The only problem is that it doesn’t really change anything because you just switched you controlling the soul and attacks so really there is only a difference in how it looks
I think it would be cooler if you could push the arena around but projectiles were unaffected, for example theres a homing projectile and the arena has a wall in the center. you now have to move the arena so that the wall is in the way of the projectile and the soul stays safe
I mean its patient so. U Just dont move, Just wait to the attack to finish. The player is Who move the box and the child thinks that he dont hit him cs he is waiting
Soul modes are based on their weapon, ballet Shoes jump, frying pans block, guns shoot, and notebooks have lines to stay in. a glove would be a dash forward to represent quick punches, and cyan would be forced to stay still, but have the ability to cut attacks if timed well. This is different from the shield because the projectiles will still be there, they will just be smaller and not bouncing toward you
I have an idea for something simalar im working ok, it would be where you cant move as blue, and have to move on orange and can swap colors anytime, making colored attacks harder
More interesting cyan soul was created in deltatraveller, where you got slower, but you can dodge enemy attacks on enter/z button before it hits you(gives you invincibility for a second). But anyways this one concept looks good 👍
the issue is, in a practical sense you're still moving the heart around the bullet box, it's just that the camera follows the heart and not the box. The actual use is the same, though the fluff makes it seem different. I'm sorry but this isn't a very creative idea.
This is actually pretty cool, being able to move the box rather than your own SOUL.
well yeah but it's essentially a visual effect until you also move everything else
@@zixvirzjghamn737the attacks move with the box.
JUST MOVE THE ATTACK
I just imagine how you look to the monster when you just stand there as their attacks just decide to swerve around you 😭
I honestly hope you finish this. The game mechanics are smooth enough to be viable for a legit boss fight. ^_^ Awesome work.
The only problem is that it doesn’t really change anything because you just switched you controlling the soul and attacks so really there is only a difference in how it looks
I think it would be cooler if you could push the arena around but projectiles were unaffected, for example theres a homing projectile and the arena has a wall in the center. you now have to move the arena so that the wall is in the way of the projectile and the soul stays safe
Ditto
@@dimentio9833 the attacks move with the box.
@@dimentio9833wouldn’t that be more like an extension of the green soul though
I mean its patient so. U Just dont move, Just wait to the attack to finish. The player is Who move the box and the child thinks that he dont hit him cs he is waiting
Soul modes are based on their weapon, ballet Shoes jump, frying pans block, guns shoot, and notebooks have lines to stay in. a glove would be a dash forward to represent quick punches, and cyan would be forced to stay still, but have the ability to cut attacks if timed well. This is different from the shield because the projectiles will still be there, they will just be smaller and not bouncing toward you
So, basically a dash?
@@15_heidune72 A dash and a projectile destroy basically
@@PrincePoisonbasically, cyan can parry but gets cut instead of sent back to the monster?
@@15_heidune72
I love how this kinda related to the blue attacks, and how you're supposed to stay still to not be hit by them. I really like this concept.
everything is a jojo reference isnt it
Holy crap! I love this idea. Nice job!
This is a great idea, so unique!
But it wouldn’t work different from if there was a camera that always had the soul in the middle
so ur telling me that this is a more complicated version of red?
Very good! There are very interesting attack patterns that can be made for this type of soul!
I have an idea for something simalar im working ok, it would be where you cant move as blue, and have to move on orange and can swap colors anytime, making colored attacks harder
I think you mean the opposite
Can you post a download link please? I would love to mess around with this consept
Random Dialogue
Cyan rule one: don't move
In all honesty, this just seems like a slightly more confusing normal fight.
Is that a jojo reference?
Josuke pose
this is a jojo reference
literally just the same as the red soul expect the camrea follows the soul?
IM BLUE DA BA DEE DA BA DIE BA DABA DEE DABA DIE
Well I'm glad somebody said it.
I'm blues adabadidabadaidadidabada
Interesting how Understory adapted this obscure interpretation of the Cyan Soul mode.
Movement is always relative to something else; this is just equivalent to normal Undertale but the camera is focused on the SOUL
More interesting cyan soul was created in deltatraveller, where you got slower, but you can dodge enemy attacks on enter/z button before it hits you(gives you invincibility for a second).
But anyways this one concept looks good 👍
AMAZING!!!!!!!!!
I just got Unitale and am eager to find fun battles, I would love a download link.
As much as I like the idea. Functionally it’s no different than red soul mode
It also ties into patience, where you have to wait and see where offenses will go.
monster: yea get rekt lol
bros attack: nah hell nah *swerves*
I love random dialogue 3
As cool as this mode is, I honestly think it would be on of the most difficult to master.
First in 2 months
PLS DOWLOAD!!! 🎉🎉🎉🎉
this is just the normal mode with extra steps
is that a JoJo reference
this is actually really creative
'Random Dialogu-' is that a fucking jojo pose i swear to god
This is GENIUS
Me when he’s doing josuke pose: 😩
This name look familiar
So if you move it hurts you
lool like ENAtale
I didn't know the cyan soul human had psychic powers! Wait... T H E C Y A N S O U L I S F R O M E A R T H B O U N D C O N F I R M E D
What I don't get it
Give download link
BREAKDOWN BREAKDOWN
I like how does it feel blue. We are moving the whole battle field!
How is this different from red soul in execution
From watching it, it looks like inverted controls
this is cool
Waos
The patience soul can’t move unless an attack is close to it
The soul dosent appear in undertale or deltarune so no one knows how this soul actually would work in battle
@@crazycanyon3028 I do. That’s why I just told you
@@SorielHDTBers bruh that's from the storyswap color fangame what are u on about
@@SorielHDTBers also don't act like you know more than others, cuz you rlly dont
@@anon.9303 well knowing the way you talk you’re human which means I know more than you cause monsters are way smarter than humans
This is really cool I bet you could get some great attacks and it fits with the patience trait
Ohhhh
That's actually kinda neat
Dude that's pretty cool
Was that a Mudafaking Jojo Reference?
is there a download link for this ?
Oh, this is really cool!
Is there a download link or something? I really wanna know how did you do this.
I added the Lua source to the description
the issue is, in a practical sense you're still moving the heart around the bullet box, it's just that the camera follows the heart and not the box. The actual use is the same, though the fluff makes it seem different. I'm sorry but this isn't a very creative idea.
Actually, i think that cyan mode is you can't move unless there's attack near you, but you get a dash
This is EXACTLEY how I envisioned it