I would love a tutorial for the opposite effect: You are in full VR, but you want a specific window with which to look through and see the real world. Is this possible?
@@s.m.a.official2891 Can this be done with OpenXR and ARFoundation instead of Meta's specific toolkit? We support more than just Meta headsets and therefore we need to use OpenXR.
Please do an example creating the shader in shader graph. AVP only supports custom shaders built as graph so this current method does not do the trick :(
Just learned how to do this in the built in a couple days ago. I had been doing a weird half correct method before that, that also kinda works.
I was really curious about this! Thanks for letting me know, Valem!
No way man. i was just working on this 2 days back and you uploaded this today Haha!
I would love a tutorial for the opposite effect: You are in full VR, but you want a specific window with which to look through and see the real world. Is this possible?
check out the meta building blocks - surface projected passthrough
@@s.m.a.official2891 Can this be done with OpenXR and ARFoundation instead of Meta's specific toolkit? We support more than just Meta headsets and therefore we need to use OpenXR.
Is it possible to make the same shader "Examples/Stencil" with Shader Graph?
Not sure where your StencilGeom shader come from. It is not in default project.
Brilliant, now can you help us do a simple 3D world through the portal not just a space texture please?
Hi! What is the type of shader at 6:51? I created and wrote Unlit Shader, but I'm getting an error. Can you help me?
I am getting an error at that part either can you tell me what the error is? Maybe it is the same error as mine.
@@Drift_1305 It doesn't say anything in the console, but it says things like "unexpected token" in the code.
Please do an example creating the shader in shader graph. AVP only supports custom shaders built as graph so this current method does not do the trick :(
This is so great, but you didn't leave the link for the galaxy or for the Stencil Shader anywhere :/
Does AVP not support stencil now?
How can you show the passthrough in your monitor???
thanks man,does particles work with this? i seem to have trouble showing particles,they disappear
Also... how to go "INSIDE" of the portal?
Not for Pico 4?
it does not work in unity6 but ok with 2022, is it because the render asset, which in unity6 it only contains pc renderer and mobile renderer
yes,just delete the pc render in unity6,add render feature in mobile renderer, it works, thanks dor the tutorial