One thing I didn't like about AC6 was that "long range' basically only meant missiles because everything else's ideal range was so short. I would have much rather the game had played like this mod with the speed, projectile, and range changes
I noticed that plasma weapons are pretty effective at long range since they kinda work like explosives, but yeah it's a bit of a stretch to use plasma and missiles in a sniper build
I think Linear Rifles are meant to be sniper rifles, but the issue is that you can't utilize them to their full extend without dropping bipedal or reverse-joint legs. That kinda sucks.@@ruikiri
@mxkxveli5616 From my understanding, we are using a more futuristic version of an AC in armored core 6, so while having more weapons and gizmos to use, it is not a Next. Next are faster and stronger than normal AC. In fact, the AC from armored core 6 isn't even as fast as the Next from armored core 4 wish we can only assume are decades old.
@@mxkxveli5616 Nexts are armored cores where the pilot would not simply pilot it but the machine would link with the piilots nervous system to the machine (dont ask how, they never show, but i imagine something like the chairs from the matrix that they use to enter the simulation xb ) and this would allow for lightning fast 1:1 reaction time from the machine. Yet some people simply had better AMS compatibility than others and therefore made for better pilots, how well you linked to the machine was a genetic trait pretty much. Also the Nexts used kojima technology, both for their generators and weaponry and after a while the atmosphere started to get poluted with kojima particles which started to skowly kill all life on earth :) and after that people decided to stop using NEXTs and Kojima tech... that and also because the game is called ARMORED CORE, not NEXT and 4th gen was a bit experimental but they would eventually come back to your standard ACs xb
@@asphyxia-end If it does, it's deep history and kojima particles are still seen in a very dangerous light. Even though humanity has reached the stars, it likely has the population to match and kojima pollution is probably still deeply feared. Of course, coral offered amazing benefits. Seems a message of the story is how humans will keep pursuing the next very dangerous energy source without learning their lesson.
NEXTs are a uniquely fourth-gen thing. 6 seems to be in a different continuity than 4th and 5th gen were, so no NEXTs. (And 6 is also apparently not in the 1st/2nd gen continuity, or the 3rd gen continuity... man, how does AC go through universes so fast? I feel like four major continuities is kinda too many. ) And honestly, the way fourth-gen treated things, instead of Normal and NEXT they could've just said MT and AC like everyone else. Nothing would've changed, and it would better reflect the state of things. To my recollection, Normals in 4th gen aren't even modular designs, so they literally aren't ACs.
When the All-guazu fight starts, and the mechs all line up I 100% thought it was a 5v1, but then the other mechs were just cannon fodder. Kinda sad, and then it just felt like Ayre's fight but with a little extra?
I was thinking in something like: you and ighazu vs walter, carla, rusty, the millitant leader of RLF and Ayre (for the hard mode, of course). Would be great.
Ac4 NEXT are absolute monster on battlefield. Ac 6 top speed for assault boost only around 400 kph while ac4 top at 1800 kph not to mention chain quick boosting got you up to 3600 kph
Made me remember of that one mission where you fight a new ish lynx who was a raven and fight us with raven mindset. You know who. "Nexts can move like that? So what am I doing?"
That would be very fun xb maybe just mirror the animation if pssible and make them combo-able from one hand to the other.. although it would probably be incredibly busted with how good melee is in this game xb
Vanilla is not too horrible. I did feel myself at least wanting better energy/flight in energy efficient AC and longer range on my weapons and fcs to stay away from heavy boys as an option.
AC6 is a great game and has nice balance, but it does feel like it restricts you to middle and short range when it comes to gameplay, and also some systems like the EN even, also work very diffrently from what they used to and it makes older fans miss the way it was :)
That's kinda my feeling. I actually like the speed and air time where it is(I came into the series with AC3, and wasn't a big fan of 4), but I want to reach out and touch someone from much longer distances.
Ye ac6 has a more focus on huge acs and slower things which is great for heavy armour enjoyers. However I like fast but ac4 and acfa I am intimidated by. I am the slowest acfa player and even so I'm going as fast as the fastest ac6 player.
It's great to see all these mods that change the feeling of the game considerably. I wonder if the community's work could end up inspiring Fromsoft themselves for a sequel, or even just for ACVI's balance patches. Back in For Answer, the regulation updates changed a lot in terms of how the game is played, with the vanilla game being slower and ACs having less energy regen that made infinite flight harder to achieve, while newer version sped things up and ramped up the pace to what it is now, so it's not out of the question that VI might change a lot in the future as well, even in speed or combat range sorta like this mod did. It'll be very interesting to see what both the community and the developers end up taking this game, there is so much more potential we haven't yet seen. :3
So far. All of the armored core main title have been worse than their following title. So I don't know if AC 6: fire of rubicon will change to a large extent. But AC6: whatever will probably be sick
I have to agree. The way i see it AC 6 is an entry point into AC for most people they had to slow it down, Both as a point of entry to new fans and as an Homage to the Games slow ass roots. but the better gameplay stems from ac 4 like movement paired with a little bit more range. I too hope from decides this as a whole.
@@MGrey-qb5xz Traditionally Armored Core is divided into generations, which start with each numbered title. The first game introduced gen 1, AC2 gen 2 and so on, with ACVI being the start of gen 6. After the numbered title, From would then release 1 to 3 sequels that would all share the general gameplay style and 100% of the parts from the previous games in the same generation, while expanding upon them. The story was set in the same world, but you never played at the same character twice. These sequels would feature entirely new storylines and a full collection of missions, arena, and in general content worthy of a whole new game. It's a loose comparison, but imagine if Dark Souls 2 kept 100% of the armor and weapons from the first game and reused some more assets, while adding everything else on top: that is how AC sequels worked. Now, we do not know if they'll do the same with ACVI or if instead they will opt for a DLC, but assuming they don't break tradition you'd expect, in 2-3 years from now, essentially a second Armored Core VI with the same gameplay style (at most with some general rebalance), all the parts from VI, but with a whole new storyline, arena, characters, and most importantly many, MANY new parts to bring an even higher degree of customization to the player.
Shoulder mounted miniguns, sniper rifles, shoulder mounted CANNONS, plasma swords, just more laser/pulse sword variations in general. Physical blades and physical shields, like how the LCs have, more/better ranged pulse weaponry, more/better bazookas or unguided rocket launchers. I'd love to see skillshot huge damage rocket launchers come back, they were so much fun.@@ruikiri
@@samferrell7929 it would be crazy if we had a convergence level mod for armored core with a bunch of stuff.. but we will have to wait and see, the game is new, modders take time to figure out stuff but by the end of the year we should probably have custom weapons and parts
I feel like Balteus should fall under the "AC" tag though, given its movement is kinda similar to how you would expect an AC to move. Think of it less as an ultraheavy MT and more like a super AC like Nineball Seraph or 00-Aretha.
It is good for the community to have jumped into modding. And it's good to showcase to people new to the franchise how older games played. That said, AC4 is the "subway surfer reddit story tiktok" of Armored Core. AC6 is the sequel we needed to AC3. Having to balance energy regen with attack and dodge was part of what made the slower gameplay of the first 3 AC games compelling.
Oh agreed, though, wouldn't mind a 20-30% overall speed increase in ac6, alongside vastly increasing ideal range all over the board. Could be fun if it doubled the mass produced MT hp as well, having it at 990 for BAWS MTs and 1250 for the PCA MTs, could reduce LC and quad MT hp to compensate.
I hate how zoomed out 4A gameplay always is, you can barely see the enemy AC, and the environment is huge and empty. On the other hand, 6 focuses a little too much on super close range combat. I wish heat was still a consideration. Just should have made it so instead of auto energy loss, it was a button combination to vent heat at the cost of energy.
@@kamikeserpentail3778 heat is in ac6 spiritually The stagger meter because just like heat it encourages you to keep attacking the enemy for more damage
@@hello-gx6oi That's a bit different, as heat was a bit dependent on the actions you took as well, and could have provided another avenue of attack (and defense) via radiators, if it didn't end up being so broken. There is a sort of heat in the game, ACS Anomaly, but its only on like two weapons, and no one pays attention to the defense stat concerning it because it is only on heads, the status effects are rare, and people believe the stat itself is bugged.
Ac3 and Silent Line hold a special place in my heart and I agree with your statement. I even miss the radar back parts, weapon arms, the way fcs worked and extensions were all things that if implemented in the right way in Ac6 could make it feel more tactical especially for multiplayer. I’m kinda getting tired of the multiplayer, I’m not saying there’s no skill in it but overall it just feels like you’re head butting each other.
@@ruikiri4A’s less than stellar map design was more a product of the shitty hardware the game was developed for. Ps5/series x could definitely handle a next gen reboot of 4A and actually do it justice
I think FromSoft is smart enough to not do another 4A style game. It was definitely cool, but I think the insane speed of 4A was nothing but a detriment to the gameplay experience.
@@ryno4ever433 back in the ps3 he speed definitely required some sacrifices but today maybe they could pull it off although i admit its easier to make a more interesting game mechanics wise when its a bit slower, which is why is prefer VD over 4A but part of me really enjoy the speed aspect of 4A xb
@@thesaucyprophesy2939 Nah, the maps were kept simple to encourage speed. AC5 had more complex maps, despite being on the same hardware. Heck, some of the maps in the older games were more complex. Just because the goal WASN'T to try and break the sound barrier with your walking tank.
Yo yo! I tried out this mod a while ago and with every update; this mod just gets better and better. This mod really makes us all feel like Lynx's piloting NEXT's. Personally love the Nabeshima mode as it still gives ya a challange, even with the mod's benefits. Love your video man!
I hope fromSoft takes a few pointers from this mod for the next patch. The changes to projectile speed, richochet and range make so many weapons work better. Popping some MT from low orbit with a linear rifle feels so satisfying.
tbh game is that way because of pvp. You wouldnt want to run cqc build ever against someone that is perma flying and sniping you because its so hard to gapclose up in normal ac6.
@@tomekl3476 Not quite, melee was broken in acfa if you knew how to use it since you could gap close across the map in like half a second, could balance it the same way again for 6, but it'd need to be reworked since we have actual combos now. Ideally just make a new optional "speed" reg so those who want to play regular pvp can still do so and those who want some more action can change it up to speed mode.
I love how this is meant to be a novelty "what if" thing, but it actually fixes quite a few issues with game balance, like long-range fighting being non-existent and lightweights being underpowered (though if heavies move just as fast then nvm)
Loved 4 and 4A back when I was in high school but melee always felt useless to attempt against other ACs and I could never put my finger in why until you made this video. Hells bells were you booking it in that game! Plus with the stagger bar being thrown in to make locking down an enemy AC a possibility melee not only feels achievable but really fun in 6.
Seeing the opening and how you feel about it I can recommend BlueRobot's AC6 Overhaul mod of the game which does tune it to be closer to the feel of older AC games adjusting just about every core system and de-emphasizing stagger.
It says it de-emphasises stagger, but also says damage is tripled to a staggered opponent? Maybe I just read it wrong but that's pretty good encouragement to stagger
Mad respect for blasting The Answer although way thought the intro, AC6 could defiantly learn a thing or two about making a memorable soundtrack form that game
To each their poison. Personally, as an old school AC player, I prefer the slower, simpler gameplay of AC1 and AC2. I think vanilla AC6 is a perfect balance between slow and fast gameplay. Still, having the option to modify the game to suit our desires is just awesome.
I'm not an old school ac player, I started with 6, but I definitely agree 6 has a great sweet spot for speed and mechanics. Definitely wanna try an older game line ac3 at some point.
What i miss more than the speed from 4/fa was the control you had with the booster. Having the boost be controlled with the amount of pressure on the trigger meant you could really get efficient with your energy whole boosting, not have to use all or nothing. Maintaining flight in the air without needed to constantly hit the button to keep you at that altitude. That and you could turn off auto boost so you could really fall like a rock to make gravity help you evasion.
500 km/h? That's amateur numbers for ACFA. Blade builds could maintain speeds from 1200-2000 km/h in For Answer if they knew how to abuse the blade swing boost bonus.
they honestly should change the rifles hardly anyone uses them because they all don't even act like their description says, they're all close to medium range and basically act like giant futuristic M1 garande rifle when half of them are literally called "assault rifle"
AC6 is a love letter to series before AC4. You can tell from the beginning when you get your call sign and the operating system says "Welcome back Raven", all AC pilots were known as ravens back in the day, im an old raven. I understand and respect that alot of people first got into Armored Core from 4 but for me after playing and beating the game i had to step away. Im not gonna say 4/5 was the cause of the almost permanent hiatus for the series but i hope with all my heart that it never goes back to that play style.
when i played through 4 answer i did understand and talked about how going up in speed and just making the game increasingly faster is a detriment to the series.. AC5 and VD were fine though in terms of gameplay... yet 4th gen, is something that after playing, it leaves an imprint on you xb the speed becomes addicting xb im not saying the gameplay of AC6 should be faster, but if we could have specific parts that allowed us to be a bit faster than we are now, with specialized builds, that i would like to see :)
I couldn't agree with ya more lol. And by no means am I saying that ac4/5 are bad games, just it wasn't for me. There were a bunch of parts I was hoping to see with every new parts in shop to include the very part you were describing. In AC Silent Line there was a part called the Pegasus, a back part that took both spots. They were large extra boosters bump your normal and over boost by a lot, a buddy loved to use them on his lite AC in our dual blade arm vs battles
now i want to see a mod that makes you play like ac3 like no more barriers you can actually lose missions the by falling the map and instead of staggers you have the heat mechanic
I already made a machine in AC6 to simulate 4th Gen speeds, it might not be quite as fast... but when you make something so fast that the enemy AI is physically struggling to get a hit on you before even needing to Quick Boost... Yeah... let's just say I built a monster, as it's so frail, but survives better than most of my other AC frames precisely because it is way too fast. Granted, it has a drawback of it needing to be a Lightweight AC or else not work... but, due to the reasons above. I think that's a worthy sacrifice.
@denisn8336 big no thanks from me. You speedfreaks are so caught up in your mecha fantasy that you don't care if it hurts the game. Does it look cool to fly around at absurd speeds? Absolutely. Is it fun though? Does dodging missiles at that speed feel reasonable? Do you feel in control? The answer to all three questions for most people is "not really". The gameplay in 4A is so fast its hard to even process what's going on. The game gives you a radar that's basically impossible to read because in the time it takes your average person to process the information, they've already been hit with the entire missile salvo coming toward them. I actually liked 4A, but I wouldn't want to see another game like that. It does not have mass appeal. I like Armored Core and want to see it succeed.
@@ryno4ever433 mass appeal is not always better plus ac6 would still be the biggest ac game even if it had 4 answers gameplay. Also the game while fast is understandable once you get into it. So yes the speed is reasonable unless you’re completely new to the game.
So, don't forget that weapons cannot be fired while using QB. This makes weapons like gatling guns and machine guns a bit less effective if you're going to be QBing everywhere. I don't remember it being an issue in actual AC$, however.
Now that I'm actually witnessing AC6 at AC4 speed, I think I actually prefer AC6's vanilla speed. Forces you to be much more calculated instead of button-mashing to evade. That said, I think maybe a general 15-20% boost to overall speed would be a good thing.
Exactly. 4A encourages button mashing and thoughtless gameplay while also being simultaneously too fast to really process. You don't time your dodge in 4A, you just see missiles coming and start spamming the dodge button. If you're really good you can be more precise, and there are some great clips of that on TH-cam, but your average player is just not that sweaty.
Yeah that stuf you just did combing boost and and tiny hop is called bunny hopping it's a meta in the old armored core series since in pvp it makes you harder to hit and much harder to hit back then since we are manual aiming and scanning back then without hard lock like in AC6 but I love any AC nonetheless with or without hard locks
while i enjoyed AC whithout the hardlock, and it was just a shooter, i do feel like the hardlock really helps to just stay on target.. feels nice, especially considering its optional, its something 4th gen could have used xb
@@ruikiri imagine a Next AC in AC6 as DLC like white glint with this mod lmao time to reach that 5k mph speeds lol with the morphing assault boost wings
I would make some adjustments to it, i like the fluid quickboost and overboost from VD and the more detailed enviroments which require slower mechs to maneuver properly.. i just want to be given the OPTION to go very fast if i want to xb give us parts to do so xb
@@SilentSpirit671 yeah i wish energy kinda worked in the classic way and you could build for extreme efficiency but its a new gen and things are always diffrent.. at least this one is very moddable xb
I feel like for a returning series AC6 is fine when it comes to speed.. its still Armored Core but more approachable xb although the higher speeds would make bosses easier which have been "walling" people out of the game apparently so i domt know xb
I'm glad it didn't. From could've just catered to the fourth-gen fans and told everyone else to pound sand, but it probably wouldn't have been a game I would've bought. My inner raven was ecstatic when they said the movement was gonna be like third-gen. AC3 was where I entered the series, so they chose the objective right speed. In the old AC4 discussions/flame wars*, I wound up on the side of "fourth-gen is weird and not really Armored Core", though I had a more nuanced take than the typical "it suxx, trash game". I am not saying it is a bad game, just that it was REALLY WEIRD for an Armored Core game. I still think it should've been released under a different name, but that ship sailed ages ago. *There were a LOT of upset AC fans when AC4 hit, and the internet of the day encouraged some very rude conversations.
Snipers would be great but i feel like the gameplay was kind if designed without them in mind, but im sure they coukd di it with a few adjustments.. maybe some new internal parts to go along :D
Revolvers would be fantastic. It'd be a matter of minutes before someone made a Fashion Core x Patlabor with 'em. And Patlabor fits so well with Armored Core that it almost feels like a crime you CAN'T make a good Patlabor right now.
not gonna lie, sometimes i do really wish that AC6 will ever get a patch, where they will increase movespeed or atleast will ad some parts that will alow to move as fast as in AC 4 answer
The only mode i want where you don't need to charge the Coral missile just instant max charge when release, also hope they got White glint Skin mod too 😅
Now that you mention it... i saw a mod where someone put the Hitman MGs from FA into AC6.. i dont think he made the model himself so people are starting to rip stuff from older games somehow xb white glint might show up soon xb
Fast assault armor time activation! Even that detail too... Also that Linear Rifle are indeed being changed into ACFA Sniper, those snipers are even quite difficult to dodge at 700m range in ACFA.
they really should. lightweights are really just a worse version of a regular ac with the draw backs of load and EN. there is no point of a lightweight if a standard ac with double the fire power can both dodge and close in at the same rate
I dunno, having played 4A, I really think the game is better off with the slower speed. 4A was so fast paced that it was hard to keep up, and not in a fun way.
More parts are almost a guarantee, this one honestly doesnt have a lot because everything had to be made from scratch.. in the next one they will have premade stuff to draw from :) when it comes to the crazyness .. we will see xb
I'm definitely hoping for more parts in the next sixth-gen game, but I like the speed where it is. I'm just going to take it for granted there will be a 6-2. I mean, until it happened I didn't think Fromsoft would MAKE another Armored Core, but now it feels like anything is possible. A new AC game every year? Ninja Blade 2? A 3D Dot Game Hero reissue? The sky is the limit!
AC6 actually does have a lot of open/empty spaces or unused spaces, it's just less noticeable as the mission directs you in a way to keep you occupied on objectives or led into the paths of enemies so you aren't bored (too much). If you actually spend time to avoid doing the objectives and explore, there's a lot of unused space. When you're running around in Carla's territory in the Grid (any of those missions), or the Strider mission, a couple examples. The large empty spaces in 4 are primarily for long range NEXT builds and testing environment limits with new software and hardware, plus the boost in speed makes it practically irrelevant. AC6 doesn't deliver on long range builds, if it even exists, as it focuses more on close-range, and making the gameplay feel tighter overall. It also got to experiment with building for PC gameplay, whereas the older gens never did. TL;DR: It's a completely different game that can't be compared in earnest to 4/FA or older gens.
Thanks for doing a review of this, it caught my eye and I was definitely going to give it a try at some point but its nice to have an in depth review to see what its about exactly.
You can punch enemy's with both hands if you're out of ammo. Tried it, was ducking mental seeing robots run away from fist fight while they carry big ass alien guns
Dude. Regulation 1.6 is so slow. In Reg 1.2 you could out run missiles flight time never run out of energy and a single blade swing is around 1200m/s, 4 times sonic speed!
BlueRobot's AC6 Total Systems Overhaul - de-Stagger. Energize. Rebalance is the next best thing when it comes to AC4 level of combat while not alienating what is good in AC6's
After having played 4Answer, now that i play Armored Core 6 i now know what Zechs Marquise felt when his Tallgeese simply couldnt keep up with what he wanted the machine to do.
Should’ve been day one standard. Start out hopping with limited boost and build your way to a legged F-22 Raptor. Hopefully an update does this. That and a tweaked melee mechanic without out the odd delays.
I don't think game journalists and casual gamers will appreciate 4th Gen AC combat flow. If those mechanics were applied and made full use by the enemy AI, the Helicopter Tutorial Boss will be indescribably terrifying for newcomers in the mecha genre. FromSoftware made the considerations so that the AC combat flow is manageable in the level of game journalists and casual gamers. But in actual reality, those few game journalists and casual gamers still got filtered by the ever so slow Helicopter Tutorial Boss. The amount of rage-quitters will rise exponentially if the Helicopter Tutorial Boss makes full use of 4th Gen AC combat flow.
Imagine... if you will humor me for a moment.....the Boss Ibis stats being altered to 4th Gen Speed enhancements. It would make V1.0 seem tame by comparison
If they increased the speed of some bosses for nabeshima mode , ibis would be crazy, even if its just a 10%/20% increase in animation speed.. it would be interesting but it could also make it not as fun..i think the trick would be to increase only certain parts of the animations but leave the parts of em where he pauses intact :/
Being that gen 4 was my bread and butter, my AC4A disc literally got burnt in my 360 from playing it so much, I've been heavily considering this mod. I love the combat in AC6 and how it challenges you, but I do miss zooming and blasting around like some fiend like in gen 4, I'm just worried about it trivializing the game. I'm only on NG+ rn so I'm not sure if I should really be getting into the new missions and such with such a game altering thing and completely throwing out the intended challenge. I'm very thankful for your video since it gives me a better idea what to expect and also shows me how to install it as at the moment, I don't think Vortex works with AC6
I think the weapons might be balanced around S Ranks.. considering your not shooting every single enemy bcz of the time.. and every time theres a bossbthey refill you but even then, more ammo would be nice :D
One thing I didn't like about AC6 was that "long range' basically only meant missiles because everything else's ideal range was so short. I would have much rather the game had played like this mod with the speed, projectile, and range changes
I noticed that plasma weapons are pretty effective at long range since they kinda work like explosives, but yeah it's a bit of a stretch to use plasma and missiles in a sniper build
Yeah, the fact they even removed sniper rifles told me everything i needed to know xb AC6 isnt made for long range, unfortunately
Makes long range stat in FCS worthless and plasma missiles are already insane
@@pkemr4 even with a long range FCS and say a Linear rifle..you really won't hit a moving target.
I think Linear Rifles are meant to be sniper rifles, but the issue is that you can't utilize them to their full extend without dropping bipedal or reverse-joint legs. That kinda sucks.@@ruikiri
Being that AC6 takes place far into the future, we can assume that Nexts have evolved to be something even faster and scarier than the Nexts from AC4.
Well technically we stopped using nexts.. but now we have a fresh new planet to polute with kojima particles :D
Im still confused with the NEXTS and AC and the universe to AC6
Arent they also nexts? Like im confused
@mxkxveli5616 From my understanding, we are using a more futuristic version of an AC in armored core 6, so while having more weapons and gizmos to use, it is not a Next.
Next are faster and stronger than normal AC. In fact, the AC from armored core 6 isn't even as fast as the Next from armored core 4 wish we can only assume are decades old.
@@mxkxveli5616 Nexts are armored cores where the pilot would not simply pilot it but the machine would link with the piilots nervous system to the machine (dont ask how, they never show, but i imagine something like the chairs from the matrix that they use to enter the simulation xb ) and this would allow for lightning fast 1:1 reaction time from the machine. Yet some people simply had better AMS compatibility than others and therefore made for better pilots, how well you linked to the machine was a genetic trait pretty much. Also the Nexts used kojima technology, both for their generators and weaponry and after a while the atmosphere started to get poluted with kojima particles which started to skowly kill all life on earth :) and after that people decided to stop using NEXTs and Kojima tech... that and also because the game is called ARMORED CORE, not NEXT and 4th gen was a bit experimental but they would eventually come back to your standard ACs xb
maybe the next ac6 game will be the next versions cleaning up the mess of the true ending?
Truth to be told, The AC were piloting is a NORMAL compare to a NEXT. I mean you've seen the AP of Light build? 30K-40K AP?
does the concept of normals and next even exist in ac6
@@asphyxia-end If it does, it's deep history and kojima particles are still seen in a very dangerous light. Even though humanity has reached the stars, it likely has the population to match and kojima pollution is probably still deeply feared. Of course, coral offered amazing benefits. Seems a message of the story is how humans will keep pursuing the next very dangerous energy source without learning their lesson.
@@asphyxia-endi could see ibis series being the ac6 equivalent of NEXT
@@dumbsterdivesThat i do have to agree movement wise.
NEXTs are a uniquely fourth-gen thing. 6 seems to be in a different continuity than 4th and 5th gen were, so no NEXTs.
(And 6 is also apparently not in the 1st/2nd gen continuity, or the 3rd gen continuity... man, how does AC go through universes so fast? I feel like four major continuities is kinda too many. )
And honestly, the way fourth-gen treated things, instead of Normal and NEXT they could've just said MT and AC like everyone else. Nothing would've changed, and it would better reflect the state of things. To my recollection, Normals in 4th gen aren't even modular designs, so they literally aren't ACs.
Imagine an "Ocupation of Arteria Carpals" remake in AC6
HORRIFYING.
I'm in lol
>Allmind but with 5 AC before it throws 4 sea spiders and the final boss....that completely regain it health when it loses all it life the first time.
When the All-guazu fight starts, and the mechs all line up I 100% thought it was a 5v1, but then the other mechs were just cannon fodder. Kinda sad, and then it just felt like Ayre's fight but with a little extra?
I was thinking in something like: you and ighazu vs walter, carla, rusty, the millitant leader of RLF and Ayre (for the hard mode, of course). Would be great.
Ac4 NEXT are absolute monster on battlefield. Ac 6 top speed for assault boost only around 400 kph while ac4 top at 1800 kph not to mention chain quick boosting got you up to 3600 kph
you can get to about 800kph in 6 but is only for melee dash cancel
to be honest, the NEXTs are basically Gundams in AC4/4A. the ones we're using in ACVI are comparable to a heavily customized GM or Zaku.
If you run a speed only AC with he best ab stat booster you can get around 600. With any reasonable weapons you're looking 500-550.
Made me remember of that one mission where you fight a new ish lynx who was a raven and fight us with raven mindset. You know who.
"Nexts can move like that? So what am I doing?"
Yeah, AC4 did get stupidly fast.
I'm hoping for a mod that lets you duel weird melee. It would be fun to try.
*wield, auto correct went to wrong word
DUAL PILEBUNKERS GRAAA
That would be very fun xb maybe just mirror the animation if pssible and make them combo-able from one hand to the other.. although it would probably be incredibly busted with how good melee is in this game xb
I'd love shield on right hand.
Add in Last Raven style Weapon Hangars as well as actual Weapon Arms and we're all set.
That would be a nice addition
Vanilla is not too horrible. I did feel myself at least wanting better energy/flight in energy efficient AC and longer range on my weapons and fcs to stay away from heavy boys as an option.
AC6 is a great game and has nice balance, but it does feel like it restricts you to middle and short range when it comes to gameplay, and also some systems like the EN even, also work very diffrently from what they used to and it makes older fans miss the way it was :)
That's kinda my feeling. I actually like the speed and air time where it is(I came into the series with AC3, and wasn't a big fan of 4), but I want to reach out and touch someone from much longer distances.
Vanilla is pretty horrible alright, being easy, slow and short as heck... Though these mods don't exactly fix it
Ye ac6 has a more focus on huge acs and slower things which is great for heavy armour enjoyers.
However I like fast but ac4 and acfa I am intimidated by. I am the slowest acfa player and even so I'm going as fast as the fastest ac6 player.
It's great to see all these mods that change the feeling of the game considerably. I wonder if the community's work could end up inspiring Fromsoft themselves for a sequel, or even just for ACVI's balance patches.
Back in For Answer, the regulation updates changed a lot in terms of how the game is played, with the vanilla game being slower and ACs having less energy regen that made infinite flight harder to achieve, while newer version sped things up and ramped up the pace to what it is now, so it's not out of the question that VI might change a lot in the future as well, even in speed or combat range sorta like this mod did.
It'll be very interesting to see what both the community and the developers end up taking this game, there is so much more potential we haven't yet seen. :3
as long as pvp works with this mod , it could become a community must have, as long as the guy doesn't try to copyright this mod
So far. All of the armored core main title have been worse than their following title.
So I don't know if AC 6: fire of rubicon will change to a large extent. But AC6: whatever will probably be sick
@@yannickchayer1609 what u mean, there is gonna be another ac6?
I have to agree. The way i see it AC 6 is an entry point into AC for most people they had to slow it down, Both as a point of entry to new fans and as an Homage to the Games slow ass roots. but the better gameplay stems from ac 4 like movement paired with a little bit more range. I too hope from decides this as a whole.
@@MGrey-qb5xz Traditionally Armored Core is divided into generations, which start with each numbered title. The first game introduced gen 1, AC2 gen 2 and so on, with ACVI being the start of gen 6.
After the numbered title, From would then release 1 to 3 sequels that would all share the general gameplay style and 100% of the parts from the previous games in the same generation, while expanding upon them. The story was set in the same world, but you never played at the same character twice.
These sequels would feature entirely new storylines and a full collection of missions, arena, and in general content worthy of a whole new game. It's a loose comparison, but imagine if Dark Souls 2 kept 100% of the armor and weapons from the first game and reused some more assets, while adding everything else on top: that is how AC sequels worked.
Now, we do not know if they'll do the same with ACVI or if instead they will opt for a DLC, but assuming they don't break tradition you'd expect, in 2-3 years from now, essentially a second Armored Core VI with the same gameplay style (at most with some general rebalance), all the parts from VI, but with a whole new storyline, arena, characters, and most importantly many, MANY new parts to bring an even higher degree of customization to the player.
I'm glad modders are already hard at work. I always wished we had more part options. Maybe we'll see something from some talented modders.
I bet we will get some crazy custom parts in the future :D
Shoulder mounted miniguns, sniper rifles, shoulder mounted CANNONS, plasma swords, just more laser/pulse sword variations in general. Physical blades and physical shields, like how the LCs have, more/better ranged pulse weaponry, more/better bazookas or unguided rocket launchers. I'd love to see skillshot huge damage rocket launchers come back, they were so much fun.@@ruikiri
@@samferrell7929 it would be crazy if we had a convergence level mod for armored core with a bunch of stuff.. but we will have to wait and see, the game is new, modders take time to figure out stuff but by the end of the year we should probably have custom weapons and parts
if the souls modder obsession with making bosses playable carries over to ac6 i expect a playable CEL 240 mod within 6 months
@@ruikiriCustom parts already exist
I feel like Balteus should fall under the "AC" tag though, given its movement is kinda similar to how you would expect an AC to move. Think of it less as an ultraheavy MT and more like a super AC like Nineball Seraph or 00-Aretha.
Now we need a mod to let us use melee weapons and shields on both sides.
Bro you know we gonna make that sundowner build
All is well until you suddenly get the license name called "Lynx".
Xb
It is good for the community to have jumped into modding. And it's good to showcase to people new to the franchise how older games played. That said, AC4 is the "subway surfer reddit story tiktok" of Armored Core. AC6 is the sequel we needed to AC3. Having to balance energy regen with attack and dodge was part of what made the slower gameplay of the first 3 AC games compelling.
Oh agreed, though, wouldn't mind a 20-30% overall speed increase in ac6, alongside vastly increasing ideal range all over the board.
Could be fun if it doubled the mass produced MT hp as well, having it at 990 for BAWS MTs and 1250 for the PCA MTs, could reduce LC and quad MT hp to compensate.
I hate how zoomed out 4A gameplay always is, you can barely see the enemy AC, and the environment is huge and empty.
On the other hand, 6 focuses a little too much on super close range combat.
I wish heat was still a consideration.
Just should have made it so instead of auto energy loss, it was a button combination to vent heat at the cost of energy.
@@kamikeserpentail3778 heat is in ac6 spiritually
The stagger meter because just like heat it encourages you to keep attacking the enemy for more damage
@@hello-gx6oi That's a bit different, as heat was a bit dependent on the actions you took as well, and could have provided another avenue of attack (and defense) via radiators, if it didn't end up being so broken.
There is a sort of heat in the game, ACS Anomaly, but its only on like two weapons, and no one pays attention to the defense stat concerning it because it is only on heads, the status effects are rare, and people believe the stat itself is bugged.
Ac3 and Silent Line hold a special place in my heart and I agree with your statement. I even miss the radar back parts, weapon arms, the way fcs worked and extensions were all things that if implemented in the right way in Ac6 could make it feel more tactical especially for multiplayer. I’m kinda getting tired of the multiplayer, I’m not saying there’s no skill in it but overall it just feels like you’re head butting each other.
AC6 is just From lubing us up for the return to the madness of AC4/answer. Got to ease into it 👌
If they ever make a new 4A style game, i just hope the maps look interesting xb
@@ruikiri4A’s less than stellar map design was more a product of the shitty hardware the game was developed for. Ps5/series x could definitely handle a next gen reboot of 4A and actually do it justice
I think FromSoft is smart enough to not do another 4A style game. It was definitely cool, but I think the insane speed of 4A was nothing but a detriment to the gameplay experience.
@@ryno4ever433 back in the ps3 he speed definitely required some sacrifices but today maybe they could pull it off although i admit its easier to make a more interesting game mechanics wise when its a bit slower, which is why is prefer VD over 4A but part of me really enjoy the speed aspect of 4A xb
@@thesaucyprophesy2939 Nah, the maps were kept simple to encourage speed. AC5 had more complex maps, despite being on the same hardware.
Heck, some of the maps in the older games were more complex. Just because the goal WASN'T to try and break the sound barrier with your walking tank.
Yo yo! I tried out this mod a while ago and with every update; this mod just gets better and better.
This mod really makes us all feel like Lynx's piloting NEXT's. Personally love the Nabeshima mode as it still gives ya a challange, even with the mod's benefits.
Love your video man!
Thank you :D
I hope fromSoft takes a few pointers from this mod for the next patch. The changes to projectile speed, richochet and range make so many weapons work better. Popping some MT from low orbit with a linear rifle feels so satisfying.
I think ac6 was tuned in such a way as to welcome newer audiences. Ac7 will likely be faster
The linear rifles feel great in this mod xb
tbh game is that way because of pvp. You wouldnt want to run cqc build ever against someone that is perma flying and sniping you because its so hard to gapclose up in normal ac6.
@@tomekl3476 you realise ac4a and acvd had pvp too right? This argument makes no sense.
@@tomekl3476 Not quite, melee was broken in acfa if you knew how to use it since you could gap close across the map in like half a second, could balance it the same way again for 6, but it'd need to be reworked since we have actual combos now. Ideally just make a new optional "speed" reg so those who want to play regular pvp can still do so and those who want some more action can change it up to speed mode.
This mod would be good with the orbit/laser drones. Unleash your little nuisances and boost far, far away till their duration ends.
This mod could increase their duration a bit, i feel like those little guys dont last very long :/
Orbits probably need a tracking and duration boost so they can keep up with enemies too.
I love how this is meant to be a novelty "what if" thing, but it actually fixes quite a few issues with game balance, like long-range fighting being non-existent and lightweights being underpowered (though if heavies move just as fast then nvm)
Loved 4 and 4A back when I was in high school but melee always felt useless to attempt against other ACs and I could never put my finger in why until you made this video. Hells bells were you booking it in that game! Plus with the stagger bar being thrown in to make locking down an enemy AC a possibility melee not only feels achievable but really fun in 6.
We need an official Gen 4 mode in PvP. This looks amazing.
10,000 I even saw one of the tournament champions, asking the moders make something like this
Seeing the opening and how you feel about it I can recommend BlueRobot's AC6 Overhaul mod of the game which does tune it to be closer to the feel of older AC games adjusting just about every core system and de-emphasizing stagger.
It felt a bit janky because of the tremendous amount of ap buff for the enemy but that agility is just chef kiss
I didn't like the weight balance of that mod, it feels like I can't use barely anything, everything else was 🔥🔥🔥
It says it de-emphasises stagger, but also says damage is tripled to a staggered opponent? Maybe I just read it wrong but that's pretty good encouragement to stagger
@@papermacheman2210 i think you misread it, i think it says it made it just do 30% extra damage
@@rizuki7438 Well, that would just encourage players to stagger there enemies more then, right?
I was a HUGE ACFA fan back in the day, was my favorite AC game, this is soooooo cool!
it is :D
Mad respect for blasting The Answer although way thought the intro, AC6 could defiantly learn a thing or two about making a memorable soundtrack form that game
@@aldraone-mu5yg AC6 ost sounds cool sometimes with its tense vibe but its not very memorable unfortunately :/
To each their poison.
Personally, as an old school AC player, I prefer the slower, simpler gameplay of AC1 and AC2.
I think vanilla AC6 is a perfect balance between slow and fast gameplay. Still, having the option to modify the game to suit our desires is just awesome.
i agree, but still feel like i would like a slightly higher top speed at least on some specialized builds of course :D
I'm not an old school ac player, I started with 6, but I definitely agree 6 has a great sweet spot for speed and mechanics. Definitely wanna try an older game line ac3 at some point.
What i miss more than the speed from 4/fa was the control you had with the booster. Having the boost be controlled with the amount of pressure on the trigger meant you could really get efficient with your energy whole boosting, not have to use all or nothing. Maintaining flight in the air without needed to constantly hit the button to keep you at that altitude. That and you could turn off auto boost so you could really fall like a rock to make gravity help you evasion.
Now that, that's Optimal SPEED.
Lets go kojima dosers!! Amen Amen Gospel Amen!
500 km/h? That's amateur numbers for ACFA.
Blade builds could maintain speeds from 1200-2000 km/h in For Answer if they knew how to abuse the blade swing boost bonus.
Yes but is still faster than AC6 which is the point xb
Indeed@@ruikiri
If anything chain-blading in ACFA felt really goofy.
Absolutely loved this, would definitely like more mod showcases for AC6
You will see them as long as they are cool mods :D
So good. I can't wait to see more of this mod develop.
they honestly should change the rifles hardly anyone uses them because they all don't even act like their description says, they're all close to medium range and basically act like giant futuristic M1 garande rifle when half of them are literally called "assault rifle"
Agreed, rifles kind of suck :/
Tbh this looks real fun. Gonna check that mod out. Thanks for sharing
No problem :D
AC6 is a love letter to series before AC4. You can tell from the beginning when you get your call sign and the operating system says "Welcome back Raven", all AC pilots were known as ravens back in the day, im an old raven. I understand and respect that alot of people first got into Armored Core from 4 but for me after playing and beating the game i had to step away. Im not gonna say 4/5 was the cause of the almost permanent hiatus for the series but i hope with all my heart that it never goes back to that play style.
when i played through 4 answer i did understand and talked about how going up in speed and just making the game increasingly faster is a detriment to the series.. AC5 and VD were fine though in terms of gameplay... yet 4th gen, is something that after playing, it leaves an imprint on you xb the speed becomes addicting xb im not saying the gameplay of AC6 should be faster, but if we could have specific parts that allowed us to be a bit faster than we are now, with specialized builds, that i would like to see :)
I couldn't agree with ya more lol. And by no means am I saying that ac4/5 are bad games, just it wasn't for me. There were a bunch of parts I was hoping to see with every new parts in shop to include the very part you were describing. In AC Silent Line there was a part called the Pegasus, a back part that took both spots. They were large extra boosters bump your normal and over boost by a lot, a buddy loved to use them on his lite AC in our dual blade arm vs battles
Iguazu: *Talks shit about 621.*
621: *KOREAN FRONTDASH* 3:45
now i want to see a mod that makes you play like ac3 like no more barriers you can actually lose missions the by falling the map and instead of staggers you have the heat mechanic
Full gen conversions would be some sick mods to have, if anyone is willling to do them :)
Holy fuckin shit this mod is God tier.
However, bosses would need massive buffs to increase their difficulty.
Pvp would thrive in this.
Lore Accurate AC ace Pilot (Rusty, Raven, Nightfall)
I already made a machine in AC6 to simulate 4th Gen speeds, it might not be quite as fast... but when you make something so fast that the enemy AI is physically struggling to get a hit on you before even needing to Quick Boost...
Yeah... let's just say I built a monster, as it's so frail, but survives better than most of my other AC frames precisely because it is way too fast.
Granted, it has a drawback of it needing to be a Lightweight AC or else not work... but, due to the reasons above.
I think that's a worthy sacrifice.
AC6 seems to be based somewhere between the Gen 1-3 armored cores. We can hold out hope for a followup game that inteoduces 4th gen aka NEXTs.
Personally if it gets even faster i'll most likely not pick it up. I find AC a kinda of happy medium between Mechwarrior and Gundam.
@@andylastname566wack.
Give us more speed
@@denisn8336 ok
@denisn8336 big no thanks from me.
You speedfreaks are so caught up in your mecha fantasy that you don't care if it hurts the game. Does it look cool to fly around at absurd speeds? Absolutely. Is it fun though? Does dodging missiles at that speed feel reasonable? Do you feel in control? The answer to all three questions for most people is "not really". The gameplay in 4A is so fast its hard to even process what's going on. The game gives you a radar that's basically impossible to read because in the time it takes your average person to process the information, they've already been hit with the entire missile salvo coming toward them.
I actually liked 4A, but I wouldn't want to see another game like that. It does not have mass appeal. I like Armored Core and want to see it succeed.
@@ryno4ever433 mass appeal is not always better plus ac6 would still be the biggest ac game even if it had 4 answers gameplay.
Also the game while fast is understandable once you get into it. So yes the speed is reasonable unless you’re completely new to the game.
Glad to see modders are already in the works... You think we gonna get a malenia mod or a sekiro parry mod using the shields
i dont know but i wouldnt be surprised xb
Honestly love the weapon adjustment, finally getting the rifles at their rightful place, also finally adding sniper rifles to the game.
So, don't forget that weapons cannot be fired while using QB. This makes weapons like gatling guns and machine guns a bit less effective if you're going to be QBing everywhere. I don't remember it being an issue in actual AC$, however.
In 4th gen you dont stop shooting to quickboost right? Im not sure if that can be changed but yeah it is something to consider
Now that I'm actually witnessing AC6 at AC4 speed, I think I actually prefer AC6's vanilla speed. Forces you to be much more calculated instead of button-mashing to evade. That said, I think maybe a general 15-20% boost to overall speed would be a good thing.
Exactly. 4A encourages button mashing and thoughtless gameplay while also being simultaneously too fast to really process. You don't time your dodge in 4A, you just see missiles coming and start spamming the dodge button. If you're really good you can be more precise, and there are some great clips of that on TH-cam, but your average player is just not that sweaty.
Their has been a speed buff recently. Rusty's regular STEEL HAZE, for example, has 376 boost speed vs. the original 353.
Yeah that stuf you just did combing boost and and tiny hop is called bunny hopping it's a meta in the old armored core series since in pvp it makes you harder to hit and much harder to hit back then since we are manual aiming and scanning back then without hard lock like in AC6 but I love any AC nonetheless with or without hard locks
while i enjoyed AC whithout the hardlock, and it was just a shooter, i do feel like the hardlock really helps to just stay on target.. feels nice, especially considering its optional, its something 4th gen could have used xb
@@ruikiri imagine a Next AC in AC6 as DLC like white glint with this mod lmao time to reach that 5k mph speeds lol with the morphing assault boost wings
3 things missing on AC 6
SPEEEEEEED
dual wielding melee
Arm guns on shoulders that actually shoot
yes.. weapon arms really got left out and its a shame :( also i want to be able to dual wield melee so bad ..
load out balance mods will be awesome specially with all the feedback ive seen which critiques that particular aspect of the game~
There are already a few showing up, inspired by diffrent gens of armored core games, its pretty cool :D
Damn I might just rebuy and replay on pc 🤣 lets go FAST AF!
Pc is where the good stuff is at xb there will be more mods coming :D
At the end of the day, WE REALLY WANT ACFA MOVEMENT BACK!
I would make some adjustments to it, i like the fluid quickboost and overboost from VD and the more detailed enviroments which require slower mechs to maneuver properly.. i just want to be given the OPTION to go very fast if i want to xb give us parts to do so xb
@@ruikiri I just want QB to be good & not drain my entire energy bar just trying to survive & not get stun locked into oblivion.
@@SilentSpirit671 yeah i wish energy kinda worked in the classic way and you could build for extreme efficiency but its a new gen and things are always diffrent.. at least this one is very moddable xb
@@ruikiri Which sucks for me cuz I’m on PS5 🥲
This is the kind of speed the game should have had.
6 gen ACs arent NEXT level
Even this isn't NEXT level speed. I just wanted things to be a bit faster like this.@@deedumeday518
I feel like for a returning series AC6 is fine when it comes to speed.. its still Armored Core but more approachable xb although the higher speeds would make bosses easier which have been "walling" people out of the game apparently so i domt know xb
I'm glad it didn't. From could've just catered to the fourth-gen fans and told everyone else to pound sand, but it probably wouldn't have been a game I would've bought.
My inner raven was ecstatic when they said the movement was gonna be like third-gen. AC3 was where I entered the series, so they chose the objective right speed.
In the old AC4 discussions/flame wars*, I wound up on the side of "fourth-gen is weird and not really Armored Core", though I had a more nuanced take than the typical "it suxx, trash game". I am not saying it is a bad game, just that it was REALLY WEIRD for an Armored Core game. I still think it should've been released under a different name, but that ship sailed ages ago.
*There were a LOT of upset AC fans when AC4 hit, and the internet of the day encouraged some very rude conversations.
Oh... Oh dear god.... this.. this is a gift from heaven.... My jaw is on my desk!!! 🤯🤯🤯
:D
I love some of the changes, hopefully From is going to add sniper rifles in a future dlc, i would love to see a revolver too
Snipers would be great but i feel like the gameplay was kind if designed without them in mind, but im sure they coukd di it with a few adjustments.. maybe some new internal parts to go along :D
@@ruikiri I mean we have the Stun Needles... That's probably as close as we get to a sniper rifle at the moment.
Revolvers would be fantastic. It'd be a matter of minutes before someone made a Fashion Core x Patlabor with 'em. And Patlabor fits so well with Armored Core that it almost feels like a crime you CAN'T make a good Patlabor right now.
not gonna lie, sometimes i do really wish that AC6 will ever get a patch, where they will increase movespeed or atleast will ad some parts that will alow to move as fast as in AC 4 answer
i mean, i doubt we will ever go as fast as 4A but we did get quicker in the last update xb
The only mode i want where you don't need to charge the Coral missile just instant max charge when release, also hope they got White glint Skin mod too 😅
Now that you mention it... i saw a mod where someone put the Hitman MGs from FA into AC6.. i dont think he made the model himself so people are starting to rip stuff from older games somehow xb white glint might show up soon xb
This is the experience i was looking for
My personal highest speed record on AC4A was 4000km/h lmao
that is insane xb
Buy nobody has brought back 4a's quick turn mechanics and that's what really matters.
AC6 has a quick turn and i never used it because hard lock exists xb
Fast assault armor time activation!
Even that detail too...
Also that Linear Rifle are indeed being changed into ACFA Sniper, those snipers are even quite difficult to dodge at 700m range in ACFA.
i honestly do miss snipers in this game, they were pretty cool
in ac last raven i made an ac go at 795,it catches on fire in two seconds
Very Cool :D
🔥🔥🔥🔥🔥 at the very least the light weight mechs should be moving this fast in game not low armor targets they are now
Before this game came out, I really thought lightweight builds would be able to get this fast if you built for it.
they really should. lightweights are really just a worse version of a regular ac with the draw backs of load and EN. there is no point of a lightweight if a standard ac with double the fire power can both dodge and close in at the same rate
I dunno, having played 4A, I really think the game is better off with the slower speed. 4A was so fast paced that it was hard to keep up, and not in a fun way.
I'm really hoping 2 things. 1, they make another ac game. 2, they up the craziness in the next one, more speed more weapons, more action.
More parts are almost a guarantee, this one honestly doesnt have a lot because everything had to be made from scratch.. in the next one they will have premade stuff to draw from :) when it comes to the crazyness .. we will see xb
I'm definitely hoping for more parts in the next sixth-gen game, but I like the speed where it is.
I'm just going to take it for granted there will be a 6-2. I mean, until it happened I didn't think Fromsoft would MAKE another Armored Core, but now it feels like anything is possible. A new AC game every year? Ninja Blade 2? A 3D Dot Game Hero reissue? The sky is the limit!
i would actually be surprised with a Ninja Blade 2 xb@@CptJistuce
Speed is Power
In AC games thats pretty true xb
I cant wait to see how this mod develops. I miss feeling like an absolute god on the battlefield, and also having actual ranged weapons.
The SPEED
AC6 actually does have a lot of open/empty spaces or unused spaces, it's just less noticeable as the mission directs you in a way to keep you occupied on objectives or led into the paths of enemies so you aren't bored (too much). If you actually spend time to avoid doing the objectives and explore, there's a lot of unused space. When you're running around in Carla's territory in the Grid (any of those missions), or the Strider mission, a couple examples. The large empty spaces in 4 are primarily for long range NEXT builds and testing environment limits with new software and hardware, plus the boost in speed makes it practically irrelevant. AC6 doesn't deliver on long range builds, if it even exists, as it focuses more on close-range, and making the gameplay feel tighter overall. It also got to experiment with building for PC gameplay, whereas the older gens never did.
TL;DR: It's a completely different game that can't be compared in earnest to 4/FA or older gens.
Maybe there will be a sequel or dlc in the future
Hopefully :D
Great! Now all we need is White Glint's core parts! 😁
Oh yes! :D would love that
Thanks for doing a review of this, it caught my eye and I was definitely going to give it a try at some point but its nice to have an in depth review to see what its about exactly.
Although they need to increase the melee weapons charging speed like for "For Answer"
Man this mod might just straight up sell the game to me
This and there will be more coming :D
I would be down for this as long as the camera rotation was sped up to match.
You have hardlock for that xb
You can punch enemy's with both hands if you're out of ammo. Tried it, was ducking mental seeing robots run away from fist fight while they carry big ass alien guns
@@erjohnobando8867 oh i know xb
loving these changes bro! awesome vid! this will make things fun for sure!
If anything it gives us something diffrent to play around with :D
Dude. Regulation 1.6 is so slow. In Reg 1.2 you could out run missiles flight time never run out of energy and a single blade swing is around 1200m/s, 4 times sonic speed!
I have zero experience with AC4 xb but i might play it one of these days :D
BlueRobot's AC6 Total Systems Overhaul - de-Stagger. Energize. Rebalance
is the next best thing when it comes to AC4 level of combat while not alienating what is good in AC6's
im checking it out right now :D
After having played 4Answer, now that i play Armored Core 6 i now know what Zechs Marquise felt when his Tallgeese simply couldnt keep up with what he wanted the machine to do.
Should’ve been day one standard. Start out hopping with limited boost and build your way to a legged F-22 Raptor. Hopefully an update does this. That and a tweaked melee mechanic without out the odd delays.
Melee does feel odd sometimes :/ maybe in a dlc or something they will add parts that allow faster speeds :)
If the actual game was like this, I would've been a very sad raven. Like, probably would not have bought it levels of sad raven.
i want armored core 6 with armored core 1 controls.
i could school the world on those janky controls, even if everyone had the modern controls.
That would actually be pretty interesting xb
Cant you just bind it?
@@IO-BLANK-OI nope. This is the first Armored core where that has become impossible. It's because of the way weapons are fired now.
@@IO-BLANK-OII'd have to boot the game to check, but I am pretty sure that walking, turning, and strafing are all locked to the analog sticks.
Definitely doing this on NG+.
I don't think game journalists and casual gamers will appreciate 4th Gen AC combat flow.
If those mechanics were applied and made full use by the enemy AI, the Helicopter Tutorial Boss will be indescribably terrifying for newcomers in the mecha genre.
FromSoftware made the considerations so that the AC combat flow is manageable in the level of game journalists and casual gamers.
But in actual reality, those few game journalists and casual gamers still got filtered by the ever so slow Helicopter Tutorial Boss.
The amount of rage-quitters will rise exponentially if the Helicopter Tutorial Boss makes full use of 4th Gen AC combat flow.
You know who else also wouldn’t appreciate it? Og ravens who started with 1 2 and 3.
This is the speed I thought the game was gonna have
I actually changed my control layout in ac6 so it was the same as for answer, so I could play the way i was used to
i did the same xb its a shame there is no pressure sensitive boosters xb
8:17 heero yuyi first time in wing zero testing the gun lmao
The bes of all is that you can see your ac at that speed 👌
I wonder if this makes the bunny hop legs better or worse considering you have to play out the animation everytime.
I fight pre nerf Ibis with this mod.. it feels amazing. I can feel the adrenaline inside me.
Imagine... if you will humor me for a moment.....the Boss Ibis stats being altered to 4th Gen Speed enhancements. It would make V1.0 seem tame by comparison
If they increased the speed of some bosses for nabeshima mode , ibis would be crazy, even if its just a 10%/20% increase in animation speed.. it would be interesting but it could also make it not as fun..i think the trick would be to increase only certain parts of the animations but leave the parts of em where he pauses intact :/
It's... beautiful
Yes :D
DAAAMN!!!! glad i bought the PC version!!
and there will be many more mods to come :D
Ah nostalgia.... my favorite drug
please do a play through of the Walter ending with this mod
When 4th gen parts mods start dropping i might xb
@@ruikiri hope that happens soon
I hope they allow or boost the speed in the next update otherwise we going to have to figure out how to pvp with this mod
Being that gen 4 was my bread and butter, my AC4A disc literally got burnt in my 360 from playing it so much, I've been heavily considering this mod. I love the combat in AC6 and how it challenges you, but I do miss zooming and blasting around like some fiend like in gen 4, I'm just worried about it trivializing the game. I'm only on NG+ rn so I'm not sure if I should really be getting into the new missions and such with such a game altering thing and completely throwing out the intended challenge. I'm very thankful for your video since it gives me a better idea what to expect and also shows me how to install it as at the moment, I don't think Vortex works with AC6
10:00 this gives me flashbacks of trying to dodge Karasawa in gen 1
THISSS
I WANT THISSS
Its free to download :D
ACs are much faster now thanks to the recent patch!
im still adapting to the new changes xb it feels nice to go faster :D
Both baltus and the sea spider was nerfed you should try the unnerfed mod
You mean in 1.02?
@@ruikiri in the last update
@@ethanspaziani1070 yeah but i beat them both before the update, and with or without the mod they feel pretty easy after getting used to the game
@@ruikiri sea spider was always easier than baltius for me at least
16:26 I think that the minimum ammo pool for all weapons should be no less than 100 without mods. some weapons just run out way too soon.
I think the weapons might be balanced around S Ranks.. considering your not shooting every single enemy bcz of the time.. and every time theres a bossbthey refill you but even then, more ammo would be nice :D
Why would you even use that much ammo.
@@haihuynh8772because boom boom, obviously.
The only thing i wish would be a bit more fluid is allowing you to strafe with soft lock on.
So this is how you make AC6 fun.