Is GMTK's "Mind Over Magnet" Demo Actually Good?

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  • เผยแพร่เมื่อ 10 มิ.ย. 2024
  • Turns out the composer isn't as mysterious as I thought! Shout out to Zach Jones for the stellar music behind Mind Over Magnet. Maybe next time I'll remember to check the credits section...🙃
    Mind Over Magnet: store.steampowered.com/app/26...
    Music in Video:
    Mind Over Magnet OST
    GMTK's Demo Announcement Video:
    • The Mind Over Magnet d...
    TetherGeist On Steam:
    store.steampowered.com/app/24...
    Join our Discord: / discord
    Music by Jordan from O. and Co.
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ความคิดเห็น • 71

  • @GMTK
    @GMTK หลายเดือนก่อน +216

    Thank you Jordan, really kind of you!

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +26

      And thank you for watching! Always an honor.

  • @rileyrains5737
    @rileyrains5737 หลายเดือนก่อน +108

    I'm pretty sure the varied iconography is for color blind players so they can still view connections between devices.

    • @nicooftheforest
      @nicooftheforest หลายเดือนก่อน +2

      Yeah that's what I thought. also adds to the broad audience thing

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +40

      Yeah for sure it is. But every magnet field should have the same icon across rooms so when the player sees a lever with a diamond on it, they'll always know it's associated with magnet fields. Every heart should be associated with drills, etc. The icons vary between rooms.

    • @nicooftheforest
      @nicooftheforest หลายเดือนก่อน +29

      @@OandCoGames I think what he's saying is for rooms with multiple magnet fields and multiple levers so that you can still see the connection between each. if each pair of magnet fields and levers had the same icon, then it will be hard to distinguish between them if you are colorblind.

    • @rileyrains5737
      @rileyrains5737 หลายเดือนก่อน +12

      @@OandCoGames I think you are misunderstanding, you don't need an icon to know that a lever is a lever, but you do need one to know which magnet the lever is connected to.

    • @Good_Minso
      @Good_Minso หลายเดือนก่อน +3

      Isn‘t the core problem just that all rooms have different numbers of different kinds of objects? I think you could still figure out a way to make it consistent though. Maybe with the shape of the levers themselves?

  • @ooooggll
    @ooooggll หลายเดือนก่อน +26

    I just played this earlier today. It's really cool to see applications of different concepts he's covered before. I just hope the later areas of the game get a bit more challenging :)

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +3

      Agreed. I'm guessing they will since the demo is just establishing the mechanics and teaching the player.

    • @GonziHere
      @GonziHere หลายเดือนก่อน +3

      IMHO that's his biggest issue. It's so much theory, that it's not fun. If you do puzzles too incrementally, they stop being puzzles. While I don't personally love Braid, I respect the fact that it's puzzles are hard by the fact that you kinda don't know what to do. You slowly discover the mechanic and then you discover it more and more.

  • @epinator88
    @epinator88 หลายเดือนก่อน +12

    I said this with other pieces of media before (it was a movie but i forget which one): When your biggest complaint is that the game is too short, you know it's good.

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +1

      Beautifully said.

  • @MelodiCat753
    @MelodiCat753 หลายเดือนก่อน +9

    You can actually see the composer's name in the credits on the title screen! Their name is Zach Jones.

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +3

      Ugh, my bad lol. I'll add the name in the video description. Thanks!

  • @costelinha1867
    @costelinha1867 หลายเดือนก่อน +3

    I really wish I was able to make bigger projects like that, but so far the most time I'm able to spend in a single project without burnouting and abandoning it forever is a single week.

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +1

      Yeah, follow-through is definitely the hardest part.

    • @costelinha1867
      @costelinha1867 หลายเดือนก่อน

      @@OandCoGames Oh talk about it, at least I made a nice jam game recently, first time working on a team, and it even got 39th place over a thousand entries overall.
      It's genuinely a good game despite being buggy as hell, I just wish I could make something a bit more involved, although honestly, a lot of it is probably self-esteem issues, it's really hard to believe you CAN do it, even when you clearly have no other option.

  • @Skeffles
    @Skeffles หลายเดือนก่อน +5

    Great to see GMTK smashing this game, after all these years of teaching us all game design.

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +1

      Agreed :)

  • @Camdennnn
    @Camdennnn หลายเดือนก่อน +8

    The varied icons are to show colorblind people which lever attaches to which magnetic field

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +5

      Right. I'm just saying that some magnet fields are diamonds. Some are hearts. Depending on the room. Why not always use the same icon for the magnet fields?

    • @benjaminurquhart
      @benjaminurquhart หลายเดือนก่อน +20

      @@OandCoGamesit’s possible later in the game that (for example) there will be multiple fields that aren’t controlled with the same switch. You can’t reuse the icon in those cases, so making sure people don’t associate the shape with the tool helps to avoid confusion later.

  • @DualGenStudios
    @DualGenStudios หลายเดือนก่อน +3

    Hi Jordan. I have also watched Mark Brown for years. Your analisis is great. Mark's demo is really good. By the way, my game Medal winners 24 is in Steam Next Fest too. Hope to see more of your content about TetherGeist.

  • @NeverEngineDev
    @NeverEngineDev หลายเดือนก่อน

    Fantastic analysis of the demo! Incredibly interesting to hear your perspective on it and my gosh if you haven't presented it beautifully! Great video!

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน

      Dang, high praise! Thank you!

  • @joyfulfishman5445
    @joyfulfishman5445 หลายเดือนก่อน

    Excellent video, thank you for sharing!

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน

      Glad you enjoyed it!

  • @drunkducky2292
    @drunkducky2292 หลายเดือนก่อน +2

    HAHA ! HOW THE TABLES TURN!!!!

  • @NKCubed
    @NKCubed หลายเดือนก่อน +1

    I really really liked the sound design

  • @AlexMakesGames80
    @AlexMakesGames80 หลายเดือนก่อน

    I played the very first demo and its always been a solid concept and hes done great work refining it

  • @StevenRerani
    @StevenRerani หลายเดือนก่อน

    Now that's a GMTK-level analysis indeed! Love the video! ❤

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน

      Awe shucks thanks :)

  • @skud1377
    @skud1377 หลายเดือนก่อน +1

    after going from the first demo to this one the difference is huge. I tried the first one and it was way worse so it's cool to see how much the game improved

  • @leonardoraele
    @leonardoraele หลายเดือนก่อน

    The composer is credited in-game

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน

      Oof yeah, I should have looked more closely lol

  • @KnoxinatorDestroyer
    @KnoxinatorDestroyer หลายเดือนก่อน

    Are you the dude from the GMTK game jam video in 2021?

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +1

      I mean, our game TetherGeist got like 2 seconds on the rewards video for that jam lol... so, not really?
      th-cam.com/video/9U4Zoagd_40/w-d-xo.htmlsi=ABaOxhsDpEwm_D2f&t=21

  • @nicooftheforest
    @nicooftheforest หลายเดือนก่อน +2

    I think I'm gonna wait until release to play this but it looks like a ton of fun

  • @جانب_النجوم
    @جانب_النجوم หลายเดือนก่อน

    What is the game at 4:09 name?

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +1

      Evan's Remains

  • @donutstudios6353
    @donutstudios6353 หลายเดือนก่อน +4

    "Most anticipated TH-cam devlog game"
    bro forgot about KARLSON

  • @That1One-Guy
    @That1One-Guy หลายเดือนก่อน

    You should make a game jam.

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน

      Like host my own event? Or make a game for GMTK Jam 2024?

    • @That1One-Guy
      @That1One-Guy หลายเดือนก่อน

      @@OandCoGames I think you could host your own event.

  • @sploxy7705
    @sploxy7705 หลายเดือนก่อน +5

    I dunno probably

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +3

      lol yeah probably

    • @nicooftheforest
      @nicooftheforest หลายเดือนก่อน

      gotta steal the first comment before watching the video am I right

  • @Good_Minso
    @Good_Minso หลายเดือนก่อน

    kinda cool that no one knows who the composer is :)

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +1

      Yeah actually. Fun mystery... though Mark did say he'd be talking about his composer in his next devlog.

    • @NickCarney94
      @NickCarney94 หลายเดือนก่อน

      @@OandCoGames There's a credits page in the demo.

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +1

      @@NickCarney94 *GASP* I should have paid attention lol

  • @stephenkamenar
    @stephenkamenar หลายเดือนก่อน +4

    hmm, the game is so easy there isn't really any puzzles in the demo. not sure that's good puzzle game design

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน

      I think it's hinting at something greater. This feels more like an introduction/tutorial. I'm betting the puzzles get more challenging.

  • @ManuPlays05
    @ManuPlays05 16 วันที่ผ่านมา

    Game looks good till the magnet talked jsjsjsjs

  • @konsth191
    @konsth191 หลายเดือนก่อน +4

    take off the fanboy glasses :/ this video is gushingly positive to the point that it's meaningless. wow it has text telling you you can jump higher... unfortunately there's not a single puzzle that justifies why the game even has a jump button

    • @OandCoGames
      @OandCoGames  หลายเดือนก่อน +4

      Thanks for the view anyway!

    • @nicooftheforest
      @nicooftheforest หลายเดือนก่อน +1

      yeah I think that if it focused more on the negative aspect then it would be more interesting. obv it should still have the positive aspect but just not as the main focus
      as for the jump button, uh there most likely will involve the jump button in a puzzle. also it's a good example of the 'broad audience' thing and just mentioning that there is a prompt telling you that you can jump is very much not the reason it was brought up.