Mixed Reality Scene Information with Meta MR Utility Kit - Unity Tutorial

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  • เผยแพร่เมื่อ 4 ธ.ค. 2024

ความคิดเห็น • 29

  • @tufanaydin6340
    @tufanaydin6340 5 หลายเดือนก่อน +3

    Yes this is what we needed, tutorial is updated. Old videos are using old packages.

  • @lukewerni1
    @lukewerni1 5 หลายเดือนก่อน +2

    Thanks for another nice Tutorial! Love your content! It really helps me out to make my own Vr Game!

  • @A_walk_in_the_park
    @A_walk_in_the_park 5 หลายเดือนก่อน +2

    Hello Valem, awesome tutorial as always! Are you planning on making any AR type of tutorials? Especially something like remote assistance would be pretty cool, since there arent a lot of tutorials out there on how to establish webRTC and set live anchored annotations to your scene while streaming it to remote user

  • @GermanVargas
    @GermanVargas 5 หลายเดือนก่อน +1

    Excellent work! Thank you for sharing!!

  • @joaomartins3367
    @joaomartins3367 5 หลายเดือนก่อน +2

    Valem, you are a legend of the game, and we all appreciate you so much. As someone starting out that is learning through your videos, what is your process to navigate the ever changing world of XR dev? Keep an eye of the official documentation, forums, discord, telegram?

  • @SuperSonic68
    @SuperSonic68 5 หลายเดือนก่อน +3

    Does this new toolkit allow you to use the room mesh scan data, not just the box colliders that you have to calibrate yourself?

  • @ryanskeats6374
    @ryanskeats6374 5 หลายเดือนก่อน +1

    Another Great Video! Is there a way to, for example, insert an object behind a scanned in table and in the passthrough not see it through the table irl? Thankyou!

  • @imadelkhechen5689
    @imadelkhechen5689 3 หลายเดือนก่อน

    Thank you

  • @marsex.
    @marsex. 5 หลายเดือนก่อน +1

    ALL TVP LOVE YOU

  • @wmka
    @wmka 4 หลายเดือนก่อน

    Hi Valem.
    Can you do a tutorial for creating mixed reality Virtual Frame / Window (see virtual space through a game object) ?
    Thanks.

  • @__RAYMONDLU
    @__RAYMONDLU 5 หลายเดือนก่อน +2

    So appreciate your work!! I’m also a MR developer it’s so hard to learn these skills only reading the document on their official website but after watching your video it’s substantially understand more 🥹

  • @ecemozturk7051
    @ecemozturk7051 5 หลายเดือนก่อน +1

    Whats the difference between OVRCameraRig and XR rig inside the Mixed Reality starter template ? I wouldn't need them both? When using the starter template offered by unity.... can someone please explain?

  • @CagBurns
    @CagBurns 5 หลายเดือนก่อน +5

    Thanks so much for these tutorials, I really appreciate them.
    Could you please help me understand how I can make things spawn in specific locations on a certain anchor? For example, what if I want to spawn something on the left hand side of the table, or the center of the table, instead of letting the Find Spawn Locations spawn the objects randomly around the anchor surface?
    Thanks again

    • @CatherineFiore-57
      @CatherineFiore-57 4 หลายเดือนก่อน

      Did you get a answer for this? I am running into the same question

  • @9letterstudios
    @9letterstudios 5 หลายเดือนก่อน +1

    How can we make MR toggable? In the case players don't want to play in MR?

  • @rinedz893
    @rinedz893 5 หลายเดือนก่อน +1

    nice!!!

  • @vadivelutrollcenter6946
    @vadivelutrollcenter6946 5 หลายเดือนก่อน +1

    Help...
    Can u pls help me in integration with ms sql in oculus quest 3 using Unity
    I need to store data and retrieve using ssms

  • @xxfrizzzerxx6890
    @xxfrizzzerxx6890 5 หลายเดือนก่อน +3

    In my case, when i lauch the app, i have to confirm that the loaded room is the right one and then it disapear and never comes back. When i try to use the Scene Debugger from the building blocks, i can see that there is 0 room loaded.
    Any help / advice ?

    • @gumbyclimbs5389
      @gumbyclimbs5389 9 วันที่ผ่านมา

      I have the same issue! I've tried with different room scans and making new projects on different computers, but nothing has worked. It will show the correct room scan, but then when I confirm it just defaults to one of the prefabs. Has anyone solved this issue or have suggestions?

  • @jake-o-lantern4622
    @jake-o-lantern4622 3 หลายเดือนก่อน

    I have the ray interactors set up and they look great but don't do anything. I have a sphere with a rigidbody, ray interactable, and grab interactable on it and the ray interactors can't grab or move it at all. Do I have to write my own script for that functionality? That seems unlikely. Is there a script I have to attach to the interactors or is it a setting within one of the components that I have to change to enable grabbing and moving?

  • @annach4n
    @annach4n 5 หลายเดือนก่อน +1

    the materials from the meta MR Utility Kit are not seen in my project. I tested them in an other project as well and there they work. Which renderpipline/ which graphsettings do I need?

    • @zfite3446
      @zfite3446 4 หลายเดือนก่อน +1

      It looks like most custom shaders used in their package only work with the built in render pipeline

  • @kerof4091
    @kerof4091 4 หลายเดือนก่อน

    This won't work with version 66.0.0 for some reason. The version used in the video is 65.0.0

  • @MiniBiskuit
    @MiniBiskuit 5 หลายเดือนก่อน +1

    Is that quest 3 only ?

    • @uvejssadiku3530
      @uvejssadiku3530 14 วันที่ผ่านมา

      Did you find out about his? Does it work on Meta quest 2?

    • @MiniBiskuit
      @MiniBiskuit 13 วันที่ผ่านมา

      @@uvejssadiku3530I don’t think it’s quest 2 friendly unlucky…

  • @AverageDuckator
    @AverageDuckator 5 หลายเดือนก่อน +2

    2nd

  • @QuarkLaurent
    @QuarkLaurent 2 หลายเดือนก่อน

    Hi, are you french? your accent...