O. and Co. Games
O. and Co. Games
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Which Social Media Platform Is Best For Marketing Your Game? | Q&A
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Music by Jordan from O. and Co.
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วีดีโอ

Critical Lessons From My 4 YEARS as an Indie Game Developer
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Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX Music by Jordan from O. and Co.
Speedrun Our Indie Pixel Platformer. Win Money.
มุมมอง 1.8Kวันที่ผ่านมา
Join our Discord: discord.gg/KbgvDrBbXX TetherGeist: store.steampowered.com/app/2474430/TetherGeist/ 1st place: $100 2nd place: $75 3rd place: $25 Speedrun Leaderboard: www.speedrun.com/TetherGeist?h=chapter-1-christmas-demo-herbs&x=l_ewpmymlw-ndxvq952 All runs have to be verified on speedrun.com and have to be submitted by June 30th 2024. Please subscribe! Music by Jordan from O. and Co.
How I Built My Dev Team | Q&A
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Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX Music by Jordan from O. and Co.
Designing Our Main Character (The Right Way) | Our Indie Game Art Process
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Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX Music by Jordan from O. and Co.
Adding New Mechanics To Our Pixel Platformer | Devlog #18
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Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX Music by Jordan from O. and Co.
Video Game "Research" Is Hard
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Please subscribe! Wishlist TetherGeist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX Music by Jordan from O. and Co. Neon White: store.steampowered.com/app/1533420/Neon_White/ AOE2: store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition/
Our Game Dev Anti-Procrastination Mantra | Devlog #17
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Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX Music by Jordan from O. and Co. Shaun Spalding's Pause Tutorial: th-cam.com/video/dNiLIX8jNOM/w-d-xo.html
TetherGeist Original Soundtrack | Chapter 1 OST
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This video contains all music written for TetherGeist chapter 1 (of 8), including bonus songs that aren't used in-game, but are still canonically part of the world and lore of TetherGeist. Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX Music by Jordan Ottesen from O. and Co. TetherGeist is a challenging yet satisfying...
Steam Stats Are WAY Stronger Than You Think | Devlog #16
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Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX Music by Jordan from O. and Co.
Just a Sneak Peek At Our Wishlists
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Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX
Designing an Open World Town (The Wrong Way) | Our Indie Game Pixel Art Process
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Our Game Is Finally on Steam (and We Want You To Playtest It)
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Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX
Implementing Animal Objects in Our Indie Game | Devlog #15
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Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX
5 Tips for Making Your Game Feel Good
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Please subscribe! Wishlist on Steam: store.steampowered.com/app/2474430/TetherGeist/ Join our Discord: discord.gg/KbgvDrBbXX
Our Indie Game Art Process - Meet the Artists
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Our Indie Game Art Process - Meet the Artists
Are Platformers Dying?
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Are Platformers Dying?
Half a Year of Game Development - What We Did & What We Learned | Devlog #14
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Half a Year of Game Development - What We Did & What We Learned | Devlog #14
How Celeste 64 Perfectly Translates 2D into 3D
มุมมอง 15K4 หลายเดือนก่อน
How Celeste 64 Perfectly Translates 2D into 3D
Making Music for Our Indie Game | Devlog #13
มุมมอง 3.9K4 หลายเดือนก่อน
Making Music for Our Indie Game | Devlog #13
How We Made Night Mode in Our Pixel Platformer | Devlog #12
มุมมอง 4K4 หลายเดือนก่อน
How We Made Night Mode in Our Pixel Platformer | Devlog #12
We Made Cutscenes for Our Pixel Platformer | Devlog #11
มุมมอง 6K5 หลายเดือนก่อน
We Made Cutscenes for Our Pixel Platformer | Devlog #11
How To Bring Your Game to Life With NPCs | Devlog #10
มุมมอง 4.9K6 หลายเดือนก่อน
How To Bring Your Game to Life With NPCs | Devlog #10
How We Designed The Perfect Wall Jump | Devlog #9
มุมมอง 5K6 หลายเดือนก่อน
How We Designed The Perfect Wall Jump | Devlog #9
Designing For Immersion With Pixel Graphics | Devlog #8
มุมมอง 6K7 หลายเดือนก่อน
Designing For Immersion With Pixel Graphics | Devlog #8
Finding Strangers To Playtest Our Game | Devlog #7
มุมมอง 6K7 หลายเดือนก่อน
Finding Strangers To Playtest Our Game | Devlog #7
Game Dev Details Most Players Miss | Devlog #6
มุมมอง 7K7 หลายเดือนก่อน
Game Dev Details Most Players Miss | Devlog #6
Transforming Our Game with Pixel Art | Devlog #5
มุมมอง 22K8 หลายเดือนก่อน
Transforming Our Game with Pixel Art | Devlog #5
Making Failure Fun | Devlog #4
มุมมอง 9K8 หลายเดือนก่อน
Making Failure Fun | Devlog #4
Bringing Pixel Art to Life With Code | Devlog #3
มุมมอง 9K9 หลายเดือนก่อน
Bringing Pixel Art to Life With Code | Devlog #3

ความคิดเห็น

  • @Skeffles
    @Skeffles 11 ชั่วโมงที่ผ่านมา

    Great video! I agree that youtube is great for devlog. Some people really like reddit for them too.

  • @Szystedt
    @Szystedt 2 วันที่ผ่านมา

    Speaking strictly as a customer- yes, I definitely think TH-cam is the best. There is little to no chance that I would buy a game from a short, tiktok or simple post. A TH-cam video, however? Definitely! Long-formed content will give me the chance to grow interested or even emotionally attached to a game, motivating me to buy it! It works similar to word of mouth, which might just be the most "effective" strategy, though difficult to make happen intentionally! :)

    • @OandCoGames
      @OandCoGames 2 วันที่ผ่านมา

      For sure! Word of mouth marketing is praised as the highest form of marketing. I remember some 10 years ago in my marketing class, the order was 1st - word of mouth, 2nd - events, 3rd - everything else lol

    • @Szystedt
      @Szystedt 2 วันที่ผ่านมา

      @@OandCoGames I see! My own anecdotal evidence for the win, then!!

  • @cosb7207
    @cosb7207 2 วันที่ผ่านมา

    Oh hey, just noticed the BYU t-shirt! If you're still in Utah and do another in-person playtest with strangers I'd love to swing by and meet you guys!

    • @OandCoGames
      @OandCoGames 2 วันที่ผ่านมา

      Awesome! Yeah, I'll let everyone know if we ever do another round of farmer's market playtests.

  • @gasujuhusg9514
    @gasujuhusg9514 2 วันที่ผ่านมา

    Don’t you DARE diss doodle jump

    • @OandCoGames
      @OandCoGames 2 วันที่ผ่านมา

      I have offended the mobile gaming gods

    • @gasujuhusg9514
      @gasujuhusg9514 2 วันที่ผ่านมา

      @@OandCoGames no just me, there’s a doodle jump game at an old arcade in my town

    • @OandCoGames
      @OandCoGames 2 วันที่ผ่านมา

      @@gasujuhusg9514 Woah no way? I never knew an arcade for it existed lol

    • @gasujuhusg9514
      @gasujuhusg9514 วันที่ผ่านมา

      @@OandCoGames yeah it uses a giant stick to control doodle

    • @OandCoGames
      @OandCoGames วันที่ผ่านมา

      @@gasujuhusg9514 Dope

  • @Gambit-YT
    @Gambit-YT 3 วันที่ผ่านมา

    The hardest part about making devlogs is trying to make the boring parts interesting. Like I spent *so long* on the pause menu for my game, and there’s no chance it’ll be longer than 30 seconds of explaining 🤣 Anyways, I agree with a lot of what you said. I’m still learning how to “dumb down” my process so anyone can enjoy watching. Making content for only devs probably isn’t sustainable since they’re such a small number and they’re usually already busy with their own projects

    • @OandCoGames
      @OandCoGames 2 วันที่ผ่านมา

      Yeah, it's definitely tricky. It's funny, our devlog on the pause menu did pretty decent: th-cam.com/video/T_k1Tq7mYPQ/w-d-xo.html

    • @Gambit-YT
      @Gambit-YT 2 วันที่ผ่านมา

      @@OandCoGames wow, you did a great job explaining it! I have a lot to improve on for my story telling LOL

  • @SpecSolve
    @SpecSolve 3 วันที่ผ่านมา

    have you tested putting a collectable near where a wall jump should start for the first while in t he game so the player builds the expectation of being able to jump at those angles

    • @OandCoGames
      @OandCoGames 2 วันที่ผ่านมา

      Hey, that's a good idea

  • @Lior__
    @Lior__ 3 วันที่ผ่านมา

    Blasphemous got great art but not fun to play

  • @Beets_Creations
    @Beets_Creations 3 วันที่ผ่านมา

    I think there are ways to frame devlogs in ways that don't promote your game to only game developers. I think the main of which is by making them more like a video essay. That's how I strive to make mine but you can see other examples like Aia's "water isn't real video".

    • @OandCoGames
      @OandCoGames 3 วันที่ผ่านมา

      This is an excellent point.

  • @rosepainting8775
    @rosepainting8775 3 วันที่ผ่านมา

    For mobile games what should I do to get good at User Acquisition? It's very expensive and very competitive. How games like Hill Climb Racing gets 100+ millions of installs? Please give me some resources specially for mobiles. Can you make special video for mobile games marketing and User Acquisition?

    • @OandCoGames
      @OandCoGames 3 วันที่ผ่านมา

      Gosh, that's a great question, and I don't have a great answer. Anyone else have thoughts on this?

    • @sherekhangamedev
      @sherekhangamedev 3 วันที่ผ่านมา

      Let me see if I can be of a bit help. It is not my main field, but I have advised Studios dedicated to Mobile. What I can condense from it is that investing for a hit in Mobile is expensive and sometimes a publisher or partner can be key to positioning, they have the budget, experience, and data. The issue is to find a good one and not someone that only tries all to see what sticks to the wall in not so much ethic ways. Still, there are ways to stand out independently. * Invest in an Ad tool to research the most successful campaigns and coordinate your own based on data from tendencies. * Be sure the game or app meets as many of the guidelines as possible of the target App Store and be up-to-date with any future changes and requirements, doing so to not lose positioning. * Make playable Ads from a mini section of your game, a free sample always traction. * Public relations to find Influencers who are in line with the core audience you are looking to target, so you can coordinate events and streams or Welcome Gift Codes, and Prizes with them. Campaigns and events are good for keeping the game relevant. * Take care of metrics CAC and Lifetime Value, big data is King. * Be creative with campaigns, but understand your target audience and what they want. * Organic first, then the rest arround it. That's within the ethics ways that I could sugest. Today is more competitive than ever and making a successful Mobile game is an expensive uphill struggle, but when you achieve it, it flows on its own.

  • @borbzaby
    @borbzaby 3 วันที่ผ่านมา

    Not into marketing and stuff but this honestly seems very interesting and informative to people needing to market!

    • @OandCoGames
      @OandCoGames 3 วันที่ผ่านมา

      Yeah, I'm hoping it can help spark up a discussion that we can all benefit from :)

  • @gamedevreasearch
    @gamedevreasearch 4 วันที่ผ่านมา

    This gives me motivation for making my own game. Thank you. You guys are such an inspiration. You have no idea how much you've impacted me.

    • @OandCoGames
      @OandCoGames 4 วันที่ผ่านมา

      Happy to be of service :)

  • @d00mnoodle24
    @d00mnoodle24 5 วันที่ผ่านมา

    As a kid i played rpgs and shooters, now i play metroidvania's

    • @OandCoGames
      @OandCoGames 4 วันที่ผ่านมา

      I love that

    • @d00mnoodle24
      @d00mnoodle24 4 วันที่ผ่านมา

      @@OandCoGames Yeah as a kid games are magical, like they can bring your fantasy to life. I played star wars battlefront because i loved clone troopers and skyrim made me feel like aragorn. But then as i got older as a teen my friends all played league of legends so i tagged along (disgusting i know), then hearthstone, then overwatch. All the magic of gaming quickly faded away and i became frustrated with it. No longer enjoying it but playing it ouf of obligation. Then after university Ori came along and i fell back in love with gaming. I've since played almost 70 metroidvania's and loved most of them. Adult life leaves less time so no more hundred hours+ RPG's but instead bite sized metroidvania's to fill the weekends :)

  • @cupidmakesgames
    @cupidmakesgames 5 วันที่ผ่านมา

    Hi Jordan. Fellow indie developer here. Thank you for this video. I just wanted to share that I felt an incredibly similar feeling of my daily excitement and enthusiasm for making games dying down after 3-4 years especially after being involved in long-form projects that weren't jam games. I remember waking up and feeling excited about making games and working on them for as much as 14 hours a day. But now, even getting through 2 hours of development per day had started to feel like a slog. It's not something I've found to be talked about often. So, I was elated when I heard you address it. Not only that but you also went on to offer a resolution to the issue in your case which was the birth of a more refined form of excitement for making games. I had never been able to think about it in those terms and had just accepted that I'm not that excited about making games anymore. So, you have given me a great gift by articulating and helping me understand the phase that I am in. So, I offer you a heartfelt thank you. P.S: Your game art looks incredible and the coin-collection UI is inordinately satisfying. Kudos. P.P.S: I saw that we'd joined the same Paint Jam 3 years ago :)

    • @OandCoGames
      @OandCoGames 5 วันที่ผ่านมา

      Hey that's awesome! Paint Jam was a blast lol. I'm glad to have been a source of inspiration :) I think most indie devs go through the death of the initial excitement, but it really can evolve into something reliable. Best of luck in your dev journey!

    • @cupidmakesgames
      @cupidmakesgames 5 วันที่ผ่านมา

      @@OandCoGames Thank you. I wish the same to you :)

  • @eduardollerandez9936
    @eduardollerandez9936 5 วันที่ผ่านมา

    Great video!I'm a fairly new game developer and am currently working on my first game in blender and all the information you gave is much appreciated!I will be applying that to my game and your game looks great!🙌🏼😁✅🙂❤️

    • @OandCoGames
      @OandCoGames 5 วันที่ผ่านมา

      Thank you kindly!

  • @StormyYay
    @StormyYay 6 วันที่ผ่านมา

    Woah, haven't been active for a while now, but I have to say this is a really cool format, looking at all the new progress on the game is sick and it's impressive how even with so much you all have found a way to work together well and still find time for the project with the same ambition as when you guys started. The game is going great keep up the amazing work!

  • @TheBlackJackPlayer
    @TheBlackJackPlayer 6 วันที่ผ่านมา

    very nice graphics!

    • @OandCoGames
      @OandCoGames 5 วันที่ผ่านมา

      Thanks!

  • @timmygilbert4102
    @timmygilbert4102 6 วันที่ผ่านมา

    Flappy bird was made by a vietnamese dev, who made a lot of game before it 😅

    • @OandCoGames
      @OandCoGames 5 วันที่ผ่านมา

      Yeah, I honestly wasn't sure about the example I picked lol. It was really hard to find an overnight success story!

  • @QuintonMcreynoldsgaming
    @QuintonMcreynoldsgaming 7 วันที่ผ่านมา

    Great insight

  • @jjkay03
    @jjkay03 7 วันที่ผ่านมา

    Thanks a lot for the videos you make, I am a developer and for the past year I have been trying my hand at game dev and all your videos have been a great source of knowledge and inspiration for me and I am sure a lot of other people✨

    • @OandCoGames
      @OandCoGames 5 วันที่ผ่านมา

      That's so great to hear. Glad to be a source of inspiration!

  • @aleksdeveloper698
    @aleksdeveloper698 7 วันที่ผ่านมา

    The older you grow, the less 4 years will seem

    • @OandCoGames
      @OandCoGames 7 วันที่ผ่านมา

      Seriously

  • @katiescape
    @katiescape 7 วันที่ผ่านมา

    Beautiful, by the way, that first game you made touched my heart <3

    • @OandCoGames
      @OandCoGames 7 วันที่ผ่านมา

      ❤️❤️❤️

  • @furkannarin2844
    @furkannarin2844 7 วันที่ผ่านมา

    it literally takes 3 minutes for the video to start. sorry for your kid but you got a dislike.

    • @OandCoGames
      @OandCoGames 7 วันที่ผ่านมา

      lol no need to apologize. Like I said, she's a rock star. Sorry for taking 3 minutes from your life you'll never get back.

  • @Beets_Creations
    @Beets_Creations 7 วันที่ผ่านมา

    Great advice! I have also found the game development community great as well!!

    • @OandCoGames
      @OandCoGames 7 วันที่ผ่านมา

      Great to hear :)

  • @FieryPandaStudios
    @FieryPandaStudios 8 วันที่ผ่านมา

    You need to tell us how you built your amazing team, I realized you have couple of artists too in your team. Let us know how you found each other!

    • @OandCoGames
      @OandCoGames 8 วันที่ผ่านมา

      th-cam.com/video/Ui4-sfHH1hQ/w-d-xo.html

  • @choppergirl
    @choppergirl 8 วันที่ผ่านมา

    I spent about 5 years writing shareware games, and later another 5 years modding online multiplayer FPS games. It was a complete bust and waste of time. The second 5 years I got at least $1,000 in donations, but spread over 5 years, that didn't even pay the cable bill to run the server at home or host it elsewhere. Here's a bad fact about being an indie game developer, even if you buckle down and become lasar focused on how you're going to reach an audience and spreading access to your game : kids don't have credit cards and are trash talking skinflint cheapskates... because most of them don't have money, and if they do, they spend it on console hardware and junk food, not your video game labor of love, passion project, or work of art. Don't even bother with it. The same thing can be said of being a content creator for pewtewb. There is no money here. It's an illusion.

    • @choppergirl
      @choppergirl 8 วันที่ผ่านมา

      I had about 100,000+ player play my multiplayer games, according to the score tracking award winning record keeping database I built inside the game. I think less than 30 people donated around about $1,000 over the course of 5 years. I kept a table of it on one of my webpages somewhere. Literally, you could do anything else with your time and come out better than being a content creator or video game designer. If I had spent the same amount of time making Tacos at Taco Bell... I'd probably have $200K in the bank by now.

    • @OandCoGames
      @OandCoGames 8 วันที่ผ่านมา

      Dang, that's rough.

  • @PROLIFIC_TRAVELS
    @PROLIFIC_TRAVELS 8 วันที่ผ่านมา

    Do u have discord bro 😊

    • @OandCoGames
      @OandCoGames 8 วันที่ผ่านมา

      discord.com/invite/KbgvDrBbXX

    • @PROLIFIC_TRAVELS
      @PROLIFIC_TRAVELS 8 วันที่ผ่านมา

      @@OandCoGames what's your name on discord in the channel

  • @PROLIFIC_TRAVELS
    @PROLIFIC_TRAVELS 8 วันที่ผ่านมา

    Do you have an email or social media so i can contact you because im stsrtinf game development soon bro 😊

  • @PROLIFIC_TRAVELS
    @PROLIFIC_TRAVELS 8 วันที่ผ่านมา

    Im starting gsme development at full sail university sooon 😅

  • @ronindelray
    @ronindelray 9 วันที่ผ่านมา

    yooooo my indie game was shown in the discord clip lmao

  • @kukukachu
    @kukukachu 9 วันที่ผ่านมา

    I'm a grumpy guss. Did you play Animal Well? If so, did you feel the same way I did? I definitely don't think it's anywhere near GOTY, but that's for many reasons I'll probably talk about some other time, but MAN, is it masterclass in atmosphere. If there's one thing about that game that I can't fault, it's the atmosphere.

    • @OandCoGames
      @OandCoGames 8 วันที่ผ่านมา

      Interesting. I haven't played it yet, but it's on my to do list. Videogamedunkey did a ton of advertising for it, could be part of why it's gotten so much attention.

    • @kukukachu
      @kukukachu 8 วันที่ผ่านมา

      @@OandCoGames Yea, the difficulty, or there lack of, is all over the place, some things can easily be cheesed and there's some really bad game design choices that I personally would have done differently. He spent 7 years on this project and if you ignore all the flaws, it's a great game, but there are definitely flaws. Then again, I'm a little biased on this issue due to being wrongfully banned from the discord for showing spoilers in the voice chat called "spoiler well"..It's very ironic, I know.....I'm sure that's one of the reasons I can look at the game objectively.

  • @kukukachu
    @kukukachu 9 วันที่ผ่านมา

    cute/

  • @luisces
    @luisces 9 วันที่ผ่านมา

    What an amazing video, very inspirational. I'm also making my own game while having to deal with the adventure that is being a parent, my son being only 1 and a half years old. Anyway, nice vibe!

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      Thank you! Always great to meet a fellow parent/indie dev :)

  • @husklyman
    @husklyman 9 วันที่ผ่านมา

    Wow the design of chapter 2 looks so cool

  • @cryingwatercolours8127
    @cryingwatercolours8127 9 วันที่ผ่านมา

    “this colour is not anywhere else in the game” 6:28 *very close red appears on screen…*

    • @cryingwatercolours8127
      @cryingwatercolours8127 9 วันที่ผ่านมา

      this was such a fun watch btw lol

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      lol well... yeah you're right

    • @cryingwatercolours8127
      @cryingwatercolours8127 9 วันที่ผ่านมา

      @@OandCoGames oopsies 😁 still looks gorgeous regardless

  • @beefuskeepus3822
    @beefuskeepus3822 9 วันที่ผ่านมา

    I'm trying to start my game development journey right now And this video was very inspirational !

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      Glad to hear it! Best of luck!

  • @moonsternine5286
    @moonsternine5286 9 วันที่ผ่านมา

    Did I just see a Bily Hatcher reference? OMG I feel old 😂 Keep it going!

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      Ha! Yes you did. It was for a game jam called "Retro Jam" where we were supposed to take a 3D game and turn it into something that felt retro. Billy Hatcher is so underrated imo, so I decided to use that as the reference for a 2D side scroller for the jam. I think you're the first person to catch the reference on this channel.

    • @moonsternine5286
      @moonsternine5286 9 วันที่ผ่านมา

      @@OandCoGames I had a gamecube cd that had like 4-5 demo of games, there was the first level of Billy Hatcher and a fight sequence for Viewtiful Joe... I played only those two demos for like... months before I got a new gamecube cd... I'd feel like a failure if I didn't realise the reference XD

  • @ConorKelly86
    @ConorKelly86 9 วันที่ผ่านมา

    Great info. Subscribed!

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      Welcome aboard!

  • @error17_
    @error17_ 9 วันที่ผ่านมา

    Im not one to sing kumbaya

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      What would you sing then?

  • @andygeers
    @andygeers 9 วันที่ผ่านมา

    Thanks for sharing - I especially enjoyed that first section about your journey becoming a games developer, really cool to hear

  • @emanuel-alvgard
    @emanuel-alvgard 9 วันที่ผ่านมา

    Thank you for an inspiring video. Really like you humble and calm approach :)

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      Thanks man :)

  • @iiropeltonen
    @iiropeltonen 9 วันที่ผ่านมา

    Yo! We need a link to your itch ❤

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      Hmmm yeah, I should include it huh. oandco.itch.io for your reference

  • @fille.imgnry
    @fille.imgnry 9 วันที่ผ่านมา

    Ok 2 times I heard you say ”Tether guys” 😊

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      lol that's what we should call a fan club or something

  • @fille.imgnry
    @fille.imgnry 9 วันที่ผ่านมา

    Are you working on the game full time or spare time? How do you bring in money during dev time? Are you funded?

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      Spare time. I have a full time job separate from this, so we're currently self-funded. We're looking at Kickstarter this fall once the game is further along.

  • @pabloferro2872
    @pabloferro2872 9 วันที่ผ่านมา

    Beautiful video, I agree with everything 👍.

  • @studiologixgames
    @studiologixgames 10 วันที่ผ่านมา

    awesome video

    • @OandCoGames
      @OandCoGames 9 วันที่ผ่านมา

      Thanks!

  • @tylerottesen2994
    @tylerottesen2994 10 วันที่ผ่านมา

    Seeing those new clips of tethergiest are getting me hyped!

    • @OandCoGames
      @OandCoGames 10 วันที่ผ่านมา

      gonna be siiick

  • @Galent41
    @Galent41 10 วันที่ผ่านมา

    Lovely video. Really cool and down to earth

  • @loipesmas
    @loipesmas 10 วันที่ผ่านมา

    On a note related to what you said about Undertale, something I noticed is that people make the same stuff over and over. You can see it your previous games that you showed here (puzzle platformer, nature, redhead protagonist). Or take a look at Elden Ring: it's pretty much the same formula as Demon's Souls or Dark Souls, but evolved and improved. And I find it encouraging, because it means that it's not about being talented or lucky, but about the craft and putting in the work. You just have to keep on making stuff and trust that you will get better!

    • @OandCoGames
      @OandCoGames 10 วันที่ผ่านมา

      Yeah, there's actually a lot to be said about how the concept of genres has evolved from the practice of iterating on existing ideas.

    • @herlastborn_dev
      @herlastborn_dev 4 วันที่ผ่านมา

      Pokemon's approach seems to introduce something new in one game and improve upon it in the next. And a lot of games start out of clones of others. Just look at how many retro arcade games copied each other until one was popular enough to start it's own franchise. Same with JRPG's. Same with any creative media.

  • @_xtel
    @_xtel 10 วันที่ผ่านมา

    Probably one of my favorite videos to date! Also, let’s take a moment to thank the unsung heroes out there, the supportive spouse/partners.

  • @sherekhangamedev
    @sherekhangamedev 10 วันที่ผ่านมา

    Very good lessons, Jordan. Thanks for sharing, you and the team are making a wonderful job with the whole project, and the wholesome vibes. My take on motivation is that, I have been living, of, by and for video games for 17 years now, but the fact of not having made a title that is genuinely my very own in that time due to various difficulties and limitations leads me to make this my life goal to release a Good Game. The motivation has never gone away in 17 years, other things that happened in life demotivate me, but knowing this is the only thing I am good at, I love doing, and I enjoy makes me realize I am privileged, and I don't have to forget about my little achievements of the past. Even if I don't have any success tittle, nor game of my own under my arm, but I can live from what I do and put bread on the table, that's what matters. People tell me they respect my discipline despite my mental disability, but I don't think it's discipline, it's simply that I love what I do, we have to pay the bills and put food on the table and there are many people who depend on what I do and my decisions, I will not and cannot abandon ship, the fun of many, their valuable time, and the livelihood of my team is at stake. I hope, wish and work hard to some day, hopefully get as far as you guys. Respect for how you are doing things. Thanks!

    • @OandCoGames
      @OandCoGames 10 วันที่ผ่านมา

      Thank you for sharing even just a glimpse of your experiences! I think "discipline" and loving what you do go hand-in-hand. And it sounds like you've already made it substantially *farther* than we have. 17 years is amazing!

    • @sherekhangamedev
      @sherekhangamedev 9 วันที่ผ่านมา

      @@OandCoGames Thanks, Jordan! For me what you guys are doing is the true real deal and challenge, because it is building the skyscraper from the underground pillars and up, something that transcends and resonates with people. There's a phrase I like from Ralph Waldo Emerson that summarizes this - "It is not the length of life, but the depth of life."