Hello Valem, awesome tutorial as always! Are you planning on making any AR type of tutorials? Especially something like remote assistance would be pretty cool, since there arent a lot of tutorials out there on how to establish webRTC and set live anchored annotations to your scene while streaming it to remote user
Valem, you are a legend of the game, and we all appreciate you so much. As someone starting out that is learning through your videos, what is your process to navigate the ever changing world of XR dev? Keep an eye of the official documentation, forums, discord, telegram?
Another Great Video! Is there a way to, for example, insert an object behind a scanned in table and in the passthrough not see it through the table irl? Thankyou!
So appreciate your work!! I’m also a MR developer it’s so hard to learn these skills only reading the document on their official website but after watching your video it’s substantially understand more 🥹
Whats the difference between OVRCameraRig and XR rig inside the Mixed Reality starter template ? I wouldn't need them both? When using the starter template offered by unity.... can someone please explain?
Thanks so much for these tutorials, I really appreciate them. Could you please help me understand how I can make things spawn in specific locations on a certain anchor? For example, what if I want to spawn something on the left hand side of the table, or the center of the table, instead of letting the Find Spawn Locations spawn the objects randomly around the anchor surface? Thanks again
In my case, when i lauch the app, i have to confirm that the loaded room is the right one and then it disapear and never comes back. When i try to use the Scene Debugger from the building blocks, i can see that there is 0 room loaded. Any help / advice ?
I have the same issue! I've tried with different room scans and making new projects on different computers, but nothing has worked. It will show the correct room scan, but then when I confirm it just defaults to one of the prefabs. Has anyone solved this issue or have suggestions?
I have the ray interactors set up and they look great but don't do anything. I have a sphere with a rigidbody, ray interactable, and grab interactable on it and the ray interactors can't grab or move it at all. Do I have to write my own script for that functionality? That seems unlikely. Is there a script I have to attach to the interactors or is it a setting within one of the components that I have to change to enable grabbing and moving?
the materials from the meta MR Utility Kit are not seen in my project. I tested them in an other project as well and there they work. Which renderpipline/ which graphsettings do I need?
Yes this is what we needed, tutorial is updated. Old videos are using old packages.
Thanks for another nice Tutorial! Love your content! It really helps me out to make my own Vr Game!
Hello Valem, awesome tutorial as always! Are you planning on making any AR type of tutorials? Especially something like remote assistance would be pretty cool, since there arent a lot of tutorials out there on how to establish webRTC and set live anchored annotations to your scene while streaming it to remote user
Excellent work! Thank you for sharing!!
Valem, you are a legend of the game, and we all appreciate you so much. As someone starting out that is learning through your videos, what is your process to navigate the ever changing world of XR dev? Keep an eye of the official documentation, forums, discord, telegram?
Does this new toolkit allow you to use the room mesh scan data, not just the box colliders that you have to calibrate yourself?
Another Great Video! Is there a way to, for example, insert an object behind a scanned in table and in the passthrough not see it through the table irl? Thankyou!
Thank you
ALL TVP LOVE YOU
Hi Valem.
Can you do a tutorial for creating mixed reality Virtual Frame / Window (see virtual space through a game object) ?
Thanks.
So appreciate your work!! I’m also a MR developer it’s so hard to learn these skills only reading the document on their official website but after watching your video it’s substantially understand more 🥹
Whats the difference between OVRCameraRig and XR rig inside the Mixed Reality starter template ? I wouldn't need them both? When using the starter template offered by unity.... can someone please explain?
Thanks so much for these tutorials, I really appreciate them.
Could you please help me understand how I can make things spawn in specific locations on a certain anchor? For example, what if I want to spawn something on the left hand side of the table, or the center of the table, instead of letting the Find Spawn Locations spawn the objects randomly around the anchor surface?
Thanks again
Did you get a answer for this? I am running into the same question
How can we make MR toggable? In the case players don't want to play in MR?
nice!!!
Help...
Can u pls help me in integration with ms sql in oculus quest 3 using Unity
I need to store data and retrieve using ssms
In my case, when i lauch the app, i have to confirm that the loaded room is the right one and then it disapear and never comes back. When i try to use the Scene Debugger from the building blocks, i can see that there is 0 room loaded.
Any help / advice ?
I have the same issue! I've tried with different room scans and making new projects on different computers, but nothing has worked. It will show the correct room scan, but then when I confirm it just defaults to one of the prefabs. Has anyone solved this issue or have suggestions?
I have the ray interactors set up and they look great but don't do anything. I have a sphere with a rigidbody, ray interactable, and grab interactable on it and the ray interactors can't grab or move it at all. Do I have to write my own script for that functionality? That seems unlikely. Is there a script I have to attach to the interactors or is it a setting within one of the components that I have to change to enable grabbing and moving?
the materials from the meta MR Utility Kit are not seen in my project. I tested them in an other project as well and there they work. Which renderpipline/ which graphsettings do I need?
It looks like most custom shaders used in their package only work with the built in render pipeline
This won't work with version 66.0.0 for some reason. The version used in the video is 65.0.0
Is that quest 3 only ?
Did you find out about his? Does it work on Meta quest 2?
@@uvejssadiku3530I don’t think it’s quest 2 friendly unlucky…
2nd
3
Hi, are you french? your accent...