Time's running out, but yall smashed it regardless! 400+ backers? For a small indie team? Such a great accomplishment and you guys should be so proud no matter how these next 3 days go!
I'm so glad the Kickstarter went well. I've been watching ever since the first Devlog and I was more than happy to support the project. i look forward to doing the closed beta 😁
I think one reason for the low number of backers beyond the initial goal reached (congrats) might be the uninteresting rewards for reaching pretty big milestones. For example, while I think porting could be interesting, having 3 major milestones with languages that most backers won't speak or need because they can speak English might be a questionable decision. The only other interesting milestone would be the content update (expanded hubs). As a casual gamer (not a developer), I would assume that adding different languages should be a requirement, not a perk. I really don't mean to offend anyone with this post, it's just something that struck me as a bit odd personally.
Time's running out, but yall smashed it regardless! 400+ backers? For a small indie team? Such a great accomplishment and you guys should be so proud no matter how these next 3 days go!
Thank you! You're right, it really is a great accomplishment for us. We're extremely grateful.
this looks so pretty, i love the detail that goes in this. and the gameplay looks enjoyable. i need this. ^^
Let's goooo! Huge congrats Jordan and O. and Co. team for crushing your 20k ($ CAD) goal! A proud backer of this one. :D
I'm so glad the Kickstarter went well. I've been watching ever since the first Devlog and I was more than happy to support the project. i look forward to doing the closed beta 😁
Thank you!!
congrats on achieving another milestone!
yaay! 3 days left
Looks great!!
I unfortunately can’t back it, but still the progress is great and I hope the backers increase ❤
So excited to play it!
This soundtrack is great though
I really enjoyed the demo and i hope this rise
I think one reason for the low number of backers beyond the initial goal reached (congrats) might be the uninteresting rewards for reaching pretty big milestones. For example, while I think porting could be interesting, having 3 major milestones with languages that most backers won't speak or need because they can speak English might be a questionable decision. The only other interesting milestone would be the content update (expanded hubs).
As a casual gamer (not a developer), I would assume that adding different languages should be a requirement, not a perk.
I really don't mean to offend anyone with this post, it's just something that struck me as a bit odd personally.
The game looks delightful, looking forward to getting my Switch version and hoping we get the Xbox port too 🎉🎉
Four parallel universes ahead of you,
already backed for 100$!
You are the people's hero!!
0:18 mae be speeding👀
Looks quite accurate to the old run speed lmao
@nicooftheforest yeah hahaha
zoooom