Use my code BRANDYBOYAPR50 to get 50% off your first Factor box and 20% off your next month of orders! strms.net/factor75_itsyaboybrandyboy #ad Enjoy the video my boys. Y'all asked for cyberpunk guns and I delivered. Longest gun review to date as well. I spent entierly too long on this one 😂 Edit: a correction on the spt-32. Its actually a 12.5mm, not 20mm, and the crusher is full auto, its just really slow, so slow that i never thought to hold down the trigger lol
Fun fact! The fallout 4 assault rifle IS an assault rifle, it has a detachable box mag chambered in an intermediate round and it is select fire, technically, therefore, it is an assault rifle, also if you say that it doesn’t look like one, nor does the HK G11, but the G11 is an assault rifle
Erebus is a AI-powered gun with smart bullets which "connect" to local network inside the body and basically burn out the brain similar to netrunner attack, and synapses are burned to a crisp with a very heavy data flow, erasing their memories and personalities piece by piece in a quick manner, like a portable, swift and violent Alzheimer. What's more horryfing, is that their "souls" (or consiousness) could be sent behind the Blackwall for the Rogue AI to tortue them indefinetely. So it's not just a warcrime, it's a thing you would never wanted to exist even if you're killing Hitler with it.
Erebus is a AI-powered gun with smart bullets which "connect" to local network inside the body and basically burn out the brain similar to netrunner attack, and synapses are burned to a crisp with a very heavy data flow, erasing their memories and personalities piece by piece in a quick manner, like a portable, swift and violent Alzheimer. What's more horryfing, is that their "souls" (or consiousness) could be sent behind the Blackwall for the Rogue AI to tortue them indefinetely. So it's not just a warcrime, it's a thing you would never wanted to exist even if you're killing Hitler with it. Also, SPT-32 Grad uses Militech scope, which is intended to be used also as a binocular (and is shown to be used like that), so the sniper scope thing is more of an optional feature.
Technically, in canon, Night City is its own sovereign, independently governed nation. As of 2020(I don't know if any other material since then has updated this) the weapon laws in night city are as follows: open carrying is pretty much for police and corporate security only. Only police, military, and corporate security, and physically disabled people are allowed to own automatic weapons, and only corporate security may own blades over 18 inches in length.
Fun fact, there have actually been a lot of versions of the Malorian 3516 because the gun itself was only ever made for Johnny, and Johnny alone. He kept ordering newer and more powerful ones, eventually to the point where his final Malorian was said to have the stopping power of an anti-tank gun and needed a cyberarm to actually fire it and not have the recoil of the gun rip your arms off. The original 3516, the first ever, was a custom Desert Eagle that was chambered to fire .577 Nitro Express.
@@saber2802 The name sounds like some made up shit by a 13-year old. But somebody had the stupid idea to make a bullet capable of killing elephants and decided to call it Nitro Express.
@4_xk I noticed that. In the Core Book of Cyberpunk R E D, in the very first pages (that talk about one of Johnny past adventures) it shows the image of johnny's arm holding a modified desert eagle, with the mag under the barrel.
Fun Fact about the Slaught o Matic, since I've collected them: Theres a small chance that when you buy them, they just *dont* have bullets in it, so youd pick it up, and immediately toss it.
It really is a reoccurring theme.. "But how would that work? That looks stupid." "Well you see, there was this obscure impractical firearm back in the 1900s that only ever had 3 manufactured..."
In a broader sense, I've noticed tons of overarching themes of humanity being in a cyclical state and not really changing despite the locations and times doing so.
@BatteryAcidEnj0yer the Glock and AR platforms are far from the only functional, widely-used designs around today. The problem with basing stuff off of those old, obscure, impractical designs is just that: they're impractical. No sensible person should ever want to take an unnecessarily complicated weapon into combat. They're prone to issues and usually unnecessarily expensive and difficult to fix. As mentioned in the video, look at the Mars pistol. It was rejected for a reason and wasn't used. There's no problem with being creative in your futuristic weapon designs, but at least think about how it would actually perform/function and whether someone would actually want to use it.
"These guys seriously don't have a universal standardized rail system? It looks like every gun is using something completely unique, which is very inefficient" While I doubt it was intentional on the part of the designers I feel like that would be VERY in-character for Cyberpunk's setting. Like how every brand has its own fucking USB cables
it's entirely possible that this is intentional, just imagine the corpo profit of selling brand-specific attachments, although ghetto modifications like add-vantage does work around this
@@puzzlefischer1205 it's *possible* but given the nature of the game's development I don't think it's likely. Either way, it ends up working out amusingly
@@RagnellAvalon the optimization and glitches were very bad (at launch), but they definitely put in a lot of effort when it comes to world building and narrative
@@puzzlefischer1205 if it was intentional they would make a point of it in the story. Like, put it in a dialogue between characters or make a quest about it. These things need explaining and approving by the developers
Some fun facts about Johnny's pistol from the OG Lore: It's not actually a power weapon, it's Tech, it's just always firing at full charge with that spinning piece in the back I'm guess to be a part of it's "power recycling system", like the Pillar of Autumn's triple shot MAC from halo. It's also firing telescoping flechette rounds, which come in HE or Incendiary, in a 14mm caliber with enough force to equal that of a. 577 Nitro Express. It can also hook up specifically to Johnny's "Silver Hand" for a sort of pseudo-smart weapon auto aim. So Johnny's essentially using an aimbot-enhanced, 10 round holding, pistol sized elephant-rifle railgun. I fucking love Cyberpunk XD.
@@sciarpecyril Yep, that entire "barrel shroud" has the accelerators. the thing about the company that made his gun, Malorian Arms? Yeah, they're like the Night Hawk customs but with a computer degree of Cyberpunk. They have access to some of the highest tech shit, but they rarely get to flex because their guns are expensive as hell and only used by the wealthiest solos who prefer utilitarian but strong weaponry, or corporate heirs who want a flashy piece for their belt.
Just mod and get the Malorian 3516 Explosive. Problem solved and it packs a punch. I use John Wick's Combat Master when im out on gigs though 😂@cdsatcher
59:30 Rebecca is capable of firing guys with minimal recoil because of her arms. Her cybernetic arms absorb basically all of the recoil. Now guts being semi auto for a scene I can't explain
@@shooey-mcmoss Funny that cause in lore There does exist exotic cyberware where through biotechnica, basically furries and fantasy races can be a possibility. Even orcs
Counterpoint to the whole "non-standardized rails" complaint- in cyberpunk, the companies would 100% have proprietary rail styles so that if you buy a gun from them, the only way to get attachments would also be through them. This would give each company a monopoly on their own gun attachments, so people can't just turn to the competition for cheaper (or higher quality) attachments. If you buy an arasaka gun, then the only place you can buy attachments for it is from arasaka
And thats a damn good reason to not buy an arasaka gun, but I guess consumers in Cyberpunk are just as invertibrate as IRL so points for accuracy. Still, gonna have deduct points for consumers not complaining about their own purchases and giving politicians more power so they can protect them from themselves, which is totally unrealistic. "WHHHHAAAAA MICROSOFT HAS A MONOPOLY" Meanwhile literally every single Linux distro : *_exists_*
I was gonna leave a similar comment, but I'm pretty sure they don't have standardised attachment points by company either so it still sucks. Absolutely what *should* be the case though, since I recall hearing about something similar with cyberware even if it might have just been fanon.
@@felixjohnson3874 Yes, and most people don't want a 5+ step install that isn't just a wizard, or to have to boot their web browser though command line. Windows maintains its monopoly because all the competition fails to do everything windows does as well as it does or better without being inconvenient for the average tech-illiterate rando.
@@tidalgrunt6549 you can literally find videos of children installing ubuntu. As in, literal bloody 6 year olds. If the worlds adult population is dumber than the average 6 year old then I'm sorry but blame darwin because at that point its just a selection pressure. Given everything we do in our day to day lives relies on technology, maybe there is a good reason why "tech illiterate rando"s should feel pressured to take some damned accountability for once in their life. If you cannot handle computers as well as a 6 year old, you aren't just incompetent, you represent a genuine liability. You have alternatives, your unwillingness to use them is your problem, and your problems do not justify taking away other people's rights; *_including_* other people's right to use software, hardware and anything else as-is, whether you like it as-is or not. Oh also, look up the fucking definition of a monopoly. At most you could argue duopoly but even then its pretty tenuous. And this is ignoring the fact that monopolies mean jack shit. You wanna hear about an "unchallengeable natural monopoly"? *_fucking MySpace._* I am genuinely sick and bloody tired of internet warriors blindly parroting economic terms they don't understand to defend their own inability and laziness. Drop the righteous indignation and find a spine to borrow; your problems are yours, and no-one elses. Your refusal to solve your problems does not give you or anyone else, including even 51% of anyone elses, the right to force other people to solve them for you.
@@felixjohnson3874 in our world you don't have to deal with your OS trying to fry your brain if you modify it or have to deal with killsquads if you start distributing your own proprietary software
Based on the In-Game lore, the AI in the Erebus uses literally hacks itself to people's cyberware nervous systems in order to inflict the most pain that can be humanly felt. It skips everything and goes straight to your pain center.
"I think it's lame that 3 different guns all have the same animations and handling" Meanwhile, the IRL US military: "Unless it has the exact same control layout as an AR-15 I don't even want to see it. I put a forward assist on my fucking helicopter, that's how serious I am."
@@railfandepotproductions because the genre came out in the late 80s/90s. Where Japanese electronic was dominated the market. Everyone thought the Japanese will take over.
In a world where "style over substance" is not an insult, but a way of life, all the frivolity of the gun design honestly kinda works for me. And I'm just gonna headcanon that the lack of a picatinny equivalent is deliberate so that the corpo rats can force you to buy proprietary attachments because honestly I'd be surprised if that WASN'T a thing
There is no standard rail system because like the real world, these guns were made by different companies who want a monopoly on their products. So if you buy for example a Mitsubishiyamakyoto gun, you only use the attachment from that company. Very much like an Apple product.
@@phazonlord0098 i mean it is literally what tge game lore is. Mega corp selling their own product while sending their own private army, spies to hit the other mega corp while the government sit there sucking their own thumb.
On the subject of Malorian Arms 3516. CP2020's Chromebook 1 cites Johnny Silverhand: "I wanted something that would drop a cyberpsycho'ed fan at 100 paces, no matter how metalled up he was. Price was no object".
What's funny is that Gun Companies in real life like H&K, FN, Armalite, Kalashnikov, Colt, Remington, and Glock exist in the Cyberpunk 2077 Universe but I'm guessing CDPR or WB didn't want to pay for the Licenses. It's disappointing cuz we coulda had the AKM from Elysium.
Don't need to pay for licenses technically. Anyway I'm glad they Didn't. I'm sick of all the same same guns in every game. This dude just needs to stick to Tarkov or whatever
@@brucesmith765 do you also get sick of seeing the same cars, building, furniture, and melee weapons in every game, but you want to have goofy looking guns that are an eye sore, there's a reason why most games use real guns
There's a difference between bullshit that doesn't fucking work or is comically impractical or a authentic weapon design based on real weaponry that isn't just a 1:1 copy or just it straight up @@brucesmith765
"I'm not sure exactly what the hacking does, but it must pump their brain full of horrors beyond human comprehension" Thats.....kinda what it's actually doing. If i'm remembering my lore right, itt's uploading rouge blackwall ai's directly into their brains, who then proceed to pretty much devour their mind from within.
I’m pretty sure all of the enemies are super strong because of their subdermal armor. Take note that any civilian will go down in one shot to the head. So it’s totally reasonable to assume combat/defense implants are on combat soldiers. Just like how Maelstrom are weak to quick hacks, MaxTac are extremely tough against all forms of damage, they got that reinforced ribcage surgery.
And by the way, about the lack of rails for weapons in the game. This is a dark cyberpunk future. My headcanon is that Corps simply release special patented modifications and deliberately prevent others from producing universal parts.
Pretty much every company in the Cyberpunk universe is a version of what Apple would be if they were given full freedom on what they can do. Creating ecosystems that instead of helping the user, are meant to oblige the user to pledge full loyalty to your products because everything else is not compatible, and the customer is pretty much obliged to suck it up or fuck off
44:33 What happens is that the gun forces its targets to immediately connect to a node outside the blackwall into the old net. Then all of their thoughts, feelings, memories, anything is collected by one of the AI that are there in order to find a way to break past the blackwall into the new net. You were dead right in that it exposes them to indescribable and incomprehensible horrors.
What it does is literally sending your enemy straight to hell. It forcibly uploads your consciousness inside the blackwall (practically hell in cyberpunk universe) to be toyed around by rogue AIs (who are literally demons) all the while it fries your entire body inside out
Not only that but if you think about it The blackwall's rouge AI is basically harvesting whoever taps into it. Erebus is basically doing the job Alt wants By basically forcing the targets at hand into the blackwall, by making them into blackwall versions. So it's not only the fact they die horrifically, but that they're also now entities from beyond the blackwall. Which makes me question why in the mother of fuck are the VDBs fucking with the wall.
In defense of the Dying Night's bayonet, it wasn't actually made for stabbing. The way the blade is shaped, it was designed to ENHANCE THE PISTOL WHIP POTENTIAL. When you pistol whip you are now slashing at them with the blade of the knife specifically. For maximum style over substance they chose the power of smacking people with a pistol over shanks
Cyberpunk understands the difference between cool stupid and stupid stupid. Stuff like the toggle lock magazine fed two cylinder revolver or a lot of the weird smart guns look cool. But another thing that I think makes them better than Starfield's whack ass guns is that for the most part, they make sense ergonomically.
You can tell actual effort went into designing these guns, I’d like to think that one of the pitches to the design team was “we need weapons that look like modern day guns but if they continued to develop further from how they look today to the point where they look like a completely different weapon than what they actually were” not what Bethesda did and probably put in “blocky cassette futurism sci-fi shotgun” into Sora and went to the designers and said “recreate that”
they did take a lot of effort on developing this game and designing its aesthetic, and that's what really separates 2077 from Starfield, one has the foundations of a great game but was launched at a shitty unfinished state due to higher-ups of CDPR having their heads up their ass; the other is foundationally a bad and lazy game with huge amounts of stuff that they skimmed over and overall just not satisfying to play
@@valeon7303 Absolutely this right here, but also Cyberpunk's universe specifically you have Kitsch: style over substance, Neo-Kitsch: style and substance, Neomilitarism: substance over style, and Entropism: necessity over style, and all 4 can definitely be seen in a lot of the weapons, the impractical mad things are pure kitsch, something like the disposable one entropic, the liberty is pretty decent as a neokitsch design using the functional unity platform but giving it the gaudy barrel, and by extension the simplicity and straightforwardness of the unity fits neomilirarism.
the reason why most shotguns in games are confetti canons (imo) is because most games don't have extremely large scale maps where the pellets would start to be less effective. Think about stuff like CS or R6, heck even a lot of the older COD games. The engagement range is so limited, a shotgun would almost be superior to a rifle in the majority of scenarios. While this doesn't justify the decision in...well any real case where a game wants realism, it makes some amount of sense from a balance perspective.
@@ni9274 "stop coping" my friend, I dislike the confetti canons, I'm just explaining why things are the way they are for anyone who might not know... why so hostile?
@@ni9274 one of my favourite game is Battlefield 2 Modern Combat on PS2. Its shotgun kills at range of 20 meters. The problem is, everyone calls it a bad game.
As a long-time fan of the Cyberpunk tabletop RPG, my main problem with all of the weapons in 2077 is that they all use cased ammunition. Any gun that has an animation for ejecting spent cartridges is not in line with canon. Even as early as 2020, all mass-market firearms in the cyberpunk universe use caseless munitions. In fact, brass-cased bullets are no longer even mass produced anymore, and have to be custom made, at double the cost of normal ammunition of the same caliber. It's also kind of a shame that 2077 only has one polymer one-shot, that being the slaught-o-matic. In 2020, there are like 7 different options for disposable plastic guns in the books, and even a single-use "shotgun" that's just a shell in a fiberglass tube with a striking mechanism and a trigger.It, understandably, has a chance of just exploding in your hands and sending you off to your ripperdoc to chip a set of used soviet cyber arms because you can't afford western cybernetics.
Lots of nuance of the old RPG was lost in the translation into a videogame sadly. My cope for the loss of caseless ammunition is that the setting as of 2077 is technically post-post-apocalypse so maybe people went back to using old antiquated relics to kill each other for a while, but that still makes no sense because then the high tech guns should be old designs and the metal pieces of crap welded together should be current. It makes zero sense why a megacorp like Arasaka for example would have modern conventional rifles like the masamune when smart-linking exists, and has now been upgraded from a literal smart neural link between your weapon and your body to aim your gun for you like an aimbot to literal smart magic gyrojet bullets that can somehow change their trajectory in mid air and home into targets, which is its own brand of stupid.
That shotgun rule is actually another huge mistake. Shotgun ammunition is relatively low-pressure compared to rifle ammunition. You can make a safe and functional shotgun out of two pipes and a screw (for a firing pin). The idea of a company using custom fiberglass tooling to make such a shotgun when they could just use two pipes that fit inside of each other and a handle on the outer pipe is quite stupid.
I mean that's in 2020, Cyberpunk 2077 is set in a post war environment in an independent nation, meaning they likely have regressed slightly in terms of infrastructure and supply chains, especially for the average individual. I could see two main reasons, one being lore friendly and the other being game design related; either the resources needed for caseless ammo aren't abundant enough to equip the general population with enough ammunition, whereas they might have access to the brass needed for casings. Or Caseless ammo just didn't fit the theme of cyberpunk 2077, I've heard around that maximum mike told the design team that "their guns were too futuristic" so they might have taken that advice too close to heart without any extra info to go off of.
wanted to mention a few things which may have been missed/ some interesting facts i relisted during this video. 1: the rails. yes most of the guns in universe don't share rail systems (this is due to each corp monopolizing their own weapons platforms and hear go having their own unique rail systems to prevent scavenging tech for opposing forces ) 2: all the weapons from the world of cyberpunk 2077 included are based on cold war era weapons for their alternate history of earth which would explain some of the more outdates weapons choices such as the bakelight ak and things like that. (although i do agree there were better base weapon designs they could have used in a lot of cases) 3: the trigger for the defender kind of reminds me of the m203 barrel attachment but used as a main trigger. 4: also another odd thing about weapons in the game in regards to the aim changing fire mode is that it often seems to be a game work around for not having select fire which i personally find incredibly annoying. and does remind me to note that borderlands has some truly god awful gun designs you might want to look at
That shotgun rule is actually another huge mistake. Shotgun ammunition is relatively low-pressure compared to rifle ammunition. You can make a safe and functional shotgun out of two pipes and a screw (for a firing pin).
@@seb24789 Just searched it and it's somehow funnier than described, "It also features its own AI system that assists with targeting, but only if the user treats it as their committed girlfriend". I'm just imagining trying to line up a shot and the scope screen goes dark. "Nuh-uh. You swapped weapons before, if you like other guns so much why don't you snipe with them?! I saw the way you reloaded that pistol, you're going to have a lot of explaining to do when we get home." The true cyberpunk dark future, all the benefits of AI, all the downsides of still having to deal with relationship drama. "Sorry boss, my rifle's giving me the silent treatment again, won't shoot. Think I can take a few days off, hit the range and patch things up?"
My guess for the Slaught-o-matic is that the internals are actually half decent but they just market it as cheap and dangerous. So when people discard them they have interns or whatever round them up, swap out the plastic, and just stick em back in the vending machine. Why make more when you can just resell the same gun. Its a silly idea but also funny.
The MA3516 was the most famous and powerful personal handgun on the market in the year 2020. It was so powerful that you'd need special cyberware like Johnny's arm just to fire it or it would remove your arm with how strong its recoil was. Johnny ordered it custom so he could "end a cyberpsycho'ed fan at 100 paces, no matter how protected the fan was." in fact he had several the current one is as strong as an anti-tank gun.
What I love about Cyberpunk is that any bit about it being "realistic" is thrown outta the window. The genre's motto is "Style over Substance", it's going to make the most ridiculous fucking things you've ever seen and you know that shit is going to look good
Mk-31 HMG cooling system: The cooling system relies on the turret mount to provide it the gas to cool it down. Removing it off the turret removes that "help" which in turn results in the laughably low cooling factor when unmounted
i think the reason there is no standardised rail system is because you have 3+ different companies in heavy rivalry with each other trying to make guns
Cyberpunk has never been grounded or realistic, it's the darkest and worst possible hypothetic future where common sense goes to die, and consumerism is the only thing that matters, worse yet people are so abused by the corpos that they're fine with it
@@CarlSlime I like to imagine Cyberpunk is the worst timeline possible and in this timeline the impractical designs of the obscure weapons that inspired them won out over the practical designs.
@@TenshinSound I think the guns of 2077 are purposely designed to be jank, since the creators of the game did say something about how fucked up this timeline is in some interviews, and also all the goofy adverts and descriptions, similar to GTA, just shows how fucked up their world is, except this time it's futuristic and 100x more twisted
dont forget how heavy they would all be. irl you probably couldnt carry any of these comfortably for more than 5 minutes. SO much metal despite IRL straying from metal in favor of polymers.
Regarding BudgetArms' disposable guns: the principle behind them is simply the logical extension of the 2nd amendment, which BudgetArms took and ran with. It's marketed as an affordable (emergency) (self defence) weapon for everyone. Unexpectedly out at night in a bad part of town, there's a sketchy crackhead tailing you and you've forgot your piece at home? BudgetArms. On a different note, I think that HE revolver was meant to emulate an autocannon with the vertical mechanism and sound profile - which might explain the weld lines, someone just miniaturized it.
Cyberpunk 2077 is actually pretty accurate to the source material. Just look at how low down the 757 cityhunter's barrel is, for example. If that's the kind of weapon designs CDPR have to go off of, I can't really fault some of the designs being nonsensical.
Thank you, I was about to eat and I was too afraid to finish my food while being stuck in an endless loop of me trying to find the perfect video to watch, wondering if I will ever be free from the pain and guilt of finishing my food without the proper entertainment But my boy BrandyBoy got me
Thought on Malorian bolt: bolt would have two faces, each with extractors. Bolt comes forward, upper face chambers round A, lower face hooks round B. Gun fires, bolt comes back, casing A is ejected, bolt inverts, round B is chambered, round C is hooked. That may have been the idea at some stage in design, anyway.
If i can recall well, Rebecca's shotgun kicks so hard you can actually stop fall damage if u shoot the weapon before falling. It's a pretty cool weapon and u can get it pretty early too, goated easter egg from the Edgerunners series.
For the eribus a brief explanation Basically in cyberspace (the internet) there were a bunch of hostile ai and other murderous programs that kept frying peoples brains and a guy unleashed his own ai that made everything 100 times worse and made the internet basically unusable because if you tried to use the internet your brain got fried by the murderous ai until netwatch (name is self explanatory) made the black wall and the new net the black wall is a digital barrier between the old net full of all of those murderous ai and the new net however according to characters in game the black wall is “a plastic bag over a broken window” so sometimes ai get though and melt peoples minds and no one ever comes back from the other side of the black wall the eribus sends them to the other side of the black wall just to put this into perspective the old net (other side of the black wall) is most of the time referred to as hell Basically when you kill someone with the eribus you send them to digital hell
So correct me if I'm wrong. The old net is our real life worlds current internet. And in Cyberpunk it got filled to the brim with computer viruses. And then the old net was covered up by basically digital cardboard and then they build a new net over it. Am I correct?
@@tdpuuhailee8222 Correct, and now the corporations have set up their own private nets in place of the old one. These new nets are disconnected from each other, e.g. Night City's net is not shared with Atlanta's net.
The only argument I could see for a magazine fed revolver would be to make it fire big bore revolver rounds? But the deagle solved that issue by making it gas operated instead of direct blowback, and either way this gun still cycles itself.
Oh God, the 20 round warranty on the 32 round gun got me so bad, I almost had to pull over and pause the video to stop laughing. Thank you, my boy ItsYaBoyBrandyBoy, for making my week.
Pull over? Are you admitting to watching TH-cam videos while driving? Like an absolute braindead moron? And then writing this comment? While driving? Or is this just some crazy bad communication you've done here?
"Some of these guns are so over-the-top and hilariously bad that I actually like them." My thoughts exactly. Despite lacking realism, I always thought the guns in Cyberpunk 2077 were really cool looking. The design, animations, etc. Just like the weapons in Doom Eternal. Completely ridiculous and unrealistic, but incredibly awesome in design, animations, sound effects, etc.
@@ni9274 Because this channel critiques guns from the POV of real life. The guns either wouldn't function at all in real life, or would be incredibly impractical. From an artistic POV, they're awesome weapons. But in the real world, they would be terrible. "Bad design" in the context of real life 👍
32:54 Oh boy, my knowledge about incredibly niche and weird guns becomes relevant! There actually is *one* instance where a magazine fed revolver *could* have some functional relevance: the Dardick Tround. One of the weirdest guns I've ever seen. It is a magazine fed revolver, but the mechanism it uses wasn't intended for that. Rather, the Tround was made as a way to try and drum up the money to make a military design, for a machine gun that would use the mechanism. The Tround worked by using triangular fucking bullets (literally, "*t*riangular *r*ounds") that fed upwards into a unique cylinder with three triangular, open grooves in it. It would feed in from the bottom, be spun around to the top, where it would line up with the barrel and fire, and then the triangular casing (made of polymer, not brass, "fortiflex") would get spat out from the other side as it continued turning. The mechanism was meant for a gravity-fed machine gun, to eliminate the need for a belt, and to allow for faster rates of fire. It was an enormous failure, with few ever being sold. Such a huge failure that Dardick was never able to bring his design to the military at all. If the Cyberpunk devs wanted a unique looking, magazine fed revolver, they really should've looked at the Dardick Tround for inspiration. Hell, they could've made some fun world-building where the Tround actually got off the ground in that universe, with their explosive machine revolver being the latest iteration of the Tround design
Honestly it was kinda weird he didn't bring that up, isn't the dardick video from forgotten weapons the top result if you just look up magazine fed revolver? Tbh it's not an insane system, it basically pipelines the cycling process and I imagine could lead to a super mechanically simple mag-feeder with a little work. IIRC it being so simple and robust has led to it being used for heavy rapid-firing autocanons because you really can just pipeline the entire process, pick up a bullet, rotate, fire, rotate, eject, rotate, pickup a bullet, rotate, fire, rotate, eject, etc.
Yeah, as soon as I heard "magazine fed revolver" I was like "yes! He's gonna talk about the Tround!", and then a completely different gun got brought up. I suppose it's because the revolver in game doesn't exactly look like it's using the Tround's feeding system I didn't know that the system actually was used still, I thought the Dardick was such a failure it sorta dragged the entire idea down with it
Fun fact: The Guillotine (according to ben andrews, one of the original art directors), the "fixed stock" actually folds, similar to the SCAR rifles from FN Herstal. So it's surprisingly even more compact than at a first glance. Plus, the integral optic can be replaced by a rail system to mount better optics. I honestly didn't realize this either until I was looking at the Artstation for Cyberpunk while implementing the guns into a Tabletop campaign for Cyberpunk Red.
Maybe I am suffering from the mandela effect, but I could swear that the Dying Night didn't come with a bayonet in earlier patches. Though that was 3 years ago. By now there were multiple reworks of the skill trees, crafting mechanics, quickhacking, cyberware and police behavior. Also the gunshop owner calls it a .45, while the gun and it's marketing material says 9mm. This entire game feels like it's trying to gaslight me at every corner.
The dying night now uses a unique skin with the bayonet, and its original look got turned into the xmod-2 version of the same gun. Edit: They also changed some of the legendary effects, the ones I remember are: Moron Labe -original: higher fire rate -updated: higher damage, odd recoil pattern Headsman -Original: lower capacity, double (quad, maybe?) pellet count -Updated: lower capacity, slug rounds, higher headshot damage Fenrir -Original: bonus fire damage -Updated: fire and electrical damage, chance of cyberware malfunction
Thanks. I stopped reading their patch notes a while ago. I only recently installed the game again, after some hardware upgrades. When I started a new character (since all the major systems were overhauled), I was really confused when I obtained the Dying Night.
Shouts outs to the Advanced Weapon stats mod for allowing you to reduce the ridiculous cycle time on semi-autos and allowing you to finally make them not feel shitty to fire.
Hi! I actually GM the Cyberpunk RED TTRPG which inspired 2077! A few facts about the Malorian 3516! While it was Johnny's main squeeze, many edgerunners would actually use this gun throughout the time of the Red (2045 to around the 2060s)! As far as it looking like a rifle made into a pistol, that's actually canonical to the pistol itself in RED's mechanics! An Assault Rifle deals 5d6 damage and the Malorian itself also deals the same damage, often equated to by players as the pistol version of a rifle.
@@Crossfade1625 Red itself would come out a month before 77. Even still, it is fair to say that Red may not have fully inspired (for the purpose of the Malorian, it absolutely did and we can see this in RED's mechanics for the Malorian as well as how the Malorian is modeled in game compared to the Malorian's actual art)- if we want to get super pedantic, we can go down to 2020 which arguably inspired moreso (though RED itself is just an updated version of 2020). If you do want to see inspirations though, RED's lore is referenced consistently throughout the game with the aftermath of the Arasaka Tower nuke as well as with the lore surrounding Johnny in his final moments (see the corebook). That said, RED is one of the larger inspirations BUT 2020 as well as 2013 has many inspirations as well (2020's events are referenced with Johnny's dialogue with Samurai as well as the events which are stated in 2077 to take place in 2020 whereas 2077 almost entirely copies Cyberpunk 2013's backgrounds with the exception of Corpo).
Red did not inspire 2077. The entire ttrpg catalogue stemming from 2013 - 2020 - v3 - cybergenerations + RED inspired 2077. As for the Malorian, it does not give a W&S bonus in RED it simply comes with a smartgun link. You may be confused with some of the superchrome weapons found in a later added supplement. In the original introduction of the Malorian 3516 it was considered one of the most powerful handguns on the market, dealing 6d6 damage and far superior in single shot damage against rifles. This model sports some nice details, including an Orbital Titanium Frame, Something known as Dyna-porting,and Direct cyber interlink that locks up the cyberarm the gun is being held in through the use of interface plugs and cords. This can be found In Blackhands Street Weapons for Cyberpunk 2020 Page 16-17
@@reedmichello7819 You are right, I am wrong about the Wardrobe and Style- you are however wrong about Red not inspiring 2077 the lorebook in the base corebook literally is showcased within 2077, alongside the countless references to the lore in game (especially with the lore of the Nomads). This literally can be found on CD: Projekt Red's website.
Missed opportunity with the "Unity isn't loaded" segment to splice in the clip of Johnny saying, "Then shove some iron in your mouth and pull the trigger"
I have an immensely strong feeling that the M2067 Defender was originally a heavy machine gun, either as a turret/pinnacle mounted weapon or a juggernaut Rambo type deal. My guess is that they had this thing and the Mk 31 for variety, but switched the Defender’s model to a LMG role rather than make something new.
Tbh I can forgive cyberpunk for having some not so accurate guns because pretty much all of them look amazing, this isn’t like most guns in Bethesda games where they look like pure wet dookie on top of being poorly designed and inaccurate.
One thing about the Nue’s trigger guard; there ARE real life examples of this (or something similar) being done and it’s typically for people using heavily armored or thickly woven gloves. They’d otherwise not be able to fit and yknow, USE the gun, so it’s a trade off with safety. As for that point, you’d have to drop a gun at a pretty awkward angle for it to ever pull the trigger, even without the guard. I don’t think it’d be THAT much more susceptible to accidental discharge, and even so, you’d think futuristic firearms would have built-in redundancies to prevent that.
Still liking 99% of the arsenal featured in this game. The 1% left is mostly on the smart guns, the only i like was Skippy before Regina removed what made me giggle time to time...like the waiting room music. Or the taunts. Other than that, i dropped most of them on the way for eddies or parts to build unique versions early on in my second run. Still, 90 mins of gun facts? Choom i'm in!!
One more thing that I saw with the Unity. If your elbows are absorbing that much recoil, the gun isn't going to cycle. It's called "limp wristing", and it's why so many people say the 1911 is unreliable. The gun needs a firm, rigid grip to retain enough energy to cycle correctly.
Honestly, It's my personal headcannon that the double barrel shotguns are foreign imports from Eastern Europe. The double barrels are knuckle-dragging caveman simple on a technological level, and I mean, c'mon, with a name like "Igla" I don't think there is any other place in the world these things could come from. I'd be willing to bet the shotguns themselves were also based on the IRL Baikal SxS shotguns made in Russia. 1:22:37 - Unless you're Finnish, because fun fact: During the Winter War, Finnish Lahti L-29 anti-tank rifle brigades would engage in "cold Charlie" counter-sniper tactics. A mannequin would be dressed up as an officer and hidden sloppily to draw Soviet sniper fire, and when he took a shot, the Finns would respond with sending mutliple rounds of 20mm at where the shot came from.
That's not headcanon, that's just canon. The makers of ALL double barrel shotguns, Igla, Testera, Palica and Satara is some eastern european company that is considered the "poor mans alternative". Even in the future the serbs haven't figured out that whole 'magazine' thing.
They probably got the cut trigger guard idea for the Nue from competition air pistols like the Walther LP500 or FWB p8x. They're very popular in Europe for target shooting sports, and look fairly sci-fi. They're cut that way because the grip is designed to be easily removed and carved or puttied to your specific hand shape.
The Nue does say it's "Engineered to fit any hand" - and in Cyberpunk that could include nonstandard bionics. If you've got some big trash compactor of a hand you might not be able to fit your finger through a traditional trigger guard.
You know, when you started talking about the Malorian being bullpup, it made me think "Oh! that's why the bolt spins, it brings the cartridge up!" ...and then you demonstrated that no, it does not.
The current Nue feeling like a hand canon but performing like a normal handgun is a side effect of the Phantom Liberty overhaul of the game. Prior to that I would be using the Nue and it would absolutely crumple heavy armored dudes in 2-3 taps. Most normal dudes would go down in less than 1. It's still my favorite pistol for how it looks and sounds, and it handles fine enough. But I definitely miss the old Nue being such a monster that it's performance was rated as a Drowning Pool song.
Still one of my favorite weapons in the game. And it still performs well enough as a main weapon on a dedicated kereznikov-pistols build. But yeah, it is missing some of that punch, the firecracker attachment helps a bunch though.
He was dead already, but there's a meme mechanic in the game that does the "enemy keeps jerking around as long as you keep shooting them" thing when you don't let up on the trigger. IIRC it's a Robocop reference.
As a D2 player myself. Bro is going to hate/despise almost EVERY SINGLE gun except for something like khovastov when it comes to realism (Infact dare I say I would skip the whole him talking about the guns and go straight to the final tier list cause I already know what’s gonna be trashed on and what won’t be by em.) 💀
11:08 you ever seen power tools? Half of them have batteries that only fit on their model. It aint about efficiency and convenience, its all about that proprietary tech baby
@@absolutelybarbarictv5638except this game is set in a world where a mayor was killed because he wanted to make corporations pay 1% tax. I wouldn’t put it past the gun manufacturers to make everything proprietary in 2077
1:09:25 The AUG A1's 1.5x integrated optic uses an open circle for it's reticle, the reason being that it guarantees a hit within 300 meters as long as the target is within the circle, with minimal adjustment for further distances, which makes it very simple for the average soldier to use compared to more complicated reticles
Also, I would love a link to that gun balancing mod you mentioned in the video. My biggest issue with the arsenal in this game is the lack of a smaller caliber pistol that allows you to spam the trigger for fast semi-auto pew pew action. Seeing the Unity perform like that just has me like YEEEEAAAAH
In the unlikely event you didn't already find your answer, I believe it's the AWSC - Advanced Weapon Stat Customization mod. It gives you a full settings menu to change cycle rate, number of rounds in a mag, effective range and so on for every weapon in the game.
I think a problem in the judgement, is that this game dosent have a traditional 3D character viewer. Most of these guns weren’t designed to be seen from That up close
1:09:05 some 3round burst guns are designed with non-3-divisible mags to notify the user that they need to reload, eliminating the need to count bullets and leaving the user free to concentrate on te actual situation. The last burst will still fire, but what would be the last bullet of the last burst will instead just make a sound that lets you know you're out of ammo.
17:00 its worth mentioning that the gun wasn’t made in bulk because it was over complicated, but because the pistol recoil was to much, it was firing 45 in the early 20th century without and recoil mechanism after all.
I don't care how inaccurate it is, the Guts shotgun is one of the most enjoyable guns to use in all of gaming. If i don't displace my entire skeleton every single time i pull the trigger, is it even worth it?
For all the impracticality I actually love Cyberpunk's gun design. It goes for the "rule of cool" in way that is still somewhat plausible in that most of the designs would actually function or are based on antiquated, obscure designs that a nerd like me can heavily appreciate. They could have easily gone the route of just slapping random greebles on a generic magic box that vaguely looks like a sci-fi gun, but it looks like they actually tried to research different mechanisms and manufacturing techniques to make things somewhat believable
Not sure if you still read comments on this one, but some info about the Umbra: DARRA POLYTECHNIC DA8 UMBRA Some things in Night City come ridiculously cheap - a bottle of booze, human life or the Umbra from Darra Polytechnic. Now, some might claim this India-manufactured Power AR is an unwieldy hunk of low-grade alloy that wouldn't last five minutes in a real Friday night firefight. Those people would be right. However, despite its drawbacks, the Umbra is growing in popularity - you can empty a few clips into a choom, then toss it in the sewer without a second thought. Tldr: it looks cheaply made, because it is cheaply made.
When you talked about the Saratogas reload being not being a partial reload..... Technically it's in the Manual that you have to always pull the bolt back to release the magazine, and it's not a joke that's something H&K did for both MP smgs
@@AedanTheGrey I think it's just an oversight with H&K, which you'd think would've set some warning bells of before it was heavily adopted but it's possible it's oversight for the fact the MP can chew through ammo
To be fair, if a frothing madman with machetes for arms and kevlar for skin could come running 50mph at me any moment, I don't think I'd complain about my gun being a bit proportionally huge.
the weird shaped bullet in the first gun, by my guess, is an optimisation trick. Instead of modelling a whole bunch of different bullets, the creators of cyberpunk just modelled one bullet, and gave it a whole bunch of shapekeys/blendshapes to allow them to change the mesh of the bullet on the fly to approximately match the type of bullet they're trying to create. that way, they have one bullet mesh that fits all guns, instead of a whole bunch. Or I'm an idiot and I'm pulling words outta my ass
Unfortunately not. They don't use a single cartridge morph-target with each variant being a morph key. Instead they have separate meshes for bullets (e.g. bullet_a.mesh,) and casings (bullet_shell_a.mesh). There are a, b and c variants. In a few instances, they mix and match them and they don't fit.
as much as some of these guns may be nonsensical or even completely nonfunctional, i think the idea of CDPR looking at how guns from as far back as world war 1 worked, taking those design concepts and saying "how would this look and work in the future?" is awesome. one of the reasons i absolutely adore sci-fi but cant really get into medieval/fantasy is because i like looking at something and being able to picture it in our reality. the mantis blades, for instance, have all these moving parts and animations that, when you slow it down or freeze frame it, you can get an idea of how it would actually work in real life and it really helps me stay grounded in the game. are big, sword length blades concealed in artificial arm replacements real? no. can i imagine them being a thing? hell yeah. but what i cant do is see, say in skyrim, a character using a summoning spell to create a magical sword out of thin air, and try to backwards-engineer that. oh, a wizard wrote a tome full of spells, my character read that tome, and now he can summon swords from nowhere. cool, but thats not real and it will never be real. maybe i'm just picky...
I feel exactly the same. I love the consideration put into so many of these systems even if just to give an inkling of functionality. I love imagining how these things would work and seeing how the artists put thought into how these things interact with each other. It's a small part of why I love Berserk; a lot of the highly fantastical elements are compensated for with some degree of realism without harming the story. Edit: Although I wrote "the exact same," this isn't really the case. I think it really depends on the work of fiction and what the creator wants to convey. I still prefer more detailed works, but stressing over realism honestly just makes me miserable and doesn't let me enjoy what I'm reading/watching/playing.
On your note about the Kolac, it's not necissarily true that you need a longer barrel to be accurate at longer ranges, it's just the easiest and most effective way to accomplish it depending on the powder burn of the cartridge. Long range accuracy depends on the cartridge itself and the pressure behind it, the weight of the bullet, spin rate, etc. For example, part of the reason why the Sig XM7 got adopted is because it is capable of hitting targets at long range out of a 13 inch barrel quite effectively due to the new .277 Sig fury round's immense pressure.
In the weapon description for the Umbra it says that it's a cheap pos rifle made if stamped metal from India so you can "use it and throw it in the sewer" so basically it's a less classy high point
speaking as someone who likes to fidget with guns, one of my habits in this game is to just hold down the Unholster button to see the draw out animations. also i would like to point out that the Serratoga reload being the same could do with the fact that you're not supposed to used a topped up load with the extra bullet in the chamber because it could cause cycling issues. this was also a common issue with the MP5 or even the UMP-45.
on PC it's holding the weapon button (1 2 3, 4 if you have arm cyberware) that isn't your currently selected weapon in order to trigger the inspect animation
My only playthrough of Cyberpunk was a self imposed "revolvers only" challenge so I didn't use 95% of the guns in this game. Also, your viewing of Congressman AK Jesus has been noted. You have good taste.
Especially given how the devs are so detail-oriented, that when they nerfed the breaker(?)'s magazine capacity, they literally changed the model from a double stack mag to a slightly longer, but single-stack mag, to remain accurate.
Big mood - the guns are actually really interesting in that they're divided into families. I.e. most of the guns are actually a variant of either the Liberator, Breaker or Dominator.
@@joshwist556that's exactly why I hate modern guns. They are all the exact same in terms of looks and operating systems. With extremely few exceptions.
The unity slide animation reminded me of a recent trip to the range that ended abruptly when my dad somehow managed to get his hand cut real bad by the slide on his cc gun. It had pinched his hand a few rounds before and generally, the experience we have had with it has been very poor overall and I told him he should have got rid of it the last time we were out together (we live far apart, so visits are rare and when he does we go to the range). Well, he decided to finish the mag off, which I ended up doing because the slide caught his flesh. It ended up being so bad we had to go to emergency care and he got 8 stitches. I need to remind him to get rid of that piece of garbage haha
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Enjoy the video my boys. Y'all asked for cyberpunk guns and I delivered. Longest gun review to date as well. I spent entierly too long on this one 😂
Edit: a correction on the spt-32. Its actually a 12.5mm, not 20mm, and the crusher is full auto, its just really slow, so slow that i never thought to hold down the trigger lol
what if kel tec is bugget arms in the future by a change of director and a new foccus?
Fun fact! The fallout 4 assault rifle IS an assault rifle, it has a detachable box mag chambered in an intermediate round and it is select fire, technically, therefore, it is an assault rifle, also if you say that it doesn’t look like one, nor does the HK G11, but the G11 is an assault rifle
Please share the mod(s) that you've used to correct the stats. I can't be the only person here that would want them.
Erebus is a AI-powered gun with smart bullets which "connect" to local network inside the body and basically burn out the brain similar to netrunner attack, and synapses are burned to a crisp with a very heavy data flow, erasing their memories and personalities piece by piece in a quick manner, like a portable, swift and violent Alzheimer. What's more horryfing, is that their "souls" (or consiousness) could be sent behind the Blackwall for the Rogue AI to tortue them indefinetely. So it's not just a warcrime, it's a thing you would never wanted to exist even if you're killing Hitler with it.
Erebus is a AI-powered gun with smart bullets which "connect" to local network inside the body and basically burn out the brain similar to netrunner attack, and synapses are burned to a crisp with a very heavy data flow, erasing their memories and personalities piece by piece in a quick manner, like a portable, swift and violent Alzheimer. What's more horryfing, is that their "souls" (or consiousness) could be sent behind the Blackwall for the Rogue AI to tortue them indefinetely. So it's not just a warcrime, it's a thing you would never wanted to exist even if you're killing Hitler with it.
Also, SPT-32 Grad uses Militech scope, which is intended to be used also as a binocular (and is shown to be used like that), so the sniper scope thing is more of an optional feature.
To be fair, "Flashy, but wildly impractical" seems like exactly what Johnny would ask for in a custom handgun.
Insane levels of based
It’s also chambered in .500 nitro express
Which is used in fucking elephant guns by the way
He asked specificaly for "a handgun that could flatline a cyberpsycho fan at 50(15?) paces, no matter how chromed up they were"
Also, bet y'all didnt know that hipfiring it gives it the ricochet attribute, with aiming down the sights giving it low armor/cover piercing abilities
Style over function is Cyberpunks whole thing lol
There are trigger safeties on all the guns because Night City is in California.
(Source: It came to me in a dream.)
no you're right, Night City really is in California, according to lore it's between LA and SF, where the real-life Morro Bay is
@@puzzlefischer1205 oh i know that but i’m just joking about the gun laws. 😅
@@puzzlefischer1205All of the sudden, the Night City is starting to feel like dystopia.
Technically, in canon, Night City is its own sovereign, independently governed nation.
As of 2020(I don't know if any other material since then has updated this) the weapon laws in night city are as follows: open carrying is pretty much for police and corporate security only. Only police, military, and corporate security, and physically disabled people are allowed to own automatic weapons, and only corporate security may own blades over 18 inches in length.
@@lakshaykochhar6799 ALL THE SUDDEN?!?!?
Fun fact, there have actually been a lot of versions of the Malorian 3516 because the gun itself was only ever made for Johnny, and Johnny alone. He kept ordering newer and more powerful ones, eventually to the point where his final Malorian was said to have the stopping power of an anti-tank gun and needed a cyberarm to actually fire it and not have the recoil of the gun rip your arms off. The original 3516, the first ever, was a custom Desert Eagle that was chambered to fire .577 Nitro Express.
" .577 Nitro Express, surely that's a fictional round"
> it's real
@@saber2802 The name sounds like some made up shit by a 13-year old. But somebody had the stupid idea to make a bullet capable of killing elephants and decided to call it Nitro Express.
Lmao
@4_xk I noticed that. In the Core Book of Cyberpunk R E D, in the very first pages (that talk about one of Johnny past adventures) it shows the image of johnny's arm holding a modified desert eagle, with the mag under the barrel.
@@SKAAVNJRjust think of the 14mm pistol from fallout 1 and it gets the point across
Fun Fact about the Slaught o Matic, since I've collected them: Theres a small chance that when you buy them, they just *dont* have bullets in it, so youd pick it up, and immediately toss it.
I knew someone would do that once I've seen that they come in different plastics from the vending machine like the early MACs 😂
Turn it into the vastly superior grit now so that's a plus
LOL I've had that happen with Clipper lighters. I'm just happy they're refillable 😂😂
I got three in a row without bullets XD
Bruh i got an empty slaught o matic the first time i buy one i always thought it need special kind of ammo😂
A non Bethesda game thought it could escape
There is no escape from my wrath
@@ItsYaBoyBrandyBoy LOLL
The animations in modern Bethesda games are so bad, tho that I'd still prefer the worst guns in this game to the best Bethesda has to offer
@@ItsYaBoyBrandyBoywhen we getting another modded play through
@@ItsYaBoyBrandyBoy Can we get PUBG in a next video?.
It really is a reoccurring theme..
"But how would that work? That looks stupid."
"Well you see, there was this obscure impractical firearm back in the 1900s that only ever had 3 manufactured..."
In a broader sense, I've noticed tons of overarching themes of humanity being in a cyclical state and not really changing despite the locations and times doing so.
yeah but otherwise every pistol would be a glock and every rifle a ar-15. thats boring
Thats the Battlefield 1 approach too
lolland
@BatteryAcidEnj0yer the Glock and AR platforms are far from the only functional, widely-used designs around today.
The problem with basing stuff off of those old, obscure, impractical designs is just that: they're impractical. No sensible person should ever want to take an unnecessarily complicated weapon into combat. They're prone to issues and usually unnecessarily expensive and difficult to fix.
As mentioned in the video, look at the Mars pistol. It was rejected for a reason and wasn't used.
There's no problem with being creative in your futuristic weapon designs, but at least think about how it would actually perform/function and whether someone would actually want to use it.
"These guys seriously don't have a universal standardized rail system? It looks like every gun is using something completely unique, which is very inefficient"
While I doubt it was intentional on the part of the designers I feel like that would be VERY in-character for Cyberpunk's setting. Like how every brand has its own fucking USB cables
it's entirely possible that this is intentional, just imagine the corpo profit of selling brand-specific attachments, although ghetto modifications like add-vantage does work around this
@@puzzlefischer1205 it's *possible* but given the nature of the game's development I don't think it's likely. Either way, it ends up working out amusingly
@@RagnellAvalon the optimization and glitches were very bad (at launch), but they definitely put in a lot of effort when it comes to world building and narrative
@@puzzlefischer1205 if it was intentional they would make a point of it in the story. Like, put it in a dialogue between characters or make a quest about it. These things need explaining and approving by the developers
If you know anything about cyberpunk lore you know for a fact this is correct. Lol. Even if it wasn't intentional it's correct.
Some fun facts about Johnny's pistol from the OG Lore: It's not actually a power weapon, it's Tech, it's just always firing at full charge with that spinning piece in the back I'm guess to be a part of it's "power recycling system", like the Pillar of Autumn's triple shot MAC from halo. It's also firing telescoping flechette rounds, which come in HE or Incendiary, in a 14mm caliber with enough force to equal that of a. 577 Nitro Express. It can also hook up specifically to Johnny's "Silver Hand" for a sort of pseudo-smart weapon auto aim. So Johnny's essentially using an aimbot-enhanced, 10 round holding, pistol sized elephant-rifle railgun. I fucking love Cyberpunk XD.
Does Malorian Arms 3516 contains any electromagnetic accelerators? I read the descriptions and cannot see it.
@@sciarpecyril Yep, that entire "barrel shroud" has the accelerators. the thing about the company that made his gun, Malorian Arms? Yeah, they're like the Night Hawk customs but with a computer degree of Cyberpunk. They have access to some of the highest tech shit, but they rarely get to flex because their guns are expensive as hell and only used by the wealthiest solos who prefer utilitarian but strong weaponry, or corporate heirs who want a flashy piece for their belt.
@@cadendains8106
Not anymore though. They removed its ability to penetrate walls in the 2.0 update.
Just mod and get the Malorian 3516 Explosive. Problem solved and it packs a punch. I use John Wick's Combat Master when im out on gigs though 😂@cdsatcher
@@cdsatcher True, that annoyed the shit out of me when I played after 2.0, but at least it still gets stronger from Tech perks.
59:30
Rebecca is capable of firing guys with minimal recoil because of her arms. Her cybernetic arms absorb basically all of the recoil. Now guts being semi auto for a scene I can't explain
cyberpunk is grim and dark and grimdark enough for orcs to enter it with their Waagh!s
She can also fire guns too, but nobody talks about that...
Edgerunners is also capable of never being good
@@shooey-mcmoss
Funny that cause in lore
There does exist exotic cyberware where through biotechnica, basically furries and fantasy races can be a possibility.
Even orcs
@@kanati1133 time to orchestrate my own Waagh!
Counterpoint to the whole "non-standardized rails" complaint- in cyberpunk, the companies would 100% have proprietary rail styles so that if you buy a gun from them, the only way to get attachments would also be through them. This would give each company a monopoly on their own gun attachments, so people can't just turn to the competition for cheaper (or higher quality) attachments.
If you buy an arasaka gun, then the only place you can buy attachments for it is from arasaka
And thats a damn good reason to not buy an arasaka gun, but I guess consumers in Cyberpunk are just as invertibrate as IRL so points for accuracy. Still, gonna have deduct points for consumers not complaining about their own purchases and giving politicians more power so they can protect them from themselves, which is totally unrealistic.
"WHHHHAAAAA MICROSOFT HAS A MONOPOLY"
Meanwhile literally every single Linux distro : *_exists_*
I was gonna leave a similar comment, but I'm pretty sure they don't have standardised attachment points by company either so it still sucks. Absolutely what *should* be the case though, since I recall hearing about something similar with cyberware even if it might have just been fanon.
@@felixjohnson3874 Yes, and most people don't want a 5+ step install that isn't just a wizard, or to have to boot their web browser though command line. Windows maintains its monopoly because all the competition fails to do everything windows does as well as it does or better without being inconvenient for the average tech-illiterate rando.
@@tidalgrunt6549 you can literally find videos of children installing ubuntu. As in, literal bloody 6 year olds. If the worlds adult population is dumber than the average 6 year old then I'm sorry but blame darwin because at that point its just a selection pressure. Given everything we do in our day to day lives relies on technology, maybe there is a good reason why "tech illiterate rando"s should feel pressured to take some damned accountability for once in their life. If you cannot handle computers as well as a 6 year old, you aren't just incompetent, you represent a genuine liability.
You have alternatives, your unwillingness to use them is your problem, and your problems do not justify taking away other people's rights; *_including_* other people's right to use software, hardware and anything else as-is, whether you like it as-is or not.
Oh also, look up the fucking definition of a monopoly. At most you could argue duopoly but even then its pretty tenuous. And this is ignoring the fact that monopolies mean jack shit. You wanna hear about an "unchallengeable natural monopoly"? *_fucking MySpace._* I am genuinely sick and bloody tired of internet warriors blindly parroting economic terms they don't understand to defend their own inability and laziness. Drop the righteous indignation and find a spine to borrow; your problems are yours, and no-one elses. Your refusal to solve your problems does not give you or anyone else, including even 51% of anyone elses, the right to force other people to solve them for you.
@@felixjohnson3874 in our world you don't have to deal with your OS trying to fry your brain if you modify it or have to deal with killsquads if you start distributing your own proprietary software
Based on the In-Game lore, the AI in the Erebus uses literally hacks itself to people's cyberware nervous systems in order to inflict the most pain that can be humanly felt. It skips everything and goes straight to your pain center.
damn, that mean.
That sounds terrifying. Thank you for the explanation.
@@romkoppel5302
basically, the AI is using you to collect data on how to kill humans.
and it plans on killing every human it can.
@@charlumau it means that "thing" will hack into the nervous system and make your nervous system think its in pain, enough to kill you.
Ohhh I thought it absorbed people like Alt Cunningham, that's uh.... way more fucked up.
"I think it's lame that 3 different guns all have the same animations and handling"
Meanwhile, the IRL US military: "Unless it has the exact same control layout as an AR-15 I don't even want to see it. I put a forward assist on my fucking helicopter, that's how serious I am."
The last line made me read this again with Paulie Walnuts' voice lmao
@@nahuelmat "You hear that, Skip? I said I put a forward assist on my fucking helicopter. Hehehe."
"I don't own a f*cking railgun"😂
Yet...
Sadly
@@ItsYaBoyBrandyBoy skill issue just duct tape magnets of opposite poles and put a sling shot on one end
@@itsyaboymarcelluswallace that might just work, for an Ork.
@@itsyaboymarcelluswallace That was some poor man's railgun.
Making things "ridiculously complex with zero benefit" is the motto and the main theme of cyberpunk genre - style over substance.
Along with making every city Japanese
Not even specifically a cyberpunk thing, just art in general.
@@railfandepotproductions because the genre came out in the late 80s/90s. Where Japanese electronic was dominated the market. Everyone thought the Japanese will take over.
@@knell18897 what about blade runner, it was released in 1982, not the late 80s
@@railfandepotproductions i was thinking about mikepondsmith version, and the animes from Japan
In a world where "style over substance" is not an insult, but a way of life, all the frivolity of the gun design honestly kinda works for me.
And I'm just gonna headcanon that the lack of a picatinny equivalent is deliberate so that the corpo rats can force you to buy proprietary attachments because honestly I'd be surprised if that WASN'T a thing
And the attachments in game counter this by having their own internal attachment system, bypassing the exclusivity.
There is no standard rail system because like the real world, these guns were made by different companies who want a monopoly on their products. So if you buy for example a Mitsubishiyamakyoto gun, you only use the attachment from that company. Very much like an Apple product.
A future were small arms manufacturers followed the Apple model instead of the PC model is truly dystopian AF, so it fits lol.
@@phazonlord0098 i mean it is literally what tge game lore is. Mega corp selling their own product while sending their own private army, spies to hit the other mega corp while the government sit there sucking their own thumb.
Cyberpunk is largely about unchecked capitalism and megacorps having a monopoly on basically everything so I actually really like this take.
And yet this mf thinks Cyberpunk = modern day America
All we gotta say is
*BWEEEM*
*INCORRECT*
@@TenshinSoundthat's false.
On the subject of Malorian Arms 3516. CP2020's Chromebook 1 cites Johnny Silverhand: "I wanted something that would drop a cyberpsycho'ed fan at 100 paces, no matter how metalled up he was. Price was no object".
Too bad its damage is too low, so outside of Johny's memories it is barely functional.
@@ObIitusyou can upgrade it so it stays usable
@@ObIitus That's why I play with HARDCORE22 mod. Insta-cures the bulletsponge.
@@ObIitus game balance nerfed him lol
@@ObIitus The crit chance when you use all of Johnny's gear is 100%, so it basically is the same if you cosplay as him
What's funny is that Gun Companies in real life like H&K, FN, Armalite, Kalashnikov, Colt, Remington, and Glock exist in the Cyberpunk 2077 Universe but I'm guessing CDPR or WB didn't want to pay for the Licenses.
It's disappointing cuz we coulda had the AKM from Elysium.
we have a kalashinikov in cyberpunk 2077
its the Ajax, or id like to call it, AK-177
it even has the iconic AK reload animation
Don't need to pay for licenses technically. Anyway I'm glad they Didn't. I'm sick of all the same same guns in every game. This dude just needs to stick to Tarkov or whatever
@@brucesmith765 do you also get sick of seeing the same cars, building, furniture, and melee weapons in every game, but you want to have goofy looking guns that are an eye sore, there's a reason why most games use real guns
There's a difference between bullshit that doesn't fucking work or is comically impractical or a authentic weapon design based on real weaponry that isn't just a 1:1 copy or just it straight up @@brucesmith765
"I'm not sure exactly what the hacking does, but it must pump their brain full of horrors beyond human comprehension" Thats.....kinda what it's actually doing. If i'm remembering my lore right, itt's uploading rouge blackwall ai's directly into their brains, who then proceed to pretty much devour their mind from within.
Haha corrupt data and unstable AIs go brrr
Despite being grammatically incorrect, "rouge" still technically fits.
Ah yes, the schizophrenia gun
@@dimsthedimwit600Except in this case, the Schizophrenia can actually stab you
yum...
johnnys pistol having an early 2000s style transparent grip is the funniest detail in the game
cause it's based on the gun from Bladerunner
Well Johnny was blowing shit uo in the early 2000’s. From 1988-2023
@@kamj6607what is this supposed to mean? The Blade Runner gun did not have a clear grip and Blade Runner came out in 1982, not the 2000s.
Mad Cats knockoff xbox controller lookin ass grip
I’m pretty sure all of the enemies are super strong because of their subdermal armor. Take note that any civilian will go down in one shot to the head. So it’s totally reasonable to assume combat/defense implants are on combat soldiers. Just like how Maelstrom are weak to quick hacks, MaxTac are extremely tough against all forms of damage, they got that reinforced ribcage surgery.
at least some else had this idea
And by the way, about the lack of rails for weapons in the game. This is a dark cyberpunk future. My headcanon is that Corps simply release special patented modifications and deliberately prevent others from producing universal parts.
That's not particularly dark, if anything it's pretty inline with our current reality.
create the problem sell the solution
@@anafu-sankanashi8933you're saying our current reality, or at least our future, isn't looking dark?
Pretty much every company in the Cyberpunk universe is a version of what Apple would be if they were given full freedom on what they can do.
Creating ecosystems that instead of helping the user, are meant to oblige the user to pledge full loyalty to your products because everything else is not compatible, and the customer is pretty much obliged to suck it up or fuck off
@@ZeroDegg More like if every company was a cable company
44:33
What happens is that the gun forces its targets to immediately connect to a node outside the blackwall into the old net. Then all of their thoughts, feelings, memories, anything is collected by one of the AI that are there in order to find a way to break past the blackwall into the new net. You were dead right in that it exposes them to indescribable and incomprehensible horrors.
"Man-Made Horrors Beyond Your Comprehension" The Gun
"You know what, fuck you!"
*shoots an AI into your brain*
What it does is literally sending your enemy straight to hell. It forcibly uploads your consciousness inside the blackwall (practically hell in cyberpunk universe) to be toyed around by rogue AIs (who are literally demons) all the while it fries your entire body inside out
You basically send them to hell
Not only that but if you think about it
The blackwall's rouge AI is basically harvesting whoever taps into it. Erebus is basically doing the job Alt wants
By basically forcing the targets at hand into the blackwall, by making them into blackwall versions.
So it's not only the fact they die horrifically, but that they're also now entities from beyond the blackwall.
Which makes me question why in the mother of fuck are the VDBs fucking with the wall.
In defense of the Dying Night's bayonet, it wasn't actually made for stabbing. The way the blade is shaped, it was designed to ENHANCE THE PISTOL WHIP POTENTIAL. When you pistol whip you are now slashing at them with the blade of the knife specifically. For maximum style over substance they chose the power of smacking people with a pistol over shanks
Cyberpunk understands the difference between cool stupid and stupid stupid. Stuff like the toggle lock magazine fed two cylinder revolver or a lot of the weird smart guns look cool. But another thing that I think makes them better than Starfield's whack ass guns is that for the most part, they make sense ergonomically.
You can tell actual effort went into designing these guns, I’d like to think that one of the pitches to the design team was “we need weapons that look like modern day guns but if they continued to develop further from how they look today to the point where they look like a completely different weapon than what they actually were” not what Bethesda did and probably put in “blocky cassette futurism sci-fi shotgun” into Sora and went to the designers and said “recreate that”
Style over Substance
Doesn't matter how you do it, you just have to look cool doing so
That is the main rule of cyberpunk
they did take a lot of effort on developing this game and designing its aesthetic, and that's what really separates 2077 from Starfield, one has the foundations of a great game but was launched at a shitty unfinished state due to higher-ups of CDPR having their heads up their ass; the other is foundationally a bad and lazy game with huge amounts of stuff that they skimmed over and overall just not satisfying to play
@@valeon7303 Absolutely this right here, but also Cyberpunk's universe specifically you have Kitsch: style over substance, Neo-Kitsch: style and substance, Neomilitarism: substance over style, and Entropism: necessity over style, and all 4 can definitely be seen in a lot of the weapons, the impractical mad things are pure kitsch, something like the disposable one entropic, the liberty is pretty decent as a neokitsch design using the functional unity platform but giving it the gaudy barrel, and by extension the simplicity and straightforwardness of the unity fits neomilirarism.
Idk maybe I am a fudd, but most of cp2077 guns look to me goofy af, only redeeming quality of cp2077 is modding community.
the reason why most shotguns in games are confetti canons (imo) is because most games don't have extremely large scale maps where the pellets would start to be less effective. Think about stuff like CS or R6, heck even a lot of the older COD games. The engagement range is so limited, a shotgun would almost be superior to a rifle in the majority of scenarios. While this doesn't justify the decision in...well any real case where a game wants realism, it makes some amount of sense from a balance perspective.
Battlefield 4 managed to implement shotguns very well
I don't care, it should be realistic or it's BAD gun design
Stop coping
@@ni9274 "stop coping" my friend, I dislike the confetti canons, I'm just explaining why things are the way they are for anyone who might not know... why so hostile?
@@ni9274 one of my favourite game is Battlefield 2 Modern Combat on PS2. Its shotgun kills at range of 20 meters.
The problem is, everyone calls it a bad game.
I always enjoyed shotguns in Payday 2, althought that is a PvE game so balancing isn't as important as it is in a normal PvP.
"The european mind simply can not comprehend this"
They did tell him that this is a game from Poland right?
As a long-time fan of the Cyberpunk tabletop RPG, my main problem with all of the weapons in 2077 is that they all use cased ammunition. Any gun that has an animation for ejecting spent cartridges is not in line with canon.
Even as early as 2020, all mass-market firearms in the cyberpunk universe use caseless munitions. In fact, brass-cased bullets are no longer even mass produced anymore, and have to be custom made, at double the cost of normal ammunition of the same caliber.
It's also kind of a shame that 2077 only has one polymer one-shot, that being the slaught-o-matic. In 2020, there are like 7 different options for disposable plastic guns in the books, and even a single-use "shotgun" that's just a shell in a fiberglass tube with a striking mechanism and a trigger.It, understandably, has a chance of just exploding in your hands and sending you off to your ripperdoc to chip a set of used soviet cyber arms because you can't afford western cybernetics.
Lots of nuance of the old RPG was lost in the translation into a videogame sadly. My cope for the loss of caseless ammunition is that the setting as of 2077 is technically post-post-apocalypse so maybe people went back to using old antiquated relics to kill each other for a while, but that still makes no sense because then the high tech guns should be old designs and the metal pieces of crap welded together should be current.
It makes zero sense why a megacorp like Arasaka for example would have modern conventional rifles like the masamune when smart-linking exists, and has now been upgraded from a literal smart neural link between your weapon and your body to aim your gun for you like an aimbot to literal smart magic gyrojet bullets that can somehow change their trajectory in mid air and home into targets, which is its own brand of stupid.
That shotgun rule is actually another huge mistake. Shotgun ammunition is relatively low-pressure compared to rifle ammunition. You can make a safe and functional shotgun out of two pipes and a screw (for a firing pin). The idea of a company using custom fiberglass tooling to make such a shotgun when they could just use two pipes that fit inside of each other and a handle on the outer pipe is quite stupid.
They had a modern day chinese fire lance in the tabletop?!?!
We gotta berate Projekt Red again so they'll add it in the game
I mean that's in 2020, Cyberpunk 2077 is set in a post war environment in an independent nation, meaning they likely have regressed slightly in terms of infrastructure and supply chains, especially for the average individual. I could see two main reasons, one being lore friendly and the other being game design related; either the resources needed for caseless ammo aren't abundant enough to equip the general population with enough ammunition, whereas they might have access to the brass needed for casings. Or Caseless ammo just didn't fit the theme of cyberpunk 2077, I've heard around that maximum mike told the design team that "their guns were too futuristic" so they might have taken that advice too close to heart without any extra info to go off of.
Ah Unity.
When a glock and a 1911 have a fat baby!
I saw a lot of Hudson H9.
It's more like the end result of a pistol polycule, really.
MK23 SOCOM
she's a healthy one
Its the mk23.
How the hell could you possibly not know that??!!!!
wanted to mention a few things which may have been missed/ some interesting facts i relisted during this video.
1: the rails. yes most of the guns in universe don't share rail systems (this is due to each corp monopolizing their own weapons platforms and hear go having their own unique rail systems to prevent scavenging tech for opposing forces )
2: all the weapons from the world of cyberpunk 2077 included are based on cold war era weapons for their alternate history of earth which would explain some of the more outdates weapons choices such as the bakelight ak and things like that. (although i do agree there were better base weapon designs they could have used in a lot of cases)
3: the trigger for the defender kind of reminds me of the m203 barrel attachment but used as a main trigger.
4: also another odd thing about weapons in the game in regards to the aim changing fire mode is that it often seems to be a game work around for not having select fire which i personally find incredibly annoying. and does remind me to note that borderlands has some truly god awful gun designs you might want to look at
Especially the ones you throw to reload, forgot the gun company name.
@longcheese6179 if you mean borderlands I think they was called tedior
lmao no.4 is dahl but the revised that on Borderlands 3 but they should've think that sooner
Skippy: Now who are you?
Erebus: I am you, but don’t have to be in non lethal first to become deadly
I'm so sad the 1Tru Luv from the tabletop isn't in 2077. It's a sniper rifle with an anime girlfriend AI.
The best ship in from the game
That shotgun rule is actually another huge mistake. Shotgun ammunition is relatively low-pressure compared to rifle ammunition. You can make a safe and functional shotgun out of two pipes and a screw (for a firing pin).
@@seb24789 Just searched it and it's somehow funnier than described, "It also features its own AI system that assists with targeting, but only if the user treats it as their committed girlfriend". I'm just imagining trying to line up a shot and the scope screen goes dark. "Nuh-uh. You swapped weapons before, if you like other guns so much why don't you snipe with them?! I saw the way you reloaded that pistol, you're going to have a lot of explaining to do when we get home."
The true cyberpunk dark future, all the benefits of AI, all the downsides of still having to deal with relationship drama. "Sorry boss, my rifle's giving me the silent treatment again, won't shoot. Think I can take a few days off, hit the range and patch things up?"
My guess for the Slaught-o-matic is that the internals are actually half decent but they just market it as cheap and dangerous. So when people discard them they have interns or whatever round them up, swap out the plastic, and just stick em back in the vending machine.
Why make more when you can just resell the same gun.
Its a silly idea but also funny.
The MA3516 was the most famous and powerful personal handgun on the market in the year 2020. It was so powerful that you'd need special cyberware like Johnny's arm just to fire it or it would remove your arm with how strong its recoil was. Johnny ordered it custom so he could "end a cyberpsycho'ed fan at 100 paces, no matter how protected the fan was." in fact he had several the current one is as strong as an anti-tank gun.
it wasn't really "on the market" it was special made
What I love about Cyberpunk is that any bit about it being "realistic" is thrown outta the window.
The genre's motto is "Style over Substance", it's going to make the most ridiculous fucking things you've ever seen and you know that shit is going to look good
Now it sounds like I wanna get the game…
@@magnusvonbraun9870 Chip in Choom
And then you realize this is true for world design and bugs
@@sigmamale4147 Cyberpunk has amazing world design and the current version doesn't have that much bug
@@magnusvonbraun9870just remember your actions mean practically nothing in games unlike advertised. Sad stuff
Mk-31 HMG cooling system:
The cooling system relies on the turret mount to provide it the gas to cool it down. Removing it off the turret removes that "help" which in turn results in the laughably low cooling factor when unmounted
i think the reason there is no standardised rail system is because you have 3+ different companies in heavy rivalry with each other trying to make guns
"Fuck it we ball" -the cyberpunk devs
Cyberpunk has never been grounded or realistic, it's the darkest and worst possible hypothetic future where common sense goes to die, and consumerism is the only thing that matters, worse yet people are so abused by the corpos that they're fine with it
A lot of these guns irl would be pretty jank but I can forgive most of them because they just feel so goddamn cool to use in combat.
Which is pretty much all the in-game arms manufacturers care about anyway.
@@CarlSlime I like to imagine Cyberpunk is the worst timeline possible and in this timeline the impractical designs of the obscure weapons that inspired them won out over the practical designs.
@@TenshinSound how is that the worst timeline? china is worse already
@@TenshinSound I think the guns of 2077 are purposely designed to be jank, since the creators of the game did say something about how fucked up this timeline is in some interviews, and also all the goofy adverts and descriptions, similar to GTA, just shows how fucked up their world is, except this time it's futuristic and 100x more twisted
dont forget how heavy they would all be. irl you probably couldnt carry any of these comfortably for more than 5 minutes. SO much metal despite IRL straying from metal in favor of polymers.
Regarding BudgetArms' disposable guns: the principle behind them is simply the logical extension of the 2nd amendment, which BudgetArms took and ran with. It's marketed as an affordable (emergency) (self defence) weapon for everyone. Unexpectedly out at night in a bad part of town, there's a sketchy crackhead tailing you and you've forgot your piece at home? BudgetArms.
On a different note, I think that HE revolver was meant to emulate an autocannon with the vertical mechanism and sound profile - which might explain the weld lines, someone just miniaturized it.
Cyberpunk 2077 is actually pretty accurate to the source material. Just look at how low down the 757 cityhunter's barrel is, for example.
If that's the kind of weapon designs CDPR have to go off of, I can't really fault some of the designs being nonsensical.
So that's why ask the guns look like dog shit in this game. The source material
100%.
@@LymeGreen04 Gun look very good, you're literally the only one that hate them
@ni9274 why are you so upset I think the guns look like hot garbage? Does my opinion offend you? Go back to rule 34 and cry about it
Bro didn't realize cyberpunk hate train ended few years ago 💀
Thank you, I was about to eat and I was too afraid to finish my food while being stuck in an endless loop of me trying to find the perfect video to watch, wondering if I will ever be free from the pain and guilt of finishing my food without the proper entertainment
But my boy BrandyBoy got me
ur so real for this i was doing the exact same
Saaaaame!
Thought on Malorian bolt: bolt would have two faces, each with extractors. Bolt comes forward, upper face chambers round A, lower face hooks round B. Gun fires, bolt comes back, casing A is ejected, bolt inverts, round B is chambered, round C is hooked.
That may have been the idea at some stage in design, anyway.
If i can recall well, Rebecca's shotgun kicks so hard you can actually stop fall damage if u shoot the weapon before falling.
It's a pretty cool weapon and u can get it pretty early too, goated easter egg from the Edgerunners series.
It was patched, but yeah, i survived a 30 story fall with that thing
For the eribus a brief explanation
Basically in cyberspace (the internet) there were a bunch of hostile ai and other murderous programs that kept frying peoples brains and a guy unleashed his own ai that made everything 100 times worse and made the internet basically unusable because if you tried to use the internet your brain got fried by the murderous ai until netwatch (name is self explanatory) made the black wall and the new net the black wall is a digital barrier between the old net full of all of those murderous ai and the new net however according to characters in game the black wall is “a plastic bag over a broken window” so sometimes ai get though and melt peoples minds and no one ever comes back from the other side of the black wall the eribus sends them to the other side of the black wall just to put this into perspective the old net (other side of the black wall) is most of the time referred to as hell
Basically when you kill someone with the eribus you send them to digital hell
'New Swatting tec just dropped.'
So correct me if I'm wrong.
The old net is our real life worlds current internet.
And in Cyberpunk it got filled to the brim with computer viruses.
And then the old net was covered up by basically digital cardboard and then they build a new net over it.
Am I correct?
@@tdpuuhailee8222 yes
Also the viruses can melt your brain and some are full skynet murder everyone types others like alt are more human ish
@@tdpuuhailee8222 Basically.
@@tdpuuhailee8222 Correct, and now the corporations have set up their own private nets in place of the old one. These new nets are disconnected from each other, e.g. Night City's net is not shared with Atlanta's net.
The only argument I could see for a magazine fed revolver would be to make it fire big bore revolver rounds? But the deagle solved that issue by making it gas operated instead of direct blowback, and either way this gun still cycles itself.
Oh God, the 20 round warranty on the 32 round gun got me so bad, I almost had to pull over and pause the video to stop laughing.
Thank you, my boy ItsYaBoyBrandyBoy, for making my week.
Pull over? Are you admitting to watching TH-cam videos while driving? Like an absolute braindead moron? And then writing this comment? While driving? Or is this just some crazy bad communication you've done here?
Sorry are you watching HOUR LONG content while driving????
@@Nate-bd8fg I have TH-cam premium, so I run the audio through the stereo system and leave the screen off.
"Some of these guns are so over-the-top and hilariously bad that I actually like them."
My thoughts exactly. Despite lacking realism, I always thought the guns in Cyberpunk 2077 were really cool looking. The design, animations, etc. Just like the weapons in Doom Eternal. Completely ridiculous and unrealistic, but incredibly awesome in design, animations, sound effects, etc.
So much of cyberpunk is style over practicality. Looks are everything in the dark future so it makes sense
Then why say they're "bad gun design" ?
@@ni9274 Because this channel critiques guns from the POV of real life. The guns either wouldn't function at all in real life, or would be incredibly impractical. From an artistic POV, they're awesome weapons. But in the real world, they would be terrible. "Bad design" in the context of real life 👍
Let be honest, compared to the Starfield review these were mostly nitpicks 😂
Edit: nvm there's some stinkers 😂
not my boy cyberpunk 2077 on the chopping block :(
Guns don't need to make sense in video games for you to enjoy them lol
No one is safe 🪓
@@jablinski_time but you'll never see it the same anymore 😢
Nobody is safe. NOBODY. It's complete PANDEMONIUM in here!!! GOD HELP US ALL.
Let's see what you're say about Everything Wrong with Fallout 3 (DLC include) and Half-life (1, expansions and 2) @@ItsYaBoyBrandyBoy
32:54 Oh boy, my knowledge about incredibly niche and weird guns becomes relevant! There actually is *one* instance where a magazine fed revolver *could* have some functional relevance: the Dardick Tround. One of the weirdest guns I've ever seen. It is a magazine fed revolver, but the mechanism it uses wasn't intended for that. Rather, the Tround was made as a way to try and drum up the money to make a military design, for a machine gun that would use the mechanism. The Tround worked by using triangular fucking bullets (literally, "*t*riangular *r*ounds") that fed upwards into a unique cylinder with three triangular, open grooves in it. It would feed in from the bottom, be spun around to the top, where it would line up with the barrel and fire, and then the triangular casing (made of polymer, not brass, "fortiflex") would get spat out from the other side as it continued turning. The mechanism was meant for a gravity-fed machine gun, to eliminate the need for a belt, and to allow for faster rates of fire. It was an enormous failure, with few ever being sold. Such a huge failure that Dardick was never able to bring his design to the military at all. If the Cyberpunk devs wanted a unique looking, magazine fed revolver, they really should've looked at the Dardick Tround for inspiration. Hell, they could've made some fun world-building where the Tround actually got off the ground in that universe, with their explosive machine revolver being the latest iteration of the Tround design
Honestly it was kinda weird he didn't bring that up, isn't the dardick video from forgotten weapons the top result if you just look up magazine fed revolver?
Tbh it's not an insane system, it basically pipelines the cycling process and I imagine could lead to a super mechanically simple mag-feeder with a little work.
IIRC it being so simple and robust has led to it being used for heavy rapid-firing autocanons because you really can just pipeline the entire process, pick up a bullet, rotate, fire, rotate, eject, rotate, pickup a bullet, rotate, fire, rotate, eject, etc.
Yeah, as soon as I heard "magazine fed revolver" I was like "yes! He's gonna talk about the Tround!", and then a completely different gun got brought up. I suppose it's because the revolver in game doesn't exactly look like it's using the Tround's feeding system
I didn't know that the system actually was used still, I thought the Dardick was such a failure it sorta dragged the entire idea down with it
Fun fact: The Guillotine (according to ben andrews, one of the original art directors), the "fixed stock" actually folds, similar to the SCAR rifles from FN Herstal. So it's surprisingly even more compact than at a first glance. Plus, the integral optic can be replaced by a rail system to mount better optics. I honestly didn't realize this either until I was looking at the Artstation for Cyberpunk while implementing the guns into a Tabletop campaign for Cyberpunk Red.
Maybe I am suffering from the mandela effect, but I could swear that the Dying Night didn't come with a bayonet in earlier patches.
Though that was 3 years ago. By now there were multiple reworks of the skill trees, crafting mechanics, quickhacking, cyberware and police behavior.
Also the gunshop owner calls it a .45, while the gun and it's marketing material says 9mm.
This entire game feels like it's trying to gaslight me at every corner.
It got changed with Phantom Liberty
The dying night now uses a unique skin with the bayonet, and its original look got turned into the xmod-2 version of the same gun.
Edit: They also changed some of the legendary effects, the ones I remember are:
Moron Labe
-original: higher fire rate
-updated: higher damage, odd recoil pattern
Headsman
-Original: lower capacity, double (quad, maybe?) pellet count
-Updated: lower capacity, slug rounds, higher headshot damage
Fenrir
-Original: bonus fire damage
-Updated: fire and electrical damage, chance of cyberware malfunction
@@trippy0752moron labe has an unstable fire rate it gets slower and faster randomly
Thanks. I stopped reading their patch notes a while ago. I only recently installed the game again, after some hardware upgrades.
When I started a new character (since all the major systems were overhauled), I was really confused when I obtained the Dying Night.
The Guillotine has a folding stock so it’s actually a folding stock on a folding stock lmao
My god. This is unforgivable
Yo dawg...
Wait, a dystopian futuristic game has over the top and ridiculous looking guns? Insane
Shouts outs to the Advanced Weapon stats mod for allowing you to reduce the ridiculous cycle time on semi-autos and allowing you to finally make them not feel shitty to fire.
Hi! I actually GM the Cyberpunk RED TTRPG which inspired 2077! A few facts about the Malorian 3516! While it was Johnny's main squeeze, many edgerunners would actually use this gun throughout the time of the Red (2045 to around the 2060s)!
As far as it looking like a rifle made into a pistol, that's actually canonical to the pistol itself in RED's mechanics! An Assault Rifle deals 5d6 damage and the Malorian itself also deals the same damage, often equated to by players as the pistol version of a rifle.
RED came out *with* 2077; what's the source on RED inspiring 77?
@@Crossfade1625 Red itself would come out a month before 77. Even still, it is fair to say that Red may not have fully inspired (for the purpose of the Malorian, it absolutely did and we can see this in RED's mechanics for the Malorian as well as how the Malorian is modeled in game compared to the Malorian's actual art)- if we want to get super pedantic, we can go down to 2020 which arguably inspired moreso (though RED itself is just an updated version of 2020).
If you do want to see inspirations though, RED's lore is referenced consistently throughout the game with the aftermath of the Arasaka Tower nuke as well as with the lore surrounding Johnny in his final moments (see the corebook).
That said, RED is one of the larger inspirations BUT 2020 as well as 2013 has many inspirations as well (2020's events are referenced with Johnny's dialogue with Samurai as well as the events which are stated in 2077 to take place in 2020 whereas 2077 almost entirely copies Cyberpunk 2013's backgrounds with the exception of Corpo).
Red did not inspire 2077. The entire ttrpg catalogue stemming from 2013 - 2020 - v3 - cybergenerations + RED inspired 2077. As for the Malorian, it does not give a W&S bonus in RED it simply comes with a smartgun link. You may be confused with some of the superchrome weapons found in a later added supplement. In the original introduction of the Malorian 3516 it was considered one of the most powerful handguns on the market, dealing 6d6 damage and far superior in single shot damage against rifles. This model sports some nice details, including an Orbital Titanium Frame, Something known as Dyna-porting,and Direct cyber interlink that locks up the cyberarm the gun is being held in through the use of interface plugs and cords. This can be found In Blackhands Street Weapons for Cyberpunk 2020 Page 16-17
@@reedmichello7819 You are right, I am wrong about the Wardrobe and Style- you are however wrong about Red not inspiring 2077 the lorebook in the base corebook literally is showcased within 2077, alongside the countless references to the lore in game (especially with the lore of the Nomads). This literally can be found on CD: Projekt Red's website.
Missed opportunity with the "Unity isn't loaded" segment to splice in the clip of Johnny saying, "Then shove some iron in your mouth and pull the trigger"
I have an immensely strong feeling that the M2067 Defender was originally a heavy machine gun, either as a turret/pinnacle mounted weapon or a juggernaut Rambo type deal. My guess is that they had this thing and the Mk 31 for variety, but switched the Defender’s model to a LMG role rather than make something new.
It does really look like something that would be mounted on a turret, vehicle or some kinda killer robot
@@Scharrezthe HMGs are welded to the mech enemies
Tbh I can forgive cyberpunk for having some not so accurate guns because pretty much all of them look amazing, this isn’t like most guns in Bethesda games where they look like pure wet dookie on top of being poorly designed and inaccurate.
Agreed I will take these guns design over… the alternative… ahem Bethesda!
Why do you have to forgive a fucking sci-fi game for not having realistic guns ? Everything need to be a military sim ?
@@ni9274 calm down man it ain’t that serious.
Yeah I'll take impractical/bad design over non functional
One thing about the Nue’s trigger guard; there ARE real life examples of this (or something similar) being done and it’s typically for people using heavily armored or thickly woven gloves. They’d otherwise not be able to fit and yknow, USE the gun, so it’s a trade off with safety. As for that point, you’d have to drop a gun at a pretty awkward angle for it to ever pull the trigger, even without the guard. I don’t think it’d be THAT much more susceptible to accidental discharge, and even so, you’d think futuristic firearms would have built-in redundancies to prevent that.
Well ill be... Fallout 4 Assault Rifle Tier--F.A.R.T. sigh cant believe that i missed that.
Still liking 99% of the arsenal featured in this game.
The 1% left is mostly on the smart guns, the only i like was Skippy before Regina removed what made me giggle time to time...like the waiting room music.
Or the taunts.
Other than that, i dropped most of them on the way for eddies or parts to build unique versions early on in my second run.
Still, 90 mins of gun facts? Choom i'm in!!
That one handed smart shotgun goes hard tho
One more thing that I saw with the Unity. If your elbows are absorbing that much recoil, the gun isn't going to cycle. It's called "limp wristing", and it's why so many people say the 1911 is unreliable. The gun needs a firm, rigid grip to retain enough energy to cycle correctly.
With so many trigger safeties, makes me think it’s some dumb Cali-style law that all guns from X must have one.
Clearly we need The Outer Worlds next 🐢.
Honestly, It's my personal headcannon that the double barrel shotguns are foreign imports from Eastern Europe. The double barrels are knuckle-dragging caveman simple on a technological level, and I mean, c'mon, with a name like "Igla" I don't think there is any other place in the world these things could come from. I'd be willing to bet the shotguns themselves were also based on the IRL Baikal SxS shotguns made in Russia.
1:22:37 - Unless you're Finnish, because fun fact: During the Winter War, Finnish Lahti L-29 anti-tank rifle brigades would engage in "cold Charlie" counter-sniper tactics. A mannequin would be dressed up as an officer and hidden sloppily to draw Soviet sniper fire, and when he took a shot, the Finns would respond with sending mutliple rounds of 20mm at where the shot came from.
That's not headcanon, that's just canon. The makers of ALL double barrel shotguns, Igla, Testera, Palica and Satara is some eastern european company that is considered the "poor mans alternative". Even in the future the serbs haven't figured out that whole 'magazine' thing.
They probably got the cut trigger guard idea for the Nue from competition air pistols like the Walther LP500 or FWB p8x. They're very popular in Europe for target shooting sports, and look fairly sci-fi. They're cut that way because the grip is designed to be easily removed and carved or puttied to your specific hand shape.
The Nue does say it's "Engineered to fit any hand" - and in Cyberpunk that could include nonstandard bionics. If you've got some big trash compactor of a hand you might not be able to fit your finger through a traditional trigger guard.
"Cringe tactical mall ninja build" you just described every build in this game.
You know, when you started talking about the Malorian being bullpup, it made me think "Oh! that's why the bolt spins, it brings the cartridge up!"
...and then you demonstrated that no, it does not.
The current Nue feeling like a hand canon but performing like a normal handgun is a side effect of the Phantom Liberty overhaul of the game. Prior to that I would be using the Nue and it would absolutely crumple heavy armored dudes in 2-3 taps. Most normal dudes would go down in less than 1. It's still my favorite pistol for how it looks and sounds, and it handles fine enough. But I definitely miss the old Nue being such a monster that it's performance was rated as a Drowning Pool song.
Riskit is good
I just miss suppressed revolvers, it was dumb as shit but fun as hell.
Still one of my favorite weapons in the game. And it still performs well enough as a main weapon on a dedicated kereznikov-pistols build. But yeah, it is missing some of that punch, the firecracker attachment helps a bunch though.
now we need a look at the guns of borderlands
i bet yall he'll have an aneurysm
every one of those guns is just meme tier lmao
1:17:19
I CANT I LITERALLY CANT
HE RIDDLED HIM WITH 34 HIGH EXPLOSIVE BULLETS POINBLANK FOR 5 STRAIGHT SECOND BEFORE HE DIED WTF
"B-but they have subdermal armor!" Lol
I mean, it is an RPG game...
He was dead already, but there's a meme mechanic in the game that does the "enemy keeps jerking around as long as you keep shooting them" thing when you don't let up on the trigger. IIRC it's a Robocop reference.
Hes dead its just a animation for shooting a dead enemy
Bro never played RPG game 💀
You should do a "Everything WRONG with the exotics in Destiny 2", seeing how over the top the majority of the guns are, it would be entertaining
Bro would have an Aneurysm 😂
Except Khvostov, he'd probably be mostly okay with it except for the charging handle
As a D2 player myself. Bro is going to hate/despise almost EVERY SINGLE gun except for something like khovastov when it comes to realism (Infact dare I say I would skip the whole him talking about the guns and go straight to the final tier list cause I already know what’s gonna be trashed on and what won’t be by em.) 💀
@@primalfire7689 lol 🤣🤣🤣
11:08 you ever seen power tools? Half of them have batteries that only fit on their model. It aint about efficiency and convenience, its all about that proprietary tech baby
@@absolutelybarbarictv5638except this game is set in a world where a mayor was killed because he wanted to make corporations pay 1% tax. I wouldn’t put it past the gun manufacturers to make everything proprietary in 2077
@@absolutelybarbarictv5638 now let me introduce you to this neat idea called "fiction"
@@absolutelybarbarictv5638 this is a fictional world, doesn't need to follow what is true in real world
pretty sure you can get interchangeable batteries for power tools from some producers
1:09:25 The AUG A1's 1.5x integrated optic uses an open circle for it's reticle, the reason being that it guarantees a hit within 300 meters as long as the target is within the circle, with minimal adjustment for further distances, which makes it very simple for the average soldier to use compared to more complicated reticles
Also, I would love a link to that gun balancing mod you mentioned in the video. My biggest issue with the arsenal in this game is the lack of a smaller caliber pistol that allows you to spam the trigger for fast semi-auto pew pew action. Seeing the Unity perform like that just has me like YEEEEAAAAH
In the unlikely event you didn't already find your answer, I believe it's the AWSC - Advanced Weapon Stat Customization mod. It gives you a full settings menu to change cycle rate, number of rounds in a mag, effective range and so on for every weapon in the game.
@tryveliek7799 thank you brother
@@tryveliek7799 Holy shit thanks brother
I think a problem in the judgement, is that this game dosent have a traditional 3D character viewer. Most of these guns weren’t designed to be seen from
That up close
buy wouldn't you still be able to see NPC's from various third person views wielding these guns?
1:09:05 some 3round burst guns are designed with non-3-divisible mags to notify the user that they need to reload, eliminating the need to count bullets and leaving the user free to concentrate on te actual situation. The last burst will still fire, but what would be the last bullet of the last burst will instead just make a sound that lets you know you're out of ammo.
17:00 its worth mentioning that the gun wasn’t made in bulk because it was over complicated, but because the pistol recoil was to much, it was firing 45 in the early 20th century without and recoil mechanism after all.
I don't care how inaccurate it is, the Guts shotgun is one of the most enjoyable guns to use in all of gaming. If i don't displace my entire skeleton every single time i pull the trigger, is it even worth it?
Ah, the Powder Keg mentality (bless their souls), "if a weapon ain't got kick, then it ain't worth using".
It's a four gage shotgun how can that be accurate
For all the impracticality I actually love Cyberpunk's gun design. It goes for the "rule of cool" in way that is still somewhat plausible in that most of the designs would actually function or are based on antiquated, obscure designs that a nerd like me can heavily appreciate. They could have easily gone the route of just slapping random greebles on a generic magic box that vaguely looks like a sci-fi gun, but it looks like they actually tried to research different mechanisms and manufacturing techniques to make things somewhat believable
If your guns are not impractical and silly, are you even doing cyberpunk right ?
It's punk to break the rules
Needing 5 shots of 20mm to barely kill someone, cyberpsycho mfs might just have the endurance of 2 tanks...
Not sure if you still read comments on this one, but some info about the Umbra:
DARRA POLYTECHNIC DA8 UMBRA
Some things in Night City come ridiculously cheap - a bottle of booze, human life or the Umbra from Darra Polytechnic. Now, some might claim this India-manufactured Power AR is an unwieldy hunk of low-grade alloy that wouldn't last five minutes in a real Friday night firefight. Those people would be right. However, despite its drawbacks, the Umbra is growing in popularity - you can empty a few clips into a choom, then toss it in the sewer without a second thought.
Tldr: it looks cheaply made, because it is cheaply made.
3:49 "If you don't believe me, than just look down the barrel and pull the trigger." I died 😂
When you talked about the Saratogas reload being not being a partial reload..... Technically it's in the Manual that you have to always pull the bolt back to release the magazine, and it's not a joke that's something H&K did for both MP smgs
It is technically possible to load an MP without doing so, but its harder to do. Something to do with the way the bolt operates iirc
@@AedanTheGrey I think it's just an oversight with H&K, which you'd think would've set some warning bells of before it was heavily adopted but it's possible it's oversight for the fact the MP can chew through ammo
To be fair, if a frothing madman with machetes for arms and kevlar for skin could come running 50mph at me any moment, I don't think I'd complain about my gun being a bit proportionally huge.
the weird shaped bullet in the first gun, by my guess, is an optimisation trick. Instead of modelling a whole bunch of different bullets, the creators of cyberpunk just modelled one bullet, and gave it a whole bunch of shapekeys/blendshapes to allow them to change the mesh of the bullet on the fly to approximately match the type of bullet they're trying to create. that way, they have one bullet mesh that fits all guns, instead of a whole bunch. Or I'm an idiot and I'm pulling words outta my ass
Unfortunately not. They don't use a single cartridge morph-target with each variant being a morph key. Instead they have separate meshes for bullets (e.g. bullet_a.mesh,) and casings (bullet_shell_a.mesh). There are a, b and c variants. In a few instances, they mix and match them and they don't fit.
as much as some of these guns may be nonsensical or even completely nonfunctional, i think the idea of CDPR looking at how guns from as far back as world war 1 worked, taking those design concepts and saying "how would this look and work in the future?" is awesome.
one of the reasons i absolutely adore sci-fi but cant really get into medieval/fantasy is because i like looking at something and being able to picture it in our reality. the mantis blades, for instance, have all these moving parts and animations that, when you slow it down or freeze frame it, you can get an idea of how it would actually work in real life and it really helps me stay grounded in the game. are big, sword length blades concealed in artificial arm replacements real? no. can i imagine them being a thing? hell yeah. but what i cant do is see, say in skyrim, a character using a summoning spell to create a magical sword out of thin air, and try to backwards-engineer that. oh, a wizard wrote a tome full of spells, my character read that tome, and now he can summon swords from nowhere. cool, but thats not real and it will never be real. maybe i'm just picky...
I feel exactly the same. I love the consideration put into so many of these systems even if just to give an inkling of functionality. I love imagining how these things would work and seeing how the artists put thought into how these things interact with each other. It's a small part of why I love Berserk; a lot of the highly fantastical elements are compensated for with some degree of realism without harming the story.
Edit: Although I wrote "the exact same," this isn't really the case. I think it really depends on the work of fiction and what the creator wants to convey. I still prefer more detailed works, but stressing over realism honestly just makes me miserable and doesn't let me enjoy what I'm reading/watching/playing.
You'd probably get into Kingdom Come since it's all grounded in reality as a non-fantasy medieval game.
Summoning swords do exist or are you being sarcastic
On your note about the Kolac, it's not necissarily true that you need a longer barrel to be accurate at longer ranges, it's just the easiest and most effective way to accomplish it depending on the powder burn of the cartridge. Long range accuracy depends on the cartridge itself and the pressure behind it, the weight of the bullet, spin rate, etc. For example, part of the reason why the Sig XM7 got adopted is because it is capable of hitting targets at long range out of a 13 inch barrel quite effectively due to the new .277 Sig fury round's immense pressure.
In the weapon description for the Umbra it says that it's a cheap pos rifle made if stamped metal from India so you can "use it and throw it in the sewer" so basically it's a less classy high point
The guillotine is labeled as only slightly better than bringing a knife to a gunfight
speaking as someone who likes to fidget with guns, one of my habits in this game is to just hold down the Unholster button to see the draw out animations.
also i would like to point out that the Serratoga reload being the same could do with the fact that you're not supposed to used a topped up load with the extra bullet in the chamber because it could cause cycling issues. this was also a common issue with the MP5 or even the UMP-45.
on PC it's holding the weapon button (1 2 3, 4 if you have arm cyberware) that isn't your currently selected weapon in order to trigger the inspect animation
@@puzzlefischer1205 for me i just gotta hold B on my keyboard
Definitely, i even mapped the holster button onto mouse 4 for the sake of convenience
The visual functioning of the Malorian looks as if someone decided to make a micro howitzer with a magazine feed.
Honestly I love the Defender design. I don't know why, it just makes me happy. That shit with a Fallout-style power armor would go hard as hell
I agree. definitely doesn't deserve to be anywhere near F.A.R.T
The HGM definitely does with that clip line tho
@@runback_1258 That makes me wonder, aren't wiki's written by fans? So that line must've been written by a fan, right?
@@AshenVanguard yes, the Cyberpunk wiki is on Fandom, which is, as its name implies, a website for fans of fandoms
My only playthrough of Cyberpunk was a self imposed "revolvers only" challenge so I didn't use 95% of the guns in this game.
Also, your viewing of Congressman AK Jesus has been noted. You have good taste.
I’ve only played the game with knives because the guns were just too cursed.
@@TepidtamalesNice. Now I'm gonna do a bare knuckle run. Must. One. Up. You.
59:22 because Rebeca had bigger hands than you can get in game
He needs to make a "everything right with the guns in helldivers 2" video
Especially given how the devs are so detail-oriented, that when they nerfed the breaker(?)'s magazine capacity, they literally changed the model from a double stack mag to a slightly longer, but single-stack mag, to remain accurate.
Big mood - the guns are actually really interesting in that they're divided into families. I.e. most of the guns are actually a variant of either the Liberator, Breaker or Dominator.
@@lv2943 Just like IRL You got AR15, SMG AR15, AR10, AR15 LMG, AR15 P90, AR15 Crossbow, AR15 Pistol, AR15 Shotgun, AR15 Squared, etc.
@@joshwist556that's exactly why I hate modern guns. They are all the exact same in terms of looks and operating systems. With extremely few exceptions.
This is my favorite type of entertainment . Do love shitting on future firearms
The unity slide animation reminded me of a recent trip to the range that ended abruptly when my dad somehow managed to get his hand cut real bad by the slide on his cc gun.
It had pinched his hand a few rounds before and generally, the experience we have had with it has been very poor overall and I told him he should have got rid of it the last time we were out together (we live far apart, so visits are rare and when he does we go to the range).
Well, he decided to finish the mag off, which I ended up doing because the slide caught his flesh. It ended up being so bad we had to go to emergency care and he got 8 stitches.
I need to remind him to get rid of that piece of garbage haha