In my first play-through of Oblivion, I did a quest in Cheydinhal where you have to prove the Captain of the Town Guard is basically a mafioso, shaking down the peasants and levying high fines. Guy is a total dickhead. Once you prove it to the Count and Countess, they lock him up, he screaming he'll get you back. Yeah yeah, whatever. Now fast forward a bit... I find myself in the middle of Hackdirt, looking for Dar-ma. Miserable little town. Kinda creepy. I go into the inn to learn what i can. After investigating a room Dar-ma was obviously staying in, I suddenly get jumped by a knife-wielding maniac! I easily put him down with one blast of Fire. What's this? It's the old Captain of the Cheydinhal Town Guard! Turns out, no matter what, the crazy bastard escapes from jail after a set time and will find you wherever you are. I was already not a fan of Hackdirt and that asshole only put me more on edge, so it made finishing the mission all the worse. Hands down, one of the best gaming moments I've ever had.
I believe that isn't Ulrich Leland from Cheydinhal, but Audens Avidius, a corrupt captain from the Imperial City that will come after you. He tried to attack me at my house in the Waterfront district! It also didn't de-spawn the corpse, like, ever...
Nimrod One of the few times I managed to complete that quest, I found his corpse while in Oblivion. Never even got to figure out what probably killed him...
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That quest was one of my first quests, if not the first quest I ever did, in Oblivion. I didn't know how to use the map when I got out of the sewers and ignored the Ayleid ruin that's immediately in front of the sewer exit. I took a hard right iirc and ended up wandering into Cheydinhal after a few minutes. Then, Corruption and Consequence (iirc that's the name? something like that) started and I thought it was such a fun quest. I'm not sure if it would live up to the memories I have of it today but as a first quest to do in Oblivion, I was so hyped. And then I found out after Allies for Bruma that I screwed myself out of a soldier by doing that quest before I did Allies xD
Fun fact: did you know that in Hackdirt Caverns you can occasionally hear hellish roars and grunts? It's the most noticeable when you're approaching the descending tunnel that's blocked by boulders and debris. It's assumed that these come from The Deep Ones, which in my opinion is much cooler than if the developers included a straightforward opportunity to fight them.
Perhaps but the whole thing's still too quick. The atmosphere when you first arrive is great but that's pretty much it. It needs more layers to uncover.
Man the ring of happiness quest really got me. I imagine the ring itself is a metaphor for antidepressants and how when people struggle with them while also being depressed can push them over the edge. Hence the line "I tried it for a while, the "Happiness Ring" but eventually I couldn't wear it anymore. It made me feel odd -- not myself."
Antidepressants dont work. Its like trying to dam up emotions and the dam always breaks. There is a reason why psychologists and sociologists and psychiatrists are desperately unhappy and almost all mass shootings involved them.
It's actually kind of true, though - as someone who has been on several types of anti-depressants over the past 15 years, as I suffer a chronic depression, I've always had to stop taking them, because they make me feel uncomfortable and have trouble concentrating... like I'm in a constant state of not-quite-awake-but-not-quite-sleeping either. The fact that they didn't really do much to boost my happiness either made the choice fairly simple in my case. Anti-depressants are a complicated subject... as is brain chemistry in general... sometimes they work, sometimes they don't - doctors are usually very attentive to this fact, and in my experience will listen to your input on the matter, which is why it's really important to consult your doctor, both if you want to start taking anti-depressants and if you want to stop: the side effects of either can be quite unpleasant, even have dangerous consequences.
Yeah it's an extremely common way to feel about taking anti depressants long term. I still take mine, but most antidepressants I've struggled with the feeling (new ones are working amazing without that feeling though!)
Hackdirt loses some of its impact with your faces mod. The townspeople are supposed to look like mutants. It's both hilarious and sort of creepy with how hostile they are towards you.
@@TheSaltFactory One of your mods must of made the trolls in "A brush with death" run the way they do, they're supposed to run like normal trolls as far as I know with the coutnless amount of times I've played through it. Also with the Hackdirt quest, as OP states it'd been "creepier" without the face mods, and also if you arrive at hackdirt in the evening, also do more detective type work and you can find all sorts around the town.
Have you done the Shivering Isles and then done the Sheogorath Daedric Shrine? There's unique dialogue as you're the new Sheogorath. Haskil scalds you for being vain by praying to yourself. (You still get the same quest but it's Haskil that is now the quest-giver through the shrine with modified dialogue.)
I am huge fan of elder scrolls but I wonder if it is actually established that is the case. I was wondering that when I stumbled upon it in Skyrim. I might look into it.
too bad it's not right? Lead dev for shivering isles confirmed that "player becoming god/sheogorath was never their intent", not to mention that theory was started by single youtube channel in like 2008 and everyone repeats it ever since despite beth devs even after skyrim release denied it couple times.
“there will be spoilers? some people were upset I didn’t outright say that last time” so they saw a 45 minute video on oblivion and thought you’d somehow do that much talking without... talking about parts of the game?
@@fatman1288 this is my thought process too. I dont give a damn about people who cry spoilers. Don't look at a video if its something you want to do or haven't done. Otherwise go fuck yourself
15:00 Awe, you missed the other potential way to kill the gatekeeper. (mind, I did miss it too until my most recent playthrough.) The gatekeeper's creator visits it every night and cries, and it turns out that her tears are poison to the creature. It's a fun and interesting second option/ combination.
@@TheSaltFactory Also, if you ever go back for more, there are so many more wacky quests. One memorable one was a guy in Skingrad who thinks everyone is out to get him. You can take the quest in several different directions based on what you tell him about each of the people that he has you follow. Also, the quest for Sheogorath's shrine is hilarious if you alreally beat the Shivering Isles. Instead of having the mad god himself giving you instructions, you have Haskil who is kind of confused as to why you're praying to a statue of yourself, in a way.
@@TheSaltFactory It's widely considered one of the best dlcs ever released for any game; it's not surprising that it has all this good stuff. (I didn't know about this either and I've played through this game dozens of times)
I just kill the gatekeeper outright, with only my skills and weapons behind me. Oddly enough, the thing is rather weak when you're shoving a 40 pound maul in its face.
So, in Hackdirt if you're in the caves long enough, you do HEAR the Deep Ones, even though you never see them. Stand in there long enough, at the back of the cave, and you hear several deep, guttural growls.
@@jinkisaragi874 as someone who keeps at least 1 gen 2 Rom on my phone, I get you. Sometimes you wouldn't know what it was until you had it and the poxedex filed you in on what the design couldn't, but until you caught it, you just wouldn't know.
You can still find the deep ones buried in the code, they would have been fishmonsters like darkcorners of the earth, guessing its a Dagon "inspired" cult. I assume she is sacrificed if you wait.
@@truthseek3017 Ya can't really blame Oblivion's horse armour for the industry nowadays; if they never released it, do you really think things would be different?
I love this. I love Jyggalag. He was the strongest of the Daedra, so strong that they had to group together to fight him and only then, all they could do was curse him.
There are two areas in this game that may easily be missed. Shetcombe Farm: a huge farm with an abundance of resources for alchemy that respawn every few days. It also has a moderate side quest attached to it that includes searching for the fate of it's owner. Not only a useful location, but also an interesting one. And my personal favorite: Rockmilk cave. Every 3 days, a plethora of enemies from 2 different factions fight to the death... and you get winner. All types of loot are found here, from weapons, to armor, to enchantments. And, you come back 3 days later and it all happens again. To me, these two locations are some of the best parts of Oblivion and I have spent an ungodly amount of time between the 2.
Fuzzy Dunlop Well, to be fair, the only ones who would be aware of this whole event are the Hero of Kvatch, Haskill, Jyggalag, and potentially the other Dædric Princes. None of those people seem like they'd be inclined to tell others about it. That and the fact that only one game has passed since then.
@Legate Lanius I'd say he is probably laying low and taking a more passive approach to order. He may be the most powerful Prince, but all the other princes combined were still able to thwart him. Being a mad god is probably a fate he doesn't want to relive.
He is mentioned several times in ESO and there recently was a small add-on, which added hearts of order to Skyrim, along with some other stuff. So hopefuly we'll get something related to Jyggalag in the next game.
I actually liked the Mages Guild. Sure, it felt like a grind getting all the recs from the guild halls, but it also made your eventual graduation feel truly earned, and got you to actually explore a lot, which was also cool. Compare that to Skyrim, where you basically walk through two dungeons and pow, you're the archmage.
Both the mages guild and the fighters guild feel like grind in Oblivion and Morrowind, but they make you feel that you're earning promotions by your true effort, not because you did 2 or 3 quests and that's it like Skyrim did with the Companions and Mage College
I also think the whole point of the Mages Guild in Oblivion was exploring the theme of petty politics and general incompetence getting in the way of actual study and progress (though this was sidelined with the whole Necromancer plot). Likewise the Fighter's Guild is all about how they struggle to find paying work, because a rival guild is underbidding them, which leaves them with only the inane and tedious jobs.
Phew, I have never played Shivering Isles, but seeing *Hirrus'* Quest here, it crawls under my skin. Tackeling the topic of depression, the loosing of selfworth, loneliness, and trying to overcome it with the Ring of Happiness (Antidepressiva, "It made me feel odd -- not myself") feels very personal and makes me wonder if one of the developers expressed their personal struggle. That he seeks relief in death is heartbreaking. Chapeau, putting this in was brave of Bethesda.
It really fits with the theme of the shivering isles though. Literally the whole thing is based upon mental illnesses (well obviously, i mean it's split into mania and dementia). It's meant to depict the two sides of it. You can be deluded to the point of being crazy and happy all the time (mania side) or depressed and only seeing how shitty the world is (dementia side of the island).
When I first played SI I was really suicidal, so, very cruelly as I look back on it, I pushed him over the ledge. What he says when he hits the ground really fucking struck me; back then, I thought death would be the answer to everything. Speaking of SI, I always went to the Mania side, because I was already suffering similarly to Dementia's side in real life, and the bright colors, fanatic happiness and whatnot was something I saw as being more optimal. Back then, I always thought it would be better to be delusionally happy than so depressed I never showered for a month.
@@TheVeryAngryShrimp That's interesting - I've had similar struggles, specifically a chronic depression that I still have to deal with (I have over time found ways to cope, but it's not always easy) - I've always found the Dementia side far more appealing to my state of mind, just because it seemed to "fit" so well with my personality, I felt validated, accepted, like the game was acknowledging that some people just see the world as a bleak and horrible place (sometimes), and that's okay. We are allowed to live in the darkness.
I have a Question for you: What about the 'Knights of the Nine' Quest? I personaly think, that they aren't Bad. They have their... Moments. Can we get a Video for this Quest too?
Oh, I agree that they aren't bad (from what I remember), but I think I'd like to move on to other topics, which definitely includes Skyrim and Morrowind at some point. Sorry dude!
@ScruffyLooking NerfHerder Oh I 100% will, but I think I'm gonna take a short break from Bethesda games to hit a few other topics before delving into Morrowind, Fallout 3, New Vegas and maybe Skyrim
@@TheSaltFactory I'd like to see some kind of analysis of the quests in oblivion compared to skyrim. It always felt to me like though oblivion had its down moments like some of the guilds being lack luster I felt more invested in even the worst guild in oblivion compared to the best guild in skyrim. It felt to me a lot like anything other than the thieves guild in skyrim had huge chunks of it cut out and removed and that even the civil war and the main quest felt like big things were cut. I still enjoyed skyrim a lot especially with the dlc but I think I still enjoy coming back to oblivion more than I do coming back to skyrim.
That's not true. Understanding the eldritch beings, or finding relatable familiarity or relation to them - that is when it stops being Lovecraftian. Many outer beings appear visibly in Lovecraft, it is the alien biology and otherness of them, forms hard to understand, that makes something Lovecraftian. A giant pit below with something giant and moving just beyond clear sight would have been nice. Fighting them and asauredly killing them would likely be a poor move, as that usually adds a level of mortality that takes away from the alarming danger of a Lovecraftian concept. Fighting them and having them vanish rather than die, or bloom into strange sfx would have been awesome, if they went the fight route at all.
I remember as a kid, Oblivion being my first ‘next-gen’ game. The side quest with the hotel ship, I found it on my own and woke up to a pirate with a dwarves sword. It was the first one I had seen dwarven!!! Man those were the good ol’ days :(
The thing about the deep ones is that they're meant to not be shown, to get you thinking and wondering just exactly what the hell they're meant to be, you can even hear what might be the deep ones at a certain part of the cave, sucks you didn't find it.
Every so often, the stars of TH-cam align and I get an actual worthy channel recommendation. You’ve gained a subscriber! I love the Hackdirt quest because it’s the best way to level up your heavy or light armor skill by lowering the difficulty and letting the shirtless maniacs wail on you. Side note: as a space nerd, I love the night sky in Mania and it’s my favorite skybox in any video game.
Go into Star Wars: The Old Republic; get to the planet Rishi. Take the in-game taxi to one of the outlying islands. The skybox is permanently at dusk, and it gives you a *spectacular* view of the dwarf galaxy known as the Rishi Maze.
YES PLEASE! To this day it’s one of my favourite games, with how you can become visually stronger, or how the magic runes start to appear on your skin if you use enough magic, it makes me wish more games had morality systems and visual stat buffs.
Dude, as soon as I saw that group of the Knights of Order, I thought, "How many times have I had to reload because I was either using Umbra or Dusk/Dawn Fang, and those bastards disarmed me, on a hill, WITH TALL ASS GRASS EVERYWHERE." I was so glad to see you mention that. I certainly enjoyed those crystal things more than the Oblivion gates, but they really should have toned down those things' ability to disarm you. Great vid man! Keep up the good work!
Morrowind is quite good but never forget the god awful combat. I don't know who at Bethesda thought we needed Chance to Hit in a first person stabbing game but you better not forget to slap some points on your weapon of choice early on, unless you enjoy said weapon phasing through enemies for zero damage. Incidentally, this is also why a certain flying creature was even more of a pain to fight at low levels. Vanilla combat, summarized: th-cam.com/video/bNXYrAkUntU/w-d-xo.html
@@TheSaltFactory Don't forget that you can play it on mobile, and have multiplayer support now. It's not official, but I think it helped it age well. Usually when I consider how well a bethesda game's I consider how the modding community helped it reach it's potential. Oblivion's community kinda died out fast sadly.
@@Zinras I understand the complaints about Morrowind's combat but personally I see no difference between hitting 1/3 attacks but doing real damage (low skill in Morr) and hitting every attack but taking 100 hits to kill (low skill in Obl). And if you're actually proficient with a weapon (which is easy right from character creation), you usually hit. In most RPGs, you can't even equip weapons that aren't for your class. Morrowind's essentially that except you can learn to use non-class weapons later through trainers.
That painting quest was one of the first quests that I did in oblivion. I was still very new to the game and my character was low level. I made the mistake of saving when I was in the painting, and I could not get past the trolls. They kept just killing me so I eventually had to start a new game. I did end up figuring the game out and getting better but damn that painting quest pissed me off back then. Good quest though
I remember this quest back from my childhood where 2 girls in the inn were seducing and robbing men, and your only option to complete it is to play along with them even if you know it's a trap from the beginning. Also I liked the quest in the Imperial city with grave diggers. I really felt like an undercover agent, spying on that merchant.
If you play a female character they will attempt to recruit you instead of seducing... which is a tiny bit offensive to the queer community, but hey - maybe these girls are just straight... or they just make assumptions about typical male and female gender roles, I guess it isn't that out of the ordinary - but an option to flirt with them and their surprise at having accidentally found an unexpected mark would've been a fun twist for some of us 😆
I know this was made a long time ago and you'll probably never see this... HOWEVER If you complete shivering Isles and then do Sheogorath's quest you get some hilarious dialog of Haskil chastising you for praying to yourself XD
People complained about spoilers? I don't want to sound snooty or anything but this game has been out for a long while! Unless the person complaining had the intention of playing the game for the first time I don't see why they would even watch that previous video. (No hate, I'm just sayin' it's a little silly) I remember playing this on my PS3 tho (-w- good times, I do miss it.
I started playing TES IV for the first time in 2020 (I'd never played the other Elder Scrolls games, but had completed Fallout 3 & started New Vegas). There's moments when it is a great game, lots of letdowns and plenty of clunkiness. Your criticisms reveal just how much potential this game had to be the GOAT. Still, it's good enough that I've sunk over 200 hours into it and have yet to complete the main quest, let alone the DLC. Your videos heighten the experience and I'm super glad I found them. Thanks, Salt!
Thanks for making this! I loved it. Yeah I always forget how tanky the knights of order were, but I ran through with fully murderfueled Mehrunes razor and high leveled crusader gear so I had an easier time than most, and well, I still recall turning the difficulty down for two fights somewhere.
There's some neat things they did in the Hackdirt one. Lots of "old ones" hints and stuff, and if you go down to the deepest area, you can actually hear strange voices, if I recall.
my buddy always had a great explanation for becoming an immortal vampire in this and skyrim, you get to have a loophole for a lot of the daedric quests trying to have claim on you when you die
Another cool thing about the hackdirt quest is if you sleep in the Inn, you actually find Dar-Ma's diary and a ramshackled bedroom, where you learned she was kidnapped. When I played that part I was genuinely spooked, great bit of world building.
Honestly, I even believed that skeleton, or I was just simply confused and puzzled, because at first he seemed pretty evil, then though I found out that the manor was cursed, then when I met him he suddenly seemed pretty nice and sad and afterwards when I fulfilled his desire he said something about "amusing", which at first I thought was positive and suddenly he would go on and laugh like a madman and in the next second he would cast his op fire staff at me, killing me in 6 seconds and having me trying to figure out what just happened with an open mouth. Now I'm surprised that apparently, noone else fell for it and I was the only douchebag that actually believed in his good intentions and didn't see anything foul going on.
When you throw cheese on the floor sheo hops up from his chair and runs over to it all excited and screams cheese and laughs .... Easily the best thing in my heart. Also the knights quest line giving you a castle is pretty great but you covered pretty fairly
The sidequests definitely were where the game shined. I bought it for 360 at release and didn't complete the main questline. To this day I have only had a few characters that bothered to save Kvatch (if you can still call it saving at that point). I didn't like the pesky gates popping up everywhere and I didn't like the NPCs praising my name over it repeatedly. Oblivion was well suited to players who just wanted to exist in that world as a normal person. Dialogue was a bit sketchy. A small number of voice actors were stretched to their limits. And you mostly only spoke in single words; two words if you were lucky. While it was a massive simplification of Morrowind's system it still left plenty of room for player to imagine their characters motivations for themselves. None of this business about fulfilling a prophecy because of your blood (Skyrim), nor being forced to look for your father (Fallout 3) or son (Fallout 4). In this regard it feels like Bethesda has exchanged player agency for a reliance on safe, Hollywood-esque values. To this day Shivering Isles is still perhaps my single favourite DLC. It was amazing to see something so different within the same continuity made on such a large scale. On my first run I played a character who upheld the typical principles of a paladin except in the Shivering Isles the air itself would enable him to make decisions that no sane person would. And the game made no attempt to debunk this bit of head-canon that I made up for myself. That's how you make a story feel accommodating. Though taking a step back I did feel like the sidequests had one major drawback and that was the levelled rewards. If you managed to acquire a unique piece of equipment early in the game, you would permanently block yourself from getting its best possible version within that run. This was just one of a number of things that made starting a new character burdensome. Others included the immediate grinding of endurance due to its non-retroactive health benefits and the long af tutorial if you didn't have access to mods.
You could...make a save just before leaving the sewer... the game will ask you if you want to play as this character prior to exiting so...you can cut out the long as fuck tutorial that way. Complete a quest early & hand it in late works for me too. I’ve completed the quest for chillrend at level 5...saving both sons from being killed by goblins &... gone back to the bar & handed it in at level 26 getting the best version of the sword. I’ve also pick-ppcketed debaser at several levels prior to finishing that quest line, having several versions of it until I finally level up enough to grab the best version. It’s a weird game. You have to meta game it to get the best possible stats by picking major skills you don’t intend to use, then marking on paper when you level up a minor skill so you can then switch & use your major skills to actually level up, thus guaranteeing yourself 5-5-5 or 5-5-1 (luck) in each level up. Yeah. Pretty messed up. You can also use the fellldew exploit to level up past your max level by... staying addicted until you’ve re levelled up the stats felldew lowered due to your addiction. I’ve got an imperial character that’s at level 56-57 on one safe using that exact exploit.
I played through oblivion numerous timed since it came out and never even new about The Unexpected Voyage until about a week ago. It was an awesome surprise.
I don't usually make comments on TH-cam, but wanted to speak up and tell you why I personally enjoyed the previous Oblivion video. I thought it was very well done, while being both funny and informative. I usually don't watch videos that long, but I found your commentary to be really interesting. I've watched a few of your other videos, but they don't strike me with the same kind of interest. I think that your retrospective reviewing of games is very entertaining and well done, and would love to see similar content in the future. Hell, even if you reviewed current games, I'd still watch the hell out of it. You do good work, and I just wanted to let you know. :D
Thanks a bunch man! I generally tend to try and talk about anything I have an interest in, and it's led me to several different formats to play around with. I'm really enjoying reviewing things, so that's definitely here to stay. It won't be my only format, but I wouldn't mind making it around 50%+ of my content. Thanks again dude
Man I've got to pause the video to just say how much I love this. It's high effort but also crappy. The text in the video is top notch high production quality stuff, but it's usually covering for "yeah I lost the footage" with the unsaid "and couldn't be bothered to go and record more". The juxtaposition is riding such a fine line of artistry.
Clavicus Vile has a great quest. its for the Umbra sword. Normally you'd have to wait til level 20 to do it, but you don't have to. you can go to fight Umbra whenever you want, and until you finish the quest you have a weightless soul trapping ebony sword. And really, there's no reason to ever finish the quest since your reward is the sword but it weighs a lot. I actually managed to do this at level 1. if you can pull it off, defeating Umbra with that sword and wearing a full set of ebony armor, at level 1... you're set.Its not easy to do. I attacked her then ran like hell, swam across the lake to the imperial city, and hopped up on roofs at the waterfront area, letting guards fight her for me. I think she took out 20+ of them. And nowhere on the roof is actually safe. she can't climb but can reach you, so you have to keep moving. It probably took an hour XD
She’s weak to fire damage so using fire weakness spells and spamming fireballs on tops of poisons helps a ton. I beat her at like level 6 on 75% difficulty with this
I killed some vampire duke way early on in a random cave and he had a full set of Glass armour perfect light armour for my argonian mage thief, the next quest i did against necromancers got me a glass mace and a shield
Alex Viars She’s weak to fire? That’s interesting, I wonder why that is. Also yeah umbra doesn’t level at all. The armor does though, it may be called ebony armor but it won’t have the same rating if you get it early.
I think Dead Money > Shivering Isles > Old World Blues. Whatever the order, they're the big 3. Still I haven't been too disappointed by their other DLCs.
There's a spectacular side quest where you sell an Alyeid Statue, and a rich guy sends you a letter that he wants you to help him collect the rest. There's no quest markers; it's more of a treasure hunt/puzzle, to find all of them, but when you do, I think you get around 10,000 gold from the whole ordeal. There's a few interesting things that happens during this quest, and eventually ends up with a rather surprising ending.
This video was really well made and I appreciated it a lot but the mod you installed for their faces makes everyone look like a character from Shrek... I mean that Argonian at 6:56 looks like she was pulled directly form the Dragon in Shrek and plastered onto her.
I know, I couldn't really help that lol. I just went with the top rated mods on nexusmods, and they turned Argonians into Shrek 4D and Khajit into skulls with cat ears, unfortunately
With Hackdirt your face mods changed them normally theyre vary stretched and weird looking which helps with the unsettling nature of the town and they hate outsiders because I think bandits raided? its been a while since I read up on it you can read a bit if you attend their church meetings and read their book talking about the deep ones and in some parts of the cave if you listen closely you can hear things crawling beneath the cave its actually a really interesting town if you look around enough
I find myself spending more time in the Shivering Isles than in Cyrodiil. There's nothing better than roaming Mania, admiring the Mushroom Trees and the spore swarms.
The Hackdirt quest when referring to the "deep ones" is supposed to be the Sload. A slug like telepathic species that is constantly at war with the other races of Tamriel, trying to infiltrate and get a foothold. It is some deep lore stuff that should have been explored deeper. It was a wasted chance IMO.
Allegedly! I don't think it's a confirmed fact? But it's a pretty sound theory. And I really like that you never actually come across them, makes them seem way more mysterious and frightening - and connects well to the Lovecraft story it's referencing and the general tone and topics of cosmic horror.
These daedric quests were always a favorite. Skyrim may look prettier and have better combat but oblivion has the best storied sidequests hands down... I don't even mind the fetch quests
I love oblivion so much I just can’t deal with the combat. Either everything dies in one hit or you have to bonk it a thousands times so you end up fiddling with the difficulty. So basically you are deciding exactly how many times you want to hit each enemy. There’s really no way around it. One of my favorite games of all time is now unplayable
Awesome video once again man, this video combined with the earlier Oblivion video has inspired me to check the game out on PC. With how good it seems to be and the Deluxe Edition on Steam being $10, I'm glad I found your channel to spur me on (plus I get to watch some pretty good content as well)
I played Oblivion as a kid, and it was one of the best and most fun games I have ever played. I wasn't lucky enough to experience the DLC's, but I was able to enjoy them from someone else's point of view, so not all was lost. I could play it for weeks, and still not do everything, so it was for me a game which I could keep on playing.
14:34 that shrine is fun if you finish the shivering isles. You end up calling your own castle and haskl picks up the phone saying you must be crazy praying to yourself. Then tells you to get some cheese from an old grocery list
It's actually pretty funny that you used an image of Cthulu to represent the Deep Ones, as the whole questline was based on one of H.P. Lovecraft's works.
All of the schools of magic do wonders for combat. I couldn't imagine a play through without using at least one school. Even illusion and mysticism have some great combat shit you can do.
TH-camr: hey guys im going to rewiew oblivion's main quest line/playthrough. Viewer:*gets triggered from him showing spoilers * Me: he literally said that he was going to rewiew oblivion
Closed my eyes at 12:00 and never got told to open them again. Guess I'm blind now thanks
The whole video was supposed to just be ASMR from that point onward
@Lick Tasty He has a braille monitor, obviously.
@@TheSaltFactory You earned a sub right here.
You're typing skills are quite legendary, good sir. Tis a shame you shall never see these words of encouragement. :(
@@TheSaltFactory I've had harder times masturbating. This was a valiant effort.
In my first play-through of Oblivion, I did a quest in Cheydinhal where you have to prove the Captain of the Town Guard is basically a mafioso, shaking down the peasants and levying high fines. Guy is a total dickhead. Once you prove it to the Count and Countess, they lock him up, he screaming he'll get you back. Yeah yeah, whatever. Now fast forward a bit... I find myself in the middle of Hackdirt, looking for Dar-ma. Miserable little town. Kinda creepy. I go into the inn to learn what i can. After investigating a room Dar-ma was obviously staying in, I suddenly get jumped by a knife-wielding maniac! I easily put him down with one blast of Fire. What's this? It's the old Captain of the Cheydinhal Town Guard! Turns out, no matter what, the crazy bastard escapes from jail after a set time and will find you wherever you are. I was already not a fan of Hackdirt and that asshole only put me more on edge, so it made finishing the mission all the worse.
Hands down, one of the best gaming moments I've ever had.
I believe that isn't Ulrich Leland from Cheydinhal, but Audens Avidius, a corrupt captain from the Imperial City that will come after you. He tried to attack me at my house in the Waterfront district! It also didn't de-spawn the corpse, like, ever...
Nimrod One of the few times I managed to complete that quest, I found his corpse while in Oblivion. Never even got to figure out what probably killed him...
Same old story. Guy loses his job and joins a Lovecraft cult.
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That quest was one of my first quests, if not the first quest I ever did, in Oblivion. I didn't know how to use the map when I got out of the sewers and ignored the Ayleid ruin that's immediately in front of the sewer exit. I took a hard right iirc and ended up wandering into Cheydinhal after a few minutes. Then, Corruption and Consequence (iirc that's the name? something like that) started and I thought it was such a fun quest. I'm not sure if it would live up to the memories I have of it today but as a first quest to do in Oblivion, I was so hyped.
And then I found out after Allies for Bruma that I screwed myself out of a soldier by doing that quest before I did Allies xD
Fun fact: did you know that in Hackdirt Caverns you can occasionally hear hellish roars and grunts? It's the most noticeable when you're approaching the descending tunnel that's blocked by boulders and debris. It's assumed that these come from The Deep Ones, which in my opinion is much cooler than if the developers included a straightforward opportunity to fight them.
Perhaps but the whole thing's still too quick. The atmosphere when you first arrive is great but that's pretty much it. It needs more layers to uncover.
The entire quest is just a easter egg refearing to the book "the shadow over innsmouth" from HP Lovecraft.
Many quests could be expanded on. But that's Bethesda for you...
@@leonl9123 It is, I love that book, and I love that quest
they went for the more lovecraftian approach.
Man the ring of happiness quest really got me. I imagine the ring itself is a metaphor for antidepressants and how when people struggle with them while also being depressed can push them over the edge. Hence the line "I tried it for a while, the "Happiness Ring" but eventually I couldn't wear it anymore. It made me feel odd -- not myself."
Antidepressants dont work. Its like trying to dam up emotions and the dam always breaks. There is a reason why psychologists and sociologists and psychiatrists are desperately unhappy and almost all mass shootings involved them.
@@joshportie I was with ya for the first half, at least.
@@joshportie sounds like you need some quality time with these xD
It's actually kind of true, though - as someone who has been on several types of anti-depressants over the past 15 years, as I suffer a chronic depression, I've always had to stop taking them, because they make me feel uncomfortable and have trouble concentrating... like I'm in a constant state of not-quite-awake-but-not-quite-sleeping either. The fact that they didn't really do much to boost my happiness either made the choice fairly simple in my case.
Anti-depressants are a complicated subject... as is brain chemistry in general... sometimes they work, sometimes they don't - doctors are usually very attentive to this fact, and in my experience will listen to your input on the matter, which is why it's really important to consult your doctor, both if you want to start taking anti-depressants and if you want to stop: the side effects of either can be quite unpleasant, even have dangerous consequences.
Yeah it's an extremely common way to feel about taking anti depressants long term. I still take mine, but most antidepressants I've struggled with the feeling (new ones are working amazing without that feeling though!)
Hackdirt loses some of its impact with your faces mod. The townspeople are supposed to look like mutants. It's both hilarious and sort of creepy with how hostile they are towards you.
Ahh, that's unfortunate. I noticed some of the guys I fought under the town looked a bit alien, but nothing extreme
@@TheSaltFactory Also there is a part in the deeper ends of the shirtless rave cave where you can hear something massive moving behind the rocks.
OMalleyTheMaggot Shirtless rave cave 😂😂😂
@@TheSaltFactory A big thing about Hackdirt is it's a reference to HP Lovecraft's "The Shadow Over Innsmouth"
@@TheSaltFactory One of your mods must of made the trolls in "A brush with death" run the way they do, they're supposed to run like normal trolls as far as I know with the coutnless amount of times I've played through it.
Also with the Hackdirt quest, as OP states it'd been "creepier" without the face mods, and also if you arrive at hackdirt in the evening, also do more detective type work and you can find all sorts around the town.
Have you done the Shivering Isles and then done the Sheogorath Daedric Shrine? There's unique dialogue as you're the new Sheogorath. Haskil scalds you for being vain by praying to yourself. (You still get the same quest but it's Haskil that is now the quest-giver through the shrine with modified dialogue.)
There is also unique dialogue if you get a quest from Sheogorath and then do the shrine without completing the other quest first.
How do u get that side quest?
@@brandene.7955 Which one? The shrine quest?
@@Bardathe111 yeah but i got it couple hours ago
Well if you are Sheogorath and then you do the Sheogorath stuff in the normal Realm he's mute.
That moment you realize when you talk to Sheogorath in Skyrim, it's actually your character from oblivion
Well in that case, im screwed
I am huge fan of elder scrolls but I wonder if it is actually established that is the case. I was wondering that when I stumbled upon it in Skyrim. I might look into it.
> sees powerful mage
> pulls out knife and starts screaming
@@zaccarter3801 it is. The dialogue in game confirms it.
too bad it's not right? Lead dev for shivering isles confirmed that "player becoming god/sheogorath was never their intent", not to mention that theory was started by single youtube channel in like 2008 and everyone repeats it ever since despite beth devs even after skyrim release denied it couple times.
“there will be spoilers? some people were upset I didn’t outright say that last time”
so they saw a 45 minute video on oblivion and thought you’d somehow do that much talking without... talking about parts of the game?
Sean lmaooooo
the game came out how many years ago? fuck em!
@@fatman1288 this is my thought process too. I dont give a damn about people who cry spoilers. Don't look at a video if its something you want to do or haven't done. Otherwise go fuck yourself
Some people are REALLY goddamn dumb.
it's just common courtesy imo, it takes two seconds to write "contains spoilers" in the description
15:00 Awe, you missed the other potential way to kill the gatekeeper. (mind, I did miss it too until my most recent playthrough.) The gatekeeper's creator visits it every night and cries, and it turns out that her tears are poison to the creature. It's a fun and interesting second option/ combination.
God damn, really? Man, even after praising the Isles for all they did right, stuff like that really makes me worry about how much I missed.
@@TheSaltFactory Also, if you ever go back for more, there are so many more wacky quests. One memorable one was a guy in Skingrad who thinks everyone is out to get him. You can take the quest in several different directions based on what you tell him about each of the people that he has you follow. Also, the quest for Sheogorath's shrine is hilarious if you alreally beat the Shivering Isles. Instead of having the mad god himself giving you instructions, you have Haskil who is kind of confused as to why you're praying to a statue of yourself, in a way.
@@TheSaltFactory It's widely considered one of the best dlcs ever released for any game; it's not surprising that it has all this good stuff. (I didn't know about this either and I've played through this game dozens of times)
I just kill the gatekeeper outright, with only my skills and weapons behind me. Oddly enough, the thing is rather weak when you're shoving a 40 pound maul in its face.
I literally played Oblivion for over 1000 hours & I never knew this. Thanks!
So, in Hackdirt if you're in the caves long enough, you do HEAR the Deep Ones, even though you never see them. Stand in there long enough, at the back of the cave, and you hear several deep, guttural growls.
I do miss this sorta stuff in RPGs. Being scared shitless of an unknown entity or a bad looking sprite in a dark dank sewer.
@@lilithtetterton5014 Agreed, my man.
@@lilithtetterton5014 Hell yeah old sprites used to be scary at times, i especially remember some old Pokemon sprites.
@@jinkisaragi874 as someone who keeps at least 1 gen 2 Rom on my phone, I get you. Sometimes you wouldn't know what it was until you had it and the poxedex filed you in on what the design couldn't, but until you caught it, you just wouldn't know.
You can still find the deep ones buried in the code, they would have been fishmonsters like darkcorners of the earth, guessing its a Dagon "inspired" cult. I assume she is sacrificed if you wait.
The horse armour dlc is the best dlc ever
Fuck yea
Buy it again
The introduction to greed in the industry.
@@truthseek3017 Ya can't really blame Oblivion's horse armour for the industry nowadays; if they never released it, do you really think things would be different?
Must've added at least 20 hours to the game
I love this. I love Jyggalag. He was the strongest of the Daedra, so strong that they had to group together to fight him and only then, all they could do was curse him.
He was lying, he saw the truth of the Aurbis and knew he was a lie and "went mad in the knowing". Like zero-summing for gods
There are two areas in this game that may easily be missed.
Shetcombe Farm: a huge farm with an abundance of resources for alchemy that respawn every few days. It also has a moderate side quest attached to it that includes searching for the fate of it's owner. Not only a useful location, but also an interesting one.
And my personal favorite: Rockmilk cave. Every 3 days, a plethora of enemies from 2 different factions fight to the death... and you get winner. All types of loot are found here, from weapons, to armor, to enchantments. And, you come back 3 days later and it all happens again.
To me, these two locations are some of the best parts of Oblivion and I have spent an ungodly amount of time between the 2.
"And Jyggalag is free to roam once more..."
*And they never mentioned this EVER AGAIN*
Fuzzy Dunlop
Well, to be fair, the only ones who would be aware of this whole event are the Hero of Kvatch, Haskill, Jyggalag, and potentially the other Dædric Princes.
None of those people seem like they'd be inclined to tell others about it.
That and the fact that only one game has passed since then.
@Legate Lanius I'd say he is probably laying low and taking a more passive approach to order. He may be the most powerful Prince, but all the other princes combined were still able to thwart him. Being a mad god is probably a fate he doesn't want to relive.
He is mentioned several times in ESO and there recently was a small add-on, which added hearts of order to Skyrim, along with some other stuff. So hopefuly we'll get something related to Jyggalag in the next game.
I actually liked the Mages Guild. Sure, it felt like a grind getting all the recs from the guild halls, but it also made your eventual graduation feel truly earned, and got you to actually explore a lot, which was also cool.
Compare that to Skyrim, where you basically walk through two dungeons and pow, you're the archmage.
Both the mages guild and the fighters guild feel like grind in Oblivion and Morrowind, but they make you feel that you're earning promotions by your true effort, not because you did 2 or 3 quests and that's it like Skyrim did with the Companions and Mage College
I also think the whole point of the Mages Guild in Oblivion was exploring the theme of petty politics and general incompetence getting in the way of actual study and progress (though this was sidelined with the whole Necromancer plot). Likewise the Fighter's Guild is all about how they struggle to find paying work, because a rival guild is underbidding them, which leaves them with only the inane and tedious jobs.
Love that scene where the zappy dude zapped a freaking chair and you can even see it getting electrified and shit
The special dialogue you get from Sheogorath if you do his daedric quest during the Shivering Isles main quest is priceless
Phew, I have never played Shivering Isles, but seeing *Hirrus'* Quest here, it crawls under my skin. Tackeling the topic of depression, the loosing of selfworth, loneliness, and trying to overcome it with the Ring of Happiness (Antidepressiva, "It made me feel odd -- not myself") feels very personal and makes me wonder if one of the developers expressed their personal struggle. That he seeks relief in death is heartbreaking.
Chapeau, putting this in was brave of Bethesda.
I've never thought of the ring as a metaphor for anti-depressants. Thank you, I appreciate the quest even more.
It really fits with the theme of the shivering isles though. Literally the whole thing is based upon mental illnesses (well obviously, i mean it's split into mania and dementia). It's meant to depict the two sides of it. You can be deluded to the point of being crazy and happy all the time (mania side) or depressed and only seeing how shitty the world is (dementia side of the island).
When I first played SI I was really suicidal, so, very cruelly as I look back on it, I pushed him over the ledge. What he says when he hits the ground really fucking struck me; back then, I thought death would be the answer to everything.
Speaking of SI, I always went to the Mania side, because I was already suffering similarly to Dementia's side in real life, and the bright colors, fanatic happiness and whatnot was something I saw as being more optimal. Back then, I always thought it would be better to be delusionally happy than so depressed I never showered for a month.
too real. i was on antidepressants myself when i did this quest.
@@TheVeryAngryShrimp That's interesting - I've had similar struggles, specifically a chronic depression that I still have to deal with (I have over time found ways to cope, but it's not always easy) - I've always found the Dementia side far more appealing to my state of mind, just because it seemed to "fit" so well with my personality, I felt validated, accepted, like the game was acknowledging that some people just see the world as a bleak and horrible place (sometimes), and that's okay. We are allowed to live in the darkness.
So this video randomly popped up in my recommendations and now I'm playing Oblivion again... Damn you.
Same
Yep. Playing a Breton this time around.
@@TH-camcanfuckagoat objectively the best choice
I have a Question for you:
What about the 'Knights of the Nine' Quest? I personaly think, that they aren't Bad. They have their... Moments. Can we get a Video for this Quest too?
Oh, I agree that they aren't bad (from what I remember), but I think I'd like to move on to other topics, which definitely includes Skyrim and Morrowind at some point. Sorry dude!
@@TheSaltFactory It's okay^^ Talking about the same thing can get boring over time xD
@ScruffyLooking NerfHerder Oh I 100% will, but I think I'm gonna take a short break from Bethesda games to hit a few other topics before delving into Morrowind, Fallout 3, New Vegas and maybe Skyrim
@@TheSaltFactory I'd like to see some kind of analysis of the quests in oblivion compared to skyrim. It always felt to me like though oblivion had its down moments like some of the guilds being lack luster I felt more invested in even the worst guild in oblivion compared to the best guild in skyrim. It felt to me a lot like anything other than the thieves guild in skyrim had huge chunks of it cut out and removed and that even the civil war and the main quest felt like big things were cut. I still enjoyed skyrim a lot especially with the dlc but I think I still enjoy coming back to oblivion more than I do coming back to skyrim.
Knights of the Nine were the most amazing sidequest line in my opinion.
if the deep ones were revealed, it would no longer be lovecraftian
Sometimes, it's better to not know everything about a series. Makes theorizing about the missing pieces so much fun
I'm sorry but have you read Lovecraft? The Shadow over Innsmouth has a direct reveal. A lot of his stuff does.
That's not true. Understanding the eldritch beings, or finding relatable familiarity or relation to them - that is when it stops being Lovecraftian. Many outer beings appear visibly in Lovecraft, it is the alien biology and otherness of them, forms hard to understand, that makes something Lovecraftian.
A giant pit below with something giant and moving just beyond clear sight would have been nice.
Fighting them and asauredly killing them would likely be a poor move, as that usually adds a level of mortality that takes away from the alarming danger of a Lovecraftian concept. Fighting them and having them vanish rather than die, or bloom into strange sfx would have been awesome, if they went the fight route at all.
I remember as a kid, Oblivion being my first ‘next-gen’ game. The side quest with the hotel ship, I found it on my own and woke up to a pirate with a dwarves sword. It was the first one I had seen dwarven!!!
Man those were the good ol’ days :(
The thing about the deep ones is that they're meant to not be shown, to get you thinking and wondering just exactly what the hell they're meant to be, you can even hear what might be the deep ones at a certain part of the cave, sucks you didn't find it.
Every so often, the stars of TH-cam align and I get an actual worthy channel recommendation. You’ve gained a subscriber!
I love the Hackdirt quest because it’s the best way to level up your heavy or light armor skill by lowering the difficulty and letting the shirtless maniacs wail on you.
Side note: as a space nerd, I love the night sky in Mania and it’s my favorite skybox in any video game.
Go into Star Wars: The Old Republic; get to the planet Rishi. Take the in-game taxi to one of the outlying islands. The skybox is permanently at dusk, and it gives you a *spectacular* view of the dwarf galaxy known as the Rishi Maze.
You never did Knights of the Nine. Had so much damn fun playing that expansion
I would love a Fable retrospective
I played through anniversary, as a teen it was 10/10. As an adult, 8/10. It's pretty damn good still.
absolutely love this game til this day.
YES PLEASE!
To this day it’s one of my favourite games, with how you can become visually stronger, or how the magic runes start to appear on your skin if you use enough magic, it makes me wish more games had morality systems and visual stat buffs.
I love all Fable games and I don’t give a rat’s wiener if everyone else hates them! I hope he makes a retrospective of the series too.
1. Fable 2
2. Fable 1/Anniversary
3. Fable 3
4. The Kinect one
Job done
What's hilarious is doing the shivering isles before the daedric quest, and having haskill sass you the entire time you torment the citizens
Dude, as soon as I saw that group of the Knights of Order, I thought, "How many times have I had to reload because I was either using Umbra or Dusk/Dawn Fang, and those bastards disarmed me, on a hill, WITH TALL ASS GRASS EVERYWHERE." I was so glad to see you mention that. I certainly enjoyed those crystal things more than the Oblivion gates, but they really should have toned down those things' ability to disarm you. Great vid man! Keep up the good work!
Do a "is Morrowind as good as I remember?" video
It's definitely on the list!
The answer is yes. Even better than I remembered as a kid. Just use some graphics mods and a house mod and I love it even more each time I play it
Morrowind is quite good but never forget the god awful combat. I don't know who at Bethesda thought we needed Chance to Hit in a first person stabbing game but you better not forget to slap some points on your weapon of choice early on, unless you enjoy said weapon phasing through enemies for zero damage. Incidentally, this is also why a certain flying creature was even more of a pain to fight at low levels.
Vanilla combat, summarized: th-cam.com/video/bNXYrAkUntU/w-d-xo.html
@@TheSaltFactory
Don't forget that you can play it on mobile, and have multiplayer support now. It's not official, but I think it helped it age well.
Usually when I consider how well a bethesda game's I consider how the modding community helped it reach it's potential. Oblivion's community kinda died out fast sadly.
@@Zinras I understand the complaints about Morrowind's combat but personally I see no difference between hitting 1/3 attacks but doing real damage (low skill in Morr) and hitting every attack but taking 100 hits to kill (low skill in Obl). And if you're actually proficient with a weapon (which is easy right from character creation), you usually hit.
In most RPGs, you can't even equip weapons that aren't for your class. Morrowind's essentially that except you can learn to use non-class weapons later through trainers.
I hadn't seen most of those quests, great watch!
That painting quest was one of the first quests that I did in oblivion. I was still very new to the game and my character was low level. I made the mistake of saving when I was in the painting, and I could not get past the trolls. They kept just killing me so I eventually had to start a new game. I did end up figuring the game out and getting better but damn that painting quest pissed me off back then. Good quest though
I remember this quest back from my childhood where 2 girls in the inn were seducing and robbing men, and your only option to complete it is to play along with them even if you know it's a trap from the beginning.
Also I liked the quest in the Imperial city with grave diggers. I really felt like an undercover agent, spying on that merchant.
If you play a female character they will attempt to recruit you instead of seducing... which is a tiny bit offensive to the queer community, but hey - maybe these girls are just straight... or they just make assumptions about typical male and female gender roles, I guess it isn't that out of the ordinary - but an option to flirt with them and their surprise at having accidentally found an unexpected mark would've been a fun twist for some of us 😆
I know this was made a long time ago and you'll probably never see this... HOWEVER
If you complete shivering Isles and then do Sheogorath's quest you get some hilarious dialog of Haskil chastising you for praying to yourself XD
I watched your Oblivion vid every now and then. I just love anyone complimenting my favorite game.
The fact that you made Oblivion girls to look attractive is quite impressive
Almost everyone did with mods if they knew what they were doing
Idk what your talking about man jensine is a straight babe
"You ever wonder why things look better without their skin on?" WHAT?????
Wow this was a seriously good video (like everything you seem to produce) , and I loved the art!
Thanks for this vid. I loved all these quests so much but never have the resolve to replay the game. So this little refresher was so nice honestly
People complained about spoilers? I don't want to sound snooty or anything but this game has been out for a long while! Unless the person complaining had the intention of playing the game for the first time I don't see why they would even watch that previous video. (No hate, I'm just sayin' it's a little silly)
I remember playing this on my PS3 tho (-w- good times, I do miss it.
At the end of Daggerfall you use Mantella to activate Numidium to stop wars. Or not. De fack if I know.
@@strangerakari2836 I thought you had a choice?
@@burnforburn
Well, considering Dragon Break makes all endings canon at the same time, not really, no.
@@strangerakari2836 Well I mean ingame you have a choice. It's not really a spoiler if it doesn't technically happen ingame
Also: How exactly would you be able to do a 50 minutes video about a game without a single spoiler? :D
I started playing TES IV for the first time in 2020 (I'd never played the other Elder Scrolls games, but had completed Fallout 3 & started New Vegas). There's moments when it is a great game, lots of letdowns and plenty of clunkiness. Your criticisms reveal just how much potential this game had to be the GOAT. Still, it's good enough that I've sunk over 200 hours into it and have yet to complete the main quest, let alone the DLC.
Your videos heighten the experience and I'm super glad I found them. Thanks, Salt!
Thanks for making this! I loved it. Yeah I always forget how tanky the knights of order were, but I ran through with fully murderfueled Mehrunes razor and high leveled crusader gear so I had an easier time than most, and well, I still recall turning the difficulty down for two fights somewhere.
Hey man just wanted to let you know I thoroughly appreciate your content. Very thoughtful, quality introspections. Keep it up!
The entire deep ones quest is just a easter egg refearing to the book "the shadow over innsmouth" from HP Lovecraft.
I believe it's a short story don't think he ever published a book.
why does everyone forget the quest where you join a vampire slaying order, just to find out all but one of the members are vampires?
Because Salt Factory is lazy as shit and didn't even once mention the Arcane University and its spell crafting.
There's some neat things they did in the Hackdirt one. Lots of "old ones" hints and stuff, and if you go down to the deepest area, you can actually hear strange voices, if I recall.
"besides Matt Mercer" loved it man hahaha!
my buddy always had a great explanation for becoming an immortal vampire in this and skyrim, you get to have a loophole for a lot of the daedric quests trying to have claim on you when you die
Well vampires belong to Molag Bal.
Considering how long you've been there and how good your reviews are, you deserve more subscribers Salt!
Knew my subscription would pay off! No such thing as too much Oblivion
>free subscription
>"pay off"
You: 🤤
Another cool thing about the hackdirt quest is if you sleep in the Inn, you actually find Dar-Ma's diary and a ramshackled bedroom, where you learned she was kidnapped. When I played that part I was genuinely spooked, great bit of world building.
Both of these Oblivion videos were great! Funny and informative :)
Just discovered your oblivion videos, and I’m really enjoying your content! Your presentation is great, and I love your humor. More, please!
Honestly, I even believed that skeleton, or I was just simply confused and puzzled, because at first he seemed pretty evil, then though I found out that the manor was cursed, then when I met him he suddenly seemed pretty nice and sad and afterwards when I fulfilled his desire he said something about "amusing", which at first I thought was positive and suddenly he would go on and laugh like a madman and in the next second he would cast his op fire staff at me, killing me in 6 seconds and having me trying to figure out what just happened with an open mouth. Now I'm surprised that apparently, noone else fell for it and I was the only douchebag that actually believed in his good intentions and didn't see anything foul going on.
😂😂
It’s 2021 and I’m still baffled by how you find the perfect random clips of music for every situation
33:46 He said enjoy the view. So now you have to stare at him for eternity
When you throw cheese on the floor sheo hops up from his chair and runs over to it all excited and screams cheese and laughs .... Easily the best thing in my heart. Also the knights quest line giving you a castle is pretty great but you covered pretty fairly
20:50
I could hear Autism cat/Wilburger saying it in my head
Dude, really like your videos, got a unique style to them. Neat sense of humour too.
Hope to see more from you.
There's actually a mod for Hackdirt where the rock covered entrance is opened and you get to fight Cthulhu at the end.
Man, I love your content. You really crack me up, but I love your jaded, realistic take on things.
Oh my goddddd Christmas came early
10 minutes early baby, don't say I never do anything for you
really good job dude. Very entertaining to watch and well done editing
The sidequests definitely were where the game shined. I bought it for 360 at release and didn't complete the main questline. To this day I have only had a few characters that bothered to save Kvatch (if you can still call it saving at that point). I didn't like the pesky gates popping up everywhere and I didn't like the NPCs praising my name over it repeatedly. Oblivion was well suited to players who just wanted to exist in that world as a normal person.
Dialogue was a bit sketchy. A small number of voice actors were stretched to their limits. And you mostly only spoke in single words; two words if you were lucky. While it was a massive simplification of Morrowind's system it still left plenty of room for player to imagine their characters motivations for themselves.
None of this business about fulfilling a prophecy because of your blood (Skyrim), nor being forced to look for your father (Fallout 3) or son (Fallout 4). In this regard it feels like Bethesda has exchanged player agency for a reliance on safe, Hollywood-esque values.
To this day Shivering Isles is still perhaps my single favourite DLC. It was amazing to see something so different within the same continuity made on such a large scale. On my first run I played a character who upheld the typical principles of a paladin except in the Shivering Isles the air itself would enable him to make decisions that no sane person would. And the game made no attempt to debunk this bit of head-canon that I made up for myself. That's how you make a story feel accommodating.
Though taking a step back I did feel like the sidequests had one major drawback and that was the levelled rewards. If you managed to acquire a unique piece of equipment early in the game, you would permanently block yourself from getting its best possible version within that run. This was just one of a number of things that made starting a new character burdensome.
Others included the immediate grinding of endurance due to its non-retroactive health benefits and the long af tutorial if you didn't have access to mods.
That’s my biggest complaint: locking yourself out of good quest rewards by doing them too early
You could...make a save just before leaving the sewer... the game will ask you if you want to play as this character prior to exiting so...you can cut out the long as fuck tutorial that way.
Complete a quest early & hand it in late works for me too. I’ve completed the quest for chillrend at level 5...saving both sons from being killed by goblins &... gone back to the bar & handed it in at level 26 getting the best version of the sword.
I’ve also pick-ppcketed debaser at several levels prior to finishing that quest line, having several versions of it until I finally level up enough to grab the best version.
It’s a weird game. You have to meta game it to get the best possible stats by picking major skills you don’t intend to use, then marking on paper when you level up a minor skill so you can then switch & use your major skills to actually level up, thus guaranteeing yourself 5-5-5 or 5-5-1 (luck) in each level up.
Yeah. Pretty messed up.
You can also use the fellldew exploit to level up past your max level by... staying addicted until you’ve re levelled up the stats felldew lowered due to your addiction.
I’ve got an imperial character that’s at level 56-57 on one safe using that exact exploit.
I played through oblivion numerous timed since it came out and never even new about The Unexpected Voyage until about a week ago. It was an awesome surprise.
Wow, a mod that actually makes the female NPCs look 50% attractive.
I don't usually make comments on TH-cam, but wanted to speak up and tell you why I personally enjoyed the previous Oblivion video. I thought it was very well done, while being both funny and informative. I usually don't watch videos that long, but I found your commentary to be really interesting. I've watched a few of your other videos, but they don't strike me with the same kind of interest. I think that your retrospective reviewing of games is very entertaining and well done, and would love to see similar content in the future. Hell, even if you reviewed current games, I'd still watch the hell out of it. You do good work, and I just wanted to let you know. :D
Thanks a bunch man! I generally tend to try and talk about anything I have an interest in, and it's led me to several different formats to play around with. I'm really enjoying reviewing things, so that's definitely here to stay. It won't be my only format, but I wouldn't mind making it around 50%+ of my content. Thanks again dude
@@TheSaltFactory No problem. I look forward to more of your content!
Did everyone just, forget that Knights of The Nine exists?
It's The first DLC for Oblivion
And also the Mage's tower and the Mehrunes Razor DLCs. They're both good too.
It wasn't that good and too short
Man I've got to pause the video to just say how much I love this. It's high effort but also crappy. The text in the video is top notch high production quality stuff, but it's usually covering for "yeah I lost the footage" with the unsaid "and couldn't be bothered to go and record more". The juxtaposition is riding such a fine line of artistry.
Clavicus Vile has a great quest. its for the Umbra sword. Normally you'd have to wait til level 20 to do it, but you don't have to. you can go to fight Umbra whenever you want, and until you finish the quest you have a weightless soul trapping ebony sword. And really, there's no reason to ever finish the quest since your reward is the sword but it weighs a lot.
I actually managed to do this at level 1. if you can pull it off, defeating Umbra with that sword and wearing a full set of ebony armor, at level 1... you're set.Its not easy to do. I attacked her then ran like hell, swam across the lake to the imperial city, and hopped up on roofs at the waterfront area, letting guards fight her for me. I think she took out 20+ of them. And nowhere on the roof is actually safe. she can't climb but can reach you, so you have to keep moving.
It probably took an hour XD
She’s weak to fire damage so using fire weakness spells and spamming fireballs on tops of poisons helps a ton. I beat her at like level 6 on 75% difficulty with this
but the sword doesn't level with you so you should wait till you're a higher level, otherwise it becomes useless.
@@OakNuggins the sword doesn't level at all while also having the highest base damage of any sword in game so getting it early is extremely powerful
I killed some vampire duke way early on in a random cave and he had a full set of Glass armour perfect light armour for my argonian mage thief, the next quest i did against necromancers got me a glass mace and a shield
Alex Viars She’s weak to fire? That’s interesting, I wonder why that is.
Also yeah umbra doesn’t level at all.
The armor does though, it may be called ebony armor but it won’t have the same rating if you get it early.
29:39 - Putting that face in like drawing it was NONSENSE AAAA❤
The "Caught in the Hunt" quest which you can find in bravil is also a fun side quest.
I remember that quest completely bamboozeling me in 5th grade. :D
"Ye Ole Lightning cage" made me crack up. Dude you are hilarious.
Shivering Isles is the best modern Bethesda expansion released. None of the Skyrim of FO4 DLC/Expansions even come remotely close. Its sad.
@Guy Tango and saying that would be wrong
@Guy Tango Lol you are that mad over a video game. What a pussy.
I think Dead Money > Shivering Isles > Old World Blues. Whatever the order, they're the big 3. Still I haven't been too disappointed by their other DLCs.
There's a spectacular side quest where you sell an Alyeid Statue, and a rich guy sends you a letter that he wants you to help him collect the rest. There's no quest markers; it's more of a treasure hunt/puzzle, to find all of them, but when you do, I think you get around 10,000 gold from the whole ordeal. There's a few interesting things that happens during this quest, and eventually ends up with a rather surprising ending.
This video was really well made and I appreciated it a lot but the mod you installed for their faces makes everyone look like a character from Shrek... I mean that Argonian at 6:56 looks like she was pulled directly form the Dragon in Shrek and plastered onto her.
I know, I couldn't really help that lol. I just went with the top rated mods on nexusmods, and they turned Argonians into Shrek 4D and Khajit into skulls with cat ears, unfortunately
this is 100% what i was looking for after your oblivion video!
With Hackdirt your face mods changed them normally theyre vary stretched and weird looking which helps with the unsettling nature of the town and they hate outsiders because I think bandits raided? its been a while since I read up on it you can read a bit if you attend their church meetings and read their book talking about the deep ones and in some parts of the cave if you listen closely you can hear things crawling beneath the cave its actually a really interesting town if you look around enough
Keep these videos coming. Something about the way you break down games is very interesting.
The editing in this video was just on point. I admire the effort you put into it... UwU
I find myself spending more time in the Shivering Isles than in Cyrodiil. There's nothing better than roaming Mania, admiring the Mushroom Trees and the spore swarms.
The Hackdirt quest when referring to the "deep ones" is supposed to be the Sload. A slug like telepathic species that is constantly at war with the other races of Tamriel, trying to infiltrate and get a foothold. It is some deep lore stuff that should have been explored deeper. It was a wasted chance IMO.
Allegedly! I don't think it's a confirmed fact? But it's a pretty sound theory. And I really like that you never actually come across them, makes them seem way more mysterious and frightening - and connects well to the Lovecraft story it's referencing and the general tone and topics of cosmic horror.
your videos are absolutely amazing. Thank you
These daedric quests were always a favorite. Skyrim may look prettier and have better combat but oblivion has the best storied sidequests hands down... I don't even mind the fetch quests
The salt factory: Talks about how great side quests and the shivering Ilse is.
Me: "USE A HEALTH POTION!"
20:52 is the greatest thing I’ve ever seen, also is that octodad when she yells in pain?
Mario from Super Mario Sunshine
The Salt Factory Hilarious, thank you.
Watched this while playing Mount and blade Wordsword, Great Vid, keep it up. :)
I love oblivion so much I just can’t deal with the combat. Either everything dies in one hit or you have to bonk it a thousands times so you end up fiddling with the difficulty. So basically you are deciding exactly how many times you want to hit each enemy. There’s really no way around it. One of my favorite games of all time is now unplayable
Do efficient leveling. +5 +5 +1 luck. You will become too strong. Turn difficulty up a bit. Perfect.
Awesome video once again man, this video combined with the earlier Oblivion video has inspired me to check the game out on PC. With how good it seems to be and the Deluxe Edition on Steam being $10, I'm glad I found your channel to spur me on (plus I get to watch some pretty good content as well)
This is a great second review on the old game
"I guess I resemble his dead son even more now" >_>;
I played Oblivion as a kid, and it was one of the best and most fun games I have ever played. I wasn't lucky enough to experience the DLC's, but I was able to enjoy them from someone else's point of view, so not all was lost. I could play it for weeks, and still not do everything, so it was for me a game which I could keep on playing.
I love your humor man. Lols for sure.
19:30 : I love this! Matt is now a meme
I always thought Oblivion had a more fun, cheeky quality that I quite liked ... & Skyrim was a more serious game? Thoughts??
14:34 that shrine is fun if you finish the shivering isles. You end up calling your own castle and haskl picks up the phone saying you must be crazy praying to yourself. Then tells you to get some cheese from an old grocery list
4:19 ah yes, I remember my first K Hole as well
It's actually pretty funny that you used an image of Cthulu to represent the Deep Ones, as the whole questline was based on one of H.P. Lovecraft's works.
Doing destruction and conjuration magic really makes the combat more bearable
All of the schools of magic do wonders for combat. I couldn't imagine a play through without using at least one school. Even illusion and mysticism have some great combat shit you can do.
Hands down my favourite game. The nostalgia is strong with this one
TH-camr: hey guys im going to rewiew oblivion's main quest line/playthrough.
Viewer:*gets triggered from him showing spoilers *
Me: he literally said that he was going to rewiew oblivion