I started Morrowind's expansion at level one on max difficulty
ฝัง
- เผยแพร่เมื่อ 23 ก.ย. 2024
- I should've gone with spears.
Elder Scrolls Playlist: • Elder Scrolls
What mods am I using? I'm using the OpenMW engine with their curated "I Heart Vanilla" modlist. It's mostly bugfixes and graphical enhancements.
Follow me on Twitch: / justbackgroundnoise
#elderscrolls
#morrowind
#challenge
18:01 i thought that was just a meme for the video but its actually a real cut voiceline for the fucking expansion. That shit's insane
It's cut? Why did it play in my game then? I wonder if that's an OpenMW thing.
@@JustBackgroundNoise Probably openmw.
@@shaynehughes6645I JUST FIGURED IT OUT.
So I installed Tamriel Rebuilt a few weeks back, but I deactivated it in the modlist, so it's not running. For whatever reason, having the files installed, but the mod deactivated, causes unused voice files to be triggered.
Yagrum Bagarn even says his "A visitor. What brings you..." line.
Still a weird fuckin' line to have as an unused file, though.
Disabling just disables mod/script. Any resources(like textures, models, animations, sounds) are loaded as long as the mod's path is included.
@@emptylog933 that's true but all voice lines are set up in esm/esp files, you can't just put a sound file a folder and have NPCs say it
"I could eat a baby's arse through a sewer grate" is the "i'm so hungry I could eat a horse" of mournhold
Right? lol It's not weird/difficult enough to eat a baby's arse but through a sewer grate? That shit is near impossible.
Sussy nwah
People are just too dirty minded these days 😂
@@Weyk47 not for a hungry durzog lol
Sick, get help
This video is just me on my first Morrowind playthrough not realizing I even started the DLC.
You poor thing Jesus Christ haha.
Jesus Christ is the Lord not a curse word
@@darealmacpower5702Jesus christ. Shut up
@@darealmacpower5702 Jesus Christ, get over it.
@@darealmacpower5702Jesus christ, nobody cares.
Fun fact: The reason why armor started to become obsolete after firearms became readily available was mostly because of cost. It was pretty expensive to outfit soldiers in full suits of armor, especially because it had to be custom-made for each person. Good quality steel of that time could actually withstand being shot, but as time went on, it was deemed that being able to produce large amounts of firearms to put as many soldiers on the field as possible was more effective than diverting funds towards armor. There was still very much a period with soldiers using both guns and armor, but eventually, production costs for firearms were cheaper, and without the weight of armor, soldiers could travel farther distances on foot. Thank you for listening to my ted talk :)
On a side note, very cool video. I find it amazing that skyrim still has so many people playing it, and morrowind is even older and still a classic.
Faster movement determined to be more important than the safety of the men? Story checks out. :P
@@Ephraim225 hm, its more like faster movement is an overall bigger boon than having slower and tankier units, and a smaller number of them. More guys on your side with guns shooting their side with guns is more effective than having 50 dudes in armor slowly trying to get to the gun guys.
'Good quality steel of that time could actually withstand being shot' Hence 'Bullet-proof'. To prove any specific set of armour was capable, quality, it was tested. They shot it.
@@Ephraim225 You do not know how warfare works
@@Ephraim225 faster movement AND cheaper cost. a couple of pounds of steel vs 10s of pounds per person.
Glad to see the resurgence of Morrowind content nowadays. It was my first elder scrolls game and still holds a special place in my heart.
If anything good came from COVID it was locking modders indoors for 3 years with nothing to do but mess with games like Morrowind.
@@Jrock420blam True that. I recon a good amount of New Vegas's modern modding rebirth has come thanks to that as well.
@Skylartk Same here. I have this strange nostalgia for it where I don't actually remember much of the game but know I've spend countless hours in it on a friends PC back in school days.
I’m also glad because it’s filling the Micky d void while he’s on a mental health break
@@JinFreeks I remember playing it as a kid and just wandering around the world exploring, finding things, getting spooked by the various monsters. Got lost plenty of times because I didnt know how to use the map, probably got filtered by the bridge mage and went the opposite direction. It was truly a magical game and gave me a sense of wonder for the unknown that I have as of yet failed to recapture.
me too, I'm so happy
I like how the almalexia in your name acts as a clickable 'ask about Almalexia' button when someone says it in conversation
ah fucks sake, so that's why the king says "ah almalexia is kill"
I visualize the way this 1-second mercantile spell and speechcratf spell work in this way: first the character does all the picking and choosing, puts his offer on the table, and while the merchant is stink-eyeing them for their audacity, they do this Fonzie fingerguns "eeyyy" at them and the merchant is forced to admit defeat.
6:01 You know, they're cute when they're small, but when they start getting too big, everyone just flushes their pet orcs down the toilet, and this is what you end up with. Full-grown orccos running amok in the city sewers.
The discarding of that goblin shield with constant restore health was soul crushing. I mean, yeah, for this challenge it's useless, but that enchantment saved my ass on regular playthroughs.
I would always make one out of an amulet with a grand soul gem with a golden saint.
Golden saint in grand soul gem would give you the “permanent” option
Fun fact: I played for 80+ hours my first playthrough, and I was so unoptimized that I leveled up ONCE during the whole 80 hours
thats tragic and hilarious at the same time
@@weirdieoidIt's also not true lmfao
I don't believe that for a second. Unless you were just running around doing zero quests and not engaging in combat even a single time.
@@mjay6245 Yeah that's exactly what I did lol 😆
And the combat I *did* do was done after save-scumming for literal hours
I didn't have any decent skills in any weapons that I could find/afford, I didn't know about Fargoth's ring, I literally used the dagger you find stabbing the note at the beginning (even though I had literally no skill in short blade) to try and fight in the little dungeon just outside of Seyda Neen and had to fight for like 30 seconds until my health was low, sleep until I either healed or a Dark Brotherhood assassin spawned and killed me.
I then gave up on that dungeon after a few hours and tried adventuring somewhere else.
I died to either cliffracers, plagued rats, or those little Kwama worms or whatever. I gave up on following the roads AGAIN, and tried swimming away but was quickly humbled by slaughterfish. After that, I finally made it to Balmora by just running away and was just trying to pickpocket and do little quests for the guilds (I'd die of course, even to the rats). After AGES, I got super bored and gave up
i had a similar experience but not as bad lol. i got to the fighter's guild quest to clear the rats for the pillow lady and i kept dying over and over to these fuckin rats. eventually i turned the difficulty all the way down and i STILL died. i literally had the slider all the way left. gave up lol
Goblins in Oblivion: Weak. Some of the first enemies in the game. Complete pushovers.
Goblins in Morrowind: Strong. Organized. Armed with weapons that outperform even daedric weapons. Will turn your immortal demi-god of a character inside out.
Goblins in Oblivion weak? 😁😁 Goblin Warlords are the tankiest arrow sponges in the game, lol.
Goblins in Oblivion are organized enough to have regional cultures and tribes and have a sophisticated religion and tribal culture that allows even non-Gobbos to become ranking members of the society.
Every Gobbo is part of a tribe, every tribe has territory, every tribe has shamans.
Gobbo shamans are actually some of the strongest enemies in Oblivion and their staves are worth thousands of septims.
They're also sacrosanct and the tribes in Oblivion will actively wage war to steal or reclaim staves.
Morrowind Gobbos are however probably more intelligent as they're able to actually form a standing-army *for a non-Gobbo king.*
And they're capable of having blademasters to train them.
Morrowind max difficulty is actually the best out of other TES games. It doesn't make your enemies bullet sponges that take 30 attacks to kill, but every mistake is punished way more
I play unarmored khajiit samurai... I kill in one hit. I die in one hit.
Agreed. Oblivion's difficulty slider is terrible. No distinction between playing on Novice, Adept or Master, just "Slightly left" or "Slightly right". Skyrim caps out at dealing only 1/4th your normal damage, but taking only 3x more. Oblivion caps out at 8x damage, while dealing 1/8th yourself. Max difficulty oblivion is basically just hating yourself or playing a Conjuration run, on account of summons being unaffected by difficulty.
What I can find about Morrowind's difficulty settings, you deal only slightly less damage (-20%) while enemies deal 6x damage. This only applies to physical, thus why Magic was consistently the least threatening thing in the run (with exception to intentionally overpowered AoEs)
Totally true, i only play Morrowind in max difficulty because it's more realistic... i mean, any person would die if it gets hit in the head with a sledgehammer xD
@@lowenevvan8619 yes, although Oblivion seems to actually be a 6x delta. 6x Damage or 1/6th basically. I looked in the data files and it seems to strongly suggest so
@magesticalmysterium6856 This is right. The exact center is 1:1 difficulty, and there are 50 ticks in each direction, each tick lowering your damage and raising enemies' by 10%. Since you're adding, not multiplying, 50 ticks to the right grants 500% on TOP of the default 100% equaling 6x difficulty.
"ooo from what beast is it hewn"
man, your videos are too good.
..That line + delivery made me grin like a derp, too😂
Can't wait for you to fight level 100 werewolves in Bloodmoon at level 1
18:41 Damn, didn't know Ryan Gosling acted in Morrowind. Underrated part in his career for sure.
Edit. Whelp, the same joke was in the video. Guess, you should watch everything before commenting
Glad I'm not the only one who sees it.
I am going to sue Todd howard for putting Literally Me in this game without paying royalties.
@@DIEGhostfishL I T E R A L L Y
M E
@@DIEGhostfishyou mean the orc?
dayumnnnn @@kajetankramek8299
18:00 Don't know if you know, but Morrowind's damage ranges aren't random, but work off how long you "charge up" the attack. That means you always get max damage if you wind all the way up, so if two weapons of the exact same type have different damage ranges, the one with the higher max damage is objectively superior.
but, spamming looks funny
@@afatneckbeard5272hehe yeah
"so if two weapons of the exact same type have different damage ranges, the one with the higher max damage is objectively superior" - but there is such a thing as DPS?
So if the weapon type of those two weapons non-charged spam attacks deal more damage per second, albeit it the listed minimum damage for each _single_ attack, the one with the higher min. damage would be objectively superior😋
@@DatsWhatHeSaid I'm pretty sure the spam attacks would usually be inferior anyways, but another factor is how the game calculates damage reduction from armor. Basically, the less damage an attack does, the bigger the percentage of the damage of that attack that gets reduced. So against an enemy with 80 armor, one attack doing 80 damage would do 40 damage, but two attacks doing 40 might only do 20. I don't think those are the exact numbers but that's the general premise, so big hits are way better than lots of small hits.
Makes sense, and thus it all depends on the situation@@Anno_AD.
Versus the naked Nord, or some cloth wearing citizen/mage, spamming light attacks may very well be the stronger option, but against most medium- to heavily armored foes, of course going for maximum damage would be more feasible!
Cheers! :)
A little part of me died when he called out a misspelling of "Flair" as "Flare" and then corrected it to "Flaire" instead.
Monkey's Paw curls...
Really enjoying these!
One note on armor and firearms: armor stuck around all the way to the napoleonic era! Just not the horrifically expensive full suits. People like not getting stabbed as it turns out.
Oh now you tell me! Go figure...😅
True, people don't like being stabbed..unless they live in the UK 2020s
15:09 God I need to see a stupid High Elf training a bunch of goblins.
“Let your weapon guide your arm in a ceremony of finesse-“
“Heheheheh SWING SWING sword is SHARP, yes yes!”
Apparently, High Elves have been doing it since 1st era. Also there is a quest in ESO that kinda implies Goblins used to be smart enough to have actual diplomatic agreements with Summerset elves, so there's that too
There is a daedric wakizashi you can loot from an assassin in street theatre quest. Takes like 5 minutes and you got yourself one of the best short blades in the game
Also: with high mercantile skill you can literally sell money to people. You can sell 1 septim for 5 septims or something. The more you sell the more you get
@@DityaMalkava Great, the commemorative coin market now exists in Morrowind.
The idea of an adventurer having yo wait an entire 24 hours after a fight in caves, sewers, and people's homes is hilarious to me.
"Why yes, i can clear out your sewer goblins. See you in a week!" *scurries down trap door*
Every D&D campaign with a wizard in a nutshell.
3 levels of dungeon? We'll be back in a month! Due to all the long rests.
Ahh, that one was extremely exhausting. I’ll just rest here for a day, then continue forward.
I have got to be honest, despite having finished Morrowind many _many_ times since first playing it as a young kid, I never actually finished either of the expansions! So this was incredibly cool to me both as a fun challenge run, and as my first time actually _seeing_ the story and content of Tribunal beyond the sewers and connected ruins! Somehow I have managed to never actually see that final room before, and the image of Sotha Sil strung up from his machinery is actually very evocative and chilling.
As per your most recent poll, Morrowind was my first TES game, and honestly it has always held a special seat for me at the top of the TES pile. The old-school design sensibilities with the world being seen as more important than the player (well, early on anyway - you do obviously go God-mode), locking content if it doesn't make sense for players to be able to access it (I have always loved giving the examples of the Telvanni towers - a modern TES game would likely not allow a tower you can't access without levitation magic to exist, but it makes perfect sense for the megalomaniacal and egotistical Telvannia wizard lords), as well as the CRPG-esque systems; it all just speaks to a certain part of me which loves to get lost in worlds and mechanics. Anyway, that's a long and rambly way of saying - thank you for putting together all of this very high-effort, great Morrowind content - I really appreciate it
You should play them. Especially bloodmoon. Being able to build your own town is pretty cool.
I played Solsteim a few times but I tended to avoid the Tribunal stuff cause I was never a fan of the way Mournhold was designed (being almost entirely made of interior cells), but watching this makes me think I was shortsighted. On top of enjoying Background Noise's playthroughs I'm getting a hankering to return to Morrowind.
Ooh yeah. The sotha sil scene really disturbed me when I first encountered it as a kid. The way the textures look made it hard for me to distinguish what I was looking at until I got a close look at him. Then once it truly sunk in, I freaked out and had to bail.
There one other game that has a similar scene that also creeped me out. Clive Barkers Undying. Finding Aaron’s mutilated body strung up beneath his own sisters room. Ugh. Chilling.
When people say your name in a dialogue, the "almalexia" part becomes a topic! 😱
Correction: When Fedris Hler says your name...
Morrowind is just so good man. Second and third best DLC's in the series too in my opinion, only overshadowed by the Shivering Isles
i've actually never finished it properly lol. i like being a god so i invariably get drawn toward the enchantment/alchemy/fortify loop stuff and end up jumping across the map. then i get too distracted and never actually do the main quest
@@alexbeesley7971trust me man, I've spent HOURS of doing nothing but exploring so I absolutely get it lol
Tribubal is not so great, but blood moon is in my opinion THE best expansion ever. It just adds so much to the game
While I think the Tribunal storyline is great, I feel the gameplay itself isn't that great
Bloodmoon's cool though
Just wanted to leave a comment saying I really enjoy your content. I'm always happy to have more Morrowind in my life.
"Who seems to be a few scrib short of a kwama mine" - subscribed, liked, bell notification, EVERYTHING
Morrowind is such an incredible game, yes it's maybe not aged the best, but its still such a deeply satisfying experience . Glad to see more of it from you dude, keep it up.
Oh god, this reminds me I´ve never completed Morrowind and Oblivion - just stuck in never ending loop of exploration!
Thanks, you are amazing!
Fun fact!
ELDEN RING has the exact same bug that makes goblins do damage the second their animation is triggered!
Except in elden ring, it makes certain bosses and minibosses dodge or do attacks when the player presses a button to attack or heal!
For example, Margit's combo moves and godskin apostle's heal-interrupting-fireball are SUPPOSED to come out when the player is partway through an animation to attack or drink a crimson flask, but they trigger the instant the animation is called instead
Ya know, when ER released, I got to Caelid around level 7-8 through a shortcut and to the invisible sorcerer city (along with killing the dude who summons archers to get sorceries from the guy in the shack). Needless to say, pretty much everything murdered me from the very start of the secret chest portal cave thing. The sky being red and the scarlet rot made me think of the first time I stepped foot in the Red Mountain region, and I was a little kid so I didn't know what I was doing, so I just got by an ascended sleeper. I also was scared of the zombies, the rot is kinda like Corprus in that sense but without the benefits of getting strong while losing your mind.
The area where you fight the summoner knight thing also had weird trees, so I thought about mushroom trees from the swampy areas of Vvardenfell, but like if you added The Crimson from Terraria and allowed it to corrupt the swamp.
You have a source from the devs for that? Because most people I know believe that's purposeful to stop you from panic healing in the bosses face.
@@mjay6245its certainly buggy, but not the fact that they do it, but more how fast they react sometimes, or how exactly they react. The bosses are supposed to react to the animations you do but sometimes they'll react faster than they're supposed to because of falsely recognizing certain animations or just react to you actions the wrong way. Like for example trying to dodge you healing like you're throwing a projectile.
@euclidYT Yeah, I do agree with that. I find it quite annoying when devs are either lazy or just dicks and make bosses/npc's have reaction time measured in single digit frames.
Imo if you want your AI to be challenging but also FAIR AND BELIEVABLE to your players, they need to have human level reaction time.
While the whole fortify fatigue going negative does sound like a bug it kind of almost makes sense after a "berserker rage" you might drop to your knees for a bit to recover.
Also i think with you doing so much 24 hour resting to recover the rage ability leaving the bodies on the floor wouldn't be much different because the large span of time your passing would naturally respawn things anyway.
I love these videos. I never really got morrowind but after these videos and trying it for myself, it’s easily one of my favorite rpgs of all time. Thank you for sharing this masterpiece of a game.
It’s seriously one of the only games that has made me feel that type of way …. It’s frustrating but very rewarding and the writing is actually rly good. Only other game I can think of that comes close to that is prolly Escape From Tarkov weirdly. It’s like th e only thing I ever wanna play these days nothing can compare. I guess I just enjoy more “hardcore” experiences ¯\_(ツ)_/¯ but I hate dark souls Lmfao
Just coming back to this video to say I really enjoy your long-form content.
Your voice over is calming and nice to listen to. Your editing is great and I find myself both watching/listening to your videos as something I'm invested in or as- Background Noise for goin' to sleep to or while gamin'.
Heheh, but again, thank ye. Yer stuff makes me smile and I'm happy you're uploading.
I subbed solely based off how quick and polite his "please sub" was.
13:50 It depends on the place, New York has nice bricked in sewers you could walk in but most places now they're concrete tubes you survey with cameras.
Fun fact newborn's are quite durable and fragile. They survive three story fall but die to being slightly shaken. In fact sometimes they just die out of the blue. So times they bounce back for horrific life ended injuries for adults like it's nothing.
I was like why not Redguard but explained around 6:30
Well put video. Always a pleasure to see Morrowind content creators doing new challenges.
Absolutely love your Morrowind videos. By far my favorite TH-camr that plays and does challenges for this game. Keep it up! You always scratch that Morrowind itch
Respect for going melee for this challenge. I think any sane person would go for marksman or ranged mage.
Tribunal gives me flashbacks, that was such a hard DLC, even with my first end game character. I vaguely remember, or just imagine, breaking goblin shields a lot before killing the gobling holding it, but I could be wrong about that.
Goblin equipment is crappy durability - wise, so totally possible. Stats are a different story though.
Awesome video, i actually did the same exact run with the added caveat of no potions, it's really funny seeing how maany similar strats we used lol
Bloodmoon is also very fun, but quite abit easier until the last few quests
How did you deal with all the magic damage?
@@JustBackgroundNoise i stunlock all enemies with a ranged weapon, a spear or a staff and Berserk, also the Goblin Clubs, can't really get hit by anything when i don't give them the space to initiate any attacks, even easier when i outrange all of them
I also had the Atronach Sign on the slight chance something got through (and for the mfing traps) and Elbert has a small chance of having Spell Absorption scrolls
Having experience from Bloodmoon i already knew everything was gonna one shot me so i invested in mobility and ranged weapons and abused the hell out of Berserk, once i unlocked the dwemer ruin the game was basically over as i got more than enough Dwarven Darts to destroy any encounter left.
Berserk's biggest weakness is running out and dropping you defenseless, so every fight becomes a really fun DPS race where you have to time your attacks well to stun-lock them and dish out enough damage to kill them, it just so happens that the Dwarven Darts have insane speed and damage, early game i remember using Bels Uvenim's Silver Spear, not amazing but does the job by keeping everything at bay and dishing out enough damage, eventually the blessed spear was a nice upgrade and finally ended on the darts.
Oh yeah i just remembered i think i scavenged the random crates in the Imperial Guard area and got a Halberd, i also remember being fucked by the Adamantite Spear because it has 1 range in the OG Morrowind instead of 1.8 like all spears lol
Stunlock with Spears, Darts and Berserk
High movement speed for dodging and kiting
Atronach Sign and scrolls
Low key the strongest spells to pair with weapons are weakness to element they effectively let you max out your weapons enchant damage fights can end so fast if you cast a -200 weakness doesn’t have to last long reducing cost fairly significantly.
I love this channel man. Morrowind was an escape from my kinda crappy life as a young teen. I remember freaking out when it hit OG Xbox, I bought GOTY. I tried to get all my friends to play it. I actually tried the game first at a friend's house on PC. I was absolutely amazed and hooked. But was poor and had no PC. Man the amount of time I spent in that world is insane. There just wasn't anything like it. Specifically on the OG XBox. I love the vids on tricking the game, I definitely did my own game breaking way back. Thanks bro, good feels.
I don't know how I did it, but I'm sure the community could tell me, but I remember playing Morrowind on the Xbox and glitching out a bound battle ax at level 2. It was just permanently on me after I did a rest or something. My friend lost his mind because of how strong it was and not having to recast the spell was huge for a pair of nerds that preferred making new characters every 15 levels instead of ... actually beating the game. We never got to see how much bound equipment could fall off in the late game, we just knew that having it permanently attached was a crazy glitch.
He really lost it when I shown him using a Breton with the Curiass of Savior's Hide to nullify the Boots of Blinding Speed's debuff, plus my own 100 speed, plus fortify Speed 100. I remember moving so fast I was hitting loading zones every couple of seconds, and one time I actually crashed the game by hitting so many of them in sequence. That was probably one of the best summers of my life in retrospect.
@@Nekufan1000000 You probably encountered the conjured item repair glitch. In the vanilla game, if you repair any summoned equipment before the spell wears off, it'll be stuck in your inventory for the rest of the playthrough (on the Xbox at least).
"People told me flare is spelled with an I so there you go" "*Flaire*"
You little rascal you
I really appreciate that the effort you put into your videos is consistent, even in longer challenges. I hope you do more of these Morrowind videos.
Please don't stop making videos! You have such a unique blend of calming and entertaining videos, it's good to see a creator with nuance!
The negative fatigue after berserk kinda makes sense to me. You go berserk, give it more effort than your body can take!
Gotta be pretty exhausted after that. No idea if that's the reason though, or if its just Bethesda being as they are.
Yeah, almost definitely not intended but this is very much a case of it working well enough to the point you can say "it's not a bug it's a feature"
20:11 you are joking, but people actually used to believe that mixing bones with iron granted magical effects to weapons created with them
And they weren't entirely wrong, because the metal did bind better due to chemistry (I forget which elements it was)
I think it was the Vikings. They'd mix ashes with the iron to make a primitive form of steel. The ashes acted as a source of carbon.
The thing i love about these videos is the lore and explanation that goes into them, you dont even need to watch (hence, background noise) it just makes for such an enjoyable experience. You deserve every success.
I just realized something: The sounds the goblins make in Morrowind are the exact same sounds the goblins in Arena make.
This man does things no sane person would even consider i tip my hat to you
Saw Skylartk's comment, felt I needed to say this since they shared their love of MW being their first Elder Scrolls game
Skyrim introduced me to the series; then went back and did Oblivion, felt it was better in a lot of ways
Then went further to Morrowind, and while aged in some ways, still felt better in an number of others
MW easily feels like the most "Elder Scrolls" of the titles, as opposed to "increasingly generic RPG world experience" that Skyrim ends up feeling
26:50 POTION SELLER. I AM GOING INTO BATTLE AND I REQUIRE YOUR STRONGEST POTIONS.
Bro I love your vids. This is one of my favorite so far. Love the difficulty challenges.
A cool trick to employ against some enemy spellcasters, usually through enchantment because reflection is problematic, is damage intelligence. It's dubiously useful if you desperately need mana and can't afford to have it reflected on you, but if you can make a weapon or piece of gear that hits enemies with the effect over a period of time. That way all you need is one hit before backing off and waiting for them to become too stupid continue casting spells. Doesn't ALWAYS work but when it does it can be pretty handy.
Quick edit that I forgot to mention, it's best paired with another enchanted item to restore your own intelligence so you can easily get any mana you might actually want back without needing to lug potions everywhere or visit temples.
You gotta do Bloodmoon now. Give us Micky D viewers some closure
You can double the haggling fun if you give yourself 100 points in personality and mercantile in one spell.
52:31 "if you had drank all the potions, what are you supposed to do?" You just levitate up there like a normal person, duh.
This is really high quality Morrowind content. Subscribed and can’t wait for more bangers
I like your content and as a result have subscribed as per the call to action.
Absolutely loving binge watching these Morrowind videos. Thanks for the awesome content man!
I did that too +no deaths or reloads. Made gold by buying soul gems, capturing summoned pals, and selling. Spear+bow. Invisibility, sanctuary. Sneak attack. that kind of stuff. Paralyze works too.
Been really enjoying your Morrowind videos since I came across them. Really takes me on a nostalgia trip.
Here's an idea for another one:
Find a way to defeat Umbra at level 1. You can add other rules to make it harder or easier as you want, like doing it without abusing alchemy or Sujamma, or not standing on a rock and killing him from range, etc.
28:40 til if your name includes a dialogue option, the game links that option. in this case "almalexia" in the name "almalexia is kill"
If the adamantine weapons have lower maximum damage then that means they're worse than glass weapons. The range isn't a random chance it's for how charged up your attack is.
I mean the dagger with higher low damage would be better to spam with
Although he did use only full swing attacks so idk
For future cheese: ghoul heart/golden sedge flowers from tribunal will mix to fortify attack potion. Accuracy be damned. Also useful, comberry/hound meat for reflect potions
Funnily, as far as I remember, the difficulty slider only affects melee. So at high difficulty your magic gets comparatively much stronger.
Alma dashing through that explosion at the end was so cool haha
13:20 Fantasy "sewer" levels are based off the design of Roman aqueducts. Mostly, aqueducts carried fresh water over long distances and/or served as rainwater drainage, not as sewer systems with raw sewage in them. The earliest underground liquid waste disposal for a city was probably Paris, France, which was initially constructed so that people could walk in it before quickly discovering that human waste releases a lot of methane, which is explosive and pushes the oxygen out of the sewers pretty quickly. So, you can't really walk in an enclosed area with raw sewage unless you have a hazmat suit with a personal oxygen supply, and you had better not produce any sparks or flames with your light source. Modern sewers that transport human waste are a series of small pipes that have to be dug up to perform maintenance. Some cities have rainwater drains that are human-accessible, but they are quite cramped. Most manholes lead to a small room with a sensor display that shows the pressure in various areas of the local network. If a city has a manhole with access to the sewer with sewage in it, you'd be able to identify it from several blocks away.
Absolutely loved the video, it was really nostalgic for me and the narrationstyle was 10/10. Made my day, please do more! ♥
18:03
I'm actually shook, what the bloody fuck was that?
I can only hope it's like "I'm so hungry, I could eat a horse."
Like...it's so gross, but he's _that_ hungry. Why a baby? Who fuckin' knows.
It was 2002, so slang was surely different. Please, Todd.
"So, for this challenge I will use NO exploits"
"Okay so let me tell you how to use this exploit"
"Did I say exploit? I meant exploit"
Apparently the "i could eat a baby's arse through a sewer grate" is a line in the files of morriwind, big surprise though it isn't meant to appear, it was probably added in the early testing days for a laugh
That cut voiceline scared the shit out of me. Who thought that was a good idea?
Triburnal was the expansion I went into thinking the game was too easy and went max difficulty around lvl 20. Definitely made the DLC more enjoyable :D But F those centurion archers and black dart gang.
PLEASE never stop these, you actual legend
Ok, her monologue SUCKS to sit through if you already know it's coming. But that twist was genuinely so cool the first time I played it. I sort of gathered she wasn't all she was cracked up to be since she had to have us go make the sandstorm for her, but IMO, her sending you here to die was SO cool.
How else could a god kill a level 1 character?
Pretty sure the walls of Sotha Sils chamber were supposed to look like computer circuit boards. Pretty badass.
You could've gotten the Bipolar blade, you can donate it to a museum with minimal effort, also it helps with fight against NPCs.
I am sick as a dog and this really is good background noise. Also you silly goose you can use levitation in the sewers.
that unused/placeholder voiceline is tremendously cursed holy shit
Just to say that I love your morrowind content, seeing content of my first elder scroll is a joy!
Oh fluff yeah. Almost an hour long video? Loving it. Looking forward to more of your adventures in Vvardenfell.
Ironically, this video does not take place in Vvardenfell.
This was a fantastic watch. I played so long ago that a good bit of this didn't look familiar, but there was enough that I recall (the weapons and boss fights) that I knew I had completed it all before. Oblivion and Skyrim never quite delivered the same. I don't know if I would ever want to really invest the time needed for a proper revisit; if I'm in the mood for an open world RPG I turn to Witcher 3.
Max difficulty is really fun! There's just something viscerally satisfying about trying a fight over and over, trying each resource you have until you finally find something that works.
ahhhh ya beat micky D to it
Quality content made out of basically vanilla morrowind and it’s dlc’s. It’s a good night.
“when you do things right people won’t be able to realize you’ve done anything at all” 🔥🔥🔥 good one
Think that for the donating artifacts part, you couldve just went for the BiPolar Blade from the sidequest where you set up a date! Really easy, really fast, no required skills. Great video though!
This kind of run is why God made SPEARS.
I never completed Morrowind, I didn’t really get it, but god it’s part of my soul.
Whaaaat I just finished Morrowind main quest and I just now learned that the yellow bar is enemy health bar. Please press F for me. Big rip.
Morrowind was my second TES game, after Skyrim, I played both of them for the first time in 2020. Morrowind has become my favourite game ever over time ! I've also played Daggerfall and I really love it but haven't finished the game yet.
100% Reflect for 2 seconds on use.
That's how you fight enemy mages.
lmfao I love how you still spelled it "FLAIRE" with an E just to be cheeky. Unless that was also unintentional lol.
I love watching Bethesda Game challenge runs, but there are almost noone doing them in Morrowind. Thank you and keep up the good work!
btw, little comment on fatigue dropping negative after berserk and other effects like that (such as when adrenaline rush was killing you in previous videos): I don't know for sure as I haven't dug through the code, but I bet what's happening is it increases your max of that attribute by the labeled amount and then it increases the current of that attribute by the labeled amount. When it runs out, it starts by lowering your max in that attribute by the labeled amount and then it lowers your current in that attribute by the current amount which WOULD BE FINE if it weren't for the fact that the call to lower your max didn't also lower your current by the amount the max was lowered, so essentially it lowers your current amount of that attribute by the labeled amount TWICE. Seems like a bug that would be very easily fixable but I could be entirely wrong, I'm just doubtful that it is actually keeping track of 2 separate pools of whatever attribute is being effected (one for your normal and one for the amount added by the effect)
I think he's using OpenMW, so that bug is not likely to be there. You *could* check the source though.
I personally think that collapsing on the ground and dying if any enemies are remaining is a perfectly reasonable trade-off for 60 seconds of health buff and 100% perfect accuracy. My main thought process when watching this video was thinking of how to patch all of the exploits used in this run ^^
100% it was intentional from the developers, not an oversight. It makes sense; you have crazy strength and attack for 60 seconds in berserk mode but then collapse from fatigue from overexerting yourself afterwards. That's exactly what they were going for
Pretty sure you know it, but just in case: you can actually trap the Almalexia's soul within Azura's stone
The "I could eat a baby's arse through a sewer crate" was so damn random. WTF
I'm at 24:00 and wondering if I'll see Helseth's busted "you win the game forever" ring get mentioned.
... so conspiracy theory time: The Mythic Dawn cult is actually the End of Times cult from TES3: Tribunal.