This was a terrifically useful and practical tutorial! Thank you so much for putting this together. I anticipate publishing my first app to the Meta App Lab rather than the general Meta store. Do you know if the process is essentially the same?
Hi! I love your videos. I am finding the use of meta's voice sdk quite difficult, could you work on a tutorial on how to use it? Like, I follow the step by step on meta's website but the microphone doesn't work properly... THANKS!
Thank you! So to get the page in wishlist mode you need and accepted production app right? Or will it also go in wishlist mode if i have the app submitted in another channel? Also if the app is in scheduled release and i want to change the builds within the time limit before will my wishlist be affected or are they save?
Ok so chat gpt thinks its fine. You're on the right track! Launching with a partial build for approval and leveraging a long wishlist duration while finishing the game is a common strategy. Here's how your plan would work: Impact of Updating the Build on Wishlist Wishlists Are Persistent: Once your app enters wishlist mode and players add it to their wishlist, the wishlists are tied to the app itself, not to specific builds. Updating the build (e.g., adding the remaining 2/3 of the content) will not affect the wishlist status. The wishlisted players will remain on the list.
Its just like Development ma take of up 6 moths longer and I would already love to collect wishlist during this time. And hand in the final final build after the 6 months.
Thanks so much for your tutorials. Please could you create a tutorial on how to create VR or MR Training app using Unity. I need to learn it then create my own project to apply for jobs. I cannot find its tutorial anywhere on the internet. I am even ready to pay for it. Please help.
hi! I have a few problems: "Error CS0234: The Type or namespace name 'AI' does not exist in the namespace "UnityEditor" (are you missing an assembly reference?) and "Error building Player because scripts had compiler errors" So I was not able to build it and the APK folder had 0kb so it was empty. So I added #if UNITY_EDITOR and #endif at the beginning and end of each script. Now I was successfully able to build and play the game on the Quest 3s but there were no Ghosts and no coins, no lasers, no laser collision effect or the passthrough darkening effect.. But there is already the raygun and the flashlight and the cone effect.. So I have to find another way to get this fixed..
hey man love you videos, I am a new game developer and I want to develop a physics based combat system but couldn't find any video on how to do it. can you please help me with some guiding? thanks!
Thanks! Do you by any chance know if I am in a country in which Meta does not sell the Quest 3 (Romania), can I still set up a developer account/organization and publish & monetize a game?
Your ability to set up an organization depends on the country you live in. Do you have a business already? You can go to the developer dashboard and fill everything out to find out
@@endgamedevs I do not have a business already but I will give it a try. I just wanted to ask first because I know meta can be hasty in de-activating accounts
Great guy
Thank you Valem for explaining it in a way that is easy to understand!
About to release my App in the next week or so as a Beta. Super Helpful!! Thanks Valem :)
Thanks for sharing Valem! 👌
Tebrikler valem🙌🏻
This was a terrifically useful and practical tutorial! Thank you so much for putting this together.
I anticipate publishing my first app to the Meta App Lab rather than the general Meta store. Do you know if the process is essentially the same?
Awesome, thanks very much!
Hi! I love your videos. I am finding the use of meta's voice sdk quite difficult, could you work on a tutorial on how to use it? Like, I follow the step by step on meta's website but the microphone doesn't work properly... THANKS!
question, can i still publish the game to meta store even my game dont use Meta SDK? all build just a use of UNITY XR.tool kit?
Very good 👏🏻
hi valem im having a hard time implementing sliding and wallruning in my game could you make a tutoreal for this.
HUUUGE Thanks bro!
Im following the lets make a vr game tutorial series, are the models in the starter assets on episode 1 able to be used in a full game?
Thank you! So to get the page in wishlist mode you need and accepted production app right? Or will it also go in wishlist mode if i have the app submitted in another channel? Also if the app is in scheduled release and i want to change the builds within the time limit before will my wishlist be affected or are they save?
Ok so chat gpt thinks its fine.
You're on the right track! Launching with a partial build for approval and leveraging a long wishlist duration while finishing the game is a common strategy. Here's how your plan would work:
Impact of Updating the Build on Wishlist
Wishlists Are Persistent:
Once your app enters wishlist mode and players add it to their wishlist, the wishlists are tied to the app itself, not to specific builds.
Updating the build (e.g., adding the remaining 2/3 of the content) will not affect the wishlist status. The wishlisted players will remain on the list.
Its just like Development ma take of up 6 moths longer and I would already love to collect wishlist during this time. And hand in the final final build after the 6 months.
Thanks so much for your tutorials. Please could you create a tutorial on how to create VR or MR Training app using Unity. I need to learn it then create my own project to apply for jobs. I cannot find its tutorial anywhere on the internet. I am even ready to pay for it. Please help.
Did you find help? I help any type of dev finish their games fast so they can get good faster.
hi! I have a few problems: "Error CS0234: The Type or namespace name 'AI' does not exist in the namespace "UnityEditor" (are you missing an assembly reference?)
and "Error building Player because scripts had compiler errors" So I was not able to build it and the APK folder had 0kb so it was empty.
So I added #if UNITY_EDITOR and #endif at the beginning and end of each script. Now I was successfully able to build and play the game on the Quest 3s but there were no Ghosts and no coins, no lasers, no laser collision effect or the passthrough darkening effect.. But there is already the raygun and the flashlight and the cone effect.. So I have to find another way to get this fixed..
hey man love you videos,
I am a new game developer and I want to develop a physics based combat system but couldn't find any video on how to do it.
can you please help me with some guiding? thanks!
Thanks! Do you by any chance know if I am in a country in which Meta does not sell the Quest 3 (Romania), can I still set up a developer account/organization and publish & monetize a game?
Your ability to set up an organization depends on the country you live in. Do you have a business already? You can go to the developer dashboard and fill everything out to find out
@@endgamedevs I do not have a business already but I will give it a try. I just wanted to ask first because I know meta can be hasty in de-activating accounts
tu est surement Français il y a t'il un moyen que tu mette une voie en anglais et une voie en français stp sinon ses bien