There you go guys 2hours later this is the result we have ! Thank you for following along and in the next video we are going to see how to publish the game on the Meta Store ! Shoutout to Cognitive3D the sponsor of this series and don't forget to check it out with the link you'll find here : app.cognitive3d.com/get-started?&
Can you please make a tutorial for how to have a selective passthrough window (see passthrough only through a specific grabbable plane) using OpenXR and ARFoundation (NOT OVR)? I know that it's relatively simply if you go all-in on Meta's SDK, but our project is utilizing OpenXR and I cannot seem to figure out how to make this work. Thanks!
hi Valem, thank you for the great tutorial! but for some reason the flashlight cone goes off after every other scene then goes back on when after another scene is over. what could be the issue ?
Hi, another great video. I was thinking maybe you can create a tutorial how to use unity sentis to create an AI NPCs that generate dialogs based on its knowledge database? I saw a video for the Inworld AI th-cam.com/video/gUCahPSAut4/w-d-xo.html but right now it don't exist in the asset store and I dont want to integrate the chatGPT so I was wondering maybe I can create an AI with similar abilities but using instead the Unity Sentis. What do you think about it? Also is there a tutorial how to create models for Unity sentis?
There you go guys 2hours later this is the result we have ! Thank you for following along and in the next video we are going to see how to publish the game on the Meta Store !
Shoutout to Cognitive3D the sponsor of this series and don't forget to check it out with the link you'll find here : app.cognitive3d.com/get-started?&
you should make a tutorial for multi-room linkage using the newest api update
Awesome tutorial series, keep it up!
Super content, thanks.
Can you please make a tutorial for how to have a selective passthrough window (see passthrough only through a specific grabbable plane) using OpenXR and ARFoundation (NOT OVR)? I know that it's relatively simply if you go all-in on Meta's SDK, but our project is utilizing OpenXR and I cannot seem to figure out how to make this work.
Thanks!
Ok, let's go!
How can I style the passthrough using OpenXR and the XR All-in-One package? not oculus interation and oculus plug-in
hi Valem, thank you for the great tutorial! but for some reason the flashlight cone goes off after every other scene then goes back on when after another scene is over.
what could be the issue ?
LETS GOOOOO
im making this for my project and i really need the shader which you have used in this game, can you please provide that shader?
can you give the shader?
It's in the description now sorry i forgot to put it back
Shader Code:
Shader "GhostRevealShader"
{
Properties
{
[IntRange] _StencilID("Stencil ID", Range(0, 255)) = 0
}
SubShader
{
Tags
{
"RenderType" = "Opaque"
"Queue" = "Geometry"
"RenderPipeline" = "UniversalPipeline"
}
Pass
{
Blend Zero One
Zwrite Off
Stencil
{
Ref [_StencilID]
Comp Always
Pass Replace
Fail Keep
}
}
}
}
Wow
Hi, another great video. I was thinking maybe you can create a tutorial how to use unity sentis to create an AI NPCs that generate dialogs based on its knowledge database? I saw a video for the Inworld AI th-cam.com/video/gUCahPSAut4/w-d-xo.html but right now it don't exist in the asset store and I dont want to integrate the chatGPT so I was wondering maybe I can create an AI with similar abilities but using instead the Unity Sentis. What do you think about it? Also is there a tutorial how to create models for Unity sentis?
Really cool ! Would love to cover this in a future tutorial
wheres the shader?
Sorry for the wait it's in the description now ! :)