Is GMTK's "Mind Over Magnet" Demo Actually Good?

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 73

  • @GMTK
    @GMTK 6 หลายเดือนก่อน +247

    Thank you Jordan, really kind of you!

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +32

      And thank you for watching! Always an honor.

  • @TheRileyRains
    @TheRileyRains 6 หลายเดือนก่อน +122

    I'm pretty sure the varied iconography is for color blind players so they can still view connections between devices.

    • @nicooftheforest
      @nicooftheforest 6 หลายเดือนก่อน +2

      Yeah that's what I thought. also adds to the broad audience thing

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +45

      Yeah for sure it is. But every magnet field should have the same icon across rooms so when the player sees a lever with a diamond on it, they'll always know it's associated with magnet fields. Every heart should be associated with drills, etc. The icons vary between rooms.

    • @nicooftheforest
      @nicooftheforest 6 หลายเดือนก่อน +32

      @@OandCoGames I think what he's saying is for rooms with multiple magnet fields and multiple levers so that you can still see the connection between each. if each pair of magnet fields and levers had the same icon, then it will be hard to distinguish between them if you are colorblind.

    • @TheRileyRains
      @TheRileyRains 6 หลายเดือนก่อน +15

      @@OandCoGames I think you are misunderstanding, you don't need an icon to know that a lever is a lever, but you do need one to know which magnet the lever is connected to.

    • @Good_Minso
      @Good_Minso 6 หลายเดือนก่อน +3

      Isn‘t the core problem just that all rooms have different numbers of different kinds of objects? I think you could still figure out a way to make it consistent though. Maybe with the shape of the levers themselves?

  • @ooooggll
    @ooooggll 6 หลายเดือนก่อน +30

    I just played this earlier today. It's really cool to see applications of different concepts he's covered before. I just hope the later areas of the game get a bit more challenging :)

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +3

      Agreed. I'm guessing they will since the demo is just establishing the mechanics and teaching the player.

    • @GonziHere
      @GonziHere 6 หลายเดือนก่อน +4

      IMHO that's his biggest issue. It's so much theory, that it's not fun. If you do puzzles too incrementally, they stop being puzzles. While I don't personally love Braid, I respect the fact that it's puzzles are hard by the fact that you kinda don't know what to do. You slowly discover the mechanic and then you discover it more and more.

  • @epinator88
    @epinator88 6 หลายเดือนก่อน +14

    I said this with other pieces of media before (it was a movie but i forget which one): When your biggest complaint is that the game is too short, you know it's good.

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +1

      Beautifully said.

  • @Camdennnn
    @Camdennnn 6 หลายเดือนก่อน +9

    The varied icons are to show colorblind people which lever attaches to which magnetic field

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +5

      Right. I'm just saying that some magnet fields are diamonds. Some are hearts. Depending on the room. Why not always use the same icon for the magnet fields?

    • @benjaminurquhart
      @benjaminurquhart 6 หลายเดือนก่อน +21

      @@OandCoGamesit’s possible later in the game that (for example) there will be multiple fields that aren’t controlled with the same switch. You can’t reuse the icon in those cases, so making sure people don’t associate the shape with the tool helps to avoid confusion later.

  • @MelodiCat753
    @MelodiCat753 6 หลายเดือนก่อน +9

    You can actually see the composer's name in the credits on the title screen! Their name is Zach Jones.

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +3

      Ugh, my bad lol. I'll add the name in the video description. Thanks!

  • @Skeffles
    @Skeffles 6 หลายเดือนก่อน +6

    Great to see GMTK smashing this game, after all these years of teaching us all game design.

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +1

      Agreed :)

  • @costelinha1867
    @costelinha1867 6 หลายเดือนก่อน +3

    I really wish I was able to make bigger projects like that, but so far the most time I'm able to spend in a single project without burnouting and abandoning it forever is a single week.

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +2

      Yeah, follow-through is definitely the hardest part.

    • @costelinha1867
      @costelinha1867 6 หลายเดือนก่อน

      @@OandCoGames Oh talk about it, at least I made a nice jam game recently, first time working on a team, and it even got 39th place over a thousand entries overall.
      It's genuinely a good game despite being buggy as hell, I just wish I could make something a bit more involved, although honestly, a lot of it is probably self-esteem issues, it's really hard to believe you CAN do it, even when you clearly have no other option.

  • @skud1377
    @skud1377 6 หลายเดือนก่อน +2

    after going from the first demo to this one the difference is huge. I tried the first one and it was way worse so it's cool to see how much the game improved

  • @DualGenStudios
    @DualGenStudios 6 หลายเดือนก่อน +3

    Hi Jordan. I have also watched Mark Brown for years. Your analisis is great. Mark's demo is really good. By the way, my game Medal winners 24 is in Steam Next Fest too. Hope to see more of your content about TetherGeist.

  • @NeverEngineDev
    @NeverEngineDev 6 หลายเดือนก่อน

    Fantastic analysis of the demo! Incredibly interesting to hear your perspective on it and my gosh if you haven't presented it beautifully! Great video!

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน

      Dang, high praise! Thank you!

  • @AlexMakesGames80
    @AlexMakesGames80 6 หลายเดือนก่อน

    I played the very first demo and its always been a solid concept and hes done great work refining it

  • @drunkducky2292
    @drunkducky2292 6 หลายเดือนก่อน +2

    HAHA ! HOW THE TABLES TURN!!!!

  • @joyfulfishman5445
    @joyfulfishman5445 6 หลายเดือนก่อน

    Excellent video, thank you for sharing!

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน

      Glad you enjoyed it!

  • @Cyberbrickmaster1986
    @Cyberbrickmaster1986 หลายเดือนก่อน

    Speaking of games with magnets, I had an idea for a game that is influenced by Bionic Commando. It's a game where you play as a robot with a magnet arm, in which you can use attraction to grab, switch and latch onto things, while repulsion can be used to throw things or as an impulse weapon. The setting would have a weird Y2K sci-fi esthetic to it, to give it a sort of eerie corporate future feel.
    Unfortunately, I don't have the time, dedication, knowledge and money to bring this creation to life. But if someone is reading this and are intrigued by this idea, I will give them permission to make it, just as long as they give me credit for the idea.
    As for this game: Yes, it looks like a fun if simple puzzle game. I was recommended it from Steam based on my purchase history and that's what led me to this video.

  • @StevenRerani
    @StevenRerani 6 หลายเดือนก่อน

    Now that's a GMTK-level analysis indeed! Love the video! ❤

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน

      Awe shucks thanks :)

  • @leonardoraele
    @leonardoraele 6 หลายเดือนก่อน +1

    The composer is credited in-game

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน

      Oof yeah, I should have looked more closely lol

  • @NKCubed
    @NKCubed 6 หลายเดือนก่อน +1

    I really really liked the sound design

  • @nicooftheforest
    @nicooftheforest 6 หลายเดือนก่อน +3

    I think I'm gonna wait until release to play this but it looks like a ton of fun

  • @KnoxinatorDestroyer
    @KnoxinatorDestroyer 6 หลายเดือนก่อน

    Are you the dude from the GMTK game jam video in 2021?

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +1

      I mean, our game TetherGeist got like 2 seconds on the rewards video for that jam lol... so, not really?
      th-cam.com/video/9U4Zoagd_40/w-d-xo.htmlsi=ABaOxhsDpEwm_D2f&t=21

  • @Yaso_Nex
    @Yaso_Nex 6 หลายเดือนก่อน

    What is the game at 4:09 name?

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +1

      Evan's Remains

  • @donutstudios6353
    @donutstudios6353 6 หลายเดือนก่อน +4

    "Most anticipated TH-cam devlog game"
    bro forgot about KARLSON

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน

      lol fair

  • @That1One-Guy
    @That1One-Guy 6 หลายเดือนก่อน

    You should make a game jam.

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน

      Like host my own event? Or make a game for GMTK Jam 2024?

    • @That1One-Guy
      @That1One-Guy 6 หลายเดือนก่อน

      @@OandCoGames I think you could host your own event.

  • @Good_Minso
    @Good_Minso 6 หลายเดือนก่อน

    kinda cool that no one knows who the composer is :)

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +1

      Yeah actually. Fun mystery... though Mark did say he'd be talking about his composer in his next devlog.

    • @NickCarney94
      @NickCarney94 6 หลายเดือนก่อน

      @@OandCoGames There's a credits page in the demo.

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +1

      @@NickCarney94 *GASP* I should have paid attention lol

  • @stephenkamenar
    @stephenkamenar 6 หลายเดือนก่อน +4

    hmm, the game is so easy there isn't really any puzzles in the demo. not sure that's good puzzle game design

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน

      I think it's hinting at something greater. This feels more like an introduction/tutorial. I'm betting the puzzles get more challenging.

  • @sploxy7705
    @sploxy7705 6 หลายเดือนก่อน +5

    I dunno probably

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +3

      lol yeah probably

    • @nicooftheforest
      @nicooftheforest 6 หลายเดือนก่อน

      gotta steal the first comment before watching the video am I right

  • @ManuPlays05
    @ManuPlays05 5 หลายเดือนก่อน

    Game looks good till the magnet talked jsjsjsjs

  • @konsth191
    @konsth191 6 หลายเดือนก่อน +6

    take off the fanboy glasses :/ this video is gushingly positive to the point that it's meaningless. wow it has text telling you you can jump higher... unfortunately there's not a single puzzle that justifies why the game even has a jump button

    • @OandCoGames
      @OandCoGames  6 หลายเดือนก่อน +5

      Thanks for the view anyway!

    • @nicooftheforest
      @nicooftheforest 6 หลายเดือนก่อน +1

      yeah I think that if it focused more on the negative aspect then it would be more interesting. obv it should still have the positive aspect but just not as the main focus
      as for the jump button, uh there most likely will involve the jump button in a puzzle. also it's a good example of the 'broad audience' thing and just mentioning that there is a prompt telling you that you can jump is very much not the reason it was brought up.

    • @aoterou
      @aoterou หลายเดือนก่อน

      I agree, I love GMTKs channel but being honest, the artwork in his game is very uninspired and bland, and the “vector” graphics make me think of flash games or browser games in general, pixel art is way more appealing, even pre-rendered 3D or actual illustrations (like hollow knight) would give this game a lot more personality… I know his expertise is in mechanics but a Graphic Designer would have been very helpful.