อน +3

    I feel like the 90s is a good divergence point for firearms. And while I can support this claim with anything more than a "I made it up", I feel like the divergence of computers would start to impact weapon design at this point. Like weapons from the 90s could be made using tech from either universe, but that sleek honey badger with all sorts of modern features would only come about in a world with microprocessors. Ofc, there could and should be the fallout universe equivalent, but I generally don't think it would fit smoothly into any fallouts aesthetic as is

  • @hyperlight5557
    @hyperlight5557 2 หลายเดือนก่อน +1

    Praying for the day you make a mod pack with all the mods play with.

  • @facepunch3554
    @facepunch3554 ปีที่แล้ว +256

    To me best gun aesthetic example is 10mm pistol and 10mm machine gun form fallout 3. Those have this "modern" look, but also retro futuristic vibe as well. You totally did not mention any laser or plasma powered guns which fit questionably with normal looking AKs and ARs. 10mm pistol/ machine gun in my opinion get this ideally.

    • @Cruor34
      @Cruor34 ปีที่แล้ว

      You clearly don't like guns in real life. The 10mm pistol/SMG design is idiotic. You want a gun to be clean and light, they are both bulky for no reason except to look good to a child's eyes, or to someone with the intellect of one. They have no functional purpose. th-cam.com/video/XVVX7zpicDcA/w-d-xo.htmlll 0:57 what IS all that crap on the gun? Why is it so massive? a gun needs is a trigger and a magazine release, and maybe a rail for attachments. It doesn't need the bulk, dials, textures, slots, hooks etc those guns have on them. The 10mm pistol in Fallout 4 is enormous, it's literally the size of a large toaster if someone put a handle on one. It's super ugly and makes no sense. Also the laser/plasma weapons look awful, they looked much better in Fallout 2. Even by the games lore, energy weapons had JUST been invented before the nukes came down, they were like the STG 44 of world war 2 (I'll wait while you look that one up) So why would those energy weapons alter the look of gunpowder based weapons? I really can't stand people who started with 3 and think they know it all.
      I highly doubt it will happen, but it is my sincere hope that in Fallout 5, we will have realistic looking guns and you minority who like the ugly Bethesda Frankenstein guns will have to wait for a year plus for someone with the time and skill to make a gun mod for your tastes. As stated in the video, and by download count, gun mods are the most popular mods there are, yes even more popular than the mods making the women 38-26-44 so clearly a lot of people are with me on this.

    • @Mr-Galaxy
      @Mr-Galaxy ปีที่แล้ว +14

      Running around in fallout 3 Zeta mother ship with a Chinese assault rifle (AK) looks fine

    • @gorganfredman5363
      @gorganfredman5363 ปีที่แล้ว +8

      Bethesda used 10mm pistol and SMG designs from Fallout 1 and 2

    • @facepunch3554
      @facepunch3554 ปีที่แล้ว +18

      @@gorganfredman5363 10mm smg has some resemblance, but 10mm pistol is totally different, it is revolver type of handgun in f1, while in f3 it is more of a modified desert eagle

    • @Cruor34
      @Cruor34 ปีที่แล้ว +6

      @@gorganfredman5363 Yeah and they were bad then too. They were from a overhead game. Fallout 2 made massive improvements over Fallout 1 in gun design, why take a step back? Also, although ugly the 10mm pistol was not so massive, they made it too big in the 1st person games.

  • @Steelion69
    @Steelion69 ปีที่แล้ว +152

    The wild thing is that the Marksman Carbine doesn't actually use a picatinny rail - but instead it's 80's prognitor; a weaver rail. Not forgetting it is supposed to be based on the older pre-M4 Colt Carbines (i.e the Model 733) in a pseudo-2000s style-but-with-80s-gear tacticalism.

    • @kagenlim5271
      @kagenlim5271 9 หลายเดือนก่อน +6

      Issue is? The marksman uses a 10.5 inch commando barrel, which wasnt really a thing until the 00s.
      A better fit would be a m4 14.5 inch profile or a government 12.5

    • @citizenvulpes4562
      @citizenvulpes4562 7 หลายเดือนก่อน

      I'm not a gun nut, I just like when metal stick go boom

    • @rimanahbvee
      @rimanahbvee 7 หลายเดือนก่อน

      ​@@kagenlim5271 i think so yeah, the vietnam ARs had some short barrels

  • @artem_kovalev2006
    @artem_kovalev2006 3 หลายเดือนก่อน +1

    It seems to me that weapons from the 1960s are more suitable for the Fallout series, such as the M16 with a wooden fore-end (Service rifle), or a 22-caliber machine gun, as for me they are much more weapons from this period in a wooden style than the Service rifle, which is a parody on an M4 with a tactical stock and an ACOG sight. Also, I’m not entirely happy with the fact that the weapon looks as if someone has lubricated it, cleaned it for 200 years, I think in this case it’s worth taking the weapon from the walking zombie 2 as an example, where it looks like it could pass many battles and growing old during this time. about futurism in weapons, everything is relatively correct, since “That Gun” from fallout NV, the 0.223 pistol and the 14mm pistol from fallout 2 and the 10mm pistol, which is found in the same form in all games except fallout 4, all these weapons look futuristic and fit the setting of the game, because futuristic weapons work with the game's setting and make them more memorable than just another M4 that is found in thousands of other video games.

  • @CarlSlime
    @CarlSlime 3 หลายเดือนก่อน

    In the Fallout Timeline, the biggest defense contractor/advanced weapons research company called West Tek wasn't founded until 2002. They started researching the tech that would go on to be Power armor, railguns, laser weapon technology, etc. That feels to be like the best chronological divergence point for firearms, as its the biggest major change in all the post-WW2 Fallout events, so I keep all of my firearms as close to pre-2002 as possible, with maybe a few years after for leniency.

  • @AusFirewing
    @AusFirewing 8 หลายเดือนก่อน +176

    Personally I think the primary divergence point with Fallout's guns should be in electronics in attachments. With the lack of miniaturization present in Fallout, it would be very rare to find something like an IR laser, or rangefinder, or any kind of computerized tech. And rarer still that you'd be able to find the parts to keep something like that running in a post-apocalypse.

    • @WolfJarl
      @WolfJarl 5 หลายเดือนก่อน +19

      Especially given that nuclear blasts aren't exactly good for high-grade electronics due to high-altitude detonations generating EMPs.

    • @jmjedi923
      @jmjedi923 5 หลายเดือนก่อน +4

      That's a really good point, I never thought of that!

    • @deathdealer312
      @deathdealer312 2 หลายเดือนก่อน +2

      Given the look and bulkiness of the pipboy, this is probably where the cutoff should be. Any gun would be fine, its the modern attachments that would be weird. I mean, the laser rifles of Fallout 1/2 look pretty futuristic, so its conceivable that the verse would have some modern-ish weapons.

  • @potetobloke4731
    @potetobloke4731 ปีที่แล้ว +136

    Fallout 1, 2 and Tactics might be a good starting point on what to include.
    The G11 does fit fairly nicely, and has that retro-futuristic look.

    • @daegnaxqelil2733
      @daegnaxqelil2733 ปีที่แล้ว

      no way , that was too out of place.

    • @Peagaporto
      @Peagaporto ปีที่แล้ว +4

      This is my metric, 80's gun tech and aesthetics are in.

    • @RazorToaster
      @RazorToaster ปีที่แล้ว +19

      G11 fits perfectly in fallout.

    • @daegnaxqelil2733
      @daegnaxqelil2733 ปีที่แล้ว +1

      @@Peagaporto not really

    • @user-mj4pp9hi3p
      @user-mj4pp9hi3p ปีที่แล้ว +2

      No Tactics tho. They were driving Humvees and shit, while original 2 games treated 1950s inspired Highwayman as top of the line in cars, half of modern day weapons shown in the vid are also from tactics, while OG Fallouts treated 1980s Sci-Fi prototypes as just that, extremely rare prototype weapons for late game

  • @Adamlyyy
    @Adamlyyy 7 หลายเดือนก่อน

    how do i mod fallout games? ive tried modding 4 with nexus and the mod loader, but it doesnt work for some reason!?

  • @reapercarl5047
    @reapercarl5047 2 หลายเดือนก่อน

    So i could be wrong but the cheak pad on the stock was featured on much older rifles they werw just norma.y sniper rifles

  • @townsendvondinklestein
    @townsendvondinklestein 8 หลายเดือนก่อน

    is there an easy way i can install the modlist directly as a list rather than going through every mod and installing it seperately?

  • @unit0137
    @unit0137 ปีที่แล้ว +83

    Well, considering the way electronics are designed in the game, it's kind of hard to assume that all of the attachments fit in. They would, at the very least, look staggeringly different, yet still function the same.

    • @otterino1419
      @otterino1419 ปีที่แล้ว +4

      Yea that's what I figured with some of the more tactical attachment stuff.

    • @seantaylor8114
      @seantaylor8114 ปีที่แล้ว

      Why is that? The reason most things are bulky in-universe is because the transistor was only recently invented when the Great War occurred, so a lot of things weren't miniaturized. Most of our modern electronic tech was possible in-universe but just hadn't yet seen wide adoption. But if anyone was going to be on the cutting edge of technological innovation, it was going to be the US military industrial complex.

    • @weybye91
      @weybye91 ปีที่แล้ว +9

      @@seantaylor8114 you clearly havent either read Fallout lore or even figured out why their computers as an example and cars look so damm diffrent from our cars and PCs, cause they didnt get the transister at the same time as we did, they went neuclear, hence why all their machines dosent look like ours

    • @scottjs5207
      @scottjs5207 ปีที่แล้ว

      I'd imagine Polymers is a major divergence between us and Fallout.

    • @otterino1419
      @otterino1419 ปีที่แล้ว +1

      @@scottjs5207 hence why most guns are made with just metal n wood I suppose

  • @invasor-x
    @invasor-x ปีที่แล้ว +73

    I think they belong in setting, but they should be slighty modified to better represent the setting
    A detail about the ballistic guns that seems pretty consisten through fallout 1, 2 and tactics is that most of them have some form of wood furniture, even if their real life counterpart doesnt have any (like the panco jackhammer), this is also why the gauss weapons have wood furniture since they where originally ballistic weapons in classic fallout
    So yeah, put modern weapons but dont make them use too many polymers, just use metal and wood

    • @HappyBeezerStudios
      @HappyBeezerStudios ปีที่แล้ว +5

      The assault rifle in Fallout 3 is the perfect example. It looks like an early G3, but with the food furniture form the CETME. A combination that didn't exist that way, but is believable enough. Same for the New Vegas service rifle as wood AR-15 or the Fallout 4 handmade rifle.
      Now the Fallout 4 "assault rifle" is more like a tripod mounted LMG that the player somehow fires from the shoulder. It even has the mounting holes for it.
      The Fallout 4 "combat rifle" looks like some sort of alternate reality BAR or M14. And it's actually a really good gun. It works well enough from early to late game, is versatile enough as sniper, marksman rifle and SMG, but is better in each these roles than the weapons meant for it.

    • @juancarlos-uv4lh
      @juancarlos-uv4lh ปีที่แล้ว +4

      Yeah that's the sweet spot, oil scarcity would make plastics and polymers rare and expensive while a weapon like the service rifle is a good response

    • @tangerinepaint3643
      @tangerinepaint3643 ปีที่แล้ว

      Imagine an MCX with wood furniture

  • @gaz1s682
    @gaz1s682 2 หลายเดือนก่อน +2

    Btw in the Fallout 4 intro, the Chinese soldiers in Alaska have modern weapons, so ...

  • @thomasarmstrong882
    @thomasarmstrong882 6 วันที่ผ่านมา

    I feel the Cold War is a good cut off. Like someone else here said, I also think Vietnam (mid Cold War) is a great cut off point. Lore wise, you do have the m249, Desert Eagle, and p90, whcih are all 80's weapons which is later (peak Cold War though), but everything else (G3, FAL, AR15, MP5) is late 50's and early 60's (or late 40s for the AK). I feel the Vietnam era firearms tech and uniform are more inline with the retro theme and divergent history and tech.
    In Operation Anchorage we see US troops using G3s alongside laser rifles, plasma equipped Gutsy models, sentry bots, and power armour. The Chinese are using AKs alongside stealth suits and chimera tanks. It would make sense to me that you'd see a falloff in the rate of development for firearms as energy weapon tech begins to take over and take focus.
    Having only really gotten to the slaver city in F2, and not started F1 yet, can anyone tell me if the originals still had a 1950's retrofuturistic theme to them, or did that get introduced with F3? All i'm getting from Fallout 2 so far is a Mad Max vibe, especially with the tribal types.

  • @Triaxx2
    @Triaxx2 ปีที่แล้ว +171

    I mostly agree with this, though honestly I think the 10mm still fits Fallout quite well. Indeed it even looks like the 14.5mm pistol from Fallout 2.

    • @Triaxx2
      @Triaxx2 ปีที่แล้ว +3

      @@aWanderer926 Yeah, that's the one. Been seeing too many guns that have 14.5 as an option. It's also been way too long since I played F2.

    • @lucanhenrique7457
      @lucanhenrique7457 ปีที่แล้ว +1

      I think every gun has its problem in this game, but yeah the 10mm its awesome, and has some retro and nostalgic feel to it

    • @invasor-x
      @invasor-x ปีที่แล้ว +6

      The fallout 4 10mm is way too big
      It looks really goofy

    • @Triaxx2
      @Triaxx2 ปีที่แล้ว +3

      @@invasor-x Until you put it in your hand in power armor. Compare the Deliverer which has the opposite issue where it's normal sized in your hands and looks comically tiny if you use it in Power Armor.

    • @Gyrfalcon312
      @Gyrfalcon312 ปีที่แล้ว

      Holy shit, that's quite the bigbore handgun! 😂

  • @josejuancerdabarraza3544
    @josejuancerdabarraza3544 ปีที่แล้ว +30

    Joshua Graham's bulletproof vest is from a SWAT unit and it looks relatively modern and more tactical than the ones in vaultec based suits

  • @leonlegend
    @leonlegend 6 หลายเดือนก่อน

    13:49 You're forgetting about Brotherhood of Steel's handmade weapons.

  • @loganware5525
    @loganware5525 8 หลายเดือนก่อน

    Ehat is the gun shown at 9:40 supposed to be?

  • @ginnpiss
    @ginnpiss ปีที่แล้ว +40

    I always thought the marksman carbine kinda stood out in new Vegas, I think around the 70’s would be a good cutoff. The service rifle is the perfect in every way

  • @el-fantasma21
    @el-fantasma21 ปีที่แล้ว +108

    I always felt New Vegas was a gun nuts dream, all the ammo types, mods and weapon handling makes it feel so much more engaging for me as a gun fanatic - can "feel the steel" on them,
    whereas fallout 4's felt like toys - I personally think a healthy balance between the two, but definitely make weapons fit along the lines of the service rifle, clear AR weapon with a fallout twinge to it or even the G3 with wooden parts.

    • @ThZuao
      @ThZuao ปีที่แล้ว +4

      Gotta say, as a gun nut on a very restrictive country, F:NV taught me a lot of things about guns. More so than Gun Jesus himself.

    • @peepongdingdong9208
      @peepongdingdong9208 ปีที่แล้ว +1

      Well the g3 has a real life counter part that came with wood furniture. The spanish cetme rifles have wood furniture but are chambered in 7.62 nato.

    • @goochencore4128
      @goochencore4128 3 หลายเดือนก่อน

      But doesn't FO4 have so much in terms of gun customization?

  • @garrettg2747
    @garrettg2747 3 หลายเดือนก่อน

    My vote is that it should go up to either the gulf war or the early stages of the war on terror. Running around with a Gordy Car15 and a M14 is a vibe

  • @Stray713
    @Stray713 3 หลายเดือนก่อน

    3:10 just a heads up that fallout 4 and 76 both have a "handmade assault rifle" that's based off the AK platform, there's also an ar-10 skin I think in f76 for the handmade

  • @R77ification
    @R77ification ปีที่แล้ว +159

    A good way to explain it previous games have always seem to be based on Cold War retrofuture while FO4 was solely based on WW2 retrofuture. F3 and NV have ARs and AKs while FO4 has alt history Lewis guns and BARs. As you said, the best way to go about it is to add modern guns but with Fallout spice on them, the RCW and Survivalist rifle being peak examples.

    • @Matt_History
      @Matt_History ปีที่แล้ว +6

      Dude there's nothing at all like a BAR in 4 are you tripping? They just didn't give a shit

    • @Waffleman00
      @Waffleman00 ปีที่แล้ว +25

      @@Matt_History the combat rifle is partially based on the BAR

    • @keyboardstalker4784
      @keyboardstalker4784 ปีที่แล้ว +16

      @@Waffleman00 and for some reason it has the iron sights and receiver of a PPSH.

    • @dogdog357
      @dogdog357 ปีที่แล้ว +4

      And 76 has an mg42 and an unfortunately cut sten, which is... something

    • @Matt_History
      @Matt_History 11 หลายเดือนก่อน +1

      @@Waffleman00 there's literally nothing on it that even looks remotely like a BAR, unless you think wooden furniture counts.

  • @Umbra_Ursus
    @Umbra_Ursus ปีที่แล้ว +36

    Fallout 4, to its very limited credit, did improve on the plasma rifle: The 3/Vegas one has some sort of flip battery thing as it's ammo input, and that looks stupid, since it seems to barely be held in place. The 4 version has the plasma cell being a battery clip that plugs into the top, and actually looks secured. 4 also did the double barrel shotgun better than 3, but that's not saying much.

    • @theoaky8924
      @theoaky8924 ปีที่แล้ว +1

      I think the aesthetic of the double barrel in fallout 3 looks alot better than the fallout 4 one. But the db in 3 only being single shot absolutely killed it for me, which is a real shame.

    • @drivanradosivic1357
      @drivanradosivic1357 ปีที่แล้ว +1

      @@theoaky8924 if the Double Barrel of Fallout 3 was FO4's early game break action shotgun that could be modded from a handcannon to a full length with stock and the manufactured Double Barrel is a mid game upgrade, that would be fine. I want ammo mods or ammo variants(former uses the modification station, the latter you can switch out on the fly) plus a option to do single shot fire or both barrels fire mode. Pump action and lever action shotguns would also be good to have. something like the KS23 would also be cool.

    • @drivanradosivic1357
      @drivanradosivic1357 ปีที่แล้ว

      for the Plasma Cell, agreed. I would even add back the Energy cell for the Laser pistol platforms, add a new Plasma MicroCell for Plasma Pistols, and then add the Microfusion cells for the Laser Rifles and Plasma Cells for the Plasma Rifles.

    • @theoaky8924
      @theoaky8924 ปีที่แล้ว

      @@drivanradosivic1357 Oh wait, I was thinking of the far harbor dlc double barrel. I for got the sawn off early game one.

    • @johnnycruelty5195
      @johnnycruelty5195 ปีที่แล้ว +1

      @@theoaky8924 I think it's based on the doom 2 super shotgun

  • @GreatBigRanz
    @GreatBigRanz 2 หลายเดือนก่อน

    It would make some sense that F04 Assault rifle actually fits, when seen in the hands of a Paladin. It's a big, heavy unwieldly rifle to use in place of a mini gun.

  • @thegarsh2705
    @thegarsh2705 2 หลายเดือนก่อน

    What’re the new vegas mods at 5:30?

    • @pbluma
      @pbluma 2 หลายเดือนก่อน

      That doesn't look like NV, more like Fallout 4 NV

  • @legoyodascream
    @legoyodascream ปีที่แล้ว +148

    Fallout 2 also had the Pancor Jackhammer and H&K G11. Those prototypes were perfect for the setting. Fallout 2 also had a zip gun, but it is cut content in the files.

    • @tac6557
      @tac6557 ปีที่แล้ว +1

      But neither of those are "modern guns".

    • @legoyodascream
      @legoyodascream ปีที่แล้ว +18

      @@tac6557 Okay? That's not what I said. I said it was great for the setting. Prototypes being mass produced, diverging history and such.

    • @joshwist556
      @joshwist556 ปีที่แล้ว +21

      @@tac6557They’re both more modern aesthetically than whatever the fuck is going on with Fallout 4/76.

    • @battlesheep2552
      @battlesheep2552 ปีที่แล้ว +12

      Yeah the G11 is such a Fallout gun. Space age on the outside, clock punk on the inside. Too bad caseless ammunition wouldn't fare too well with the rigors of the wasteland.

    • @weenis2876
      @weenis2876 ปีที่แล้ว +3

      @@tac6557the G11 was in the run to replace the G3 until the USSR collapsed, it’s absolutely a modern gun.

  • @pointingsoyjak4271
    @pointingsoyjak4271 ปีที่แล้ว +57

    For me I think the cutoff point is picatinny rails, wood attachments, good, Bakelite attachments, even better, early polymer, outstanding, but milled aluminum pic rails are icky and don’t feel fitting to me, I think the newest gun I’d be cool with in fallout would be a 240B lmg or FN minimi.

    • @negativezero8174
      @negativezero8174 ปีที่แล้ว +3

      I’m so sick of seeing picatinny rails. Fallout is the one place they shouldn’t be and ppl keep trying to cram it into the setting

  • @dadwonthugme610
    @dadwonthugme610 5 หลายเดือนก่อน +1

    Walking up to a fatback massive terminal with a compact carbine just looks off